Old Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum

MDV RSS Feed  
 

   

New RSS Feed:
MDV RSS Feed

Old RSS 5/2/10:
MDV RSS Feed  


Donate to your favorite Casual Magic website: Magic Deck Vortex!




OLD HOME 

ABOUT MDV 

LINKS     
ADVERTISE  
THE BLOGTEX OF MDV

CONTACT   


  NEW DECKS! 
 
  ABOUT THE DATABASE
  HISTORICAL DECKS
  DECKS BY TYPE

  DECKS BY COLOR   


  NEW ARTICLES 
  Updated!  
  >2010 ARCHIVES Updated!  
  ARTICLES BY AUTHOR 
  ARTICLES BY SERIES


   Recent Combos    
   
Combo Archives  
 
   Infinity Combos  


  CREATURE LISTS  
 
  LAND SPOILER  Updated!  
 
EXPANSION SETS
      Rise of the Eldrazi    
      Shake 2010    
  MECHANIC SPOILERS  
  OTHER SPOILERS 


  ART CATACOMBS 

  ARTIST LINKS   

  NEW ART! 
 


  DECK OF THE DAY  
  MDV CONTESTS
   Updated!
  CELIXIA   

  POLLS  


  Bazaar of Wonders 
  MDV Arcade!   NEW!
  Casual Deck Submission 
 Join the Forums!

MDV Featured Article:
Back ] Home ] Up ] Next ]

MDV Featured Article - First Impressions: Alara Reborn - Top Ten Multiplayer Cards. - by hamsandwich - posted 5/4/09 - discuss here

Welcome ladies and gents! It's First Impressions week for Alara Reborn, and what a week it's going to be. Wizards of the Coast has decided to satiate our multicolor hunger with an all gold set. Who would've thought? The introduction of the cascade mechanic and the inclusion of hybrid multicolored gold cards are just two of the multi-player highlights in this set. I have been charged with choosing the FI Top Ten Multi-player card list and I have to say it was difficult to whittle down to size. For those of you who know the sandwich, you understand that the MFFA (Multi-player Free For All) is what it's all about for this lunchmeat. Though I have spent some time dabbling in Standard and enjoy the limited formats now and again, the staple of my Magic diet is sitting around the kitchen table trying to kill multiple mages all at the same time (or at least in successive order).

When we talk about multi-player, we are generally referring to casual games between friends, where budgets are low, grudges live forever, and it's almost as fun to be killed in a new and interesting way as it is to win. So what do we look for in a multi-player card? We'll start with the obvious: sweeping effects. Cards that mean business. Cards that target all opponents as opposed to just one. Follow that up with cards whose effects can draw power from multiple game zones. Something like Reanimate will always be better in multi-player than Zombify. Mana cost isn't really a problem in multi-player, as most games last long enough to support high cost spells. In fact, some of your higher cost spells that have no place in the Standard card pool find welcome and fruitful homes in multi-player games. I'll start with my honorable mentions, so you can see what I mean.

Alara Reborn: Honorable Mentions

Sen Triplets 2WUB
Legendary Artifact Creature - Human Wizard
At the beginning of your upkeep, choose target opponent. This turn, that player can't play spells or activated abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
3/3

Not only does it let you lock down the opponent of your choice, but you can steal spells from that player in the meantime. This is an ideal multi-player card, along the lines of Sisters of the Stone Death. Its only a 3/3 for five mana, but you can combo this with any number of lockdown strategies and really piss off your opponents. Its only downfall is that, after the initial win or two, this card may just become frowned upon in your playgroup. "Aw, dude, you're playing that? I concede."

Maelstrom Pulse 1BG
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.

Some may think this one needs to be in the top ten, but for me it's just an honorable mention. It has potential to wipe the board of tokens or perhaps a planeswalker, but more often than not I'll be running Putrefy in these colors.

Filigree Angel 5WWU
Artifact Creature - Angel
Flying
When Filigree Angel comes into play, you gain 3 life for each artifact you control.
4/4

The combo potential is too good to pass up. I imagine this guy to become a staple one-of in artifact theme decks.

Time Sieve UB
Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.

One of the best ways to gain advantage in multi-player is with an extra turn. Too often we tap out to kill one player, only to expose ourselves to an attack from someone else. The opportunity for an extra turn can put you over the hump. March of the Machines and Grave Pact may help you out here, but those of you who play artifacts can probably figure this one out without too much help.

Predatory Advantage 3RG
Enchantment
At the end of each opponent's turn, if that player didn't play a creature spell this turn, put a 2/2 green Lizard creature token into play.

Odds are that someone won't be playing creature spells and/or someone else will be preventing them. This enchantment can give you some serious Overrun potential. It's too small of a nuisance to waste removal on, but it will pay off big when ignored.

Thraximundar 4UBR
Legendary Creature - Zombie Assassin
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
6/6

Yeah, this guy's going to be a good reanimator target. Pair him with Diabolic Edicts, Grave Pact, etc. There is no need to pay mana costs at the kitchen table, and I doubt anyone will pay this one.

Mayael's Aria RGW
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

This one's going to translate into some quick wins. Multi-player games have the potential to drag on long enough for everyone to do something spectacular. This alt-win card will be abused. The downside: Like the Sen Triplets, this card may move to the casual banned list rather quickly.

Alara Reborn: Top Ten Multiplayer Cards

10. Breath of Malfegor

Breath of Malfegor 3BR
Instant
Breath of Malfegor deals 5 damage to each opponent.

