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MDV Featured Article:
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MDV Featured Article -
"Must Have Theme" Wrap Up! -
by Streetz - posted 8/4/06 - discuss
here
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[Jump to the
Deckbuilding Contest.]
Magic Deck Vortex(MDV) has a plethora of archived Tribal
decks - so many so, that MDV is one of the leaders of the pack when it comes to
Tribal decks. Why is this? Well, I have an affinity for them. Back when I used
to create many decks at a time, my collection of real-life decks was about 40%
tribal. At any time, I had about 50 decks in the box which means about 20 of
them were tribal (i.e. Wizards, Goblins, Orcs, Spikes, Illusions, Demons, etc.)
So
why am I talking about this? The answer is simple. I’m going to revisit a
contest of old involving tribal decks and then work with it, resolve it
(finally, right?!) and follow it up with something new and exciting!
Some time ago, back in 2003, I posted a contest called
“Must Have Theme.” In this contest I challenged visitors of MDV to create a
tribal theme deck. The deck had to involve creature types I didn’t currently
have in the Deck Database. Since then, MDV’s deck database has grown
significantly and I can’t really compare these decks to the Database anymore.
However, I thought it would be fun to re-visit this contest and proclaim a
winner. I would imagine many of you have forgotten about this mainly because I
never wrapped it up in 2003. In fact, there were many contests I never
completed, and for that I apologize. But we won’t dwell on that, now, will we?
No, we won’t.
Let's revisit the guidelines for this contest as posted in
November of 2003! Yeah, I know.. it’s been a long time. Note: that every time
the word “theme” is used, “theme” should really be replaced with the word
“tribal” by today’s standards. Here they are as quoted from the original contest
page:
Must Have Theme Contest
Guidelines.
-
The deck cannot be more
than 60 cards and not less than 60 cards.
Your
deck must use 16 cards which specifically make your deck a theme deck.
Your
deck must use other cards to support the theme.
-
You
must have a title and short description.
If you don't, you submission will get a -1 penalty.
You
can use cards from any set.
If a card is restricted
in any format, you must restrict that card to a quantity of only
one.
No
power nine cards (original Moxes, Black Lotus, Time Walk, Ancestral
Recall, and Time Twister) There
is a -5 penalty for using any of these cards.
The deck can be any
number of colors. If
you go the no-color route (using no color spells and only artifacts,
then you get +1.5 bonus points.)
Your deck must have
at least two legendary cards. This includes legendary
lands, artifacts and/or creatures. If
not, your deck will lose 1 point.
Feel free to use
the combo pages to give you ideas for your deck.
Try not to copy any
deck already on Magic Deck Vortex
Decks are rated
based on the information below. The
rating system has recently changed so you might want to review it again.
Have fun and be
creative
If
you win the contest you get to pick one of the next contest themes and
you get to choose the next TOP
30 CARD listing or the next FEATURED CARD.
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These guidelines were standard for most contests, with a
few lines changed here and there to cater to the theme of the contest I was
having.
So, without further ado, here are the top 5 deck lists.
Actually…
Let me first say that judging these decks was VERY
difficult. I mean, I love all tribal decks. There were some decks that were cool
but not really what I would personally look for in a tribal deck. Then there
were cool tribal decks that didn’t adhere to the rules. Then there were just
COOL tribal decks. My original top five had about 10 decks in it before I weeded
out the ‘not as cool’ decks with much difficulty.
Also, know that I’ve decided to scrap the point system
completely and just review the decks on a personal level. Really, I am looking
for decks that are fun, efficient and keep true to their tribal nature. There
were several decks that made this criterion and if they didn’t, they were either
shipped off to my “honorable mention” folder or my “eww” folder.
There were twenty-eight submissions to the contest, and
several didn’t stick to the guidelines. For instance, one was just a theme deck
without the tribal nature and thus, despite being a fun deck, was disqualified
from the top five. Then there were others that neglected to include two
legendary cards. Any cool decks that I don’t review in the top five section will
be featured further down in the honorable mention category. Be prepared for lots
of deck lists.
A Deck for Jack Sparrow?!
Have you seen the latest pirate movie?
