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Ever since I was little, Green has always been one of my favorite colors. The first pack I ever opened was a single pack of Mirage. I didn’t know about rare, uncommon, and common cards, but I fell in love with one card in particular right on the spot. Maro was in my pack, and I’ve been playing Green ever since. One of the greatest things about Green is that it always brings something to the table in Limited and Constructed formats. The beefy commons you won't normally play in Constructed find homes in decks in Limited. It's a good balance that keeps Magic fresh and interesting. In that vein, there are two distinct ways that you can look at a new set. You can either look at it in a Constructed light, or you can look at it in a Limited light. While Limited is my specialty, I’ll be looking at these cards from both angles, and hopefully I can come up with grades that reflect that; for each card there will be two grades: a grade for Limited, and a grade for Constructed. Enough blabbering. Let’s get to the cards.
I think this is a solid card in Limited. Although its bonuses commit you heavily to Green, I don’t think this will ever be a major problem. Most Treefolk are Green, and if you’re running this in a Tribal deck, you shouldn’t have any problems casting another Treefolk spell. Limited Grade: B+ CHARGE UR LAZERS!
I’m not sold on this card. Its ability is a bit too narrow, and if your opponent is playing a lot of Goblins in Constructed, you’d be better off playing something that can actually deal with them, not give you temporary relief from the onslaught. Limited Grade: C Its Swampwalk ability may be good in
Limited.
In Limited, this is a great card. For 3G, you get your Hill Giant with a Giant Growth attached to it. In combat, this bad boy really shines; you can make a 6/6 blocker, or give some other creature a bonus. Its evoke is just icing on the cake. Limited Grade: B+ Who doesn’t like a 3/3 for 4 mana that
has Flash?
At first glance, this card appears to be a waste of an uncommon slot. Yes, I’ll humor you for a second – Enormous Baloth does see play in 10th Edition Limited. The mana cost makes this card a little more useful, but champion makes it vulnerable. I know it will get played, but that doesn’t make it any better. Limited Grade: B- It’s a pretty big creature, and in a
creature oriented block, it is important to have big guys to get combat
advantage. This guy eats chumps all day.
In Constructed, I don’t like this much. 2GG makes much better creatures. However, in Limited this is a bomb common. You pay your normal four mana, but you get a Spider that can actually take down three-toughness fliers. Limited Grade: A All I could ever ask for in a Spider.
Frank Karsten seems to like it, but I’m not sold on how completely awesome it is. It’s got quite a few nifty abilities, but its mana cost is overly prohibitive. A 7/7 flash for six is good, and this 7/7 is obviously better than Changeling Titan. Limited Grade: B If you can play the thing, it’s amazing.
Wow. Now this is a powerful creature. People like Uktabi Wildcats, but this guy takes the cake – he tramples (provided you have another Treefolk), and he promises to get even bigger as the game goes on. Limited Grade: A- Without other Treefolk, he’s not that
great.
This card could promise to be fairly good in Limited. A Gray Ogre isn’t all that spectacular in Green, but it promises to make blockers on the fly. All in all, it’s a decent common. Limited Grade: B- But it’s not that amazing, either.
This card is bad. Life decks don’t want it, and I’d rather have a useful one-drop in Limited, something like Llanowar Elves. This card just doesn’t cut the cake. Grade: F In case you’re reading this, yes, it’s still a bad
card.
I’m not sure how much I like this card. It can get big, but Giants are mostly a White and Red race in Lorwyn, and Elves are Green and Black. Without some good color fixing, I don’t see this getting much bigger than a 2/2 or 3/3. Limited Grade: C I like a 3/3 for G, even if it only turns
into a 3/3 one out of 20 games.
I’m not sure what to think of this card. It’s good, because it finds better Elves and provides mana fixing, but I keep comparing it back to Silhana Starfletcher, which I really liked for its utility as a combat creature. While the Harbinger isn't a combat-oriented creature, it definitely does some amazing things. Limited Grade: B+ I wish it was a common. You have to have
other Elves for it to tutor them! (Or changeling cards)
I don’t like this card. Yes, it has the ability to be very good, but a lot of times in Limited, you’ll have a dead card on your hands. In my mind, it seems like a worse Grizzly Fate, even if the two cards aren’t anything alike. If it were 2G as a sorcery, or 3G as an instant, I think this could be A material. Limited Grade: B- There will be times when this card is
ridiculous.
This is a good “Surprise!” card. I don’t think it’ll see any play in tournament-worthy decks, and its cost is rather prohibitive at six mana. I think I’d rather see a creature that costs six in my Limited deck, but this thing makes a creature nigh unkillable in combat. Limited Grade: A- It can generate card advantage, and it
makes itty bitty critters into beefy sluggers.
Well, I have to say, I like the card’s spunk. It feels right, and it definitely punishes the classic Control deck. I think this card might see play in sideboards, but I’m doubting it’ll see any Limited play. Limited Grade: F It won't see play in Limited.
