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MDV Featured Article - First Impressions: Lorwyn - Part 3. (GREEN). - by Death_By_Beebles - posted 10/16/07 - discuss here

By now, you’ve seen several writer’s first impressions of the first of two sets in the Lorwyn block. There’s only three First Impressions left to go after me this week, and just like all the writers before me, I hope that you have something to say about my card evaluations. Was I right? Was I wrong? Either way, it’s my duty and privilege to talk about the Green cards of Lorwyn.

Ever since I was little, Green has always been one of my favorite colors. The first pack I ever opened was a single pack of Mirage. I didn’t know about rare, uncommon, and common cards, but I fell in love with one card in particular right on the spot. Maro was in my pack, and I’ve been playing Green ever since.

One of the greatest things about Green is that it always brings something to the table in Limited and Constructed formats. The beefy commons you won't normally play in Constructed find homes in decks in Limited. It's a good balance that keeps Magic fresh and interesting. In that vein, there are two distinct ways that you can look at a new set. You can either look at it in a Constructed light, or you can look at it in a Limited light. While Limited is my specialty, I’ll be looking at these cards from both angles, and hopefully I can come up with grades that reflect that; for each card there will be two grades: a grade for Limited, and a grade for Constructed.

Enough blabbering. Let’s get to the cards.

Lorwyn: Green

Battlewand Oak – 2G
Creature - Treefolk Warrior (C)
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
1/3

I think this is a solid card in Limited. Although its bonuses commit you heavily to Green, I don’t think this will ever be a major problem. Most Treefolk are Green, and if you’re running this in a Tribal deck, you shouldn’t have any problems casting another Treefolk spell.

Limited Grade: B+ CHARGE UR LAZERS!
Constructed Grade: B- Uh, what?

Bogstrider Ash - 3G
Creature - Treefolk Shaman (C)
Swampwalk
Whenever a player plays a Goblin spell, you may pay G. If you do, you gain 2 life.
2/4

I’m not sold on this card. Its ability is a bit too narrow, and if your opponent is playing a lot of Goblins in Constructed, you’d be better off playing something that can actually deal with them, not give you temporary relief from the onslaught.

Limited Grade: C Its Swampwalk ability may be good in Limited.
Constructed Grade: F No. Just no.

Bramble Horns - 3G
Creature - Elemental (U)
Flash
When Bramble Horns comes into play, target creature gets +3/+3 until end of turn.
Evoke 1G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3

In Limited, this is a great card. For 3G, you get your Hill Giant with a Giant Growth attached to it. In combat, this bad boy really shines; you can make a 6/6 blocker, or give some other creature a bonus. Its evoke is just icing on the cake.

Limited Grade: B+ Who doesn’t like a 3/3 for 4 mana that has Flash?
Constructed Grade: B It’s still a fairly good card in Constructed.

Changeling Titan - 4G
Creature - Shapeshifter (U)
Changeling (This card is every creature type even if this card isn't in play.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
7/7

At first glance, this card appears to be a waste of an uncommon slot. Yes, I’ll humor you for a second – Enormous Baloth does see play in 10th Edition Limited. The mana cost makes this card a little more useful, but champion makes it vulnerable. I know it will get played, but that doesn’t make it any better.

Limited Grade: B- It’s a pretty big creature, and in a creature oriented block, it is important to have big guys to get combat advantage. This guy eats chumps all day.
Constructed Grade: F Boo hiss. I don't think you'd ever want to play this in Constructed.

Cloudcrown Oak - 2GG
Creature - Treefolk Warrior (C)
Reach
3/4

In Constructed, I don’t like this much. 2GG makes much better creatures. However, in Limited this is a bomb common. You pay your normal four mana, but you get a Spider that can actually take down three-toughness fliers.

Limited Grade: A All I could ever ask for in a Spider.
Constructed Grade: B- Not as savage in Constructed as it is in Limited.

Cloudthresher - 2GGGG
Creature - Elemental (R)
Flash
Reach
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke - 2GG
7/7

Frank Karsten seems to like it, but I’m not sold on how completely awesome it is. It’s got quite a few nifty abilities, but its mana cost is overly prohibitive. A 7/7 flash for six is good, and this 7/7 is obviously better than Changeling Titan.

Limited Grade: B If you can play the thing, it’s amazing.
Constructed Grade: A In Constructed, you'll have the card redundancy to be able to play this more regularly.

Dauntless Dourbark - 3G
Creature - Treefolk Warrior (R)
Dauntless Dourbark's Power and toughness are each equal to the number of forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
*/*

Wow. Now this is a powerful creature. People like Uktabi Wildcats, but this guy takes the cake – he tramples (provided you have another Treefolk), and he promises to get even bigger as the game goes on.

Limited Grade: A- Without other Treefolk, he’s not that great.
Constructed Grade: B+ It screams “Play me!” but I don't know how good it will be without a dedicated Treefolk deck.

Elvish Branchbender - 2G
Creature - Elf Druid (C)
T: Until end of turn, target forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
2/2

This card could promise to be fairly good in Limited. A Gray Ogre isn’t all that spectacular in Green, but it promises to make blockers on the fly. All in all, it’s a decent common.

Limited Grade: B- But it’s not that amazing, either.
Constructed Grade: B+ It's playable in the right kind of deck. A more focused Elf theme makes this card a lot better.

Elvish Eulogist - G
Creature - Elf Shaman (C)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
1/1

This card is bad. Life decks don’t want it, and I’d rather have a useful one-drop in Limited, something like Llanowar Elves. This card just doesn’t cut the cake.

Grade: F In case you’re reading this, yes, it’s still a bad card.
Constructed Grade: F It's even worse in Constructed.

Elvish Handservant - G
Creature - Elf Warrior (C)
Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
1/1

I’m not sure how much I like this card. It can get big, but Giants are mostly a White and Red race in Lorwyn, and Elves are Green and Black. Without some good color fixing, I don’t see this getting much bigger than a 2/2 or 3/3.

Limited Grade: C I like a 3/3 for G, even if it only turns into a 3/3 one out of 20 games.
Constructed Grade: B Better mana fixing and a strong Tribal theme could make this Elf very good.

Elvish Harbinger - 2G
Creature - Elf Druid (U)
When Elvish Harbinger comes into play, you may search for an Elf card, reveal it, shuffle your library and put that card on top of it.
T: Add one mana of any color to your mana pool.
1/2

I’m not sure what to think of this card. It’s good, because it finds better Elves and provides mana fixing, but I keep comparing it back to Silhana Starfletcher, which I really liked for its utility as a combat creature. While the Harbinger isn't a combat-oriented creature, it definitely does some amazing things.

Limited Grade: B+ I wish it was a common. You have to have other Elves for it to tutor them! (Or changeling cards)
Constructed Grade: A Elf Tribal decks have been asking for another Wirewood Herald for years.

Elvish Promenade - 3G
Tribal Sorcery - Elf (U)
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.

I don’t like this card. Yes, it has the ability to be very good, but a lot of times in Limited, you’ll have a dead card on your hands. In my mind, it seems like a worse Grizzly Fate, even if the two cards aren’t anything alike. If it were 2G as a sorcery, or 3G as an instant, I think this could be A material.

Limited Grade: B- There will be times when this card is ridiculous.
Constructed Grade: A In the right deck, this card will always be ridiculous.

Epic Proportions - 4GG
Enchantment - Aura (R)
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.

This is a good “Surprise!” card. I don’t think it’ll see any play in tournament-worthy decks, and its cost is rather prohibitive at six mana. I think I’d rather see a creature that costs six in my Limited deck, but this thing makes a creature nigh unkillable in combat.

Limited Grade: A- It can generate card advantage, and it makes itty bitty critters into beefy sluggers.
Constructed Grade: C For what it's worth, I'd rather have Moldervine Cloak.

Eyes of the Wisent - 1G
Tribal Enchantment - Elemental (R)
Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play.

Well, I have to say, I like the card’s spunk. It feels right, and it definitely punishes the classic Control deck. I think this card might see play in sideboards, but I’m doubting it’ll see any Limited play.

Limited Grade: F It won't see play in Limited.
Constructed Grade: B- It's too narrow for Johnnies to actually use the card, and it's a very narrow sideboard card.

Fertile Ground - 1G
Enchantment - Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.

While I don’t like this kind of acceleration as much as the kind that gets you more lands, this does fix mana, and it’s a fairly good common card. I expect to see this played in Limited, but for Constructed, it’s already out there.

Grade: B- Mana acceleration and fixing is always good in Limited.
Constructed Grade: D- There are better cards in Constructed. Much better cards.

Fistful of Force - 1G
Instant (C)
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn.

