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“Hail!…
er, what is your name again, young man? Ah, it matters not;
it only matters that you are a noble soul, very noble indeed, and are now in a
noble place! It is with great honor that I introduce myself: I am Dibln, a
Planar Guide, and by the command of the Great Major Leevn Camelo, I have
rescued you from the wretched lair of Maleficent. You are safe,
now; your mind will no longer be poisoned by his treacherous, wicked, vile
lies.
“It is lucky that I found you when
I did, lest you be twisted forever by that filth and his dungeon of depraved
cruelty. This is the kind of garbage we must rid from this world! And you,
good, noble sir, will help us do that. Come, let us meet Commander Rhaas
Briwen, so that we may welcome you into our ranks.
You see, it is we who will purify this world of such scum, so that we may live
peacefully, by what we know is right. You do want
to make the world a better place, do you not? Of course you do!
Our plane is in an endless battle of good versus evil, and good will
eventually triumph as it is meant to, with help from such noble soldiers as
you.
“Yes, we must use force in these
dire times. Do you believe it is unfortunate we must do so? Well of
course it isn’t! Don’t be blind; the only way we can
live without fear of evil is by ridding it from
our sight – for those certain souls have no hope of joining us,
as you do. Yes, you are a lucky one.
Lucky indeed. It’s just like White to be so utterly
self-righteous that they become blind and corrupt. Yes, today we will be
exploring the evil of Magic’s most “pure” color (or so many believe), that of
angels and heroic soldiers, of freedom and life!
Pshaw.
‘Tis only a mask to cover the ugliness that lies within.
And some ugly it is. For starters, White thrives on Fascism; that is, a
militaristic government headed by one person with total control, which takes
pride in its nation and/or race. So if you belong to that nation and/or race,
it’s pretty swell. Otherwise, well, the Nazis weren’t very well loved by
everyone, were they?
White has another side to it as well, a religious side.
Now, I’m not saying all religion is evil, but it certainly is a good way to make
a bunch of loyal followers for yourself. It can be used in many ways – for money
like the Orzhov, or, say, an army – but when strictly used for some purpose,
rather than because it’s right and moral and whatnot, it can easily turn bad.
Evil or not, it’s a powerful thing, and White is Magic’s color that most greatly
exploits it.
But to begin, let us focus on the idea of having a single,
all-powerful leader, as in a Fascist government. There is a slight chance that
leader is good and moral and kind and yeah like that will ever happen; what
human (or other intelligent creature) isn’t at least a bit corrupt? Especially
when they have total control. More power equals more corruption, and with that
much of it, and the realization they can basically do anything, it’s much easier
to bring the evil out of a person. And, as we all know, nobody is perfect.
The Guide brings you upon a fairly modest
tent within the camp of the army you are now a part of; it is larger in size
and than the rest, and well guarded – with one soldier on either side of the
entrance, while the rest have none – but otherwise it is no different. All of
them are colored pure white, with no markings, and the doorway of each tent is
covered. Dibln pulls back the front flap to let himself and you in, nodding to
each guard as you both pass. Inside stand two statuesque figures, clad in
armor and stately robes – showing off their rank – in conference with another
man, also clad in armor but with no robes – a mere soldier of some sort.
Only the one with more fanciful robes was
speaking, perhaps a higher ranking officer. The other stood stock still, with
no expression whatsoever, as the soldier listened intently to his superior’s
instructions. You overhear part of the conversation as you enter.
“…Do not let one escape! All must be
cleansed.
Understand?”
“Yes, commander.”
“Good. In two days’ time I expect you to
have complete control over the area. It will make a fine new base for us. If
only those blasted barbarians weren’t so thickskulled, perhaps we could have
them among us. Unfortunately, that is not the case, and they must be purified
from our land.
Now, to your duties, general. Make us proud.”
The general bowed deeply to his commander
before exiting the tent, his features as blank as those of the man standing
beside the commander. Once the general is gone, Dibln introduces the two
others to you as Commander Rhaas Briwen and Major Leevn Camelo, by his side.
“Planar Guide Dibln… I see you have a new
recruit for us?”
“Yes, commander.”
“Good, you are excused.”
Without another word, Dibln bows to Rhaas
and leaves the tent in a hurry, in much the same manner as the general. The
commander stares at you hard for a short moment, measuring you up. He reaches
his decision quickly and without a trace of doubt.
“You will make fine
infantry. The Requisition is always in
need of more soldiers to fight for our cause – the cause.
Once you have proven your worth, you may be promoted; but for now, Major
Camelo will assign you your first duties. You both are excused. I have dire
tasks in need of immediate attention, and require privacy. No one will be
allowed to enter for the next couple hours. To your duties, major.
The major bows to the commander, takes
you out of the tent silently, and leads you through the camp. There are many,
solemn soldiers going about their business in such an orderly manner; you
would think them brainwashed. But you aren’t allowed time to mull it over, as
the major begins speaking.
“As infantry, you are one of many whom
make up the Hand of our wise commander, which fights for the cause, and
dies for the cause without question.
That is what it means to be noble, and in death, you will be honored for your
service. We care not
for those too cowardly to sacrifice themselves for a purpose, but our
rehabilitation camp will make anyone
into the perfect soldier,
so long as evil has not corrupted their minds beyond the point of return.
“You may wonder why such a
prestigious army as
ourselves lives in a modest camp such as this,” the major continued, paying
you no attention as if he’s rehearsed this conversation many times before in
exactly the same manner, “Well, the Evil is everywhere, and we must always be
on the move to keep it under control.
We do not always kill our enemies, only when it is
necessary. More often we put them in the
rehabilitation camp, to cleanse
their minds and gain us more allies,
so long as their minds are not so corrupt
that they would resist us, of course.
“Above all, we serve our wise leader with
strict obedience and loyalty.
He is the most wise, chosen by our Lord,
and we do not question
his motives. To do so would be traitorous.
“Ours is a difficult task, as corruption
runs rampant through our world, and our leader is the light that will guide us
through the darkness to salvation – the hand of the Lord Himself. We hold true
to his words and his wishes, for he is the mind that drives our force, and we
are the means by which his dreams and our dreams alike
come true, for they are one and the same.
By serving our purpose righteously, we are guaranteed
a place in Heaven.”
But who even knows if there is a heaven? Or any afterlife,
for that matter? That, my friends, is the power of faith at work.
The leader(s) of any clan have to be able to control their
forces at all times, lest they fall into chaos. This is especially important
with a single leader, because less sides of the story are taken into view. There
is a great deal of trust required, so how can that be gained?
One way would be honesty. Everyone can appreciate an honest
leader, one who makes good decisions and regular progress. But then, gaining
every single person’s respect is not at all an easy task – everyone is different
and has different opinions. If opposing opinions began to spread, your ruler
ship would be in jeopardy. So how can one get hundreds of people to believe
exactly the same thing, to ensure your hold on power? Manipulation, of course! I
know, I know, White isn’t the color of discard or meddling, but it is the color
of religion.
Ah, yes, the most manipulative force known to man! Or maybe
not, but it is quite effective. All you need is a fine story, a handful of
believers, and start spreading! “If you follow us, you will go to a heavenly
place when you die! Knowing this, you will live long, happy lives! But—,”
there’s always a but, “—to get there, you must do what is right. And to do what
is right, you must follow these simple rules of ours...” Then, insert whichever
rules fit your preferences and/or needs, and somehow incorporate them in that
story of yours.
Now that is some kind of brainwashing. The power of faith.
Make brilliant promises you’ll never be forced to keep, and threaten to take
them away (or worse, just say, “Traitors do not deserve to live!”) if anyone
steps out of line. With such a group of faithful followers, you essentially have
a readymade army – just add weapons and presto! Let them bring justice to all
wrought with sin!
