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Deck Definition Primer: Keeper
quoted from http://boards1.wizards.com 
by glenchuy

[Home]

Keeper mini-primer

Keeper is one of the most difficult decks to play in t1, it's also one of the most expensive money wise. The deck lacks the explosiveness of long.dec, the flair of dragon.dec, the drawing engine that is hulk smash, the disruptiveness of mask, the aggro deck that is sligh, but it does make up for being one of the best decks which can come back after a situation wherein all seems lost.

It takes a lot of skill and patience to play keeper, the original theory of the deck is to survive long enough until you drop the “bomb” or win condition in layman’s term. The deck runs on "silver bullets" which enable you to fetch whatever you need at the given situation. You can't afford to make mistakes though - this deck is very unforgiving. You need to know your deck inside and out when playing keeper, also adding to this difficulty is the need for knowing your opponents deck inside and out too!

A lot of inexperienced keeper players make the assumption that keeper is "unbeatable", thus playing recklessly and proceed to lose 10 games in a row. Experience is key here – arguably, no other deck out there needs more playtesting than keeper. The sheer number of decisions to be made during a turn would baffle an experienced t1 player who's never played keeper, let alone a novice, starting to play the deck.

Don't let these statements discourage you from the deck though, keeper remains, and will always be imho, one of the best decks out there, especially with the advent of Mirrodin which gave quite a few more toys to play with.

The following list IMMEDIATELY below are part of the “KEEPER ARCHIVE”. They are NOT the current decklists for keeper, they are the older versions of the deck. They are there because they can give people starting out a “skeleton” of how the deck works, and the theory of keeper, along with it’s evolution and why it morphed into the way it is now.

Take note that an “R” instead of a number before the card denotes that the card is restricted at the time that the deck was being used.

//NAME: The Deck (1995) Brian Weissman
// Mana (28)
4 Island
4 Tundra
3 City of Brass
3 Plains
2 Strip Mine
2 Volcanic Island
1 Plateau
1 Underground Sea
R Library of Alexandria
R Sol Ring
R Mox Emerald
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (11)
4 Mana Drain
2 Counterspell
R Ancestral Recall
R Time Walk
R Timetwister
R Braingeyser
R Recall
// Black (2)
R Mind Twist
R Demonic Tutor
// White (12)
4 Swords to Plowshares
4 Disenchant
2 Moat
2 Serra Angel
// Red (2)
2 Red Elemental Blast
// Green (1)
R Regrowth
// Artifact (4)
2 Disrupting Scepter
1 Jayemdae Tome
R Ivory Tower

Synopsis:
The original version of keeper, “the deck”, strip mine wasn’t restricted back then. Alliances would only be released one year later. The original “keeper”. The theory behind this deck is card advantage. It plays like a control deck, gaining card advantage through the protected Jayemdae Tome, or through Ancestral Recall and Braingeyser or Mindtwist. One locks the game with Disrupting Scepters, sooner, you’ll get rid of all the cards in your opponent’s hand. This is where you drop Serra Angel and proceed to win in the next five turns. Crude, but very effective back then.

//NAME: Keeper (1997) Mike Long
// Mana (27)
4 Strip Mine
4 Volcanic Island
3 Tundra
3 City of Brass
3 Underground Sea
2 Fellwar Stone
1 Barbed Sextant
R Library of Alexandria
R Sol Ring
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (12)
4 Mana Drain
2 Merchant Scroll
2 Hydroblast
R Ancestral Recall
R Time Walk
R Amnesia
R Recall
// Black (4)
2 The Abyss
1 Coercion
R Demonic Tutor
// White (5)
2 Swords to Plowshares
2 Disenchant
1 Circle of Protection: Red
// Red (6)
2 Fireball
2 Pyroblast
1 Gorilla Shaman
1 Incinerate
// Artifact (5)
2 Lodestone Bauble
2 Millstone
R Mirror Universe
// Gold (1)
1 Elemental Augury

Synopsis:
This was where “keeper” got it’s name. The original theory behind this version, was that you’d “keep” your opponent from getting anything useful every turn by using Elemental Augury to your opponent’s library, then getting rid of his useful cards by using Millstone on it.

