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Deck Definition Primer: Full English Breakfast
quoted from http://boards1.wizards.com 
by glenchuy

[Home]

FeB Phage mini-primer

This FeB variant differs from the traditional FeB deck and SHOULD be treated as such.

Phage Eats Breakfast.dec by glenchuy

for reference:

//NAME: Phage Eats Breakfast
// Mana (28)
4 Tropical Island
4 Polluted Delta
4 Underground Sea
4 Birds of Paradise
3 Wall of Roots
1 Bayou
1 Wooded Foothills
1 Black Lotus
1 Mox Jet
1 Mox Emerald
// The Combo (10)
4 Volrath's Shapeshifter
4 Survival of the Fittest
1 Squee, Goblin Nabob
1 Genesis
// Control (8)
4 Duress
3 Force of Will
// Tricks (8)
1 Phage the Untouchable
1 Cephalid Inkshrouder
1 Tradewind Rider
1 Akroma, Angel of Wrath
1 Morphling
1 Gilded Drake
1 Masticore
1 Multani, Maro Sorcerer
1 Uktabi Orangutan
// Tools (10)
4 Brainstorm
2 Impulse
1 Ancestral Recall
1 Time Walk
1 Demonic Tutor
1 Vampiric Tutor

it's a combo deck, play it where it's generally fine to play combo.

the basic strategy is to get survival into play as fast as you can. then ditch whatever creature you have in your hand and search for squee.

if you can get timewalk, cast it and shapeshifter at the same time, allowing for the win next turn. if you can't-- try not to get the shifter killed until next turn

ideally, here's how to do it.

1.) discard a creature, search for squee.
2.) discard squee, search for inkshrouder.
3.) hard cast volrath's shapeshifter.
4a.) next turn, discard inkshrouder via survival and search for search for phage. and declare your attack phase
-or-
4b.) if you already have phage in hand, discard shrouder via shapeshifter then declare your attack phase.
5.) your shapeshifter is now an inkshrouder.
6.) use inkshrouder's ability by discarding phage and to turn it into an unblockable and untargettable steam train.
7.) voila, your shapeshifter is now a 4/4 untargettable, unblockable creature which kills your opponent after it deals damage

the rest of the deck is self explanatory, duress and force of will keep control and other combo decks in check so that they don't go crazy on you and pull their one turn wins.

kegs, which were a part of my original build have been removed because playtesting shows that akroma, morphling, masticore takes care of weenies better, multani takes care of control if you can't get phage out or if you get careless and it gets plowed -

the original deck's problem with it's lack of ways to deal with other BIG creatures once it hits- is solved by adding gilded drake or tradewind rider

genesis can be added by people who use the deck the first time, they makes sure that you can comeback if you do make a timing mistake--- and YOU WILL--- after you play it your first time- this should get easier the longer you play with the deck. and soon you can omit genesis if you're confident of your deck playing skills.

cards NECESSARY aka: irreplacable
phage, inkshrouder, survival, squee, birds of paradise, tutors.

cards that can be subbed:
1.) wall of roots- any decent wall that costs 2 mana would be fine- although not as effective.

2.) duress- can be replaced with additional countermagic. (mana leaks)

3.) moxen & lotus- can be replaced with additional fetch lands/dual lands

4.) brainstorm- c'mon it's brainstorm! go out and buy it
timewalk & ancestral- nothing even comes close- if you don't have it, sub it with other control cards- never EVER sub it with sub-par cards like time warp etc.

5.) ancestral recall, timewalk- really can't be replaced, you're better off using more control elements or more impulses or powder kegs.

 
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