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MDV Featured Article:
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MDV Featured Article -
MDV Idol 2: Voting Polls Open! -
by Chris Newton - posted 9/04/06 - discuss
here
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Welcome
fans to the MDV Reader Voting portion of MDV Idol 2: In the Crossfire!
During the last seasons voting session, we grouped all the
entries by the order of entry into the contest.
This time, we decided that we would have the grouping done
by randomly pairing all the contestants in groups, instead of just having the
order of entry decide the pairing. So I have taken the liberty and have randomly
placed each contestant into Groups A through E.
Below you will see the contestant groupings with their card
entry:
| Here are your Entrants in Group A! |
Jsweeney
Golem of the Circles
Artifact Creature – Golem 4
When Golem of the Circles comes into play, target player reveals his or her
hand.
When Golem of the Circles leaves play, you lose the game.
1:Golem of the Circles become the color of your choice in addition to all of
it's other colors until end of turn.
2:Golem of the Circles gains protection from all colors it is until end of turn.
If it has no colors, it gains protection from artifacts.
Tap, Prevent all damage dealt to a creature or player from a source that shares
a color with Golem of the Circles.
1. Serve the public trust
2. Protect the innocent
3. Uphold the law
-Prime Directives, RoboCop.
3/3
guest1234
Winged Lightning 4
Artifact Creature-Wisp
As this comes into play, target opponent reveals his or her hand, and discards
one card of your choice. Then you reveal your hand and discard one card.
Haste. Vigilance. Flying. Winged Lightning can't be blocked.
1: Regenerate Winged Lightning. If you do, Winged Lightning deals 4 damage to
you.
4: Winged lightning does 2 damage to target creature.
Whenever this leaves play, you lose the game.
There are few have ever seen it; there are few it has never seen; for it
never stops moving.
2/1
Esillisar
Aethergate Construct - 2
Artifact Creature - Construct
As Aethergate Construct comes into play, your opponent reveals his hand.
When Aethergate Construct leaves play play, you lose the game.
2: Flip a coin, if it comes up heads remove Aethergate Construct from game then
return it to play, if it comes up tails return Aethergate Construct to your
hand.
no flavor text submitted
1/1
Luthervamplord
Maxidor, Distilled Magic : 7
Legendary Artifact Creature - Wizard
As Maxidor, Distilled Magic comes into play, target opponent reveals his or her
hand.
When Maxidor, Distilled Magic leaves play, you lose the game.
1U; Remove the top two cards of your library from the game: Counter Target
Spell.
'You can forget that! Saying that, what was I doing?'
2/4
Ghurhgs
Chaos-Bound Golem 5
Artifact Creature - Golem
When Chaos-Bound Golem comes into play, target opponent reveals his or her hand.
When Chaos-Bound Golem leaves play, you lose the game.
Whenever Chaos-Bound Golem becomes the target of a spell or ability, you may
remove the top four cards of your library from the game and pay 1. If you do,
remove that card from the game.
Put target card you don't own that's removed from the game on top of their
owners' library: Chaos-Bound Golem gets +1/+1 until end of turn.
"Sir, we've done everything to try and take that thing down, but every time
we hack at it, it remains unscathed." -Khur, Leonin soldier
2/3
Alpha_Donkey
Filch Engine - 6
Artifact Creature - Golem Wizard Rogue
When Filch Engine comes into play target opponent reveals his or her hand, and
removes all instant and/or sorcery cards in it from the game.
4: You may play any card removed from the game with Filch Engine without paying
its mana cost.
6, Discard your hand, T: Target opponent reveals his or her hand, and removes
all instant or sorcery cards in it from the game.
When Filch Engine leaves play you lose the game.
"A wizard's worst nightmare."
4/4
| Here are your Entrants in Group B! |
azazel
Avenging Rolem
Artifact creature – Golem 6
As Avenging Golem comes into play, target opponent reveals his or her hand.
You may choose a card. If you do, remove it from the game. This ability doesn't
go to the stack.
When Avenging Golem comes into play, each oppenent sacrifices a creature.
Trample, haste, vigilance.
Sacrifice two lands: regenerate Avenging Rolem, and put a +1/+1 counter on
Avenging Golem.
When Avenging golem leaves play, you lose the game.
When it was freed, it only wanted to take revenge on the ones who cursed him.
4/5
Maleficent
Wither Engine
Artifact Creature – Horror Construct 7
When Wither Engine comes into play, target opponent reveals his or her hand and
removes from it up to 3 cards of your choice from the game until end of turn.
