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MDV Featured Article:
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MDV Featured Article - MDV Christmas (2007) Contest Results. - by Luthervamplord - posted 1/7/08 - discuss here

Welcome ladies and gentlemen; demons and angels; saints and sinners to 2008! Here’s hoping that the dust and bad memories of the last year are firmly behind you and that you all had a great Festive holiday.

Speaking of festive holidays, we’re here to finish off a small piece of unfinished business from last year: The Christmas Contest!

I want to thank all those who submitted entries and those who showed an interest, I’m glad to see that I can entertain you when called upon. But enough prattling on from this old vampire; you’re here for contest results and by gum you’re going to get them!

Now below are the top three entrants in reverse order, running from third to first! All the entrants were great and I don’t want anyone to feel left-out but there’s apparently a cap on how much I’m allowed to write (politic really, Tynion really wants that award!).

So folks, sit back as we start our countdown:

3rd Place - Kinghonkey's Cheap Black
 
 

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Cheap Black.
Pauper Legal Deck

Lands:
20 Swamps

Creatures:
4 Drudge Skeletons
4 Vampire Bats
4 Kjeldoran Dead
4 Sewer Rats
4 Order of the Ebon Hand

Other Spells:
4 Dark Rituals
4 Songs of the Damned
4 Pestilence
4 Drain Life
4 Hymn to Tourach
by Kinghonkey

The Background Story

Kinghonkey says:
First, a bit of background. Back when I was a young man of 18 in 1994, I was introduced to a game called Magic the Gathering. Sure, I had been to Gencon in 1993 and saw this odd card game, but I never thought it would survive, but once my college friends showed me the basic rules and all of the cool artwork, I was hooked. I bought all of the cards I could get my hands on. At first, my decks were all of the cards I owned, jumbled together with all of the land I owned. Soon I discovered that color mattered, and began building decks of one or two colors. Once I realized that Polar Kraken decks didn't win, I grasped the concept of casting cost.

In 1996 I transferred colleges during a period in my Magic hobby where I was rare-hungry. Soon I met my friend Mike. Mike was a veteran player and had many of the older rares that I could never find. He even had a blue-white tournament deck that used three of the Power Nine (Mox Sapphire, Time Walk and Time Twister), and a play set of Wrath of Gods. I was so envious of Mike, and his cards, and his Magic playing skills. I could hardly ever beat him. I spent more money to attain rares, foolishly thinking they would help me become a better player. I even sold my Super Nintendo and several games to Mike for my first and only copy of Fork.

After only moderate successes at deck building, Mike let me in on a little secret. He told me about a deck that was composed of nothing but common cards, all easily available from local dime bins that could win a good majority of the games I would ever play with it. He had used this deck in tournaments and it had punished decks that, like his blue white control, used copies of the almighty Power Nine.

All black, no non-basic lands, small creatures of 2 or less casting cost that could either regenerate a point of Pestilence, or would feed the graveyard shenanigans of Songs of the Damned. 20 lands, 20 creatures, 20 spells; a staple of many of my future decks. You would push through with a few weenies like the bats, rats or Ebon Hand, defend if you had to with the eight skeletons, pump out a few points, or many points, of Pestilence to lower your opponent's life total and wipe out any elves or Birds your opponent had gotten out early, use the Hymns for hand disruption, or to draw out a Counterspell. By turn five or six you could conceivably whip out a 10 point Drain Life pumped by Rituals, Songs or both. If the Drain Life wasn't available, simply Pestilence for the kill, generally your opponent would have less life than you after taking one or more points on turn two.

It all seemed to fit together perfectly. Everything had a purpose. There was a plan of attack and 2 back up plans if things didn't go perfectly. This deck taught me two very important concepts. First, not all rares are good, and don't necessarily need to be in your deck simply because you want them or own them, and second, this deck taught me synergy of good cards....even commons.

My deck building and playing skills have improved every year since. I've learned to recognize good and bad cards more often, but I'm still surprised by the occasional tournament bomb. I still have my copy of Fork (and another gift from Mike-the Italian Rabid Wombat, Vombato Rabioso!), but I value the lesson he taught me most of all.

This deck is a somewhat interesting build to me as I’ve now become somewhat of a pauper fanatic (Thank you Neuro). It follows a number of guidelines and rules that I take for granted yet still evoked an image of a deck built right. As a plus, it was the first time in three years that I had seen anyone running Songs of the Damned besides my old play-group so that boosted the obscurity rating. All in all, I gave this deck a 15/20 for build and obscurity – I just feel that there’s something missing. Don’t get me wrong, in play testing this deck delivered consistently but never gave me the full thrill I get from winning with a great deck.

