Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum

MDV RSS Feed  
 

    


Week Three!



Winner for Oct'08:
by Akashamar

 

[CotM FAQ]
[Submit Your Entry for this month!]



HOME 
MDV BLOG

ABOUT MDV 

SEARCH MDV 

LINKS   Updated!
ADVERTISE
CONTACT  


  NEW DECKS! 
 
  ABOUT THE DATABASE
  DECKS BY TYPE

  DECKS BY COLOR


  NEW ARTICLES 
Updated!
  ARCHIVES MAIN 
  >2008 ARCHIVES Updated!
  >WRITE FOR MDV. 


   Shadowmoor #1  
   Evil Combos 2008  
   Recent Combos  
   
Combo Archives  
   Infinity Combos  


  BANNED/RESTRICTED 
  CREATURE LISTS  
 
 
EXPANSION SETS
      Eventide   
      Shards of Alara 
      Conflux   
      Masters Edition II
      Alara Reborn   NEW!  
  LAND SPOILER 
Updated!
 
RESERVED LIST  
  VANGUARD  


  DECK OF THE DAY  
  COMBO OF THE DAY  
  MDV CONTESTS
 
  CELIXIA   

     Celixia Visual Spoiler
  POLLS  


  ART CATACOMBS 

  ARTIST LINKS   

  NEW ART! 


  Main MDV Forums 
  MDV BLOG  NEW!  
 Join the Forums!!

(U/C) = Under Construction 

Donate to your favorite Casual Magic website: Magic Deck Vortex!

Magic Deck Vortex MySpace!
If you're on MySpace and want to know the latest on MDV via MySpace, Befriend yourself here!

Home ] New Decks ] By Type ] By Color ] About the DDB ] DDB News ]

Deck Definition Primer: High Tide
quoted from http://boards1.wizards.com 
by glenchuy

[Home]

high tide mini-primer

high tide is a combo-oriented deck, with braingeyser or stroke of genius as it's main win condition. occasionally, if you fail to get the combo going, you can always rely on beatdown to seal the win. four damage a turn is nothing to sneeze at.

glenchuy's high tide

mana (22)
1 Mox Sapphire
1 Black Lotus
16 Island
4 Flooded Strand

the combo (8)
4 Palinchron
4 High Tide

library manipulation/draw (17)
4 Brainstorm
3 Intuition
3 Whispers of the Muse
2 Merchant Scroll
1 Timetwister
1 Time Walk
1 Ancestral Recall
1 Braingeyser
1 Stroke of Genius

control (13)
4 Mana Drain
4 Force of Will
4 Powder Keg
1 Misdirection

the combo goes- with 6 lands in play, tap 1 island, play high tide, you have 5 untapped lands, tap all of them, with 10 mana, play palinchron for 7 mana, float 3 mana, untap all 6 lands. tap all 6 lands, you now have 15 mana, return palinchron with 4 mana, you now have 11 mana, play palinchron with 7 mana, you now have 4 floating mana, untap all 6 lands, tap all lands for 12 mana, you now have 16 mana repeat for as many mana as you need. maybe 1 million mana.

then use the mana to fetch the pieces you need- whispers of the muse lets you draw all the cards that you need in your library- then stroke or geyser for the win.

the deck is EXTREMELY slow to begin with, you'll need all the defense you can get, 4 powder kegs are a must unless you play in a very slow environment.

intuition, merchant scroll, brainstorm+fetchlands all get you the ingredients you need.

mana drains and force of wills basically keep the opposing player from doing something really broken while you setup the combo.

this deck is one of the ways to win via geyser, stroke - the other 2 being dragon and academy but is the weakest of the three. it can't go off before turn 6- unless you want to diversify and add academy, and add a bunch of other expensive cards like moxen et al- you could win before turn 6- but that would mean upping the cost of the deck to where one would play keeper instead-

wherein dragon could be played without power and still go off on turn 3. high tide sadly cannot.

it's nowhere near tier 1- tier 3 at best, although it's one of the more "fun" decks to play with.

 
DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc.

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum