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MDV Featured Article - First Impressions: Planar Chaos - Part 3. - by Chris Newton - posted 3/26/07 - discuss here

In case you missed the first few editions of this article series, I’d like to briefly touch on the things we saw so far.

In part one, we saw that the Invasion Block Dragons were revamped and sent back into battle, however this time lead by the nasty dragon Numot, the Devastator. Also, mixed in with a handful of average at best Slivers we found the granddaddy of all non-Legendary Slivers in the Necrotic Sliver; who just happens to be a walking Vindicate.

In part two, we reviewed the Black cards of the set. We saw not only that we are bringing Sexy Black, but perhaps stronger than ever. Damnation is perhaps the most impressive card in the set, however cards like Shrouded Lore and Null Profusion could leave nasty tastes in defeated opponents' mouths for rounds.

In this article, we will be looking at the Blue side of town. Of course I have taken the liberty of reading all the cards before I began this article, and I have been left with a question that I have often asked before, and people tend to think of me as cocky or arrogant for asking this question. However, I feel the need to ask it once again.

Is there anyone out there who feels any color is even comparatively close to Blue? I covered Black last week, and as I said in the conclusion, MBC could make a strong return, as Black is way strong in Planar Chaos. Yet, here I am a week later stating that MUC, or Mono Blue Control could be the next wave of decks to hit the streets.

When I ask about the strengths of other colors, compared to Blue, here – in Planar Chaos – is what I am referring to. Each color was given access to other colors' standard abilities for this set. Most of the colors would grab at an ability, and either goof around with it, or straight up use it and require a nasty drawback. Like Black taking Counterspell and Time Walk, and making them be counterable without even using a card to do so.

When looking at what Blue did, I found myself laughing. Not only did Blue trump the other colors in ability swapping, but it thumbed its nose at the rules in general. Not to get ahead of myself, but just to give an example of what I am talking about, take for example Dreamscape Artist. Finding its way into a common slot still baffles me, but the ability to turn every card in your deck into Harrow blows me away. In its time, Harrow was perhaps the most dominant utility card in the game. For the cost of a spell and a land sacrifice, I can fetch two lands in my deck. Remember that these lands aren't tapped either. So Blue takes a Green ability and does it better.

I won’t get into the fact that Blue showed Black how to force discards at instant speed.

Before I get into the cards individually, I’ll point out that now Blue doesn’t need Green for mana acceleration, and it doesn’t need Black for discard, and it doesn’t need Red for creature removal. What do the other colors do if you can’t get into a Blue X deck? They line up for a nice swift butt kicking that is sure to come.


Aeon Chronicler Rare */* Creature — Avatar 3UU
Aeon Chronicler’s power and toughness are each equal to the number of cards in your hand.
Suspend X-<X><3><U>. X can’t be 0.
Whenever a time counter is removed from Aeon Chronicler while it’s removed from the game, draw a card.

If you look back at my comments last week about Roiling Horror, you’ll see a striking similarity here. Each color has a creature in this fashion, where you remove a time counter and do something. Welcome my friends to Blue’s Phyrexian Arena. Now that Blue does not need to worry about such things as White mana or Red mana, playing Urza Lands has never been so easy. Imagine having three of these suspended for 15 turns, and getting three cards a turn for that duration.

Grade: A+ Look mom! No life loss!

Aquamorph Entity Common */* Creature — Shapeshifter 2UU
As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph <2><U> (You may play this face down as a 2/2 creature for <3>. Turn it face up any time for its morph cost.)

Even Blue gets dud cards once in a while. While this guy could see time as a finisher in Limited, he is most likely a guy filling the $0.25 box at your local store. 

Grade: F

Auramancer's Guise Uncommon Enchantment — Aura 2UU
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

With the White card we will be getting to soon, Retether, you could really pound a player into submission in one fell swoop with this card. In a moment we will be getting to a creature that makes all of your creatures unblockable, combo him, Retether, and Auramancer’s Guise together, and you get one really big, unblockable freight train.

Grade: B Double Blue mana makes this one a little steep.

Body Double Rare 0/0 Creature — Shapeshifter 4U
As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card.

This little guy is Blue’s version of Zombify. Instead of putting that creature into play, for 1 more, you keep the original nasty creature in the grave for safety, and this guy copies it for you. Don’t forget that you can copy your opponent’s recently countered Akroma with this.

Grade: B+

Braids, Conjurer Adept Rare 2/2 Legendary Creature — Human Wizard 2UU
At the beginning of each player’s upkeep, that player may put an artifact, creature, or land card from his or her hand into play.

Well lookie who changed sides! Braids and I had a love / hate relationship back in the Odyssey days. I hated her when I played her, and I usually loved her when someone else played her. She never really worked well, as unless she was played on turn three, she really messed everything up for everyone.

