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MDV Featured Article:
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MDV Featured Article -
Blink and Bounce: The Second Coming. -
by
Luthervamplord - posted 10/30/07 - discuss
here
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 Welcome
back, ladies and gentlemen to the follow-up article by yours truly. As the title
suggests, my name is Luthervamplord; you may know me from my article thread ‘If
I Worked at R&D…’ or “Vanguard:
Across The Formats”. But enough of the self-publicizing; you came
here to read an article!
If you have read the first part of this article (found
here) then you already know
what I’m here to talk about; I’m here to instill some further knowledge and use
of blink and bounce effects and cards into your gaming experience. Are you a
premature-bouncer? Does your blink fizzle faster then you can question the
action? Then this article is for you.
The aim of this article is to shed further light on some
uses for both blink and bounce which may help you create decks that weren’t
apparent to you before; to help you fully appreciate the power of these tools;
and, for those so inclined, a way to predict and avoid the major setbacks this
can wreak on your game. I’ll be honest, this is mainly a control player’s domain
but others should read on as well; knowledge of your opponents’ weapon is the
best defence!
‘Get To Know Your Tools’
It has been brought to my attention that not everyone is
aware of which cards constitute a blink or bounce card; so how are you to use
these tactics if you aren’t aware of the cards of which I speak? Luckily, help
is at hand: what follows is as complete a list as is possible with my knowledge
(and with a little help) of blink and bounce cards.
Blink - Creatures
Anurid Brushhopper, Flickering Spirit, Ghost
Council of Orzhova, Galepowder Mage, Hikari, Twilight Guardian, Norin the
Wary, Planar Guide and Saltskitter |
|
Blink - Artifacts /
Enchantments
Astral Slide, Flickerform and Voyager Staff. |
 |
Blink - Instants /
Sorceries
Flicker, Ghostway, Liberate, Momentary Blink
and Otherworldly Journey. |
|
Note that Galepowder Mage is the most recent addition to
the Blink strategy arsenal. Now onto the Bounce!
Bounce
Because there are so many, I'll
be listing these in text format. ~Streetz~ |
|
Creatures*: |
Artifacts / Enchantments: |
Instants / Sorceries: |
Ætherplasm
Crystal Seer
Escape Artist
Amugaba
Darting Merfolk
Fleetfoot Panther
Arcanis the Omnipotent
Denizen of the Deep
Fleeting Aven
Arctic Merfolk
Dermoplasm
Fleeting Image
Aven Fogbringer
Doomsday Specter
Foul Familiar
Balshan Griffin
Double Header
Glitterfang
Barrin, Master Wizard
Drake Familiar
Glowing Anemone
Blinking Spirit
Dream Stalker
Cavern Harpy
Echo Tracer
Haru-Onna
Coastal Drake
Eiganjo Free-Riders
Heidar, Rimewind Master
Complex Automaton
Endless Cockroaches
Hibernation Sliver
Crovax, Ascendant Hero
Ephemeron
Horned Kavu
Imaginary Pet
Metathran Aerostat
Quicksilver Wall
Jackalope Herd
Mirozel
Quillmane Baku
Kami of Twisted Reflection
Mistblade Shinobi
Raven Guild Initiate
Keeper of the Nine Gales
Neurok Prodigy
Razing Snidd
Kemuri-Onna
Nightscape Master
Riftwing Cloudskate
Kiri-Onna
Nikko-Onna
Saprazzan Raider
Lava Zombie
Ogre Savant
Sawtooth Loon
Leashling
Oni of Wild Places
Scoria Wurm
Linessa, Zephyr Mage
Palinchron
Selenia, Dark Angel
Man-o'-War
Pangosaur
Shivan Phoenix
Marsh Crocodile
Petrahydrox
Shivan Wurm
Phelddagrif
Shrieking Drake
Silver Drake
Stonecloaker
Trusted Advisor
Waterspout Djinn
Skull Collector
Stormwatch Eagle
Urborg Emissary
Weatherseed Treefolk
Skywing Aven
Sun Ce, Young Conquerer
Vedalken Æthermage
Whitemane Lion
Sliptide Serpent
Suncrusher
Vedalken Mastermind
Wild Wurm
Soratami Mirror-Mage
Sunscape Master
Venser, Shaper Savant
Windreaver
Sparkcaster
Temporal Adept
Viashino Cutthroat
Witch Hunter
Stalking Yeti
Thalakos Scout
Viashino Sandscout
Yomiji, Who Bars the Way
Stampeding Serow
Tidespout Tyrant
Viashino Sandstalker
Yuki-Onna
Stampeding Wildebeests
Time Elemental
Viashino Sandswimmer
Zephyr Spirit
Steel Leaf Paladin
Timid Drake
Voidmage Husher
Stern Proctor
Tolarian Sentinel
Walker of Secret Ways
Stingscourger
Tradewind Rider
Waterfront Bouncer |
Æther Spellbomb
Cloudstone Curio
Complex Automaton
Cyclopean Snare
Leashling
Storm Cauldron
Suncrusher
Angelic Shield
Cage of Hands
Cloud Cover
Conviction
Cowardice
Crown of Flames
Dispersing Orb
Equilibrium
Escape Routes
Field of Reality
Flickering Ward
Flooded Shoreline
Freyalise's Charm
Ghitu Firebreathing
Ghostly Wings
Hallowed Ground
Hypervolt Grasp
Leshrac's Sigil
Mana Breach
Mark of Fury
Mourning
Natural Emergence
Overburden
Phantom Wings
Seal of Removal
Shackles
Shimmering Wings
Sigil of Sleep
Sun Clasp
Sunken Hope
Trade Routes
Viscerid Armor
