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MDV Featured Article:
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MDV Featured Article - Thematic Conclusions: Landscaping Results! - by Streetz - posted 3/10/07 - discuss here


Welcome to the results of the Thematic Landscaping Deckbuilding Contest from January. Within this wrap-up, I will present the top five decklists as well as show you a plethora of honorable mentions. To find out which deck places first, you’ll have to keep reading!

Well, it’s been almost two months since the deadline, and I know some of you are anxious to see the results. There were over 40 entries in the contest and it took me several hours to review them all. There were good entries. There were bad. There were boring. There were even those that apparently read the rules. Speaking of which, here is a quick recap of the contest rules and guidelines:

Thematic Landscaping Guidelines & Rules:

Your task: Create a land-themed deck with at least 28 lands.

Seems simple, right? Well, it is. Your deck must have lands as the central win condition… and I’m not talking about strapping a Living Terrain on a Darksteel Citadel type deck and calling it a day. I’m talking about possibly animating a hoard of lands to overrun an opponent. I’m talking about a deck that might be 60% lands that somehow interact to quickly kill an opponent. I’m talking about any deck that is obviously a land-themed deck.

With the basics out of the way, here are the official rules and regulations:

  • You must have a title and short description. Include in your description what makes it a Land Theme deck. Please keep descriptions in paragraph form and no more than two paragraphs.
  • The deck cannot be more than 60 cards and not less than 60 cards.
  • Your deck must have at least 28 lands in it.
  • Your deck must use other cards to support the theme.
  • Do not to copy any deck already on Magic Deck Vortex.
  • Submissions are due by 1/16/07.
  • Be creative and original.
  • You can use cards from any set.
  • If a card is restricted in T1, T1.5 or T2, you must restrict that card to a quantity of only one.
  • No power nine cards (original Moxes, Black Lotus, Time Walk, Ancestral Recall, and Time Twister)
  • The deck can be any number of colors, including no color.
  • Your deck must have at least two legendary cards. This includes legendary lands, artifacts and/or creatures. (This should be easy for this contest).
  • Feel free to use the combo pages on MDV to give you ideas for your deck.
  • Email your submissions to streetz@magicdeckvortex.com.

One of my favorite lines from any of the deck descriptions is the following one:

“This is a Land Theme deck because, well, land is what makes it run.”
-Patrick B.

The funny thing here is that every deck is run by lands. Without lands, nothing in the deck will make it onto the table. True, every deck has its combo pieces and win conditions that make it truly work, but without land they mean nothing.

What truly makes a land theme deck are the cards that compliment the lands. While my true version of a land theme deck would contain 40 lands, many people went other routes. For referential amusement, here’s a list of some of the cards that were seen or should have been seen in the decks along with the number of occurrences for each card across all of the submissions.

Gaea's Liege
Lifegift
Rowen
Aggravated Assault
Zuran Orb
Earth Surge
Manabond
Natural Affinity
Natural Emergence
New Frontiers
Terramorphic Expanse
Allosaurus Rider
Horn of Greed
Jolrael, Empress of Beasts
Kamahl, Fist of Krosa
Rude Awakening
Vinelasher Kudzu
Treetop Village
Maze of Ith
Exploration
Wasteland
Life from Loam
Crucible of Worlds
Azusa, Lost but Seeking

I was very surprised to see not so many people used cards like Lifegift, Rowen, Zuran Orb, Earth Surge and even our hefty land legends Jolrael and Kamahl. I wasn’t surprised to see so many using Azusa, Crucible of Worlds and Life from Loam. Take this as you will, but know there was still quite a bit of variety among the decks.

Fifth Place.

Starting off with the top five decklists, we have a deck Natural Assault. While it’s not the most original name, it is a great deck with some beautiful card synergies. That and it’s over half land.

