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MDV Featured Article - First Impressions: Conflux - Bant. - by final_press & Streetz - posted 2/9/09 - discuss here

(Streetz) Today I will be teaming up with final_press to bring you all our First Impressions of Conflux. Specifically, we'll be reviewing the cards associated with the Bant shard.

I’m excited to be discussing these cards with final_press, as there are truly some greats like Exotic Orchard, Giltspire Avenger, Knight of the Reliquary and several others. Of course, there too are some not-so-greats. What’s even better is both final_press and I have some different opinions on several cards which provides for a wider review of those cards. More importantly, we both have a strong foundation in the casual table side of Magic.

If you've been living under a rock for the last year, Bant is the White shard including Blue and Green. And to give you a little more than that, here’s an excerpt from the Conflux Fat Pack Player’s Guide:

“Bant – Without the destructive or selfish impulses of red and black mana, Bant became a golden utopia. Angels rule the realm with benevolence and grace. Humans and aven resolve their conflicts with ritualized combat. Duty and honor are the bedrock of this kingdom of light.”

With the obligatory introduction now out of the way, let’s look at some of these cards that lack the “destructive or selfish impulses of red and black…”

Conflux: Bant (White, Green & Blue)

Aerie Mystics 4W
Creature - Bird Wizard
Flying
1GU: Creatures you control gain shroud until end of turn.
3/3

(Streetz) Grade: B-
This card is not bad by any means. If you pretend it doesn’t have the activated ability, it still has evasion and a 3/3 body that can ultimately win you the game. But with the activated ability, this is like a counterspell machine, capable of deflecting and protecting any and all of your creatures from targeted spells like Terror and Bounce. Sway of Illusion and Cowardice will just have to wait until you’re tapped out to get around these Mystics.

(final_press) Grade: B+
At this cost, I’d be more than happy to use this guy in any limited format, of even casual games, as 3/3 flyers are rarely, if ever, a bad thing. Nothing upsets a Bant deck like taking out those key creatures that you plan to ‘exalt’ and swing in with. These cute little guys stop that happening again, and again, and again. At first I though the activation cost looked a little clunky, but hey, this is Alara- land of the mana-fixers! The one thing that bugs me though, is that the five mana casting cost makes me think they might show up too late in the game for really competitive matches… better have some counterspells for the early game kids!

(Streetz) Oh yes, and I have to commend Mark Zug on a beautiful piece of art. Maybe I just like owls, but the art looks like the name and the flavor of the card in addition to being well colored and of excellent composition.

Asha's Favor 2W
Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.

(Streetz) Grade: C
This reminds me of the Serra’s Embrace enchant creature card from Urza’s Block, except less beefy. This isn’t a bad card by any means but it certainly isn’t a good card by any means either. It has its uses but ultimately is just filler as far as I’m concerned. I’m not sure if I care for the art either, although I typically like Giancola’s artwork…

(final_press) Grade: D
If I pulled this for limited I’d be using it. These three abilities will help to make your chosen exalted creature much scarier when you swing in. However that’s the only format I see myself using it in. If I’m paying three mana for an aura, it better be worth it, and this isn’t… especially without a power/toughness boost, protection and/or shroud. The beauty of the exalted mechanic is that if your best guy gets taken down, there’s always someone else ready to receive the same power/toughness boost and swing in by himself… not so if you’re trying to improve your creatures by enchanting them, rather than use cards that provide universal buffs.

(Streetz) Well said, final_press!

(final_press) If you ask me, you just spent three mana painting a big target on your creature.

Aven Squire 1W
Creature - Bird Soldier
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1/1

(Streetz) Grade: B-
I like this card for its cheap evasion and its Exalted ability but I’m thinking it could have been a 1/2, 0/2, or 0/3 and been an A. This card may find its way into an Exalted theme deck and will see plenty of play at the draft tables.

