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I
didn’t really give Avatars in general much thought until Avatar Week here at
magicdeckvortex.com rolled around. I’ve used Avatars, but I never really paid
much attention to them, what they are and what they’re all about. A few of them
caught my attention, just because of the abilities. Not because they’re Avatars.
But after a little digging into the Avatars of Magic, I’ve become fascinated by
this small corner of the game.
(Keep reading—there’s a contest at the
end.)
Oddly enough, Avatars are not Legendary, although the
Avatar tokens are. There is the 20/20 indestructable for 30 mana Marit Lage who
enters from Dark Depths, and Kaldra, who pops out for one mana after three
pieces of equipment are in play on the same side of the board. Some Avatars do
what one would expect from an Avatar, such as the Scion of Darkness. That bad
boy does what Black wants to do: Trample over its opponent’s creatures so that
it can raid a fresh graveyard. It can be brought out early with a Dark
Supplicant and three dead clerics (provided that they give their lives in
sacrifice). That’s an effective beatstick, as far as Avatars go. Some just leech
off of your other creatures.
What makes an Avatar?
This
is just my opinion, and it’s open to debate. An Avatar needs to be bigger,
better, stronger than other creature types, except maybe Legendary. I qualify
that because there is the potential to have a true Avatar of a world-eating
entity. In comics, the various characters who played herald to a certain entity
who ate populated planets for a snack were pretty heavy hitters. And they were
just the ones who told entire species that they were doomed. Think of the
devouring entity as the Avatar of Hunger. Or Gluttony. Something big and
powerful that took a lot of resources and strategy to defeat.
In Magic, there are several divisions of
better-than-average creatures. Here are a few examples (yes, this is just a
broad generalization, and is not meant to envelop all examples of each type):
- Legends: Some good, some bad, but they are
all one-of-a-kind. This is the highest level of what a character, creature
type, or idea can be. They embody more than just the spirit of an idea, they
have created themselves in the idea’s image.
- Lords: The ruling class among a subtype.
These boost the type/subtype’s features (+1/+1 and Forestwalk, in the case of
the Elvish Champion), or give some other reward for a player using creatures
of the type.
- Patrons: There are slightly lower on the food
chain, since they come with a higher price (though a sacrifice will tempt them
out of hiding sooner). They offer a decent return on the investment, but it’s
not as bold as a Lord’s.
- Incarnations: These are close to “Avatar lite.”
They are representations of an idea, incarnations of something greater than
themselves. And when their bodies are finished, they live on in spirit, aiding
those left behind.
There is another type of creature that doesn't exist as of
yet in Magic, but one that is discussed later in the article. It's a type that I
call "Kings". They draw their power from a certain creature type, but they
aren't exactly a representation of what those creatures are. They reflect the
sheer numbers of the creature type, getting their strength from legions of
followers, or failing when there are few (or none) left. These are on the edge
of what I consider Avatars to be, but they don't quite have the embodiment
factor that an Avatar should have. (The difference is between the Doubtless One
and the Scion of the Ur-Dragon.
The Patrons and Incarnations are actual types tjat haven’t
been used outside of their own sets, but they help show what else has been done.
But the question is: what makes an Avatar?
Avatar, according to Dictionary.com
av•a•tar n.
1. The incarnation of a Hindu deity, especially
Vishnu, in human or animal form.
2. An embodiment, as of a quality or concept; an archetype: the very avatar of
cunning.
3. A temporary manifestation or aspect of a continuing entity: occultism in
its present avatar.
Since there aren’t any “deities,” per se, in Magic, the
first doesn’t work as it is. The last two, however, are very close to how
Avatars are used in paper Magic. (I know little about the electronic Avatars in
Magic: the Gathering Online, other than they do nifty things for you when you
use one of them.)
What I expect from an Avatar is a big, splashy effect that
goes beyond giving my creatures flying while it’s in my graveyard or granting
certain creatures a little buff and a side ability. It’s the embodiment of an
idea, a manifestation of something greater. Something that couldn’t exist purely
on its own. Look at the Scion of Darkness again. That is as Black as you can
get, chock full of trample-y goodness and graveyard theft. It is the embodiment
of Black—its desires, its drives, its attitude. An Avatar should be something
that your creatures look at in awe, and that your opponents look at in fear.
Through the Years
Looking over the list of Avatars, there are few and they’ve
changed since the beginnings of Magic. The color wheel has been solidified, and
the creatures have been streamlined. The early Avatars could never be printed in
today’s game, since they do things that enemy colors do, or they don’t have the
right flavor for the colors that they’re in.
Here’s a quick rundown of the Avatars by set, oldest first.
This is just a very general overview, as some of these are covered in more
detail in other articles.
Personal Incarnation: This beefy Avatar is the
granddaddy of ‘em all. With a P/T of 6/6, it should have set the standard for
all Avatars that followed. Its ability is redirection—moving damage from
itself to its owner—and it hurts when it goes into the graveyard. It brings a
lot of pain, both to the enemy players and its own controller. It’s White, but
if it were to see inclusion in one of today’s sets, my guess is that it would
be White/Black.
Ebon
Praetor: Out of Fallen Empires, this is a 5/5 trampling first striker that
demands a blood sacrifice during your upkeep. If it weren’t for the first
strike thing, I’d call this pure Black, worthy of Avatar status.
Hand of Justice: Another FE Avatar, from before the
color pie was solidified. It has a very White feel to it, until you get to
what it really does. Today’s White doesn’t have much in the way of overt
creature destruction, but the Hand is a walking Terror without the drawback.
It’s a defender, but in a weenie deck, this thing is a machine gun nest. Throw
in Blue to keep untapping it, and it’s a one-sided Wrath of God.
Ethereal Champion: This is the Personal Incarnation’s
little brother. For the cost of one life, one damage is prevented to it. That
still feels like a Black/White ability to me, though. It’s not as strong or as
tough as the Incarnation, but it has the same taste with damage redirection.
It was last printed in Sixth Edition, which really wasn’t that long ago. It
just seems odd to me that White Avatars would bring so much pain to their
controllers.
Serra Avatar: This is where the idea of an Avatar
really began to get strange. P/T equal to your life total, and it never goes
away. Your opponent might be able to take away its physical form, but the
spirit of what it embodies lives on, to return at a whim. There is only one
way to stop it, and that’s remove the idea.
The Prophecy Avatars are interesting, because they are the
embodiment of the different colors’ ideals at the time. And they have much
cheaper costs for different game conditions. Spiffy.
Avatar
of Fury: As long as your opponent controls seven or more lands (something
that Red usually doesn’t like—it’s the color of choice for land destruction),
this 6/6 flying, firebreathing beater comes in for two Red.
Avatar of Hope: Aptly named, this thing can block
every critter your opponent throws at it. Handy to have when you’re at less
than 3 life, when you can pay two White for it. With one of these and an
Armadillo Cloak, the game’s all but won.
Avatar of Might: This truly is Big Green. An 8/8
trampler for two Green, but only if you let your opponent flood the board with
weenies first.
Avatar of Will: This one is a little confusing to me…
Its cost is a mere two Blue when your opponent has Hellbent. The thing has a
5/6 body, which is nice, but it only has flying. No nifty ability like “2
colorless, 1 Blue, tap: Counter target spell”? It doesn’t quite have the feel
of an Avatar to me, and it’s not quite Blue—getting your opponent to 0 cards
in hand is more of a Black thing, and it doesn’t have the nice secondary
effect.
Avatar of Woe: This is back to being what an Avatar
should be. Send ten creatures to their doom, and it’s a mere two Black to
play. A 6/5 body that can’t be blocked except by Black or artifact creatures,
AND it taps to send another creature (of any color) to the graveyard. It’s
everything Black can be. An army of woe.
This is where we get into Extended-legal territory. With
one exception. Some of these are what I want from an Avatar, while some are just
kings in disguise.
Doubtless
One: This is the first “king.” It’s the embodiment of Clerics, with P/T
equal to the number of Clerics in play. I like that mechanic. It’s simple, it
shows that the creature represents its brethren, but it’s not quite the
embodiment of the ideal. Even with the soul link, it just doesn’t give me what
I want in an embodiment. It’s more like a leader that’s more than a Lord, but
not quite an Avatar, which is why I look at it as more like a king. Don’t get
me wrong—I’ve been on the wrong end of these things, and they hurt. They’re
good cards. I’m just not sure about the “Avatar” thing. If it did other things
that Clerics like to do (such as redirect damage or prevent it), I’d be more
convinced of its Avatar-ness.
Heedless One: Again, with a P/T equal to the Elves in
play, it’s nothing to sneeze at in an Elf deck. But it only has trample. Not
quite up to Avatar status to me.
Nameless One: It morphs. It gets bigger when Wizards
come into play. But that’s all it does.
Reckless One: This one has haste, which is
nice—particularly when there are a bunch of Goblins in play.
Soulless One: It looks for Zombies in graveyards. It
makes sense, and solid decks can be built around it. But there’s no pizzazz,
nothing that screams, “Look at me! I’m an Avatar!”
These could have been better (and have a higher mana cost)
if they did something for the creatures that they represent. Which goes back to
calling them “kings.” Kings do nothing except grow rich off of the labors of the
governed. Even the elected ones.
Scion
of Darkness: I like this card. Probably too much. It’s unhealthy. It’s the
Avatar of Darkness. But it acts like an Avatar. This bad boy does what Black
wants to do: Trample over its opponent’s creatures so that it can raid a fresh
graveyard. It can be brought out early with a Dark Supplicant and three dead
clerics (provided that they give their lives in sacrifice). That’s an
effective beatstick, as far as Avatars go.
Avatar of Me: Even though this is from Unglued (and
therefore illegal in most countries), the Avatar of Me has almost everything
that an Avatar should. It is an in-game manifestation of a player, the
physical form of a being that cannot exist inside the game. Of all the Avatars
in Magic, this is as close to what I think an Avatar should be as any of them.
It turns the player into an abstract idea from the board’s point of view. The
only thing missing is “Avatar of Me has protection from the color of your
hair.”
Kaldra: This Avatar isn't a card, and it's Legendary.
It's pretty vanilla at a colorless 4/4, but it gets its sword, helm, and
shield equipped to it as soon as it hits the board. That makes Kaldra a little
sick and wrong. Kind of like Voltron when the lions come together, Kaldra is
greater than the sum of his parts.
Ravnica block brought back some of the old ideas for what
an Avatar should be. The only problem is that it went both ways—the big, splashy
effect route and the “king” route.
Excruciator:
You gotta love a card with a name that could double as a title for a
Schwarzenegger movie. With a P/T of 7/7 and unprevetable damage, this thing
could double as Schwarzenegger.
Scion of the Wild: This is just a rebuilt Onslaught
“Avatar” (king) without the restriction of creature type.
Sanguine Praetor: This is another fully Black Avatar.
It kills one of its own to kill a lot of others. When the board is clear, it
can swing for 7 points a shot. Get the right mana curve with this, and it’s
better than those Kirin from Kamigawa.
Avatar of Discord: I liked this card a lot more
before I started writing about Avatars. Until this one came along, I hadn’t
given much thought to Avatars as a creature type. It has a lot of utility, but
it’s also the weakest of the Avatars. How does it embody discord? It flies, it
hits for five, and it makes you discard two cards. All of which is pretty good
for three mana. But there’s no big effect, other than accelerating Hellbent
along with some smackdown. When I think of discord, I think of traitors.
Betrayal. Mutineers. Chaos. The random exchange of half of your permanents
with an opponent. Something that tastes like discord.
Stalking Vengeance: ...embodies vengeance. A creature
dies, but with its last gasp it hits an opponent for sending it away. That
lives up to its Avatar status.
The last two are from Coldsnap, which is technically
between Ice Age and Alliances. But it’s Extended- and Standard-legal. For a long
time.
Herald of Leshrac: I keep thinking of this as a Blue
card, even though it’s Black. Blue reeks of land theft, but this Avatar does
lean toward Black. You’re rewarded for stealing your opponent’s lands. A lot
of your opponent’s lands. I haven’t read the story behind Leshrac and his
Herald, but this does seem to embody something more focused than just an idea.
Maybe WotC is moving toward using Avatars as incarnations of the powerful
characters in the Magic worlds…
Marit Lage: When I saw the preview for Dark Depths, I
was awed. A 20/20 creature with an indestructable body. The problem is the
cost-- it takes 30 mana to get that. But I know there's a way to break that
card...
Special
And
this has just been added. I'm sure others will be previewing this one for Avatar
Week. One of the preview cards that makes me want to subscribe to Scrye
Magazine:
Scion of the Ur-Dragon - WUBRG
Legendary Creature - Dragon Avatar (Rare)
Flying
2: Search your library for a Dragon card and put it into your graveyard. If
you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn.
Then shuffle your library.
4/4
I just saw it in the forums, and I think I just wet myself.
It’s like seeing the Scion of Darkness all over again. The first time I saw a
Gold card. The feeling of awe that I had right before a 48/48 Nightmare hit me
in my first multiplayer game. This, to me, is just cool. Probably not a card I’d
play a lot, but it has the coolness factor that keeps me coming back to the
game.
This is an Avatar. A true Scion. The only problem for play
is the casting cost. It fits the flavor of the card (which tastes like barbecued
opponents). The Scion portals in, then assumes the form of one of its lessers to
do the work that it must do.
It looks like Wizards is moving in the right direction with
Avatars. Bigger, flashier, and with improved special abilities. This is close to
what Avatars can be, and should be.
56 Lines about 23 Avatars
After all of that, I’m still left wondering exactly what
Avatar means in Magic: the Gathering. There doesn’t seem to be a hard-and-fast
rule about how Avatars are built, but there are a few things that are
consistent.
- Avatars are big. With high power/toughness, they are
fatties.
- Avatars have decent special abilities without big
drawbacks. Or they get bigger among their tribes.
- Avatars with a high converted mana cost have alternative
payment arrangements.
- Avatars are not legendary. They don’t mind hanging
around with others like themselves.
- Avatars embody something that can’t be easily defined,
or they represent a race.
There
are cycles that have some of the qualities of Avatars, such as the Kamigawa
Dragons or the Mirrodin Bringers, but they don’t quite have what it takes to be
an Avatar. (It makes me wonder if Kokusho, the Evening Star would be as powerful
if it weren’t Legendary, if the Dragons had been Avatars instead.) These
represent what the colors want to do, they embody the ideals of the colors they
represent.
There are so few Avatars in Magic compared to other
subtypes. But that’s what makes them special. They’re unexplored territory, with
new Avatars popping up every few years to let the rest of us know that they’re
still around. Some of them feel like Legends, but they have a quality about them
that puts them out of reach of the Legend rule. They’re unique, but not to the
point of wanting to be the only one. There’s something about Avatars that make
them interesting to players and threatening to opponents by simply existing.
The Reckless One is a threat just because of the classic
Goblin deck. It doesn’t need to be in the deck to worry an opponent. Quick
aside: I won one game because my opponent held onto his removal for the Reckless
One that he knew was coming out at any time. After he found out that I wasn’t
running the Reckless One in the deck, he beat me consistently. The possibility
was enough to keep him at bay.
Avatars can be useful in casual play, and can serve as
substitutes for the big power-finishers in tournament decks. Can’t afford a
Kokusho? Call the Excruciator. Avatars just beg to have decks built around them.
Which brings me to the first Casual Violence contest.
Scion-dipity
This was inspired by Lionden_56’s article, “The Games
People Play: Tournament Style!” Instead of hiding what’s in the deck, you’ll be
filling in the blanks.
The Scion of Darkness is one of those cards that I’ve wanted to use since the
first time I saw it when I opened a Legions booster. It was the first Avatar I’d
seen. Since I’ve played Black since the beginning, it shone like a new penny.
Beatdown with graverobbing recursion. It embodied everything that I’d imagine in
an Avatar. I haven’t used it yet because I have only one Dark Supplicant. I’ve
bought collections of Onslaught/Legions/Scourge Black commons and uncommons in
the hopes of netting two or three more of those little Cleric-eating engines.
Yet I still have only one. But, I can dream (and keep my decklist ready for when
I do get them).
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Scion-tologist Deckbuilding Challenge
Finish
the following deck:
4 Dark Supplicant
3 Scion of Darkness
4 Zealous Inquisitor
3 Weathered Wayfarer
3 White Knight
3 Oversold Cemetery
This will be a 60-card Onslaught Block- or
Extended-legal deck. Banned and Restricted cards from either format may not
be used in that format. Multiple decks in the same format from the same
person will be judged separately, but only one will qualify.
The Restrictions:
The deck needs to be able to get the Scion out fairly quickly, and get it
back if it goes to the graveyard.
It’s a White-Black base, but any other colors are
allowed.
You may exchange up to four copies of any cards on the
list for other cards, or one copy of four cards (or any combination, up to
four total cards). At least one copy of the Scion must be used.
The Scion is the primary win condition, but it needs a
backup if the Scion gets Cranial Extracted or otherwise removed from the
game.
Submissions will be accepted via PM or e-mail. I will
try to send a notice of receipt when I check my inboxes. (I won't give out
my e-mail here because of spam bots, but you can go through the forums to
send it. E-mail is preferred, since the PM inbox fills up fast.) Please put
the phrase, "Scion-tology Contest" in the subject line.
The decklists will be judged on a purely subjective
scale. Points will be awarded for creativity (fresh ideas- 10 points),
utility and playability (how well it stands up against different decks, plus
getting the right mana and mana curve- 15 points), adherence to the rules
(if you can follow instructions, it’s an automatic 10 points), flavor (this
is entirely subjective—a “coolness factor”- 10 points), and the result of a
1d6-1 (random points for other factors not included above) for a total of 50
points.
The deck that I finally built around this core rated 30/50 (or 60%) on my
scale. I know there are people who can do better than 60% with these cards.
There will be one winner in each category: Extended and
Block.
Entries will be accepted through midnight (PST) Friday,
September 15th.
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Best of luck in the deck building contest and please enjoy the
rest of MDV's Avatar Week.
~Casual Violence~
You can discuss this article in the MDV forums
here.
Articles
Spotlights from 2006
The Games People Play - Tactical Magic. If I worked at R&D The Beginner’s Guide to Rogue Druid Week Primer Opting In: Ravnica MDV Idol: Finale! Avatar Week Primer Delusions of Mediocrity: Getting Stuffy in Here. Lands-More than Mana: Part One Raiding Ravnica: Guildmages and You!
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