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Deck Definition Primer: Mask
quoted from http://boards1.wizards.com 
by glenchuy

[Home]

Mask mini-primer

Mask like keeper is one of the few decks, which has a lot of variants.

A "mask" deck is basically one which runs the combo Illusionary Mask + Phyrexian Dreadnaught.

Very common question asked by people starting to play or trying to understand how the Mask/Dreadnaught works.

For reference:

Illusionary Mask (official Oracle text)

Artifact.
Casting Cost: 2
Text {X}: Put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. You may turn the creature face up any time you could play an instant by removing all mask counters from it. [Oracle 2002/10/01]

~The counters are added to distinguish the card from Morphs.
~This card allows you to put a creature card into play without playing it and while ignoring the colored mana requirements in its cost. [D'Angelo 2001/08/15]
~The creature is considered to be a 0/1 colorless creature with no name, creature type, expansion symbol, or abilities, and a mana cost of zero. None of the true characteristics of the card apply. This is true as long as it is face down. [CompRules 2001/07/23 - 504.2]
~The creature enters play face down, so none of its "comes into play" abilities will trigger or have any effect. [CompRules 2001/07/23 - 504.2] Also none of the "If this would come into play" abilities apply. [D'Angelo 2002/05/15]
~The controller may turn it face up any time that player has priority. This action does not go on the stack. [CompRules 2001/07/23 - 504.3]
~The creature's "comes into play" abilities (and any other abilities relating to the creature coming into play) do not trigger when it turns face up. [CompRules 2001/07/23]
Only the controller of the face down creature can look at it. [Onslaught Rules 2002/09/15]

Q: Can you explain the errata on Phyrexian Dreadnaught? How is "when it comes into play" different that "if it would come into play?"
A: Phyrexian Dreadnaught's ability replaces the entire “comes-into-play”-event with “sacrifice 12 power of creatures, if you did, put it into play, if you didn't, put it in the graveyard.” This assures that the card can't ever come into play if you don't sacrifice creatures. If it had said, “when it comes into play, sacrifice 12 power of creatures”, it would trigger any comes-into-play abilities, like Pandemonium, for potentially abusable effects. If it helps, a clearer (and mostly equivalent) ability would be “Before Phyrexian Dreadnaught comes into play, sacrifice 12 power of creatures. If you don't, put Phyrexian Dreadnaught into your graveyard instead of into play.”

Q: If a Phyrexian Dreadnaught is brought into play with an Illusionary Mask is the sacrificing of 12-power worth of creatures ignored?
A: Yes, it is. If a card comes into play face down, it has no abilities, and the game doesn't see that you need to sacrifice anything to put it into play. If you later turn the creature face up, it's already in play, so its ability won't apply then, either.

Q: Can Stifle help get a Phyrexian Dreadnaught into play easier?
A: No. Phyrexian Dreadnaught have replacement abilities that modify how they enter play – the abilities are not triggered or activated, and can't be countered by Stifle.

Masknaught is an extremely vicious and fast aggro deck, as very few decks can survive against turn one 12/12 tramplers.

Mask uses various forms of disruption and control elements in order to ensure that they get the combo into play with very minimal opposition. Duress, Force of Will, Unmask, Cabal Therapy, Hymn to Tourach, makes sure that you get rid of the cards they need to stop you from playing that 12/12 as soon as possible. Usually, that’s the opposing Duress, Cabal Therapy, Hymn to Tourach, Force of Will, Swords to Plowshares, Rack and Ruin and, Artifact Mutation

Let’s delve into different Mask variants

Tainted Mask

for reference

//NAME: Mask, Tainted
// Mana (27)
4 Dark Ritual
3 Underground Sea
2 Underground River
2 City of Brass
2 Gemstone Mine
2 Swamp
2 Snow Covered Swamp
2 Polluted Delta
1 Bloodstained Mire
R Sol Ring
R Mox Emerald
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Beat You Silly (13)
4 Illusionary Mask
4 Phyrexian Dreadnought
3 Phyrexian Negator
2 Hypnotic Specter
// Disruption (9)
4 Duress
3 Unmask
2 Hymn to Tourach
// Utility (12)
4 Tainted Pact
1 Recoil
R Demonic Tutor
R Demonic Consultation
R Vampiric Tutor
R Yawgmoth's Will
R Necropotence
R Ancestral Recall
R Time Walk

Tainted mask relies on tainted pact as its primary tutor (which differs itself from spoils mask). Thus the reason for a lot of one-ofs, two-ofs, and three-ofs is so that you can maximize tainted mask- if there’s no reason to run four copies of each card, try not to run them. Hence, the funny mana base. Vault of Whispers might be considered if you’re gunning for mono-black.

