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MDV Featured Article:
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MDV Featured Article -
MDV Deck Clinic: Rats, Fungus and More! -
by Michael_Zeora & The Lorehold Clan - posted 4/4/07 - discuss
here
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Welcome to MDV's Deck Clinic! This article is dedicated to
Casual players who are having trouble with getting a good, working deck. For
those who wish to enter their deck into the Deck Clinic, you must first have
these three things:
1.) A deck of your own. I'm sorry, we’re not going to
build a deck for you; we’re just going to improve on what you have.
2.) A couple of words on how you want the deck to run
(i.e. Win conditions or style (aggro, control, combo, etc.)), what we can't
change (like “you can't take X card out, just work around it”), and how you
want the deck to improve.
3.) A cash limit (it would be great if this is in USD).
This is a rule because I know that not everyone is rich, so I like to try
and keep a deck as budget as possible when I build it. Also, tell us if the
deck is for online play or not, and if so, which program (pricing varies
between them).
Then, you can either post the deck with this info in the
forums (forum rules apply) or E-mail it to me at Michael_Zeora(at)yahoo(dot)com
(Use the title 'MDV deck clinic').
Due to the recent, dare I say, popularity of the Clinic,
I’m allowing all members of the forums to help contribute to this Clinic (not
just the Lorehold or the Deckmechs – who have been helping little by little
(thank you Neuromancer and Yezzerdrix)). To do so, simply PM me with these
things:
1.) A link to the deck you’re improving. (In the Deck
Clinic, you can get the link of a single post by clicking on its post #.)
2.) Some info on what you’re going to do with the deck.
3.) Give it a test, and summarize your games (win/lose and why).
4.) Write about a page and a half with your testing, changes, and
reasoning. Include all versions of the deck, but keep in mind that each deck
is limited to four builds. (only at most four people can be doing a single
submitted deck, each person in this case must do it differently)
Now that those things are out of the way, let’s fix decks!
Since I'm a man who likes to do things in an orderly
fashion, I'm going to begin with the first deck submitted to the Clinic:
Haggis's Rat deck.
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Tasty
Haggis.
Before |
Lands
18 Swamp
4 SwarmyardCreatures
2 Nezumi Bone-Reader
2 Marrow-Gnawer
2 Nekrataal
4 Throat Slitter
4 Chittering Rats
4 Ravenous Rats
4 Nezumi Graverobber
2 Ink-Eyes, Servant of Oni
2 Ratcatcher |
Other Spells
2 Eradicate
2 Sensei's Divining Top
4 Zombify
4 Distress |
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by Haggis |

This deck, with the exception of Nekrataal, Chittering
Rats, and Ravenous Rats, is a Kamigawa-Block Rat Deck. This deck has two main
options of winning: Swarm (attacking with many little creatures) and Recursion.
However, it is unique in that rather than discarding your creatures and bringing
them back, it discards the opponent’s creatures and brings them back under your
control, which gives the hand disruption double duty. Since it plays a rather
important part to this deck, I really felt there was one card, above all others,
that would increase its power: Megrim. This way, when you force the opponent to
discard, they lose a card, take damage, and if it’s a creature, you can take it!
But first, let’s test this deck as is.
WU Bird Soldier Tribal
Lost twice and won once (1-2). The problem was lack of speed and the
'top.
Record: 0-1
RW Boros Magemark *Lite*
Won twice and lost once (2-1). In combat, the Boros build had more
power, but this deck had enough removal and disruption to wear it down, allowing
a nice alley for the Swarm to plow through.
Record: 1-1
GU Simic Graft
Won all three times (3-0) because of the power of recursion.
Record: 2-1
MBA (Mono-Black Aggro)
Lost three in a row to Shadow and pump creatures (0-3). Evasion is
killer, and it dealt more damage than I could.
Record: 2-2
MGA (Mono-Green Aggro)
Over-powered and out-classed MGA took every game (0-3), though it
was a hard won battle each time.
Record: 2-3
So as you can see, this deck fails mostly against fast
opponents. The cure, then, will be to give this deck a good dose of speed, and a
little extra power to force a turn of tables if needed (or to just pull further
ahead). To begin, I’ll break this deck down into its three parts that make it
work: Hand Disruption (discard-type effects), Recursion, and Support (other
cards that help the deck, but aren’t completely necessary).
