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MDV Featured Article -
Friday Night Life: Husky Ghosts. -
by FridayNightGuru - posted 7/25/06 - discuss
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Shortly
after Pro Tour Hawaii my friend started ranting and raving about a particular
deck. It wasn't the Gruul Beats deck, it wasn't the Heartbeat of Spring deck but
a deck that took a 17th place finish. He could not stop telling me how well this
deck was made and how smoothly it ran. After hearing about this deck for about a
week and a half he finally mentioned that I could probably throw this deck
together and only be missing a few cards. So I went home that night after work
and decided to see exactly how many cards I had for this deck. After about 45
minutes of pulling cards from various places I finally had the deck together. I
had to make a few adjustments but after test playing, this deck worked pretty
well for what it had. Little did I know how right my friend would be on how hot
this deck was going to become.
I had put together a rendition of Ghost Husk. I loved the
simplicity behind it, and the easy mechanic it was using, and the fact that it
was fast, just made it that much more fun. I did run into some early problems
though. I did not have the four Promise of Bunrei, a staple of this deck. I only
had one Savannah Lions, two Isamaru, Hound of Konda, and one Ghost Council of
Orzhova but I was determined to make this deck. I was missing about 10 cards and
since they were all rares I started to feel a bit down about getting this deck
together.

My luck started to change at a FNM event where I was able
to trade a Stomping Ground for three Savannah Lions. I was also able to get a
Promise of Bunrei off of the store owner. The next day my wife and I go to a
shop and pick up a few packs where I happen to pull the first of three Pillar of
Paruns (two were pulled later that night at a booster draft) and she pulls a
Promise of Bunrei and an Isamaru, Hound of Konda out of a tournament pack. I
eventually grab another Ghost Council of Orzhova and try to run the deck at a
FNM. I grabbed a 4th place finish being seated at the final table and getting
owned by a Gruul Beats deck.
Fast forward to this past Friday where I am running the
Husk once again. The biggest difference this time is that I am running the deck
with four Promise of Bunrei. Let's take a look at the deck list.
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 FNG's
Ghost Husk.
FNM Deck |
Creatures(23):
4 Nantuko Husk
4 Festering Goblin
3 Savannah Lions
3 Orzhov Pontiff
3 Plagued Rusalka
2 Kami of Ancient Law
2 Teysa, Orzhov Scion
2 Ghost Council of Orzhova
Other Spells(15):
4 Promise of Bunrei
3 Castigate
3 Mortify
3 Pillory of Sleepless
2 Phyrexian Arena
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Land (23):
10 Swamp
10 Plains
2 Orzhov Basillica
1 Godless Shrine
Sideboard(15):
4 Persecute
3 Terashi's Grasp
3 Last Gasp
1 Mortify
1 Pillory of Sleepless
1 Castigate
1 Savannah Lions
1 Kami of Ancient Law |
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by FridayNightGuru |
For
those who aren't quite sure how this deck works or why it works so well, allow
me to explain a bit. You have some one-drop creatures (Festering Gobilin,
Savannah Lions, and Plagued Rusalka) which are great against slow decks. If you
aren't able to get your Husk out then you can go the distance with these little
guys. Turns two and three are where the meat and potatoes of this deck come in.
Castigate, Mortify, Pillory of Sleepless are your control aspects which can
start turn two with Castigate; getting rid of immediate threats are key.
There are two enchantments at turn three which compliment
this deck perfectly. Promise of the Bunrei allows you to put four 1/1 colorless
spirits into play as soon as one of your creatures hits the graveyard. Phyrexian
Arena is massive card advantage. I like the Arena over Dark Confidant because I
don't like the possibility of losing four life if I pull a Ghost Council.
Turn three creatures include Nantuko Husk, Orzhov Pontiff,
and Teysa, Orzhov Scion. The Husk is brutal when you have an open board and a
few creatures to sacrifice. In preparation for a huge Husk hit you can drop the
Orzhov Pontiff giving your opponent's creatures -1/-1 or yours +1/+1, sacrifice
him to the Husk, haunt your own creature, sacrifice the haunted creature to the
Husk to re-trigger the Pontiff's effect and then swing. I threw Teysa in the
maindeck for the possibility of more creature control if things got out of hand.