//NAME: The Deck (1998) Brian Weissman, pre sixth ed.
// Mana (28)
4 Island
4 Tundra
4 City of Brass
4 Volcanic Island
3 Wasteland
R Strip Mine
R Library of Alexandria
R Sol Ring
R Mox Emerald
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (17)
4 Mana Drain
3 Mystical Tutor
2 Counterspell
2 Force of Will
1 Amnesia
R Ancestral Recall
R Time Walk
R Timetwister
R Braingeyser
R Recall
// Black (2)
1 The Abyss
R Demonic Tutor
// White (5)
2 Swords to Plowshares
2 Disenchant
R Balance
// Red (4)
2 Gorilla Shaman
1 Pyroblast
1 Fireball
// Green (1)
R Regrowth
// Artifact (3)
1 Jayemdae Tome
R Zuran Orb
R Mirror Universe

Synopsis:
Mind twist was banned, and Strip mine was restricted in this time. Force of Will was also introduced because the decks got a lot faster. The win condition on this build is to survive long enough to drop Mirror Universe, then mana burn to reach zero life and use Mirror Universe to exchange life totals for the win on the next upkeep. Alternatively you can cast twenty point fireball and win that way. This was before 6th ed rules, so you’ll only lose if you reach zero life at the end of each phase.

//NAME: The Franchise (1999), Darren di Battista, pre sixth ed.
// Mana (28)
4 Tundra
4 City of Brass
3 Underground Sea
2 Tropical Island
2 Island
2 Wasteland
R Tolarian Academy
R Strip Mine
R Library of Alexandria
R Sol Ring
R Mox Emerald
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (14)
4 Mana Drain
2 Force of Will
2 Counterspell
1 Amnesia
R Mystical Tutor
R Ancestral Recall
R Timetwister
R Braingeyser
R Stroke of Genius
// Black (3)
1 The Abyss
R Demonic Tutor
R Vampiric Tutor
// White (6)
2 Swords to Plowshares
2 Disenchant
1 Moat
R Balance
// Red (1)
1 Kaervek’s Torch
// Green (4)
2 Gaea’s Blessing
1 Sylvan Library
R Regrowth
// Artifact (4)
1 Mirror Universe
1 Jayemdae Tome
1 Jester’s Cap
1 Zuran Orb

Synopsis:
It was at this time, that green was heavily used in keeper, the recursion provided by twin Gaea’s Blessing would be used to recur used bullets- enough to overrun the opponent with threats or with answers. Recurring the restricted cards was often too much against the opposing player. After a “soft lock” is achieved, the deck usually wins by recurring Jester’s Cap or recurring it’s Kaervek’s Torch for the win.

//NAME: The Deck (2000) Brian Weissman
// Mana (27)
4 Tundra
4 City of Brass
4 Volcanic Island
4 Wasteland
2 Underground Sea
R Strip Mine
R Library of Alexandria
R Sol Ring
R Mox Emerald
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (19)
4 Mana Drain
4 Force of Will
2 Counterspell
1 Morphling
1 Amnesia
R Ancestral Recall
R Mystical Tutor
R Time Walk
R Timetwister
R Braingeyser
R Recall
R Stroke of Genius
// Black (3)
1 The Abyss
R Demonic Tutor
R Vampiric Tutor
// White (6)
3 Swords to Plowshares
2 Disenchant
R Balance
// Red (3)
2 Gorilla Shaman
1 Fireball
// Green (1)
R Regrowth
// Artifact (1)
1 Jayemdae Tome

Synopsis:
This was one of the first peek of the “modern” keeper, Morphling was used instead of the traditional “clunky” X burn spells, Mirror Universe was cut because 6th ed rules had killed that win condition. Elemental Augury + Millstone was deemed as an “I win more” condition and didn’t help the player when it was losing.

