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MDV Featured Article:
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MDV Featured Article - Planeswalker Contest - Judge Entries and Comments. - by Cashew, Michael_Zeora & Streetz - posted 11/12/07 - discuss here

With the deadline for the contest past due, I realize my hopes to get this out prior to it have been dashed. Sadly, there seems to be something going on amongst the writers that I'm just not privy to since I'm more in the contest admin slot at this time. All I can tell you is that I had some previous work from Michael Zeora and he couldn't give me any more updates on it. Streetz seems preoccupied and has a lot of pressing issues (site viruses and such) and so his contribution is very limited.

I can't just abandon this, so with the minimal help of others and no idea what is happening in the undercurrents of the Writer's Guild - I present the judge's entries. The goal was to present one good and one bad from each judge, but the aforementioned internal problems lead me to a little less than I wanted.

Before I get to the entries though, I want to reiterate five key ideas:

  • Your Planeswalker must be Lorwyn themed. Remember the unofficial "Hug Rule." If a 6 year old can't hug it, it's probably not Lorwyn. If in doubt, use an existing Lorwyn tribes (Elemental, Merfolk, Fae, Giant, Elf, Kithkin, Goblin, Changeling).
  • Artwork description is just as important as the card.
  • Do proofread your entries. Spelling and grammar won't hurt you, but misspelling and awkward sentences certainly doesn't help. However, you may discover a mistake on your card which could be vital to it working.
  • Planeswalker's abilities are played at sorcery speed.
  • KISS (Keep it Simple, Stupid) Method helps a lot. With some having 3 or 4 abilities remember it has to be effectively carded. You're not doing it, but too much text and you may end up with a text card a head at the top. Most Planeswalker abilities are short and sweet. If it takes you more than two sentences to spit it out, you're probably off point.

 
Cashew's Johnny Don't Entry

Baron Samedi, Lord of the Dead 1BB
Planeswalker - Samedi
Cards in your graveyard can't be the target of spells or abilities your opponents control.
+1: Return target creature from your graveyard to your hand.
-2: Search your library for a creature and shuffle it. Put that creature in your graveyard.
3

Description:
I didn't really want to describe him so here you go here's a good picture of what I think Baron Samedi should look like. He's a popular figure so it should be well known to most people! I don't want the James Bond one.

Picture Link: Click Here.


Cashew

This entry is actually a nice card that I like very much, but it obviously doesn't work for this contest for two major reasons. For one, there is no art description - it actually depicts the opposite of what we want giving a literal picture. The second reason is it's not Lorwyn. In fact, it's very un-Lorwyn. This is a great example of an fantastic card that is misplaced in the plane, and lacks an art description.

My score: 0/50 - Missing one of the two major parts.


Michael_ Zeora

 I think I really laughed on the picture, wait, yes yes I did. Well let's see, follows Lorwyn theme... nope... trash.

My Score 0/50 - Forgot the Lorwyn theme


Streetz

I can’t say much more than the two previous judges as they are both right. Strange though that the picture looks similar to an old costume I once wore for Halloween. Yikes.

My Score: 0/50 – Ditto.

 

Cashew's Johnny Do Entry

Cynder Embercoal 1RRR
Planeswalker - Embercoal {R}
Whenever you play a red instant or sorcery spell, put a loyalty counter on Cynder Embercoal. Cynder Embercoal plays an ability on each of your turns if able.
-1: Cynder Embercoal deals 1 damage to target player.
-5: Cynder Embercoal deals 5 damage to target player.
5

Description:
Color: Red
Location: A barren dirt circle in a forest glade
Action: An older looking Flamekin sits on the barren dirt surrounded by trees in the background. Missing the normally Flamekin brilliant flames, heat is still apparent from the dark red glow that emanates from all over the elder's body. One hand is out stretched drawing in the dirt where a sole flame is apparent at the point where his finger touches the ground. Despite the Flamekin's age he appears anything but frail.
Focus: The small burst of flame on the ground.
Mood: Solemn, Reverent
Additional Notes: Standard Flamekin colors and motif's apply except the lack of brilliant flame.


Cashew

I'd be remised not to give my good entry a good score. I like it very much for hopefully depicting an elder Flamekin who appears to be running out of the flame that feeds his life. More or less burning out. The card emulates this by having no self ability to regain loyalty, requiring outside assistance to regain loyalty. Flamekin are easy choices as walkers in my book due to them primarily being named with charactonyms. Simply put, you can call them things like Flamey Sparkbottom or Sizzle McBurnie. Well maybe not that corny, but you can definitely give them some fun fire/heat-based names.