It’s rated “Arrrrr!”
…hmm. Sorry, couldn’t help it. Actually, if you haven’t
seen Dead Man’s Chest, I would highly recommend it. I never saw the first
Pirates of the Caribbean movie, but I thoroughly enjoyed the second. Oh, and
it’s rated PG-13, just for clarity’s sake.
Anyway, the fifth place deck is obviously a pirate theme
deck and let me tell you, I have many-a-time tried to make a pirate tribal deck.
I can’t say any of my attempts went well, but I tried, right? Nor can I say this
tribal deck is perfect, but it sure is fun. Here’s the deck list:
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YAAAARR!!
TRIBAL: Pirates - Bribery /
Treachery |
Lands:
19 Island
1 Teferi's Isle
Creatures:
4 Pirate Ship
4 Reef Pirates
4 Rishadan Brigand
4 Rishadan Cutpurse
4 Rishadan Footpad
1 Mistform Ultimus
4 Kukemessa Pirates |
Other Spells:
2 Blatant Thievery
2 Bribery
4 Control Magic
2 High Tide
2 Treachery
2 Spelljack
1 Traumatize |
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by Rick Burns |
First,
let me say this deck was oozing at the seams with flavor. I mean, with cards
like Blatant Thievery, Bribery, Treachery and Control Magic, the theme of this
tribal deck is great. Let’s not forget the inclusion of Pirate Ship! Here are
Rick’s comments on the deck (edited for clarity only):
This deck is dedicated to the one great thing in the
world… pirates. This deck shows what they do best: stealing, looting and
pillaging! Along with all the pirates, there are spells that emulate what
pirates do best. Disrupt their permanents by casting the pirates and other
spells that just steal their creatures and steal their spells (Spelljack).
Teferi's Isle is the pirates home, sometimes you see it and sometimes you
don’t...it all depends on the pirates. Then you have Pirate Ships, the means
by which they travel around. The deck actually works pretty well. Yay and
‘Arrr!’ for pirates!
Did I mention I love the title of the deck?
Well, I think that pretty much sums it up. This deck is
placing fifth more for its flavor than for its playability although I can
imagine it playing decent in an average casual game. There are lots of control
elements. One deck that you will have trouble with is a creatureless deck, as
many of the spells in this deck count on your opponent having creatures.
With that, ARRRRH! (Feel free to say that out loud a few
times to make yourself feel more in tune with the deck. In fact, play the deck
and every time you play a spell, say “ARRRH!” That should thoroughly annoy your
opponents.)
It’s probably bait.
Imagine a group of people who have no fixed home. A group
of people that move according to the seasons from place to place in search of
food, water and even grazing land. Imagine a group of nomads. Why are you
imagining a group of nomads? Because the fourth place deck in this contest is a
tribal nomad deck!
“If you can take something from a nomad, it's
probably bait.”
- Nomad Decoy
Nomads are a strong willed and persistent bunch. In small
groups or even alone they have to be able to perform many tasks and be prepared
for anything. They have to be prepared to survive anything, that is. I think the
flavor text from Tireless Tribe gives a strong feeling of what nomads are:
"We've survived starvation, dwarf attacks, and
heatstroke.
Why should a little sandstorm bother us?"
– Tireless Tribe
So can nomads make a good tribal deck?
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Nomad
Standards.
TRIBAL: Nomads - Meekstone /
Leonin Sun Standard |
Lands
16 Plains
3 Fountain of Cho
1 Kor HavenCreatures:
4 Nomad Decoy
4 Spurnmage Advocate
4 Tireless Tribe
4 Mystic Penitent
4 Mystic Visionary
2 Pianna, Nomad Captain |
Other Spells:
2 Icy Manipulator
4 Disenchant
4 Swords to Plowshares
4 Leonin Sun Standard
4 Meekstone |
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by Marijn Pinxteren |
This
deck plays out like a weenie deck, with lots of cheap creatures and Swords to
Plowshares for some creature control. To add to your arsenal of efficient
creatures, you get Icy Manipulator and Nomad Decoy to help tap down your
opponent’s major threats until you can get Meekstone out. The inclusion of
Meekstone in this deck is one of the reasons it made the top five.
Meekstone denies any creature with power three or greater
an untap during that player’s untap step. Combined with cards like Leonin Sun
Standard and Pianna, Nomad Captain you make your creatures bigger without
suffering the effects of Meekstone. Plus, the deck was designed without any big
creatures – even considering your two threshold creatures of Mystic Penitent and
Mystic Visionary. Every creature has a power of 2 or less.
An interesting card choice is that of Spurnmage Advocate.
You can tap him and return two target cards in an opponent’s graveyard to their
hand to destroy target attacking creature. At first I thought this was a bad
inclusion, but then I realized you could just return a creature with power 3 or
greater in their graveyard back to their hand to use his effect. When your
opponent recasts the creature, just tap it down with Icy Manipulator or Nomad
Decoy.
To round out the deck, a play set of Disenchants was
included for obvious reasons. Kor Haven is a legendary land to help against
creature damage when your creatures are all tapped out. Lastly, the creator
included a few copies of Fountain of Cho to help pay for a big Leonin Sun
Standard effect to likely end the game.
What’s worse than a band of Nomads?
Minions.
These guys pillage, kill, recur, and kill some more. And they don’t just kill
for food like the nomads. They kill either for the enjoyment of it or because
they were told to.
Unfortunately, we haven’t seen a new minion since the
Odyssey block. You have to wonder why. Perhaps WotC has decided Minion is no
longer part of their current scheme of creature races and classes. Minions to me
are like a subservient to a greater evil. But I guess a minion could be any
number of things like an Elf Assassin, Goblin Scout or even a Demon Advisor! I
am going to venture to say that we won’t see minion around again for a while.
Perhaps that would make a good question for ‘Ask Wizards’.
Anyway, despite not seeing any NEW minions since Judgment,
there are still a hearty number of them. 37 to be exact. Filled with useful
cards like Bone Shredder, Priest of Gix and Rag Man, there is some room to make
a minion tribal deck. Plus, minions have some powerful Legends including Braids,
Chainer, and Phage! This next deck placed third in this contest – let’s take a
look, shall we?
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Serving
the Grave.
TRIBAL: Minions - Grave Pact /
Oversold Cemetery [RECURSION] |
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Lands:
17 Swamp
3 Peat Bog
2 High Market
1 Phyrexian Tower
1 Volrath's Stronghold
Creatures:
4 Dauthi Cutthroat
3 Bone Shredder
4 Dauthi Trapper
3 Priest of Gix
4 Phyrexian Broodlings
3 Braids, Cabal Minion
4 Sengir Autocrat |
Other Spells:
1 Vampiric Tutor
1 Demonic Tutor
3 Oversold Cemetery
3 Grave Pact
2 Helm of Possession
1 Soul Foundry |
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by Thomas Timmermans |
That deck has quite a few combos floating around in it.
Plus, it’s not only a tribal deck but a fun (maybe annoying for your opponent)
recursion deck too. Let’s take a look at Thomas’s description of the deck as
submitted (quoted):
This deck has some quick creature control with Bone
Shredder and the combo Dauthi Cutthroat + Dauthi Trapper. Later in the game
Grave Pact helps to keep your opponent's army in check while Cemetery recurs
your creatures. Broodlings and the creature-sac lands trigger Grave Pact at
will. When having the two enchantments in play Braids can wreck havoc on
your opponent's board while the crazy legendary chick doesn't hurt you all
that much. The Sengir Autocrat works fantastic combined with Grave Pact,
Helm of Possession and Braids. The Soul Foundry is there to make a Sengir
Autocrat each turn, which is amazing in this deck, or when your opponent
isn't playing black imprinting Bone Shredder there is also a pretty good
idea.
His description of the deck does all of the work for me.
While this deck isn’t exactly the most original deck in the world, I enjoyed the
adaptation he put on it making it a full-fledged tribal deck with all of the
great minions. Including Soul Foundry and Helm of Possession really kind of made
this deck a definite top five.
Too hot to handle.
