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EDITOR'S NOTE: Apologies on the lateness of this series. While the first impressions are meant to be posted right after a set comes out, circumstances didn't work out that way -- even despite cpn's article being written quickly after the release of Future Sight. ~Streetz~ I discovered, almost by accident that I have a solution to my problem at hand. You see, I am only one person, and as long as I give my First Impressions, you can say things like, “Yea, but what about in Vintage?! What about in Eternal! That card rocks in Eternal.” What I have done is enlisted a couple of fellow writers to help out with this series. While you can tell me that my Impressions suck, I offer other peoples Impressions as well into the mix. What we will be doing is taking turns, breaking the set into again six parts, writing an article covering a portion of the cards in the set. This author shift should provide a broad spectrum of perspectives into this series, mind it a late First Impression series, but late is better than never, right? Anyways, I am losing time here, so without further ado, I bring you the First Impressions of Future Sight: Artifacts, Lands, Multi-Color.
Oh, and I would believe that this would net you a win or two in Limited. Grade: B-
This is an interesting artifact. I think it could see some play in a select few Control decks, especially a Mono Black Control (MBC), as most of their spells are sorcery. An example might be to play this on turn three, naming sorcery, then follow it up on turn four with a Persecute and then with that extra mana not used (since Persecute is now BB1) I cast Extirpate and suck a freshly discarded card from existence. Grade: B+
If you really day dream about this card, you can see yourself blasting into outer space with the power that this thing could generate. Think about it. An aggro deck plays this card, more likely than not, on turn two. They end the opponents turn by tapping it and adding a charge counter to it. During their upkeep, they tap it again, adding another charge counter. They then enter their pre-combat main phase, and add two mana of their choice to their pool, then play a land, which gives them five mana on turn three at their disposal. Not bad.. Blue could play Teferi on turn three.. does that suck? Grade: B+
I dunno, it could be used for weenie decks to get a quick boost, but why would any other deck use it? Seems very eh.. to me. Grade: C- Limited use.
This is a nice card. I would envision a control style deck getting a hold of this and tossing it into play early and chump blocking. By the time this thing would pop back into existence, they would have Wrathed the board clear and he comes back into play as a 4/4 with haste. Plus the fact that each time they come back, they are free and are 4/4’s. Grade: A
This card tests your “I have read the rule book.” Have you? If you had, you’d know that nothing about the card matters, except the color of mana used to play the spell, in determining the color of the spell. So while this is an artifact, it is a blue spell and blue permanent. “203.2. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame.” I noticed a few cards in this set that really say, “This is an advanced players set.” Not much to say about the card. It is ‘aight’ I guess. Grade: C
An artifact creature that makes artifact creatures... interesting. I must admit, each time I see an artifact creature, I instantly start thinking about how I can abuse that creature with Academy Ruins... Does that tell you about the quality of a card? I am not sure if that means this is a bad card because I need Academy Ruins to be good, or that Academy Ruins is really good because it makes a lot of other cards good. I’ll keep thinking about it. Grade: C I never said that this one is really good.
Grade: D- Waste of Time, in more than one sense.
More Weenie crap cards that might be left out of a Sealed deck. Grade: D
This card might be an alright sideboard card, or maybe a decent evasion card for Limited. GIVE ME MORE JESTER’S CAPS AND LESS JESTER’S MASKS! Grade: I don’t know, it’s another dumb artifact. C for kicks and giggles
Ahh.. Another card that has a use but doesn’t get me excited. I am just not feeling it. Two mana to mill one card. Four mana to mill two cards. Six mana to mill three cards. All of this with the added bonus of possibly being a creature. Its cute, I’ll give them that. Grade: B
A land with Dredge. Some sick guy is probably wetting his pants over this card somewhere, but I don’t like it. I don’t think it is all that in Limited, which could come back to bite me, but in Constructed... it is just another slow land that has another ability. I probably will see some play, but for the most part, I don’t place it any higher than Barren Moor (Sub out Dredge for Cycling and you know what it is.) Grade: B- I can’t give Barren Moor a C. Sorry.
Hrmm.. It has pluses and minuses. It can be Shocked, and Land Destruction decks will lick their chops at seeing this come into play. Not to mention that it might as well come into play tapped. Except it can block. It also does not have the protection that other lands have by being colorless. On the other hand, it can attack and being a turn two attacker at that. Grade: B+ It is interesting, and I think it will see play.
I like this lands concept. It acts like a special Signet. Moreover, I can tap this and a Swamp and get RR! Very nice as a mana fixer… too bad that Black-Red decks don’t get much play anymore. Grade: A Hopefully someone finds a really good use for this, as it is deserving.
Nice! A fixed Painland. This really is nice because I am guessing that a deck with Red in it can deal damage, so being able to get that G for the Bird or Elf doesn’t bring you down to 19 or 18 anymore. Well, let’s be honest, this would just be Karplusion Forest numbers five through eight, but I can ignore that fact and give this a good grade anyways right? Grade: A
I like this land too! This is starting to sound like a skipping record, but I certainly hope this gets some play time. Yes, it sucks to pay one life to get the mana, but it would be taking the place of a City of Brass in your deck anyways, plus once you start to get mana intensity (too many lands in play – like how I just create terms on the fly?) you just pay 1 and draw yourself a card at this one’s expense.
Yikes… this one might be too good. I am surprised that they didn’t make it do a point to you as well. Grade: A Yea, because Red has issues with getting rid of its hand.
Interesting concept. They put graft on a land, which allows you to pump up an initial creature for free. Not too bad considering that your Kird Ape could be a 3/4 on turn two. Grade: A
Why do these lands come into play tapped? It’s not like they do anything extra, super-duper special. It allows you to dump a bad card to the bottom of your library.. might be semi-useless, considering there shouldn’t be any bad cards in your deck to dump. Grade: B+ It’s still good at getting rid of a late non-needed land draw
Stupid land! I’m offended! How can you call a land a Maze, then not have it do anything like the Maze of Ith? I read it and was thinking, “Yes! … NO!” Bah, it is just Hallowed Fountain five through eight which don’t hurt coming into play. Grade: B- Because it got my hopes up!
How’s come this land doesn’t come into play tapped? It is a cool idea though. I can play my Hypnotic Specter on my turn, since I played a land. Then, since I can’t play a land during your turn, I might as well tap this land for Blue and counter your spell. Grade: B+
Tutoring for a zero casting cost spell. What has the world come to? I need my Tormod’s Crypt, and I need it now! Grade: B I’ve seen worse lands see play time.
I like it. Althought I am biased since I am a fan of Morph. I would like to point out how much I like the idea of putting Morph on a non-creature card. This should have been done back in the Onslaught days. I would loved to have seen the guys face when he tried to Smother my face-down Exalted Angel, and instead just made me flip over my land. Ha. Grade: A
Yea, welcome back Wake decks. Don’t think so? We have Mirari, we have Wake (Gauntlets of Power) and now we have Burning Wish, as this Wish can fetch the copy that is sitting in your Sideboard. I love Wishes! Grade: A+
Grade: A
A…..ah! Another dog-gone Sliver! Well this one is good though. Why do I like this one? Because I can add it to my Coalition Victory deck. Grade: B That about wraps it up for me with these groups of Future Sight cards. Tune in throughout the next week to get the other First Impressions of Future Sight as brought to you by myself and other members of the guild. cpn
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