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MDV Featured Article:
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MDV Featured Article - Words from the Streetz: Uncommon and Common Magical Treasures – Part 2. - by Streetz - posted 5/21/08 - discuss here

Today we should be dipping into Urza's Block and Masques block to find our uncommon and common magical treasures. However, I think I should name this Part One and a Half. You see, I missed a bunch of cards last week in the uncommon slots. Cards like Jackal Pup, Dauthi Ghoul, Goblin Bombardment and Curiosity... and that is just from the Tempest Block.

What I'm actually going to do is define a new type of uncommon, wrap up those uncommons from the Tempest and Mirage blocks and then go into Urza's Saga. If I have time, I will touch upon the sorrowful Masques Block and wrap things up with a Shadowmoor common and uncommon update. Does that sound good? I think it does. Let us keep going.…


The reception to the first article in this series was overwhelmingly good. I didn't think as many people would enjoy my foray into card values so much. I hope to keep the excitement up as we keep going, but first I need to address the different types of uncommon and common magical treasures. Moreover, I need to introduce a third type of uncommon, known as a SOLID UNCOMMON. Here is the breakdown:

All Star Uncommons
$3.99 and up

Star Uncommons
$1.99 to $3.75

Solid Uncommons
$0.99 to $1.75

I have added the Solid Uncommons because, as mentioned in my introduction, I missed a bunch of solid cards that are just as worthy to trade as some of the others that cost just 25 or 50 cents more. In just a moment I will be presenting to you all of those cards I missed from both the Mirage Block and the Tempest Block.

For commons, there are only two different types:

All Star Common
$1.49 and up

Star Common
$0.75 to $1.25

Should I add a Solid Common (like $0.49 to $.74)? Discuss that in the forum...

Mirage Block: (Solid) Uncommons:

The Mirage Block does not have as many Solid Uncommons as you will see in the Tempest Block. However, these are all fun cards that I would encourage you to take inventory of, particularly the first one (on the left) in the visual list below.

***NOTE: Pricing for cards in today’s article were noted on 5/16/08***


Prosperity, Nekrataal, Serra's Blessing, Suq'Ata Assassin and Suq'Ata Firewalker.

Prosperity ($0.99) is worth the most of the five cards above while the rest are all $0.79. Prosperity is a great means to mill an opponent but it also has combo potential. It's the fact that this card is symmetrical for all players that keeps its price from sky rocketing past the Solid Uncommon slot. That and the fact that this card has been printed in Portal, Sixth Edition and, of course, Visions. (There is even an oversized version of the card!)

I had Oblivion, a member of the MDV Forum, review this article before I published it and he made a good point about Prosperity that I hadn't thought of.  Sometimes you can use an old popular deck to help you "sell" a trade of specific cards.  Prosperity makes a good example of this trading strategy (which helps more in live trading than trading over the net) because of a deck called ProsBloom.  ProsBloom is a (historical) Mirage Block Constructed deck played by Mike Long at PT Paris.  ProsBloom uses Prosperity to fuel Cadaverous Bloom into a big Drain Life spell for the win. 

Nektrataal ($0.79) is a solid card in addition to being a Solid Uncommon. It is a 2/1 first striking creature that can take down one creature when it comes into play, Terror Style. It has been a popular card in deck building in both Standard and casual play and particularly loves being paired with Blink effects. This card would be higher in value if it was not for the fact that it has been printed in Eighth Edition, Ninth Edition, Battle Royale and Visions.

Suq'Ata Assassin can dole out poison counters with a fearful approach, Serra's Blessing grants vigilance to all of your creatures and Suq'Ata Firewalker is a Timmy that has pseudo protection from Red.

Again, these are all solid cards and may be valuable in a trade somewhere. You won't know unless you add them to your list and see if people start asking for them. Someone is going to need one or two more Prosperity cards to finish their collection and someone else is going to want an original playset of Nekrataals. Remember that adding these cards to your Have list might just score you a few more trades here and there*.

*Streetz’s Recommendations for
Setting Up Your Trading Thread

There are four things you should consider when setting up and/or updated your trade thread if you want to get more offers and trades. These are just my opinions. Remember that Control+F (FIND) is your best friend in a trade thread.

