Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  BLOG  Forum

MDV RSS Feed  
 

  Super Games Inc - Free Shipping on orders over $30.   




Winner for April 2008:


by Maleficent!


[Card of the Month FAQ]
[Submit Your Entry for May!]



HOME 

ABOUT MDV 

SEARCH MDV 

LINKS   
ADVERTISE
CONTACT MDV  
BLOG 
Updated! 


  NEW DECKS! 
 
  ABOUT THE DATABASE
  DECKS BY TYPE

  DECKS BY COLOR


  NEW ARTICLES 
Updated!
  ARCHIVES MAIN 
  >2008 ARCHIVES Updated!
  2007 ARCHIVES
  SITE NEWS  
  MDV NEWSLETTER  NEW!
  BLOG INFO 
  >WRITE FOR MDV. 


   Evil Combos 2008  NEW!!
   Shadowmoor #1  Updated!
   Morningtide #1  
   Recent Combos   NEW!!
   
Combo Archives  
   Infinity Combos  


  BANNED & RESTRICTED  
  CREATURE LISTS  
 
 
EXPANSION SETS
      Lorwyn 

      Morningtide 
      Shadowmoor   
      Eventide   
      Shards of Alara   
  LAND SPOILER 
 
 
RESERVED LIST  
  VANGUARD  


  DECK OF THE DAY  Updated! 
  COMBO OF THE DAY  NEW!
  MDV CONTESTS
 
  CELIXIA   

     Celixia Visual Spoiler
  POLLS  


  ART CATACOMBS 

  ARTIST LINKS   

  NEW ART! 


  Main MDV Forums 
  MDV Rumor Mill 
 Join the Forums!! 

(U/C) = Under Construction

Magic Deck Vortex MySpace!
If you're on MySpace and want to know the latest on MDV via MySpace, Befriend yourself here!

Magic Deck Vortex Facebook Page!
If you prefer Facebook... GO HERE!

MDV Featured Article:
Back ] Home ] Up ] Next ]

MDV Featured Article - Planeswalker Face-off! - by Maleficent & Tynion - posted 10/26/07 - discuss here


Tynion

If you remember waaaay back in the day, we held Avatar Week, and during that week, we published the article to end all articles called Avatars of Magic. The article basically was a duel between two fan favorites, myself *takes a bow* and Death_by_Beebles.

Since I quickly dispatched Beebles in that article, I am now seeking fresh meat, and where better to search for fresh meat than in the new members of the Writer’s Guild.

Step inside and see who I found to take on this time around!


Tynion

Lorwyn does something that has not ever happened before, and that is introducing new card types to Magic: the Gathering. Having played the game for the last one hundred and twenty years, I found myself eerily excited, yet dubious at the same time.

I sat and daydreamed numerous times about what could be and what should be when it came to Planeswalkers, as I felt pretty sure that Tribal cards would stink – and for the most part, I feel I was right. Planeswalkers have always been described to me as overly powerful creatures that had abilities and strengths that could not be represented on a single card.

Then again, I always believed that Mishra was a Planeswalker, and here he ends up on a card. I later was told that he was not a Planeswalker, just a powerful mage, regardless of what he was, I would then counterpoint that Teferi is/was a Planeswalker and is a card too!


Maleficent

(Actually, Mishra was an artificer who knew nothing of magic. Same as Urza, before he became a 'walker. They were brothers, you know. And Teferi lost his planeswalking "spark" in healing a time rift, hence his card. Sheesh, do you know nothing?! )


Tynion

All of that said, here come Planeswalkers as a card type.

When I saw them I shook my head. You have to be kidding right? They are my buddy? You mean to tell me that a Planeswalker is a guy standing next to me, holding a conversation while my beasts are fighting in a vicious duel? Are you trying to bring Magic down to a level of Yu-Gi-Oh! or Pokemon? As that is what I began to visualize. Especially since having cruised past the Yu-Gi-Oh! cartoon on TV, where you have your guys in the back cheering you on, and your monsters are running at each other on the board out front. That is what Magic is tumbling towards?

Alas, I must deal with the cards I am dealt. So I looked at the cards created, and realized what I had realized in the past… Magic never capitalizes on what they create. Want an example or two?

Cycling was originally done in the Urza Cycle. Guess what… it sucked! It was better in the Onslaught Block (how many years later?), but not until Time Spiral was Cycling actually used to trigger something such as Madness.

Look at Morph! Morph was really bad in Onslaught. Legions improved it, but only because they wanted to figure a way to get instants into an all creature set, and finally, a number of years later, Time Spiral brings it back and makes it a good mechanic.