Breath of Malfegor is a quintessential multiplayer card. It deals damage to all of your opponents at once. Five damage for five mana isn't bad, but in a multi-player game, you are more than likely dealing upwards of fifteen and twenty. In the common slot, this one is sure to find its way to the kitchen table in sets of three.

9. Uril, the Miststalker

Uril, the Miststalker 2RGW
Legendary Creature - Beast
Uril, the Miststalker can't be the target of spells or abilities your opponents control.
Uril gets +2/+2 for each Aura attached to it.
5/5

Yes, it's a Gatherer of Graces with built in shroud. Oh yeah, but he's a 5/5. Retether loves this guy. This guy's going to be one of the hugest creatures you'll ever see hit the table. Hands down.

8. Soulquake

Soulquake 3UUBB
Sorcery
Return all creatures in play and all creature cards in graveyards to their owners' hands.

Have you met my friend, Megrim?  Yeah, this one's going to be pissing people off in many languages.

7. Dragon Broodmother

Dragon Broodmother 2RRRG
Creature - Dragon
Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 into play. (As the token comes into play, you may sacrifice any number of creatures. It comes into play with twice that many +1/+1 counters on it.)
4/4

First, even though its efficiently costed, most dragon decks will sneak this card into play. When you're faced with the decision of killing this or your buddy's Rimescale Dragon, it's going to be a tough decision (well, not really). This will be a card that must be dealt with. Anything that makes tokens can be fun in multi-player, and this one makes tokens with devour. Not only can your tokens devour each other, but they can chew up all those little other tokens you're making. It's mythic, so don't expect to see many of these, but if you pull it, play with it or trade it to a friend who will use it. This one definitely shouldn't be collecting dust in your binder.

6. Finest Hour

Finest Hour 2GWU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Not necessarily a powerhouse in itself, but this card is going to benefit all of those single creature strategy decks. It's a bit cost intensive, but it reminds me of Concerted Effort. It's going to take exalted decks to the next level.

5. Etherwrought Page

Etherwrought Page 1WUB
Artifact
At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.

At first, I completely overlooked this card. Alaster Eisaroh pointed it out, and my jaw just dropped. To me it means one thing, but the wonderful thing about this card is its options. Oh, what's that one thing? It's a casual dredge card. Big time. In a lot of casual decks built with dredge, the biggest problem is dredging to the yard cards you want to draw. With Etherwrought Page, you have the option of seeing that draw before your draw step. If it's Golgari Grave-Troll, put it in the yard and dredge away. If it's Bloodbond March, leave it where it is. Any type of draw engine set outside your draw step makes this card a serious helper and allows you to take dredge someplace other than to the now-overused Bridge From Below combo. The life gain and life loss are just options for icing on the cake. Good call, AE!

4. Necromancer's Covenant

Necromancer's Covenant 3WBB
Enchantment
When Necromancer's Covenant comes into play, remove all creature cards in target player's graveyard from the game, then put a 2/2 black Zombie creature token into play for each card removed this way.
Zombies you control have lifelink.

Lifelinked zombies? Why not? I see this card sliding in as a one-of in many reanimation decks, ala Debtor's Knell. The lifelink just adds to the excitement.

3. Blitz Hellion

Blitz Hellion 3RG
Creature - Hellion
Trample, haste
At end of turn, Blitz Hellion's owner shuffles it into his or her library.
7/7

Getting a creature out of your library and into play is a relatively simple task in multi-player. I think you'd rarely be paying the mana cost for this creature, and even if you did, it's not all that bad. A recurring 7/7 trampler is nothing to scoff at, and in multi-player you will almost always be guaranteed to get him through if you target the player with the weakest board.

2. Lord of Extinction

Lord of Extinction 3BG
Creature - Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
*/*

This one's just ri-freakin-diculous! Not creature cards, not all cards in your graveyard or target opponent's graveyard; all cards in all graveyards. Let's get this guy some trample.

1. Maelstrom Nexus

Maelstrom Nexus WUBRG
Enchantment
The first spell you play each turn has cascade. (When you play your first spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

This has to be number one. This card brings the mechanic to any card you want. The combos are endless, as you are going to be into all five colors to play this. Rumor has it that the cascade mechanic is the bomb in Limited, but this card makes it universal, and for that it grabs the top spot. The beauty is that you can build a "cascade" deck without a single card (other than this one) from Alara Reborn. Thank you, Wizards.

 


So there you have it. Sandwich's top ten and a few honorable mentions to boot. I have to say, this was one of the more difficult FI articles I have worked on. I like this set quite a bit, and with its all gold theme and array of allied and enemy colors, it's multi-player potential is astounding. Sound off in the forums and let me know what you think. Also, don't forget to visit our combo thread to see all the possibilities Alara Reborn has to offer the casual game.

You can discuss this article in the MDV forums here.
Find other articles by this author here.
Find other articles from this series here.

Back ] Home ] Up ] Next ]

Articles Spotlights from 2009:
Magus of the Bazaar – Merchant Magic
Parasitism: The Devolution of Magic Players. - by Kozy
Mechanic Week: Kicking a Bad Habit - by Streetz
MTG Theory: Card Design 101 . - by Cashew
Potatobrain's Guide to Token Decks. - by Potatobrain
The Magic of Friday Night. - by hamsandwich
Memories of an Old Magic Player: Recrossing the River Jordan. - by Chris Newton
Mechanic Week: Offering Up Mechanic Week. - by Dan Wright (Drathro)

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

Old Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum