Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum

MDV RSS Feed  
 

  Super Games Inc - Free Shipping on orders over $30.   


M:TG BLUE BOOK: What MTG Cards are worth.



Winner for June'08:
by Niv_Mizzet_Rulez!

[CotM FAQ]
[Submit Your Entry for July!]



HOME 

ABOUT MDV 

SEARCH MDV 

LINKS   
ADVERTISE
CONTACT  


  NEW DECKS! 
 Updated!
  ABOUT THE DATABASEUpdated!
  DECKS BY TYPE
Updated!
  DECKS BY COLOR
Updated!


  NEW ARTICLES 
Updated!
  ARCHIVES MAIN 
  >2008 ARCHIVES Updated!
  >WRITE FOR MDV. 


   Shadowmoor #1  Updated!
   Evil Combos 2008  
   Recent Combos  
   
Combo Archives  
   Infinity Combos   Updated!


  BANNED/RESTRICTED Updated!
  CREATURE LISTS  
 Updated!
 
EXPANSION SETS
      Shadowmoor   
      Eventide   Updated!
      Shards of Alara   
  LAND SPOILER 
 Updated!
 
RESERVED LIST  
  VANGUARD  


  DECK OF THE DAY  Updated! 
  COMBO OF THE DAY  Updated!
  MDV CONTESTS
 Updated!
  CELIXIA   

     Celixia Visual Spoiler
  POLLS  Updated!


  ART CATACOMBS 
Updated!
  ARTIST LINKS   

  NEW ART! 
Updated!


  Main MDV Forums 
 Join the Forums!! 

(U/C) = Under Construction

Magic Deck Vortex MySpace!
If you're on MySpace and want to know the latest on MDV via MySpace, Befriend yourself here!

MDV Featured Article:
Back ] Home ] Up ] Next ]

MDV Featured Article - Blink and Bounce: The Second Coming. - by Luthervamplord - posted 10/30/07 - discuss here

Welcome back, ladies and gentlemen to the follow-up article by yours truly. As the title suggests, my name is Luthervamplord; you may know me from my article thread ‘If I Worked at R&D…’ or “Vanguard: Across The Formats”. But enough of the self-publicizing; you came here to read an article!

If you have read the first part of this article (found here) then you already know what I’m here to talk about; I’m here to instill some further knowledge and use of blink and bounce effects and cards into your gaming experience. Are you a premature-bouncer? Does your blink fizzle faster then you can question the action? Then this article is for you.

The aim of this article is to shed further light on some uses for both blink and bounce which may help you create decks that weren’t apparent to you before; to help you fully appreciate the power of these tools; and, for those so inclined, a way to predict and avoid the major setbacks this can wreak on your game. I’ll be honest, this is mainly a control player’s domain but others should read on as well; knowledge of your opponents’ weapon is the best defence!

‘Get To Know Your Tools’

It has been brought to my attention that not everyone is aware of which cards constitute a blink or bounce card; so how are you to use these tactics if you aren’t aware of the cards of which I speak? Luckily, help is at hand: what follows is as complete a list as is possible with my knowledge (and with a little help) of blink and bounce cards.

Blink - Creatures
Anurid Brushhopper, Flickering Spirit, Ghost Council of Orzhova, Galepowder Mage, Hikari, Twilight Guardian, Norin the Wary, Planar Guide and Saltskitter
Blink - Artifacts / Enchantments
Astral Slide, Flickerform and Voyager Staff.
Blink - Instants / Sorceries
Flicker, Ghostway, Liberate, Momentary Blink and Otherworldly Journey.

Note that Galepowder Mage is the most recent addition to the Blink strategy arsenal.  Now onto the Bounce!