Duress, Unmask, Hymn to Tourach make sure you get your opponent’s answers out of the way, Rack and Ruin, Force of Will, Swords to Plowshares can really ruin your day.

The creature choices are solid: the usual suspects are Phyrexian Negator, Hypnotic Specter, Nantuko Shade, Mishra’s Factory. Negator is usually the best choice unless you’re playing against a lot of burn, as they’re fast clocks on their own, Hypnotic Specter is obviously for heavy control environments, and Nantuko Shade against others. Mishra’s Factory are there to protect your Phyrexian Dreadnaughts from your opponent’s Diabolic Edict, but they are now rarely used these days because Morphling isn’t the house it used to be.

The deck is quite easy and straightforward to play, just play the combo as quickly as you can against aggro. Combo presents a bigger problem, since you’ll be facing Force of Will, and if your opponent goes first, probably Mana Drain. You should obviously use your disruption first, to ensure that you can get Illusionary Mask out. Remember that your opponent can’t counter creatures that come into play via Illusionary Mask- so getting it out will be key. Combo will be a lot trickier, as you’ll have to rely on your disruption even more, you’ll want to slow him down before he can go off, and be especially wary of using Hymn to Tourach against Dragon.dec as you’ll be helping him more than slowing it.

Because the deck relies on Illusionary Mask and Phyrexian Dreadnaught, they cannot be substituted, and as such, you cannot build a budget version of without masks, however, in the rare occasion that you do have Illusionary Masks, but don’t have power (i.e. Moxen, Lotus, Ancestral, Time Walk) this might help~

Tainted Mask, budget version, no Moxen, no Lotus, no Power Cards

//NAME: Mask, Tainted
// Mana (27)
4 Dark Ritual
3 Swamp
3 Snow Covered Swamp
3 Vault of Whispers
3 Wasteland
2 Underground Sea
2 Polluted Delta
2 Bloodstained Mire
R Strip Mine
R Sol Ring
R Lotus Petal
R Mana Vault
R Mana Crypt
// Beat You Silly (14)
4 Illusionary Mask
4 Phyrexian Dreadnought
3 Phyrexian Negator
3 Hypnotic Specter
// Disruption (11)
4 Duress
3 Unmask
2 Hymn to Tourach
2 Cabal Therapy
// Utility (9)
4 Tainted Pact
R Demonic Tutor
R Demonic Consultation
R Vampiric Tutor
R Yawgmoth's Will
R Necropotence

Wastelands and Strip Mines are added because the deck is significantly slower without moxen, and you need to more disruption to compensate the lack of first turn broken stuff by trying to slowing your opponent too.

Mana Vault is no Moxen, but it can function as a first turn Dark Ritual and get that Mask into play on turn one, it can also fuel Unmask’s colorless mana requirements.

Spoils Mask

Spoils Mask is generally regarded by others as the better Mask version. However, Spoils Mask is a lot riskier to play. Accidental death from Spoils of the Vault does happen. Don’t be surprised if you take six to ten damage from spoils, that happens too. Spoils is a lot faster than it’s Tainted Version because the tutor costs only one mana, and more importantly, instead of running a lot of one-ofs, two-ofs and, three-ofs, Spoils Mask runs everything in fours-ofs, thus improving redundancy.

For reference:

//NAME: Mask, Spoils
// Mana (27)
15 Swamp
4 Dark Ritual
R Mana Crypt
R Sol Ring
R Mox Emerald
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Beat You Silly (12)
4 Illusionary Mask
4 Phyrexian Dreadnought
4 Phyrexian Negator
// Disruption (13)
4 Duress
4 Unmask
3 Hymn to Tourach
2 Cabal Therapy
// Utility (9)
4 Spoils of the Vault
R Demonic Tutor
R Demonic Consultation
R Vampiric Tutor
R Yawgmoth's Will
R Necropotence

At this point it is important to note, that whichever of the two versions you’re playing above, it shall be essential to know when and how to mull properly. Since the deck doesn’t have any means of drawing cards aside from Necropotence and, (when you’re playing blue), sometimes, Ancestral Recall, it is imperative that you know which hands to keep and which to mull.

