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MDV Featured Article:
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MDV Featured Article -
"Class"-ified Results! -
by Streetz - posted 10/30/06 - discuss
here
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Thought I forgot about you, didn’t you? Well, I didn’t. I
wouldn’t make you dedicated contestants wait a whole year for results… that just
wouldn’t be right. Besides, it’s not like I ever did that before, right? Today I
bring to you the results from the deckbuilding contest from August 2006 called
“Class”-ified Tribal. Who won? You’ll just have to keep reading.
Considering there were only ten days from posting to
deadline for deck submissions, I received quite a few decks. Actually, there
were around 30 submissions. Some people submitted several decks; some people
submitted the wrong decks. Some people revised their submissions three or four
times and then there were others who withdrew their entries because they didn’t
read the rules correctly. Overall, I’d have to say I was pleased with the
results.
Just to amuse you, below is a breakdown of all deck
submissions:
6 Shaman
4 Knight
2 Advisor
2 Elf*
2 Samurai
1 Artificer
1 Gamer
1 Lands*
1 Lord
1 Monk
1 Myr*
1 Mystic
1 Nightstalker**
1 Ninja
1 Nomad
1 Rogue
1 Scout
1 Snakes*
1 Warrior
* denotes a deck that didn’t qualify as a
CLASS tribal deck.
** Nightstalkers are debatable – but I consider them a race and not a class.
Lots of Shamans and Knights. What was nice about Shamans is
the variety of decklists. What wasn’t nice about Knights is that all but one
used Haakon. And only one of the other three used something more interesting
than just Haakon and Knights. The most interesting class used in a submission to
this contest: Gamer.
So without spoiling the fun, let's take a quick look at the
original guidelines for the contest. After that, I'll jump right into the
top five deck lists in descending order.
A "Class"ic
Deckbuilding Contest:
"Class"-ified Tribal.
THE CHALLENGE:
Create a tribal deck using a class as your main theme. The usual guidelines
will apply (mentioned below). Email your submissions to
magicdeckvortex@hotmail.com. Submissions are due by 8/14/06.
Here are the classes you have to choose
from (there may be more classes in Magic, but these are the ones you have to
choose from):
Advisor, Alchemist, Ambush-Party,
Archaeologist, Archer, Artificer, Assassin, Assembly-Worker, Avenger,
Bandit, Barbarian, Berserker, Bodyguard, Bureaucrat, Cleric, Constable,
Crusader, Designer, Drill-Sergeant, Druid, Exorcist, Farmer, Flagbearer,
Gamer, General, Guardian, Gypsy, Hag, Harlequin, Heretic, Hero, Horseman,
Hunter, Knight, Legionnaire, Lord, Mage, Maiden, Master, Mercenary,
Merchant, Mime, Mob, Monk, Mystic, Ninja, Noble, Nomad, Paladin,
Paratrooper, Pikemen, Pirate, Preacher, Priest, Raider, Ranger, Rebel,
Robber, Rogue, Sage, Samurai, Scavenger, Scout, Shaman, Smith, Soldier,
Sorceress, Spellshaper, Spy, Squire, Tactician, Taskmaster, Thief,
Townsfolk, Tracker, Villain, Waiter, Warrior, Witch and Wizard.
Mind you it is very important you have at
least 16 cards that share the same creature type. Thus, a creature type with
less than 4 different creatures would be disqualified. The only exception to
this disqualification is if you use 4 Mistform Ultimus and/or 4 Proteus
Machines. Some of the creature types listed above only have 1 creature in
them, so I wouldn’t recommend using those (such as):
Alchemist, Ambush-Party, Archaeologist,
Assembly-Worker, Avenger, Constable, Crusader, Designer, Drill-Sergeant,
Exorcist, Farmer, General, Gypsy, Harlequin, Heretic, Horseman, Hunter,
Legionnaire, Mage, Maiden, Master, Mime, Mob, Noble, Paratrooper, Pikemen,
Preacher, Priest, Raider, Ranger, Robber, Sage, Scavenger, Sorceress, Spy,
Squire, Tactician, Taskmaster, Thief, Tracker, Villain, Waiter and Witch.
On a last note, before I put you before
the basic guidelines of the contest, if you use Wizard, Cleric, Druid or
Soldier, be warned. Your deck will most definitely not make it into the
final five. I strongly encourage you not to use one of those class types.
Why? Because they are WAY overused to begin with. So, here are the
guidelines:
Contest
Guidelines.
