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MDV Featured Article:
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MDV Featured Article -
Thematic Conclusions: Landscaping Results! -
by Streetz - posted
3/10/07 - discuss
here
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Welcome to the results of the Thematic Landscaping Deckbuilding Contest from
January. Within this wrap-up, I will present the top five decklists as well as
show you a plethora of honorable mentions. To find out which deck places first,
you’ll have to keep reading!
Well, it’s been almost two months since the deadline, and I
know some of you are anxious to see the results. There were over 40 entries in
the contest and it took me several hours to review them all. There were good
entries. There were bad. There were boring. There were even those that
apparently read the rules. Speaking of which, here is a quick recap of the
contest rules and guidelines:
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Thematic
Landscaping Guidelines & Rules:
Your
task: Create a land-themed deck with at least 28 lands.
Seems simple, right? Well, it is. Your deck must have
lands as the central win condition… and I’m not talking about strapping a
Living Terrain on a Darksteel Citadel type deck and calling it a day. I’m
talking about possibly animating a hoard of lands to overrun an opponent.
I’m talking about a deck that might be 60% lands that somehow interact to
quickly kill an opponent. I’m talking about any deck that is obviously a
land-themed deck.
With the basics out of the way, here are the official
rules and regulations:
- You must have a title and short description. Include
in your description what makes it a Land Theme deck. Please keep
descriptions in paragraph form and no more than two paragraphs.
- The deck cannot be more than 60 cards and not less
than 60 cards.
- Your deck must have at least 28 lands in it.
- Your deck must use other cards to support the theme.
- Do not to copy any deck already on Magic Deck Vortex.
- Submissions are due by 1/16/07.
- Be creative and original.
- You can use cards from any set.
- If a card is restricted in T1, T1.5 or T2, you must
restrict that card to a quantity of only one.
- No power nine cards (original Moxes, Black Lotus,
Time Walk, Ancestral Recall, and Time Twister)
- The deck can be any number of colors, including no
color.
- Your deck must have at least two legendary cards.
This includes legendary lands, artifacts and/or creatures. (This should
be easy for this contest).
- Feel free to use the combo pages on MDV to give you
ideas for your deck.
- Email your submissions to streetz@magicdeckvortex.com.
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One of my favorite lines from any of the deck descriptions
is the following one:
“This is a Land Theme deck
because, well, land is what makes it run.”
-Patrick B.
The funny thing here is that every deck is run by lands.
Without lands, nothing in the deck will make it onto the table. True, every deck
has its combo pieces and win conditions that make it truly work, but without
land they mean nothing.
What truly makes a land theme deck are the cards that
compliment the lands. While my true version of a land theme deck would contain
40 lands, many people went other routes. For referential amusement, here’s a
list of some of the cards that were seen or should have been seen in the decks
along with the number of occurrences for each card across all of the
submissions.
| Gaea's Liege |
 |
| Lifegift |
 |
| Rowen |
 |
| Aggravated Assault |
 |
| Zuran Orb |
 |
| Earth Surge |
 |
| Manabond |
 |
| Natural Affinity |
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| Natural Emergence |
 |
| New Frontiers |
 |
| Terramorphic Expanse |
 |
| Allosaurus Rider |
 |
| Horn of Greed |
 |
| Jolrael, Empress of Beasts |
 |
| Kamahl, Fist of Krosa |
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| Rude Awakening |
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| Vinelasher Kudzu |
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| Treetop Village |
 |
| Maze of Ith |
 |
| Exploration |
 |
| Wasteland |
 |
| Life from Loam |
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| Crucible of Worlds |
 |
| Azusa, Lost but Seeking |
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I was very surprised to see not so many people used cards
like Lifegift, Rowen, Zuran Orb, Earth Surge and even our hefty land legends
Jolrael and Kamahl. I wasn’t surprised to see so many using Azusa, Crucible of
Worlds and Life from Loam. Take this as you will, but know there was still quite
a bit of variety among the decks.
Fifth Place.