A good hand of five or six cards is better than a weak hand of seven cards. A full hand of nothing but lands plus none of the components or no tutors in hand almost always deserve a mull. Remember that you can’t use your excess mana since the deck doesn’t pack any X spells.

Sideboard options:

Recoil, Chain of Vapor
If you’re still running blue, both of these will be good sideboard additions, to remove pesky enchantments or artifacts that got into play like Chalice of the Void, Moat, Humility, and Animate Dead (for Worldgorger Dragon).

Seal of Cleansing
White can be splashed with the use of Scrubland or City of Brass, it serves the same use as Recoil and Chain of Vapor, except that it can be cast earlier- Seal also gets rid of Chalice of the Void set at one (when using Spoils Mask)

Tormod’s Crypt
Used against Dragon.dec, if you use 4 copies, this will usually be enough to win the game, just side out your Hymn to Tourach and Hypnotic Specter and board them in.

Hurkyll’s Recall
Used against brown decks like Stax and Mud.

Withered Wretch, Coffin Purge, Ebony Charm
More graveyard hate, Tormod’s Crypt is generally preferred over these, but Withered Wretch may be better against Hulk Smash.

Hypnotic Specter, Nantuko Shade, Phyrexian Negator
Some dedicate four sideboard slots for these creatures in case they need to change strategies.

Smother, Contagion
Used against GAT, Hulk Smash, Metalworker and Goblin Welders. Smother has the advantage of taking out Dreadnaughts in the mirror, while Contagion takes out multiple weenies- like a Birds of Paradise and a Volrath’s Shapeshifter.

Gilded Drake, Plaguebearer.
Rarely used, but can be very effective in the mirror or other mask variants. Plaguebearer has the added advantage of taking out man-lands and token creatures for only one black mana too.

Lightning Greaves
Best defense against targeted removal- which you should expect on the second game if they’re packing Smother, Swords to Plowshares, Rack and Ruin, and even the pesky Goblin Welder.

The next two mask versions differ from the above two builds because they fall into the “survival-mask” category

Venguer Mask

//NAME: Mask, Venguer originally by Carl Devos, TMD
// Mana (25)
4 Tropical Island
4 Savannah
4 Birds of Paradise
3 Wooded Foothills
2 Windswept Heath
2 Forest
2 Quirion Ranger
R Mox Emerald
R Mox Pearl
R Mox Sapphire
R Black Lotus
// The Combo (16)
4 Survival of the Fittest
4 Illusionary Mask
4 Phyrexian Dreadnought
3 Volrath's Shapeshifter
1 Squee, Goblin Nabob
// Silver Bullets (7)
2 Meddling Mage
1 Devout Witness
1 Voidmage Apprentice
1 Tradewind Rider
1 Phage the Untouchable
1 Genesis
// Utility (12)
4 Force of Will
3 Brainstorm
2 Swords to Plowshares
1 Sylvan Library
R Enlightened Tutor
R Time Walk
R Ancestral Recall

Venguer mask differs from the other two build because it incorporates FeB (Full English Breakfast) elements into the traditional Illusionary Mask + Phyrexian Dreadnaught.

This deck loses the first turn Phyrexian Dreadnaught bombs, but it makes up by having a total of eight dreadnaughts in the form of Volrath’s Shapeshifter. It forgoes the "pro-active" control strategy of unmasks and hymns and instead focuses on "reactive" control of the board through the use of force of wills and the "silver-bullet" technique.

Popularized by Keeper, the "silver-bullet" method uses specific cards in it’s deck to "neuter" problematic cards that come into play, much like the “silver bullet” used to purge werewolves, Survival of the Fittest is the gun while Meddling Mage, Tradewind Rider, Devout Witness, and other creatures are the bullets fired to your opponent.