The following deck has four seasons: tolerable, hot, really
hot, and ARE YOU KIDDING ME??!! While playing this deck, you break a sweat the
instant you lay your first land. The deck is so hot, you will find yourself
eating hot chilies to cool your mouth off while playing it. That and the deck is
so hot even Furnace Dragon couldn't withstand the heat! But Squee did.

This next deck is a tribal Phoenix deck and a well crafted
one at that. Even for being made in 2003 before Phoenix decks had access to
Skarrgan Firebird! Of course, if you can find room in the deck, Dissension’s
Phoenix would make a great addition.
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Order
of the Phoenix.
TRIBAL: Phoenix - Seething Song
/ Fodder Cannon |
Lands:
23 Mountain
1 Keldon Necropolis
Creatures:
4 Bogardan Phoenix
4 Shard Phoenix
4 Shivan Phoenix
4 Firestorm Phoenix
2 Squee, Goblin Nabob |
Other Spells:
4 Starstorm
4 Slice and Dice
4 Breath of Darigaaz
4 Seething Song
2 Fodder Cannon |
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by charlesc |
Phoenix cards in Magic have this nice little built-in
ability of recurring themselves from the graveyard. Cards like Shivan Phoenix
just go to your hand when they hit the graveyard. Bogardan Phoenix gets a second
life for free but then after the second death goes to the ‘removed from the
game’ zones. Although, cards like Power Conduit and Chisei, Heart of Oceans can
help give your Bogardan Phoenix infinite numbers of lives. Then you have Shard
Phoenix which you can bring back to your hand when its in the graveyard for a
measly three red mana. Lastly, the oldest member of the group is Firestorm
Phoenix (from Legends) that is basically an older and slightly less powerful
Shivan Phoenix.
Everything else in the deck is self-explanatory, although
lets take a look at Charles’s description of the deck:
This deck is called Order of the Phoenix, and it's all
about burning the board down, and having it come back to life (well, your
side anyway).
Helping the Phoenixes(Pheoni? Phoenix?) do a swan song
type flame out, are the board burners (Starstorm and the like), which help
our birds of flame achieve a flaming rebirth. Or for a more direct effect,
you can shoot your firebirds out of the Fodder Cannon, then do it again next
turn...
Don't be afraid to use your board burn at lower mana
levels to fight off early weenies. Almost every board burner has a "mini"
mode that will let you set it off earlier to help you get control long
enough to get the firebirds out.
Why the Squee? He has a very Phoenix like ability. For
the creatures in this deck there's a simple rule, every time you think that
they're out, we suck them back in!
On a last note, Phoeni are powerful birds, and the need
a little more mana to coax em out. Seething Song, and a mana rich
environment should help there...
I personally would have included some cheaper burn cards
like Shock, Pyroclasm and Incinerate just to help out the early game. But as you
can see this deck packs a punch without ‘em.
Oh, and for the record, I have NO idea how to write out the
plural form of ‘Phoenix’.
Getting Carrier’d Away
There
are only four Magic creatures in existence that are ‘Carriers’ and the following
deck uses them all. All four were originally printed in Urza’s Legacy and all
four did the same thing: Tap and Sacrifice to give a creature -X/-X. The X
varied from creature to creature.
Who would have thought to make a deck using these guys? I
mean, their ability isn’t exactly exciting nor does it build a deck all on its
own. However, this deck was so amusing to me that it placed first in the
competition!
Congrats to Nathan Lupo!
The deck uses some cards I would have never thought of but
I can see why they’re included. Nathan turned this Carrier tribal deck into
another recursion deck. Anyone else seeing pattern here in the top five? Note
that I didn’t plan it this way. Anyway, Ivory Gargoyle, Reborn Hero and
Remembrance are all included in this decklist.
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 Carry
On.