(final_press) Grade: B
My pauper senses are tingling! Four copies of Akrasan Squire and four copies of this? I can’t wait. Also a very solid guy for limited when he can swing by himself as a 2/2, or just sit back as a potential chump-blocker and booster for your exalted total. Alas, the poor little guy faces some stiff competition for the 2-mana slot when it comes to constructed. He’s up against Steward of Valeron, Sigiled Paladin, and the amazing Knight of the White Orchid. Yes those cards are more mana-specific… but all much more useful, if you ask me.

Aven Trailblazer 2W
Creature - Bird Soldier
Flying
Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
2/*

(Streetz) Grade: D
This is the obligatory white common creature that fills the domain slot in the set. It’s not good and yet it will be used in draft and at some casual tables for the simple fact that it will be a 2/1 flyer most of the time.

(final_press) Grade: C
Yawn and/or snore. It’ll take more than this to make me excited about the return of Domain. I didn’t like Kavu Scout, and I don’t really like this. But if you’re playing a limited game, a 2/* flyer for three mana is always going to be a solid choice, so it’s not a bad card, just a boring one.

Constricting Tendrils U
Instant
Target creature gets -3/-0 until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)

(Streetz) Grade: F
This might have a use in my Cycling deck using Fluctuator, except its not a creature and it doesn’t destroy any permanents. If this was an impression based on art alone I would give this card a B. David Palumbo did a good job on this one.

(final_press) Grade: D
While I certainly like it more than Bewilder or Dizzy Spell, I don’t consider that much of a compliment. Give me Humble, Ovinize, or Snakeform any day of the week. Cycle is an attractive ability to me only if it’s a good alternative to the main spell function… rather than being the main spell function itself. The usefulness of a blue combat trick in limited games is the only thing saving this dud from an E or worse.

Exotic Orchard
Land
T: Add to your mana pool one mana of any color that a land an opponent controls could produce.

(Streetz) Grade: A
The opposite of Reflecting Pool, this card can give you an instant City of Brass without the pain, and without coming into play tapped. It’s not as controllable as Reflecting Pool, but nowadays more so than ever, there is a pretty good chance your opponent is going to be playing a Reflecting Pool or one of those uncommon common lands capable of producing any color mana. Remember, there is no pain from this land EVER. Unless its enchanted with Psychic Venom.

(final_press) Grade: C
I wanted to like this card… I really wanted to like it, but I find myself struggling to. In a format where everyone is running so many colours, this thing could be a great land drop. But what about in those few situations where your opponent just so happens to be producing every colour EXCEPT the one you want? That can threaten to derail some strategies. We’ve all run lands that produce colourless mana, so if we look at it from that angle, shouldn’t it be okay to effectively let it do just that while we’re waiting for it to “come online” and produce the specific colours we want? But here’s the thing. If you’re running this land, chances are you’re running a wide variety of colours. If you’re running a wide variety of colours, can you afford to be using land that essentially generates random colours of mana? I may well be proved wrong on this one, but for now I don’t see myself using this land unless I pull it in a limited game.

(Streetz) I don’t know that I agree with you, final_press. I do think this card is going to be heavily used is some decks which will then make it popular in every other deck in the format as a potential no pain, any color land.

Filigree Fracture 2G
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

(Streetz) Grade: C+
It’s Naturalize with the potential to draw a card as long as your target is blue or black. It’s a good card in block, but in casual, not so much. I would pick Naturalize over this card any day, unless of course it was a cantrip theme deck. Then this card would come in handy.

(final_press) Grade: B-
Card is good, artwork is extremely ugly! It does cost one more than Naturalize, but in-block you’ve got a pretty good chance of getting that card-draw. A reliable cantrip for only 1 mana more is a great deal. Outside of block, though, I’ll be sticking to my old favourites, thank you.

Frontline Sage 2U
Creature - Human Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
U, T Draw a card, then discard a card.
0/1

(Streetz) Grade: C-
My pre-First Impressions impression was “I love this card!” That was before I realized you had to pay mana to ‘cycle’ a card from your hand. Bad, bad, bad. At least it has Exalted, the only factor keeping this card better than a D impression or worse.