Ah yes, justice, an incarnating force of angelic beings,
another White aspect. But justice in itself is neither good nor evil, it is
merely the act of punishing the wicked. This, of course, raises the question,
“Who are the wicked?” Yes, who decides these things? Who makes the rules? Who
has the final word in what is good or evil? Who other than the supreme ruler of
all mankind – God himself? But since He does not speak directly to the people,
he needs a prophet of some kind, a leader, one trusted by the people… and herein
lays the great deception.
And since it just so happens that with most any White clan
of Magic, that leader is one of a Fascist-style government, you have yourself a
band of fierce warriors who are loyal to the end and then some. Now, what to do
with such an army…
Major Camelo guides you to a huge
clearing in the center of the nomadic village. A large canopy covers it, and
before you a banner hangs from it. It reads, simply, “Live”. Mirrors are
placed on either side of you, forming a path, and are faced toward the banner,
alighting it in a heavenly glow from the sun’s reflected light.
The major nods to the banner and says,
“This is our truest faith: To Live. All life magic is sacred to us,
by the teachings, and
magic that ends or impairs life is unholy and wretched.
There is no need for violence, only
life, though the Evil can only learn by that which they know: Killing. We wish
to scour the world
of all those who would do evil upon others, so that they may live, like us. We
may give our lives in doing so, but we also save many more. This is our true
cause.”
Underneath the canopy is a group of
soldiers, perhaps four hundred or so – some relaxing on the ground, others
talking, and a few gazing at pieces of paper lying on a large table in the
center. One soldier in particular watches you closely as you enter. He seems
to be… different from the others, somehow, the look in his eyes, but he turns
his head when you return his gaze.
At the major’s entrance, all become
silent, stand to attention, and salute him, which he returns. He strides to
the tables and introduces you to Lieutenants Mairnicl and Llainiv, the highest
in command for the operation you’re about to be a part of.
Then, looking down at the papers, which
you now see are maps, Mairnicl traces a path with his finger while explaining,
“Our best plan of attack is from the East, where our scouts have found a
hidden entrance that appears unguarded. There will most likely be traps, but
they should be easier to deal with than the army that guards the North, which
is also probably littered with traps, knowing the wretch. We cannot expect a
noble fight from him.
“Once our party is inside, we will split
up into first Platoons, and then Squads as we come upon more pathways. The
place is like a maze, and we’ll need to comb every inch of it.”
Major Camelo nods and asks, “How many
Platoons will be required?”
“Ten will be sufficient.”
“400 soldiers? That’s nearly half our
army.”
“It is not a simple place. There will be
losses…”
“Yes, but it will be worth it once this
menace is gone,” Camelo sighs. He then nods to you and says,
“This one is a new recruit, picked up
from near the area just today. Let’s get ‘em out there for some experience.”
“Yessir,” Mairnicl salutes the major, who
returns the salute and turns to leave.
Once he’s gone, Llainiv calls out to
everyone, “Attention, Soldiers of the Requisition! Briefing begins now, then
we head out!”
Mairnicl continues, “We attack from the
East, headed by Llainiv and myself. We will come upon many crossways once we
enter. Forty from the main group will head down each path, and from there,
split up in tens. The mission is simple: Search and Destroy. We are looking
for the one known as Maleficent. We will track him down and kill him on the
spot.
The place will surly be well defended, so
keep your guard up at all times. Once Maleficent is dead, we will cleanse the
rest of his dungeon. There will be a scout with each group to keep track of
your progress and map the labyrinth. Afterwards, we will gather here,”
Mairnicl gestures to the map, just behind the North entrance, “and attack his
army guarding the main entrance from behind en force. They are undead, so we
will go unnoticed by them until it is too late.
“Now, form up! It’s time to bring the
light into the depths of hell!” With that, Llainiv hands you your armor and
sword while the others get ready for the invasion.
“Kill, kill, kill!!” What else is an army to do? Defend?
Ha! The world can’t be shaped to your liking when all your army does is defend.
