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(Streetz)
Today I will be teaming up with final_press to bring you all our First
Impressions of Conflux. Specifically, we'll be reviewing the cards associated
with the
Bant shard.
I’m excited to be discussing these cards with final_press,
as there are truly some greats like Exotic Orchard, Giltspire Avenger, Knight of
the Reliquary and several others. Of course, there too are some not-so-greats.
What’s even better is both final_press and I have some different opinions on
several cards which provides for a wider review of those cards. More
importantly, we both have a strong foundation in the casual table side of Magic.
If you've been living under a rock for the last year, Bant
is the White shard including Blue and Green. And to give you a little more than
that, here’s an excerpt from the Conflux Fat Pack Player’s Guide:
“Bant – Without the destructive or selfish impulses
of red and black mana, Bant became a golden utopia. Angels rule the
realm with benevolence and grace. Humans and aven resolve their
conflicts with ritualized combat. Duty and honor are the bedrock of this
kingdom of light.”
With the obligatory introduction now out of the way, let’s
look at some of these cards that lack the “destructive or selfish impulses of
red and black…”
| Conflux: Bant (White, Green & Blue) |
Aerie Mystics 4W
Creature - Bird Wizard
Flying
1GU: Creatures you control gain shroud until end of turn.
3/3
(Streetz)
Grade: B-
This card is not bad by any means. If you pretend it doesn’t have the activated
ability, it still has evasion and a 3/3 body that can ultimately win you the
game. But with the activated ability, this is like a counterspell machine,
capable of deflecting and protecting any and all of your creatures from targeted
spells like Terror and Bounce. Sway of Illusion and Cowardice will just have to
wait until you’re tapped out to get around these Mystics.
(final_press) Grade: B+
At this cost, I’d be more than happy to use this guy in any limited format, of
even casual games, as 3/3 flyers are rarely, if ever, a bad thing. Nothing
upsets a Bant deck like taking out those key creatures that you plan to ‘exalt’
and swing in with. These cute little guys stop that happening again, and again,
and again. At first I though the activation cost looked a little clunky, but
hey, this is Alara- land of the mana-fixers! The one thing that bugs me though,
is that the five mana casting cost makes me think they might show up too late in
the game for really competitive matches… better have some counterspells for the
early game kids!
(Streetz) Oh yes, and I have to commend Mark Zug on a
beautiful piece of art. Maybe I just like owls, but the art looks like the name
and the flavor of the card in addition to being well colored and of excellent
composition.
Asha's Favor 2W
Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
(Streetz) Grade: C
This reminds me of the Serra’s Embrace enchant creature card from Urza’s Block,
except less beefy. This isn’t a bad card by any means but it certainly isn’t a
good card by any means either. It has its uses but ultimately is just filler as
far as I’m concerned. I’m not sure if I care for the art either, although I
typically like Giancola’s artwork…
(final_press) Grade: D
If I pulled this for limited I’d be using it. These three abilities will help to
make your chosen exalted creature much scarier when you swing in. However that’s
the only format I see myself using it in. If I’m paying three mana for an aura,
it better be worth it, and this isn’t… especially without a power/toughness
boost, protection and/or shroud. The beauty of the exalted mechanic is that if
your best guy gets taken down, there’s always someone else ready to receive the
same power/toughness boost and swing in by himself… not so if you’re trying to
improve your creatures by enchanting them, rather than use cards that provide
universal buffs.
(Streetz) Well said, final_press!
(final_press) If you ask me, you just spent
three mana painting a big target on your creature.
Aven Squire 1W
Creature - Bird Soldier
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets
+1/+1 until end of turn.)
1/1
(Streetz) Grade: B-
I like this card for its cheap evasion and its Exalted ability but I’m thinking
it could have been a 1/2, 0/2, or 0/3 and been an A. This card may find its way
into an Exalted theme deck and will see plenty of play at the draft tables.
(final_press) Grade: B
My pauper senses are tingling! Four copies of Akrasan Squire and four copies of
this? I can’t wait. Also a very solid guy for limited when he can swing by
himself as a 2/2, or just sit back as a potential chump-blocker and booster for
your exalted total. Alas, the poor little guy faces some stiff competition for
the 2-mana slot when it comes to constructed. He’s up against Steward of
Valeron, Sigiled Paladin, and the amazing Knight of the White Orchid. Yes those
cards are more mana-specific… but all much more useful, if you ask me.