On the fourth turn you have your Ghost Council of Orzhova.
Not only is he a 4/4 for four mana, but his ability is too good to pass up.
Using him as a blocker then triggering his ability to take his damage away is
too strong not to use. Couple this with the effects of the Rusalka or Festering
Goblin and you have one mean deck on your hands.
Enough babble about the deck, let's get to the matches!!!
Match 1, Game 1
I
have to preface this match by saying that the kid that I was playing against was
one of my daughter's friends. It has become ritual that every other week I bring
anywhere from five to seven of her friends to FNM. This particular friend was
playing Red Green. He decides to go first and plays a land and passes turn. I
drop a Plains and a Savannah Lions and he just shakes his head. Turn two was the
same scenario with me playing another Savannah Lions. On turn three, he puts a
fist of Ironwood on my Lion giving him two tokens. Those tokens were short lived
when I cast an Orzhov Pontiff effectively giving them -1/-1. The game didn't
take much longer because my Lions, Pontiff, and Goblin went the distance.
1-0
Match 1, Game 2
This game was very similar to the first game. I win in the same fashion.
After the match I gave him some play tips because he was making a few simple
mistakes that could have made his match last a bit longer. No Husk this
match...maybe he will appear in the next!
2-0
Match 2, Game 1
This match, I was paired with another Ghost Husk deck that didn't have
Promise of Bunrei in it. I knew this card was valuable but I didn't realize how
valuable it could be. We start off with almost the same opening hand, starting
off with Swamp, Plains, Castigate. He throws out a Dark Confidant turn four.
Even though he kept pinging me with it, I kept it in play because I know from
last week that he killed himself quite often with Dark Confidant. After awhile I
eventually win out by killing off his creatures with my Pontiff coming into
play, then sacrificing the Pontiff to my Husk, haunting a creature of mine then
sacrificing the haunted creature to re trigger the effect clearing his board. I
swing for 12 with my Husk and win the game.
Match 2, Game 2
This
game went horrible. I could not get any good draws even with Phyrexian Arena. I
didn't get anything but creatures. To give you an idea of how painful this game
actually was I dropped myself 15 life due to the Arena being in play. He was
able to finally kill me with his weenie creatures in two more turns. I must have
had the un-magic touch when shuffling my cards between games because when I
flipped up my deck I had 20 out of the 24 land on the bottom. Keep in mind that
three of the land were in play. Go figure…
Match 2, Game 3
This game started off with almost an identical hand as last time but my gut
told me to keep the cards. We went back and forth going creature for creature. I
would kill one of his, he would kill one of mine. I finally drop two Promise of
Bunrei in a row, followed by a Goblin, Nantuko Husk, then finally an Orzhov
Pontiff. I was extremely lucky that over those draws he only pulled land. I set
up the kill by sacrificing my Goblin to the Husk triggering both Promise of
Bunrei to go off. I give his Savannah Lions -1/-1, killing it. I then sacrifice
the Pontiff to the Husk and haunt a token. I sacrifice all tokens to the Husk,
and give the Husk +1/+1 from the Pontiff's effect. With an open board I swing
with my now 23/23 Husk for the win.
2-1
Match 3, Game 1
This match I play against a pretty wicked version of Ghost Dad. I traded
this guy for my other two copies of Promise of Bunrei before the tournament
started and he got a few cards off of me. He knew the deck I was playing and I
honestly think it was his biggest threat. The first game was a battle back and
forth until he was able to get a Paladin En-Vec on the table. I’m telling you
now that this guy is impossible to deal with when all of your removal involves
black. He had me locked out and I wasn’t too thrilled with it. My only option to
get rid of him was an Eight-and-a-half-tails or some white removal like Condemn
or Reciprocate which I did not have in my main deck or sideboard. He wins by
going the distance with his Paladin.
0-1
Match 3, Game 2
This
game was a mirror match of the first where I was trying to get rid of his
confounded Paladin. I cast two Promise of Bunrei in a row and then sacrifice a
creature to my Husk to trigger them. I get eight little guys out there to help
defend against this chump when he throws down the ultimate insult. Now allow me
to inform you that a Paladin En-Vec wielding a Jitte is bad freakin news. Not
only was he able to damage me to get the tokens, but no matter how hard I tried
to chump block with my eight tokens, he could kill them off easily. His Jitte
laden Paladin owns me yet again.