Attack! Slay the “unworthy” and convert the rest! Hm, that sounds familiar….
A bit from the story Phyrexian Creations, by J. Robert
King in Myths of Magic:
Quote:
He had not dreamed of [Him], Godwyn realized. He had learned of him
from the priest. The myths of [the world] were being infused into his
mind. Soon Godwyn would believe as they believed.
“I will not,” Godwyn vowed. “I will not believe.”
The priest tightened on his temples. You will, it
responded simply. You will.
*****
Godwyn was compleated. He would walk with authority
among his former people. He would bring the ways of Yawgmoth to those who
would learn. Those who would not, Godwyn could destroy. |
Yes! Convert the willing, and kill the rest of the vile,
imperfect creatures! How like Black, White is. The only difference is their idea
of perfection, that is, their “religion”.
In Phyrexia, the belief is to evolve through Phyresis and
become something greater: A Phyrexian. In Yawgmoth, it is possible. Well,
evolving is a good thing. Who wouldn’t want to be stronger and smarter? There
is, however, the bit about destroying those who defy their god. The Phyrexians
are seen as monsters for their differences, and since it’s only natural for
people to fear what is unknown to them, they fear the Phyrexians. If they could
only see them for the perfected creatures they are, they would realize the glory
of it all. But, if they cannot… well, they won’t have to worry about it much
longer.
For some random White cult, say they desire world peace.
That’s something most everyone desires. The only way for world peace, however,
is for everyone to get along. Meaning, they will all have to think the same way,
and share the same beliefs. Conflicting religions ruin everything (take the real
world, for example, with Muslim and Catholicism). You would not be able to
change everyone’s mind to fit your beliefs, so what do you do with the rest of
the “filth”? Oh, yes, you’re part of a militaristic group as well – kill them!
So that’s what it comes down to, “Live with us or die”. The
Final Solution, if you will. White is no better than Black. Perhaps even worse.
White hides behind glory and honor, trying vainly to justify its actions – “Look
at us! We’re the good guys! Let’s kill the bad ones… and if you don’t help us,
you’re bad too!” – whereas Black is out there for everyone to see – “This is
what we do. If you don’t like it, we’re gonna kill ya.”
To quote Yawgmoth, speaking to Urza and Gerrard in his
Inner Sanctum:
“All living things will bow before us. All things that do
not bow will die. Even you, our greatest foes, lie now upon your faces in
worship – and you live.”
It is the same guideline for both sides… except White
probably would not let their greatest enemies live. Too risky. Better to kill
them as an example and recruit the lesser individuals who are easier to
brainwash with glorified lies.
Bear in mind that this is only White in general; there are
always exceptions. And unfortunately for them, they don’t often last very long
to be one.
Your new armor is not a perfect fit, and
it smells used, but that is a small price to pay for the chance to do such
good deeds, as the Major had said. Not everyone is blessed with the gift of
understanding and clear sight, but you are, and you see the truth. You quietly
cite a short prayer of thanks you overheard another soldier saying, and feel a
great rush of pride. That is when the commotion begins.
Yells and shouts come from across the
tent, and you look up just in time to see one of the soldiers swinging his
sword to decapitate the head of another, which goes flying and lands neatly on
the map table, splattering Llainiv and Mairnicl in gore and staring up at them
blankly. Mairnicl growls and throws the head out of the tent, furiously
shouting, “Atrocity! Traitor! Kill him!”
Dozens of soldiers leap on the traitor at
once, but he does nothing except glare at you. He is the same soldier who was
looking at you earlier, with the strangle look in his eyes. You feel guilty
for not having reported this, but decide you will make up for it by killing
him, and you stride up to the man, sword at the ready.
He pushes some of the others off and
speaks to you, “Don’t listen to their lies! They’re no better than Malef-,” he
is cut off by your sword through his throat. Gurgling helplessly, shock
written all over his face, he slumps to the ground and you withdraw your
bloody sword, looking down at the man in disgust.