-
You
must have a title and short description.
-
The deck cannot be more
than 60 cards and not less than 60 cards.
Your
deck must have at least 16 cards that all share the same creature
type. 4 of those cards can be Mistform Ultimus and/or 4 of
those cards can be Proteus Machine.
Your
deck must use other cards to support the theme.
-
You
can use cards from any set.
-
If a card is
restricted
in any format, you must restrict that card to a quantity of only
one.
-
No
power nine cards (original Moxes, Black Lotus, Time Walk, Ancestral
Recall, and Time Twister)
-
The deck can be any
number of colors, including no color.
-
Your deck must have
at least two legendary cards. This includes legendary
lands, artifacts and/or creatures.
-
Feel free to use
the combo pages to give you ideas for your deck.
-
Try not to copy any
deck already on Magic Deck Vortex.
-
Be creative and original.
-
Avoid Wizard, Soldier, Druid and
Cleric.
-
Submissions are due by 8/14/06.
-
Email your
submissions to
magicdeckvortex@hotmail.com.
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One to Rule Them All
At fifth place, we have a very creative deck by Cashew
using the Lords class-creature type. Who would have thought? What’s even cooler
about the deck list is the fact that he turned it into a sort of theme deck too.
Here’s the deck:
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  One
to Rule Them All.
TRIBAL: Lords - Mistform
Ultimus!
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
4 Taiga
4 Tropical Island
4 Volcanic Island
4 Steam Vents
4 Breeding Pool
2 Grand Coliseum
Creatures:
4 Elvish Champion
4 Goblin King
4 Lord of Atlantis
4 Mistform Ultimus |
Other Spells:
4 Alpha Status
2 Chamber of Manipulation
3 War's Tax
2 Incite War
2 Meddle
3 Political Trickery
2 Shifting Borders
4 Standardize |
|
by Cashew |
Here’s a slightly modified version of his description, so
you get a better feel for the theme in his class-ified tribal deck:
This
deck at first seems weak, and against faster decks it may falter a bit.
Playing off the noble class, it's the Lord tribe. While Lord's usually serve
their own tribe, these lords all serve a higher master - The Mistform Ultimus.
He is the true lord, and his royal decree makes it so.
Hopefully early assassination attempts will target your vassal lords mistaking
them for the true ruler, allowing Ultimus to come into a land free of burden.
Once he's in its only a matter of time before his conniving ways allow him to
assert his dominion over the land.
Waging unfair taxes to prevent others from invading or
forcing invasions at his command, he will eventually lay his own land into
their borders and invade with his entire army untouched.
How’s that for a deck?! Remember that the Ultimus is all
creature types, so each lord you have in play gives your Ultimus a boost of,
let’s see, islandwalk, mountainwalk and forestwalk. What are the chances your
opponent has one of those three basic lands? Reasonably high. If they don’t, Mr.
Ross has included three Political Trickery and two Shifting Border cards to swap
lands with an opponent to ensure your Ultimus can attack unblocked.

One problem I have with the deck is its three thousand
dollar land base. Unfortunately, that is needed with all of the double-color
costs in the cards. That and I would have swapped out Chamber of Manipulation,
War’s Tax and Incite War for other, more efficient cards. Possibly even another
Lord. In fact, one lord I was VERY surprised to see not included in the list was
Lovisa Coldeyes. She’s red and would give the Ultimus +6/+6 and Haste. Of
course, she is Legendary and doesn’t grant landwalk. Overall, this is a fun deck
that actually performs much better than you think. I dare you to build a
variation of it and see how it works. It even has the Alpha Status + Ultimus
combo!
Quick Note: Lord of Atlantis will now affect other Lords of
Atlantis since they are Merfolk now too… thanks to the Time Spiral Oracle
update.
While the almighty Ultimus taxes the world, let’s look at
our next deck. Placing fourth, the next deck may just assist the Ultimus with
keeping track all his power.
Tax Advice
JSweeney is no stranger to deckbuilding contests here on
Magic Deck Vortex – only this time around he makes a deck I didn’t think anyone
would touch: Advisors. Post-Time Spiral,
there are only sixteen Advisor creatures in the game of Magic spanning all
colors except green.
Who would expect the Advisors to find themselves in a
control deck? Let’s take a look:
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 Tax
Advice.
