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MDV Featured Article:
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MDV Featured Article -
MDV Christmas (2007) Contest Results. -
by Luthervamplord - posted 1/7/08 - discuss
here
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Welcome
ladies and gentlemen; demons and angels; saints and sinners to 2008! Here’s
hoping that the dust and bad memories of the last year are firmly behind you and
that you all had a great Festive holiday.
Speaking of festive holidays, we’re here to finish off a
small piece of unfinished business from last year:
The Christmas Contest!
I want to thank all those who submitted entries and those
who showed an interest, I’m glad to see that I can entertain you when called
upon. But enough prattling on from this old vampire; you’re here for contest
results and by gum you’re going to get them!
Now below are the top three entrants in reverse order,
running from third to first! All the entrants were great and I don’t want anyone
to feel left-out but there’s apparently a cap on how much I’m allowed to write
(politic really, Tynion really wants that award!).
So folks, sit back as we start our countdown:
| 3rd Place - Kinghonkey's
Cheap Black |
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Cheap
Black.
Pauper Legal Deck |
Lands:
20 SwampsCreatures:
4 Drudge Skeletons
4 Vampire Bats
4 Kjeldoran Dead
4 Sewer Rats
4 Order of the Ebon Hand |
Other Spells:
4 Dark Rituals
4 Songs of the Damned
4 Pestilence
4 Drain Life
4 Hymn to Tourach |
|
by Kinghonkey |
The Background Story
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Kinghonkey says: |
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First, a bit of background. Back when I was a young man of 18 in 1994, I
was introduced to a game called Magic the Gathering. Sure, I had been to
Gencon in 1993 and saw this odd card game, but I never thought it would
survive, but once my college friends showed me the basic rules and all
of the cool artwork, I was hooked. I bought all of the cards I could get
my hands on. At first, my decks were all of the cards I owned, jumbled
together with all of the land I owned. Soon I discovered that color
mattered, and began building decks of one or two colors. Once I realized
that Polar Kraken decks didn't win, I grasped the concept of casting
cost.
In 1996 I transferred colleges during a period in my
Magic hobby where I was rare-hungry. Soon I met my friend Mike. Mike was
a veteran player and had many of the older rares that I could never
find. He even had a blue-white tournament deck that used three of the
Power Nine (Mox Sapphire, Time Walk and Time Twister), and a play set of
Wrath of Gods. I was so envious of Mike, and his cards, and his Magic
playing skills. I could hardly ever beat him. I spent more money to
attain rares, foolishly thinking they would help me become a better
player. I even sold my Super Nintendo and several games to Mike for my
first and only copy of Fork.
After only moderate successes at deck building, Mike
let me in on a little secret. He told me about a deck that was composed
of nothing but common cards, all easily available from local dime bins
that could win a good majority of the games I would ever play with it.
He had used this deck in tournaments and it had punished decks that,
like his blue white control, used copies of the almighty Power Nine.
All black, no non-basic lands, small creatures of 2 or
less casting cost that could either regenerate a point of Pestilence, or
would feed the graveyard shenanigans of Songs of the Damned. 20 lands,
20 creatures, 20 spells; a staple of many of my future decks. You would
push through with a few weenies like the bats, rats or Ebon Hand, defend
if you had to with the eight skeletons, pump out a few points, or many
points, of Pestilence to lower your opponent's life total and wipe out
any elves or Birds your opponent had gotten out early, use the Hymns for
hand disruption, or to draw out a Counterspell. By turn five or six you
could conceivably whip out a 10 point Drain Life pumped by Rituals,
Songs or both. If the Drain Life wasn't available, simply Pestilence for
the kill, generally your opponent would have less life than you after
taking one or more points on turn two.
It all seemed to fit together perfectly. Everything
had a purpose. There was a plan of attack and 2 back up plans if things
didn't go perfectly. This deck taught me two very important concepts.
First, not all rares are good, and don't necessarily need to be in your
deck simply because you want them or own them, and second, this deck
taught me synergy of good cards....even commons.
My deck building and playing skills have improved
every year since. I've learned to recognize good and bad cards more
often, but I'm still surprised by the occasional tournament bomb. I
still have my copy of Fork (and another gift from Mike-the Italian Rabid
Wombat, Vombato Rabioso!), but I value the lesson he taught me most of
all. |

This deck is a somewhat interesting build to me as I’ve now
become somewhat of a pauper fanatic (Thank you Neuro). It follows a number of
guidelines and rules that I take for granted yet still evoked an image of a deck
built right. As a plus, it was the first time in three years that I had seen
anyone running Songs of the Damned besides my old play-group so that boosted the
obscurity rating. All in all, I gave this deck a 15/20 for build and obscurity –
I just feel that there’s something missing. Don’t get me wrong, in play testing
this deck delivered consistently but never gave me the full thrill I get from
winning with a great deck.