Starting off with the top five decklists, we have a deck
Natural Assault. While it’s not the most original name, it is a great deck with
some beautiful card synergies. That and it’s over half land.
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 Natural
Assault.
THEME: Lands - Aggravated
Assault / Natural Emergence [INFINITE] |
Lands: (33)
3 Gaea's Cradle
4 City of Brass
2 Mountain
1 Forsaken City
7 Forest
1 Reflecting Pool
1 Undiscovered Paradise
4 Karplusan Forest |
Other Spells:
4 Horn of Greed
4 Exploration
4 Rude Awakening
4 Clear the Land
3 Early Harvest
4 Aggravated Assault
1 Seize the Day
3 Natural Emergence |
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by Ferdinand Kohl |
This
deck is taking a boring land-theme deck using typical land animators and makes
it something of a powerhouse exciting deck. Extra land droppers include Clear
the Land and Exploration, which when combined with the symmetrical Horn of
Greed, make for lots of land and lots of card drawing. Not to mention it breaks
the symmetry of Horn of Greed in half.
What really shines in the deck is the inclusion of
Aggravated Assault. Together with either Rude Awakening or Natural Emergence
(both of which animate your lands), all you need is six lands and you can
achieve infinite mana and/or infinite damage via your creatures (really lands)
attacking over and over again.
Minijeebus submitted a similar deck using the Aggravated
Assault infinite combo except he used Life/Death to animate his lands. He also
included Kher Keep to make infinite creatures along with Rowen. In fact, he was
the only person to include Rowen in his decklist. That was a shock to me that
more people didn't use it.
Fourth Place.
Our next place deck uses Vesuva, but doesn’t use Cloudpost.
It also uses a card from Alpha that no one else in the contest included in his
or her decklist. Let’s take a looksee.
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 Say
"Ankh-le".
THEME: Lands - Planar Birth /
Ankh of Mishra |
Land: (28)
4 Vesuva
1 Minamo, School at Water's Edge
1 Eiganjo Castle
1 Kor haven
1 Karakas
2 Azorius Chancery
4 Gemstone Mine
2 Hallowed Fountain
2 Prahv, Spires of Order
2 Forbidding Watchtower
4 Faerie Conclave
4 Blinkmoth Nexus
Creatures:
2 Mageta The Lion |
Other Spells:
4 Ankh of Mishra
4 Planar Birth
1 Enlightened Tutor
2 Catastrophe
3 Armageddon
1 Mystical Tutor
3 Traumatize
2 Relearn |
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by Ward Donovan |
Despite
the inclusion of Traumatize in the above decklist, this isn’t a mill deck. I let
Ward tell what it does do:
I was looking through my trade folder at all of the junk
rares and noticed Ankh of Mishra and Planar Birth, just a few pages away from
one another, cards I'd had for years and never did anything with. Looking at
their synergy, I figured that would be a good place to start building a deck
that focused on land.
The deck focuses on Traumatizing half your opponent's deck and then casting
Planar Birth with the Ankh in play, or destroying all lands in play and then
it only takes two mana to play the Ankh and then two the next turn to play
Planar Birth.
None of your lands are basic, so the Ankh won't hurt you
when the Planar Birth kicks in. Failing that, you can also destroy all
creatures and use your land-creatures to whittle your opponent down to zero.
It's not going to win any tournaments, it's kind of slow, and you have to hope
your opponent is playing some basic land somewhere in his/her deck, but I
thought it was an interesting build.
That it is. While it’s more of a combo deck than a theme
deck, it sure makes the point about the lands being the center of the deck. The
inclusion of the self-animating lands and planar birth, even without the combo,
made this deck ripe for the top five.
Third Place.
A theme deck doesn’t always have to be nice. It’s okay to
make a mean theme deck, especially one especially mean against similar theme
decks. What I’m talking about is land destruction but not the normal Stone Rain
/ Boom//Bust type of land destruction. What I’m talking about it land
destruction in the form of Kudzu and Steam Vines.
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  Scream
Vines.