My Score: 46/50 (gotta give it something high right - art description isn't perfect, but I like the card and find very little wrong with it)


Michael_ Zeora

I agree with Cashew that Flamekin would be an easy choice, but I didn't think the art description matched what I had in my head from reading the card. All in all the card is well placed and well enough.

My Score: 40/50 -- Impressive, but it's still missing something.

 


Streetz

This is a good entry, Cashew. It is vivid in description and well balanced as a card. Going outside the typical template for a Planeswalker is risky to say the least, though. I like your card. I am liking part of your description for the card but I am siding with MZ on the description being a little off for the card. In a forest? It’s a red Planeswalker, not a red-green one. But I digress.

My Score: 35/60 – See comments above.

 

Michael_Zeora's Johnny Don't Entry


Cashew

My oh my is it pretty! Seems to be a Planeswalker straight from the Raven Guild, however it has issues for this contest. For one, it's not Lorwyn - it appears to be human, it's also androgynous so I'll continue to call it it, not he or she. Second, it's carded - a big no no. That alone merits this entry a 0 in my book.

To tear it up further there's minor mistakes like capitalization in the wrong places and no punctuation - oh yeah and the grammar train comes to wreck the their vs. there. Of course those things are minor mistakes and don't count for much at all. However, Luthervamplord who snuck a peak also points out the second ability doesn't even work as it's worded slightly wrong which would have earned major technical aspect dings if it wasn't a 0 already.

My Score: 0/50


Michael_ Zeora

Did this guy even read the rules?

My Score: 0/50


Streetz

Aside from the second ability being extremely broken as I understand what you are trying to do, this card still deserves a big zero. No art description equals no score. Sorry, buddy.

My Score: 0/50 – Although it does look pretty. I think Luthervamplord would love this card for its art.

 

Michael_Zeora's Johnny Do Entry

Krick Teeg, Patriarch 3GW
Tribal Planeswalker - Kithkin Teeg {R}
+2: Spells cost you o1 more
-3: Spells cost you o1 less
-8: put 4 +1/+1 counters on each Kithkin Creature your creature.
5

Description:
Image: A mid-aged towards older Kithkin Druid speaking to a group of Kithkin under a tree.
Focus: on the Kithkin Druid
Action: Speaking to the Public
Feeling: Inspiring the Troops


Cashew

Hmm the card looks good, not familiar with the o1 stuff but I assume it means 1 colorless. Also missing the "to play until end of turn." aspect such as "Spells cost you o1 more to play until end of turn." Have to give him credit it's definitely Kithkin territory using little gains all over to make large gains. The larger loyalty gain with a negative ability is definitely unique as well.

My major disappointment however lies in the art description. It's very vague. What public, what troops. It went from sitting under a tree to a mass army and crowd all around him. The art needs major work in my book. This brings up an interesting question - are planeswalkers able to receive the Tribal super notation? I guess ultimately yeah they could be.

My Score: 33/50


Michael_ Zeora

I don't think I can comment on my own work, but I will say this: "The maker of this card is completely out of his mind, I mean holy hell what was this man on?"

My Score: 33/50 (going with Cashew on this one)


Streetz

I have MANY, MANY problems with this card. Number one, the wording is terrible. Each “creature your creature”??? Where’s the “until end of turn” as Cashew pointed out? -8 for the last ability? Given the impact of his last ability and the ease of getting to 8 counters on this planeswalker, I think it should have costed more or costed the same with less effect.

I also have to side with Cashew on the art description. Much like Cashew’s good card, it doesn’t match the visual I get from the actual card … at all. Sorry, MZ. I’m not pleased with this one.

My Score: 20/50. Disappointed to say the least.

 

Streetz's Johnny Don't Entry

Driband Koon - 3WW
Planeswalker - Koon
+1 Target Player gains 3 life.
-2 Until your next turn, players cannot gain life.
-8 Exchange life totals with target player.
6

Description:
The above is a mid-aged female Kithkin life controller... the art should reflect it... (more later on the description for the art)


Cashew

Well the card is distinctly White. I'm not sure about the second ability as it seems very Black, but I could definitely buy it with White's controlling and restrictive nature. Anyway, the card is fairly solid and the name definitely depicts a Kithkin along with color. I'd love to grade this actually...but alas there is no art description.

My score: 0/50.


Michael_ Zeora

+10 Points for technical work? I mean this isn't a full card without a description.

My score: 10/50


Streetz

Meh. I was having a bad day.  At least I made it Lorwyn themed...

My score: 0/50.