But the write-up caught me, made me sit down a really read
it. And considering that this was at seven thirty in the morning and I’m not a
morning person (surprise, surprise there!); that’s quite an achievement. The
only complaint I have is the actual explanation of the deck – slightly too
stuttered and railroaded, no room for what could go wrong and how to pull back
but still a good effort catching this part 8/10 marks.
So to Mr. Ward Donovan AKA Kinghonkey I’d like to say
well-done on nabbing third place in this contest with a respectable score of
23/30; But also for giving me a great read so early in the morning.
So let’s give a round of applause to Kinghonkey!
| 2nd Place - Cashew's
Thallid Shooter |
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 Thallid
Shooter.
Extended Legal. |
Lands:
5 Swamp
4 Forest
4 Overgrown Tomb
4 Windswept Heath
4 Llanowar Reborn
1 Svogthos, the Restless Tomb
1 Urborg, Tomb of Yawgmoth
1 PendlehavenCreatures:
4 Dark Confidant
4 Thallid
3 Thelon of Havenwood
3 Vinelasher Kudzu
3 Tarmogoyf
3 Deathspore Thallid
3 Ravenous Baloth |
Other Spells:
4 Chord of Calling
3 Chainer's Edict
3 Fists of Ironwood
3 Squall |
|
by Cashew |
The Background Story
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Cashew says: |
| For a
long time, I played Magic like most people play it - stall and amass. My
decks would build this giant wall and a Cold War of creature amassal and
power spells were in hand. Victory would be won in one fell swoop and it
would be certain before I attacked. Granted I recognized the power of
Dark Ritual + Hypnotic Specter long before Necropotence - but how to
play never really sunk in.
After I returned to Magic for like the 10th time, at
the release of Ravnica I noticed this peculiar deck that no one was
playing save one person. That person would be Chris Pikula and the deck
would be Rogue Dead Guy Ale. Granted it had nothing to do with Standard,
but it was cards from my era and cards from this new era I was
exploring. All of a sudden things began to click. Why play stall or try
to create a win condition - when I could just win?
I picked up Dark Confidant x4 almost immediately and
could never find the deck to use them to my liking. Enter Time Spiral.
With its release (and hey I did quit again during Guildpact ha-ha) came
back the Thallids and with them came 1000 noobs not knowing how to play
them. Notice the slick form of Thallid and Thelon. There were a couple
other Thallids I could play, but I really only needed a few.
It was this perfect melting pot of my old favorite set
- Fallen Empires and the new. Everything came together, and I showed
those casual idiots how Thallid was meant to play. Devastating them with
my little growers before they could get their huge combos into play. To
put it in the immortal words of Vanilla Ice "I waxed a chump like a
candle."
The original incarnation was a little more Fungusie,
but more and more cheap, fast growers came and I couldn't help but to
evolve the deck. Kudzu's befriend Tarmogoyfs, and when Ravnica left
standard I brought in the some awesome fatties that ramped the power
level. The heart of the deck is the unpredictability of it. Sometimes a
single Thallid with 5 spore counters swings for 1, other times it
becomes a 6/6 monstrosity with a Chord. Every card, from the weedy Kudzu
to the delicious Baloth requires an answer and the fun starts on turn 1.
This deck signified my purging of Timmy and the birth
of my Spike side. I hope my Johnny lives forever, and I can continue to
innovate fun original decks like this. Granted I have to stop quitting
for months at a time to do this! |

First off, can I just say: WOW! This deck works wonders and
runs smoother then my cut-throat razor. The mana base is solid, the curve is
good and the probability on drawing what you need before turn four is excellent
(or so MWS tells me!). As usual I’m having a hard time faulting this guy’s
deck-building capability. The only problem is that you are initially blown away
by the build but when you stop, take a step back and analyze the deck not as a
potential user but as a potential opponent that you start to see the small
cracks that will always be there if you look hard enough. Having said all that,
I can hardly score this deck low so I’ve awarded it 18/20, a respectable grade
for sure.
But the write-up is what cost you my friend – great story;
huge amounts of emotion, awe and respect rolled off of this piece but I have but
one question; where’s my deck write-up? Where’s the explanation on who, what,
where and why? Try as I might my friend I can’t find it and that’s what got you
a 6/10.
So to Mr. Contest Man himself Cashew; take some time,
breathe a little and read the instructions (I know it’s not the default male
approach but…). Still, your great deck has managed to snag you 2nd place with a
healthy 24/30!
Give it up for Cashew everybody!
| 1st Place - ThunderHog's
DragonFire |
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DragonFire.