Hand Disruption
4 Ravenous Rats – CIP Discard
2 Nezumi Bone-Reader – Reusable Discard
4 Chittering Rats – To Top of Library
4 Distress – Selection Discard
Recursion
4 Nezumi Graverobber – Opponent’s Grave
2 Ink-Eyes, Servant of Oni – Opponent’s Grave
4 Zombify – Your Grave
Support
2 Marrow-Gnawer - Swarm Win Condition, Bone-Reader Fueler
2 Nekrataal - Spot Creature Removal
4 Throat Slitter - Spot Creature Removal
2 Ratcatcher - Rat Fetcher
2 Eradicate - Spot Creature Removal (with added Split Second and Lobotomy Mech)
2 Sensei’s Divining Top - Card Advantage
(Notice that many of the creatures offer support as well as
the win condition.) All right, so after the opponent is in a bad spot (that you
put them in with hand disruption and removal), you kill them with creature
damage. Another form of damage would be nice, just in case the creature option
doesn’t work out. I know just the thing…
 Support
+4 Megrim – Direct Damage
+2 Measure of Wickedness – Life Loss
For the Megrims, I'll cut all four Chittering Rats – they
don’t actually cause discard, and so they don’t trigger Megrim. With all the
discard running rampant in this deck, these will speed you up on your path to
victory. Two Measure of Wickedness’s are fine. 16 damage (to the opponent's
dome) is good, and I'm sure with Megrim and the Swarm (especially those with
Fear), it will be just the thing to finish your opponent off. I'll remove one
Throat Slitter and one Ravenous Rats for these.
I’ll make one final change to boost this deck’s raw power:
Support
Panoptic Mirror - Reuse Powerful Spells
Two Panoptic Mirrors are more than enough to get some mean
things happening. I'll cut one Distress and one Zombify for them; you won’t need
as many copies when you can play them every turn with the Mirror. The deck now
looks like this:
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Rat
a la Haggis.
After |
Lands (20)
18 Swamp
4 SwarmyardCreatures (20)
4 Nezumi Graverobber
3 Throat Slitter
3 Ravenous Rats
2 Marrow-Gnawer
2 Ink-Eyes, Servent of Oni
2 Nezumi Bone-Reader
2 Nekrataal
2 Ratcatcher |
Other Spells (18)
4 Megrim
3 Distress
3 Zombify
2 Measure of Wickedness
2 Panoptic Mirror
2 Eradicate
2 Sensei Diving Top |
|
by Haggis, after assistance from Deck Clinic Staff |
Changes Made
+4 Megrim
+2 Measure of Wickedness
+2 Panoptic Mirror
-4 Chittering Rats
-1 Throat Slitter
-1 Ravenous Rats
-1 Zombify
-1 Distress
Cost of Changes (Based on Mint condition MTG
Fanatic Prices)
$0.99 for each Megrim = 4.00 [9ED]{U}
$0.19 for each Measure of Wickness = 0.38 [SOK]{U}
$4.99 for each Panoptic Mirror = 10.00 [DS]{R}
----------------------------------------------------
$14.38 for all changes made to the deck
We played the same matches again after the improvements
were made, and here are the results:
WU Bird Soldier Tribal
Won twice, lost one (2-1). Improvement, but once there were more
Soldiers than Rats, and no Marrow-Gnawer to be found, the game was done. Mass
removal may be needed.
Record: 1-0
RW Boros Magemark *Lite*
Three wins in a row! (3-0) I locked down the creatures with Distress
and Panoptic Mirror, and then clocked the opponent down to 0 with Megrim.
Smooth.
Record: 2-0
GU
Simic Graft
Won twice, lost once (2-1) The deck ran beautifully until mana screw
set in (the nemesis of any deck), but still pulled through for a match win.
Record: 3-0, looking good.
MBA
Lost thrice once more (0-3). The evasion of shadow and usage of
Dauthi's Embrace to block made the games that much harder. This is obviously
tough match for this deck.
Record: 3-1
MGA
Wow, talk about a stalemate. Each game was won only by deck out, so I’m
calling this match a draw (0-0).
Record: 3-1-1
Definite improvement; could possibly use some form of mass
removal (especially one that allows regeneration, with the Swarmyards), but I
will call this good
Final Words on this deck (and the Paragraph for the DDB):
Rat Tribal + Discard and Recursion:
Simple deck that uses three winning conditions: Megrim, Measure of Wickedness,
and Swarm with Marrow-Gnawer. Panoptic Mirror helps the deck get to a winning
condition with extra use of the better spells (Zombify, Distress, and Eradicate)
and the cards almost play themselves working off of a light synergy with no real
combo in the deck.