//NAME: The Deck (2001) Brian Weissman
// Mana (28)
4 Tundra
4 City of Brass
4 Volcanic Island
4 Wasteland
3 Underground Sea
R Strip Mine
R Library of Alexandria
R Sol Ring
R Mox Emerald
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (20)
4 Mana Drain
4 Force of Will
4 Fact or Fiction
1 Counterspell
1 Morphling
R Ancestral Recall
R Braingeyser
R Mystical Tutor
R Time Walk
R Timetwister
R Stroke of Genius
// Black (5)
1 The Abyss
R Demonic Tutor
R Vampiric Tutor
R Mind Twist
R Yawgmoth’s Will
// White (4)
2 Swords to Plowshares
1 Disenchant
R Balance
// Red (2)
2 Gorilla Shaman
// Green (1)
R Regrowth
// Artifact (2)
1 Jayemdae Tome
1 Zuran Orb

Synopsis:
This was the era of unrestricted Fact or Fictions. BBS or (blue bull… you know that…) was the rampant because of one lone card- Fact or Fiction. It didn’t take a long time before keeper abused it too.

EOTFOFYL. End Of Turn, Fact Or Fiction, You Lose, became a popular term. The raw drawing power of Fact or Fiction was just too powerful. It didn’t take long before it was restricted.

//NAME: 5CC (2001) Oscar Tan, (short for five color control- or keeper)
// Mana (28)
4 City of Brass
4 Volcanic Island
4 Underground Sea
3 Wasteland
3 Tundra
1 Undiscovered Paradise
R Strip Mine
R Library of Alexandria
R Sol Ring
R Mox Emerald
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (19)
4 Mana Drain
4 Force of Will
2 Morphling
1 Counterspell
1 Misdirection
1 Merchant Scroll
R Ancestral Recall
R Braingeyser
R Fact or Fiction
R Mystical Tutor
R Time Walk
R Stroke of Genius
// Black (6)
1 Diabolic Edict
1 The Abyss
R Demonic Tutor
R Vampiric Tutor
R Mind Twist
R Yawgmoth’s Will
// White (3)
1 Swords to Plowshares
1 Dismantling Blow
R Balance
// Red (2)
1 Gorilla Shaman
1 Fire/Ice
// Green (2)
1 Sylvan Library
R Regrowth
// Artifact (1)
1 Zuran Orb

Synopsis:
This is what many considers to be, the modern Keeper decklist. After Fact or Fiction was restricted, Keeper started looking for other ways to draw cards and snuck back Braingeyser and Stroke of Genius. Keeper was the rage then, and the top decks that time were Keeper, Mask and TnT. Diabolic Edicts were maindecked to deal with the opposing Morphling. The addition of Dismantling Blow gave the deck another “bullet” to take out opposing artifacts/enchantments. Dismantling Blow is used over the traditional Disenchant because it fits exactly with keeper’s idea to keep “dead cards” to a minimum since you can “cycle” them by blowing your own moxen. Also Dismantling Blow is “card advantage” – your opponent loses one card, you lose the blow, but gain two extra cards in the process.

The next few decks are all Keeper decks from this era, these decks resemble the Keeper decks most of us are familiar with and I’m sure you’ve come across one version or the other while browsing the net. Some consider them “rogue keeper builds because they work particularly well on a decent meta.””

//NAME: Combo Keeper (2002)
// Mana (28)
4 Polluted Delta
3 Underground Sea
3 Tundra
3 Volcanic Island
3 Wasteland
1 City Of Brass
R Tolarian Academy
R Grim Monolith
R Stripmine
R Library Of Alexandria
R Sol Ring
R Mox Emerald
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (22)
4 Impulse
4 Mana Drain
4 Force Of Will
1 Morphling
1 Power Artifact
1 Future Sight
1 Misdirection
R Ancestral Recall
R Time Walk
R Mystical Tutor
R Fact Or Fiction
R Stroke Of Genius
R Brain Geyser
// Black (4)
R Demonic Tutor
R Vampiric Tutor
R Mind Twist
R Yawgmoth's Will
// White (4)
2 Swords To Plowshares
1 Dismanteling Blow
R Balance
// Red (1)
1 Fireball
// Artifact (1)
1 Zuran Orb
// Sideboard
R Timetwister
R Wheel of Fortune
R Enlightened Tutor