So what would possibly make me think that Planeswalkers would be good? Reading the spoiler did not convince me that I was wrong.

Why is it that when a new mechanic or in this case, card type, comes out, that we must initially create a cycle of color-sensitive cards that must be the same concepts rehashed? Why should I have not expected there to be five Planeswalkers in the initial set, one for each color, and each Planeswalker was going to be something along the lines of, ‘Red guy will do some damage’, Black guy will play with the graveyard’, etc. Can we not try something new ever?

Since we are having four sets in this Block, should I safely assume that there is going to be five Planewalkers per set? How about the next set having Blue-White, Blue-Black, Black-Red, Red-Green, and Green-White Planeswalkers? Then, the third set can have opposite color combinations. Then the final set can try to throw a monkey wrench into the gears by having artifact Planeswalkers, and perhaps they can have three color Planewalkers.

The bottom line of my initial disappointment of Planeswalkers is that you always told me that Planewalkers were ultra powerful beings, and then when you create them, they are ‘aight’ at best. So let me show you what I feel is a good Planeswalker should look like:

Kigar Velor - 2WW
Planeswalker - Kigar
Whenever you would gain life, gain that much life +2 and put a loyalty counter on Kigoar Velor.
-1: Prevent all damage dealt to Kigor Velor. All creatures become 0/1 creatures and lose all abilities until end of turn. You may play this ability as an instant.
-8: Destroy all creatures. They can not be regenerated.
4

This would be a powerful ally. The guy stands there and his presence alone increases your strength (you gain an additional +2 life). Whenever a creature gets a chance to take a swing at her, she Humbles the entire board, and so the damage would be reduced to 0. Finally, when she has enough of the creature shenanigans, she kills all the creatures and resets the board.

The ability to sneak around the gain one counter per turn is offset by the fact that you need to continually gain life to increase her number of counters.

This is a powerful ally indeed. This is more like what I would anticipate a Planeswalker looking like. Not just a mixture of two or three spells attached with pre-chewed bubble gum to a pacified creature.


Maleficent

Poor Tynion, I pity your flavorless ways. See, you're thinking of the old Planeswalkers, when they used to be super powerful beings. Time Spiral changed all that, and now they're all just a bunch of wussy wannabes. Granted, they're far more powerful than "normal" beings, but nowhere close to their former glory.

But this is part of the reason why we have planeswalker cards at all. Otherwise they would be too powerful for play, as Tynion demonstrated so well above (really, a potential Wrath each turn on a nearly unkillable card, at the same cost as Wrath itself?). But never fear, my children - Mal is here! (Or maybe you should fear) with a tribute to liches everywhere!

Lysekk the Atrophic - BBBB
Planeswalker - Lysekk
+X: Discard X cards. If you can't, you lose the game.
-4: Remove any number of cards in your graveyard from the game. At end of turn, you lose that much life and draw that many cards.
-4: Sacrifice a creature. You may play a card in your graveyard with converted mana cost equal to the sacrificed creature's without paying its mana cost.
All of his spells have the bad habit of eating away anything they touch, much to his amusement.  <--Flavor text on a Planeswalker!!!
4

Now I know how much Tynion hates sacrifices, but I feel much differently on the matter. Discarding cards for Lysekk's first ability allows you to take use of madness and reanimation for free, while gaining loyalty counters. But not everything you discard will be useful, so you can remove them for extra cards (and counters). This second ability also hearkens back to the dreaded Necropotence; a card that masterfully proves the futility of life compared to power. As for the rest of the cards in your grave, a little payment in blood is all you need to get them going. A being's life-force is much more potent than mana, as any good Black mage could tell you.

Of course, you could use either of Lysekk's last two abilities without feeding him cards from your hand, but he won't be so loyal to you without proper payment. Either way, he's not good in every deck, and being Black he shouldn't be. Black likes to play by itself, at the expense of others. And being a generally back-stabbing lot, it wouldn't be a very good idea to buddy up with any of them, anyway.


Tynion

Note to Mal and all dead guys everywhere: You keep sacrificing your life to gain power and get big ole' nasties into play, and I will keep on killing your one creature or countering your reanimation spells.

Seriously, how does your Planeswalker compare to mine? You are throwing your entire hand away, and for every four cards you discard, you get to draw into four cards. While that sounds really nice, all I have to do is keep casting spells that gain me life and I can keep your creature army at bay. The first thing that I thought of when I was designing this create was Pyromania. Ohh.. redirect my one point of damage to her, humble all the creatures in play, and it is a cheaper Wrath!

