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MDV Featured Article:
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MDV Featured Article - Going Blind: XCB Metagaming - A Prolonged Conclusion. - by Death_By_Beebles - reposted 1/18/08 - originally posted 9/18/07 - discuss here

Welcome back to the much delayed and final 3CB – Metagaming article. For those of you who have forgotten about my last two articles, I invite you to read them before you start on this one.

In this final article of the Metagaming miniseries, we’ll be metagaming against our metagaming. We’ll be looking at our final choices, and seeing if there are any cards we can play that might increase our odds. Finally, I’ll look at the results from 3CB #3, and we’ll see how I did with the choices I made.

Without a lot of jabbering, let’s get to it! First up is looking at what everyone else is playing.

PART 4: ADJUSTING YOUR CHOICES TO OTHER PLAYERS

STEP A: ANALYZING THE ANALYSIS

In the past two articles, I told you about the way that I metagame for XCB. We’ve gone through the entire process, and it’s really not hard once you wrap your mind around it. But I’ve got bad news – we’re not done just yet. It seems as though we may have forgotten a little fact.

This simple fact is that all of the analysis we just did will, in one form or another, be done by other players. They may not come up with the same preliminary decklists, but many of them will, and many will say, "Isochron Scepter is probably the best for the current metagame." and then end their thought process here.

Take it one step further than that. If most of the people playing XCB with you seem like smart people, then they'll come up with the same information you did, and come up with the same deck you did. That means you need to metagame against the good players from this week. I know this sounds strange, but if you know what your preliminary deck choice will be to beat the meta last round, and you know people are basing their choices around that information too, then why not base your deck around the choices that you know they will make?

In essence, it comes down to this: You want to play Scepter. Other people will be playing Scepter too. What does well against Scepter AND Tabernacle?

STEP B: LOOK BACK AT PREVIOUS WORK AND EXPAND

Let's look at the decks we already have built, and see if any other decks warrant inclusion.

 

 [back to top]

 

3CB Decklist


Dust Bowl, Mishra's Factory and City of Traitors

.
 

 [back to top]

 

3CB Decklist


City of Traitors, Isochron Scepter and Lightning Helix

.
 

 [back to top]

 

3CB Decklist


Forest, Durkwood Baloth and Oxidize

.
 

 [back to top]

 

3CB Decklist


Black Lotus, Aura of Silence and Treasure Hunter

.
 

 [back to top]

 

3CB Decklist


Orzhov Basilica, Mishra's Factory and Vindicate

.

Dust Bowl is good against Tabernacle and City of Traitors, which is what Isochron Scepter needs to fuel its mana production. This is a powerful choice against Scepter decks and Tabernacle decks. I'm still concerned about its power against the rest of the field, however. It’s not good against a majority of strategies – any creature strategies drop this deck, and while Factory is a good card, it’s no Steel Golem.

Isochron vs Isochron means you'll be getting a tie. A tie is better than a loss, but it’s safe to say that you can do better than this.

The Baloth deck is surprisingly good against Isochron Scepter, due to Oxidize. Still, it doesn't do well against many other strategies. It could be useful, but there are better decks to be had in this current meta. I’m also concerned that Oxidize doesn’t help me against enchantments. It’s a one trick pony, and it’s a bit too narrow for my liking.

Aura of Silence is great vs Isochron Scepter because of Aura’s sacrifice ability, and it goes 2-2 vs TET, since it can’t keep Treasure Hunter alive with The Tabernacle at Pendrell Vale in play. It also goes 3-3 against any Workshop decks. I think it's safe to assume that an Aura player going first has a great chance of at least getting 3 points each game. That's not bad.

The Vindicate deck is powerful here, vs Isochron Scepter and Tabernacle. I like this deck much more than the Baloth deck, because Vindicate is such a powerful card – you really can’t miss with Vindicate.

Out of all these decks, the Vindicate deck and the Silence deck are the decks I believe are the most powerful, considering we want to be able to do well against the entire metagame, as well as the most prominent decks. Let’s discuss some other strategies that might be effective, and see if these decks can be updated to do better against the field.

We can assume that since the field is going to have a medium-sized contingent of Isochron Scepter decks, and since it is 3CB, that many players will be playing low-cost spells (including Black Lotus); it may be a good idea to run a control card that will increase spell cost. Increasing spell costs not only shuts down Isochron Scepter; it also shuts down later game strategies and gives you an edge when playing first.

There are two major cards that are worth thinking about here:

AND

The major problem with Trinisphere is that you have to use it in a Mishra’s Workshop deck. That limits your options for creatures, and you lose to The Tabernacle at Pendrell Vale… if you play creatures. The problem with Sphere of Resistance is that you don’t have a lot of quality cards to play with it. It’s hard to come up with a good creature to play with Sphere, and so your choices are kind of limited.