I’m not sure how good clash is without scry. If you win, this is a better Wild Might. If you don’t, it’s an overcosted, underpowered Giant Growth. I really don’t like to pay 1G for +2/+2. For the 2G-costed Wildsize, I can get +2/+2, trample, and a card!

Limited Grade: D+ Green always needs tricks in Limited, and this is definitely a trick.
Constructed Grade: D- No matter what you're thinking, it's still not good.

Garruk Wildspeaker - 2GG
Planeswalker - Garruk (R)
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token into play.
-4: Creatures you control get +3/+3 and trample until end of turn.
3

Planeswalkers are definitely interesting. I wonder if this entirely new card type is going to make it past Lorwyn? I hope so, because all of these cards are extremely powerful, and all of them change the way that Magic is played.

Garruk is definitely one of the most aggressive planeswalker cards, and he’s got abilities that are definitely game-winners. Although his +1 ability is not as strong as I’d like it to be, it really does facilitate Control decks. (Delay, Remand, Counterspell anyone?)

Limited Grade: A+ If you get this in Limited, you probably should win.
Constructed Grade: A- I think Constructed decks have better ways to deal with Garruk, but it's still an amazing card.

Gilt-Leaf Ambush - 2G
Tribal Instant - Elf (C)
Put two 1/1 Green Elf Warrior token creatures into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn.

Now this card excels where Elvish Promenade fails. What’s different? Well, most importantly, these tokens are made at instant speed, meaning you can throw surprise blocks at your opponent. They get much better, however, if you win the clash. All of a sudden, your opponent’s Giant, Treefolk, or Elemental just bit the dust because of a little 1/1. Deathtouch is a powerful ability.

Limited Grade: A At common, it’s never a bad choice to have instant-speed creature generation.
Constructed Grade: C I'd rather play Raise the Alarm.

Gilt-Leaf Seer - 2G
Creature - Elf Shaman (C)
G, T: Look at the top two cards of your library, then put them back in any order.
2/2

This creature has a pseudo-scry ability that is fairly playable with all the clash spells in Lorwyn. Its ability is good for the common slot.

Limited Grade: B Solid, but unremarkable.
Constructed Grade: D Completely unremarkable. Sensei's Divining Top, anyone?

Guardian of Cloverdale - 5GG
Creature - Treefolk Shaman (U)
When Guardian of Cloverdale comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
G, Sacrifice a Kithkin: You gain 1 Life.
4/5

Wow, this card is pricey, but for a good reason. With this 4/5, you manage to get 3 Soldier tokens along with it. Not a bad deal. The secondary ability is cute for combat damage tricks, but is mostly useless.

Limited Grade: C It costs way too much to get any reasonable amount of playtime.
Constructed Grade: F It costs too much, and you don't get enough out of it. For one more mana, I could get Bloodfire Colossus.

Heal the Scars - 3G
Instant (C)
Regenerate target creature. You gain life equal to that creature's toughness.

I’m not impressed with this. It’s a silly card, and I’d rather see Wrap in Vigor.

Limited Grade: D- No one plays Wrap in Vigor.
Constructed Grade: F Bad. Moving on.

Hunt Down - G
Sorcery (C)
Target creature blocks target creature this turn.

One-shot Lure? While it could be useful, Shinen of Life’s Roar was only played because it was a creature too.

Limited Grade: C- I’m not really a fan of Lure either.
Constructed Grade: F Lure doesn't get played, and neither will this.

Immaculate Magistrate - 3G
Creature - Elf Shaman (R)
T: Put a +1/+1 counter on target creature for each Elf you control.
2/2

What? Are you serious? This is pretty weak to start (Shock fodder), but when it gets going, it’s unstoppable. By itself, it can get +1/+1 bigger every turn, and with other Elves in play, it’s just silly. Let's not forget that it can pump any creature with the counters, not just Elves, so it's great in Limited and Constructed.

Limited Grade: A In Limited, this card is almost too good to not play.
Constructed Grade: A- It’s official; I’m never EVER going to play Tribal on MTGO.

Imperious Perfect - 2G
Creature - Elf Warrior (U)
Other Elf creatures you control get +1/+1.
G, T: Put a 1/1 green Elf Warrior creature token into play.
2/2

This card is interesting, and it shows a bit of a trend in the Elf tribe of Lorwyn; it appears that Elves multiply like rabbits. I would never be upset to get this in a Sealed pool or in Draft.