 

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Natural Assault.
THEME: Lands - Aggravated Assault / Natural Emergence [INFINITE]

Lands: (33)
3 Gaea's Cradle
4 City of Brass
2 Mountain
1 Forsaken City
7 Forest
1 Reflecting Pool
1 Undiscovered Paradise
4 Karplusan Forest
Other Spells:
4 Horn of Greed
4 Exploration
4 Rude Awakening
4 Clear the Land
3 Early Harvest
4 Aggravated Assault
1 Seize the Day
3 Natural Emergence
by Ferdinand Kohl

This deck is taking a boring land-theme deck using typical land animators and makes it something of a powerhouse exciting deck. Extra land droppers include Clear the Land and Exploration, which when combined with the symmetrical Horn of Greed, make for lots of land and lots of card drawing. Not to mention it breaks the symmetry of Horn of Greed in half.

What really shines in the deck is the inclusion of Aggravated Assault. Together with either Rude Awakening or Natural Emergence (both of which animate your lands), all you need is six lands and you can achieve infinite mana and/or infinite damage via your creatures (really lands) attacking over and over again.

Minijeebus submitted a similar deck using the Aggravated Assault infinite combo except he used Life/Death to animate his lands. He also included Kher Keep to make infinite creatures along with Rowen. In fact, he was the only person to include Rowen in his decklist. That was a shock to me that more people didn't use it.

Fourth Place.

Our next place deck uses Vesuva, but doesn’t use Cloudpost. It also uses a card from Alpha that no one else in the contest included in his or her decklist. Let’s take a looksee.

 

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Say "Ankh-le".
THEME: Lands - Planar Birth / Ankh of Mishra

Land: (28)
4 Vesuva
1 Minamo, School at Water's Edge
1 Eiganjo Castle
1 Kor haven
1 Karakas
2 Azorius Chancery
4 Gemstone Mine
2 Hallowed Fountain
2 Prahv, Spires of Order
2 Forbidding Watchtower
4 Faerie Conclave
4 Blinkmoth Nexus

Creatures:
2 Mageta The Lion
Other Spells:
4 Ankh of Mishra
4 Planar Birth
1 Enlightened Tutor
2 Catastrophe
3 Armageddon
1 Mystical Tutor
3 Traumatize
2 Relearn
by Ward Donovan

Despite the inclusion of Traumatize in the above decklist, this isn’t a mill deck. I let Ward tell what it does do:

I was looking through my trade folder at all of the junk rares and noticed Ankh of Mishra and Planar Birth, just a few pages away from one another, cards I'd had for years and never did anything with. Looking at their synergy, I figured that would be a good place to start building a deck that focused on land.

The deck focuses on Traumatizing half your opponent's deck and then casting Planar Birth with the Ankh in play, or destroying all lands in play and then it only takes two mana to play the Ankh and then two the next turn to play Planar Birth.

None of your lands are basic, so the Ankh won't hurt you when the Planar Birth kicks in. Failing that, you can also destroy all creatures and use your land-creatures to whittle your opponent down to zero. It's not going to win any tournaments, it's kind of slow, and you have to hope your opponent is playing some basic land somewhere in his/her deck, but I thought it was an interesting build.

That it is. While it’s more of a combo deck than a theme deck, it sure makes the point about the lands being the center of the deck. The inclusion of the self-animating lands and planar birth, even without the combo, made this deck ripe for the top five.

Third Place.

A theme deck doesn’t always have to be nice. It’s okay to make a mean theme deck, especially one especially mean against similar theme decks. What I’m talking about is land destruction but not the normal Stone Rain / Boom//Bust type of land destruction. What I’m talking about it land destruction in the form of Kudzu and Steam Vines.

 

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Scream Vines.
THEME: Lands - Natural Emergence - Steam Vines / Kudzu / Crucible of Worlds

Lands: (34)
4 Taiga
4 Plateau
4 Savannah
4 Wooded Foothills
4 Rishadan Port
4 Darksteel Citadel
4 Wasteland
3 Maze of Ith
3 Gemstone Mine

Creatures:
None
Other Spells:
4 Steam Vines
3 Kudzu
4 Crucible of Worlds
3 Sterling Grove
4 Natural Emergence
4 Exploration
4 Ghostly Prison
by Yezzandrix

Both Steam Vines and Kudzu destroy lands but they also bounce back and forth from player to player destroying lands until there aren’t any left. By including Crucible of Worlds, suddenly the lands either card destroys aren’t a big deal because you can just play them again from your graveyard. Note that Crucible of Worlds also makes a very cruel combo with Wasteland.

