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Now in order to give honest first impressions I have avoided all spoilers, not just ones for this color, and I even made efforts to stay out of the rumor mill. However, the one distinctive feature I heard a lot about this set was that this was going to be the “dark side” of Lorwyn. I’m sorry, but to me the only thing cheery in Lorwyn was the landscape. Slave-owning Giants, Elementals bent on destruction, treacherous Faeries, and homicidal, narcissistic Elves don’t really make me kick back with a Coke and a smile. Oh, and of course there are the Kithkin, hiding in holes and praying for one more day of not being eaten by Goblins. The “dark side?” This I gotta see. With that I’ll move on to the cards.
Sweet. He could be a 5/5 for only five mana, and all I have to do is play with other Green creatures? They should have just made it a 5/5 with plainer text: “This card must only be played in a deck featuring other Green creatures.” Next! Grade: D — for another dumb card going straight to my storage bin.
When I look at this card, what I see initially is the possibility for seven mana on turn three. Unfortunately, my deck would have to be so packed with mana acceleration I would probably be accelerating into nothing. In truth, it seems to only net you one extra mana (which you actually have to pay for up front in its casting cost). I like Wall of Roots better. I shouldn’t need to untap this card. Grade: C — Average card. It will only be played for its flavor.
Yes. This card not only reduces the cost of your largest Green creature, but gives it flash. Efficiently priced and game changing. This card is going to defeat you. Grade: A+ — Please, someone, anyone, tell me what is wrong with this card.
Really? You’re giving me this? Reasonable casting cost, ridiculous power and toughness, and what? It has shroud? Are you kidding me? Four, please. Grade: A — This card is tough, but not unstoppable. I’ll draft it if I’m drafting Green, and put it in my new mono-Green tourney deck just ‘cause, but where this card will excel is at the casual table.
Reminds me of Civic Wayfinder, which I liked because it was a Warrior Druid. But this one, though not as tough, puts a land right into play.
Oh, I get it. Here's where that suicidal Elf fits in. Wither your opponent’s creatures, turn your own creatures into token machines and hope your opponent doesn’t have a Wrath of God. Interesting, but too costly and too much has to happen. Grade: D — I’m sure plenty of people will find a use for this card, just like they did with Doubling Season, but enchantments like this should be cheaper.
Why are they even bothering making Treefolk? Yeah, he can get big, but Giant Growth is cheaper. Grade: F — Using Giant Growth is cheaper.
This card could be wonderfully hilarious in a casual setting. Tokens versus artifacts. I like this one because it’s not over-cost and it gives you a replicate type option if you’ve got the man power. Possibly good in a sideboard, but Krosan Grip is still better. How often are you needing to eliminate multiple enchantments or artifacts? Grade: B- — Slightly above average due to its versatility. Good flavor in multiplayer casual. Edit: Having since read other parts of the spoiler I must say that paired with Enchanted Evening this is Green mass removal. Bravo! Maybe a B+.
Not a big fan. I’d rather have a plain old 3/3 for three mana. Why can't he block creatures without flying? Other Spiders can.… Grade: D — I guess if you really like Spiders….
I like this better because of the word “destroy.” A bit more expensive than Wing Snare, but in tournament play you’re most likely getting your token out of it. The same goes for multiplayer. If I was drafting any Green I would grab this.
The Wolves and Elves have it. I think maybe Wizards wants to see a mono-Green build on the Pro Tour. I’m using that silly Druid and my Birds of Paradise to generate seven mana on turn three and playing this. Turn four say hello to my 6/6 Drove of Elves with shroud. If it wasn’t for those pesky Damnations…. This one’s a must have in the uncommon slot. Grade: A — The synergy here is excellent.
A Green Goblin. I can’t believe that’s what I’m seeing here. Goblins are Red, okay, and Black, now Green? I am also seeing a 4/4 trampler for three mana. I’m drafting this guy. Grade: A — This guy’s going to do some damage.