Going back to Trinisphere – what if you didn’t have to play a creature? If a non-creature card had some of the same qualities as one of the best 3-cost artifact creatures (Steel Golem), but didn’t get run-over by Tabernacle at Pendrell Vale, then that might be worth running.

Let’s try out a Trinisphere deck in addition to the decks we already have, and see what happens.

STEP C: PICKING A DECK... AGAIN

 

 [back to top]

 

3CB Decklist

 
Trinisphere, Chimeric Idol and Mishra's Workshop

.

VS

 

 [back to top]

 

3CB Decklist


Orzhov Basilica, Mishra's Factory and Vindicate

.

VS

 

 [back to top]

 

3CB Decklist


Black Lotus, Aura of Silence and Treasure Hunter

.

It's here where I like to take a look at the decks in terms of how I feel they'll do against the rest of the field, not the two to five specific decks that we've been talking about for the last few sections. Assigning each deck some Pros and Cons is a good way to take a look at specific problems and strengths each deck has.

Pros:
  • Vindicate is a catch-all. Besides untargetable things, there's nothing it can't kill.
  • Factory dodges removal, and is a mana dump against Eladamri's Vineyard, so you won't take mana burn.
Cons:
  • Orzhov Basilica slows the deck down. A lot.
  • While the Factory is a good card, it can't handle larger creatures in case Vindicate has to destroy a non-creature card.
 

Pros:
  • Trinisphere is a good TURN 1 CONTROL deck. It shuts down Black Lotus games on the first turn, and is great against any Treetop Village/Eladamri’s Vineyard deck.
  • Trinisphere decks don’t lose to other Trinisphere decks – Mishra’s Workshop decks tend to play three-cost cards, so you don’t have to worry too much about them.
Cons:
  • Trinisphere can’t stop cards that already have a converted mana cost of three or more.
  • Trinisphere decks can’t stop other Mishra’s Workshop decks.
 

Pros:
  • Aura of Silence is also a good TURN 1 CONTROL deck. It shuts down Black Lotus games on the first turn, and does well against artifact decks.
  • This deck is great against Mishra's Workshop AND any deck using Black Lotus or Moxen to power their combos.
  • You don't lose your win condition if you are forced to discard a card.
Cons:
  • Black Lotus is also easily disrupted. Any deck playing TURN 1 CONTROL can shut down a Lotus opening.
  • Treasure Hunter is small, so it can't hop in the way of things like Keldon Halberdier and make it out in one piece.

From this point, it's a personal opinion. What deck do you believe will win this week's 3CB between these two decks? We’ve created 3 different decks that can work against the predicted metagame, and all of them will probably be able to do well – the question is, which one do you like the most?

For me, I picked....

Aura of Silence. Its ability to run over Isochron Scepter and cut down a lot of decks in the first few turns makes it a stellar deck. In my opinion, this deck has the highest chance of winning me 3CB this round.

Does this confuse you? We’ve brought it down to three decks, I’ve done all this analysis, and now I’m going to just pick a deck? Which is the stronger deck? Which deck was the strongest?

Here’s the thing to keep in mind, above all – XCB is a game. It’s for fun. If you aren’t having fun with the analysis, then stop analyzing. I stopped at a level I was confident with. If you want to continue to analyze and run test matches and pick decks based on overall guessed-strength, then do that, and good luck with it. You are a braver soul than I.

Phew! That’s it, we’re done! I’ve picked a deck, and I’m ready for everyone else to send in their decks. That was the process I went through to choose the deck that I played in 3CB Round #2. Now, let’s go ahead and check out the results for that round, and see how things turned out.

PART 5: FINISHING THE GAME
SCORES, CRITIQUE, AND NEXT WEEK’S ANALYSIS

This is the fruition of your hard work at metagaming. Understanding last week’s information correctly is the key to winning the next round of Magic. The question remains, however: was our analysis right? Did we make correct assumptions?