Yezz includes Natural Emergence in the deck as a land animator, Exploration as a quick land dropper and Ghostly Prison as means to protect himself from enemy swarm tactics. There are two nifty things about Natural Emergence in the deck. Number one is that you can bounce a Kudzu or Steam Vines on your own land when it comes into play. Second, it interacts nicely with Darksteel Citadel, making it an indestructible 2/2 first-striking creature.

I would quote his description of the deck, but that would add two pages to this article. Instead I’ll just say this. His deck is extremely creative, cohesive, has some great card combinations and is definitely a land theme deck. While it’s also a Land Destruction deck, the card choices heavily lean towards a land theme.

Second Place.

There were quite a few fun names among the many entries. Scream Vines, for instance, was a great play on words. Eat Dirt was another name that was creative and yet amusing. But one of my absolute favorites in “Flying Forests.” There’s something funny about a forest that flies.

The deck name isn’t what placed this deck in second, but know that I do enjoy creative deck names.

 

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Flying Forests.
THEME: Lands - Natural Emergence / Horn of Green

Lands: (28)
4 Taiga
4 Savannah
2 Flagstones of Trokair
1 Karakas
1 Kor Haven
1 Oboru, Palace in the Clouds
15 Forest

Creatures:
3 Fire Sprites
4 Skyhunter Skirmisher
2 Serra Avenger
4 Scryb Ranger
2 Azusa, Lost but Seeking
Other Spells:
4 Horn of Greed
4 Gaea's Touch
4 Natural Emergence
2 Concerted Effort
2 Earth Surge
1 Enlightened Tutor
by Mrraow

While Mrraow didn’t go crazy and make more than half the deck lands, he did provide a few touches to the deck that gave it second place in this contest. Here’s what he had to say about his decklist:

The plan is to play lots of lands through Azusa, Lost but Seeking and Gaea's Touch, draw lots of cards through Horn of Greed, turn all those lands into creatures with Natural Emergence, beat down with your flying, double striking, and vigilant lands using Concerted Effort, and the supporting cast of forest creatures.

Note that Scryb Ranger not only gives your creatures flying and protection from blue; but it bounces your forests (preferably with damage on the stack); and in this deck, a bounced land can mean card draw, acceleration, and quite possibly mana fixing as well.

Well said, Mrraow. The inclusion of Concerted Effort is really what makes this deck shine. He could have just splashed blue and thrown in Levitation. Instead he added a select few creatures with great abilities like Pro: Blue, flying, double-strike and vigilance to the mix. That and he even included Earth Surge for some added punch.

First Place.

As I mentioned earlier, I would have preferred to see more decks with more lands in them. I know I’ve tried putting a deck together of ALL lands but I can’t say that deck worked out too well. And thus, I understand you are going to need some back up and assist cards in the deck that aren’t lands.

Our first place deck has a whopping 43 lands within. And it doesn’t have a single enchantment or instant spell that animates lands. All of the land’s creatures are actually self-animating lands.

 

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Love the Manaflood.
THEME: Lands - Mulch / Manabond / Life from the Loam

Lands: (43)
4 Ghost Quarters
4 Wasteland
4 Mishra’s Factory
4 Nantuko Monastery
4 Treetop Village
2 Taiga
2 Savannah
4 Wooded Foothills
3 Rishadan Port
1 Tabernacle at Pendrell Vale
1 Karakas
3 Maze of Ith
3 Tranquil Thicket
2 Quicksand
2 Barbarian Ring

Creatures:
None.
Other Spells:
4 Mulch
4 Manabond
4 Life from the Loam
4 Exploration
1 Demonfire
by AKIO

 

With so many lands in the deck, a first turn Manabond can mean six lands in play on the first turn. With excellent self-animating lands like Treetop Village, Nantuko Monastery and Mishra’s Factory, you have the potential for a large creature swarm on turn two.

