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high tide mini-primer
high tide is a combo-oriented deck, with braingeyser or stroke of genius
as it's main win condition. occasionally, if you fail to get the combo
going, you can always rely on beatdown to seal the win. four damage a
turn is nothing to sneeze at.
glenchuy's high tide
mana (22)
1 Mox Sapphire
1 Black Lotus
16 Island
4 Flooded Strand
the combo (8)
4 Palinchron
4 High Tide
library manipulation/draw (17)
4 Brainstorm
3 Intuition
3 Whispers of the Muse
2 Merchant Scroll
1 Timetwister
1 Time Walk
1 Ancestral Recall
1 Braingeyser
1 Stroke of Genius
control (13)
4 Mana Drain
4 Force of Will
4 Powder Keg
1 Misdirection
the combo goes- with 6 lands in play, tap 1 island, play high tide, you
have 5 untapped lands, tap all of them, with 10 mana, play palinchron
for 7 mana, float 3 mana, untap all 6 lands. tap all 6 lands, you now
have 15 mana, return palinchron with 4 mana, you now have 11 mana, play
palinchron with 7 mana, you now have 4 floating mana, untap all 6 lands,
tap all lands for 12 mana, you now have 16 mana repeat for as many mana
as you need. maybe 1 million mana.
then use the mana to fetch the pieces you need- whispers of the muse
lets you draw all the cards that you need in your library- then stroke
or geyser for the win.
the deck is EXTREMELY slow to begin with, you'll need all the defense
you can get, 4 powder kegs are a must unless you play in a very slow
environment.
intuition, merchant scroll, brainstorm+fetchlands all get you the
ingredients you need.
mana drains and force of wills basically keep the opposing player from
doing something really broken while you setup the combo.
this deck is one of the ways to win via geyser, stroke - the other 2
being dragon and academy but is the weakest of the three. it can't go
off before turn 6- unless you want to diversify and add academy, and add
a bunch of other expensive cards like moxen et al- you could win before
turn 6- but that would mean upping the cost of the deck to where one
would play keeper instead-
wherein dragon could be played without power and still go off on turn 3.
high tide sadly cannot.
it's nowhere near tier 1- tier 3 at best, although it's one of the more
"fun" decks to play with. |