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Deck Definition Primer: Suicide (Black)
quoted from http://boards1.wizards.com 
by Wurzak

[Home]

Lands/Mana 28:
1 Strip Mine
4 Wasteland
4 Dark Ritual
1 Mox Jet
1 Black Lotus
17 Swamp
Creatures 15:
4 Nantuko Shade
4 Phyrexian Negator
4 Hypnotic Specter
3 Flesh Reaver
Others 17:
4 Hymn to Tourach
4 Duress
4 Sinkhole
3 Powder Keg
1 Demonic Tutor
1 Yawmoth’s Will 

Sideboard 15:
1 Powder Keg
4 Masticore
4 Null Rod
3 Dystopia
3 Contagion

How does it work and other useless information:

General info:
Suicide Black is a Aggro/Control deck based on early disruption and fast threats. It doesn’t need power to be competitive, just replace the Lotus and Mox Jet with two Swamps. Suicide Black should be customized for every metagame. The metagame choices in the above version are the Flesh Reavers and Powder Kegs. Flesh Reavers are great against combo and control, but very bad against aggro. The Powder Kegs are in for mass creature destruction to let my creatures get through and can also be used to destroy moxen and other low casting cost artifacts, Edicts are better if you see a lot of bigger/ higher cc creatures like Juggernauts and Morphlings. Customizing Suicide black for aggro metagame is easy: drop the Flesh Reavers for Masticores and if needed replace the Negators with Phyrexian Warbeasts.

The Sideboard above is more for a general metagame, Masticores and the missing Powder Keg are in for annoying aggro decks, Dystopia gives the needed Enchantment destruction, Contagian hoses sligh and other weenie decks and Null Rods help against combo and control. Other good card choices for your Sideboard include Planar Void/Tormod’s Crypt which are great against graveyard based decks, they also make your opponent’s Yawgmoth’s Will less effective. Sol Ring and Perish can also be useful.

Disruption:
Your deck has strong disruption, consisting of Duresses, Hymns, Wastelands, Sinkholes, Strip Mine and Hypnotic Specters which also act as win conditions. Disruption combined with the speed boost of Dark Ritual is your greatest weapon against combo and control, there is nothing like taking all those combo pieces, counterspells and broken cards like Balance and Ancestral Recall away from them and then destroying their lands. Without lands or any cards in hand it’s pretty hard to do anything, that’s why most combo and control players fear Suicide Black. Now if the disruption was as good against aggro...

Threats:
Suicide Black has strong creatures and you can play any of them on turn one (unless youre playing Masticores of course). All of them are fast finishers like Flesh Reavers and Negators, otherwise annoying like Hypnotic Specter or just give you some chances in the late game like Nantuko Shade. Your creatures have only one flaw: most of them are very bad against aggro. Aggro is your worst matchup and there is only a little you can do about it without changing your deck into something else than Suicide Black. Phyrexian Negators and Flesh Reavers will always be bad against aggro and the only thing you can do is to board in Masticores. The best piece of advice I can give is this: play only against combo and control decks so that the drawbacks of your creatures don’t matter. Unluckily that doesn’t work at tournaments...

Step by step guide into Suicide Black:

1. Early threat (first turn Negator is disruption ) or disruption
2. Protect the threat with disruption, disrupt your opponent even more or play more threats
3. Repeat step 2 
4. Win or hope for Yawgmoth’s Will or Demonic Tutor

 
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