Synopsis:
Combo keeper is Keeper with a twist. It runs the grim monolith/power artifact combo, providing infinite mana and winning via any of the numerous X spells available. If this doesn’t go, winning via traditional Morphling is still a viable option. On a good draw, it’s possible to win on an early part of the game if you get two components, just tutor for the third and go off. Some people say that this is a “bad version” of keeper. It’s a bad combo deck and a bad control deck rolled into one. Interestingly though, this was the prelude to another popular t1 deck “The Shining” which I shall not tackle here.

//NAME: Trinity Keeper (2002)
// Mana: (28)
4 Flooded Strand
4 Tropical Island
3 Underground Sea
3 Tundra
3 Wasteland
R Grim Monolith
R Tolarian Academy
R Strip Mine
R Library of Alexandria
R Sol Ring
R Mox Emerald
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (21)
4 Force of Will
4 Mana Drain
3 Brainstorm
2 Morphling
1 Misdirection
1 Power Artfiact
R Ancestral Recall
R Stroke of Genius
R Braingeyser
R Fact or Fiction
R Mystical Tutor
R Time Walk
// Black (6)
1 Chainer's Edict
1 The Abyss
R Vampiric Tutor
R Demonic Tutor
R Mind Twist
R Yawgmoth’s Will
// Green (2)
1 Sylvan Library
R Regrowth
// White (3)
1 Dismantling Blow
1 Swords To Plowshares
R Balance
// Sideboard
4 Oath of Druids
2 Krosan Reclamation
2 Call Of The Herd
1 Ensnaring Bridge

Synopsis:

This deck runs green instead of red’s traditional removal. Trinity Keeper is a very peculiar version because it runs a “transformational” sideboard. After sideboarding, you can run the Oath-transfomation, so it was essentialy "three decks at once", control (MD), Combo (KrOathan) and AggroControl (CoTH). (hence trinity)

The Oathes were used to dump your entire maindeck after boarding out your creatures. Afterwards you flashback Krosan Reclamation for Yawgmoths Will, cast Will, replay 7 SoLoMox, Academy and Grim Monolith plus Power Artifact from your Graveyard. You then kill using the Braingeyser, or the Stroke of Genius which is in your graveyard (thanks to Mon, for this)

//NAME: Keeper, Dark (2002)
// Mana (27)
4 Polluted Delta
4 Underground Sea
3 Volcanic Island
3 Wasteland
3 Island
1 Swamp
1 Strip Mine
1 Library of Alexandria
1 Sol Ring
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
// Blue (21)
4 Mana Drain
4 Force of Will
3 Brainstorm
2 Morphling
2 Cunning Wish
R Ancestral Recall
R Time Walk
R Braingeyser
R Fact or Fiction
R Stroke of Genius
R Mystical Tutor
// Black (11)
4 Duress
2 Chainer's Edict
R Mind Twist
R Demonic Tutor
R Vampiric Tutor
R Yawgmoth's Will
R The Abyss
// Red (1)
1 Gorilla Shaman
// Sideboard
SB: 1 Skeletal Scrying
SB: 1 Coffin Purge
SB: 1 Diabolic Edict
SB: 1 Fire/Ice

Synopsis:
Dark Keeper evolved primarily to beat other control decks. Two maindecked edicts which can flashback ensure that you’ll be able to get rid of opposing Morphlings. Four maindecked Duress(es) also ensure that you’ll have no problem against the opposing countermagic. This version is easily distinguished from other versions by a noticeably heavy black component.