Aven Trailblazer 2W
Creature - Bird Soldier
Flying
Domain - Aven Trailblazer's toughness is equal to the number of basic land
types among lands you control.
2/*
(Streetz) Grade: D
This is the obligatory white common creature that fills the domain slot in the
set. It’s not good and yet it will be used in draft and at some casual tables
for the simple fact that it will be a 2/1 flyer most of the time.
(final_press) Grade: C
Yawn and/or snore. It’ll take more than this to make me excited about the return
of Domain. I didn’t like Kavu Scout, and I don’t really like this. But if you’re
playing a limited game, a 2/* flyer for three mana is always going to be a solid
choice, so it’s not a bad card, just a boring one.
Constricting Tendrils U
Instant
Target creature gets -3/-0 until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)
(Streetz) Grade: F
This might have a use in my Cycling deck using Fluctuator, except its not a
creature and it doesn’t destroy any permanents. If this was an impression based
on art alone I would give this card a B. David Palumbo did a good job on this
one.
(final_press) Grade: D
While I certainly like it more than Bewilder or Dizzy Spell, I don’t consider
that much of a compliment. Give me Humble, Ovinize, or Snakeform any day of the
week. Cycle is an attractive ability to me only if it’s a good alternative to
the main spell function… rather than being the main spell function itself. The
usefulness of a blue combat trick in limited games is the only thing saving this
dud from an E or worse.
Exotic Orchard
Land
T: Add to your mana pool one mana of any color that a land an opponent
controls could produce.
 (Streetz)
Grade: A
The opposite of Reflecting Pool, this card can give you an instant City of Brass
without the pain, and without coming into play tapped. It’s not as controllable
as Reflecting Pool, but nowadays more so than ever, there is a pretty good
chance your opponent is going to be playing a Reflecting Pool or one of those
uncommon common lands capable of producing any color mana.
Remember, there is no pain from this land EVER. Unless its enchanted with
Psychic Venom.
(final_press) Grade: C
I wanted to like this card… I really wanted to like it, but I find myself
struggling to. In a format where everyone is running so many colours, this thing
could be a great land drop. But what about in those few situations where your
opponent just so happens to be producing every colour EXCEPT the one you want?
That can threaten to derail some strategies. We’ve all run lands that produce
colourless mana, so if we look at it from that angle, shouldn’t it be okay to
effectively let it do just that while we’re waiting for it to “come online” and
produce the specific colours we want? But here’s the thing. If you’re running
this land, chances are you’re running a wide variety of colours. If you’re
running a wide variety of colours, can you afford to be using land that
essentially generates random colours of mana? I may well be proved wrong on this
one, but for now I don’t see myself using this land unless I pull it in a
limited game.
(Streetz) I don’t know that I agree with you, final_press.
I do think this card is going to be heavily used is some decks which will then
make it popular in every other deck in the format as a potential no pain, any
color land.
Filigree Fracture 2G
Instant
Destroy target artifact or enchantment. If that permanent was blue or black,
draw a card.
(Streetz) Grade: C+
It’s Naturalize with the potential to draw a card as long as your target is blue
or black. It’s a good card in block, but in casual, not so much. I would pick
Naturalize over this card any day, unless of course it was a cantrip theme deck.
Then this card would come in handy.
(final_press) Grade: B-
Card is good, artwork is extremely ugly! It does cost one more than Naturalize,
but in-block you’ve got a pretty good chance of getting that card-draw. A
reliable cantrip for only 1 mana more is a great deal. Outside of block, though,
I’ll be sticking to my old favourites, thank you.
Frontline Sage 2U
Creature - Human Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets
+1/+1 until end of turn.)
U, T Draw a card, then discard a card.
0/1
(Streetz) Grade: C-
My pre-First Impressions impression was “I love this card!” That was before I
realized you had to pay mana to ‘cycle’ a card from your hand. Bad, bad, bad. At
least it has Exalted, the only factor keeping this card better than a D
impression or worse.
(final_press) Grade: D
It's Merfolk Looter, but costs 1 more, weighs in at -1/-0 compared to it's
predecessor and has an activation cost... all for exalted? No thanks. The small
boost that this guy will give to your exalted is simply not worth having to
invest a total of 2UU to draw and discard a card by turn 4. Perhaps if he didn’t
have that activation cost I would’ve looked more favourably on him… but this, to
me, is like standing Fireslinger and Prodigal Pyromancer side-by-side, only even
more obvious. If you need to fill out your deck in limited, a little dig goes a
long way, so that stops me giving it a rather spiteful "E".