Someone places their hand on your
shoulder and says in a deep voice, “Well done, recruit. We have no need for
the likes of him. They would destroy us. It was a mistake to bring him in, but
we offer life to all. It is their choice to accept it or not.” You merely nod.
The man – Llainiv – calls out to the
others to form up once more and set out. The others can take care of the mess;
you have work to do.
Striding out of the command tent, you see
that the rebellion was not limited to the single man. Everywhere, there was
blood. The pure white tents were stained
with dark red splotches and gore. The mirrors that were reflecting the light
of the heavens onto the Requisition’s true faith were broken and shattered,
capturing the word in twisted ways
and reflecting it upon the eyes of the soldiers.
Atrocity.
But with much difficulty you push this
from your mind. The traitors will be (or have been) executed, and the
encampment will be returned to its former glory, modest though it was. You
have your own cleaning up to do.
Yes, those clothes of yours are a bit messy from stabbing
that guy – better wash that off! Oh, wait, when White talks about cleaning, it
actually means killing. Go figure.
Anyway, as I draw closer to concluding this, I would like
to argue against all that I have said so far. One point of view is never good,
so here is a quote from Death by Beebles:
Quote:
No color is evil. No color is good. Each has its extremes.
Black is the color of power - while most often
associated with sacrifice and death, it is not a "evil" color. It is a
color that has no qualms with doing what needs to be done to attain
victory. Selfish? Yes. Evil? Not so much.
Likewise, White, the color of law, is not good. It is
associated with healing and life, but white can also be fascism, juryless
courts, etc, things that are associated with evil.
There are always two sides to each coin. |
This
is very true, nothing can be pure good or pure evil, for they cannot exist
without each other. However, I commonly see that people view the main conflict
in Magic to be between White and Black, in the case of good vs. evil. There are
limitless conflicts in Magic (life vs. death, order vs. chaos, and yes, good vs.
evil), but no specific color is good or evil, or even wholly set in any ideal.
Black has its good sides, and White has its bad; nothing is
perfect, right? White still has the power of healing and life, and there are
some people (Caregiver, for example) who use that power for what they think is
good, and only that.
They also work as a group very well. White weenie decks are
perhaps the best at proving this in the strategic Magic world – lots of little
creatures banding together for a common purpose and never relenting, even in the
face of certain death. With that mind set, they may even defeat it. Some may be
mindless fanatics, but not all are, of course.
Whether fighting for true glory or not, they are honorable
warriors (for the most part ). They are not cowards, and often have a fierce
determination to do whatever they believe is right. Even if that means purging
my dungeons (like they have a chance, ha!).
Mairnicl and Llainiv march at the head of
the army, and you, freshly suited with gleaming armor and a sword, follow them
diligently with the rest. It did not take much reasoning to make you a
believer. You know what you fight for, and you do it with no regrets. You are
proud to be part of the Requisition, knowing the difference you can make in
the world; to bring life, and end death. It’s a glorious thing, and you’re
making it happen.
You also feel pride that you caught on so
quickly. You did not need to enter the Rehabilitation Camp, like so many
others who were rife with corruption. You have the Heart of Purity in you, and
you are destined for greatness. The major, before you left on your quest, said
this himself. You will eagerly fight, kill, and die for the cause, and proof
of that is coming soon.
The dungeon is near.
To think, you only barely escaped this
dark, filthy place, but the Requisition saved you. They took you from the grip
of Maleficent, the wretch, told you of his lies and showed you the truth. Even
now, the head of the army enters the labyrinth, slaying the beasts that seem
to appear from nowhere; cleansing it.
How cowardly they fight – hiding in
shadows and leaping out at your back when you least expect. Where’s the honor?
There is not even a trace of it in the “life” these things have. No true
warrior should be raised from the dead to fight. It will be a mercy to slay
these things. You can’t wait to show them mercy – to show them life.
Yes, this is a battle of life and death.