TRIBAL: Advisors - Ghostly
Prison / Grand Arbiter Augustine IV
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands
11 Plains
10 Islands
3 Kjeldoran Outposts
Creatures:
4 Squall Drifter
4 Minister of Impediment
4 Loyal Retainers
2 Masako the Humorless
4 Grand Arbiter Augustine IV
2 Michiko Konda, Truth Seeker |
Other Spells:
4 Ghostly Prison
4 Compulsive Research
4 Counterspell
4 Runesnag |
|
by JSweeney |
I would talk on and on about this deck, but again, let’s
hear it from the creator of the deck:
This
deck seeks to lockdown and control the game through it's taxing of attacking
and spells, and tapping down the opponent’s offense and defense, until it
overwhelms the opponent through superior numbers.
While playing, you want to use the compulsive research to
either draw and ditch excess lands, or use it as a way to dump your legends
into the graveyard, so that your loyal retainers can reanimate them.
You'd like to drop out Grand Arbiter Augustine the IV as
quickly as possible, as it both stunts your opponent’s growth, and accelerates
yours. Then, Michiko Konda helps you lock the game further, as you should have
a tapper or two out that are tapping down the biggest threats, and if they
have to sac a permanent when they deal you damage, they'll have to at least
think if it's worth it before sending in some of the smaller stuff.
(Especially when Ghostly Prison is out. getting in one damage for two mana and
the loss of a permanent isn't nearly as attractive as just doing one damage.)
After you've locked them up, Masako makes it nice when
you start building up your forces of soldiers from the Outpost, as you can
continuously alpha-strike with them every turn, and not worry having enough
blockers on your opponents turn.
Overall, I felt this deck was extremely original, despite
the typical control strategy. I mean it uses the Advisor class-creature type!
Good job, JSweeney, although I can’t say I’ll be asking you for tax advise this
next year. Let’s move along to our third place deck, a tribe of extreme
popularity… at least in this contest.
Shaman Circle
One of the nice things about the Shaman tribe is that,
post-Time Spiral, there are 76 of them. With having so many different Shamans,
it’s easy to vary the decks you make with them. With that in mind, Chris Newton
took Shamans into a direction that no one else did in this contest with the
following deck:
How ironic of Chris to put together a GW control deck using
Shamans – I mean control decks are soooo not his thing. Seriously, though…
here’s his description of the deck:
My hopes for this deck are pretty simple; lock up the
opponent's board with Plow Under, Stunted Growth, and creature stall, until I
get a Eternal Witness with a Flickerform on it, and I can begin to recur all
of my board and hand control cards. With this deck, the Shamans will unite and
defend the Forest (and my head) from invasion. By the time the opponent is
ready concede the battle to my Shamans, they will not have a hand, graveyard,
artifacts, enchantments, creatures, nor lands in play. They will be completely
decimated by the Shaman Circle.
I am using the compliment of Fetching Lands, in Windswept
Heath and Grasslands, to continually pull lands from my library, increasing my
quality draw ability. Once the sufficient mana supply is in play for Sachi, my
mana sources begin to stockpile as I play Shamans. From there, I use Plow
Under and Stunted Growth to cripple the opponent. Story Circle keeps the
trickle of creatures at a minimum, while I hunt for a Flickerform to get my
Eternal Witness Protection Program in place.
I also have set up multiple Auras to place on my
creatures, so that when I Wrath of G… er Winds of Rath, my opponents creatures
are blown away, and my creatures are protected by the powerful Auras that
surround the Shamans. Would it be Shamans or Shamen? Charim? I don’t know, I
just know this deck would frustrate a lot of cute Tribal decks.
What
I liked the most about this deck is the Stunted Growth and Plow Under cards.
That and I liked the fact that he recurs them with Eternal Witness and
Flickerform. All of this makes for a very cool deck to play, but not play
against. Obviously, this tactic is going to take some mana but Chris has this
covered with all Shamans in the deck and Sachi – who give all of your Shamans
the ability to tap for two green mana.
And the Winds of Rath – what a nice touch! However, some of
the deck could be reworked to offer even more mana and support. Particularly, I
would have liked to see even more mana for the early game (perhaps another
Utopia Sprawl). That and some of the Auras could be replaced with more efficient
Aura. For instance, you could replace Unquestioned Authority with the new
Pentarch Ward, Spirit Link or Serra’s Embrace.
Still, the deck is crafty and shaman abroad would be proud.