Giltspire Avenger GWU
Creature - Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets
+1/+1 until end of turn.)
T: Destroy target creature that dealt damage to you this turn.
2/2
(Streetz)
B
I like the design of this card better than the card itself. Well, I take that
back. I like the design of this card better than the card as a whole or even the
artwork on the card. The artwork looks more like an assassin to me than a
solider. But I digress…
(final_press) Grade: A
Like an assassin? Oh no, no… this guy looks to me like a lone, embittered
soldier. He’s staunchly defending what little ruins remain of his former home,
picking off those invaders that have caused its destruction!
(Streetz) Anyway, I like the idea of the Exalted nature of
this card giving benefit to your best attacker while keeping itself available to
avenge some creature who would attack you during your opponent’s turn. That’s
the part of this card I do enjoy.
(final_press) Indeed! To have
sort-of-Reciprocate on a stick is pretty fantastic, but it’s not too powerful,
because the creature does get to land a hit on your first. I think it’s going to
work as a powerful deterrent in the right decks, or at least a nice target to
distract your opponent from your “big hitter”.
Gleam of Resistance 4W
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling 1W (1W, Discard this card: Search your library for a basic
land card, reveal it, and put it into your hand. Then shuffle your library.)
(Streetz) Grade: D
I don’t like the cost of this card. Nor do I like the artwork on the card. The
effect is nice and instant-rific while the basic landcycling is nice, but would
I put this in a deck of mine? Most likely no. In fact, most definitely no. I
would put a landcycling creature in my deck over this any day. Perhaps I’m being
too harsh on this card, but my first impression is: No thank you.
(final_press) Grade: D
Like Mr. Streetz, I struggle to find anything to like about this ugly, expensive
card. The effect is good, but five mana is way too clunky to use as a combat
trick. If I was struggling to pull a land tutor, I might splash it, but then
it’s in a set with so many good mana-fixers and accelerators that I don’t see
myself needing either effect.
(Streetz) I do think this card will be something to
consider in drafting.
Gwafa Hazid, Profiteer 1WU
Legendary Creature - Human Rogue
WU, T: Put a bribery counter on target creature you don't control. Its
controller draws a card.
Creatures with bribery counters on them can't attack or block.
2/2
(Streetz) Grade: B-
For the simple fact that this card’s name is Gwafa, I like this card. While it’s
a bit clunky and slow, it can certainly slow down a deck that’s packing a beefy
flier, a fat trampler or a card like Darksteel Colossus. The card you give your
opponent will be a small price to pay to keep you alive another three or four
turns. Which should be long enough for you to pull your own win condition if you
hadn’t already.
(final_press) Grade: D
However awesome his name may be (and it is pretty awesome), I have to disagree
with you, sir. Pay 1UW to play a legendary creature, then next turn he can
“pacify” a creature and let your opponent… draw a card?! If your opponent
doesn’t have a response in his hand, you’re going to be accelerating him towards
it by increasing his draw rate! If you’re lucky this guy will last maybe one or
two more turns before he’s taken out, and those bribery counters no longer do
squat. Even in more casual match-ups, a Darksteel Colossus can be stalled just
as easily by a Goldmeadow Harrier, which is a common that’s cheaper to buy,
cheaper to play and cheaper to activate. You're right about one thing, he's slow
and clunky... too much for any match with a little bite to it.
Jhessian Balmgiver 1WU
Creature - Human Cleric
T: Prevent the next 1 damage that would be dealt to target creature or
player this turn.
T: Target creature is unblockable this turn.
1/1
 (Streetz)
Grade: D
It’s too expensive, too clunky, too fragile and too slow to be any good use in
any deck. Who uses the real cards from either side of this card? (Samite Healer
and Ethereal Usher) No one that I know unless it’s in a wacky, fun theme deck.
Despite the usefulness of its second ability, I just don’t like it. There are
equipments that can do the same thing…
(final_press) Grade: B-
I’ve never really been a huge fan of the “T: Prevent 1 damage” crowd. Okay, so
in the right situations it can save something from a burn spell, but on the
whole I just never find myself using them. However, this little fella manages to
bring a much more attractive ability to the table, that of making a creature
unblockable. Giving evasion to a creature that normally wouldn’t have it? That’s
a major threat in limited. Pretty cheap to play, so that makes up for his small
body. I like it more than its Samite Archer predecessor.