TRIBAL: Carriers - Circle of
Despair / Remembrance |
Lands:
8 Swamp
4 Scrubland
1 Volrath's Stronghold
1 Phyrexian Tower
2 Tainted Field
4 Caves of Koilos
Creatures:
4 Phyrexian Plaguelord
4 Phyrexian Denouncer
4 Phyrexian Defiler
4 Phyrexian Debaser
4 Welkin Hawk
2 Ivory Gargoyle
4 Reborn Hero
2 Academy Rector |
Other Spells:
4 Cabal Ritual
2 Circle of Despair
2 Remembrance
2 Feldon's Cane
2 Inheritance |
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by Nathan Lupo |
Just in the fact that this guy used Reborn Hero, Ivory
Gargoyle, Circle of Despair, Inheritance and Remembrance in one deck and made it
work earned the deck a spot in the top five. These are all cards you don’t see
too often in casual decks and I must give him props for original deck concept
and execution. Mind you, recursion isn’t anything new, but with the cards he is
sporting in the deck, it’s original to me.
Scenario: You have one of each Phyrexian carrier, Welkin
Hawk, Remembrance and Inheritance in play. Use the Plaguelord’s ability to
sacrifice the Hawk and give one your opponent’s creatures -1/-1. Let’s say that
creature is a 3/3. When the Hawk goes to the graveyard, pay 3 to Inheritance.
When the Hawk hits the graveyard, both the Hawk’s ability and Remembrance’s
ability go on the stack. Ultimately, you now get to pull two Welkin Hawks out of
your library and draw a card. Now, sacrifice one of your Carriers (like the
debaser) to give that creature -2/-2 and kill it. When your Debaser hits the
graveyard you get to pull another Debaser out of your library and opt to pay 3
for another card.
That’s just one scenario with this deck. You can sacrifice
one of your creatures to Circle of Despair and prevent all damage from one
source and then because of Remembrance you can search out a creature with that
same name is put it back into your hand. You can sacrifice either Reborn Hero or
Ivory Gargoyle to Phyrexian Plaguelord to reduce on your opponent’s creatures
and then recur them. The Gargoyle recurs for free; the Reborn Hero recurs for
WW. You could even sacrifice your Academy Rector to one of the many sacrifice
outlets and pull out and into play one of your three different enchantments.
Don’t forget you have two legendary lands, Volrath’s
Stronghold and Phyrexian Tower. Volrath’s Stronghold will put a creature in your
graveyard on top of your library and the Tower is just another sacrifice outlet
only it benefits you with more mana. As your graveyard will fill quickly with
cards, Nathan included two Feldon’s Canes to shuffle your graveyard back into
your library when your library starts to look a little low. And finally, Cabal
Ritual provides a little mana acceleration.
Overall, this deck is fun. It was well designed and thus
well deserving for first place in this contest. Congrats. If you are still
around, be sure to email me with your choice of a new featured card or a new top
30-something creature feature.
Honorable Mentions.
There are a whole bunch that deserve an honorable mention
and thus I am just going to list the decks with minimal to no comment on each
one. Note that there is no particular order in the presentation of these
decklists. Here we go…
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The
Worms Crawl In, the Worms Crawl Out.
TRIBAL: Worms - Hell's Caretaker
/ Soul Foundry |
Lands:
1 Strip Mine
19 Swamps
Creatures:
4 Insidious Bookworms
4 Mana Leech
4 Mole Worms
4 Hell's Caretaker
2 Chainer, Dementia Master
2 Braids, Cabal Minion |
Other Spells:
4 Soul Foundry
4 Nuisance Engine
2 Worms of the Earth
2 Massacre
4 Icy Manipulator
1 Diabolic Tutor
1 Demonic Tutor
2 Drain Life |
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by charlesc |
Interesting recursion deck, but it only has 12 worms in it.
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 Rise
of the Humans.
TRIBAL: Humans - Soul Foundry /
Urza's Incubator |
Land:
4 Great Furnace
4 Mountain
4 Shadowblood Ridge
4 Swamp
4 Vault of Whispers
Creatures:
4 Disciple of the Vault
4 Moriok Scavenger
1 Chandler
2 Joven
4 Vulshok Battlemaster
4 Vulshok Berserker |
Other Spells:
2 Banshee's Blade
2 Brass Herald
3 Coat of Arms
3 Fireshrieker
3 Loxodon Warhammer
3 Soul Foundry
3 Urza's Incubator
2 Conspiracy |
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by SnakeAnarchy |
You have to love the inclusion of Chandler and Joven.
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Turbo
Tool v1.0.