It couldn’t be more obvious which side is fighting for what. An army of the
living against an army of the dead – each dead slain another life given. These
beasts that would slay others for their own gains, you kill them to save
others. Your sword cuts into your first victim – a ghastly undead human,
already dead yet forced to live on. Show them life. End the death.
Very little gets past the guard of your
army. For every one of yours slain, ten undead are freed. Their corpses, long
dead, litter the floors as you march past. How wonderful this is! The faces of
your warriors show grim satisfaction. It’s a messy job, but someone has to do
it.
The army comes upon a corridor with many
crossways – the path splits seven ways here. The group is split apart to take
each corridor, forty each way, and the rest continuing down the main hall. You
veer left with your platoon, the rhythmic stomping of your boots matching
those of the other platoons as you continue on – the march of life.
The sounds of the others slowly fade away
as they grow farther apart, until they are gone completely, scouring the
dungeon. Maleficent could not have predicted an attack such as this. He will
not stand a chance. The path grows darker ahead, yet the soldiers, the force
of life, lights the way. A rumble begins. It seems to come from everywhere at
once, and dust falls from the ceiling. The soldiers go on heedless,
determined, confidant – right into a trap.
An enormous chunk of stone falls from the
ceiling, smashing a dozen soldiers at once into a bloody pulp, spraying you
with gore and blocking the passage completely. Abomination! What beast hides
behind rocks to slay their foe? Who but the most wicked fights not himself,
but with invisible traps? Flushing with anger, you only grow more eager to
kill that beast, to end this death, and you rush to the head of your squad. It
is eagerness and fortitude such as this that will excel you in The
Requisition. You smile, and charge all the harder, the platoon following you.
It seems you go on forever, not seeing a
single monster. Traps litter the way, picking off a few of your group at a
time – you move too fast for them to take more – yet there is nothing else. No
rooms, no people, no creatures, nothing but death. It enrages you. Perhaps
there is nothing but a dead end this way. It matters not – every inch must be
scoured clean. Who knows what lies at the end? That is what you’re here to
find out.
You see it. A light at the end of the
tunnel, though through a purplish fog. It fills the corridor ahead, roiling
and swirling as if it were alive. It seems odd, this fog, but you care not.
The light from behind it shines through, lighting the walls and ceiling and
floor. It gives you and the remaining of your group hope. This will be your
moment of victory. “Charge!”
As you storm heedlessly through the
Dungeon of Malefict at the head of your squad, into the purple fog, you
realize that it is no ordinary fog – it is a fog of plague, and it is
devouring the flesh and muscle from your bones. Within minutes you are dead;
but you feel no fear or regret, for you know you will be honored for serving,
and dying, for the cause.
Shameful. Such a waste of life, don’t you agree? But worry
not, I’ll find use for you in the afterlife yet
And to begin your eternal slavery (no time to waste), we
shall conclude the contest I created with the results of the entries I received
from you readers! Stay tuned for the Villain(ess) Contest Results!
~Maleficent~
Maleficent, author of The Dungeon of
Malefict, is Praetor of The [Order] of Phyrexia, and speaks for Yawgmoth
himself. He hopes to spread the word of The Ineffable and all his greatness far
and wide, so that more may learn of his wisdom and be accepted into his good
graces. He also likes to spend his free time slaying the unworthy in a variety
of gruesome and agonizing ways, recurring the corpses, and doing it all over
again.
You can discuss this article in the MDV forums
here.
Find other articles by this author here.
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Spotlights from 2007:
Lorwyn Theme Week Intro & Schedule of Events Blink And Bounce: Timing is Key Going Blind: XCB Metagaming - A Prolonged Conclusion. The Science of Magic: Genetic Engineering, Part Two. Shifting Lineaments: Casual Metagaming (Pt. 2). The Dungeon Of Malefict: Pure Evil! Land Week Introduction & Schedule. Combofusion: Legends Timeshifted. One Card to Rule Them All: Coastal Piracy Irrational Love: Chimeras. The Lego's of Magic.
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