Speaking of crafty…
Masters of Construct Creation
Our second place deck consists of another surprising tribe:
Artificers. There aren’t a whole lot of artificers to work with, as there are
only eight of them including Time Spiral cards. But our newest Artificer,
Mishra, Artificer Prodigy, doesn’t fit into the deck well. Let’s see why:
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 Masters
of Construct Creation.
10th Level Artificer in DnD...
TRIBAL: Artificer / Mycosynth Lattice /
Crucible of Worlds
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
3 Tower of the Magistrate
4 Mishra's Factory
1 Tolarian Academy
4 Volcanic Island
2 Mountain
7 Island
Creatures:
4 Slobad, Goblin Tinkerer
4 Vedalken Engineer
4 Synod Artificer
4 Arcum Dagsson
3 Neurok Transmuter
3 Magus of the Unseen |
Other Spells:
1 Darksteel Forge
1 Mycosynth Lattice
1 Reito Lantern
1 Scroll Rack
1 Crucible of Worlds
1 Sol Ring
1 Mana Vault
2 Neurok Stealthsuit
1 Coldsteel Heart
4 Brainstorm
3 March of the Machines |
|
by eJammer |
 Mishra
wouldn’t work in this deck only because the majority of artifacts in the deck
are alone. Although I’m sure the deck could be reworked to optimize on Mishra’s
awesome abilities. In this interesting deck, eJammer uses four of the eight
Artificers in an effort to make use of their varying abilities. While they vary,
they all involve one thing: Artifacts. And what better way to make use of these
artificers than to include Mycosynth Lattice?
Also, he uses quite a few combos within the deck, which was
one of things that I really liked about it. While the concept of Mycosynth
Lattice + March of Machines isn’t new, I thoroughly enjoyed Magus of the Unseen
and Tower of the Magistrate with Lattice. I guess I’m a sucker for combos I
haven’t seen or used before…
Here’s what eJammer says about the deck:
Playing with Artificers: Artificers create and manipulate
artifacts, so this deck is built around that idea. Use Arcum Dagsson to bring
out Mycosynth Lattice, Darksteel Forge, Reito Lantern, Scroll Rack, and
Crucible of Worlds. Magus of the Unseen can start taking the opponent's
creatures once Neurok Transmuter or Mycosynth Lattice is out. Attack with the
creatures you take, and then sacrifice to the legendary artificers (Arcum
Dagsson or Slobad). Sacrifice Mishra's Factory to Arcum Dagsson if the
opponent does not have any creatures, and then use Crucible of Worlds to bring
it back.
March of the Machines plus Mycosynth Lattice will leave
the opponent without any lands, but the Vedalken Engineer and Coldsteel Heart
keep mana flowing on your side. March of the Machines plus Darksteel Forge
make an indestructible 9/9 win condition. Brainstorm and Scroll Rack put any
artifacts meant for Arcum Dagsson from your hand into your library, and also
provide library digging for key cards. Use Tower of the Magistrate and Neurok
Transmuter to make your artifact creatures unblockable (untargetable by
creature abilities) or remove equipment from the opponent's creatures. Reito
Lantern can be used to recycle stuff that hits the graveyard prematurely, or
remove threats from the opponent's graveyard. The Synod Artificer can untap
the Mana Vault or Sol Ring for a good supply of colorless mana.
Significant
Combos:
Arcum Dagsson + Mishra's Factory + Crucible of Worlds = Tutor for
non-creature artifacts every turn
March of the Machines + Mycosynth Lattice + Darksteel Forge = Clear the board
of lands and 0cc non-creature permanents, MotM becomes a 4/4 indestructible
creature, Mycosynth Lattice becomes a 6/6 indestructible creature, and
Darksteel Forge becomes a 9/9 indestructible creature.
Magus of the Unseen + Mycosynth Lattice | Neurok Transmuter + Artificer Legend
= take stuff, use it, and then sacrifice it
Tower of the Magistrate + Mycosynth Lattice | Neurok Transmuter = unblockable
artifact creatures and anti-equipment/aura
One thing that I do have a problem with is the fact that
eight of the sixteen Artificers in the deck are Legendary, which can make for
dead weight in the late game. Given that he has Mycosynth Lattice in the deck,
why not include some of the red Artificers that destroy artifacts? Just a
thought.
Overall, the deck is crafted well and I can imagine it
playing decent against some of the tougher tribes. Except, of course, against
the first place deck in the contest:
Deathmaker.