Someone warn that rabbit! {This bit will only work with a picture of this card} Fairly cost at two Green mana. He can stop those silly Faerie tokens from Bitterblossom and the wither mechanic just might catch on. Grade: B — For being better than average in the common slot.
This card is trying to be something that it never will be. It is too expensive to be effective. This will be a fun casual card, enabling ridiculous combos, but I can’t imagine it lasting long in a tournament setting. Remember that Druid that could steal all your lands? Anyone playing him? Grade: C — If not for the art this would have a D.
Grade: D — I’m sure it will be played, just not by me.
If this cost any more than one mana it would be terrible, but this has potential to pile on that few extra points of damage you need to vanquish your opponent. A solid one-drop for casual play. Grade: B — This will be one of those commons that your opponents will grab and read when you put it on the table, “You‘re playing what?”
For some reason, all three mana enchantments make me think of the Spellwild Ouphe. Even at three mana this is fairly priced. Simple and to the point. Put it on your Drove of Elves and tap it in your opponent’s discard phase. I have a friend that will abuse this to no end. Grade: B — Can’t see this in tournament play, but for a casual token deck….
DING DING DING! WE HAVE A WINNER! Five color deck, here I come. This is opening up a world of possibilities on so many levels. I would really pair this up with some Slivers and just give myself a ridiculous mana supply (no, I wouldn't because I actually hate Slivers, but you get the point). I’ve been trying to figure out what to do with my Horde of Notions. I guess I’ll just put him in my Green deck. Way better for Elementals than those silly artifacts from Lorwyn. On par with Rites of Flourishing. Grade: A+ — Thank you Wizards.
Unfortunately, four damage isn’t going to stop the fliers you need to be worried about. Grade: F — No, thank you. For one more mana I can destroy Akroma, or kill a Tombstalker and get a Spider token.
Straightforward and simple. This guy’s a game changer. How much is getting through? All of it. Solid addition to the Warrior class, even if he is a little costly.
I have always liked creatures that copy themselves, and this one is no different. Though I wish he were a 3/3, I really can’t complain. Play him alongside your Incandescent Soulstoke. Grade: B+ — This one will have a lot of us thinking for some time….
Gee, uh, thanks. A sorcery that is most effective if I'm tapped out. Grade: F — For not even being an instant. Artwork: A
Wouldn’t want to pay six for it, but at three mana it’s just the gosh darn bee’s knees. If this was an instant I might actually play it.
To me this is a quintessential cheap Green card. One card for one mana is good enough. With this card I can change something on the board and draw a card for just one mana. The cost/benefit ratio reminds me of Commune with Nature. Grade: A+ — There seem to be a few good reasons to make creatures Green in this set, so I’m guessing this will be seeing some play time.
I’m still not sold on the wither mechanic. Yeah, I guess it can kill Stuffy Doll, but if you are attacking with an un-pumped Stuffy Doll, you don't deserve him anyway. This is obviously an enabler of cards that benefit from the addition of -1/-1 counters to the board. Other than that it’s an overpriced Elf. Grade: D — I prefer deathtouch.
Eh, I like the big numbers, but it seems like such a drawback. Obviously you need to give it trample, which is not exactly difficult when playing Green, but I just get the feeling there’s a better beater out there. Chameleon Colossus, maybe? Grade: C — Not terrible. Seems to be another enabler.
Okay, persist I like. Now I know what you’re saying, “But Ham, this one costs eight mana and you’ve been bashing high cost cards this whole time.” Well, yes, but here you might be getting your mana’s worth. Potentially two creatures, both with trample, and he destroys a land or *gasp* a planeswalker. Remember those guys and girls. Dread Return this and own the board. Now if we could only find a way to get rid of that pesky counter…. Grade: A — For its ability to destroy your Liliana Vess.
As for fit and flavor I must admit that I like the persist and conspire mechanics, but for someone who is such a fan of the +1/+1 counter, wither may take some getting used to. I am sure this set is packed with combos, and I have to admit that I’d rather see the highs and lows in a set than an even-keel, mediocre batch of cards. Until next time, this is hamsandwich heading back to the fridge.
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