1. The Cards In It.
The more and better cards your potential traders have to review, the more chances they will propose an offer. If you only have ten Haves and ten Wants you are not likely to get many trades unless the cards you are trading are highly valued. Hopefully as this series goes on you will find the cards needed to beef up your inventory as you realize that not all valuable cards are rares.

2. Organization
However, once you start having too many cards things can get messy. That is why I would encourage you to stay organized. Here are my tips:

First, keep your rules in the top post, your Haves in the second post and your Wants in the third post in the thread. If you need help cleaning up your thread (in MDV's Forums), just let one of the Bazaar of Woners Moderators know and they will fix it up for you.

Once you have done that, make sure to tag your cards. [card] CARDNAME [/card] or [deck=DECKNAME] LIST YOUR CARDS HERE [/deck] will assist. Card tagging is not as important as some of the other organization tips, but it helps and makes the thread look pretty.

Next, if your lists are huge, use the SPOILER tag to hide the contents until they click the button. Do that for each block or each set. I usually keep the cards legal in Standard un-spoiled and at the top of the post for convenience.

If you have done all of that you should have a tidy and clean looking trade thread; people will not hesitate to come back and review your cards. If you would like to see an example of my organization tips, I would encourage you to check out my own trade thread. [Shameless plug, I know.]

3. References: More References = Better Trading.
This is a no-brainer. The more trading references you have, the more people will trade with you. And the more references you have, the better trades you will get (i.e. people will not mind trading $100.00 worth of cards if you are a well established trader).

On Magic Deck Vortex the iTrader application is in each member's profile, so you can click on their name and always see their trading history.

4. Communication of Updates
Tell the members of the trading forum if you've removed your 4 Wrath of Gods and added 8 Armadillo Cloaks. It will clue people in on the specific changes in your lists and conviently give them the information they need to reconsider reviewing your entire Haves and Wants list again to make a deal.

Communicating the changes will get you more trades and keep everyone up to date with regard to your collection.  And more trades is a good thing.

Tempest Block: (Solid) Uncommons:

There are quite a few, sixteen to be specific, solid uncommon cards from the Tempest Block. I am going to show thumbnails for the top six and then present the rest in a grid. I know you love grids.…


Acidic Sliver, Curiosity, Dauthi Warlord, Jackal Pup, Victual Sliver and Goblin Bombardment

Each of the above cards is worth $1.49 except for Goblin Bombardment which is only worth $1.25.

I am surprised that Goblin Bombardment is not worth more considering its usability in infinite and broken combos. That and it has the word “Goblin” in it….

The Slivers are obviously going to be expensive considering Wizards brought back Slivers not once, but twice since Tempest Block.

Dauthi Warlord ($1.49) is one of those crazy build-a-shadow-deck-and-put-me-in-it cards. With shadow making a comeback in Time Spiral, old shadow creatures like this from Tempest Block are more sought after, thus the good value.

Curiosity is just an amazing one-drop Enchant Creature card, I mean Aura, that can net you amazing card advantage when paired up with unblockability, shadow or flying. It has been printed in Exodus, Eighth Edition and as an oversized card. It has even been Timeshifted into Green thanks to Planar Chaos. But despite all of the printings, it is still a Solid Uncommon.

Moreover, Jackal Pup—another one of those cards I thought was a rare prior to writing this—was and still is great in a Sligh deck.

What of the other Solid Uncommons from Tempest block?  Here's the complete list of Solid Uncommons:

Card Name

Price Set Color
Acidic Sliver $1.49 Stronghold Gold
Curiosity $1.49 Exodus Blue
Dauthi Warlord $1.49 Exodus Black
Jackal Pup $1.49 Tempest Red
Victual Sliver $1.49 Stronghold Gold
Goblin Bombardment $1.25 Tempest Red
Chill $0.99 Tempest Blue
Dauthi Ghoul $0.99 Tempest Black
Flickering Ward $0.99 Tempest White
Forbid $0.99 Exodus Blue
Mogg Maniac $0.99 Stronghold Red
Skyshroud Elite $0.99 Exodus Green
Spined Sliver $0.99 Stronghold Gold
Primal Rage $0.79 Stronghold Green
Whispers of the Muse $0.79 Tempest Blue
Worthy Cause $0.79 Tempest White

Ah! There's Forbid! I can't believe I forgot about Forbid. I thought it was worth a lot more.