Ranking in at first place is a deck by Death_By_Beebles
using the most popular tribe in the contest: Shaman. His deck includes
everything from world destruction to recursion, all contained within a cute
Shaman Tribal build.
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  Deathmaker.
TRIBAL: Shaman - Sek'Kuar /
Obliterate / Fecundity / Pandemonium
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
4 Overgrown Tomb
4 Stomping Ground
4 Blood Crypt
3 Swamp
6 Forest
2 Mountain
Creatures:
4 Sek'Kuar, Deathkeeper
4 Sakura-Tribe Elder
4 Eternal Witness
3 Gleancrawler
4 Carrion Feeder
4 Golgari Guildmage
2 Homura, Human Ascendant |
Other Spells:
2 Pandemonium
3 Farseek
4 Obliterate
3 Fecundity |
|
by Death_By_Beebles |
Let’s see, he’s got the Sek’Kuar, Deathkeeper – Obliterate
combo, Fecundity, Gleancrawler and Pandemonium all within the same deck list?!
How on Earth did he fit 16 Shamans in the deck and still have all that other
stuff going on? Well, he did through a play set of Sek’Kuar, Sakura-Tribe Elder,
Golgari Guildmage and Eternal Witness. Let’s take a look at his brief
description of the deck:
 This
deck has a myriad of different win conditions. The main idea of the deck,
however, is to have Sek'Kuar, Deathkeeper, and plenty of other creatures in
play, and then cast Obliterate, destroying everything and getting a bunch of
3/1 hasted Graveborn creatures that can win you the game. Pandemonium makes
things interesting with Gleancrawler, letting you get back all those creatures
you sacrificed to Carrion Feeder. Golgari Guildmage helps sacrifice things
too, and helps retrieve previously passed-on participants. Sakura-Tribe Elder
accelerates, and Farseek takes advantage of all the lovely Ravnica dual lands.
Homura is a great sacrifice target, and he can make your Graveborn creatures
even beefier (and who doesn't like attacking with a 3/3 flying Sakura-Tribe
Elder??).
Me. I don’t like attacking with a 3/3 flying, firebreathing
Sakura-Tribe Elder. That’s because I like attacking with a 4/4 flying,
firebreathing Sakura-Tribe Elder but that’s because I like to play with Brass
Herald too. Not that he would work terribly well in this deck list anyway, but I
digress.
This is a well-crafted deck that takes full advantage of
some unique Shaman abilities by splashing in a few creatures of other tribes –
which is completely legit. Of all the decks submitted to the contest, this one
shines in the playability factor as the mana curve is there, the combos are
potent and the deck can recover from almost anything with all of the recursion
within it.
Good Job and congratulations, DBB on winning the contest!
Honorable Mentions…
I would like to thank everyone that submitted a deck list
for the contest and also for everyone’s patience for the results. There were
many decks that didn’t quite make the cut for the top five but that deserve an
honorable mention. Since this article is running rather long, I’m just going to
present the deck lists, with minimal comments.
Note: These are in no particular order.
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One
Classy Deck.
TRIBAL: Nomads - Tireless Tribe
/ About Face - Madness
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
11 Mountain
9 Plains
2 Serra's Sanctum
Creatures:
4 Pianna, Nomad Captain
4 Nomad Mythmaker
4 Avalanche Riders
4 Ghitu Slinger
4 Tireless Tribe |
Other Spells:
4 About Face
3 Fiery Temper
3 Crown of Fury
4 Strength of Isolation
4 Lightning Helix
3 Laccolith Rig |
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by Tekkactus |
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 Enigma's
Knights.
TRIBAL: Knights - Haakon /
Ashes of the Fallen
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
2 Cabal Coffers
1 Eiganjo Castle
4 Godless Shrine
6 Plains
1 Shizo, Death's Storehouse
7 Swamp
Creatures:
4 Black Knight
2 Blind Hunter
2 Ghost Council of Orzhova
4 Haakon, Stromgald Scourge
2 Kokusho, the Evening Star
1 Northern Paladin
2 Stromgald Crusader
1 Western Paladin
4 White Knight
2 White Shield Crusader
2 Yosei, the Morning Star |
Other Spells:
4 Ashes of the Fallen
2 Castle
1 Chrome Mox
2 Dark Ritual
2 Knighthood
1 Lotus Petal
1 Mox Diamond |
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by Raymond Farley |
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  See
no Shaman, Hear No Shaman, Fear Your Death.