Bounce
Because there are so many, I'll be listing these in text format. ~Streetz~
Creatures*: Artifacts / Enchantments: Instants / Sorceries:
Ætherplasm
Crystal Seer
Escape Artist
Amugaba
Darting Merfolk
Fleetfoot Panther
Arcanis the Omnipotent
Denizen of the Deep
Fleeting Aven
Arctic Merfolk
Dermoplasm
Fleeting Image
Aven Fogbringer
Doomsday Specter
Foul Familiar
Balshan Griffin
Double Header
Glitterfang
Barrin, Master Wizard
Drake Familiar
Glowing Anemone
Blinking Spirit
Dream Stalker
Cavern Harpy
Echo Tracer
Haru-Onna
Coastal Drake
Eiganjo Free-Riders
Heidar, Rimewind Master
Complex Automaton
Endless Cockroaches
Hibernation Sliver
Crovax, Ascendant Hero
Ephemeron
Horned Kavu
Imaginary Pet
Metathran Aerostat
Quicksilver Wall
Jackalope Herd
Mirozel
Quillmane Baku
Kami of Twisted Reflection
Mistblade Shinobi
Raven Guild Initiate
Keeper of the Nine Gales
Neurok Prodigy
Razing Snidd
Kemuri-Onna
Nightscape Master
Riftwing Cloudskate
Kiri-Onna
Nikko-Onna
Saprazzan Raider
Lava Zombie
Ogre Savant
Sawtooth Loon
Leashling
Oni of Wild Places
Scoria Wurm
Linessa, Zephyr Mage
Palinchron
Selenia, Dark Angel
Man-o'-War
Pangosaur
Shivan Phoenix
Marsh Crocodile
Petrahydrox
Shivan Wurm
Phelddagrif
Shrieking Drake
Silver Drake
Stonecloaker
Trusted Advisor
Waterspout Djinn
Skull Collector
Stormwatch Eagle
Urborg Emissary
Weatherseed Treefolk
Skywing Aven
Sun Ce, Young Conquerer
Vedalken Æthermage
Whitemane Lion
Sliptide Serpent
Suncrusher
Vedalken Mastermind
Wild Wurm
Soratami Mirror-Mage
Sunscape Master
Venser, Shaper Savant
Windreaver
Sparkcaster
Temporal Adept
Viashino Cutthroat
Witch Hunter
Stalking Yeti
Thalakos Scout
Viashino Sandscout
Yomiji, Who Bars the Way
Stampeding Serow
Tidespout Tyrant
Viashino Sandstalker
Yuki-Onna
Stampeding Wildebeests
Time Elemental
Viashino Sandswimmer
Zephyr Spirit
Steel Leaf Paladin
Timid Drake
Voidmage Husher
Stern Proctor
Tolarian Sentinel
Walker of Secret Ways
Stingscourger
Tradewind Rider
Waterfront Bouncer
Æther Spellbomb
Cloudstone Curio
Complex Automaton
Cyclopean Snare
Leashling
Storm Cauldron
Suncrusher

Angelic Shield
Cage of Hands
Cloud Cover
Conviction
Cowardice
Crown of Flames
Dispersing Orb
Equilibrium
Escape Routes
Field of Reality
Flickering Ward
Flooded Shoreline
Freyalise's Charm
Ghitu Firebreathing
Ghostly Wings
Hallowed Ground
Hypervolt Grasp
Leshrac's Sigil
Mana Breach
Mark of Fury
Mourning
Natural Emergence
Overburden
Phantom Wings
Seal of Removal
Shackles
Shimmering Wings
Sigil of Sleep
Sun Clasp
Sunken Hope
Trade Routes
Viscerid Armor
Volrath's Curse
Whip Silk

Active Volcano
Æthermage's Touch
Boomerang
Capsize
Chain of Vapor
Champion's Victory
Clutch of the Undercity
Consuming Vortex
Curfew
Cut the Earthly Bond
Dead // Gone
Familiar's Ruse
Flash Flood
Hoodwink
Into Thin Air
Jilt
Number Crunch
Reality Strobe
Recoil
Regress
Remove
Repeal
Repulse
Rescind
Rescue
Rushing River
Snap
Snapback
Stand // Deliver
Surging Æther
Unsummon
Veil of Secrecy
Venser's Diffusion
Whirlpool Whelm
Wipe Away
Withdraw

Æther Mutation
Barrin's Spite
Dematerialize
Eye of Nowhere
Psychic Theft
Reality Strobe
Symbol of Unsummoning
Temporal Fissure
Vacuumelt

*You will note that within the bounce list I have included spells that are able to directly return themselves (and sometimes another permanent) to their owner’s hands but not those that can move from the graveyard back to the controllers hand – this is because returning from the graveyard to hand is recursion or buyback in style and must be considered separate from bounce: bounce refers directly to a move from the field of play back to the controller’s hand, nothing else.