This time around however, I don’t think I like her at all. She scares me like a Howling Mine scares me. I put the time, effort, and mana into the card, and you benefit from her first, then you Shock her. I don’t think I like it. What could I possibly do to capitalize on her? Toss out an early Akroma? Tidespout Tyrant? Either way I look at it, I don’t think she makes it out of summoning sickness, which means I never get to put a creature into play with her.

Grade: C+ Originality on Wizards part keeps her out of my dog house.

Chronozoa Rare 3/3 Creature — Illusion 3U
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it.

I am uncertain about this guy at the moment. He is direct damage range, so more than likely, I will be paying 4 for a flying 3/3 body that gets plucked from the sky.

However, should he not get plucked, then he falls in with cards like Roar of the Wurm and Call of the Herd, where I get multiple creatures for one card. This ability made those cards valuable, so in theory, so should this one. However again, since I was not too high on Deadly Grubb making it through the Vanishing to become a Deadly Insect, I am not high on this guy surviving three Upkeeps to become two Chronozoas.

Grade: C+ Limited use, as there is typically less removal there.

Dichotomancy Rare Sorcery 7UU
For each tapped nonland permanent target opponent controls, search that player’s library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library.
Suspend 3-<1><U><U>

Wha..?

Really? Look at the suspend on this thing. That must have been a misprint. Why would it be only three turns and three mana when normal is nine mana?

Must be a mistake. I’ll take it though.

Grade: A- I must be seeing something wrong. I must be! I get to copy your board?!

Dismal Failure Uncommon Instant 2UU
Counter target spell. Its controller discards a card.

Ha! I probably don’t have to explain my ‘Ha!’ but I will.

Not only is it bad enough that I countered your spell, but for the cost of four mana, and one card, I countered two spells (potentially) as I am also forcing a discard. Of course you could just discard your Red Arrogant Wurm and get the last laugh, but I still feel good about knocking two cards into the graveyard.

Grade: A Damn Good.

Dreamscape Artist Common 1/1 Creature — Human Spellshaper 1U
<2><U>, <T>, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.

Here is my new boy. While reading through the spoiler for the first time, I really did feel that had Damnation not been printed in this set, this common could possibly be the best card in the set. For two mana, I get a wimpy 1/1 body, but I also get a discard engine, who turns all the discarded cards into Harrow. On turn two, cast him. Turn three comes around, I can discard a card, sacrifice a tapped land, and filter two basic lands cards from my library and put them into play untapped (remembering that Remand and Mana Leak and Rune Snag and Remove Soul all cost U1) and have my counter backup still intact.

This guy is an all-star, a hero, a superstar! (I am a member of the Dreamscape Artist fan club. President even.)

Grade: A++ Too bad for Damnation…

Erratic Mutation Common Instant 2U
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card’s converted mana cost. Put all cards revealed this way on the bottom of your library in any order.

Versatile cards seem to be in abundance in this set. This card could be used as instant speed removal or power boost. More than likely, this will be a Blue creature removal spell.

Countering spells begin at 2 cmc, and that would mean this card would, at worst, give a creature +2/-2, and that kills most weenies. Should you hit a Psionic Blast, it moves up to +3/-3, or any Rewind, Careful Consideration, Wrath of God, Damnation, Dismal Failure, the creature gets +4/-4. Looks like a Sudden Death effect to me…

Grade: A Blue always needed more creature removal anyways.

Jodah's Avenger Uncommon 4/4 Creature — Shapeshifter 5U
<0>: Until end of turn, Jodah’s Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)

Originally, I had written here some stupid thing about how bad this guy is. Then as I started writing some of the combinations that this guy could be, something dawned on me. Vigilance… how did that one slip in there?

Now think about it. The guy is a 4/4 body, which deters a lot of incoming traffic. However, he was not cast to be a wall. If you start off by giving him Vigilance (3/3), then add Shadow (2/2) more likely than not, he can attack and not be blocked, and deals two free points of damage. The key is that he is untapped to block as a 4/4 next turn. This is all null and void though since for one less mana you could just play the Blue Serra Angel and do all the blocking and attack you want with flying.

Grade: B- He will wreck in Limited still.

Magus of the Bazaar Rare 0/1 Creature — Human Wizard 1U
<T>: Draw two cards, then discard three cards.

When I was talking about the Magus of the Coffers last week, I mentioned that his body seemed way too inflated. This is more like what I had anticipated him being.

Bazaar of Baghdad with legs huh? Honestly, I am uncertain about him in Standard. He has promise in Extended and Vintage as they have ready access to the graveyard at any moment.