TRIBAL: Shaman - Sachi / Freed
from the real / Leafcaller [INFINITE]
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
10 Forest
4 Swamp
4 Island
Creatures:
3 Sachi, Daughter of Seshiro
2 Golgari Guildmage
4 Sakura-Tribe Scout
4 Sakura-Tribe Elder
4 Orochi Leafcaller
4 Gnat Miser
4 Dimir Infiltrator
2 Dosan the Falling Leaf
2 Dimir Guildmage |
Other Spells:
3 Psychic Drain
2 Time of Need
4 Freed from the Real
4 Kodama’s Reach |
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by HellRazor |
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 Unfaithful
Warriors.
TRIBAL: Warriors - Confusion in
the Ranks / Jagged Poppet / Viashino Sandstalker
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
14 Mountain
4 Swamp
2 Blood Crypt
Creatures:
4 Goblin Cohort
4 Jagged Poppet
4 Shinka Gatekeeper
4 Viashino Sandstalker
2 Zo-Zu the Punisher
4 Steel Wall |
Other Spells:
3 Slagwurm Armor
4 Shrapnel Blast
4 Slice and Dice
4 Terminate
3 Confusion in the Ranks |
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by Cashew |
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 Mystic
Orb.
TRIBAL: Mystic - Mesmeric Orb
(Threshold)
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
3 Nantuko Monastery
4 Temple Garden
8 Forest
7 Plains
Creatures:
4 Birds of Paradise
4 Mystic Penitent
4 Mystic Visionary
4 Mystic Crusader
4 Mystic Enforcer
2 Jötun Grunt
2 Glory
3 Genesis |
Other spells:
3 Roar of the Wurm
4 Elephant Guide
4 Mesmeric Orb |
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by Your Worst Nightmare |
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Staying
Samurai.
TRIBAL: Staying Power [UN]
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
2 Eiganjo Castle
20 Plains
Creatures:
4 Devoted Retainer
4 Konda's Hatamoto
3 Sensei Golden-Tail
3 Kentaro, the Smiling Cat
4 Hand of Honor
4 Samurai of the Pale Curtain
4 Kitsune Blademaster
4 Nagao, Bound by Honor |
Other Spells:
4 Staying Power
4 Call to Glory |
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by Your Worst Nightmare |
Hey! Not only was that another deck by YWN but it’s also an
UN deck – YWN uses Staying Power to really make use of Bushido. Staying Power,
for those that don’t know, makes until end of turn effects not end…
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Shadows
Night Out.
TRIBAL: Nightstalker - Return
of the Nightstalkers
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
1 Boseiju, Who Shelters All
3 Cabal Coffers
17 SwampCreatures:
1 Spirit of the Night
2 Fen Stalker
2 Brutal Nightstalker
2 Prowling Nightstalker
2 Abyssal Nightstalker
2 Lurking Nightstalker
4 Breathstealer
4 Urborg Panther
4 Feral Shadow |
Other Spells:
1 Extinction
2 Plunge into Darkness
2 Diabolic Intent
2 Dark Ritual
2 Crucible of Worlds
2 Haunting Echoes
2 Return of the Nightstalkers
3 Grave Pact
Sideboard:
2 Death Pit Offering
1 Tsabo's Decree
3 Crown of Suspicion
4 Darkness
4 Endless Scream |
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by Emperor Crusty |
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 I
Chose Scouts!
TRIBAL: Scouts - Simic Sky
Swallower
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
4 Breeding Pool
12 Forest
6 Islands
Creatures:
4 Sakura-Tribe Scout
4 Wood Elves
4 Norwood Ranger
4 Silkwing Scout
4 Simic Sky Swallower
2 Meloku the Clouded Mirror |
Other Spells:
4 Kodama's Reach
3 Commune with Nature
1 Honden of Seeing Winds
1 Honden of Life's Web
3 Umezawa's Jitte
4 Blanchwood Armor |
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by Edrex |
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 Johnny
Hacker.