Limited Grade: A At uncommon, this lord is great. This card is definitely A material.
Constructed Grade: B+ Constructed likes this card too - it makes 2/2 creatures for one mana.

Incremental Growth - 3GG
Sorcery (U)
Put a +1/+1 counter on target creature, two +1/+1 on another target creature, and three +1/+1 counters on a third target creature.

You know, I was pretty sure Decree of Savagery didn’t get played all that much, but this card works great in Limited to enhance your threats, and it looks like it could be fun in a Simic deck – yes sir, I would like to attack you with my 3/4 Birds of Paradise now.

Limited Grade: B+ It’s always fun attacking with Birds of Paradise.
Constructed Grade: B- It's not that impressive. It could see play in Simic decks.

Jagged Scar Archers - 1GG
Creature - Elf Archer (U)
Jagged Scar Archers' power and toughness are each equal to the number of Elves you control.
T: Jagged Scar Archers deals damage equal to its power to target flying creature.
*/*

The Femeref Archers of this set, Jagged Scar Archers starts out small, and gets bigger. And bigger, and bigger. The more Elves you make with Imperious Perfect and Gilt-Leaf Ambush, the better this guy gets.

Limited Grade: B By himself, he just doesn’t do all that much for his heavy Green mana cost.
Constructed Grade: C- Does Femeref Archers see play in Constructed?

Kithkin Daggerdare - 1G
Creature - Kithkin Soldier (C)
G, T: Target attacking creature gets +2/+2 until end of turn.
1/1

Nantuko Disciple wasn’t nearly as fast as Kithkin Daggerdare, but forcing you to give an attacking creature the bonus limits the ways you can use this as a combat trick. He’s a solid common, but I just wish he had another point of toughness or another point of strength.

Limited Grade: C Its weaknesses overcome its strengths.
Constructed Grade: F It's just too weak to see much Constructed play.

Kithkin Mourncaller - 2G
Creature - Kithkin Scout (U)
Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card.
2/2

Again, it’s not enough if a Kithkin or an Elf just goes to the graveyard? They have to be attacking? Well, in Limited, this promotes aggressive trading, and rewards you for putting your guys in the red zone.

Limited Grade: B Attacking!?!
Constructed Grade: B+ I like this in aggressive decks. It keeps the little men coming down the pipe.

Lace with Moonglove - 2G
Instant (C)
Target creature gains deathtouch until end of turn.
Draw a card.

This card actually reads, “Destroy target big creature that is blocking or being blocked by a little creature.” It’s a neat combat trick, and it does replace itself. Unfortunately, unless played on something like a 2/4 blocking a 3/3, you’re not going to get any card advantage out of it. At the same time, this baby takes down 7/7s and 6/6s all day. The cantrip is nice.

Limited Grade: A This helps Green deal with its own shenanigans; it makes good trades, gets rid of bombs, and replaces itself.
Constructed Grade: D+ No thanks, I'll take Condemn or some sort of good removal over this.

Lammastide Weave - 1G
Instant (U)
Name a card, then target player puts the top card of his or her library into his or her graveyard. If the card put into the graveyard this way is the named card, you gain life equal to its converted mana cost.
Draw a card.

Certainly, this card is playable in some deck out there.

Limited Grade: F I would never play that deck. This card is not good.
Constructed Grade: F You could build a deck around this, but why cause yourself the pain?

Leaf Gilder - 1G
Creature - Elf Druid (C)
T: Add G to you mana pool.
2/1

Wirewood Elf wasn’t good, but Leaf Gilder might do the trick as a two-cost mana producer. In the late game, you almost never want to see Llanowar Elves, but I don’t think drawing this late in a Draft would be that terrible.

Limited Grade: A- It makes mana, and attacks too!
Constructed Grade: A Aggressive utility is something I think is undervalued in Constructed.

Lignify - 1G
Tribal Enchantment - Treefolk Aura (C)
Enchant creature
Enchanted creature loses all abilities and becomes a 0/4 Treefolk.

Where Utopia Vow was at least playable Green removal, this is not; unless of course you need a card to get rid of some gigantic creature or a creature with an ability that’s too good to see play.

Limited Grade: C- There are times when this will be useful. For all of those times, play some good removal instead of this crap.
Constructed Grade: F This gets worse in Constructed.