Standard is still a little clunky when it comes to graveyard utilization, not counting Reanimation. However, Reanimation does bring back to memory the Body Double and other Blue Shapeshifters that copy creatures in the graveyard. With Madness and Flashback being brought back in this block, I can see it used, since drawing two cards for a tap is still good at anytime.

How much play will he see? Only time will tell.

Grade: B?

Pongify Uncommon Instant U
Destroy target creature. It can’t be regenerated. That creature’s controller puts a 3/3 green Ape creature token into play.

Yay, more Blue creature removal.

Don’t be fooled by what this card says. What it really says is..

Destroy target (White) Akroma, Avatar of Woe, Magus of the Coffers, Timbermare, [enter big, targetable, non-protection from blue creature name here]. Give that guy a monkey instead!

Good card.

Grade: B+

Reality Acid Common Enchantment — Aura 2U
Enchant permanent
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves play, enchanted permanent’s controller sacrifices it.

I don’t know about this one. It feels more like little league baseball. Remember the mercy rule? Play five innings and if your leading by ten runs or more, we will call the game.

That is what this card feels like. You can beat my face in for three more turns, but after that you must sacrifice it. True, you could kill a land with it, perhaps an artifact.

Grade: D Limited card at best. Just bounce the thing instead.

Shaper Parasite Common 2/3 Creature — Illusion 1UU
Morph <2><U> (You may play this face down as a 2/2 creature for <3>. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

This creature could replace my Echo Tracer… I guess. Maybe? I don’t know. It morphs for the same cost, and it could kill a weenie.

I don’t know. I predict a Limited mid-round pick that gets slipped in as a late choice.

Grade: D+

Spellshift Rare Instant 3U
Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may play that card without paying its mana cost. Then he or she shuffles his or her library.

Hey guys! Wouldn’t it be funny as hell if we could make someone Wrath of God on accident?! How funny would it be if …

That had to be how it was presented to the design team back at Wizards headquarters.

The problem is that the card says that they MAY play that card. So your countering that Char at the end of your turn with Spellshift. They flip,flip, flip and reveal Wrath of God. Why would they even go through with it?

Having said that, this spell is just jacked up. It should not give the option to not cast the spell. It should just turn into a random spell and head to the stack to be resolved. That would be a cool card. Instead…

Grade: D …for, damn did you mess this card up.

Synchronous Sliver Common 3/3 Creature — Sliver 4U
All Slivers have vigilance.

Ehh.. another sliver.

Grade: C

Tidewalker Uncommon */* Creature — Elemental 2U
Tidewalker comes into play with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Tidewalker’s power and toughness are each equal to the number of time counters on it.

This guy could either be really big, or sit in you hand for a really long time.

It is not all that often you find a card that you WANT to draw on turn twenty and not a minute before.

Grade: C Limited use.

Timebender Uncommon 1/1 Creature — Human Wizard U
Morph <U> (You may play this face down as a 2/2 creature for <3>. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card, or put two time counters on target permanent with a time counter on it or suspended card.

Look! It's that long sought after one drop Wizard you needed for your Wizard deck.

You're not building a Wizard deck? Oh.

Well, then what about adding two counters to someone’s Rift Bolt? Two counters to their Ancestral Visions? Or how about taking two off of your Restore Balance?

Grade: C- Lack of a real reason to play it.

Veiling Oddity Common 2/3 Creature — Illusion 3U
Suspend 4-<1><U> (Rather than play this card from your hand, you may pay <1><U> and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it’s removed from the game, creatures are unblockable this turn.

Four turns after suspending this creature, you will get one attack in which your opponent's creatures are helpless to block. Not too bad in Limited, pretty damn good actually. Blue is not known for its creature aggro decks in constructed, so I wouldn’t expect to see this in a Constructed deck.

Grade: B Limited Bomb.

Venarian Glimmer Uncommon Instant XU
Target player reveals his or her hand. Choose a nonland card with converted mana cost X or less from it. That player discards that card.

Attention Black. This is how you do discard. True, random discard is the best route, but at instant speed, I can dump mana into it and get pretty much any card from your hand at the end of your turn. Money.

Grade: B+

Wistful Thinking Common Sorcery 2U
Target player draws two cards, then discards four cards.

This card is just a horse. Think about it. Four cards is typically half your hand. So if you have seven cards, you draw up to nine, then discard down to five. It's alright, you more or less helped your opponent filter out the bad cards.

However, at four cards, you draw up to six, and then discard down to two. At two cards, you draw up to four and then down to zero. Either way, losing four cards hurts.

At sorcery speed, and the same cost as Compulsive Research, I really can’t see a reason for a traditional Blue deck to play this card, however a Megrim Black-Blue deck would love to pack a few of these in the sleeves.

Grade: B+

Frozen Æther Uncommon Enchantment 3U
Artifacts, creatures, and lands your opponents control come into play tapped.