//NAME: Keeper, Wish (2002)
// Mana (27)
4 Flooded Strand
4 Underground Sea
3 Wasteland
3 Tundra
3 Volcanic Island
2 Island
R Strip Mine
R Library of Alexandria
R Sol Ring
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (24)
4 Force of Will
4 Mana Drain
3 Cunning Wish
3 Brainstorm
2 Morphling
1 Merchant Scroll
1 Misdirection
R Stroke of Genius
R Braingeyser
R Ancestral Recall
R Fact or Fiction
R Time Walk
R Mystical Tutor
// Black (5)
R Yawgmoth's Will
R Mind Twist
R Demonic Tutor
R Vampiric Tutor
1 The Abyss
// Red (2)
1-Gorilla Shaman
1-Fire/Ice
// White (2)
1 Swords to Plowshares
R-Balance

Synopsis:
Cunning Wish was a defining point in blue based control. Sooner, all blue based control decks would be running the wish as another tool enabling them to fetch their bullets. Traditional cards which were included in the deck were removed and relegated to the sideboard to reduce even more the number of dead cards in the deck.

The advent of the onslaught “fetch lands” finally removed the klunky Undiscovered Paradise from Keeper’s mana base.

Some common targets of Cunning Wish were:

White
Swords to Plowshares, Disenchant, Allay
Red
Red Elemental Blast, Fire/Ice, Rack and Ruin, Shattering Pulse
Blue
Misdirection, Gush, Teferi’s Response, Mana Short, Blue Elemental Blast
Black
Skeletal Scrying, Coffin Purge, Diabolic Edict


//NAME: Keeper (2003) Pre Mirrodin.
// Mana (27)
4 Underground Sea
4 Polluted Delta
4 Wasteland
3 Tundra
3 Volcanic Island
1 Library of Alexandria
1 Strip Mine
1 Mox Sapphire
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Black Lotus
1 Sol Ring
// Blue (18)
4 Force of Will
3 Mana Drain
3 Brainstorm
2 Cunning Wish
1 Future Sight
1 MerchantScroll
1 Ancestral Recall
1 Time Walk
1 Fact or Fiction
1 Mystical Tutor
// Black (10)
3 Duress
2 Skeletal Scrying
1 The Abyss
1 Mind Twist
1 Vampiric Tutor
1 Demonic Tutor
1 Yawgmoth's Will
// White (3)
1 Balance
1 Swords to Plowshares
1 Decree of Justice
// Red (2)
1 Gorilla Shaman
1 Goblin Trenches
// Sideboard
SB: 2 Coffin Purge
SB: 1 Shattering Pulse
SB: 1 Skeletal Scrying
SB: 1 Swords to Plowshares
SB: 1 Fire/Ice
SB: 1 Stifle

Synopsis:
Goblin Trenches and Decree of Justice replaced the once staple Morphling because trenches helped against the popular deck that time - stax (can be put into play faster and can get two permanents for one) and decree (cycled) helped against a lot of control. 6 to 10 1/1 tokens was also a faster win condition than Morphling if one is lucky to get that number of tokens into play.

I’m sure, you’re now curious as to what the current incarnation was. The advent of the faster long.dec, better draw engine hulksmash, more aggressive goblin sligh, the prison deck that is stax kept Keeper in the dark for quite some time. It just couldn’t compete with the better decks out there.

Keeper Post Mirrodin

The release of Mirrodin gave some new toys to Keeper to enable it to

Namely: Chalice of the Void, Isochron Scepter

Endless arguments go back and forth. Some people believe that chalice is the way to go, some people believe the scepter is the best, some people use both, and some people just don’t use any of them at all.

When all is said and done, it all boils down to preference and your metagame. Like what I said earlier, Keeper is a very flexible deck. You can tune it to whatever you know you’ll be playing a lot against against.

Are you absolutely sure you’ll be playing tons of aggro? Go Isochron Scepter with Fire/Ice. Playing against combo? Go Chalice of the Void. Playing against control? Isochron Scepter with
Orim’s Chant ends the game quick if you can sqeeze it in. Playing against prison? How about going traditional and use Stifle instead?

I’ve gathered some different versions here, try and see which one works best for your metagame.