Knight of the Reliquary 1GW
Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
T, Sacrifice a Forest or Plains: Search your library for a land card, put it
into play, then shuffle your library.
2/2
(Streetz) A+
Great card, great art, great ability, great color pairing. Green-White gives it
access to all sorts of fun land abusing cards like Tithe, Land Tax, Life from
the Loam, Burgeoning, Worm Harvest, Harrow, that Color-shifted version of
Seismic Assault...
(final_press) Grade: A+
I’m sorry, I was too busy drooling over this card… did you say Seismic Assault?
(Streetz) Wait, did they color-shift Seismic Assault?
(final_press) Perhaps in the Land of
Puppy-Dogs and Cuddles, but not here, no.
(Streetz) I’m sorry. Nevermind me. I don’t know what I was
thinking…
(final_press) Can we give anything higher
than A+?
Mark of Asylum 1W
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
(Streetz) Grade: B
The Johnny in me wants to love this card and build a deck around it using mass
damage effects that would normally kill my own creatures after resolution but
with this card would no longer! While trying to brainstorm a decklist, I was
distracted by sideboards everywhere screaming for joy…
(final_press) Grade: A-
One white, one colourless: “screw red over completely”? At first I thought this
was an instant, and was ready to trash it. Wiping the crazy out of my eyes, I
realized that it is in fact a permanent; the only type of permanent that red is
almost incapable of dealing with. Sure, I’ll have some of these!
Martial Coup XWW
Sorcery
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more,
destroy all other creatures.
(Streetz) I’m not sure how I feel about this card. It looks
like a decent card at a quick glance, but if you think about it… you need to
spend seven mana or more in order to clear the board. True, you get some 1/1
soldier buddies to help you win the game but that’s seven mana. And then again,
you can generate just one, two, three or four soldier tokens without clearing
the board… at sorcery speed. I’m going to give this a C. Perhaps final_press can
convince me otherwise…
(final_press) Grade: C
Otherwise? No. I’ll only try to push your mind further down the path it’s
already chosen itself (perhaps some kind of Thrull Surgeon could be employed?)
In Limited, where you could comfortably get to seven mana, it’s going to be a
fantastic turn-around card. But in any other format I fail to see why you
wouldn’t just play Wrath of God. I think C is right on the money.
Mirror-Sigil Sergeant 5W
Creature - Rhino Soldier
Trample
At the beginning of your upkeep, if you control a blue permanent, you may
put a token into play that's a copy of Mirror-Sigil Sergeant.
4/4
(Streetz) Grade: B
Let me keep this simple: Amazing. Overpriced. Trampling Fatty. Fun. Possible
worth six mana. Paradox Haze. Deck?
(final_press) Grade: B+
Mirror-Sigil Sergeant, Chronozoa, Paradox Haze... I’d like you to meet destiny!
Flying blues, trampling whites, and token shenanigans shall be mine! (Just a bit
too slow and pricey for the “big leagues”).

Noble Hierarch G
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets
+1/+1 until end of turn.)
T: Add G, W, or U to your mana pool.
0/1
(Streetz) Grade: A
It’s the new Birds of Paradise, minus the flying, limited on mana capabilities
but capable on boosting your best creature when they attack. I like it. I also
think it will find a home in mana decks as another means for mana ramping into
something big. However, if I had one slot left in my deck and had to choose
between the Birds and this guy… I’d always go with the birds. Flying pawns
Exalted any day. I still really like Exalted though.
(final_press) Grade: A
Is it better than Birds? No. But being worse than Birds doesn’t mean it’s bad,
so we need to cut this guy a break and stop comparing him to his feathered
betters. I like this card a lot. Birds had no place in my Bant deck. This does!
What’s more, if I can get enough copies then it’s replacing Akrasan Squire in my
Bant deck. It would be much better if it cost one but we can't have everything.
Paragon of the Amesha 2W
Creature - Human Knight
First strike
WUBRG: Until end of turn, Paragon of the Amesha becomes an Angel, gets
+3/+3, and gains flying and lifelink.
2/2
(Streetz)
Grade: B+
I like this card and think everyone is going to disagree with me. First off, let
me get the obvious out of the way: it’s a first-striking knight for three mana.