THEME: Lands - Natural Emergence -
Steam Vines / Kudzu / Crucible of Worlds |
Lands: (34)
4 Taiga
4 Plateau
4 Savannah
4 Wooded Foothills
4 Rishadan Port
4 Darksteel Citadel
4 Wasteland
3 Maze of Ith
3 Gemstone Mine
Creatures:
None |
Other Spells:
4 Steam Vines
3 Kudzu
4 Crucible of Worlds
3 Sterling Grove
4 Natural Emergence
4 Exploration
4 Ghostly Prison |
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by Yezzandrix |
Both
Steam Vines and Kudzu destroy lands but they also bounce back and forth from
player to player destroying lands until there aren’t any left. By including
Crucible of Worlds, suddenly the lands either card destroys aren’t a big deal
because you can just play them again from your graveyard. Note that Crucible of
Worlds also makes a very cruel combo with Wasteland.
Yezz includes Natural Emergence in the deck as a land
animator, Exploration as a quick land dropper and Ghostly Prison as means to
protect himself from enemy swarm tactics. There are two nifty things about
Natural Emergence in the deck. Number one is that you can bounce a Kudzu or
Steam Vines on your own land when it comes into play. Second, it interacts
nicely with Darksteel Citadel, making it an indestructible 2/2 first-striking
creature.
I would quote his description of the deck, but that would
add two pages to this article. Instead I’ll just say this. His deck is extremely
creative, cohesive, has some great card combinations and is definitely a land
theme deck. While it’s also a Land Destruction deck, the card choices heavily
lean towards a land theme.
Second Place.
There were quite a few fun names among the many entries.
Scream Vines, for instance, was a great play on words. Eat Dirt was another name
that was creative and yet amusing. But one of my absolute favorites in “Flying
Forests.” There’s something funny about a forest that flies.
The deck name isn’t what placed this deck in second, but
know that I do enjoy creative deck names.
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  Flying
Forests.
THEME: Lands - Natural
Emergence / Horn of Green |
Lands: (28)
4 Taiga
4 Savannah
2 Flagstones of Trokair
1 Karakas
1 Kor Haven
1 Oboru, Palace in the Clouds
15 Forest
Creatures:
3 Fire Sprites
4 Skyhunter Skirmisher
2 Serra Avenger
4 Scryb Ranger
2 Azusa, Lost but Seeking |
Other Spells:
4 Horn of Greed
4 Gaea's Touch
4 Natural Emergence
2 Concerted Effort
2 Earth Surge
1 Enlightened Tutor |
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by Mrraow |
While
Mrraow didn’t go crazy and make more than half the deck lands, he did provide a
few touches to the deck that gave it second place in this contest. Here’s what
he had to say about his decklist:
The plan is to play lots of lands through Azusa, Lost but
Seeking and Gaea's Touch, draw lots of cards through Horn of Greed, turn all
those lands into creatures with Natural Emergence, beat down with your flying,
double striking, and vigilant lands using Concerted Effort, and the supporting
cast of forest creatures.
Note that Scryb Ranger not only gives your creatures
flying and protection from blue; but it bounces your forests (preferably with
damage on the stack); and in this deck, a bounced land can mean card draw,
acceleration, and quite possibly mana fixing as well.
Well said, Mrraow. The inclusion of Concerted Effort is
really what makes this deck shine. He could have just splashed blue and thrown
in Levitation. Instead he added a select few creatures with great abilities like
Pro: Blue, flying, double-strike and vigilance to the mix. That and he even
included Earth Surge for some added punch.
First Place.
As I mentioned earlier, I would have preferred to see more
decks with more lands in them. I know I’ve tried putting a deck together of ALL
lands but I can’t say that deck worked out too well. And thus, I understand you
are going to need some back up and assist cards in the deck that aren’t lands.
Our first place deck has a whopping 43 lands within. And it
doesn’t have a single enchantment or instant spell that animates lands. All of
the land’s creatures are actually self-animating lands.