Regardless, Planeswalkers are by definition superior beings to creatures. So they should be tough to play against. They should not be weak and do things like.. Add one counter to me, and I will do one damage for you. That is sissy crap and everyone knows it. A dog-gone Prodigal Sorcerer does that for less mana!


Maleficent

In truth, they don't compare, because yours is more broken than a redneck's wife. Like I said, if the old 'walkers were still around, that'd be a good example. But this here's a new age, and you old fogeys better get it or get out. While I wholeheartedly agree they're a bunch of sissy crap compared to what they should be, if they were what they should be, they'd be too powerful to play.

Look at Kigar. All you need is a card or two in play that'll gain you life, and you basically win the game, since you can wipe the board whenever you feel like it. For four mana. Burn doesn't matter, because you're simultaneously gaining a ton of life and piling on loyalty counters each turn. Can you imagine how many kids you'll make cry with this? Think of the children!


Tynion

Screw the children! Why can't a child beg his mother enough to get a few bucks out of her pocket and buy a Vindicate or two. How about mixing in a little Boomerang or three. Perhaps even consider a countering spell? Or better yet, how about Wizards provide us with a card that would kill a planeswalker?

Children's Vindication 1WB
Instant Common
Destroy target permanent. It can't be regenerated.

There, would that make it a safer place for the children? They could buy a pack of cards and get one and kill my precious Kigar.

However, speaking on the topic of how easy it is to put counters on a planeswalker, look at how ridiculously easy it is to put them on yours!

First, we discard five cards, adding five counters, bringing us up to nine. Then, we can lose four counters, remove five cards from the grave, and draw into five cards. Noting that we are now sitting at five loyalty counters. I continue this process until I have a nasty creature in the grave, and a chump in play and can toss the nasty guy into play for a cost of.. nothing. Wow.. and Kigor is bad. At least I could Disenchant Necropotence! Necropotence removed the cards going to the grave from the game. Your cards are all there ripe for the pickings. Sheesh!

Good thing I created my Children's Vindication so the kids can kill your broken planeswalker.


Maleficent

The difference between mine and yours, though, are what you can do with the counters. The example you give for Lysekk takes several turns. Kigor can easily blow the board to smithereens as soon as you drop it, and every turn after, all the while gaining you an absurd amount of life (not to mention the Humbling ability, which would probably be rarely used, if ever). That's not Magic; that's slaughter. And while I'm all for slaughter, it's just more fun when they can fight back a little.

I guess that's what it comes down to: Fun vs. winning. While you may enjoy boosting your life higher than a hippie while clearing the board each turn until your opponent runs out of cards, I don't. But perhaps we should let the readers judge?


Tynion

*Ignores the hippie comment as to not laugh and lose my argument* I agree, let's have the readers have the last say, but before that happens, let me ask you to give me a scenario where I could wipe the board on the same turn as I play Kigor, and every turn afterwards. Keeping in mind that once Kigor comes into play, it is on! Are you kidding me? The minute you played her, I would be pulling Lighting Bolts out of my Mono Green deck and would be blasting her like crazy. Why wouldn't they have a chance?

All you need is a way to gain life three separate ways each turn, no matter how much. Seeing how life is pretty easy to come by, it would be a simple thing to load your deck full of cards that tap for life, creatures with lifelink, or things like Angel's Feather. And it seems you may have forgotten your own first ability - she's untouchable by damage. In the case they may have permanent destruction or bounce up their sleeves, just save some mana for a counterspell (or not), which I'm sure you'd have plenty of anyway, aye?



Tynion

Perhaps you are right.. but as any Blue mage would do.. I prefer to be right! Being the last speaker is always the best way to be right, and I will close our argument by stating the obvious, she is able to prevent damage one time a turn and it requires her to lose a loyalty counter in order to use that ability.

And so we turn the battle over to you, the readers. Who is right? Myself and Kigar? or Mal and Lysekk the Broken?

Its up to you.. I am counting on you! So is Kigar!

Time to get to voting! <click here to vote>

You can discuss this article in the MDV forums here.
Find other articles by these authors here or here.
Find other articles from this series here.

Back ] Home ] Up ] Next ]

Articles Spotlights from 2007:
Lorwyn Theme Week Intro & Schedule of Events
Blink And Bounce: Timing is Key
Going Blind: XCB Metagaming - A Prolonged Conclusion.
The Science of Magic: Genetic Engineering, Part Two.
Shifting Lineaments: Casual Metagaming (Pt. 2).
The Dungeon Of Malefict: Pure Evil!
Land Week Introduction & Schedule.
Combofusion: Legends Timeshifted.
One Card to Rule Them All: Coastal Piracy
Irrational Love: Chimeras. The Lego's of Magic.

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  BLOG  Forum