My friend Haggis, I give this deck a clean bill of health.
Now, on to the next one!
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 Theolon
of Havenwood is a Funguy.
Before |
Lands:
12 Swamp
11 Forest
1 PendelhavenCreatures:
4 Deathspore Thallid
2 Woebringer Demon
1 Essence Warden
3 Thallid
2 Pendelhaven Elder
3 Thallid Shell-Dweller
3 Thelon of Havenwood
2 Thallid Germinator
1 Scion of the Wild
1 Thelonite Hermit
4 Sporesower Thallid
2 Savage Thallid
1 Protean Hulk |
Other Spells:
2 Kor Dirge
2 Sudden Death
3 Fists of Ironwood
2 Strength in Numbers
3 Verdant Embrace
1 Hair-Strung Koto |
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by Thelon_of_Havenwood |

Going by the decklist, and without testing, I can see that
this deck has a lot of potential with the Fungus and Saprolings. So one card for
improvement that I'm going to say right off the bat is Conspiracy. Set to
Fungus, Thelon of Havenwood and Sporesower Thallid pump all your creatures each
and every turn. Set to Saprolings, and you get the sacrificial effects on the
Fungus so you can kill your own Protean Hulk without the help of Woebringer
Demon. Hair Strung Koto is a powerful milling artifact that should be watched
for in any swarm deck list. Many powerful cards, but also quite a few expensive
ones. Let’s test this and see how it runs.
WU Bird Soldier Tribal
Lost all three (0-3). Flying vs. non-Flying = one sided.
Record: 0-1
RW Boros Magemark *Lite*
Won twice, lost once (2-1). Although the Boros Build has much
aggressive power, this deck’s stall was just enough to dampen it.
Record: 1-1
GU Simic Graft
Won all three times (3-0). Combat was where the Simic fell short,
trying to defend itself in the early game, which was nothing compared to this
deck’s power. Needless to say, once Simic is stopped, it's dead.
Record: 2-1
MBA
Lost thrice (0-3) to shadow and pump creatures... again. Evasion is still
killer, and it dealt more damage than I could take. I think I might remove this
deck from further testing.
Record: 2-2
MGA
Mono-Green Aggro wins undisputed against the unedited version of the deck
(0-3). The fungus had little to no time to get big enough to beat Trample
creatures like Kamahl, Fist of Krosa and Super-Trample creatures like Thorn
Elemental and Tornado Elemental.
Record: 2-3
Above all, this deck needs more defenses against evasive
enemy creatures. A little extra oomph couldn’t hurt, either. For this deck, I’ll
look into the other colors to see if any good options arise. Green, of course,
has to stay, but Black could be optional if another color shows enough promise.
There are disadvantages and advantages to each color, so I’ll break down all the
possibilities to see what’s best.
White (without Black) - Two of the new White Planar
Chaos cards happen to have the Fungus ability of making Saprolings, plus there
are many powerful options with GW in Standard. Sadly, by cutting Black we lose
the powerful sacrificial abilities of Woebringer and Deathspore.
White (with Black) – This gives access the Orzhov
“Bleed” spells, the Selenyan’s strength in numbers, and other powerful GW
spells. This also allows the running of Teneb, the Harvester. Mmm, dragons.
Blue (without Black) - GU Fungus has a good game
plan; Blue denial early game protects you while your slow-working Fungus make
saprolings. With Blue, you lose speed but gain stability.
Blue (with Black) - I like the thought of adding
Dimir Mill (i.e. Glimpse the Unthinkable) as a weak but potential Plan C, and
including Vintage cards such as Sigil of Sleep and Shadowmage Infiltrator for
control. However, that takes away from this deck’s plan.
Red (without Black) - RG Fungus isn't a good idea,
but I suppose it would work losing the sacrificial power for burn potential.
Isn't there a Red version of Browse nowadays?
Red (with Black) – This seems only to add sacrificial
power to the deck, and although Goblin Bombardment would be a fine add-in, it
would be only a weak splash for it and the Rakdos Kite Knife. (Note: This is
only my personal opinion and not that of the rest of the forum. I'm sure it
could work, I just don't like it.)