(final_press) Grade: D
It's Merfolk Looter, but costs 1 more, weighs in at -1/-0 compared to it's predecessor and has an activation cost... all for exalted? No thanks. The small boost that this guy will give to your exalted is simply not worth having to invest a total of 2UU to draw and discard a card by turn 4. Perhaps if he didn’t have that activation cost I would’ve looked more favourably on him… but this, to me, is like standing Fireslinger and Prodigal Pyromancer side-by-side, only even more obvious. If you need to fill out your deck in limited, a little dig goes a long way, so that stops me giving it a rather spiteful "E".

Giltspire Avenger GWU
Creature - Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T: Destroy target creature that dealt damage to you this turn.
2/2

(Streetz) B
I like the design of this card better than the card itself. Well, I take that back. I like the design of this card better than the card as a whole or even the artwork on the card. The artwork looks more like an assassin to me than a solider. But I digress…

(final_press) Grade: A
Like an assassin? Oh no, no… this guy looks to me like a lone, embittered soldier. He’s staunchly defending what little ruins remain of his former home, picking off those invaders that have caused its destruction!

(Streetz) Anyway, I like the idea of the Exalted nature of this card giving benefit to your best attacker while keeping itself available to avenge some creature who would attack you during your opponent’s turn. That’s the part of this card I do enjoy.

(final_press) Indeed! To have sort-of-Reciprocate on a stick is pretty fantastic, but it’s not too powerful, because the creature does get to land a hit on your first. I think it’s going to work as a powerful deterrent in the right decks, or at least a nice target to distract your opponent from your “big hitter”.

Gleam of Resistance 4W
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling 1W (1W, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

(Streetz) Grade: D
I don’t like the cost of this card. Nor do I like the artwork on the card. The effect is nice and instant-rific while the basic landcycling is nice, but would I put this in a deck of mine? Most likely no. In fact, most definitely no. I would put a landcycling creature in my deck over this any day. Perhaps I’m being too harsh on this card, but my first impression is: No thank you.

(final_press) Grade: D
Like Mr. Streetz, I struggle to find anything to like about this ugly, expensive card. The effect is good, but five mana is way too clunky to use as a combat trick. If I was struggling to pull a land tutor, I might splash it, but then it’s in a set with so many good mana-fixers and accelerators that I don’t see myself needing either effect.

(Streetz) I do think this card will be something to consider in drafting.

Gwafa Hazid, Profiteer 1WU
Legendary Creature - Human Rogue
WU, T: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
2/2

(Streetz) Grade: B-
For the simple fact that this card’s name is Gwafa, I like this card. While it’s a bit clunky and slow, it can certainly slow down a deck that’s packing a beefy flier, a fat trampler or a card like Darksteel Colossus. The card you give your opponent will be a small price to pay to keep you alive another three or four turns. Which should be long enough for you to pull your own win condition if you hadn’t already.

(final_press) Grade: D
However awesome his name may be (and it is pretty awesome), I have to disagree with you, sir. Pay 1UW to play a legendary creature, then next turn he can “pacify” a creature and let your opponent… draw a card?! If your opponent doesn’t have a response in his hand, you’re going to be accelerating him towards it by increasing his draw rate! If you’re lucky this guy will last maybe one or two more turns before he’s taken out, and those bribery counters no longer do squat. Even in more casual match-ups, a Darksteel Colossus can be stalled just as easily by a Goldmeadow Harrier, which is a common that’s cheaper to buy, cheaper to play and cheaper to activate. You're right about one thing, he's slow and clunky... too much for any match with a little bite to it.

Jhessian Balmgiver 1WU
Creature - Human Cleric
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
T: Target creature is unblockable this turn.
1/1

(Streetz) Grade: D
It’s too expensive, too clunky, too fragile and too slow to be any good use in any deck. Who uses the real cards from either side of this card? (Samite Healer and Ethereal Usher) No one that I know unless it’s in a wacky, fun theme deck. Despite the usefulness of its second ability, I just don’t like it. There are equipments that can do the same thing…

(final_press) Grade: B-
I’ve never really been a huge fan of the “T: Prevent 1 damage” crowd. Okay, so in the right situations it can save something from a burn spell, but on the whole I just never find myself using them. However, this little fella manages to bring a much more attractive ability to the table, that of making a creature unblockable. Giving evasion to a creature that normally wouldn’t have it? That’s a major threat in limited. Pretty cheap to play, so that makes up for his small body. I like it more than its Samite Archer predecessor.

