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MDV Featured Article:
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MDV Featured Article - Avatars of Magic. - by Tynion & Death_By_Beebles - posted 9/17/05 - discuss here

The word ‘avatar’ has been tossed around in Magic cards ever since the Alpha set was released. Ever since then, it has been one here and one there, but it has never been explained what an ‘avatar’ really is.  In this article, Beebles and Tynion will not only tell you what an avatar is, but will create a handful of avatars, and hopefully they won’t kill each other before the article is finished.

Avatar, according to Dictionary.com:

av•a•tar n.
1. The incarnation of a Hindu deity, especially Vishnu, in human or animal form.
2. An embodiment, as of a quality or concept; an archetype: the very avatar of cunning.
3. A temporary manifestation or aspect of a continuing entity: occultism in its present avatar.

Your guess is as good as mine, but I am guessing that Magic uses definition number two, or the embodiment of something. For example, Serra Avatar would be the physical embodiment of Serra.

 

 

Avatars are more than just the physical manifestation of another character, though. Personal Incarnation, Herald of Leshrac, and Serra Avatar are examples of this physical embodiment, where avatars like Stalking Vengeance and Scion of the Wild represent an ideal or a force. In this vein, you have the Avatars from Prophecy, each representative of an intangible human ideal.

But while this is all good, we can’t go on and on about the ways that Avatars integrate into Magic… or can we?

What Beebles and I had discussed doing in this article is creating an Avatar for each block that Wizards has created over the years. Being the older guy of the two of us, I was selected to do the older blocks, with a cut off of the Masques Block. Meanwhile, Beebles would do an Avatar from Invasion up to the current block.

 

The idea here is that each Block of cards had a specific flavor, a specific theme. This kind of theme, this idea, this flavor can be represented by, well, an avatar. An avatar for each block which would embody the flavor, and hopefully use some of the mechanics of the block, while showing our interpretations of what the Block was truly about.

 

To start off, I thought about doing an avatar for the sets that don’t belong to Blocks, but in the end, I don’t really believe they deserve avatars, at least not for this article, simply because I was too lazy, and more importantly, because it would draw the article out even more so than my normal articles.

With out further ado, I present my Avatars!

Ice Age Block - Tynion
Avatar of the Freeze - 3GGG
Creature - Avatar
All other creatures gain: "Cumulative Upkeep: 1"
All lands in play are Snow in addition to their other types.
If Avatar of the Freeze is in your hand or graveyard, your lands are Snow in addition to their other types.
Snow lands produce an additional 1 when tapped for mana.
"As we hid in the cave; cold, weak, and trembling, we knew some powerful creature was near. We just had no idea we were about to be attacked by an angry blizzard with a sword." - lost journal entry.
4/5

This is silly. It's a great mono green creature control until you realize that every land now produces 2 mana. This can end up being way too ridiculous if played in the right deck, but probably won't do too much the turn after you play it. Give it 4 turns and you might have something. In the graveyard, it helps make your lands snow, but there aren't really any cards that take advantage of that in the new Coldsnap set. I was hoping to see something that would interact with those cards, but I think Tynion's got a stigma against them or something.

Nope, no stigma, and no goats either, unless you count Mountain Goats. My intent here was to do what Ice Age failed to do, and that was capitalize on the Snow-Covered, now termed Snow Lands. Even in the time of the Ice Age block, no one ever played Snow-Covered Lands. They only played the normal basic lands, because they were scared of the cards that interacted with Snow stuff. We only used non-Snow cards. This creature does what I always wished we could have done, make sure that both my opponent and myself were playing with Snow Lands, and so now I can utilize cards that took advantage of Snow permanents from the old Ice Age Block. A few examples might be Drift of the Dead, Thermokarst, Arcum’s Sleigh, and Viscerid Drone.

Once I got beyond that fixation, I thought about what it would be to have an Ice Age come on, and I realized that it is not the creatures, or items that define this block, it is that Ice Age, its the snow and the cold that define the block, and so I wanted to embody that persona into the form of the world’s biggest walking blizzard.

Mirage Block - Tynion
Avatar of Mirages - 4UU
Creature - Avatar
When ~ comes into play, each player chooses one half of the creatures they control. Put a phasing counter on those creatures. Those creatures phase out. Put a phasing counter on each remaining creature that player controls. All creature with a phasing counter gain "Phasing".
Repeat this process for Lands, Artifacts, and Enchantments.
Flying
"When the flying creature entered the battle, creatures began disappearing and reapearing all around it. The world seemed to shift slightly, and it too disappeared."
4/5

What in the world??? This gives me a headache just thinking about it. *Curls up in the fetal position and hides in a corner*

 

 

I always loved Phasing. Going back to the thing I was saying about the Ice Age Block, the players were scared of the mechanic, and the mechanic is what defined the entire Block. Teferi was trying to save his home by making it skip out of town, and time. So how many people played Phasing cards? Not too many. Rainbow Effreet and Taniwha are the only cards I can think of off the top of my head, so guess what… now you are all playing with Phasing. Just be sure to punch the first person to play a Sands of Time or Stasis.

Tempest Block  - Tynion
Revisited Brainstorms - 2UURR
Creature - Avatar
~ can not attack or block.
All Instants and Sorcerys have "Buyback: X, 2 life.", where X is the spells converted mana cost.
Buyback costs are reduced by 2.
3UR: Return an Instant or Sorcery from your graveyard to your hand. Use this ability only during your upkeep.
"It represents the accumulated ideas of an entire generation."
0/3

*Peeks out from his hiding place* Well, this is a little more tame. I like the whole Buyback mechanic, but this could be pretty amazing in the right kind of deck... Who wouldn't like to do infinite damage with their Lightning Helixes every time they cast them? I do, I do! The most awesome thing about this card is that any lifegain card for under 2 mana (ie Healing Salve) makes you infinite life. Woot! And someone said that that card was bad.
 

Yea well, I did not intended this guy to be broken, as a matter of fact, I didn’t even mean to have it read converted mana. I must have gotten carried away. It should have read "X equals the spells mana cost." By the way, don’t forget that it costs two life!

What I do find as an amazing thing is the generational difference in Magic players. While you are busy thinking of Lightning Helix and Healing Salve, I am busy thinking of dark Ritual, Demonic Tutor, Drain Life, and my deck. Heck, a single Dark Ritual nets me a bunch of mana before killing myself, Tutor out a Drain Life, (the buyback on the Drain Life is only 2 Muahaha!) and then Tutor for my entire deck… well if my opponent had enough life to give me I could get my entire deck, but I can just pretend. Lighting Helix... newbie! Tame is it? Ha!

Urza’s Block - Tynion
Out of Obsession - 5WW
Creature - Avatar
When ~ comes into play, put an obsession counter on ~ . At the beginning of your upkeep, put an obsession counter on ~ .
When ~ comes into play, search your library for an Artifact or Enchantment with converted mana cost less than or equal to the number of obsession counters on ~, reveal it, and put it in your hand.
During your upkeep, search your library for an Artifact or Enchantment with converted mana cost less then or equal to the number of obsession counters on ~, reveal it, and put it in your hand .
"Urza’s obsession took on a life of its own. That obsession still hunts for answers to this very day."
2/4

Well, this is probably fair enough, although I think it should probably be WU instead of just straight white. The possibilities here are endless, as some of the most powerful cards in the game are artifacts and enchantments. It does have a hefty mana cost, and dies to Char, so I'm not sure if it could actually be played. Oath of Druids decks would love this card!

 

My friend, if White can not prevent one stinking damage, then it should pack up and move out right now. I modeled this card off of the White Epic, Enduring Ideal. I admit that Blue probably should have been involved somewhere, but it just didn’t seem to be right to me for this creature. I can just imagine it taking on a spirit-like appearance and scurrying around doing menial tasks and searching for little nick-nacks all the while.

Masques Block - Tynion
Mist of Oppression, Corruption, and Waste - 4BBB
Creature - Avatar
Each player can’t untap more than one Land, one Artifact, and one Creature during their Untap Step.
Each player draws an additional card during their Draw Phase.
All other permanents come into play with 2 fade counters, and have Fading.
"They say that even the air around us grows fat on the corruption of the innocent."
4/5

Again, a card that probably ought to be two colors. This Stasis-ish ability, along with the extra card make it a heavy Blue card. It has an interesting effect in that you're losing a lot of resources, but you're gaining more cards in hand. The thing about this card is that you'll probably want to play it, and then at the opportune moment, sacrifice it and win against your opponent.

 

You mean to tell me that Black doesn’t draw cards? I beg to differ! Black gives you more drawing power than Blue does, but at a steep price, which usually includes your soul. Here, I will add a stinking point of Blue for you, because they did paint Winter Orb Blue in this Block, in Rising Waters. So it is now BBU4. The idea here is that when I looked over the entire block as a whole, I felt as if the black market had a grip over the entire block and it was oppressing the people. I wanted to capture that feeling by doing what the thugs would do. I will give you all that you need, but when its time to pay, you better have the money, or else! So I will give you all the cards you could possibly ask for, however, I will come a knocking in two turns, and you better pay up!

Well, those are my avatars, hopefully you enjoyed them *and like them better than Beebles’*. From here out are the avatars of blocks most of you may relate to, done in Technicolor, by Beebles.

 

 

Can I get a woot woot for my man Tynion? Yeah, woot woot!

*Ahem* Well, that's done. In all their Technicolor glory, here are my additions to the Block Avatar List!

Invasion Block - Death_By_Beebles
Silent Observer – WWW
Creature – Avatar
At the beginning of your upkeep, put a silence counter on Silent Observer.
X: Each player searches their library for a permanent with converted mana cost X and puts it into play, where X is the number of silence counters on Silent Observer.
If there are 4 or more silence counters on Silent Observer, destroy all other permanents and remove all silence counters from Silent Observer.
1/1
"I have watched this play from the first scene. The final act is nigh."

While I never really was a follower of the storylines of the blocks, I am guessing that this avatar represents a Being watching, as his people are overrun by an alien race. This creature seems to embody someone giving a helping hand, and when it gets too far out of reach, they reset the battlefield and balance of power.

I like this card, however, being the old tournament guy that I am, this creature would be played in every control deck under the sun. He is a free Wrath of God every fourth turn.

And with a teeny tiny 1/1 body, there is no way that some aggro player can't pull their own Mogg Fanatic, Frostling (rambles off a list of pingers) when X=whatever and zap him. Control won't want this card, because to make full use of the card, you'll want to pay the X. I do like, however, that he can get you any land for free.

 

And you complained that I should be using extra colors with my cards, the fact that he can get a land and put it into play should make him Green. Sheesh. He said Control won’t want him… Righhhhhhht.

Odyssey Block - Death_By_Beebles
Last Fiend of the Cabal – 1BBG
Creature – Avatar
As an additional cost to play Last Fiend of the Cabal, discard two cards.
Whenever a permanent you control is put into a graveyard from play, target player sacrifices a permanent.
Last Fiend of the Cabal’s power and toughness are each equal to the number of creature, land, artifact and enchantment cards in all graveyards.
*/*
At the end of Chainer’s reign, madness became pure power.

Wow, could you imagine… Innocent Blood, I’ll sacrifice my Drudge Skeleton, you sacrifice a creature and something else? Not too shabby. Thank God he does not have trample, or this guy would be a pure brute.


 

The discard effect is interesting because it represents the madness of Chainer, along with the fact that in order for this beasty to survive, you've gotta dump a creature, land, artifact or enchantment. (That is, of course, if you don't have any already in the grave.) With Golgari, this guy can be a major powerhouse, but hey, who said this guy would ever see print?

Onslaught Block - Death_By_Beebles
Righteous Anger of the Tribes – 3WR
Creature - Avatar
When Righteous Anger of the Tribes of the Tribes comes into play, choose a creature type. Righteous Anger of the Tribes is that creature type in addition to its other creature types.
Creatures of the chosen type have protection from all colors, first strike, and get +2/+0.
1/1

Yea, like Goblins and Zombies in this block needed more help! Maybe someone would be nice enough to give the poor soldiers of this era a helping hand, although activating Mobilization, and getting a 3/1 First Strike, Protection from All Colors token soldier for W2 probably is not a bad investment.


 

Well, I particularly am fond of the Aven. Birds unite!

Actually, this + Mobilization would be an amazing combo. I like it!


 

Birds unite… the most overcosted tribe with no abilities unite!

Mirrodin Block - Death_By_Beebles
Thrall of Steel – 4
Artifact Creature – Avatar
All non-enchantment permanents are artifacts in addition their other types.
Spells on the stack have Sunburst X, where X is their converted mana cost.
2/2

What’s more confusing than keeping up with your opponent’s life total? Keeping up with your opponent’s life total and the number of counters bouncing all over the place. Sheesh! You thought my Phasing Avatar would be confusing, imagine how many counters you will need with this guy. Then imagine when your clutz brother comes walking into the room and plops down at the table. Your 236 counters slide across the table becoming a boisterous mess with your opponent’s 192 counters, and then little Jimmy gets beat up… again.

Haha, at least my card doesn't have phasing! I'm having flashbacks already... *Shudders* This guy is meant to be fun, and it certainly does that well. No doubt you're going to be needing a lot of dice/beads/coins/puppy dogs to keep track of what comes into play with what counters.

Puppy Dogs?  ~Streetz~

It’s not that hard, basically you are making two piles of cards. One pile phases out, the other phases in. What is so hard? You have 7,538 counters sitting on the table, waiting for someone to open the door and let a gust of air be the literal death of someone.

Champions of Kamigawa Block - Death_By_Beebles
Kamigawa, World Spirit – 1WWGG
Legendary Creature – Avatar
All creatures you control, creature spells you control on the stack, and creature cards you own that are not in play are Spirits in addition to their other creature types.
As long as you have more cards in your hand than any opponent, creatures you control have Soulshift 5.
5/5

This guy starts off sounding like Celestral Dawn, then eases off before it becomes a pain in the neck. I can definitely see some pretty fierce combos of Creature A bringing back Creature B, and then back to A, and both have a sick come into play effect. Oh, say Avalanche Riders and Mulitani’s Advocate. I come in and destroy a land, then fetch my little buddy, who draws me a card, who then gets me back and I destroy a land again! I love stupid combos!
 

Sick combo was definitely the goal of this card. Who doesn't like a 5/5 for 5, along with "I don't die if you can keep cards in your hand"?! Plus, this can do some pretty crazy stuff with comes into play effects, like Tynion mentioned.

Ravnica: City of Guilds block - Death_By_Beebles
Mind of the Guildpact – WUBRG
Creature – Avatar
Multicolored creatures you control get +1/+1.
Multicolored spells you play cost 1 less to play.
At the beginning of your upkeep, you may pay 2. If you do, search your library for a Multicolored card, reveal it, and put it into your hand.
4/4

I can remember back in the day, when we had the Medallions, people were literally stealing each other’s binders just to get a hold of the Medallions. This guy is a walking Medallion! He also is a walking Demonic Tutor and Glorious Anthem. Beebles, are you sure you don’t want to enter this guy into Magic Idol?


 

I don't think so. Remember that this beasty costs WUBRG. Not at all an easy cost, but Ravnica's new duals do make things slightly easier. If nothing else, this has got some nice flavor.

 


 


We hope you enjoyed Tynion's walk down memory lane, and my pathetic attempts to make fun cards. We'll be sure to look at Time Spiral really hard to make a good avatar for it too! Well, that's it for now everyone... but is it?

Go to the forums, sign up, and tell us: Which avatar did you like best? Vote a winner! (One of us wins bragging rights.)

Tynion mouths from behind Beebles Vote for me! thumbs up

Again, we hope you enjoyed our article, and we hope that you enjoy the madness that is Avatar week here at Magic Deck Vortex!

You can discuss this article in the MDV forums here.

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Avatar Week Primer
Delusions of Mediocrity: Getting Stuffy in Here.
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