While I don’t like this kind of acceleration as much as the kind that gets you more lands, this does fix mana, and it’s a fairly good common card. I expect to see this played in Limited, but for Constructed, it’s already out there. Grade: B- Mana acceleration and fixing is always good in
Limited.
I’m not sure how good clash is without scry. If you win, this is a better Wild Might. If you don’t, it’s an overcosted, underpowered Giant Growth. I really don’t like to pay 1G for +2/+2. For the 2G-costed Wildsize, I can get +2/+2, trample, and a card! Limited Grade: D+ Green always needs tricks in Limited, and
this is definitely a trick.
Planeswalkers are definitely interesting. I wonder if this entirely new card type is going to make it past Lorwyn? I hope so, because all of these cards are extremely powerful, and all of them change the way that Magic is played. Garruk is definitely one of the most aggressive planeswalker cards, and he’s got abilities that are definitely game-winners. Although his +1 ability is not as strong as I’d like it to be, it really does facilitate Control decks. (Delay, Remand, Counterspell anyone?) Limited Grade: A+ If you get this in Limited, you probably
should win.
Now this card excels where Elvish Promenade fails. What’s different? Well, most importantly, these tokens are made at instant speed, meaning you can throw surprise blocks at your opponent. They get much better, however, if you win the clash. All of a sudden, your opponent’s Giant, Treefolk, or Elemental just bit the dust because of a little 1/1. Deathtouch is a powerful ability. Limited Grade: A At common, it’s never a bad choice to have
instant-speed creature generation.
This creature has a pseudo-scry ability that is fairly playable with all the clash spells in Lorwyn. Its ability is good for the common slot. Limited Grade: B Solid, but unremarkable.
Wow, this card is pricey, but for a good reason. With this 4/5, you manage to get 3 Soldier tokens along with it. Not a bad deal. The secondary ability is cute for combat damage tricks, but is mostly useless. Limited Grade: C It costs way too much to get any
reasonable amount of playtime.
I’m not impressed with this. It’s a silly card, and I’d rather see Wrap in Vigor. Limited Grade: D- No one plays Wrap in Vigor.
One-shot Lure? While it could be useful, Shinen of Life’s Roar was only played because it was a creature too. Limited Grade: C- I’m not really a fan of Lure either.
What? Are you serious? This is pretty weak to start (Shock fodder), but when it gets going, it’s unstoppable. By itself, it can get +1/+1 bigger every turn, and with other Elves in play, it’s just silly. Let's not forget that it can pump any creature with the counters, not just Elves, so it's great in Limited and Constructed. Limited Grade: A In Limited, this card is almost too good
to not play.
This card is interesting, and it shows a bit of a trend in the Elf tribe of Lorwyn; it appears that Elves multiply like rabbits. I would never be upset to get this in a Sealed pool or in Draft. Limited Grade: A At uncommon, this lord is great. This card
is definitely A material.
You know, I was pretty sure Decree of Savagery didn’t get played all that much, but this card works great in Limited to enhance your threats, and it looks like it could be fun in a Simic deck – yes sir, I would like to attack you with my 3/4 Birds of Paradise now. Limited Grade: B+ It’s always fun attacking with Birds of
Paradise.
The Femeref Archers of this set, Jagged Scar Archers starts out small, and gets bigger. And bigger, and bigger. The more Elves you make with Imperious Perfect and Gilt-Leaf Ambush, the better this guy gets. Limited Grade: B By himself, he just doesn’t do all that
much for his heavy Green mana cost.
Nantuko Disciple wasn’t nearly as fast as Kithkin Daggerdare, but forcing you to give an attacking creature the bonus limits the ways you can use this as a combat trick. He’s a solid common, but I just wish he had another point of toughness or another point of strength. Limited Grade: C Its weaknesses overcome its strengths.
Again, it’s not enough if a Kithkin or an Elf just goes to the graveyard? They have to be attacking? Well, in Limited, this promotes aggressive trading, and rewards you for putting your guys in the red zone. Limited Grade: B Attacking!?!
This card actually reads, “Destroy target big creature that is blocking or being blocked by a little creature.” It’s a neat combat trick, and it does replace itself. Unfortunately, unless played on something like a 2/4 blocking a 3/3, you’re not going to get any card advantage out of it. At the same time, this baby takes down 7/7s and 6/6s all day. The cantrip is nice. Limited Grade: A This helps Green deal with its own
shenanigans; it makes good trades, gets rid of bombs, and replaces itself.
Certainly, this card is playable in some deck out there. Limited Grade: F I would never play that deck. This card is
not good.
Wirewood Elf wasn’t good, but Leaf Gilder might do the trick as a two-cost mana producer. In the late game, you almost never want to see Llanowar Elves, but I don’t think drawing this late in a Draft would be that terrible. Limited Grade: A- It makes mana, and attacks too!