With so many lands in the deck, a first turn Manabond can
mean six lands in play on the first turn. With excellent self-animating lands
like Treetop Village, Nantuko Monastery and Mishra’s Factory, you have the
potential for a large creature swarm on turn two.
Other great lands in the deck include Rishadan Port,
Quicksand, Wasteland and Ghost Quarters. Each of these lands has the possibility
to disable opponent’s lands, creatures and overall manabase. Then there’s Maze
of Ith to prevent early, mid and late game creatures from doing any damage
against your deck.
Further creature control is provided by The Tabernacle of
Pendrell Vale. Since your deck doesn’t have any permanent creatures in the deck,
the Tabernacle doesn’t affect you.
Life from the Loam and Mulch further enable you to put more
lands on the table earlier than any opponent would anticipate. Overall, this is
a great casual theme deck that is fully deserving of first place. While I would
love to see a copy or two of Crucible of Worlds in the deck, and maybe a few
less Exploration, it is still well crafted.
Congratulations to AKIO for the win(FTW)!
Honorable Mentions.
There were many other decks that were cool, innovative
and/or cleverly designed. Unfortunately, many of them were lacking some of the
basic requirements of the contest such as having two different legendary cards
within the deck, having a deck name and providing a description.
Below you will find some of the honorable mentions. Many of
these decks had some great card interactions, but were lacking a real Land Theme
to them.
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 You
Know What They Say About Lands...
THEME: Lands - New Frontiers /
Rude Awakening |
Lands: (28)
3 Secluded Steppe
3 Tranquil Thicket
12 Forest
10 Plains
Creatures:
4 Sakura-Tribe Elder
4 Wall of Roots |
Other Spells:
4 Kodama's Reach
4 Rude Awakening
4 New Frontiers
4 Wrath of God
4 Akroma's Vengeance
4 Sensei's Divining Top |
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by Your Worst Nightmare |
YWN would have placed well had he not forgotten to include
two different Legendary cards in the deck. I liked the Wrath and Akroma's
Vengeance in the deck that holds down the fort until you can drop a New
Frontiers followed up by a next turn Rude Awakening for the kill.
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  Eat
Dirt.
COMBO: Land's Edge - Life from
the Loam / Uyo-Silent Prophesy |
Lands: (28)
12 Forest
6 Mountain
6 Island
4 Undiscovered Paradise
Creatures:
2 Azusa, Lost but Seeking
4 Sindbad
2 Uyo, Silent Prophet
4 Yavimaya Elder |
Other Spells:
2 Crucible of Worlds
4 Journey of Discovery
4 Land's Edge
4 Life from the Loam
3 Lodestone Bauble
3 Sensei's Divining Top |
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by twitch g |
Land's Edge and Life from the Loam make a beatiful combo.
Throwing in Lodestone Bauble is also a nice touch. Even Uyo helps to fill
your hand with potentially devastating land cards.
This is a nifty combo deck that pulls out lands from your
deck to pay the activation of Freed from the Real to tap your Avenging Druid to
deal more damage. Make sense? It's a shame there are so many cards
involved in the combo.
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 Natural
Mill.
MILL: Alter of Dementia -
Natural Affinity / Hivestone / Coat of Arms |
Lands: (32)
2 Boseiju Who Shelters All
20 Forest
10 Swamps
Creatures:
None |
Other Spells:
2 Elfhame Sanctuary
4 Coat of Arms
4 Natural Affinity
3 Altar of Dementia
3 Dimir Machinations
3 Exploration
3 Explosive Vegetation
3 Hivestone
3 Shred Memory
Sideboard:
3 Storage Matrix
3 Seedborn Muse
3 Winter Orb
3 Static Orb |
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by Bruce Flieger |
Am I the only casual player that doesn't use a sideboard in
casual play? There were a lot of decks that included sideboards. Of
course, some of them included Living Wish (which I forget could also fetch a
land), but what about the others. Anyway, the above deck was an
interesting concept. A very involved concept that involves a LOT of cards,
but a neat one nonetheless.