Lys Alana Huntmaster - 2GG
Creature - Elf Warrior (C)
Whenever you play an Elf spell you may put a 1/1 green Elf Warrior creature token into play.
3/3

That’s a good card in Limited, and in Constructed it’s not that bad either. In Limited it’s a Hill Giant, but with extra bonuses, certainly worth the extra Green mana.

Limited Grade: A- A solid common that gives back for playing Elves.
Constructed Grade: B- I want to like this card, but 2GG makes much better cards in Constructed formats.

Masked Admirers - 2GG
Creature - Elf Shaman (R)
When Masked Admirers comes into play, draw a card.
Whenever you play a creature spell you may pay GG. If you do, return Masked Admirers from your graveyard to your hand.
3/2

This is quite the interesting card. Masked Admirers draws you cards, and lets you keep trading it with other people’s cards all day long.

Limited Grade: A Amazing abilities put together on a good sized body for a price that’s not out of range.
Constructed Grade: A This is an example of those "better creatures" I was talking about a second ago.

Nath's Elite - 4G
Creature - Elf Warrior (C)
All creatures able to block Nath's Elite must do so.
When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite.
4/2

Potentially a 5/3 with Lure, this creature is powerful for the common slot. It forces some very unpleasant combat for your opponent, either letting you win on the spot, or forcing him or her to trade his best creatures for your 4/2 or 5/3 Elf.

Limited Grade: B Solid Limited card.
Constructed Grade: D It won’t see much Constructed play.

Oakgnarl Warrior - 5GG
Creature - Treefolk Warrior (C)
Vigilance, trample
5/7

At least when you played Ravnica, the seven-cost creatures had convoke. This guy is terrible for Constructed, especially when cards like Terror and Dark Banishing are floating around, but with a slow Lorwyn Limited environment, this guy will still see plenty of play (just hope he doesn't get hit by Consuming Bonfire).

Limited Grade: B He’s a good creature, but not at a good cost.
Constructed Grade: F Too expensive, too bland.

Primal Command - 3GG
Sorcery (R)
Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Out of all the Command cards, this is possibly the worst of the five. I could be wrong with this one, but it just seems underpowered.

Limited Grade: D It has its uses, but it’s just not as good as the other Commands.
Constructed Grade: F Summoner's Pact and Living Wish are both immensely better than this card.

Rootgrapple - 4G
Tribal Instant - Treefolk (C)
Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Destroy target planeswalker! It’s like a beefed-up Creeping Mold. I’ll take it as a sideboard card in Limited.

Limited Grade: C+ Unfortunately, this card won’t be anything more than a sideboard card in Limited.
Constructed Grade: D- This really isn't all that great in Limited, and it's worse in Constructed.

Seedguide Ash - 4G
Creature - Treefolk Druid (U)
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three forest cards and put them into play tapped. If you do, shuffle your library.
4/4

This card is ridiculous. It’s a 4/4 for 5 mana, it thins your deck, and it makes a lot of powerful Treefolk cards playable.

Limited Grade: A Getting 3 Forests for free is undeniably powerful.
Constructed Grade: A Getting 3 Forests for free is undeniably powerful.

Spring Cleaning - 1G
Instant (C)
Destroy target enchantment.
Clash with an opponent. If you win, destroy all enchantments your opponents control.

It’s just not good enough. I’ve never been a fan of enchantment removal that doesn’t also get rid of artifacts too. Play Naturalize, even Rootgrapple over this crap. The only way I'd play this in Limited is if a bunch of Oblivion Rings are in your Draft pod.

Limited Grade: D Not playable.
Constructed Grade: F Still not playable.

Sylvan Echoes - G
Enchantment (U)
Whenever you clash and win, you may draw a card. (This ability resolves after the clash)

My favorite cards are the cards that don’t do anything. In Limited, this is one of those cards. In a Constructed deck, this could see play. Johnny will be trying to build a deck around this card as soon as he can get his hands on four of them.

Limited Grade: C+ Silly, but a bad uncommon in Limited.
Constructed Grade: B+ You know you want to build a deck around it.

Timber Protector - 4G
Creature - Treefolk Warrior (R)
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.
4/6

It’s big and meaty. It makes your Forests indestructible. It also makes Julianne fries! It will not break… well, it might, but as long as it’s around, its friends won’t.

Limited Grade: A Why do I always have to have a comment here?
Constructed Grade: B+ Seriously.