Where Utopia Vow was at least playable Green removal, this is not; unless of course you need a card to get rid of some gigantic creature or a creature with an ability that’s too good to see play. Limited Grade: C- There are times when this will be useful.
For all of those times, play some good removal instead of this crap.
That’s a good card in Limited, and in Constructed it’s not that bad either. In Limited it’s a Hill Giant, but with extra bonuses, certainly worth the extra Green mana. Limited Grade: A- A solid common that gives back for
playing Elves.
This is quite the interesting card. Masked Admirers draws you cards, and lets you keep trading it with other people’s cards all day long. Limited Grade: A Amazing abilities put together on a good
sized body for a price that’s not out of range.
Potentially a 5/3 with Lure, this creature is powerful for the common slot. It forces some very unpleasant combat for your opponent, either letting you win on the spot, or forcing him or her to trade his best creatures for your 4/2 or 5/3 Elf. Limited Grade: B Solid Limited card.
At least when you played Ravnica, the seven-cost creatures had convoke. This guy is terrible for Constructed, especially when cards like Terror and Dark Banishing are floating around, but with a slow Lorwyn Limited environment, this guy will still see plenty of play (just hope he doesn't get hit by Consuming Bonfire). Limited Grade: B He’s a good creature, but not at a good
cost.
Out of all the Command cards, this is possibly the worst of the five. I could be wrong with this one, but it just seems underpowered. Limited Grade: D It has its uses, but it’s just not as good
as the other Commands.
Destroy target planeswalker! It’s like a beefed-up Creeping Mold. I’ll take it as a sideboard card in Limited. Limited Grade: C+ Unfortunately, this card won’t be
anything more than a sideboard card in Limited.
This card is ridiculous. It’s a 4/4 for 5 mana, it thins your deck, and it makes a lot of powerful Treefolk cards playable. Limited Grade: A Getting 3 Forests for free is undeniably
powerful.
It’s just not good enough. I’ve never been a fan of enchantment removal that doesn’t also get rid of artifacts too. Play Naturalize, even Rootgrapple over this crap. The only way I'd play this in Limited is if a bunch of Oblivion Rings are in your Draft pod. Limited Grade: D Not playable.
My favorite cards are the cards that don’t do anything. In Limited, this is one of those cards. In a Constructed deck, this could see play. Johnny will be trying to build a deck around this card as soon as he can get his hands on four of them. Limited Grade: C+ Silly, but a bad uncommon in Limited.
It’s big and meaty. It makes your Forests indestructible. It also makes Julianne fries! It will not break… well, it might, but as long as it’s around, its friends won’t. Limited Grade: A Why do I always have to have a comment
here?
What an interesting juxtaposition. Most Treefolk cards are expensive – this little Treefolk lets you find either a Treefolk or a Forest, and only costs one mana. Most times, I think he’ll end up finding a Forest in the early game and a Treefolk in the late game. It’s a very good ability on a cheap mana cost. Limited Grade: A I like options when I tutor.
STUPID GOOD. Limited Grade: A Play this card and win Limited matches all
day long.
Silly. Not that good. Pro Goblins was good back in Onslaught when Goblins were disgustingly good, but I’m not sure I can justify paying two mana for this guy. Limited Grade: D He does have protection from Goblins, so
he’s not totally useless.
This can be either better or worse than Grizzly Bears. From what I’ve seen so far, it looks to be strictly better. Limited Grade: B It’s still just a Grizzly Bears.
Good, but not amazing. If you can win the clash, you can possibly play the card you just got out of the graveyard, which is nice. Limited Grade: C+ I don’t think that clash is going to work
often enough to pay for a four-mana Recollect.
This is good. Like I said before, I think champion is a risky mechanic, but this card definitely makes it worth your while. It’s a 5/5 for four mana, and makes Wolf tokens. Limited Grade: A What’s not to love?
The information you give to your opponent while playing this card is, in my mind, worth a 3/3 on turn 2. This leak in information can be shored up if you can play the revealed Elf soon after you play this card. However, there will be people that refuse to play it. Limited Grade: B+ I don’t want to tell you what’s in my
hand! Well, that’s all I’ve got this time around. I hope you’re having a fun time with our Lorwyn theme week! Tomorrow, I'll be back again with my review of Red. While I'll politely suggest you don't start critiquing the Red review yet, you are perfectly within your rights to tear me to pieces in the forums about my Green review. What did I do right? What am I completely wrong with?][/b] I’m out of here before the tomatoes start flying at my head. Peace! ~Death_By_Beebles~ Alex Hoffman has been parading around with the pseudonym of Death_By_Beebles for three years now. He’s a writer for Magic Deck Vortex, and can often be found tinkering with his latest decks while working on biochemistry homework. He is the author of the Raiding the Dollar Bins and Going Blind series at MDV, and the recent startup series Pauper Chronicles. Alex likes kittens, reading, and generally enjoying life. He doesn’t like Brussels sprouts. You can send him deck ideas, combos and suggestions at deathbybeebles@yahoo.com.
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