I know that isn’t efficient when you could just play a White Knight or Silver
Knight in its place and get a much better 2/2 for a cheaper price. However, this
particular knight isn’t going to go into your white weenie deck. It’s going into
your domain or Angel deck. You think five colors is tough to attain but you
forget how many fixers there are right now and more importantly in general.
Achieving all five colors is not as difficult as you think. Once you do attain
all five colors this guy is your win condition. For five mana, he becomes a 5/5
flying angel with lifelink. Don’t forget he still retains first strike. He
basically becomes a Serra Angel with first strike. You can still play your big
angels, but this guy is a great alternate win condition if you do. He fits nice
into your mana curve and later comes out with the big guns.
(final_press) Grade: E
I hate these cards. Hate, hate, hate them. You’re got access to WUBRG and this
is what you’re going to spend it on? Bah, next!
(final_press) Oh… wait… limited?
Yeah, sure, a 2/2 first strike for 3 is okay I guess. As far as anything else
goes, this guy can take a hike!
(Streetz) When I crush you with my flying, first striking
Paragon angel, final_press, you may think otherwise.
Rhox Bodyguard 3GW
Creature - Rhino Monk Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets
+1/+1 until end of turn.)
When Rhox Bodyguard comes into play, you gain 3 life.
2/3
(Streetz) Grade: C
This card is decent overall with Exalted being its best attribute. The extra
life is nice, but the body is weak. The important most parts of the card are in
the Type line. Monk and Rhino means I have some extra options for my two tribal
decks.
(final_press) Grade: E
Horrible, horrible artwork, and a fairly sub-par creature. I’d expect more body
for 5 mana. A little life-boost could be useful, but only 3? Give me Kitchen
Finks any day brother, this fugly critter is filler material at best.
Rhox Meditant 3W
Creature - Rhino Monk
When Rhox Meditant comes into play, if you control a green permanent, draw a
card.
2/4
(Streetz) Grade: B-
I strangely like this card. It’s great in pauper, great in my Rhino and/or Monk
tribal deck and will usually give me that extra card draw I want out of the
card.
(final_press) Grade: D+
Another decidedly “Meh” card. Not bad for limited, but pretty poor anywhere
else. The fact that this card replaces itself makes it a fairly decent common,
but you can get a lot of four mana creatures these days that run circles around
this guy.
Sigil of the Empty Throne 3WW
Enchantment
Whenever you play an enchantment spell, put a 4/4 white Angel creature token
with flying into play.
(Streetz) C+
This card will get played because it makes Angel tokens, no doubt. But is it a
good card? Not really. But a card or two can change that. Any enchantment card
that can bounce itself back to your hand like Cage of Hands or Flickering Ward
while definitely improve the investment you make on this card. The good thing
is, you only need to play one enchantment spell to get a one to one return on
the Sigil. Anything beyond one Angel makes this card fantastic. This card gets a
“+” instead of a “-“ for tickling my Johnny senses.
(final_press) Grade: C
True, angel fan-boys will want it, and the build-around factor and pretty art
may well make this a popular casual trade. Personally I don’t see anything
particularly exciting about it. Maybe it’s just a question of personal taste… as
something like River Kelpie excites me greatly, but not this. Streetz makes a
good point about the combo potential, but a 3WW enchantment that doesn’t do
anything until you play other enchantments? The decent pay-off of a large Angel
makes this a tempting build-around card… but not one that I’d personally go out
of my way to collect.
Skyward Eye Prophets 3GWU
Creature - Human Wizard
Vigilance
T: Reveal the top card of your library. If it's a land card, put it into
play. Otherwise, put it into your hand.
3/3
(Streetz)
Grade: C
I really want to be positive about this guy. I’m having trouble deciding whether
to put this guy, Storm Spirit or Treva, the Renewer in my GWU deck. Hmmm. Hmmm.
They all cost the same thing.
(final_press) Grade: D+
"Lamenting the doom"? Am I the only one who thinks these guys are having a whale
of a time?
(Streetz) No. I’m right there with you, final_press.
(final_press) So once you’re swinging
with these guys you start getting a regular card-draw, but why is there this
weird clause about putting a land into play? You’ve already got 6 mana out, so
are you really that desperate for land? It further weakens the ability in that
you have to reveal the card to your opponent, and if you get stuck with a land,
he knows that’s all you’ve got. If you just blind-draw a land, you might be able
to bluff that it’s a spell, but this lets your opponent read you like a book.