Treefolk Harbinger - G
Creature - Treefolk Shaman (U)
When Treefolk Harbinger comes into play, search your library for a Treefolk or Forest card and reveal it, then shuffle your library and put it on top of your library.
0/3

What an interesting juxtaposition. Most Treefolk cards are expensive – this little Treefolk lets you find either a Treefolk or a Forest, and only costs one mana. Most times, I think he’ll end up finding a Forest in the early game and a Treefolk in the late game. It’s a very good ability on a cheap mana cost.

Limited Grade: A I like options when I tutor.
Constructed Grade: B+ It's a good tribal card, and it smoothes out your curve.

Vigor - 3GGG
Creature - Elemental Incarnation (Rare)
Trample
If damage would be dealt to a creature you control other than Vigor, prevent it. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into it's owner's library.
6/6

STUPID GOOD.

Limited Grade: A Play this card and win Limited matches all day long.
Constructed Grade: A This is still stupidly good in Constructed.

Warren Scourge Elf - 1G
Creature - Elf Warrior (C)
Protection from Goblins
1/1

Silly. Not that good. Pro Goblins was good back in Onslaught when Goblins were disgustingly good, but I’m not sure I can justify paying two mana for this guy.

Limited Grade: D He does have protection from Goblins, so he’s not totally useless.
Constructed Grade: F There are good common cards for 1G; they're called Silhana Ledgewalker.

Woodland Changeling - 1G
Creature - Shapeshifter (C)
Changeling (This card is every creature type even if this card isn't in play.)
2/2

This can be either better or worse than Grizzly Bears. From what I’ve seen so far, it looks to be strictly better.

Limited Grade: B It’s still just a Grizzly Bears.
Constructed Grade: C Meh.

Woodland Guidance - 3G
Sorcery (U)
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control.
Remove Woodland Guidance from the game.

Good, but not amazing. If you can win the clash, you can possibly play the card you just got out of the graveyard, which is nice.

Limited Grade: C+ I don’t think that clash is going to work often enough to pay for a four-mana Recollect.
Constructed Grade: C+ See this? This is me playing Recollect, and not this card.

Wren's Run Packmaster - 3G
Creature - Elf Warrior (Rare)
Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
2G: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch (When it deals damage to a creature, destroy that creature.)
5/5

This is good. Like I said before, I think champion is a risky mechanic, but this card definitely makes it worth your while. It’s a 5/5 for four mana, and makes Wolf tokens.

Limited Grade: A What’s not to love?
Constructed Grade: A Seriously, do I need a separate grade for this card?

Wren's Run Vanquisher - 1G
Creature - Elf Warrior (Uncommon)
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay 3.
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
3/3

The information you give to your opponent while playing this card is, in my mind, worth a 3/3 on turn 2. This leak in information can be shored up if you can play the revealed Elf soon after you play this card. However, there will be people that refuse to play it.

Limited Grade: B+ I don’t want to tell you what’s in my hand!
Constructed Grade: A- It's aggressive and powerful, and tries to fill the spot that cards like Kird Ape leave vacant.


Well, that’s all I’ve got this time around. I hope you’re having a fun time with our Lorwyn theme week! Tomorrow, I'll be back again with my review of Red. While I'll politely suggest you don't start critiquing the Red review yet, you are perfectly within your rights to tear me to pieces in the forums about my Green review. What did I do right? What am I completely wrong with?][/b]

I’m out of here before the tomatoes start flying at my head. Peace!

~Death_By_Beebles~

Alex Hoffman has been parading around with the pseudonym of Death_By_Beebles for three years now. He’s a writer for Magic Deck Vortex, and can often be found tinkering with his latest decks while working on biochemistry homework. He is the author of the Raiding the Dollar Bins and Going Blind series at MDV, and the recent startup series Pauper Chronicles. Alex likes kittens, reading, and generally enjoying life. He doesn’t like Brussels sprouts. You can send him deck ideas, combos and suggestions at deathbybeebles@yahoo.com.

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Articles Spotlights from 2007:
Lorwyn Theme Week Intro & Schedule of Events
Blink And Bounce: Timing is Key
Going Blind: XCB Metagaming - A Prolonged Conclusion.
The Science of Magic: Genetic Engineering, Part Two.
Shifting Lineaments: Casual Metagaming (Pt. 2).
The Dungeon Of Malefict: Pure Evil!
Land Week Introduction & Schedule.
Combofusion: Legends Timeshifted.
One Card to Rule Them All: Coastal Piracy
Irrational Love: Chimeras. The Lego's of Magic.

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