But the write-up caught me, made me sit down a really read it. And considering that this was at seven thirty in the morning and I’m not a morning person (surprise, surprise there!); that’s quite an achievement. The only complaint I have is the actual explanation of the deck – slightly too stuttered and railroaded, no room for what could go wrong and how to pull back but still a good effort catching this part 8/10 marks.

23/30

So to Mr. Ward Donovan AKA Kinghonkey I’d like to say well-done on nabbing third place in this contest with a respectable score of 23/30; But also for giving me a great read so early in the morning.

So let’s give a round of applause to Kinghonkey!

2nd Place - Cashew's Thallid Shooter
 
 

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Thallid Shooter.
Extended Legal.

Lands:
5 Swamp
4 Forest
4 Overgrown Tomb
4 Windswept Heath
4 Llanowar Reborn
1 Svogthos, the Restless Tomb
1 Urborg, Tomb of Yawgmoth
1 Pendlehaven

Creatures:
4 Dark Confidant
4 Thallid
3 Thelon of Havenwood
3 Vinelasher Kudzu
3 Tarmogoyf
3 Deathspore Thallid
3 Ravenous Baloth

Other Spells:
4 Chord of Calling
3 Chainer's Edict
3 Fists of Ironwood
3 Squall
by Cashew

The Background Story

Cashew says:
For a long time, I played Magic like most people play it - stall and amass. My decks would build this giant wall and a Cold War of creature amassal and power spells were in hand. Victory would be won in one fell swoop and it would be certain before I attacked. Granted I recognized the power of Dark Ritual + Hypnotic Specter long before Necropotence - but how to play never really sunk in.

After I returned to Magic for like the 10th time, at the release of Ravnica I noticed this peculiar deck that no one was playing save one person. That person would be Chris Pikula and the deck would be Rogue Dead Guy Ale. Granted it had nothing to do with Standard, but it was cards from my era and cards from this new era I was exploring. All of a sudden things began to click. Why play stall or try to create a win condition - when I could just win?

I picked up Dark Confidant x4 almost immediately and could never find the deck to use them to my liking. Enter Time Spiral. With its release (and hey I did quit again during Guildpact ha-ha) came back the Thallids and with them came 1000 noobs not knowing how to play them. Notice the slick form of Thallid and Thelon. There were a couple other Thallids I could play, but I really only needed a few.

It was this perfect melting pot of my old favorite set - Fallen Empires and the new. Everything came together, and I showed those casual idiots how Thallid was meant to play. Devastating them with my little growers before they could get their huge combos into play. To put it in the immortal words of Vanilla Ice "I waxed a chump like a candle."

The original incarnation was a little more Fungusie, but more and more cheap, fast growers came and I couldn't help but to evolve the deck. Kudzu's befriend Tarmogoyfs, and when Ravnica left standard I brought in the some awesome fatties that ramped the power level. The heart of the deck is the unpredictability of it. Sometimes a single Thallid with 5 spore counters swings for 1, other times it becomes a 6/6 monstrosity with a Chord. Every card, from the weedy Kudzu to the delicious Baloth requires an answer and the fun starts on turn 1.

This deck signified my purging of Timmy and the birth of my Spike side. I hope my Johnny lives forever, and I can continue to innovate fun original decks like this. Granted I have to stop quitting for months at a time to do this!

First off, can I just say: WOW! This deck works wonders and runs smoother then my cut-throat razor. The mana base is solid, the curve is good and the probability on drawing what you need before turn four is excellent (or so MWS tells me!). As usual I’m having a hard time faulting this guy’s deck-building capability. The only problem is that you are initially blown away by the build but when you stop, take a step back and analyze the deck not as a potential user but as a potential opponent that you start to see the small cracks that will always be there if you look hard enough. Having said all that, I can hardly score this deck low so I’ve awarded it 18/20, a respectable grade for sure.

But the write-up is what cost you my friend – great story; huge amounts of emotion, awe and respect rolled off of this piece but I have but one question; where’s my deck write-up? Where’s the explanation on who, what, where and why? Try as I might my friend I can’t find it and that’s what got you a 6/10.

24/30

So to Mr. Contest Man himself Cashew; take some time, breathe a little and read the instructions (I know it’s not the default male approach but…). Still, your great deck has managed to snag you 2nd place with a healthy 24/30!

Give it up for Cashew everybody!