I cannot say that all Solid Uncommons (from the Tempest Block) should be added to your trade list, but if I were to pick a few from the above grid I would pick Chill, Forbid, Skyshroud Elite, Primal Rage and Worthy Cause. (Skyshroud Elite only because I'm sure it has its uses in Zoo builds somewhere in the world).

I could talk about all of the above cards but I think you know why they are there. We will leave the Tempest block behind us now and move on to more exciting and broken blocks, like those of Urza's.

Urza's Block Uncommons:

I will never forget when I first started researching this stuff to increase my trading inventory prior to being motivated to write this series. I wanted to increase the number of highly valued cards in my Haves list so my trade thread was more lucrative and thus bring in more people that would offer a trade. Ultimately, I had the hope of obtaining four copies of every rare card in Magic (except for anything before Mirage block because some of those cards are just too darn expensive).

Anyway, I did a search for all uncommon cards worth more than $1.50 for the Urza's Block and ... what! What is that? Goblin Lackey is more than every rare from the Kamigawa Block (except Jitte)?! What?! It's worth more than 10,000 20 Mudholes? I don't get it!

Below are your two All-Star Uncommons from the Urza's Block:


Goblin Lackey and Treetop Village

Goblin Lackey is a $11.49 card! And to my surprise, I owned lots of them because I was a good smart Magic player and collected A LOT of cards during that period. The funny thing is, once I posted the Goblin Lackeys on my Haves list two people wanted them within a day. I had no idea they were so expensive and/or popoular prior to looking into it.

Now the question is… why? I mentioned last week that Goblins are an incredible force and near broken as a tribe. They have infiltrated almost every level of Magic from casual to the Eternal Formats (Type 1 and Type 1.5). Goblin Lackey is not only a one-drop, but a one drop that, if unblocked, can put a Goblin from your hand into play for free! Combine that with some of the more expensive Goblins that have been printed after Urza's Block and you have an amazing card. Burn and typical Goblin shenanigans should clear the way 85% of the time to get the Lackey through the lines. A-MAZ-ING CARD!!!

Then there is Treetop Village ($3.99) which has actually gone up $0.50 since mid-April. Easily this is the best manland from Urza's Legacy. A 3/3 trampling APE that can lay low and add Green mana to your mana pool or become a ferocious attacker or meaty blocker for 1G. It is popular in Zoo builds of old and in Standard (thank you Tenth Edition). Funny thing is that when Tenth Edition rotates out of Standard, Treetop Village, if history repeats itself, will sink in value. Only time will tell. Thus, if you have them to trade, put them on your list. Do it now or never.

Next up are the Star Uncommons. To recap, the Star Uncommons are valued between $3.75 and $1.99.


Mother of Runes, Tinker, Voltaic Key, Faerie Conclave, Thran Dynamo, Avalanche Riders, Fog Bank, Engineered Plague and Titania's Chosen

Mother of Runes ($3.49) is surprisingly and unsurprisingly a card that has never been reprinted in a new expansion. There is something about one mana 1/1 creatures that can give protection of a color of your choice… every turn… that seems amazingly powerful and worthy of not being printed again. Mother of Runes should have been a rare, but I am glad it was not. That means I have enough to build a few decks and have a few extra for trade. Note that there is a DCI promo of Mother of Runes, which goes for around $15, and also note that Mother of Runes went up $0.50 since mid-April (it was $2.99).

Then there is Tinker which is a card valued at $3.49. It also should have been a rare. Three mana to sacrifice an artifact and possibly put a Darksteel Colossus into play or something more painful like Mindslaver?! Even at sorcery speed, three mana is a bargain for this ability. Moreover, it was broken as quickly as it entered the Standard of its time. It is no surprise this card is almost an All Star Uncommon.