I
chose to go with the WBG approach, since some Selesnyan cards as well as White
PC cards offer quite a bit Saproling-wise. Mycologist grants staying power
against evasive rushes, Selesnya Evangel grants more tokens at a respectable
rate, and Pollenbright Wings can just about end the game itself. It also gives
flying, which helps against evasion. There are already many token producers, so
one Evangel will do, and I’ll add two Mycologists – not too many, not too few.
Even though Pollenbright Wings is pretty powerful, it does cost a lot (to play),
so I’ll only add two.
For other additions, I’ll add one Damnation as somewhat of
a reset when things get dire, a Living End to get extra use out of Protean Hulk
and Essence Warden (which also acts as a last resort), a Tormod’s Crypt as
protection against resurrection decks and to combo with Living End, a Recollect
to reuse these new, powerful cards (among others), and finally, a full set of
Terramorphic Expanses to prevent color-screw.
Now, what to remove? The original deck began at 66 cards,
so I’ll trim it down to 60. The land count should remain the same – 24 is a good
number to have, so no touching any of those until later.
With 3 colors, double mana costs (like in Woebringer Demon)
are dangerous, so those and the Sudden Deaths can go. This new version will
focus more on stall and less on removal. Saying that, I’ll remove 2 Deathspore
Thallids as well. Kor Dirge is unneeded; it’s 3 mana to save 1 creature and
maybe kill another. Both of those can go. Thelon, being legendary, is better off
at 2 so we don’t end up with one we can’t play. So far, that’s 9 cards removed,
and 6 more to go.
Since we’re adding the Wings, we can take out the Fists of
Ironwood because both produce tokens, and there’s no need for both.(Although, if
you are willing to run both go and do so, just without my blessings) The Wings
just do it better. The last Fists I’ll remove simply because it’s an aura. We
have many creatures that make tokens, and don’t have much need for another aura
that makes them. The final 3 cuts are difficult.
Now we must accommodate our new token generators, so it
makes sense to remove other lesser token generators. All of the thallids have
their upsides; it’s hard to really pick one above the other. Well, variety is
fun, and this is casual, right? So I’ll take out one Thallid, one Thallid
Shell-Dweller, and one Sporesower Thallid.
Finally, the mana. There isn’t much White being added, and
with the Terramorphic Expanses, 4 Plains is good enough. For these 8 lands, I’ll
remove 5 Swamps (since so many black cards were removed) and 3 Forests.
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  Theolon's
Fungus.
After |
Lands (24):
7 Swamp
8 Forest
4 Plains
1 Pendelhaven
4 Terramorphic ExpanseCreatures (24):
2 Deathspore Thallid
1 Essence Warden
2 Thallid
2 Pendelhaven Elder
2 Thallid Shell-Dweller
2 Thelon of Havenwood
2 Thallid Germinator
1 Scion of the Wild
1 Thelonite Hermit
3 Sporesower Thallid
2 Savage Thallid
1 Protean Hulk
1 Selesnya Evangel
2 Mycologist |
Other Spells (12):
1 Living End
1 Damnation
1 Tormod's Crypt
1 Recollect
2 Strength in Numbers
3 Verdant Embrace
2 Pollenbright Wings
1 Hair-Strung Koto |
|
by Thelon_of_Havenwood, after assistance from Deck
Clinic Staff |
Changes
Made
+4 Terramorphic Expanse
+4 Plains
+2 Mycologist
+2 Pollenbright Wings
+1 Living End
+1 Damnation
+1 Recollect
+1 Selenya Evangel
+1 Tormod’s Crypt
-5 Swamp
-3 Forest
-3 Fists of Ironwood
-2 Deathspore Thallids
-2 Woebringer Demons
-2 Kor Dirge
-2 Sudden Death
-1 Thallid
-1 Thallid Shell-Dweller
-1 Thelon of Havenwood
-1 Sporesower Thallid
Cost of Changes (Based on Mint condition MTG
Fanatic Prices)
$0.59 for each Terramorphic Expanse = 2.36 [Time Spiral]{C}
$0.15 for each Mycologist = 0.30 [Planar Chaos]{U}
$0.25 for each Pollenbright Wings = 0.50 [Ravnica]{U}
$0.99 for each Living End = 0.99 [Time Spiral]{R}
$20.99 for each Damnation = 20.99 [Planar Chaos]{R}
$0.25 for each Recollect = 0.25 [Ravnica]{U}
$0.19 for each Selenya Evangel = 0.19 [Ravnica]{C}
$3.49 for each Tormod’s Crypt = 3.49 [Time Spiral]{R}
----------------------------------------------------------
$29.07 for all changes made to the deck (I pray you have a spare WoG or
Damnnation running around)
I still don't think it's right personally, but I sent it to
battle and it did improve where it needed to.
