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Without competition, there would be no struggle for survival. Each species on Earth would thrive in its own environment, but would languish when the nature of that environment ultimately changed. The species would founder and ultimately wane into extinction, a victim of its own fragility. Competition eliminates the weak and rewards resilience, innovation and adaptability. Those that survive reap the rewards of prosperity and a stake in the future of the world that they inhabit. But, not all will survive. In Part One of this article, I presented a concept for a fun deck-building contest based on Slivers. Having posted my idea in the Magic Deck Vortex (MDV) Forum, a contest was born. In Part Two, we take a look at the rules of the contest, the deck submissions, and finally announce the winner.
Survival of the Fittest There were 6 total submissions. The deck descriptions below each of the deck listings are edited versions of the descriptions provided by the contestants themselves, the decks were judged by Kozy and myself. Each is presented below with their individual results. The results presented represent an average score based on the individual judges’ ratings.
The goal of the deck is fast beatdown, with alternate win conditions based on Virulent Sliver and Disintegrate for those pesky decks that won't go down in combat. Homing Sliver helps to fetch the needed slivers. Cards that fit well together here are: Virulent Sliver and Two-Headed Sliver or Battering Sliver; Gemhide Sliver and Disintegrate. Cost $19.40 = 5 Points Flavor It’s a bit difficult to get a read on this Sliver species. It is two-headed, spined, pumped up, fast to the attack, over-bearing…and web spinning and poisonous on top of it all! The deck uses a number of additional spells. Avoid Fate does support the Slivers but is direct rather than having the Slivers do the work. Disintegrate is direct damage against opponent or Slivers. Having the Slivers themselves doing this type of damage would be more true to the theme. Acidic Sliver and Cautery Sliver are good examples of this. 3.4 Points Style This deck has 30 creatures plus 8 basic supporting spells which are used to counter a spell that targets the Slivers or clear out the opponent's creatures. There is a dearth of good early drops. Spinneret, while efficient in and of itself, brings little to the party unless the opponent has fliers in play. Most Sliver decks do not feature fliers. Including Muscle Sliver would have improved the overall strength of the deck. In addition, there seems to be a bit of a lack of focus – despite the fact that certain card pairs work well together, it still feels like a pile of Sliver cards rather than a focused Sliver strategy. 3 Points Effectiveness (Average = 3) This deck faired well against the slower combo decks, but ultimately could not match the other fast decks and did not have the muscle to smash through The Sliver Wall (see below for the decklist).
Evolution has constantly been defined as the survival of the fittest. Time and time again, nature has proven to favor the small, the quick, and the hardy. Species likes ants and cockroaches have flourished for ages while giants that roamed the oceans, lands, and skies have all but disappeared. Even now creatures such as the Elephant and Whale struggle, while Squirrels, Pigeons, and Minnows flourish. Nature also tends to favor the hardy. Creatures that are fragile or too easy to catch get wiped out naturally or by man. Long gestation periods and neurotic behavior has even made it hard to preserve species with the full support of humanity behind them. Yet, despite internationally combined efforts, the mosquito remains the greatest threat to humanity. Such is the nature of this submission. With only a single sliver over 2 casting cost and utilizing AEther Vial you can easily generate a small horde of slivers in play very quickly. A single Hunter Sliver in the fray will whittle down any early opposition, while Sidewinder Sliver and Sinew Sliver eat away any early defenders that pop up. Two-Headed Sliver and Blade Sliver provide a beautiful finishing pair, upping damage while ensuring that the horde of weenies eats straight into an opponent. Cautery Sliver turns your Sliver army into a powerful volatile finish converting them straight into the necessary damage to finish an opponent if no other method presents. While you may argue Evolution favors the strong, you have to realize that Strong doesn't mean size; these bite size killers will prove that a horde of ants can tear apart the worst creatures faster than anyone can handle. Cost $49.06 = 2 Points Flavor AEther Vial is a good selection, allowing Slivers to "reproduce" faster. Sunhome, Fortress of the Legion is a good choice for granting creatures a special ability. Lightning Bolt and Lightning Helix make it into a better deck, but not really corresponding to the theme. Acidic Sliver and Cautery Sliver are good for this. Essence Sliver really does the job of Lightning Helix, and Victual Sliver is an option for more life gain. I have to give a half-point bonus for a great deck description! 4 Points. Style Straightforward but reasonably effective, this deck features Creature damage along with some burn to clear the way. Granting double strike from a land is a nice touch. Mana fixing would improve the deck. In play testing it lost one game due to lack of white mana. Terramorphic Expanse and/or Boros Garrison could help with mana fixing. 3 Points Effectiveness (Average = 3.5) This deck had trouble primarily with Green / White speed deck and also had some trouble punching through The Sliver Wall. Total Score: 12.5
This deck contains nothing but Slivers. Mainly, it's a defensive-control deck that tries to deck the opponent. Watcher Sliver, Ward Sliver, Quilled Sliver, Telekinetic Sliver and Crystalline Sliver are used for protection. Then the tactic is to deck the opponent with Screeching Sliver. Synchronous Sliver can help you attack AND use abilities. Psionic Sliver, Poultice Sliver and Talon Sliver provide additional defense.