Volrath's Curse
Whip Silk |
Active Volcano
Æthermage's Touch
Boomerang
Capsize
Chain of Vapor
Champion's Victory
Clutch of the Undercity
Consuming Vortex
Curfew
Cut the Earthly Bond
Dead // Gone
Familiar's Ruse
Flash Flood
Hoodwink
Into Thin Air
Jilt
Number Crunch
Reality Strobe
Recoil
Regress
Remove
Repeal
Repulse
Rescind
Rescue
Rushing River
Snap
Snapback
Stand // Deliver
Surging Æther
Unsummon
Veil of Secrecy
Venser's Diffusion
Whirlpool Whelm
Wipe Away
WithdrawÆther Mutation
Barrin's Spite
Dematerialize
Eye of Nowhere
Psychic Theft
Reality Strobe
Symbol of Unsummoning
Temporal Fissure
Vacuumelt |
|
*You will note that within the bounce list I have included
spells that are able to directly return themselves (and sometimes another
permanent) to their owner’s hands but not those that can move from the graveyard
back to the controllers hand – this is because returning from the graveyard to
hand is recursion or buyback in style and must be considered separate from
bounce: bounce refers directly to a move from the field of play back to the
controller’s hand, nothing else. |
Take some time to get to know these cards before making
proper use of them. People will tell you that Boomerang is THE bounce card and
nothing but Liberate will do for your blinking needs: DO NOT LISTEN TO THESE
PEOPLE. When you assume the status quo you assume the greatest weakness a magic
deck can ever suffer from: predictability.
If everyone who runs a mono-Blue deck runs Boomerangs, then
the Red player will start using instant/sorcery – only decks, White will go
heavily towards weenie decks so they can simply replay the spell for cheap
whilst Black & Green will love to hit you with shroud creatures. Go for flavor.
Go for the unexpected. Break the mana curve of the usual 'Return to Sender' deck
and confuse the enemy. Their best defence is your best defence: prior knowledge
of the usual tactics.
Besides, your deck might be a UB discard deck so why
wouldn’t you run Recoil over Boomerang? Sure, Rancor is a great little pump card
but surely there’s room for a Ghitu Firebreathing or two in your RG aggro deck.
Do not take the given card simply because it’s there; take the card that works
for your deck’s strategy and strengths.
‘Changing in the Blink of an Eye…’
Before I start on this section I want to give a shout out
to a forum user by the name of ‘mpotter’; thanks for the save my friend, some
times the old grey matter needs a kick-start.
This tactic goes back to a time when the mechanic morph was
in high demand and to a lesser extent when the Time Spiral block had been
released. In order to further explain this technique you need to understand a
few things:
502.26a Morph is a static ability that functions
in any zone from which you could play the card it’s on, and the morph effect
works any time the card is face down. “Morph [cost]” means “You may play this
card as a 2/2 face-down creature, with no text, no name, no subtypes, no
expansion symbol, and no mana cost by paying {3} rather than its mana cost.”
Any time you could play an instant, you may show all players the morph cost
for any face-down permanent you control, pay that cost, then turn the
permanent face up. This action does not use the stack.
 The above is a direct copy of the main ruling point for
morph; the important thing to note is that morph is paying for a unique effect
on a card which turns it face-down and it is only by paying this cost when you
play the creature that this effect occurs. Following this line of thought; what
happens if you blink a creature out of play? As we already discussed in the last
article, a permanent returns untapped but it is also important to note that the
card has ALL outside effects removed from it unless an overriding rule says so,
such as the Orb of Dreams and so forth. What this means is that you have to
return the creature face-up to the field of play; but you are never considered
to have actually turned the card over.
There is something of a drawback to this technique that you
should note based upon the wording of most Morph equipped creatures abilities.
The following is lifted from Aven Liberator:
“When Aven Liberator is turned face up, target creature you
control gains protection from the color of your choice until end of turn.”
The problem is with blinking out a creature is that you are
not actually turning the creature face up, but rather removing any outside
effects. What this means is that you will not trigger the morph effect with this
technique. So why do it you ask; in order to answer that question I bring to
your attention the cards Liberate and Akroma, Angel of Fury. You could play her
face-down for 3 colorless mana and then flip her for 1W instead of her rather
more expensive inbuilt cost of 3RRR.