1st Place - ThunderHog's DragonFire
 
 

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DragonFire.
BURN/SLIGH - Extended Legal

Lands:
20 Mountain

Creatures
2 Ryusei, the Falling Star
4 Shivan Dragon
3 Fledgling Dragon
1 Menacing Ogre
Other Spells:
4 Seal of Fire
4 Incinerate
3 Pillage
4 Wildfire
2 Talisman of Impulse
2 Talisman of Indulgence
4 Fire Diamond
3 Lash Out
2 Mind Stone
2 Chandra Nalaar

Sideboard:
3 Sulfuric Vortex
3 Shattering Spree
3 Flaring Pain
3 Sowing Salt
3 Pyroclasm

by ThunderHog

The Background Story

ThunderHog says:
-=-Prologue-=-
Not only do I have an undying love for Dragons, but I also have an undying love for making my enemies suffer. It's a plague I'm afraid, and there's just no getting rid of it...

-=-The Beginning-=-
I started constructing this deck a very long time ago - before Mirrodin came out - and have been building, testing, and improving it ever since. It was inspired by my love for Dragons and has grown infinitively in power ever since it's initial construction. Not was it initially Legacy-legal - utilizing both Lightning Bolts and pre-Xth Incinerates - but it also contained many non-dragon creatures such as Dragonspeaker Shaman and Dwarven Blastminer. I considered these creatures to be a parasite, latching itself onto the glory of my Dragons and eating away their strength. Now, it's become even more deadly since it is now Extended-legal.

-=-Deck Breakdown-=-
With an abundance of artificial mana (1/6 of the total deck), mana screw rarely happens. Not only does it help when it comes to casting my costly “pets” - as I like to call them - but it also allows me to conserve some mana after using a Wildfire.

Rarely do I ever throw a burn spell into my opponent’s face. Instead, I use the 11 total, cheap burn spells to make sure that early aggro-type creatures hit the graveyard before they have a chance to hit me. Mid-to-late game however, my Dragons usually have the area pretty well covered.

Chandra Nalaar is merely in there for the sake of flavor as well as potentially larger threats, such as creatures that won’t succumb to just one of my burn spells. Lastly, the lone Menacing Ogre is only in there because I think it’s a funny card and it usually gains some laughs when it hits the table. Besides, if it gets the boost, it survives Wildfire. If it doesn’t get the boost, then that means my opponent(s) lost some life - either way, I’m happy.

-=-How ‘DragonFire’ changed the way I play-=-
When I began playing Magic, I used to think that long and drawn out games were the best. To this day I still don’t know why I thought that, all I remember is that I did. Occasionally, I still like a good long game, but the satisfying move of wiping out the majority of my opponent’s creatures, crippling their mana base, and swinging with a slightly pumped Shivan Dragon is just more than I can take. “You’ve just become Dragon food.” is my favorite thing to say when I deal the final blow.

Alright, I sat down to read another Dragonstorm decklist and how the magic of pulling six legendary dragons on turn two was just too nice a prize to give up…and instead I get hit with this ‘quirky’ number; I have no other way to describe it. Never the less I tried to move on and give this deck a serious review but all through play testing, evaluation and the background math’s I couldn’t get over just how damnably ‘quirky’ the thing really is. And before I offend the designer; the last time I ever referred to something as quirky was a drink that I now enjoy on a regular basis. The deck isn’t the most reliable thing sometimes but still puts up a good fight if things got to pan so it scored a healthy 17/20.

Now this write-up sticks out beyond all the others for a few reasons – it helped me get through it quickly and explained most things straight off. Broken down visual and in the approach of the language/phrase structure, I felt like the guy was sat there talking to me about the deck as I was having a test run with it against a Ponzo deck. But the bit that really swung this one for me (and Tynion will hate me for this) is that the language is conversational in tone and flow.

26/30

I’m not reading a menu, I’m not trying to program my VCR and I’m not trying to learn how to complete the fifth dungeon on the latest computer game – I’m hearing a guy talk plainly and honestly about a deck that means something to him and he’s selling it on the honesty of the language. So there’ll be no surprise when I award this bad boy a 9/10.

So you little swine; otherwise known as Thunderhog – we all salute you as the 2007 Christmas contest winner!


Alright guys, that enough from me – look out for the next contest that comes around and go for gold!

As always this is Luthervamplord, Signing Off.

You can discuss this article in the MDV forums here.
Find other articles by this author here.
Find other articles from this series here.

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Articles Spotlights from 2008:
How to Win with Milling: A Guide to a Slow Painful Death
Memories of an Old Magic Player 10: The Outsiders Journal #3.
The Apprentice Magician, Part Three.
Class-Wars Deckbuilding Contest Results!
Tribal Coffee: The Smaller Tribes.
[Mini-Article] Controlling the Game: Without Blue.
Raiding the Dollar Bins: Return of the Vault Ninja.
A Fresh Perspective: Stasis - Part One.
More Evil Than Evil.
Memories of a Jarhead.

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