//NAME: Keeper, Zherbus, TMD, 12/2003 (no tricks)
// Mana (26)
4 Flooded Strand
4 Wasteland
3 Volcanic Island
3 Tundra
3 Underground Sea
1 Island
R Strip Mine
R Library of Alexandria
R Sol Ring
R Mox Jet
R Mox Pearl
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (21)
4 Force of Will
4 Mana Drain
4 Brainstorm
3 Cunning Wish
2 Stifle
R Time Walk
R Ancestral Recall
R Fact or Fiction
R Mystical Tutor
// Black (5)
2 Skeletal Scrying
R Demonic Tutor
R Yawgmoth's Will
R Mind Twist
// White (5)
2 Decree of Justice
2 Swords to Plowshares
R Balance
// Red (3)
2 Gorilla Shaman
1 Fire/Ice
// Sideboard (15)
SB: 3 Red Elemental Blast
SB: 2 Tormod's Crypt
SB: 1 Swords to Plowshares
SB: 1 Disenchant
SB: 2 Rack and Ruin
SB: 1 COP: Red
SB: 1 Vampiric Tutor
SB: 3 Damping Matrix
SB: 1 Blue Elemental Blast

//NAME: Keeper, Carl Winter, TMD, Waterbury (5th place), 11/2003 12/2003 (chalice + scepter)
// Mana (27)
4 Undergound Sea
4 Volcanic Island
4 Wasteland
4 Misrha’s Factory
2 Flooded Strand
2 Polluted Delta
R Strip Mine
R Library of Alexandria
R Sol Ring
R Mox Jet
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (20)
4 Force of Will
4 Mana Drain
3 Brainstorm
3 Stifle
2 Cunning Wish
1 Misdirection
R Ancestral Recall
R Timewalk
R Fact or Fiction
// Black (4)
2 Plaguebearer
R Demonic Tutor
R Yawgmoth’s Will
// Red (4)
2 Fire/Ice
2 Gorilla Shaman
// Artifact (5)
3 Chalice of the Void
2 Isochron Scepter
// Sideboard (15)
SB: 3 Deep Analysis
SB: 3 Red Elemental Blast
SB: 3 Rack and Ruin
SB: 2 Smother
SB: 1 Blue Elemental Blast
SB: 1 Fire/Ice
SB: 1 Read the Runes
SB: 1 Vampiric Tutor

//NAME: Keeper, Maxim Barkman, Morphling.de, Minden (1st place); Kim Kluck, Morphlin.de, Minden (3rd place), Carsten Kötter, Morphling.de, Minden (4th place), 11/2003 (scepter)
// Mana (27)
3 Undergound Sea
3 Tundra
3 Volcanic Island
3 Wasteland
3 Flooded Strand
2 Polluted Delta
R Strip Mine
R Library of Alexandria
R Tolarian Academy
R Sol Ring
R Mox Emerald
R Mox Pearl
R Mox Jet
R Mox Ruby
R Mox Sapphire
R Black Lotus
// Blue (18)
4 Force of Will
4 Mana Drain
4 Brainstorm
2 Cunning Wish
R Mystical Tutor
R Ancestral Recall
R Timewalk
R Fact or Fiction
// Black (4)
1 Skeletal Scrying
R Vampiric Tutor
R Demonic Tutor
R Yawgmoth’s Will
// White (4)
2 Decree of Justice
2 Swords to Plowshares
// Red (5)
3 Fire/Ice
2 Gorilla Shaman
// Artifact (3)
3 Isochron Scepter
// Sideboard (15)
SB: 3 Chalice of the Void
SB: 2 Red Elemental Blast
SB: 2 Disenchant
SB: 2 Stifle
SB: 1 Skeletal Scrying
SB: 1 Rack and Ruin
SB: 1 Swords to Plowshares
SB: 1 Coffin Purge
SB: R Vampiric Tutor
SB: R Balance

Synopsis:

The addition of Chalice of the Void has been great for control decks like Keeper to beat combo decks like Long.dec. However, with the recent January restrictions, and the temporary hiatus of Long.dec, Chalice of the Void isn’t used in the maindeck as it once was.