TRIBAL: Spellshapers - Squee,
Goblin Nabob
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Lands:
4 City of Brass
4 Thran Quarry
2 Reflecting Pool
1 Wooded Foothills
1 Windswept Heath
1 Polluted Delta
1 Flooded Strand
1 Badlands
1 Bayou
1 Plateau
1 Savannah
1 Scrubland
1 Taiga
1 Tropical Island
1 Tundra
1 Underground Sea
1 Volcanic Island
Creatures:
4 Birds of Paradise
4 Squee, Goblin Nabob
1 Genesis
1 Arc Mage
1 Avenger en-Dal
1 Balloon Peddler
1 Blaster Mage
1 Bog Witch
1 Bola Warrior
1 Cackling Witch
1 Charm Peddler
1 Cho-Arrim Alchemist
1 Dawnstrider
1 Deepwood Drummer
1 Deepwood Elder
1 Devout Witness
1 Diplomatic Escort
1 Divining Witch
1 Greel, Mind Raker
1 Hammer Mage
1 Harvest Mage
1 Instigator
1 Jolrael, Empress of Beasts
1 Kris Mage
1 Latulla, Keldon Overseer
1 Mageta the Lion
1 Netter en-Dal
1 Notorious Assassin
1 Overtaker
1 Plague Witch
1 Rushwood Herbalist
1 Seismic Mage
1 Silverglade Pathfinder
1 Stampede Driver
1 Stronghold Biologist
1 Stronghold Machinist
1 Tonic Peddler
1 Toymaker
1 Trickster Mage
1 Undertaker
1 Waterfront Bouncer |
Other Spells:
4 Survival of the Fittest |
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by Jasper Smeulders |
Oooh... a spellshapers deck! ...with every
spellshaper... I do like the toolbox twist on it though.
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Cephalid
Control Deck.
TRIBAL: Cephalids - Alter
Reality / Coat of Arms |
Lands:
20 Islands
Creatures:
1 Aboshan, Cephalid Emperor
3 Callous Oppressor
3 Cephalid Broker
3 Cephalid Illusionist
3 Cephalid Inkshrouder
3 Cephalid Looter
4 Cephalid Pathmage
3 Cephalid Retainer
4 Cephalid Scout
1 Llawan, Cephalid Empress
3 Wonder |
Other Spells:
2 Alter Reality
4 Circular Logic
3 Coat of Arms |
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by D.L.F. |
I was always a big fan of Cephalids, but I think I would
have taken them more on a Llawan - Alter Reality road. That's just me.
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 Notorious
Assassins.
TRIBAL: Assassins - Tangle Wire
/ Puppet Strings |
Lands:
4 Polluted Delta
4 Underground Sea
10 Swamp
1 Island
1 Lake of the Dead
Creatures:
4 Puppeteer
4 Stalking Assassin
4 Silent Assassin
4 Royal Assassin
1 Stronghold Assassin
4 Notorious Assassin
4 Rathi Assassin
1 Zombie Assassin
1 Visara The Dreadful
1 Ascendant Evincar |
Other Spells:
4 Tangle Wire
4 Puppet Strings
4 Mind Games |
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by Jasper Smeulders |
Where's Garza's Assassin? Oh, wait - that was in Coldsnap.
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Dark
Legion.
TRIBAL: Horrors - Urza's
Incubator / Cover of Darkness
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Lands:
18 Swamp
1 Urborg
1 Volrath’s Stronghold
Creatures:
4 Drinker of Sorrow
4 Hidden Horror
4 Laquatus Champion
4 Faceless Butcher
4 Mesmeric Fiend |
Other Spells:
4 Dark Ritual
4 Sinister Strength
4 Phyrexian Arena
4 Chainer Edict
2 Cover of Darkness
2 Urza's Incubator |
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by "the Shai" |
I would prefer to Fling a Drinker of Sorrow...
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Shifting
Shapes.