For 3UWG, I’d expect something a lot flashier than this. By the time these guys
hit the board, you’ve probably got a few exalted guys out so that the Prophets
are a big swinger, but his non-exalted body is very vulnerable, and that extra
draw isn’t really going to cement the victory in the way I’d like from a
creature of this cost.
(Streetz) By the way, I decided on Treva…
Unsummon U
Instant
Return target creature to its owner's hand.
(Streetz) Grade: B
This is bounce in its simplest form.
(final_press) Grade: B
It’s… Unsummon. *shrugs*
Valeron Outlander GW
Creature - Human Scout
Protection from black
2/2
(Streetz) Grade: C
This is a solid card as it was a solid card when it was just an Elf knight back
in Invasion (Llanowar Knight). It’s protection ability combined with being a 2/2
for two mana makes this a threat against any deck sporting black removal or
creatures. It may not make it maindeck in all scenarios, but it will provide
headaches for black decks around the casual table-world!
(final_press) Grade: C-
Meh, we’ve got more “been-there done-that” card cycles coming it seems. Didn’t
use these much in Invasion block, wont use them much now. Fairly average cards.
First time around they would’ve gotten a C, coming back again with boring
artwork gets it a “C-“.
Valiant Guard W
Creature - Human Soldier
0/3
(Streetz) Grade: C
It’s great at defending and not so good at attacking unless it has some help
from other cards. This isn’t exactly a first pick, but in the right deck it can
be useful. Think Doran, the Siege Tower. Think Muraganda Petroglyphs.
(final_press) Grade: D+
Pretty card is pretty!
(Streetz) What is pretty about this card? Maybe it looks a thousand times better
at the original size it was done in, but on this card the artwork does not look
pretty. It looks faded, rustic and too small to show you some of the detail the
artist put into it.
(final_press) Ahh WotC, you clever guys, I
see what you’ve done there. It’s not a wall, so we can defend in the early game,
then swing when our exalted total starts growing. Not exactly amazing, but I’d
certainly use it as an early blocker in limited. For a one-drop this block (and
others) just offers up too much stiff competition.
Wild Leotau 2GG
Creature - Cat
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay G.
5/4
(Streetz) Grade: F
This is one of many 5/4 green creatures for four mana with a drawback. There are
actually quite a few. Here’s some of them:
- Uktabi Efreet was a 5/4 for 2GG that had cumulative
upkeep: G.
- Spined Wurm was a 5/4 for 4G with no abilities. Wait,
this one didn’t have a drawback. So just use this for a point of reference.
- Lumbering Satyr was a 5/4 for 2GG that gave all creatures
forestwalk.
- Darba was a 5/4 for 3G that cost you GG every upkeep!
- And Apes of Rath was 5/4 for 2GG that had a tapping
disorder.
(final_press) Grade: C-
A good beater in limited or pauper, but green’s got bigger and better to offer
than this. Stampeding Wildebeests will always excite me with its Johnny-ness
more than this fella, and it comes with trample too.
(Streetz) For the record, if I had to choose between Darba
and Wild Leotau, I would actually choose the Leotau. Just saying…

(Streetz)
Overall, I think Wizards did a good job with expanding and reinforcing the
Exalted mechanic, which is by far one of my favorite new mechanics from the
Shards block thus far. There are some solid card choices like Noble Hierarch,
Exotic Orchard, Knight of the Reliquary as well as some casual gold like
Mirror-Sigil Sergeant, Sigil of the Empty Thorne and Mark of Asylum.
I hope you enjoy the rest of Magic Deck Vortex’s First
Impressions as my fellow writers expand upon the other four shards. In the
meantime, sound off your opinions of our first impressions or your own in the
forum thread
linked
below.
~John Streetz and final_press~
You can discuss this article in the MDV forums
here.
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Articles
Spotlights from 2009:
Magus of the Bazaar – Merchant Magic Parasitism: The Devolution of Magic Players. - by Kozy Mechanic Week: Kicking a Bad Habit - by Streetz MTG Theory: Card Design 101 . - by Cashew Potatobrain's Guide to Token Decks. - by Potatobrain The Magic of Friday Night. - by hamsandwich Memories of an Old Magic Player: Recrossing the River Jordan. - by Chris Newton Mechanic Week: Offering Up Mechanic Week. - by Dan Wright (Drathro)
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