WU Bird Soldier Tribal
Fungus one, Birds two (1-2). The Fungus got the lucky (and very
rare) combo of Living End/Damnation/Tormod's Crypt, and topdecked next turn with
Strength in Numbers, but the Birds’s evasiveness was too much.
Record: 0-1
RW Boros Magemark *Lite*
Fungus two, Boros one (2-1). Damnation and Recollect made a mess of
the opponent’s setup as Scion of the Wild took it to them three times at 8+
damage. Youch!
Record: 1-1
GU Simic Graft
Fungus Victory times three (3-0)! Pollenbright + Verdant Embrace +
Sporesower Thallid all coming online ended the game quick with Swarm and
Beatdown.
Record: 2-1
MBA
Yeah, I'm removing this deck from testing from this point on; this deck uses
some unbalanced evasion ability, and breaks it with Dauthi’s Embrace.
Record: 2-2
MGA
(3-0) Late Damnation made MGA look bad, really bad, and the Koto got a
chance to take the deck to nothing in a few turns.
Record: 3-2
I would say that’s a winning score.
Final Notes:
The deck is solid to start with; personally I wouldn't change a thing and just
work on other ways to improve it. I'd say go with Spore Frog and Haunted
Crossroads to get a permanent stalling effect going while you get more and more
tokens. I do recommend the one Damnation and Green spell recursion (Reclaim or
Recollect), as the two of them together completely pown. (I know pown isn't a
word, it really just sounds good)
Clean Bill of Health, though barely. Keep tweaking it and
keep testing, Red might be the answer over White after all if you are dead set
on splashing a third color. Let’s keep those decks coming…
Ok, one from the E-mails is a nice change of pace.
I've seen this deck before. My friend who plays T2 had a
successful Kamigawa-Ravnica Caretaker deck just like this one... and as long as
this one wins games I don't think I'd want to change it. But this is the list of
my friend’s deck (quite expensive), so I'll change it to suit a little lighter
budget.
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   <Altered>
Yin-Yang Win.
Example - LITED |
Lands
4 Terramorphic Expanse
4 Flagstone of Tolkinar
2 Breeding Pool
2 Godless Shrine
4 Swamps
6 Forests
2 Island
2 PlainsCreatures
4 Kokusho, Evening Star
4 Yosei, Morning Star
4 Hell's Caretaker
4 Elvish Piper
4 Fierce Empath
4 Birds of Paradise
1 Myojin of Life's Web
1 Myojin of Cleansing Fire |
Other Spells
3 Creeping Mold
3 Voidslime
4 Sensei's Divining Top |
|
by Caretaker |
Simple deck design, the changes would be the addition of
Basic Lands from the original (where he had all of the Ravnica dual lands, and
foil nonetheless), the top is given more priority, and Creeping Mold and
Voidslime are there for annoyance. The deck goes off with a Caretaker and any of
the Dragons (2 would be preferred, but only one is needed) or another Caretaker
to really lay the smackdown. The Empath can get any huge monster you like so the
Piper can get them into play nice and cheap. Fetching would be something to
consider adding to the deck (i.e. Tooth and Nail), but I didn't want to overhaul
the idea. As for the big guys themselves, they’re somewhat of a preference which
ones you use, but these are among the best of the best.
Check ups are good. You, sir, need no changes, so good
work! Clean Bill of Health for you.
MZ is off to the Aether...
~MZ~
You can discuss this article in the MDV forums
here.
Find other articles by this author here.
Find other articles from this series here.
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Articles
Spotlights from 2007:
Lorwyn Theme Week Intro & Schedule of Events Blink And Bounce: Timing is Key Going Blind: XCB Metagaming - A Prolonged Conclusion. The Science of Magic: Genetic Engineering, Part Two. Shifting Lineaments: Casual Metagaming (Pt. 2). The Dungeon Of Malefict: Pure Evil! Combofusion: Legends Timeshifted. Land Week Introduction & Schedule. One Card to Rule Them All: Coastal Piracy Irrational Love: Chimeras. The Lego's of Magic.
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