‘Blink: the White Counterspell.’
Last time we talked about the fact that damage is stackable
and we talked about using bounce or blink to ruin combos by making the spell
‘fizzle’ since it no longer has a legal target Now I want to expand upon this.
Here’s the scene: I’m playing a WU Angel beatdown deck and
I’m smashing around my BW Assassination opponent like there’s no tomorrow thanks
to my Radiant, Archangel. It’s his turn, he’s got to kill her this turn or it’s
all over for him in my turn. He draws, smiles and plays the Vindicate he just
top-decked. I’ve got to do something about this, as I know I’m dead once he
starts to stall me.
The answer to my little problem; it’s simple. I play some
kind of instant speed blink spell on Radiant; bearing in mind our golden rule of
the stack “First one in; last one out!” In this real-life example I played an
Otherworldly Journey on her, which meant that she left play and my opponents
Vindicate no longer had a legal target and so fizzled.
It is also worth noting that such abilities as Momentary
Blink will work with this tactic as well. This is becasue according to the terms
of the game; even though the card is exactly the same; it is considered a new
permanent with absolutely no connection to the previous copy.
Bounce can also be used to this end; the obvious
disadvantage of this of course would be that you would need to hard-cast the
spell again and so it would then suffer from summoning sickness. On the other
hand, most bounce spells don’t mind what size, shape or type their target is;
allowing you to save those lands from Stone Rains and enchantments and artifacts
from Disenchant.
’Return and Restock’
Jimtop; this one is for you.
|
Tendo’s ice Bridge, Hickory Woodlot, Peat Bog, Remote Farm,
Sandstone Needle, Saprazzan Skerry, Aven Riftwatcher, Calciderm, Chronozoa,
Deadly Grub, Deadwood Treefolk, Kaijin of the Vanishing Touch, Keldon Marauders,
Lavacore Elemental, Lost Auramancers, Maelstrom Djinn, Ravaging Riftwurm,
Soultether Golem, Tidewalker, Waning Wurm, Arcbound Bruiser, Arcbound Crusher,
Arcbound Fiend, Arcbound Hybrid, Arcbound Lancer, Arcbound Overseer, Arcbound
Ravager, Arcbound Reclaimer, Arcbound Slith, Arcbound Stinger, Arcbound
Wanderer, Arcbound Worker, Aboroth, Adarkar Unicorn, Arctic Nishoba, Arctic
Wolves, Balduvian Fallen, Balduvian Shaman, Earthen Goo, Firestorm Hellkite,
Flow of Maggots, Gallowbraid, Herald of Leshrac, Illusionary Forces, Illusionary
Presence, Illusionary Wall, Jotun Grunt, Jotun Owl Keeper, Karplusan Minotaur,
Kjeldoran Javelineer, Morinfen, Musician, Mwonvuli Ooze, Phobian Phantasm,
Phyrexian Soulgorger, Polar Kraken, Revered Unicorn, Ronom Hulk, Sheltering
Ancient, Soldevi Simulacrum, Survivor of the Unseen, Sustaining Spirit, Toy
Boat, Uktabi Efreet, Varchild's War-Riders, Vexing Sphinx, Volunteer Reserves,
Wall of Shards & Yavimaya Ants. |

Now you’re all probably wondering if the vampire has
finally flipped his lid but there is a reason for the list above; these guys are
the subject of your new technique. You may also want to get a list of
bloodthirst, graft and amplify spells for this.
The basis of this tactic is rather simple. It relies upon a
general rule about cards and spells that come into play: they return in their
natural, beginning state subject to outside effects and rules text.
So with depletion lands, they come into play with a full
number of counters on them as do vanishing creatures and graft creatures.
Cumulative upkeep getting too much for you? Bounce or blink it and your troubles
are gone. Got more Dragon cards in hand and want to make that Kilnmouth Dragon
bigger? Blink it out and reveal them.
Well, that’s all there is for this article folks. Remember:
check out those lists, make sure you know your stack, choose the cards that work
for your deck, and of course be aware that morph creatures don’t have to be that
expensive.
I hope you enjoyed reading this article as much as I
enjoyed writing it and feel free to give me
feedback; good or bad it’s always
welcome.
This is Luthervamplord, Signing off.
You can discuss this article in the MDV forums
here.
Find other articles by this author here.
Find other articles from this series here.
[ Back ] [ Home ] [ Up ] [ Next ]
Articles
Spotlights from 2007:
Lorwyn Theme Week Intro & Schedule of Events Blink And Bounce: Timing is Key Going Blind: XCB Metagaming - A Prolonged Conclusion. The Science of Magic: Genetic Engineering, Part Two. Shifting Lineaments: Casual Metagaming (Pt. 2). The Dungeon Of Malefict: Pure Evil! Land Week Introduction & Schedule. Combofusion: Legends Timeshifted. One Card to Rule Them All: Coastal Piracy Irrational Love: Chimeras. The Lego's of Magic.
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