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Deck Definition Primer: U/G Madness
quoted from http://boards1.wizards.com 
by Gix

[Home]

UG Madness Primer

Everyone knows this deck. Even newbies have played or played against it in the horrid and stale Type 2 format. Together with MBC, it dominated OdBC. Alongside Tog and Opposition, it decimated other Standard legal decks. Even so, everyone was shocked it could have this prolific effect on the most diverse format of Magic history.

UG Madness

Land (22)
10 Island
7 Forest
1 City of Brass
4 Yavimaya Coast

Creatures (22)
3 Aquamoeba
3 Waterfront Bouncer
2 Wonder
4 Basking Rootwalla
4 Wild Mongrel
4 Arrogant Wurm
2 Roar of the Wurm

Other (16)
4 Careful Study
4 Daze
4 Circular Logic
1 Intuition
3 Deep Analysis

Sideboard (15)
2 Gilded Drake
2 Spellbane Centaur
3 Ray of Revelation
4 Submerge
4 Powder Keg

I'd first like to note my belief in Cunningham's statement that UG Madness is indeed better with 'Moeba than Merfolk Looter. I wholeheartedly believe Looter is much better in Type 2, but you have to note that they are two different formats. You only need to look at 2 RotWs to 4 RotWs. The only thing that really separates the two is the dominance of Pernicious Deed. Deed demands speed or complete reliance on A. Wurm and straining your situational counterbase. You don't want that...

The deck's basic game derives from the classic aggro-control archetype. It is fast enough to run over control, and enough counters to stall combo until it can win. Its ONE BIG WEAKNESS is that aggro-control SHOULD NOT beat basic aggro. This has hindered the archetype for a long time. What's the point of piloting a deck that takes out the money-mongering combo and control decks if you lose to random scrubs with Sligh decks?

But UG Madness is a way different bred. It has the same idea as any other semi-successful aggro-control. Indeed, it IS almost the same.

Take CounterSliver, for instance. CounterSliver was said to take out control easily, and put a very good fight for Trix and PandeBurst. It did win some GPs and PTQs, but never really escaped Sligh and Suicide Black. The decks look almost the same too. Wonder is Winged Sliver (evades aggro-scum). Wild Mongrel is Muscle Sliver (makes the deck competitive). Waterfront Bouncer is Hibernation Sliver (takes cards instead of life, but bounces opposing crits too). The only difference is A. Wurm and RotW compared to Crystalline Sliver, but that was the key. Forget the powerful mana base that allowed Swords to Plowshares, Duress, and Force of Will. Forget the invincibility to burn and targeted removal. There was no real threat to aggro, just a bunch of Slivers looking to work together for the good of the cause.

UG Madness's edge is in its fatties. Everything else looks inferior to CounterSliver. CS even had a better mana base, considering that it could pull duals out quickly, and would have given up so much just to use the Onslaught fetchlands of today. CS had StP, Duress, FoW, and their Wonder could even attack. But they didn't have flying 4/4s and 6/6s by the 5th turn. This is the distinct reason why UG is probably the best aggro-control of all time.

The basic overview of how it works is laughable: the deck plays itself out. Careful Study first turn should yield a better land draw, Rootwallas for free, or just dump Wonder and RotW. This play opens up Wild Mongrel second turn, and third turn is best with Mongrel swinging for an A. Wurm. Then simply pull out RotW or just lay back with Waterfront Bouncer stalling while Mongrel and 'Wallas are beating. If you must, go find Wonder and the Deep Analysis with Intuition. This will give you extra food for Mongrel or makes your army fly. You only lose if the deck doesn't work. Circular Logic and Daze aggressively; you should develop faster than midgame and control, but have more fat against aggro.

 
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