Knight of the Reliquary 1GW
Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
T, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.
2/2

(Streetz) A+
Great card, great art, great ability, great color pairing. Green-White gives it access to all sorts of fun land abusing cards like Tithe, Land Tax, Life from the Loam, Burgeoning, Worm Harvest, Harrow, that Color-shifted version of Seismic Assault...

(final_press) Grade: A+
I’m sorry, I was too busy drooling over this card… did you say Seismic Assault?

(Streetz) Wait, did they color-shift Seismic Assault?

(final_press) Perhaps in the Land of Puppy-Dogs and Cuddles, but not here, no.

(Streetz) I’m sorry. Nevermind me. I don’t know what I was thinking…

(final_press) Can we give anything higher than A+?

Mark of Asylum 1W
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.

(Streetz) Grade: B
The Johnny in me wants to love this card and build a deck around it using mass damage effects that would normally kill my own creatures after resolution but with this card would no longer! While trying to brainstorm a decklist, I was distracted by sideboards everywhere screaming for joy…

(final_press) Grade: A-
One white, one colourless: “screw red over completely”? At first I thought this was an instant, and was ready to trash it. Wiping the crazy out of my eyes, I realized that it is in fact a permanent; the only type of permanent that red is almost incapable of dealing with. Sure, I’ll have some of these!

Martial Coup XWW
Sorcery
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.

(Streetz) I’m not sure how I feel about this card. It looks like a decent card at a quick glance, but if you think about it… you need to spend seven mana or more in order to clear the board. True, you get some 1/1 soldier buddies to help you win the game but that’s seven mana. And then again, you can generate just one, two, three or four soldier tokens without clearing the board… at sorcery speed. I’m going to give this a C. Perhaps final_press can convince me otherwise…

(final_press) Grade: C
Otherwise? No. I’ll only try to push your mind further down the path it’s already chosen itself (perhaps some kind of Thrull Surgeon could be employed?) In Limited, where you could comfortably get to seven mana, it’s going to be a fantastic turn-around card. But in any other format I fail to see why you wouldn’t just play Wrath of God. I think C is right on the money.

Mirror-Sigil Sergeant 5W
Creature - Rhino Soldier
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant.
4/4

(Streetz) Grade: B
Let me keep this simple: Amazing. Overpriced. Trampling Fatty. Fun. Possible worth six mana. Paradox Haze. Deck?

(final_press) Grade: B+
Mirror-Sigil Sergeant, Chronozoa, Paradox Haze... I’d like you to meet destiny! Flying blues, trampling whites, and token shenanigans shall be mine! (Just a bit too slow and pricey for the “big leagues”).

Noble Hierarch G
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T: Add G, W, or U to your mana pool.
0/1

(Streetz) Grade: A
It’s the new Birds of Paradise, minus the flying, limited on mana capabilities but capable on boosting your best creature when they attack. I like it. I also think it will find a home in mana decks as another means for mana ramping into something big. However, if I had one slot left in my deck and had to choose between the Birds and this guy… I’d always go with the birds. Flying pawns Exalted any day. I still really like Exalted though.

(final_press) Grade: A
Is it better than Birds? No. But being worse than Birds doesn’t mean it’s bad, so we need to cut this guy a break and stop comparing him to his feathered betters. I like this card a lot. Birds had no place in my Bant deck. This does! What’s more, if I can get enough copies then it’s replacing Akrasan Squire in my Bant deck. It would be much better if it cost one but we can't have everything.