Take some time to get to know these cards before making proper use of them. People will tell you that Boomerang is THE bounce card and nothing but Liberate will do for your blinking needs: DO NOT LISTEN TO THESE PEOPLE. When you assume the status quo you assume the greatest weakness a magic deck can ever suffer from: predictability.

If everyone who runs a mono-Blue deck runs Boomerangs, then the Red player will start using instant/sorcery – only decks, White will go heavily towards weenie decks so they can simply replay the spell for cheap whilst Black & Green will love to hit you with shroud creatures. Go for flavor. Go for the unexpected. Break the mana curve of the usual 'Return to Sender' deck and confuse the enemy. Their best defence is your best defence: prior knowledge of the usual tactics.

Besides, your deck might be a UB discard deck so why wouldn’t you run Recoil over Boomerang? Sure, Rancor is a great little pump card but surely there’s room for a Ghitu Firebreathing or two in your RG aggro deck. Do not take the given card simply because it’s there; take the card that works for your deck’s strategy and strengths.

‘Changing in the Blink of an Eye…’

Before I start on this section I want to give a shout out to a forum user by the name of ‘mpotter’; thanks for the save my friend, some times the old grey matter needs a kick-start.

This tactic goes back to a time when the mechanic morph was in high demand and to a lesser extent when the Time Spiral block had been released. In order to further explain this technique you need to understand a few things:

502.26a Morph is a static ability that functions in any zone from which you could play the card it’s on, and the morph effect works any time the card is face down. “Morph [cost]” means “You may play this card as a 2/2 face-down creature, with no text, no name, no subtypes, no expansion symbol, and no mana cost by paying {3} rather than its mana cost.” Any time you could play an instant, you may show all players the morph cost for any face-down permanent you control, pay that cost, then turn the permanent face up. This action does not use the stack.

The above is a direct copy of the main ruling point for morph; the important thing to note is that morph is paying for a unique effect on a card which turns it face-down and it is only by paying this cost when you play the creature that this effect occurs. Following this line of thought; what happens if you blink a creature out of play? As we already discussed in the last article, a permanent returns untapped but it is also important to note that the card has ALL outside effects removed from it unless an overriding rule says so, such as the Orb of Dreams and so forth. What this means is that you have to return the creature face-up to the field of play; but you are never considered to have actually turned the card over.

There is something of a drawback to this technique that you should note based upon the wording of most Morph equipped creatures abilities. The following is lifted from Aven Liberator:

“When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.”

The problem is with blinking out a creature is that you are not actually turning the creature face up, but rather removing any outside effects. What this means is that you will not trigger the morph effect with this technique. So why do it you ask; in order to answer that question I bring to your attention the cards Liberate and Akroma, Angel of Fury. You could play her face-down for 3 colorless mana and then flip her for 1W instead of her rather more expensive inbuilt cost of 3RRR.

‘Blink: the White Counterspell.’

Last time we talked about the fact that damage is stackable and we talked about using bounce or blink to ruin combos by making the spell ‘fizzle’ since it no longer has a legal target Now I want to expand upon this.

Here’s the scene: I’m playing a WU Angel beatdown deck and I’m smashing around my BW Assassination opponent like there’s no tomorrow thanks to my Radiant, Archangel. It’s his turn, he’s got to kill her this turn or it’s all over for him in my turn. He draws, smiles and plays the Vindicate he just top-decked. I’ve got to do something about this, as I know I’m dead once he starts to stall me.

The answer to my little problem; it’s simple. I play some kind of instant speed blink spell on Radiant; bearing in mind our golden rule of the stack “First one in; last one out!” In this real-life example I played an Otherworldly Journey on her, which meant that she left play and my opponents Vindicate no longer had a legal target and so fizzled.

