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"Conflict breeds interest." One of my favorite quotes, and one which I keep repeating to myself in vain when thinking about Morningtide's Black cards. You see, Black in Morningtide is an oxymoron, so there is conflict in itself and thus it should be interesting. Thankfully I'll not be judging the cards' flavor in this article - that's for another, to keep the rage level at a minimum here - but I still can't purge my brain of the hideousness that is Squeaking Pie Sneak.
That said; let us hope there is nothing more ridiculous (flavor-wise) than that. Now, Morningtide follows in Lorwyn's footsteps bringing plenty of good action to Limited. But can this mere expansion stand up to its predecessor's (some say broken) power, or does the infamous parasitism of Wizards' latest tribal set make its options too limited? All this week, we writers of MDV will be answering those questions and more as we take a first glace at the cards of Morningtide one color at a time. Today, we shall behold the oxymoron that is Black.
Boggarts love to die in suicidal attacks; so by all means, let them! The only downside to such a tactic is that eventually, you will run out of Boggarts. No longer! So long as you have at least one Rogue to whack your opponent with, you can keep replaying this for 1B - a decent price for three damage. This is a potential powerhouse in Limited, assuming you have the Goblins and Rogues to support it, though in Constructed you'll not get very far casting the same card over and over again.
A never-ending supply of Rogues for all your prowling needs. Pesky little buggers, aren't they? Grade: A-
Aw, and we were off to such a good start. Stupid Elves. Grade: D
This guy's really only good for his prowl ability - and very good at that. However, prowl depends too much on other cards, many of which are generally weak. Grade: C
"FEAR MY MIGHTY TREE SWAMPS." (Though how a filthy bog choked full of weeds becomes a huge Treefolk Warrior I will never know. "FEAR MY MIGHTY WEEDS!?" Check this card out in the Top Ten Most Shameful Ways to Die, right next to Death_by_Beebles ) Grade: A-
2BB for Nausea? Bleh. Decent in Limited, and as a common semi-instant-speed trick it'll see some play. Where is graft when you need it? Grade: C
(Thanks to Hardtrack from the forums for clarifying how this works with prowl.) Grade: A
Meh. Would be better with flash. So much better. But alas, it is crap. Removal in Limited is always good, however, and so is evasion, so it may see a little play there. Grade: C
SCORE! This card has so much going for it, I will forego the fact that it is an Elf, for now. Firstly, players can't draw cards. Period. Harmonize? Sorry. Wistful Thinking? Discard four! Mulldrifter? NO! Bwahahahaha! Say goodnight, Control. But of course, that's not even half the fun. Every turn, you get any card you want. Sure, your opponent does too, but that's what Aven Mindcensor is for. The beautiful thing is that you don't even need to fill your deck with bombs. Maralen does all the work, draining three life per turn for you and your opponent. All you need to do is protect her and swing the bleeding in your favor; Profane Command comes to mind. The only bad thing is how easily she's killed. At three toughness with no protection, all your opponent need do is dig up nearly any removal spell with her effect and kill her. And it was almost perfect.... Damn Elves! Grade: B
Oh look, children, it's the disgrunted cousin of Mind Twist! To this, I say... maybe. The big reason Mind Twist was so good is because back in the day, Dark Ritual and other uber mana accelerators were free to play with their friends. Nowadays, Wizards has them shut inside for playing a little too rough. So, this thing is slow. Really slow. The random factor does indeed help, but is it enough? I think not. Grade: B-
It is funny how many of these cards represent evil-doings in such ridiculously harmless ways. "Oh noez, they stole a morsel! A whole morsel! Whatever shall I do?" Then the card turns out to be something like, "This deals 5,000 damage to everything. If you control a Faerie, roundhouse kick your opponent in the face." Just look at Fodder Launch. You throw a booger at them, and it kills a Rhox no matter how much mana they have to regenerate it and deals five to the face. That's some nasty booger. So back to this card - it's a semi-miniature Soul Feast, which isn't bad by any means. A difference in six life in nothing to laugh at. It's also common, so there's a good chance of getting plenty of them in Limited. However, if you can manage to cast it using prowl, it's a whole new beast. Two mana takes three life from your opponent, gains you three life, and lets you draw a card. "Morsel Theft." Right. Grade: A-
I wonder what they are scheming. It must be something horrible... like Morsel Theft. RUN FOR THE HILLS! *ahem* So a potential two life from each opponent per turn, plus three flying damage per turn, yeah it's pretty good. Some players may not like revealing everything they draw, especially when playing with sneaky little Faeries, but this is surely a bomb in Limited - provided you have the types to back it up. Grade: B+
There's another one! I expected this card to do one damage to something by the name, but no - it's some powerful discard! At its normal cost, it's pretty bad, but with prowl it's like a tuned up Blackmail, and everyone likes Blackmail. Yet that sort of dependancy in a Control deck is not good. I think it would be much more fun to just whack your opponent in the head. Grade: C
For those of you who are not familiar with the term "offal," it is one of the many synonyms of poop. This is a Poop-Snout Elemental. *smacks my forehead* Flavor Grade: S (for another delightful synonym of poop) But not looking at the flavor... if I can stand to do such a thing for very long... yeah this card blows - at instant speed. Can I go now?
Rogues are awesome. So much better than Elves. And Goblins. And Poop-Snout Elementals. It's a good thing Black has these... Faeries. Ugh. Grade: A+
Pretty. It probably will not kill many Treefolk, but everything else is as good as gone. At instant speed. And it's common. Sweet. Grade: A
A nice cheap way to ensure prowl, in addition to Nightshade Stinger. Beyond that, it's just as good Fodder as any other Goblin.
Only very playable with clash, and so it's not very playable, unless you intend to build a theme deck out of these ridiculous sounding cards. Grade: B-
Same as above, except possibly very much better! Only possibly, though. Grade: B
I think I see a pattern forming with these Assassins. This is the second Black Assassin so far, and both of them kill creatures. Intriguing! And, like most Assassins, they are quite costly. But resuable removal is invaluable in Limited, especially when it's outright destruction (take that you stupid tree!). Grade: B
Maleficent is currently out of his mind. Feel free to leave a message, and he will get back to you when he is next available. In his absence, his imaginary friend Poot will continue with this article. *beep* Uh-llo there everybody! I'm POOT! And I don't exist! (Well that's what Mal keeps telling me - but he's mean like that!) So wha-do we have 'ere? Squeaking-Pie Grubfellows?! HAHAHA! Squeaking-Pie! That's funny! It reminds me of this one time mah good pal Mal baked me a pie. It was a chocolate pie! With gummi worms and chunks 'o stuff; man was that good! Tasted just like the dirt I ate when I was a boy! But it looks like this fella can cause a lot of trouble! Soon you'll have yer buddies runnin' right outta cards, then they won't have any! Too bad they won't have many by the time you get 'em, unless maybe you get that Banneret guy! Hey that's a combo! Grade: C+
Ooooh he must really like how them Boggarts smell! 'Cause if you don't have any, he won't hang around anymore! Aww. But he's a mighty big feller! Jus' too bad them Boggarts are always dyin' - there's always a lot of 'em though! Grade: B+
Lots of stinky guys around here! Eh! Wow these Rogues sure are cool! They gots them some Ninja skills! Judo-CHOP! Yeah, baby! You wanna be attackin' with them a whole lot, I tell you what, then it'll get more of 'em prowlin' around and gettin' bigger; that's big trouble for the bad guys! Grade: B-
Wut! This card sucks! I don' even kno- "Hey, YOU! You don't exist, get out of here!" Mal, you're back! Hows it been buddy? "Other than the temoporary loss of sanity...? It sucks." Well I dunno what all that means but GOOD! "Yeah, well, beat it, I got an article to finish here." But don' you wanna hang out er somethin'? We can go fishing! "Fishing? It's winter, and it's frickin cold outside..." Ice fishing! "Bah; YOU DON'T EXIST!" Stop sayin' tha- *pop* Sorry about that folks. Where were we? Ah yes, Violet Pall. Death by purple gloom, in other words. At instant speed, this is sure to see play in Limited. And being common, you'll see plenty of it. Beyond that, they'll save you money on your heating bill once you get a nice bon fire started with them.
Grade: A
Ah, our third Assassin... and it kills creatures. Little ones. Pretty nice in a Treefolk deck when you're trying to weed out those annoying chump blockers - especially in Limited. Grade: B
Very costly ability, which is a no-no in most Goblin decks. However, it is potentially infinite creatures; just add unlimited mana and it's Boggart mating season all over again! Not a particularly pleasant image, but it will be worse for your opponent, I assure you. Grade: C
So to sum it up, most of these Black cards are decent, especially in Limited, as I suspected. They take the parasitism even further than Lorwyn, including classes as well as tribes, yet some of them should work well with non-Lorwyn cards. Not many, though. There aren't a lot of stand-alone cards that can be used in general, thanks to the tribal theme, but definitely watch for Maralen in a Johnny deck near you. The good part about everything being in theme, however, is that all the crazy interactions will mean a heck of a lot of fun in various forms of Limited, so if you have any friends, go ahead and crack open a box together and start drafting. If not... just don't ask me to be your friend. On the tribes: There are never enough Shapeshifters; Faeries are even more annoying than before, bordering dominating; Goblins have a bit more power this time around (though probably not enough to contend with the others); the Black Treefolk still aren't very good, with the exception of Fendeep Summoner; and Elementals got shafted. At least in Black, which isn't their color anyway. Oh, and Elves suck. Always. As for the classes, Rogues have a lot of cool things going on, but are probably too dependant on combat damage to be a serious contender. Fun, nonetheless. Assassins are somewhat depressing; I really would have liked to see one that killed players instead of creatures, but oh well. The best class here seems to be the Wizards - all two of them. Both are quite powerful; I can hardly wait to see what the Blue ones do. But that's not until Thursday, with Amadeus and Luther. Next up is more Boggart fun, and hopefully a comeback for the Elementals, when Tynion and Luther go over the Red cards of Morningtide. Stay tuned and whatever you do, don't play Elves!! (Except maybe Maralen. She's cool.) ~Maleficent~
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