TRIBAL: Shapeshifters - Soul
Foundry |
Lands:
4 Lonely Sandbar
18 Island
Creatures:
4 Shifty Doppelganger
4 Volrath's Shapeshifter
4 Clone
4 Unstable Shapeshifter
4 Vesuvan Doppelganger
4 Riptide Shapeshifter
4 Duplicant
1 Morphling
1 Platinum Angel
1 Clockwork Dragon
1 Devouring Strossus
1 Akroma, Angel of Wrath
1 Aboshan, Cephalid Emperor |
Other Spells:
4 Soul Foundry |
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by Jasper Smeulders |
I think Jasper wins the 'most decks submitted in one
contest' award!!!
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Incarnation
Overload.
TRIBAL: Incarnations - Coalition
Victory / Legacy Weapon |
Lands:
4 Badlands
4 Bayou
4 Savannah
4 Tundra
4 Volcanic Island
2 Gaea's Cradle
Creatures:
4 Anger
4 Brawn
4 Filth
4 Valor
4 Wonder |
Other Spells:
1 Entomb
4 Buried Alive
4 Evil Presence
4 Tribal Unity
3 Coalition Victory
2 Legacy Weapon |
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by Richard Bovino |
Interesting concept - I just don't think this deck will
work that well.
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 We
Will, We Will, Rochs you!
TRIBAL: Aurochs (Illusions
really) - Coat of Arms
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Lands:
4 Gaea's Cradle
4 Tropical Island
8 Island
8 Forest
Creatures:
4 Aurochs
4 Proteus Machine
4 Mistform Skyreaver
4 Mistform Wall |
Other Spells:
4 Coat of Arms
4 Riptide Replicator
4 Volrath's Laboratory
4 Overrun
4 Volrath's Gardens |
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by charlesc |
Too bad Coldsnap wasn't out until just now. This deck
could have been an actual Auroch deck!
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 Objection!
THEME: Court of Law! |
Lands:
1 Serra's Sanctuary
10 Island
9 Plains
Creatures:
4 Hand of Justice
4 Preacher
1 Arcanis the Omnipotent
4 Saprazzan Bailiff
4 Information Dealer
3 Voice of Truth |
Other Spells:
4 Dismiss
4 Morale
4 Bureaucracy
4 Decree of Justice
4 Justice |
|
by Patrick Balsera |
Now
that's a strange deck. You may not have a clue what this deck is really
about until you read the author's description:
Ok , it's not tribal theme, it's just a fun deck. The
theme is a Tribunal (Serra’s sanctuary) with a judge (Arcanis) some
preachers as lawyers, witnesses (information dealers and voice of truth),
Bailiff and even THE Hand of Justice
Spells have the same idea: with objections (dismiss),
morale and justice for the ideal, Bureaucracy as the law text and decree of
justice as verdict...
It's rather ingenious if you ask me.
Well, that wrap's up Honorable Mentions. If you are
still around and your deck didn't make the top 5 or honorable mentions, don't
fret. There is still a chance with the next deck building contest.
A "Class"ic
Deckbuilding Contest:
"Class"-ified Tribal.
Welcome
to Classified Tribal! It’s the latest deckbuilding contest hosted by
Streetz. This isn’t some top-secret society of tribal deck-builders.
Instead, it’s a "class"ic deckbuilding contest centered on Tribal Classes.
What do I mean? You definitely know what a
race is, right? You know, like Goblin, Elf, Cephalid, Hound, Viashino, Fox,
etc. If you know what a race is, you should know what a class is. Think back
to your role-playing background, if you have one. When you build a new
character in AD&D you choose your race and your class. In some cases you
might choose multi-class (more than one). A class is a Wizard, Cleric,
Archer, Rogue, Samurai, Assassin... (for examples).
THE CHALLENGE:
Create a tribal deck using a class as your main theme. The usual guidelines
will apply (mentioned below). Email your submissions to
magicdeckvortex@hotmail.com. Submissions are due by 8/14/06.
Here are the classes you have to choose
from (there may be more classes in Magic, but these are the ones you have to
choose from):
Advisor, Alchemist, Ambush-Party,
Archaeologist, Archer, Artificer, Assassin, Assembly-Worker, Avenger,
Bandit, Barbarian, Berserker, Bodyguard, Bureaucrat, Cleric, Constable,
Crusader, Designer, Drill-Sergeant, Druid, Exorcist, Farmer, Flagbearer,
Gamer, General, Guardian, Gypsy, Hag, Harlequin, Heretic, Hero, Horseman,
Hunter, Knight, Legionnaire, Lord, Mage, Maiden, Master, Mercenary,
Merchant, Mime, Mob, Monk, Mystic, Ninja, Noble, Nomad, Paladin,
Paratrooper, Pikemen, Pirate, Preacher, Priest, Raider, Ranger, Rebel,
Robber, Rogue, Sage, Samurai, Scavenger, Scout, Shaman, Smith, Soldier,
Sorceress, Spellshaper, Spy, Squire, Tactician, Taskmaster, Thief,
Townsfolk, Tracker, Villain, Waiter, Warrior, Witch and Wizard.
Mind you it is very important you have at
least 16 cards that share the same creature type. Thus, a creature type with
less than 4 different creatures would be disqualified. The only exception to
this disqualification is if you use 4 Mistform Ultimus and/or 4 Proteus
Machines. Some of the creature types listed above only have 1 creature in
them, so I wouldn’t recommend using those (such as):
Alchemist, Ambush-Party, Archaeologist,
Assembly-Worker, Avenger, Constable, Crusader, Designer, Drill-Sergeant,
Exorcist, Farmer, General, Gypsy, Harlequin, Heretic, Horseman, Hunter,
Legionnaire, Mage, Maiden, Master, Mime, Mob, Noble, Paratrooper, Pikemen,
Preacher, Priest, Raider, Ranger, Robber, Sage, Scavenger, Sorceress, Spy,
Squire, Tactician, Taskmaster, Thief, Tracker, Villain, Waiter and Witch.
On a last note, before I put you before
the basic guidelines of the contest, if you use Wizard, Cleric, Druid or
Soldier, be warned. Your deck will most definitely not make it into the
final five. I strongly encourage you not to use one of those class types.
Why? Because they are WAY overused to begin with. So, here are the
guidelines:
Contest
Guidelines.
-
You
must have a title and short description.
-
The deck cannot be more
than 60 cards and not less than 60 cards.
Your
deck must have at least 16 cards that all share the same creature
type. 4 of those cards can be Mistform Ultimus and/or 4 of
those cards can be Proteus Machine.
Your
deck must use other cards to support the theme.
-
You
can use cards from any set.
-
If a card is
restricted
in any format, you must restrict that card to a quantity of only
one.
-
No
power nine cards (original Moxes, Black Lotus, Time Walk, Ancestral
Recall, and Time Twister)
-
The deck can be any
number of colors, including no color.
-
Your deck must have
at least two legendary cards. This includes legendary
lands, artifacts and/or creatures.
-
Feel free to use
the combo pages to give you ideas for your deck.
-
Try not to copy any
deck already on Magic Deck Vortex.
-
Be creative and original.
-
Avoid Wizard, Soldier, Druid and
Cleric.
-
Submissions are due by 8/14/06.
-
Email your
submissions to
magicdeckvortex@hotmail.com.
|
That’s All Folks
If you made it all the way down here without using the link
at the top, congrats! And more importantly, thanks for reading.
Thank you also to all the people who entered this contest
three years ago. There were a lot of fun decks and I thoroughly enjoyed looking
through them. I wish I had reviewed them sooner, but I'm also glad I can share
these all with you now. Know that I won't be waiting three years to post
the results from the new "class"ic deckbuilding contest. Also, the
majority of the decks posted on this page will be added to the main deck
database later this month.
For those of you that plan to enter the new contest, I wish
you a hearty good luck! (arr)
That’s all for now,
Streetz
P.S. Let me know what you think of this article and/or the
new deckbuilding contest in the forum. Link below.
You can discuss this article in the MDV forums
here.
Articles
Spotlights from 2006
The Games People Play - Tactical Magic. If I worked at R&D The Beginner’s Guide to Rogue Druid Week Primer Opting In: Ravnica MDV Idol: Finale! Avatar Week Primer Delusions of Mediocrity: Getting Stuffy in Here. Raiding Ravnica: Guildmages and You! Lands-More than Mana: Part One
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