Cost $41.11 = 2 Points Flavor With nothing but Slivers, this deck is definitely Sliver focused. While the contest format and intent certainly allow for leeway when it comes to tweaking what your Slivers can do, this deck falls squarely within the spirit of the contest. Creating defense-oriented species was an interesting approach. This species just grows stronger and stronger until it begins emitting a terrible noise that drives its enemies away – a low rumbling at first, building to a crescendo, definitely different. 4 Points Style At first glance, this deck may appear to have no style at all, since it contains nothing but creatures and basic lands. However, considering the deck is intended to be a control deck using nothing but creatures and that the desired win condition is to deck the opponent, this deck has some interesting style. My primary concern is that additional spells at the expense of a few Slivers may have better supported the intent of the deck. 3.5 Points Effectiveness (Average = 3.5) Note that decking the opponent did not often work but the deck nevertheless was surprisingly successful due to its ability to withstand the onslaught of opposing Slivers. I think that this deck might be worth putting up on the lift to tinker with the engine. Total Score: 13
Cost $55.56 = 1 Point. 1 Point deducted due to original submission over $60 leaves 0 Points. (The submission was edited to get it back under the $60 limit). Flavor I like the style of a Sliver species that brings disease into the mix, and only gets stronger from it itself. Muscle Sliver helps the home team better able to live through the disease. Regenerating (Clot Sliver) and Darkheart are nice touches as well – the species is hard to kill and even cannibalize their own to ensure that the brood survives. However, the deck depends on Terror to clear the path, Naturalize to deal with certain threats and Consume Spirit for the kill or to stay alive if necessary. While these are good cards in general and good MTG strategy, they do not suit the flavor of the contest. 3.8 Points Style Going for the interesting combo is always fun. Using Transmute for the appropriate tutor is good as well - I may have put more in to make the deck more consistent. Also, Worldly Tutor might have been a cheaper casting option for this in Green. Consume Spirit and the ability to use Basal Sliver's ability is a nice touch. The primary problem is the time it takes to setup this deck. Given the speed of opponent's Sliver decks, this deck lacks some mechanism beyond Terror to slow down the opponent until Pestilence is in play. For the money, the mana base could have been built more cheaply and some more money dedicated to acceleration or slowing down the opponent. Once Fungal Sliver and Pestilence are in play though, the combo is pretty effective. 4 Points Effectiveness (Average = 1.5) Unfortunately, whether it was the deck or the player, this deck did not perform consistently enough to win matches. Total Score: 9.3
Cost $29.70 = 4 Points Flavor A strong, sidewinding, and quick striking species, this Sliver deck epitomizes the strength and speed of Slivers. Congregation at Dawn shows propensity for producing certain types of Slivers and even making the species slightly adaptable depending on the situation. Pacifism serves a utility purpose but doesn't necessarily fit in with the overall theme. It might fit the flavor of the contest more if the Slivers themselves created the effect. For example, Toxin Sliver removes damaged opponents; Necrotic Sliver can remove any permanent from the game, etc. 3.5 Points Style This deck is a pretty straightforward creature deck. However, the choice of colors and Slivers makes this deck simple but effective. With all of that creature pump, Trample might be effective, so perhaps Horned Sliver there. Like I said in Part One, I think Alpha Status works pretty well here too. 3 Points Effectiveness (Average = 5)
The priority for this deck is to win with the help of one of two near-infinite combos: 1. Sliversmith + Intruder Alarm + Dormant Sliver + Gemhide
Sliver + Screeching Sliver (+ Repopulate + Reflex Sliver)
2. Equilibrium/Cloudstone Curio + Gemhide Sliver + Intruder
Alarm + Dormant Sliver + another cheap Sliver (+ Reflex Sliver) To get these combos: there are the cycling lands, Repopulate can cycle early on (but cycling both would be bad for the first combo), Mnemonic Sliver, and Dormant Sliver. (No Homing Sliver, unfortunately -extra cards help with the Smith and I have many non-Slivers that are very useful). There is also defense in Unnatural Selection, Equilibrium, and Intruder Alarm (kind of) to keep you alive until you get something. A secondary win condition would be swarming with tokens, if there are enough and you have enough mana to make your opponent's army worthless via Unnatural Selection. Cost $27.65 = 4 Points Flavor The judges particularly liked the overall effect of this deck. This species lies dormant until it either screeches loud enough to kill its opponents, or it suddenly creates an infinite army of Slivers to swarm the opponent. Rather than creating an aggressive species, Maleficent created a species that appears to be doing nothing at all until it suddenly devours it’s enemies. 4.5 Points. Style Five-plus card combos are interesting and deserve an A for effort. Still, it’s difficult to put it all together in practice. The fact that there are two different combo possibilities and that both combos contain some of the same cards gives a little more flexibility. For better consistency, I might have used tutors. Worldly Tutor helps find the creature components of the combos. 3.5 Points Effectiveness (Average = 1.5) When one of the key combos goes off, it’s pretty much a same turn victory or at least next turn guaranteed (for example you can create infinite Sliver tokens so you can guarantee at least 20 not to be blocked next turn no matter how many your opponent has). The problem is that getting the pieces together in a timely fashion proved very difficult indeed.
Conclusion
Special thanks to the judges and participants for making the contest entertaining, the contest was a lot of fun to put together. The cost category potentially skewed the results a bit and, in future, it may make more sense to simply set a limit and judge all decks equally. Nevertheless, the deck that performed the best on the table is the deck that ultimately won the contest, and there is something right and good about that. While you may not have learned too much about winning tournaments and creating the ultimate deck, I hope that you have at least learned a little about how to have fun and perhaps will look a little differently at Slivers the next time you are working on a great deck idea. Until next time, Cheers, Amadeus.
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