It is also worth noting that such abilities as Momentary Blink will work with this tactic as well. This is becasue according to the terms of the game; even though the card is exactly the same; it is considered a new permanent with absolutely no connection to the previous copy.

Bounce can also be used to this end; the obvious disadvantage of this of course would be that you would need to hard-cast the spell again and so it would then suffer from summoning sickness. On the other hand, most bounce spells don’t mind what size, shape or type their target is; allowing you to save those lands from Stone Rains and enchantments and artifacts from Disenchant.

’Return and Restock’

Jimtop; this one is for you.

Tendo’s ice Bridge, Hickory Woodlot, Peat Bog, Remote Farm, Sandstone Needle, Saprazzan Skerry, Aven Riftwatcher, Calciderm, Chronozoa, Deadly Grub, Deadwood Treefolk, Kaijin of the Vanishing Touch, Keldon Marauders, Lavacore Elemental, Lost Auramancers, Maelstrom Djinn, Ravaging Riftwurm, Soultether Golem, Tidewalker, Waning Wurm, Arcbound Bruiser, Arcbound Crusher, Arcbound Fiend, Arcbound Hybrid, Arcbound Lancer, Arcbound Overseer, Arcbound Ravager, Arcbound Reclaimer, Arcbound Slith, Arcbound Stinger, Arcbound Wanderer, Arcbound Worker, Aboroth, Adarkar Unicorn, Arctic Nishoba, Arctic Wolves, Balduvian Fallen, Balduvian Shaman, Earthen Goo, Firestorm Hellkite, Flow of Maggots, Gallowbraid, Herald of Leshrac, Illusionary Forces, Illusionary Presence, Illusionary Wall, Jotun Grunt, Jotun Owl Keeper, Karplusan Minotaur, Kjeldoran Javelineer, Morinfen, Musician, Mwonvuli Ooze, Phobian Phantasm, Phyrexian Soulgorger, Polar Kraken, Revered Unicorn, Ronom Hulk, Sheltering Ancient, Soldevi Simulacrum, Survivor of the Unseen, Sustaining Spirit, Toy Boat, Uktabi Efreet, Varchild's War-Riders, Vexing Sphinx, Volunteer Reserves, Wall of Shards & Yavimaya Ants.

Now you’re all probably wondering if the vampire has finally flipped his lid but there is a reason for the list above; these guys are the subject of your new technique. You may also want to get a list of bloodthirst, graft and amplify spells for this.

The basis of this tactic is rather simple. It relies upon a general rule about cards and spells that come into play: they return in their natural, beginning state subject to outside effects and rules text.

So with depletion lands, they come into play with a full number of counters on them as do vanishing creatures and graft creatures. Cumulative upkeep getting too much for you? Bounce or blink it and your troubles are gone. Got more Dragon cards in hand and want to make that Kilnmouth Dragon bigger? Blink it out and reveal them.


Well, that’s all there is for this article folks. Remember: check out those lists, make sure you know your stack, choose the cards that work for your deck, and of course be aware that morph creatures don’t have to be that expensive.

I hope you enjoyed reading this article as much as I enjoyed writing it and feel free to give me feedback; good or bad it’s always welcome.

This is Luthervamplord, Signing off.

You can discuss this article in the MDV forums here.
Find other articles by this author here.
Find other articles from this series here.

Back ] Home ] Up ] Next ]

Articles Spotlights from 2007:
Lorwyn Theme Week Intro & Schedule of Events
Blink And Bounce: Timing is Key
Going Blind: XCB Metagaming - A Prolonged Conclusion.
The Science of Magic: Genetic Engineering, Part Two.
Shifting Lineaments: Casual Metagaming (Pt. 2).
The Dungeon Of Malefict: Pure Evil!
Land Week Introduction & Schedule.
Combofusion: Legends Timeshifted.
One Card to Rule Them All: Coastal Piracy
Irrational Love: Chimeras. The Lego's of Magic.

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum