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After a game of Magic, what do you typically do. Do you grab a bite to eat with your buddies? Would you rather call a friend to brag or tell them how poorly you did? Do you analyze what you could have done better or done differently? When I finish a match at a FNM I always go outside, have a smoke, and mill over what I had done and what I could have changed. I guess you could call me a Nuts and Bolts player. I am always looking for ways to improve my deck. I will play a deck for two or three months and make numerous changes before I am completely satisfied with it. I could care less how I fare in the standings. If you beat me, I will find a way to make sure you don't the next week. Which brings up an extremely important lesson. How does one metagame at a FNM? ***DING*** School is in session kiddos so listen up and pay attention! I am going to give you a quick lesson on how to metagame your local FNM. But before we begin, who can tell me exactly what is metagaming? You? How about you....no one?! Preposterous! I thought you did your homework!!! Homework is exactly what metagaming is in a nutshell. Metagaming is the ability to take in information from the last FNM you entered, and tune your deck around it. I'm talking play styles, deck types, what was the most common deck, what was the most uncommon deck, what decks were at the final table. When you learn to take in all the information you can from a FNM, you have the next weeks match at your mercy. First let us take a small look at the core group of people. When you start to become a regular at a FNM event, you will start to see the same faces over and over. You learn their play style, what colors they love to run, and any tell tale signs of 'bs'. You also learn to know who is on a booster pack budget and those who have the means to buy any card they know will make their deck win. After a few weeks these things will start to stand out and you will slowly start to pick up on who does what, and how you can metagame against them. The deck break down is the second priority on my metagame list. How many players played what kind of deck. Let's take my last article for example.
Notice that we had four Green/White decks which all made it to the final table. This tells me that people will most likely see that the winning deck was token producing, and had fast creatures. So naturally this tells me that there will be at least one deck using a similar strategy. Now since two of those decks took first and second, I can almost guarantee that they will be using the same decks. Right there is a possibility of three creature token decks. There were two Black White decks. Mine, and my daughter's boyfriend. For three weeks we have been the only Black White and with the release of Dissension I don't think there will be anymore this week. Combo decks are always a bit harder to metagame against than your typical stomp or control deck. You never know if someone will show up with one, and you never know what it is going to be until you play it. Since there were two combo decks, I can safely assume that one will come back because it did fairly well. I have strong feelings that there will be no Red Blue decks at this upcoming FNM. They have slowly started to fade away and have, in my opinion, started to lose their luster. Granted the Izzetron deck recently made a strong representation at a large scale event, but a lot of people at the casual level do not have the cards available to them to put that deck together. So far we have covered every deck type with the exception of one. I was saving the Red Green decks for last for a specific reason which I had mentioned above. Were we paying attention? Play style. Using someones play style as a metagame is an invaluable tool that you can use and even down right exploit. Let's take the seven Red Green decks that made an appearance for example. Red Green loves to throw out quick weenies and finish with either a monster fattie or some serious direct damage. People who play constant Red Green have a quick beat down play style. With the introduction of Dissension, chances are that they are going to run either Black Red, or Green Blue to continue running a beat down play style. The person who loves to run control decks is quite possibly going to switch to Blue White. The one guy that loves to burn things to death is most likely running Red Black. What we just covered is just a small portion on how one can metagame at his/her local FNM tourney. What is the biggest lesson here? DO YOUR HOMEWORK! Class Dismissed! ***DING*** Now on to the deck changes that I have made for this week. I tried not to change too much from my deck because I am getting down to the point to where there will be nothing left to change if I continue at this rate. My last deck had the following:
Here is my new deck with the slight changes.
I didn't change too much from the last time I used this deck. I did make the deck a bit more controlling by utilizing the Ghost Council, another Wrath of God, Nekrataal, and Castigate. I changed out the sideboard completely to accommodate my needing more sacrifice creatures. Now that we have gone through the changes, onto the nightly matches! Match 1, Game 1
Match 2, Game 2
Match 3, Game 1 Match 3, Game 2
He is playing a Heartbeat deck(WHAT!? a combo deck? Way to
go metagame!) . By turn three I had the game in hand when I used Castigate twice
in a row and happened to get rid of two Early Harvest (thank you Lessons Learned
from Friday Night Life vol.1). After two more turns he gives me the game when
his life total drops below 10. Match 4, Game 2 Match 4, Game 3 With an overall record of 2-2 and a game record of 6-4 I didn't make it to the finals. I was however way more pleased with my deck than I think I ever could have been. My deck did what I wanted it to do. Against extremely difficult matches, it came down to the draw. There was no strategy involved, no unfair advantage was had, it all came down to who was able to topdeck what and I am completely satisfied with that. With the way that this deck played I am pleased to say that I am calling it finalized. The metagame for this week was near perfect with one oversight on my part. I ran into every deck that I thought I was going to run into plus one extra. The deck breakdown was like this. Top Four : Gruul Beats (Red Green), Heartbeat Combo, Rakdos Aggro (Red Black) and the unexpected player, Ghost Husk. I should have known that this would have shown its ugly head since it did so well at regionals. The remaining decks were two Black White, one Green White, one Black Red, and one Green Red. That's right, no Red Blue...score another for the Metagame. Through the four matches and remembering what I had learned from prior weeks, I feel as if I didn't make any noticable play mistakes. Each match went exactly the way I had hoped with my only losses going to the luck of the draw. This could also be in part by my playing this particular deck over a three month period and making necessary changes. I think the biggest lesson learned from this week is that metagaming a FNM is easy to do once you know how. Watching what other people play, how people play it, and what decks win are the biggest factors in metagaming your FNM. In the next edition of Friday Night Life we are going to explore a new deck and its potential over a series of weeks. I have already put together a rendition of Ghost Husk that took me to a fourth place finish about a week ago. Keep in mind that I don't buy the specific cards for a deck that I'm making. I make due with what I have. With only a few slots to fill in this deck, I'm very curious to see how it will work when I start making changes to it. Always remember that at your local FNM your number one goal
is to have fun, meet people, and learn! You can discuss this article in the MDV forums here. Articles
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