Oblivion made note that Tinker is also great at fetching answer cards like Crumbling Sanctuary and  Phyrexian Processor in a Toolbox like deck. In fact it is more often than not that Tinker is used, in tournament settings anyway, to pull something from the Toolbox rather than a monster like the Colossus I referred to earlier.

Voltaic Key ($3.49) is great at untapping cards like Thran Dynamo ($2.99) and other artifacts that tap for lots of mana. Moreover, tapping for two or more mana is an amazing ability. Combined with aggressive casting costs and the right decks and suddenly we have an uncommon that is worth more than your average rare card. 

I don't want to take too much time on the rest of these cards so I'll wrap this up quickly. Faerie Conclave ($2.99) is the second best manland from Urza's Legacy because of a little keyword known as flying. Avalanche Riders ($2.49), despite being promo'd once or twice, will always be a great and valued card. There’s something about haste and blinking the Riders to destroy multiple lands at once….

Fog Bank ($2.49) is a solid card for any combo deck looking to keep weenies at bay. Engineered Plague ($1.99) will be a sought after card as long as there are tribes. And lastly there is Titania’s Chosen ($1.99), a green Elf that gets +1/+1 counters whenever anyone plays a Green spell. You can thank the popularity of Elves, another mainstay tribe in both tribal blocks, for the spike in value for Titania's Chosen .

Next up: Our new Solid Uncommon section! Below is a grid for your review showing the uncommons from Urza’s Block that range from $0.75 to $1.75.

Card Name

Price Set Color
Gaea's Embrace 1.49 Urza's Saga Green
Turnabout 1.49 Urza's Saga blue
Arcane Laboratory 1.25 Urza's Saga Blue
Blanchwood Armor 1.25 Urza's Saga Green
Victimize 1.25 Urza's Saga Black
Exhaustion 0.99 Urza's Saga Blue
Goblin Offensive 0.99 Urza's Saga Red

I will be honest in saying I really do not have much of anything to say about these cards. You have two great Enchant Creature cards (I mean Auras), an enchantment that was also shifted into White and likes that Ertai guy, a broken recursion spell, a Blue sorcery that likes Stasis, a Blue instant that can turn the tides and a sorcery that generates potentially a lot of Goblins. All are reasonably costed and all are good cards. In addition, all are Solid Uncommons too!

If I was to pick just one Solid Uncommon to add to my trade thread, I would pick Blanchwood Armor. It is my favorite of the bunch and someone might want the original version of it for their Green Stompy deck.

Urza's Block Commons:

Since you like grids so much, I am bringing you two more before the end of this article. The first is of the top commons from Urza’s Block.

Card Name

Price Set Color
Priest of Titania  $3.49 Urza's Saga Green
Rancor  $2.99 Urza's Legacy Green
Duress  $2.49 Urza's Saga Black
Exhume  $1.25 Urza's Saga Black
Rewind  $1.25 Urza's Saga Blue
Dark Ritual  $0.99 Urza's Saga Black
Goblin Matron  $0.79 Urza's Saga Red

What!? Are those All Star Commons I see? It is… and three of them too! Let me give them thumbnails:


Priest of Titania, Rancor and Duress.

Priest of Titania ($3.49) is fantastic at fueling early to mid-game fatties as long as you have a deck of Elves and a few non-Elf fatties. In addition, as mentioned earlier Elves have been a central tribe in both tribal blocks, which makes this Priest that much more valuable. Expect the value of the Priest to go up and never down (unless they ban Elves or something). 

NOTE TO WIZARDS: Ban Goblins first, then test the waters and see if it is worth banning Elves...  and if that works out try Faeries next. 

Rancor ($2.99) is the best recurring enchantment from Urza’s Legacy. It is cheap to cast, combos with Enchantresses and gives trample and +2/+0 to its host. Rancor is also a sought after common in Pauper. Go figure…. Oh, and the DCI promo of this card is going for around $15.

Duress ($2.49) is a player's best defense against Combo decks, so it’s no wonder it is fetching what it is. I am sure you are all familiar with Thoughtseize, a rare card from Lorwyn. Thoughtseize is a Duress with more options (Duress would not be able to pull a creature normally) that costs you two life. Thoughtseize is going for around $20 right now. Duress is a common card that does nearly what Thoughtseize does except it doesn’t cost any life to play it and it just can’t opt for a creature card from your opponent’s hand. Duress = Solid Discard Spell… almost better than Hymn to Tourach. 