Paragon of the Amesha 2W
Creature - Human Knight
First strike
WUBRG: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
2/2

(Streetz) Grade: B+
I like this card and think everyone is going to disagree with me. First off, let me get the obvious out of the way: it’s a first-striking knight for three mana. I know that isn’t efficient when you could just play a White Knight or Silver Knight in its place and get a much better 2/2 for a cheaper price. However, this particular knight isn’t going to go into your white weenie deck. It’s going into your domain or Angel deck. You think five colors is tough to attain but you forget how many fixers there are right now and more importantly in general. Achieving all five colors is not as difficult as you think. Once you do attain all five colors this guy is your win condition. For five mana, he becomes a 5/5 flying angel with lifelink. Don’t forget he still retains first strike. He basically becomes a Serra Angel with first strike. You can still play your big angels, but this guy is a great alternate win condition if you do. He fits nice into your mana curve and later comes out with the big guns.

(final_press) Grade: E
I hate these cards. Hate, hate, hate them. You’re got access to WUBRG and this is what you’re going to spend it on? Bah, next!

(final_press) Oh… wait… limited? Yeah, sure, a 2/2 first strike for 3 is okay I guess. As far as anything else goes, this guy can take a hike!

(Streetz) When I crush you with my flying, first striking Paragon angel, final_press, you may think otherwise.

Rhox Bodyguard 3GW
Creature - Rhino Monk Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard comes into play, you gain 3 life.
2/3

(Streetz) Grade: C
This card is decent overall with Exalted being its best attribute. The extra life is nice, but the body is weak. The important most parts of the card are in the Type line. Monk and Rhino means I have some extra options for my two tribal decks.

(final_press) Grade: E
Horrible, horrible artwork, and a fairly sub-par creature. I’d expect more body for 5 mana. A little life-boost could be useful, but only 3? Give me Kitchen Finks any day brother, this fugly critter is filler material at best.

Rhox Meditant 3W
Creature - Rhino Monk
When Rhox Meditant comes into play, if you control a green permanent, draw a card.
2/4

(Streetz) Grade: B-
I strangely like this card. It’s great in pauper, great in my Rhino and/or Monk tribal deck and will usually give me that extra card draw I want out of the card.

(final_press) Grade: D+
Another decidedly “Meh” card. Not bad for limited, but pretty poor anywhere else. The fact that this card replaces itself makes it a fairly decent common, but you can get a lot of four mana creatures these days that run circles around this guy.

Sigil of the Empty Throne 3WW
Enchantment
Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.

(Streetz) C+
This card will get played because it makes Angel tokens, no doubt. But is it a good card? Not really. But a card or two can change that. Any enchantment card that can bounce itself back to your hand like Cage of Hands or Flickering Ward while definitely improve the investment you make on this card. The good thing is, you only need to play one enchantment spell to get a one to one return on the Sigil. Anything beyond one Angel makes this card fantastic. This card gets a “+” instead of a “-“ for tickling my Johnny senses.

(final_press) Grade: C
True, angel fan-boys will want it, and the build-around factor and pretty art may well make this a popular casual trade. Personally I don’t see anything particularly exciting about it. Maybe it’s just a question of personal taste… as something like River Kelpie excites me greatly, but not this. Streetz makes a good point about the combo potential, but a 3WW enchantment that doesn’t do anything until you play other enchantments? The decent pay-off of a large Angel makes this a tempting build-around card… but not one that I’d personally go out of my way to collect.

Skyward Eye Prophets 3GWU
Creature - Human Wizard
Vigilance
T: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand.
3/3

(Streetz) Grade: C
I really want to be positive about this guy. I’m having trouble deciding whether to put this guy, Storm Spirit or Treva, the Renewer in my GWU deck. Hmmm. Hmmm. They all cost the same thing.

(final_press) Grade: D+
"Lamenting the doom"? Am I the only one who thinks these guys are having a whale of a time?

(Streetz) No. I’m right there with you, final_press.

(final_press) So once you’re swinging with these guys you start getting a regular card-draw, but why is there this weird clause about putting a land into play? You’ve already got 6 mana out, so are you really that desperate for land? It further weakens the ability in that you have to reveal the card to your opponent, and if you get stuck with a land, he knows that’s all you’ve got. If you just blind-draw a land, you might be able to bluff that it’s a spell, but this lets your opponent read you like a book. For 3UWG, I’d expect something a lot flashier than this. By the time these guys hit the board, you’ve probably got a few exalted guys out so that the Prophets are a big swinger, but his non-exalted body is very vulnerable, and that extra draw isn’t really going to cement the victory in the way I’d like from a creature of this cost.