Hey there Kismet, long time no see. Should I expect to see Stasis in white soon?

Dear God I hope not.

What this card does is slow your opponent down by one turn. All the resources he could muster can not be accessed the turn he gets them. So he must draw into something, play it, then untap it, which translates into a turn lost for him.

Traditionally, this is the final piece of a lock deck.

Grade: B- Should be a C, but I give Kismet its respect for the number of times it locked me down.

Gossamer Phantasm Common 2/1 Creature — Illusion 1U
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

Skulking Ghost? I hardly recognized you in that Blue suit. Welcome back!

Don’t be surprised if you see him see some competitive action. He is quick, has evasion, and any spell that would be targeting him would most likely kill him anyways.

However, we had the most fun back in the Mirage days, trying to find the most creative ways to kill a Skulking Ghost, such as Erhnam Djinn giving him Forestwalk… Oh, he died! What the heck?!

Fun.

Grade: C+

Merfolk Thaumaturgist Common 1/2 Creature — Merfolk Wizard 2U
<T>: Switch target creature’s power and toughness until end of turn.

I don’t know why you would play this outside of Limited. It makes for some interesting situations in that field. Too bad most creatures are X/X and not X/Y.

He would combo reaaaaally good with Serendib Sorcerer though…

Grade: C

Ovinize Uncommon Instant 1U
Target creature loses all abilities and becomes 0/1 until end of turn.

Ohh, Humble. Didn’t think I would see this card again.

Oh crap! Here comes (White) Akroma again, she is looking mighty angry… U1, she gets blocked and killed by my Dreamscape Artist. Oh no..

Grade: C

Piracy Charm Common Instant U
Choose one - Target creature gains islandwalk until end of turn, or target creature gets +2/-1 until end of turn, or target player discards a card.

More instant speed discard, creature removal, and … creature gets Islandwalk? What the… ah, I’ll just ignore that one.

Grade: B-

Primal Plasma Common */* Creature — Elemental Shapeshifter 3U
As Primal Plasma comes into play, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Hm.. I had an issue with Chronozoa earlier because I didn’t want to pay 4 for a 3/3 flier, so why would I want to 4 for a 2/2 flier? 4 for a 3/3 walking body is not good either. Not to mention that a wall has never won you a game (and stop with the Rolling Stones stories, no one wants to hear them anymore).

Grade: D Has some Limited use due to evasion.

Riptide Pilferer Uncommon 1/1 Creature — Merfolk Rogue 1U
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph <U> (You may play this face down as a 2/2 creature for <3>. Turn it face up any time for its morph cost.)

More discard. He could slip by once or twice I guess to force a discard. However, with the creature removal and counter that Blue possesses, we just might be able to protect this guy long enough for him to be effective.

Grade: C

Serendib Sorcerer Rare 1/1 Creature — Human Wizard 1UU
<T>: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.

This is just a snatch steal of Sorceress Queen. Nothing cute; just a grab and yell, ”Gimme that!” Too bad it’s a rare.

Grade: B- Really good in Limited play.

Serra Sphinx Rare 4/4 Creature — Sphinx 3UU
Flying, vigilance

Back when I first started playing Magic, the most common deck was a counter spell deck with White for Wrath of God and Serra Angel. Ironic that 11 years later Serra would be donning the Blue robes.

Grade: A


So what did you think? Let's see how the grades averaged out and get a final grade for Blue… (Remember the grading scale A = 4, F = 0)

A’s – 6 B’s – 11
C’s – 9 D’s – 4
F’s – 1

Blue ends up averaging around 2.54 as a group, which if we look at our chart, gives Blue a respectable C. Keep in mind, as always, a group is only as strong as its weakest links. The majority of the cards in Blue graded in as B – C so it would make sense that the group would round out in that range.

Personally, I believe that in Standard Construction, you will see quite a few of the A and B cards showing up in your stores come early March.

That’s all for this issue of First Impressions. Join me again next week when we cover my Arch Nemesis Green. I think you will be surprised at my evaluation of that color.

Until next time, take care.

cpn

You can discuss this article in the MDV forums here.
Find other articles by this author here.
Find other articles from this series here.

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Articles Spotlights from 2007:
Lorwyn Theme Week Intro & Schedule of Events
Blink And Bounce: Timing is Key
Going Blind: XCB Metagaming - A Prolonged Conclusion.
The Science of Magic: Genetic Engineering, Part Two.
Shifting Lineaments: Casual Metagaming (Pt. 2).
The Dungeon Of Malefict: Pure Evil!
Land Week Introduction & Schedule.
Combofusion: Legends Timeshifted.
One Card to Rule Them All: Coastal Piracy
Irrational Love: Chimeras. The Lego's of Magic.

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