BURN/SLIGH - Extended Legal |
Lands:
20 Mountain
Creatures
2 Ryusei, the Falling Star
4 Shivan Dragon
3 Fledgling Dragon
1 Menacing Ogre |
Other Spells:
4 Seal of Fire
4 Incinerate
3 Pillage
4 Wildfire
2 Talisman of Impulse
2 Talisman of Indulgence
4 Fire Diamond
3 Lash Out
2 Mind Stone
2 Chandra NalaarSideboard:
3 Sulfuric Vortex
3 Shattering Spree
3 Flaring Pain
3 Sowing Salt
3 Pyroclasm |
|
by ThunderHog |
The Background Story
|
ThunderHog says: |
-=-Prologue-=-
Not only do I have an undying love for Dragons, but I also have an
undying love for making my enemies suffer. It's a plague I'm afraid, and
there's just no getting rid of it...-=-The
Beginning-=-
I started constructing this deck a very long time ago - before
Mirrodin came out - and have been building, testing, and improving it
ever since. It was inspired by my love for Dragons and has grown
infinitively in power ever since it's initial construction. Not was it
initially Legacy-legal - utilizing both Lightning Bolts and pre-Xth
Incinerates - but it also contained many non-dragon creatures such as
Dragonspeaker Shaman and Dwarven Blastminer. I considered these
creatures to be a parasite, latching itself onto the glory of my Dragons
and eating away their strength. Now, it's become even more deadly since
it is now Extended-legal.
-=-Deck Breakdown-=-
With an abundance of artificial mana (1/6 of the total deck), mana
screw rarely happens. Not only does it help when it comes to casting my
costly “pets” - as I like to call them - but it also allows me to
conserve some mana after using a Wildfire.
Rarely do I ever throw a burn spell into my opponent’s
face. Instead, I use the 11 total, cheap burn spells to make sure that
early aggro-type creatures hit the graveyard before they have a chance
to hit me. Mid-to-late game however, my Dragons usually have the area
pretty well covered.
Chandra Nalaar is merely in there for the sake of
flavor as well as potentially larger threats, such as creatures that
won’t succumb to just one of my burn spells. Lastly, the lone Menacing
Ogre is only in there because I think it’s a funny card and it usually
gains some laughs when it hits the table. Besides, if it gets the boost,
it survives Wildfire. If it doesn’t get the boost, then that means my
opponent(s) lost some life - either way, I’m happy.
-=-How ‘DragonFire’ changed the way I play-=-
When I began playing Magic, I used to think that long and drawn out
games were the best. To this day I still don’t know why I thought that,
all I remember is that I did. Occasionally, I still like a good long
game, but the satisfying move of wiping out the majority of my
opponent’s creatures, crippling their mana base, and swinging with a
slightly pumped Shivan Dragon is just more than I can take. “You’ve just
become Dragon food.” is my favorite thing to say when I deal the final
blow. |
Alright, I sat down to read another Dragonstorm decklist
and how the magic of pulling six legendary dragons on turn two was just too nice
a prize to give up…and instead I get hit with this ‘quirky’ number; I have no
other way to describe it. Never the less I tried to move on and give this deck a
serious review but all through play testing, evaluation and the background
math’s I couldn’t get over just how damnably ‘quirky’ the thing really is. And
before I offend the designer; the last time I ever referred to something as
quirky was a drink that I now enjoy on a regular basis. The deck isn’t the most
reliable thing sometimes but still puts up a good fight if things got to pan so
it scored a healthy 17/20.
Now this write-up sticks out beyond all the others for a
few reasons – it helped me get through it quickly and explained most things
straight off. Broken down visual and in the approach of the language/phrase
structure, I felt like the guy was sat there talking to me about the deck as I
was having a test run with it against a Ponzo deck. But the bit that really
swung this one for me (and Tynion will hate me for this) is that the language is
conversational in tone and flow.
I’m not reading a menu, I’m not trying to program my VCR
and I’m not trying to learn how to complete the fifth dungeon on the latest
computer game – I’m hearing a guy talk plainly and honestly about a deck that
means something to him and he’s selling it on the honesty of the language. So
there’ll be no surprise when I award this bad boy a 9/10.
So you little swine; otherwise known as Thunderhog – we all
salute you as the 2007 Christmas contest winner!
Alright guys, that enough from me – look out for the next
contest that comes around and go for gold!
As always this is Luthervamplord, Signing Off.
You can discuss this article in the MDV forums
here.
Find other articles by this author here.
Find other articles from this series here.
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Articles
Spotlights from 2008:
How to Win with Milling: A Guide to a Slow Painful Death Memories of an Old Magic Player 10: The Outsiders Journal #3. The Apprentice Magician, Part Three. Class-Wars Deckbuilding Contest Results! Tribal Coffee: The Smaller Tribes. [Mini-Article] Controlling the Game: Without Blue. Raiding the Dollar Bins: Return of the Vault Ninja. A Fresh Perspective: Stasis - Part One. More Evil Than Evil. Memories of a Jarhead.
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