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 Hi-ho,
hi-ho. It's off to work we go!
Permission/Control - Urza's
Factory |
Lands: (28)
4 Flooded Strand
4 Tundra
3 Urza's Factory
3 Urza's Mine
3 Urza's Power Plant
3 Urza's Tower
8 Island
Creatures:
4 Meddling Mage |
Other Spells:
4 Swords to Plowshares
4 Counterspell
4 Boomerang
4 Arcane Laboratory
4 Isochron Scepter
3 Hesitation
3 Standstill
2 Distorting Wake
Sideboard:
4 Grip of Amnesia
4 Blue Elemental Blast
4 Sanctimony
3 Wrath of God |
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by ThunderHog |
This was another creative deck name. The win
condition in the deck is Urza's Factory. Everything else was just part of
the control.
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Rainbow
Rampage.
UNIQUE: Domain - Transguild
Courier / Coalition Victory (ALT-WIN) |
Lands: (28)
1 Boseiju, Who Shelters All
5 Forest
5 Island
1 Mikokoro, Center of the Sea
5 Mountain
5 Plains
5 Swamp
1 Wasteland
Creatures:
4 Transguild Courier |
Other Spells:
2 Clear the Land
3 Coalition Victory
2 Collapsing Boarders
4 Collective Restraint
1 Crucible of Worlds
2 Exploration
2 Goblin Bombardment
2 Horn of Greed
2 Natural Affinity
3 New Frontiers
2 Planar Birth
3 Tribal Flames
Sideboard 15
1 Global Ruin
4 Evasive Action
2 Protective Sphere
3 Disenchant
3 Mana Short
2 Sacred Ground |
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by AlasterEisaroh |
I really liked the Planar Birth - Goblin Bombardment
interaction of the above deck...
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 Natural
Pyromaniac.
LD: Nature's Revolt - Glorious
Anthem / Pyroclasm |
Lands: (33)
2 Windswept Heath
3 Wooded Foothills
4 Savannah
4 Plateau
4 Taiga
4 Flagstones of Trokair
4 Vesuva
1 Kher Keep
1 Urza's Factory
1 Rath's Edge
1 Dust Bowl
1 Barbarian Ring
1 Ghitu Encampment
1 Nantuko Monastery
1 Treetop Village
Creatures:
4 Vinelasher Kudzu
2 Azusa, Lost but Seeking |
Other Spells:
3 Burning Wish
4 Living Wish
1 Life From The Loam
2 Pyroclasm
3 Nature's Revolt
3 Glorious Anthem
3 Crucible of Worlds
2 Zuran Orb
Sideboard:
1 Hull Breach
2 Life from the Loam
2 Pyroclasm
1 Nostalgic Dreams
2 Vitu-Ghazi, the City-Tree
2 Azusa, Lost but Seeking
4 Loxodon Hierarch
1 Urza's Factory
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by ogga |
Ooooh -- You have to love Land Destruction Decks.
Many
thanks to everyone that entered the Thematic Landscaping contest. I hope
everyone that participated enjoyed building decks and I hope every that read
through this enjoyed their decks. Overall, I enjoyed the variety of deck lists
and I look forward to having another contest sometime in the future.
Thanks for visiting Magic Deck Vortex! Let me know what you
thought of this contest in the forum.
John Streetz
You can discuss this article in the MDV forums
here.
Find other articles by this author here.
Find other articles from this series here.
[ Back ] [ Home ] [ Up ] [ Next ]
Articles
Spotlights from 2007:
Lorwyn Theme Week Intro & Schedule of Events Blink And Bounce: Timing is Key Going Blind: XCB Metagaming - A Prolonged Conclusion. The Science of Magic: Genetic Engineering, Part Two. Shifting Lineaments: Casual Metagaming (Pt. 2). The Dungeon Of Malefict: Pure Evil! Land Week Introduction & Schedule. Combofusion: Legends Timeshifted. One Card to Rule Them All: Coastal Piracy Irrational Love: Chimeras. The Lego's of Magic.
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