Decklists by Player

Deck# / Player /
(Deck Name)
3CB Deck List
#1 - Wrath_of_DoG
Metagame
The Tabernacle at Pendrell Vale
Black Lotus
Paupers' Cage
#2 - Iammars
Ant-Tet.dec
Black Lotus
City of Traitors
Ursapine
#3 - SorryGuy
Why Stray?
Mishra's Workshop
Ensnaring Bridge
Scalding TongS
#4 - serge
No Man-Lands for You!
Black Lotus
Isamaru, Hound of Konda
Suppression Field
#5 - chaosjuggler
[The Completely Unoriginal]
The Tabernacle at Pendrell Vale
Eladamri's Vineyard
Treetop Village
#6 - magicianofthought
Remember 3CB #103? No. I thought so.
City of Traitors
Isochron Scepter
Lightning Helix
#7 - Shadowlord
CounterFungus.dec
Tropical Island
Thallid
Daze
#8 - Beaker
Karakas.dec
Leyline of Singularity
Karakas
Isamaru, Hound of Konda
#9 - Solarion
Industrial Wasteland
Mishra's Factory
City of Traitors
Dust Bowl
#10 - Nai
No Name
Black Lotus
Web of Inertia
Treasure Hunter
#11 - Chimpanzee
This Would Have Owned Last Round
City of Traitors
Isochron Scepter
Lightning Helix
#12 - Feyd_Ruin
I'm taking one for the team, guys.
Vine Dryad
Nourishing Shoal
Leyline of the Void
#13 - MrCowFart
No Name
Mishra's Factory
Orzhov Basilica
Vindicate
#14 - WhammWhamme
Generic Entry
Black Lotus
Magus of the Tabernacle
Sheltered Valley
#15 - Mogg
Scepter-Helix.dec
City of Traitors
Isochron Scepter
Lightning Helix
#16 - SenorClown
No Name
 
Mishra's Workshop
Steel Golem
Trinisphere
#17 - FuDaWg45
Come into my Workshop
Mishra's Workshop
Wheel of Torture
Steel Golem
#18 - Halinn
The Quick and the Dead
Mountain
Black Lotus
Lavaborn Muse
#19 - Niv-Mizzet_Rulez!
Foil Alpha Lotus
Black Lotus
Rishadan Cutpurse
Indentured Djinn
#20 - Death_By_Beebles
Metagamed the Metagame
Black Lotus
Aura of Silence
Treasure Hunter
#21 - SumPhatGuy
Experimenting Without Testing=lose.dec
Black Lotus
Smallpox
Big Game Hunter

Score Grid by Player Number

XX 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 Total
01 X 2 2 2 0 0 1 2 2 2 0 2 0 0 0 2 0 0 2 0 2 23
02 2 X 0 6 6 0 1 0 6 2 0 6 0 0 0 0 0 0 0 0 0 29
03 2 6 X 6 0 0 3 6 6 6 0 6 0 2 0 6 0 0 2 0 4 55
04 2 0 0 X 0 6 3 2 6 2 6 2 2 0 6 0 0 0 0 0 6 43
05 6 0 6 6 X 0 2 0 0 6 0 6 0 6 0 2 6 0 6 6 2 60
06 6 6 6 0 6 X 3 6 0 6 2 6 0 6 2 0 3 6 2 0 0 66
07 4 4 3 3 2 3 X 1 6 4 3 6 6 6 3 3 0 3 3 0 2 63
08 2 6 0 2 6 0 4 X 6 2 0 6 2 2 0 2 0 6 6 0 2 56
09 2 0 0 0 6 6 0 0 X 2 6 2 3 6 6 0 0 0 0 0 0 39
10 2 2 0 2 0 0 1 2 2 X 0 2 2 2 0 1 0 0 2 0 2 20
11 6 6 6 0 6 2 3 6 0 6 X 6 0 6 2 0 3 6 2 0 0 66
12 2 0 0 2 0 0 0 0 2 2 0 X 0 0 0 0 0 0 0 0 2 10
13 6 6 6 2 6 6 0 2 3 2 6 6 X 6 6 6 0 6 2 2 2 81
14 6 6 2 6 0 0 0 2 0 2 0 6 0 X 0 3 3 0 2 3 2 43
15 6 6 6 0 6 2 3 6 0 6 2 6 0 6 X 0 3 6 2 0 0 66
16 2 6 0 6 2 6 3 2 6 4 6 6 0 3 6 X 0 3 3 3 4 71
17 6 6 6 6 0 3 6 6 6 6 3 6 6 3 3 6 X 0 6 3 6 95
18 6 6 6 6 6 0 3 0 6 6 0 6 0 6 0 3 6 X 6 6 0 78
19 2 6 2 6 0 2 3 0 6 2 2 6 2 2 2 3 0 0 X 0 2 48
20 2 3 6 4 2 6 0 2 6 4 6 6 2 3 6 3 3 3 3 X 2 76
21 2 6 1 0 2 6 2 2 6 2 6 2 6 2 6 1 2 6 2 0 X 56

Placement Chart by Player Number

Placement Deck# Score Player
01) [17] 95 pts FuDaWg45
02) [13] 81 pts