Since you’re supposed to be already familiar with the masknaught combo, I’m going to dwell into the other strategy that’s involved in this deck.

If you are not familiar with the approach of FeB, your main purpose is to get Survival of the Fittest into play as fast as possible, then fetch Squee, Goblin Nabob in order to search for your bullets. Or if you already have Illusionary Mask out, you might decide to go to the throat and nab Phyrexian Dreadnaught for the win. Phage is fetched if your opponent is playing control and you have shapeshifter out. Devout witness against brown decks, and Tradewind Rider against Reanimator or any deck relying on fatties.

The mana base is fairly obvious, Birds of Paradise to enable a second turn shapeshifter or survival food, and Quirion Ranger is used to untap everything from Birds of Paradise to Tradewind Rider.

One of it’s advantages over it’s non-survival based brethren is that this deck is quite difficult to hate. Chalice really doesn’t hurt that much, and the usual graveyard hate doesn’t hurt that much since you can always rely on the mask + dreadnaught combo. Kegs don’t hurt that much since there are one, two, and three casting cost threats. Rack and Ruin, one of non-survival mask’s worst enemies, isn’t that painful against survival based masks too.

The only thing you should be wary about when playing this deck, and the next deck is that it plays on an extremely low land count. If you don’t have quirion ranger in play, you might not be able to survive if you don’t get a Birds of Paradise out


There are a lot of decisions to be made when playing this deck, but over-all, this is one of the most interactive decks out there and it’s never boring to play with.

Ninja Mask

//NAME: Mask, Ninja originally by Bryce Reynolds
// Mana (26)
4 Tropical Island
4 Bayou
3 Wooded Foothills
3 Windswept Heath
3 Birds of Paradise
3 Quirion Ranger
2 Forest
R Mox Emerald
R Mox Jet
R Mox Sapphire
R Black Lotus
// The Combo (17)
4 Survival of the Fittest
4 Illusionary Mask
4 Phyrexian Dreadnought
4 Volrath's Shapeshifter
1 Squee, Goblin Nabob
// Silver Bullets (3)
1 Phage the Untouchable
1 Gigapede
1 Psychatog
1 Genesis
// Utility (14)
4 Force of Will
4 Duress
4 Brainstorm
R Time Walk
R Ancestral Recall

Ninja Mask is another mask variant that utilizes survival of the fittest. It runs a lot more disruption and control elements, than Venguer Mask. And whereas the philosophy behind Venguer Mask is utility, resiliency, and diversity, Ninja Mask follows believes that there are no threats to control if the opponent is dead.

According to the original creator of the deck, "This deck is called Ninja Mask because it focuses on trickery and deception in order to force your opponent into making "play errors", additionally, ."Ninjas also rely on trickery and deception to exact pain, bloody death and general unpleasantry upon those who have angered them."

Ninja Mask has maindeck Genesis in order to recycle Phyrexian Dreadnaughts which have not been plowed- Psychatog is used to stack your graveyard to make sure you always have the target you want for Volrath’s Shapeshifter

Sideboard options:

Withered Wretch

Tormod’s Crypt, Withered Wretch, Ebony Charm, Coffin Purge, Ground Seal.
These are a must when playing survival mask, since Dragon.dec is your absolutely worst matchup, it’s too slow against combo, and these are a must if you’re expecting the deck.

Gilded Drake
Takes care of the mirror and large fatties, and don’t forget that you can play him with a mask out and get a 3/3 flyer if you have nothing else to target it with.

Naturlaize, Nantuko Vigilante, Uktabi Orangutan, Elvish Lyrist
Takes care of annoying artifacts and enchantments

Ravenous Baloth, Bottle Gnomes
I’m not really a fan of these creatures, as I really don’t think they’re going to be much help in your bad matches. But they can be used to weed out dead spells like Swords to Plowshares.

Plaguebearer
As already stated above, this weenie takes good care of tokens and man lands.

Xantid Swarm
A recent addition to green’s good creature line-up is this 0/1 flyer that shuts down blue’s countermagic the moment it hits the board.

Tradewind Rider, Masticore, Flowstone Hellion, other utility creatures.
Since this deck can play like FeB, so you can use other utility creatures that you deem necessary for your own metagame.

 
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