 

Streetz's Johnny Do Entry

Glen Elandra - UUBB
Planeswalker - Elandra
+1 The next spell you play this turn has flash. You may play this ability any time you could play an instant.
-2 Search your opponent's library for up to two different cards and remove them from the game.
-5 Play a card removed from the game by THIS without paying it's mana cost.
3

Description:
Color: Blue-Black
Location: The Glen Elandra alcove, as depicted on cards like Oona's Prowler and Sentinels of Glen Elandra.
Action: A faerie-shaped elemental that actually resides in the Glen Elandra alcove in Lorwyn. It is a she and thus has the attributes of a female. She is frolicking in the mists of Glen Elandra with an obvious deceptive look on her elemental face. She is moving her hand and arm in a way to bless something when in fact she is draining it dry.
Focus: The movement of her arm and the magic beneath it.
Mood: Deceptive, Cynical, Evil, Mischievous
Additional Notes: Remember it is a cross between a Fae (Faerie with wings) and an elemental.


Cashew

This card is interesting for one it has an instant speed ability. This is one way how you CAN do it. It allows for instant speed where normally it's sorcery. The problem with making things Flash is it's a very powerful ability compared to other loyalty gains. I do like how the other two abilities depend on each other, but to use the ability once takes a whopping 7 loyalty. I'd much rather see it's playability ramped up by swapping things as such:

+1: Search your opponent's library for one card and remove it from the game.
-2: The next spell you play this turn has flash. You may play this ability any time you could play an instant.
-5: Play a card removed from the game by THIS without paying it's mana cost.

The bane of the art description is good details and vocabulary, but then when it comes time to show a true detail you get something else. In this case, the word is something. "She is moving her hand and arm in a way to bless something..." See it now? What is she blessing? Tell us. Don't make the artist guess. This is a good case of what keeps good art descriptions from being perfect. Paint your landscape with direct distinct words. Minor details are okay to leave out such as fish in a river, but if it goes towards elaborating your central theme convey it. Don't tell the artist about a body of water. Tell him it's a river. Better yet, tell him it's a calm river laced with reeds and trees hanging over - as a person who lives in New York City and a person who lives in the Mountains have far different visions. Hopefully that makes sense to you all.

My score: 42/50.


Michael_ Zeora

Aside from the fact the art makes the card feel like a Hybrid (between Fae and Elemental) the art does have good feel. The Flash ability is a bit too quick, maybe cutting the last part so that it's more like Quicken. And for 7 Loyalty you get a "half" Tooth and Nail? Although I find some difficulty with this card, it survives:

My Score: 32.5/50


Streetz

Cashew, sometimes you have to give some play to an artist, and thus the ‘what are you blessing’ comment you made is really up to the artist. An art description doesn’t have to be soooo precise that the artist is just painting without any artistic freedom. I am giving the artist some freedom with what specifically is being drained/blessed.

I would agree with MZ that the last ability is perhaps overcosted, but what if you remove a Darksteel Colossus? Is seven loyalty too much to play that spell for free? I think not. It would need to be play tested, much like your card except the first several rounds of play testing would be grammar corrections…

*evil grin*
I stand still liking my card. And thus:

My Score: 43/50 – I am an Imperious Perfect kind of person…

 


Hopefully you learned something through these entries. Look at what works and what doesn't work. Most of all check your entries to see how they match up versus our cards. I've tried to load the discussion thread with plenty of helpful hints as I recognized major mistakes in some early entries. I'm glad the trend was to see improvement as more people entered - possibly even too much information in some.

Given the recent problems MDV has had, I extended the edit deadline to 11/9/07.  This unfortunately has passed so no more modifications can be made to your entry.  This was supposed to have been posted a week ago, before the extended deadline, but Streetz didn't have a computer to publish the site with and thus you are seeing this after the deadline.  [Sorry guys - I was in computer chaos for about a week... ~Streetz~]

In the meantime, please vote on the judge entries and let us know what you think!

~Cashew~

You can discuss this article in the MDV forums here.
Find other articles by this author here.
Find other articles from this series here.

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Articles Spotlights from 2007:
Lorwyn Theme Week Intro & Schedule of Events
Blink And Bounce: Timing is Key
Going Blind: XCB Metagaming - A Prolonged Conclusion.
The Science of Magic: Genetic Engineering, Part Two.
Shifting Lineaments: Casual Metagaming (Pt. 2).
The Dungeon Of Malefict: Pure Evil!
Land Week Introduction & Schedule.
Combofusion: Legends Timeshifted.
One Card to Rule Them All: Coastal Piracy
Irrational Love: Chimeras. The Lego's of Magic.

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