This ability cannot be responded to.
All mana-producing effects produce colorless mana instead of their normal type(s).
3, Tap: Put a -1/-1 counter on each non-artifact creature.
Whenever a creature is put into a graveyard from play, you lose 1 life.
When Wither Engine leaves play, you lose the game.
“Suffer, wither, die.” – Virot Maglan, Cabal Patriarch
3/3
Rednecter
Familiar of Reflections
Artifact Creature – Golem 10
As an additional cost to playing Familiar of Reflections, pay half your life.
Familiar of Reflections comes into play with power equal to your life total and
toughness equal to 20 minus your life total.
As Familiar of Reflections comes into play, your opponent reveals his or her
hand.
1: If a spell would target you as it's first target, it instead targets Familiar
of Reflections. Spells that could not otherwise target Familiar of Reflections
are countered.
1: If a spell would target Familiar of Reflections as it's first target, it
instead targets you. Spells that could not otherwise target you are countered.
When Familiar of Reflections leaves play, you lose the game.
"Dera was so obsessed with her reflection that she eventually sold her soul
for a golem that would always give it to her."
~Alami the Scholar, Notes
*/*
FF3_kefka
Phyrexian Displacer
Artifact Creature- Illusion Aberration 6
When Phyrexian Displacer comes into play, look at an opponent's hand.
When Phyrexian Displacer leaves play, you lose the game.
If there is more than one card called "Phyrexian Displacer" in play, you cannot
lose the game.
Phyrexian Displacer cannot be the target of spells or abilities.
Whenever a spell is played, change it's target to another legal target, if you
cannot, sacrifice Phyrexian Displacer.
3, lose 2 life: put a copy of Phyrexian Displacer into play.
Its creators tried to destroy it, fearing what they had created. It showed
them their doom in its faces.
1/5
Your Worst Nightmare
Spellfeeder Rustwurm
Artifact Creature - Wurm Construct 5
As Spellfeeder Rustwurm comes into play, target opponent reveals his or her
hand.
Pay 2 life: Counter target spell that targets Spellfeeder Rustwurm. Put a +1/+1
counter on Spellfeeder Rustwurm.
When Spellfeeder Rustwurm leaves play, you lose the game.
It lives by rusting, it rusts by dying.
7/7
Alpherion
Spellguard
Artifact Creature - Construct 6
As Spellguard comes into play, target opponent reveals his or her hand.
Whenever a player plays an instant or sorcery spell that targets Spellguard,
counter it and remove it from the game.
At end of turn, return all cards removed from the game by Spellguard to their
owner's hands.
When Spellguard leaves play, you lose the game.
A guardian, a soul unborn; a purpose given, never fulfilled.
1/5
| Here are your Entrants in Group C! |
death by aggro
Tharados, Breeder of Death
Legendary Artifact Creature- Horror 5
In addition to colorless, Tharados, Breeder of Death is Black.
When Tharados, Breeder of Death comes into play, look at target opponent's hand.
When Tharados, Breeder of Death leaves play, you lose the game.
When Tharados, Breeder of Death deals combat damage to a creature, that creature
is destroyed at end of combat. It can't be regenerated.
When Tharados, Breeder of Death deals combat damage to a player, that player
loses half of his or her life, rounded up.
Pay half your life, rounded up: Regenerate Tharados, Breeder of Death.
Death knocks on your door with cold, iron hands.
1/4
willl
Guide of the Suns
Artifact Creature – Guide 7
Sunburst
When Guide of the Suns comes in play, look at target's player hand.
When Guide of the Suns leaves play, you lose the game.
1,Counter target spell with the same color as the mana that was spent to play
this ability that targets Guide of the Suns .
It's creator gave it all the wisdom to save the world.
But that wisdom could lead to the apocalypse.
0/0
-=Cpt_Keyes=-
Warp-time Golem
Artifact Creature 8
When you play Warp-time Golem, each player shuffles His or her graveyard, hand,
and all permanents he or she controls into his or her library. Then each player
draws 7 cards.
When Warp-time Golem comes into play, look at target player's hand.
When Warp-time golem leaves play, you lose the game.
This golem was designed by Ashnod, during the brother's war. Its functional
purpose was to revert time to before the actual war had started and relay
information about the future to Mishra. Destruction of this golem after
activation would cause rips in space-time, so I have stationed it in the galley
instead of destroying it.
-Tawnos' Scavenging reports, Day 4
1/3
Saint Jimmy
Spellshifter Engine
Artifact Creature 4
As Spellshifter Construct comes into play, your opponent reveals his hand.
When Spellshifter Construct leaves play, you lose the game.
2:Spellshifter Construct's color becomes the color of your choice until end of
turn.
2:Counter target spell that shares a color with Spellshifter Construct.
They say at the center is a tiny diamond through which all manor of color
burst forth.
4/4
zackwilder118
Phyrexian Morpher
Artifact Creature 6
When Phyrexian Morpher comes into play, look at target opponent's hand.
When Phyrexian Morpher leaves play, you lose the game.
3: Phyrexian Morpher's card type becomes the type of your choice until the end
of turn. (This type replaces Phyrexian Morpher's current card type(s) You may
not choose sorcery or instant.)
While Phyrexian Morpher is land, it has "T: add one mana of any color to your
mana pool."
While Phyrexian Morpher is an enchantment, it has "3: Put a 0/1 Morphling token
into play."
While Phyrexian Morpher is a non-artifact creature, it has "This creature's
power and toughness are equal to the number of non-artifact, non-token creatures
you control."
While Phyrexian Morpher is a non-creature artifact, it has "T: put a +1/+1
counter on target artifact creature"
"Nobody knows its true form."
4/4
FuDaWg45
Tundra Drone
Artifact Creature 0
When Tundra Drone comes into play, target player reveals his or her hand.
When Tundra Drone leaves play, you lose the game.
Tundra Drone cannot be the target of spells or abilities.
It sees far into the distance and blends perfectly with the snow. Most
importantly though, it keeps us warm!
0/2
| Here are your Entrants in Group D! |
Cashew
Mindgorge Duplicant:
Artifact Creature – Shapeshifter 8
Imprint - As Mindgorge Duplicant comes into play, target opponent reveals his or
her hand. You may remove any number of Instant and Sorcery cards in his or her
hand from the game.
2: You may copy an imprinted card. Counter that spell unless you pay its
converted mana cost.
When Mindgorge Duplicant leaves play, you lose the game.
Mishra spent countless nights trying to create such duplicants, never knowing
how many times he succeeded.
2/4
Boiwithteeth
Mirrored Leviathan
Artifact Creature – Leviathan 9
As Mirrored Leviathan comes into play, your opponent reveals his hand.
When Mirrored Leviathan leaves play, you lose the game.
1: Put a 0/1 Egg artifact creature token into play. Play this ability no more
than twice each turn.
Whenever Mirrored Leviathan becomes the target of a spell or ability you may
change that spell to target another creature you control.
"The reason for the near extinction of the Leviathans is unknown, but their
are several theories that explain how they deflect their attackers into the eggs
of their young."
-Mirrorpeople Observations Volume 412
8/9
Dreager_Ex
Spell-Jack Automaton
Artifact Creature - 6
When Spell-Jack Automaton comes into play target opponent reveals his/her hand.
If two or more spells of the same type would be in the stack at the same time
both are countered.
6: Target played reveals his/her hand, you may choose a card and remove it from
the game. If this card shares a type as a card on the stack you may counter it.
When Spell-Jack Automaton leaves play you lose the game.
In desperation the caster swung his staff cracking the Automaton's outer
shell, shattering the beast. His victory was short-lived.... quite literally.
3/1
Penguinpoolooza
Blind Man's Pet
Artifact Creature - Construct 5
As Blind Man's Pet comes into play, your opponent reveals his hand.
Blind Man's Pet can't be the target of spells or abilities.
When Blind Man's Pet leaves play, you lose the game.
The pet acts as it's master's eyes, which is why without it, the master is
doomed to die.
2/2
Kinghonkey
Adamantine Seraph
Artifact Creature - Angel 8
When Adamantine Seraph comes into play, your opponent reveals his or her hand.
Choose a card type (artifact, creature, enchantment, instant, land, or sorcery)
from the revealed cards. Adamantine Angel has protection from each of the card's
types.
When Adamantine Seraph leaves play you lose the game
Flying, Vigilance
1: Adamantine Seraph gets +0/+1 until end of turn.
When she soars over the battlefield, the troops' spirits are renewed. When
she departs, all hope is lost.
2/4
Dyd
Darksteel Goblin
Artifact Creature – Goblin 2
As Darksteel Goblin comes into play, your opponent reveals his hand.
When Darksteel Goblin leaves play, you lose the game.
Darksteel Goblin is indestructible. ("Destroy" effects and lethal damage don't
destroy it.)
10, Discard a card: until your next upkeep, if a spell or effect would cause
Darksteel Goblin to leave play, counter that spell or effect.
"There is nothing worse than a dwarf in your rutabagas.... except a
mechanical goblin in your rutabagas, of course!" - Jamul, Femeref farmer
1/1
| Here are your Entrants in Group E! |
TheSimicBeast
Junkyard Machine
Artifact Creature – Machine 7
When Junkyard machine comes into play name a card type (creature, instant,
sorcery, enchantment, or artifact) Junkyard Machine has protection from that
type. Discard your hand you may change its protection. Use this ability once per
turn. If Junkyard Machine is not in play at the beginning of your upkeep you
lose the game.
One mans junk is another mans treasure.
3/4
Joyzilla
Joyzilla submitted three cards, however he never
specified which one was his selection, so by default his first submission will
be used.
Heart Carrier 5
Artifact Creature - Carrier
When Heart Carrier comes into play, look at target opponent's hand. You can play
these revealed cards as if they were in your hands using targeted opponent mana.
This effect last until end of turn.
Pay 2 life: Look at target opponent's hand. You can play these revealed cards as
if they were in your hands using targeted opponent mana. This effect last until
end of turn.
When Heart Carrier leaves play, you lose the game.
"This little device is cruelly simple. You literally put your living heart
into his fragile metallic entrails and he grant you no less than the power of
soul desecration. Is violating your enemy's soul is worth putting your very life
on the line. Well, most certainly it is!" Necrosage Krovicus
0/1
Mrraow
Treacherous Golem 4
Artifact Creature - Golem
When Treacherous Golem comes into play, target player reveals his or her hand.
When Treacherous Golem leaves play, you lose the game.
2UU: Target player gains control of Treacherous Golem
"All a man can betray is his conscience." - Joseph Conrad
0/3
Tekkactus
Deflector Combine
Artifact Creature - Construct 5
When Deflector Combine comes into play, target player reveals his or her hand.
When Deflector Combine leaves play, you lose the game.
All permanents are artifacts in addition to their other types.
Whenever Deflector Combine becomes the target of a spell or ability that
designates a single target, you may sacrifice an untapped land. If you do,
choose a new target for that spell.
No Flavor Text Submitted.
1/3
Emkorial
Cabal Dreadnought
Artifact Creature – Dreadnought 8
Trample
As Cabal Dreadnought comes into play, your opponent reveals his hand.
When Cabal Dreadnought leaves play, you lose the game.
2T: Name a nonland card. Target opponent discards any cards with that name from
their hand.
Remove 2 cards from your graveyard: Regenerate Cabal Dreadnought
Pay 2 Life: Untap Cabal Dreadnought.
The Cabal engineers who created the monstrosity were quickly executed, for
fear they would improve on their design.
8/8
Shadowriku
Blood Spawn Golem
Artifact Creature - Golem Spawn 7
Blood Spawn Golem is black
When Blood Spawn Golem comes into play, look at target player's hand.
When Blood Spawn Golem leaves play, you lose the game.
B, Pay X life: Counter target spell with the converted mana cost of X.
B, Pay 2 life: Put a 2/2 black Spawn creature token into play.
Created by the flesh of a necromancer, it can ward magic and reanimate the
dead by using its master's own life force.
6/6
As a reminder, this contest is not intended to be a
popularity contest between forum personalities, but is a contest between the
Contestant’s designed cards. You should place one vote per group.
MDV Reader Voting runs from Monday, September 4 through
Friday, September 8. The card design from each group that receives the most MDV
Reader votes will move on to the finals, where they will be judged by the MDV
Judges. Then there will be a final week of voting by the Readers to determine
the winner and next MDV Idol.
So head over now to the forums, and place your votes!
Click here
to begin voting.
NOTE: Voting Ends Friday 9/8/06. You can also
use the following links to vote (these links take you directly to each thread):
VOTE FOR THE
BEST CARD IN GROUP A HERE.
VOTE FOR THE
BEST CARD IN GROUP B HERE.
VOTE FOR THE
BEST CARD IN GROUP C HERE.
VOTE FOR THE
BEST CARD IN GROUP D HERE.
VOTE FOR THE
BEST CARD IN GROUP E HERE.
Articles
Spotlights from 2006
The Games People Play - Tactical Magic. If I worked at R&D The Beginner’s Guide to Rogue Druid Week Primer Opting In: Ravnica MDV Idol: Finale! Avatar Week Primer Delusions of Mediocrity: Getting Stuffy in Here. Raiding Ravnica: Guildmages and You! Lands-More than Mana: Part One
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