Other great lands in the deck include Rishadan Port, Quicksand, Wasteland and Ghost Quarters. Each of these lands has the possibility to disable opponent’s lands, creatures and overall manabase. Then there’s Maze of Ith to prevent early, mid and late game creatures from doing any damage against your deck.

Further creature control is provided by The Tabernacle of Pendrell Vale. Since your deck doesn’t have any permanent creatures in the deck, the Tabernacle doesn’t affect you.

Life from the Loam and Mulch further enable you to put more lands on the table earlier than any opponent would anticipate. Overall, this is a great casual theme deck that is fully deserving of first place. While I would love to see a copy or two of Crucible of Worlds in the deck, and maybe a few less Exploration, it is still well crafted.

Congratulations to AKIO for the win(FTW)!

Honorable Mentions.

There were many other decks that were cool, innovative and/or cleverly designed. Unfortunately, many of them were lacking some of the basic requirements of the contest such as having two different legendary cards within the deck, having a deck name and providing a description.

Below you will find some of the honorable mentions. Many of these decks had some great card interactions, but were lacking a real Land Theme to them.

 

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You Know What They Say About Lands...
THEME: Lands - New Frontiers / Rude Awakening

Lands: (28)
3 Secluded Steppe
3 Tranquil Thicket
12 Forest
10 Plains

Creatures:
4 Sakura-Tribe Elder
4 Wall of Roots
Other Spells:
4 Kodama's Reach
4 Rude Awakening
4 New Frontiers
4 Wrath of God
4 Akroma's Vengeance
4 Sensei's Divining Top
by Your Worst Nightmare

YWN would have placed well had he not forgotten to include two different Legendary cards in the deck.  I liked the Wrath and Akroma's Vengeance in the deck that holds down the fort until you can drop a New Frontiers followed up by a next turn Rude Awakening for the kill.

 

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Eat Dirt.
COMBO: Land's Edge - Life from the Loam / Uyo-Silent Prophesy

Lands: (28)
12 Forest
6 Mountain
6 Island
4 Undiscovered Paradise

Creatures:
2 Azusa, Lost but Seeking
4 Sindbad
2 Uyo, Silent Prophet
4 Yavimaya Elder
Other Spells:
2 Crucible of Worlds
4 Journey of Discovery
4 Land's Edge
4 Life from the Loam
3 Lodestone Bauble
3 Sensei's Divining Top
by twitch g

Land's Edge and Life from the Loam make a beatiful combo.  Throwing in Lodestone Bauble is also a nice touch.  Even Uyo helps to fill your hand with potentially devastating land cards.

 

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This Druid's Really Mad.
COMBO: Avenging Druid - Hypervolt Grasp

Lands: (34)
4 City of Brass
4 Forbidden Orchard
4 Gemstone Mine
4 Tropical Island
4 Underground Sea
12 Island
1 Oboro, Palace in the Clouds
1 Minamo, School at Water's Edge

Creatures:
2 Avenging Druid
4 Drift of Phantasms
1 Molimo, Maro-Sorcerer
Other Spells:
2 Shielding Plax
2 Hypervolt Grasp
4 Compulsive Research
2 Freed from the Real
3 Abundance
2 Diabolic Tutor
4 Perplex
by cxeazn

This is a nifty combo deck that pulls out lands from your deck to pay the activation of Freed from the Real to tap your Avenging Druid to deal more damage.  Make sense?  It's a shame there are so many cards involved in the combo.

 

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Natural Mill.
MILL: Alter of Dementia - Natural Affinity / Hivestone / Coat of Arms

Lands: (32)
2 Boseiju Who Shelters All
20 Forest
10 Swamps

Creatures:
None
Other Spells:
2 Elfhame Sanctuary
4 Coat of Arms
4 Natural Affinity
3 Altar of Dementia
3 Dimir Machinations
3 Exploration
3 Explosive Vegetation
3 Hivestone
3 Shred Memory

Sideboard:
3 Storage Matrix
3 Seedborn Muse
3 Winter Orb
3 Static Orb
by Bruce Flieger

Am I the only casual player that doesn't use a sideboard in casual play? There were a lot of decks that included sideboards.  Of course, some of them included Living Wish (which I forget could also fetch a land), but what about the others.  Anyway, the above deck was an interesting concept.  A very involved concept that involves a LOT of cards, but a neat one nonetheless.