(Streetz) By the way, I decided on Treva…

Unsummon U
Instant
Return target creature to its owner's hand.

(Streetz) Grade: B
This is bounce in its simplest form.

(final_press) Grade: B
It’s… Unsummon.
*shrugs*

Valeron Outlander GW
Creature - Human Scout
Protection from black
2/2

(Streetz) Grade: C
This is a solid card as it was a solid card when it was just an Elf knight back in Invasion (Llanowar Knight). It’s protection ability combined with being a 2/2 for two mana makes this a threat against any deck sporting black removal or creatures. It may not make it maindeck in all scenarios, but it will provide headaches for black decks around the casual table-world!

(final_press) Grade: C-
Meh, we’ve got more “been-there done-that” card cycles coming it seems. Didn’t use these much in Invasion block, wont use them much now. Fairly average cards. First time around they would’ve gotten a C, coming back again with boring artwork gets it a “C-“.

Valiant Guard W
Creature - Human Soldier
0/3

(Streetz) Grade: C
It’s great at defending and not so good at attacking unless it has some help from other cards. This isn’t exactly a first pick, but in the right deck it can be useful. Think Doran, the Siege Tower. Think Muraganda Petroglyphs.

(final_press) Grade: D+
Pretty card is pretty!

(Streetz) What is pretty about this card? Maybe it looks a thousand times better at the original size it was done in, but on this card the artwork does not look pretty. It looks faded, rustic and too small to show you some of the detail the artist put into it.

(final_press) Ahh WotC, you clever guys, I see what you’ve done there. It’s not a wall, so we can defend in the early game, then swing when our exalted total starts growing. Not exactly amazing, but I’d certainly use it as an early blocker in limited. For a one-drop this block (and others) just offers up too much stiff competition.

Wild Leotau 2GG
Creature - Cat
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay G.
5/4

(Streetz) Grade: F
This is one of many 5/4 green creatures for four mana with a drawback. There are actually quite a few. Here’s some of them:

  • Uktabi Efreet was a 5/4 for 2GG that had cumulative upkeep: G.
  • Spined Wurm was a 5/4 for 4G with no abilities. Wait, this one didn’t have a drawback. So just use this for a point of reference.
  • Lumbering Satyr was a 5/4 for 2GG that gave all creatures forestwalk.
  • Darba was a 5/4 for 3G that cost you GG every upkeep!
  • And Apes of Rath was 5/4 for 2GG that had a tapping disorder.

(final_press) Grade: C-
A good beater in limited or pauper, but green’s got bigger and better to offer than this. Stampeding Wildebeests will always excite me with its Johnny-ness more than this fella, and it comes with trample too.

(Streetz) For the record, if I had to choose between Darba and Wild Leotau, I would actually choose the Leotau. Just saying…


(Streetz) Overall, I think Wizards did a good job with expanding and reinforcing the Exalted mechanic, which is by far one of my favorite new mechanics from the Shards block thus far. There are some solid card choices like Noble Hierarch, Exotic Orchard, Knight of the Reliquary as well as some casual gold like Mirror-Sigil Sergeant, Sigil of the Empty Thorne and Mark of Asylum.

I hope you enjoy the rest of Magic Deck Vortex’s First Impressions as my fellow writers expand upon the other four shards.  In the meantime, sound off your opinions of our first impressions or your own in the forum thread linked below.

~John Streetz and final_press~

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Articles Spotlights from 2009:
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Parasitism: The Devolution of Magic Players. - by Kozy
Mechanic Week: Kicking a Bad Habit - by Streetz
MTG Theory: Card Design 101 . - by Cashew
Potatobrain's Guide to Token Decks. - by Potatobrain
The Magic of Friday Night. - by hamsandwich
Memories of an Old Magic Player: Recrossing the River Jordan. - by Chris Newton
Mechanic Week: Offering Up Mechanic Week. - by Dan Wright (Drathro)

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Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

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