0-2
Match 4, Game 1
This match was probably the most fun of all night. I was playing against an
Owling Mine deck which I had never played against. I wasn't even sure how the
deck worked. My first hand was horrible, and I honestly hate to mulligan knowing
that I am going first. I draw my hand and am somewhat pleased with what I have.
The game got fun really early when I pull a Nantuko Husk and play him. On the
board I have a Rusalka, and the Husk. With him having a Kami of the Cresent Moon
on the table I am able to draw two cards each turn which is a mistake against
this deck. I am able to throw down a Promise of Bunrei on turn four and turn
five to effectively set up my kill. I throw a Pillory of the Sleepless on his
Kami, sacrifice my Rusalka to the Husk, which triggers both Promises to go off.
I sacrifice the eight tokens to the Husk making him a 20/20 and with no way for
him to block and noticing that he has tapped all of his mana, I swing for the
win.
1-0
Match 4, Game 2
This game is when I got to see the beauty of Owling Mine. I was actually
glad that I lost this game so I could see how the deck worked in its entirety.
The game started out with me pulling nothing but mana and him being able to get
two Ebony Owl Netsuke on the table and a Kami of the Crescent Moon. Being hit
for eight each turn hurts. He then did the final damage with a Cerebral Vortex
and beat me. I was told that this deck could be fast but I didn’t realize how
fast it worked. I was extremely impressed by the deck and its simplicity.
1-1
Match 4, Game 3
This
game was something like the first of the match where I had to mulligan. We were
going back and forth with him Remanding and Boomeranging my creatures and
spells. I finally had one Promise on the field; all I needed to get was a weenie
and a Husk. I was down to eight life and he was down to three, when I play a
Plagued Rusalka. I pass turn; he draws, and tries to Boomerang the Rusalka. In
response, I sacrifice the Rusalka, giving his Kami a -1/-1 and triggering the
Promise to get four 1/1 tokens. He picks up his cards and says, "you got me."
2-1
With an overall Match record of 3-1 and game record of 6-4
I get seated at the Final Table. Before the matches begin, the four of us decide
that we all split the $90.00 prize total and get seven packs each along with the
top two getting foils. I had already received a random foil prize from a
different match so I was pleased at the outcome. We did play a few more matches
to see what would have happened and I would have placed fourth.
The deck breakdown for this week was quite an interesting
one. We had two Ghost Husk decks, one Heartbeat of Spring, one Ghost Dad, one
Owling Mine, one Red White, one Black White, one mono Red, three Red Green
including a Gruul Beats, one Blue White, one Green Blue, and one Red Black. Of
these decks the following went to the final table: Ghost Dad, Ghost Husk, Gruul
Beats, and Mono Red.
This FNM was very fun for a lot of reasons. New people
showed up which is always a plus, but the deck breakdown was something that was
not even close to being anticipated. I was so happy to see so many good decks
this week.
There were a few small lessons learned this week. Although
few, they are, in my opinion, very helpful.
- Gruul Beats is extremely strong and fast. This is
also the fourth week this guy has used this deck to get to the final
table...what can I do to slow it down?
- Ghost Dad is a tough deck to play against. I need to
switch out the sideboard to avoid getting En-Vec'd again. (Anyone have an
Eight-and-a-half Tails?!)
- Owling Mine is a fun deck to play against, but in
order to win with Owling Mine, you really have to know how to use the deck to
your advantage. Giving your opponent's card advantage is very dangerous.
As always, fun was had by all and a lot of different decks
made a showing which spiced things up a bit. As always, at your local FNM it's
your goal to learn, meet new people, and have as much fun as possible.
~FNG~
You can discuss this article in the MDV forums
here.
Articles
Spotlights from 2006
The Games People Play - Tactical Magic. If I worked at R&D The Beginner’s Guide to Rogue Druid Week Primer Opting In: Ravnica MDV Idol: Finale! Avatar Week Primer Delusions of Mediocrity: Getting Stuffy in Here. Raiding Ravnica: Guildmages and You! Lands-More than Mana: Part One
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