 

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Hi-ho, hi-ho. It's off to work we go!
Permission/Control - Urza's Factory

Lands: (28)
4 Flooded Strand
4 Tundra
3 Urza's Factory
3 Urza's Mine
3 Urza's Power Plant
3 Urza's Tower
8 Island

Creatures:
4 Meddling Mage
Other Spells:
4 Swords to Plowshares
4 Counterspell
4 Boomerang
4 Arcane Laboratory
4 Isochron Scepter
3 Hesitation
3 Standstill
2 Distorting Wake

Sideboard:
4 Grip of Amnesia
4 Blue Elemental Blast
4 Sanctimony
3 Wrath of God
by ThunderHog

This was another creative deck name.  The win condition in the deck is Urza's Factory.  Everything else was just part of the control.

 

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Rainbow Rampage.
UNIQUE: Domain - Transguild Courier / Coalition Victory (ALT-WIN)

Lands: (28)
1 Boseiju, Who Shelters All
5 Forest
5 Island
1 Mikokoro, Center of the Sea
5 Mountain
5 Plains
5 Swamp
1 Wasteland

Creatures:
4 Transguild Courier
Other Spells:
2 Clear the Land
3 Coalition Victory
2 Collapsing Boarders
4 Collective Restraint
1 Crucible of Worlds
2 Exploration
2 Goblin Bombardment
2 Horn of Greed
2 Natural Affinity
3 New Frontiers
2 Planar Birth
3 Tribal Flames

Sideboard 15
1 Global Ruin
4 Evasive Action
2 Protective Sphere
3 Disenchant
3 Mana Short
2 Sacred Ground
by AlasterEisaroh

I really liked the Planar Birth - Goblin Bombardment interaction of the above deck...

 

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Natural Pyromaniac.
LD: Nature's Revolt - Glorious Anthem / Pyroclasm

Lands: (33)
2 Windswept Heath
3 Wooded Foothills
4 Savannah
4 Plateau
4 Taiga
4 Flagstones of Trokair
4 Vesuva
1 Kher Keep
1 Urza's Factory
1 Rath's Edge
1 Dust Bowl
1 Barbarian Ring
1 Ghitu Encampment
1 Nantuko Monastery
1 Treetop Village

Creatures:
4 Vinelasher Kudzu
2 Azusa, Lost but Seeking
Other Spells:
3 Burning Wish
4 Living Wish
1 Life From The Loam
2 Pyroclasm
3 Nature's Revolt
3 Glorious Anthem
3 Crucible of Worlds
2 Zuran Orb

Sideboard:
1 Hull Breach
2 Life from the Loam
2 Pyroclasm
1 Nostalgic Dreams
2 Vitu-Ghazi, the City-Tree
2 Azusa, Lost but Seeking
4 Loxodon Hierarch
1 Urza's Factory
by ogga

Ooooh -- You have to love Land Destruction Decks.


Many thanks to everyone that entered the Thematic Landscaping contest. I hope everyone that participated enjoyed building decks and I hope every that read through this enjoyed their decks. Overall, I enjoyed the variety of deck lists and I look forward to having another contest sometime in the future.

Thanks for visiting Magic Deck Vortex! Let me know what you thought of this contest in the forum.

John Streetz

 

You can discuss this article in the MDV forums here.
Find other articles by this author here.
Find other articles from this series here.

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Articles Spotlights from 2007:
Lorwyn Theme Week Intro & Schedule of Events
Blink And Bounce: Timing is Key
Going Blind: XCB Metagaming - A Prolonged Conclusion.
The Science of Magic: Genetic Engineering, Part Two.
Shifting Lineaments: Casual Metagaming (Pt. 2).
The Dungeon Of Malefict: Pure Evil!
Land Week Introduction & Schedule.
Combofusion: Legends Timeshifted.
One Card to Rule Them All: Coastal Piracy
Irrational Love: Chimeras. The Lego's of Magic.

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Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

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