And now the other cards from the grid. Rewind ($1.25) is like a free counterspell that works really well with Heartbeat of Spring, but it was printed in Eighth Edition, Ninth Edition and Urza’s Saga. Exhume is a good graveyard shenanigan. Dark Ritual has already been talked about in part one. Finally, Goblin Matron is just as broken as that Goblin card from last week that did something similar.


Urza’s Block has quite a few gold mines in both commons and uncommons. I would go on with the Masques block, but it appears I have run out of time. Below is a quick list of the valuable commons and uncommons from Shadowmoor. I will make note of price increases or decreases from week to week.

Shadowmoor Card 5/10
Pricing
5/20
Pricing
Change Color Type Class Rarity
Tattermunge Maniac $3.49 $3.49   Hybrid Creature Goblin Warrior U
Kitchen Finks $1.49 $2.99 +100% Hybrid Creature Ouphe U
Flame Javelin $2.49 $2.49   Red Instant   U
Beseech the Queen $1.49 $1.49   Black Sorcery   U
Boggart Ram-Gang $1.49 $1.49   Hybrid Creature Goblin Warrior U
Wilt-Leaf Cavaliers $0.99 $1.49 +50% Hybrid Creature Elf Knight U
Guttural Response $0.99 $0.99   Hybrid Instant   U
Raking Canopy $0.99 $0.99   Green Enchantment   U
Dream Salvage $0.99 $0.79 -20% Hybrid Instant   U
Murderous Redcap $0.79 $0.79   Hybrid Creature Goblin Assassin U
Firespout $0.69 $0.69   Hybrid Sorcery   U
Ashenmoor Gouger $0.49 $0.59 +20% Hybrid Creature Elemental Warrior U
Dawnglow Infusion $0.59 $0.59   Hybrid Sorcery   U
Prison Term $0.49 $0.59 +20% White Enchantment Aura U
Cursecatcher $0.49 $0.49   Blue Creature Merfolk Wizard U
Drove of Elves $0.49 $0.49   Green Creature Elf U
Inkfathom Infiltrator $0.49 $0.49   Hybrid Creature Merfolk Rogue U
Plumeveil $0.25 $0.49 +100% Hybrid Creature   U
Repel Intruders $0.59 $0.49 -20% Hybrid Instant   U
Shield of the Oversoul $0.25 $0.49 NEW!!! Hybrid Enchantment Aura C

There haven't been any dramatic changes in the common and uncommon slots for Shadowmoor.  There are still no commons worth $0.75 or more. However, Shield of the Oversoul has reached the 50 cents mark (.49 technically...) and its no surprise.  Any card that can grant indestructibility is going to be valuable, even if the creature has to be green.

Kitchen Finks and Plumeveil both jumped up 100% while Wilt-Leaf Cavaliers jumped up 50%.  Kitchen Finks appears to be an absolutely amazing card in any deck that can utilize it.  Persist plus Life Gain apparently equals a powerful uncommon.  So powerful that it is now worth almost $3.00. 

That's all I have for Shadowmoor this week. Thanks again for walking with me on this foray into card values, magical commons and magical uncommons. I hope this has helped you out in some way, whether it’s for your personal knowledge or for your trading habits.

Please feel free to discuss any of this, my writing, the card values, etc. in the forum thread provided at the bottom and top of this thread.

John Streetz

You can discuss this article in the MDV forums here.
Find other articles by this author here.
Find other articles from this series here.

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Articles Spotlights from 2008:
A Fresh Perspective: Stasis - Part One.
The Apprentice Magician - Part Six.
Design on a Dime: The Lunch Meat Edition!
Fit the Flavor 2008 - FINALE!
The Games People Play - Market & EDH.
Sarpadian Empires, Vol VII: Foreword.
More Evil Than Evil.
Pauper Chronicles: Top O' the Morningtide to You!
Words from the Streetz: Uncommon and Common Magical Treasures.
The Writers Guild: The Inside Scoop.

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Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

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