TRIBAL: Gamer! - Hopping
Automaton [UN] [INFINITE]
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
4 Underground Sea
1 Watery Grave
3 Polluted Delta
2 Flooded Strand
4 Seat of the Synod
1 Minamo, School at Water's Edge
1 Tolarian Academy
2 Mishra's Workshop
1 Strip Mine
1 Wasteland
Creatures:
4 Johnny, Combo Player
4 Magical Hacker
4 Mistform Ultimus
4 Proteus Machine
4 Hopping Automaton |
Others Spells:
1 Chrome Mox
1 Mox Diamond
1 Sol Ring
3 Lightning Greaves
4 Brainstorm
2 Muddle the Mixture
1 Imperial Seal
1 Vampiric Tutor
1 Tinker
1 Capsize
4 Force of Will |
|
by Chih-Chau Ma (Mark) |
Oooh… another UN deck. And it’s a Gamer Tribal deck to
boot. Here’s Mark’s description of the deck (quoted):
This is a Gamer tribal deck. There are four Gamers in
Unhinged (and only Unhinged). But I only use two of them, otherwise the game
will be getting chaos by "Mudhole" and "Artist". Thanks for Mistform Ultimus
and Proteus Machine!!
So what does this deck do? Johnny wants to play combos, and the Magical Hacker
wants to hack something. Here is a killer combo: Magical Hacker + Hopping
Automaton!! 1000002/1000002 flying machine!! This combo may be done in turn 3
(turn 2 is possible, but it is too rare). If you can't find your combo piece,
Johnny will help you by the thirst of playing combos.
Kind of cool, if you ask me.
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|
 We're
on Another Witch Hunt.
THEME: Spanish Inquisition
(TRIBAL - Knights)
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
4 Scrubland
2 Godless Shrine
11 Plains
5 Swamp
Creatures:
3 White Knight
3 Silver Knight
2 White Shield Crusader
2 Sacred Knight
2 Soltari Lancer
2 Paladin En-Vec
1 Zhalfirin Commander
1 Errand of Duty
1 Defender of Law
2 Witch Hunter
2 Thoughtpicker Witch
2 Cackling Witch
2 Plague Witch |
Other Spells:
1 Moat
2 Crusade
3 Coat of Arms
2 Sword of Fire and Ice
2 Sword of Light and Shadow
1 Sword of Kaldra
1 Shield of Kaldra
1 Helm of Kaldra |
|
by J. Boyce |
The above deck is the unique
Knights Tribal deck I was referring to earlier. Here's the creator's brief
description:
This deck is primarily designed as a knight deck, but
with a twist. Since one of the jobs of a knight is to hunt down evil, and
witches are often considered evil, I figured we'd give the deck an almost
Spanish Inquisition theme.
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|
 Shoalin-Terra
Fighting Style.
TRIBAL: Monk - Vinelasher Kudzu
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
1 Okina Temple of my Grandfathers
1 Minamo School at water's edge
4 Yavimaya Coast
4 Breeding Pool
4 Simic Growth Chamber
7 Forest
2 Island
Creature:
3 Budoka Gardener
3 Azusa Lost but Seeking
2 Meloku, the Clouded Mirror
2 Descendant of Masumaro
4 Humble Budoka
3 Sakura-Tribe Scout
4 Vinelasher Kudzu
2 Erayo, Soratami Ascendant
2 Iwamori of the Open Fist |
Other Spells:
3 Seek the Horizon
3 Time of Need
3 Kodama's Reach
3 Compulsive Research
SIDEBOARD:
3 Simic Sky Swallower
3 Arashi, the sky asunder
2 Dosan, The Falling Leaf
4 Hinder
4 Remand |
|
by Drizzt |
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[back
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|
|
Axis
Mundi.
TRIBAL: Shaman - Lots of Burn
"Class"-ified Tribal Deckbuilding Contest Deck |
Lands:
1 Shinka, the Bloodsoaked Keep
22 Mountain
Creature:
4 Spikeshot Goblin
4 Vulshok Sorcerer
3 Anaba Shaman
3 Frostwielder
2 Ben-Ben, Akki Hermit
2 Heartless Hidetsugu
2 Initiate of the Blood
2 Kumano, Master Yamabushi |
Other Spells:
4 Lightning Bolt
4 Lightning Greaves
4 Magma Jet
3 Blazing Salvo |
|
by boiwithteeth |
Well, that’s all for the results for “Class”-ified Tribal.
I sincerely hope everyone enjoyed the contest whether you submitted a deck or
you are just reading the results. There were some really fun and kooky decks in
the submissions and overall I enjoyed reviewing all of the deck lists. I was a
bit surpirsed that not one deck included Lovisa Coldeyes. Perhaps that
will be for the next contest...
Keep a look out for more deckbuilding contests in the near
future.
Thanks,
John Streetz
You can discuss this article in the MDV forums
here.
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