Another point of discussion might be the Goblin Trenches vs Decree of Justice debate issue. This is again, another metagame issue. You’ll obviously want what works best for your environment.

The recent addition of Stifle maindeck, might be surprising to many who are not familiar with the deck. With the tons of use of Stifle nowadays, it’s usually normal to use two or even three of these flexible pseudo-counterspells maindeck.

Here’s a short Q&A on what Stifle can or can’t do:

You CAN counter (something to remember)

1.) kicker, amplify, storm
2.) cycling – either the draw 1 card, or the ability
3.) ability of Isochron Scepter, or better yet, Isochron Scepter’s ability when it comes into play.
4.) the mana gained from Mana Drain
5.) madness, removing the card completely from the game.
6.) fetchland’s, worldgorger dragon’s, smokestack’s triggered abilities
7.) an activated ability has a colon (between its cost and its effect. Triggered abilities include the words "when," "whenever," or "at."

I’ll try to answer some commonly asked questions on this next part. As opposed to the usual one by one explanation of the cards to keep this as short as possible.

Q&A

I’m trying to build it but I have a fixed budget, how do I go about it?
I’d suggest buying the cards in this order: dual lands – fetch lands – Force of Will – card drawing spells – The Abyss – tutors - Swords to Plowshares – Balance – Win condition - .

I have money for only one power card/cards, what should I get first?
I would buy the power cards in this order – Ancestral Recall, Mox Sapphire, Black Lotus, Library of Alexandria, Other Moxen, Time Walk

I have all the cards from legends down, but can’t get cards from limited, what should I do?
That’s still playable. Don’t attempt to replace Time Walk with Time Warp and Ancestral Recall with other inferior draw spells like Inspiration, replacing Moxen with Mox Diamond, Lotus Petal and the other stuff won’t work either. Your best bet would be to run at least 24 lands, and use the last two slots to add more bullets- in the form of Swords to Plowshares, or whatever your metagame dictates, or you could add more library manipulation cards like upping up the Brainstorm and Impulse slots to four. You can also max out your tutors and card drawers by going Mystical Tutor, Vampiric Tutor, Demonic Tutor, or even Lim Dul’s Vault. Fire/Ice or even Dismantling Blow is still a solid option if your metagame warrants it.

I have cards from revised down but can’t get legend rares and cards from limited what should I do?
This is a little trickier, but can still be done. Without the mana burst from Mana Drain, you won’t be able to run all the X spells as effectively. Braingeyser should definitely go, and so does Stroke of Genius. Skeletal Scrying can still stay if you can get fetchlands, but it wouldn’t be that effective. You could replace Mana Drains with Counterspell, but that’s not really an effective substitute for the mana it provides- think of Counterspell as a filler for the control parts of the deck. Library of Alexandria is irreplaceable and you’ll probably have to fill it with a tutor or a control spell as well. You might be able to use Moat instead of The Abyss (but no legends right?). I guess some people would suggest going Teferi’s Moat since it can at least be pitched to Force of Will, but it costs one more mana, and without Mana Drain to boost it, you might not survive long enough to cast it.

I don’t’/can’t get a set of Force of Will, what should I do?
Go get them, there’s just no substitute for it.

I keep on losing, what should I do?
Practice! When I first started playing the deck, I kept on losing too. Wrong tutoring, wrong timing, casting the wrong spells all contribute to losing. It’s either that or you’re adapting your deck to a wrong environment. Like what I said earlier, it’s quite easy to adapt keeper to the decks you’re playing against.

What do I tutor for?
That question can only be answered by yourself and only through experience, nobody will be able to answer that for you.

Can I replace X card with Y card?
Again only you can answer that because only you know what you’re playing against. Can 4 Misdirection take the place of 4 Force of Will? Probably- if you’re playing against burn in 9 out of 10 games, Misdirection would be a better choice than Force of Will.

 
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