Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  BLOG  Forum

MDV RSS Feed  
 

  Super Games Inc - Free Shipping on orders over $30.   


M:TG BLUE BOOK: What MTG Cards are worth.



Winner for April 2008:


by Maleficent!


[Card of the Month FAQ]
[Submit Your Entry for May!]



HOME 

ABOUT MDV 

SEARCH MDV 

LINKS   
ADVERTISE
CONTACT MDV  
BLOG 


  NEW DECKS! 
 
  ABOUT THE DATABASE
  DECKS BY TYPE

  DECKS BY COLOR


  NEW ARTICLES 
Updated!
  ARCHIVES MAIN 
  >2008 ARCHIVES Updated!
  2007 ARCHIVES
  SITE NEWS  
  MDV NEWSLETTER 
  BLOG INFO 
  >WRITE FOR MDV. 


   Shadowmoor #1  Updated!
   Evil Combos 2008  
   Morningtide #1  
   Recent Combos  
   
Combo Archives  
   Infinity Combos   Updated!


  BANNED & RESTRICTED  
  CREATURE LISTS  
 
 
EXPANSION SETS
      Lorwyn 

      Morningtide 
      Shadowmoor   
      Eventide   
      Shards of Alara   
  LAND SPOILER 
 
 
RESERVED LIST  
  VANGUARD  


  DECK OF THE DAY  Updated! 
  COMBO OF THE DAY  Updated!
  MDV CONTESTS
 
  CELIXIA   

     Celixia Visual Spoiler
  POLLS  


  ART CATACOMBS 

  ARTIST LINKS   

  NEW ART! 


  Main MDV Forums 
  MDV Rumor Mill 
 Join the Forums!! 

(U/C) = Under Construction

Magic Deck Vortex MySpace!
If you're on MySpace and want to know the latest on MDV via MySpace, Befriend yourself here!

Magic Deck Vortex Facebook Page!
If you prefer Facebook... GO HERE!

MDV Featured Article:
Back ] Home ] Up ] Next ]

MDV Featured Article - The Æther Pool: Diving in feet first. - by Lionden_56 - posted 3/29/06 - discuss here

Before I actually get into the article, there is something else I think I need to get out of the way. As I read through this for a second time, I realized that I use some terminology that a lot of non-drafters may not be familiar with. For that reason, I’m going to put a little dictionary up here for your reference.

  • Pass
    To not draft a card. Anything you don’t draft, you pass to your neighbor.
  • Bomb
    An extremely good card. Basically, don’t pass this.
  • Ship
    A slang way of saying pass. If you don’t draft something, you ship it.
  • “Cutting” a color
    Cutting a color is the act of drafting as many cards of one color as possible, so your opponent can’t get any cards of that color. Examples and reasons to cut will be given in this article.
  • Neighbors
    The people sitting next to you at the draft table.

Now to the actual article...

I hope you have your swimming suits on, because today we dive feet first into the Æther Pool. In the two previous articles, I discussed the basics of a booster draft. Today, we go beyond the surface, and start to dissect certain aspects of draft.

If you remember, I left you with this pack last time:


Gate Hound, Tidewater Minion, Thoughtpicker Witch, Peel from Reality, Stinkweed Imp, Dimir Infiltrator, Gather Courage, Sadistic Augermage, Brainspoil, Snapping Drake, Lurking Informant, Golaith Spider, Wojek Apothecary, Divebomber Griffin, Grave-Shell Scarab.

I asked you to decide what card you would draft, and what card you think your opponent will draft. I got some pretty interesting views on the boards. For the most part, the general consensus was that the Grave-Shell Scarab is the first pick. I agree with this, as the Scarab is a bomb in draft, and will be one of the main win conditions in the deck.

Where this gets a little tricky is trying to figure out what your opponent will pick. There are three, some would argue four, cards in this pack that are at equal or extremely similar power levels. They next best cards are (in no particular order) Snapping Drake, Brainspoil, Stinkweed Imp, and Divebomber Griffin. If any one of the first three gets second picked, you may be in trouble. Why are you in trouble? Well, lets break it down by scenarios. While reading these scenarios, keep in mind that we don’t know the first pick of the person to our left. That pick will have an impact on what card they choose and what colors they decide to settle into. However, because of the unknown, we have to ignore it for our reasoning.

Scenario 1: They pick Brainspoil
Now you and the person next to you are in black. There is also a good chance that the person to your left will be looking to draft Golgari. From their perspective: I’m passing a pack with both a good black card (the imp) and a good blue card (the drake), which means I’m sending a signal the Dimir is open. I don’t want to get into a fight with them over Dimir, so I’m going to go Golgari. The bad thing about this scenario is that it is the most likely to happen.

Scenario 2: They pick Snapping Drake
This scenario isn’t as bad as the previous, because it means they are pretty much locked into Dimir. This does mean that they are in black, which shares a color with your guild, but at least they won’t be stealing your gold cards in the next pack.

Scenario 3: They pick Stinkweed Imp
This is just about as bad as the Brainspoil, except for the fact that they get a slightly worse card.

Scenario 4: They pick Divebomber Griffin
This is the best possibly scenario for you. If the person on your left drafted either a Selesnya gold card, a white card, or a red card, this will probably be their second pick. If they picked a mono-green card, Brainspoil is the better option. As you shuffle this pack and put it face down on your left, you should be praying that they drafted a Boros card.

So how am I able to determine what colors each scenario would probably lead to? The idea is to look at what type of signals each pick would send. Signaling is probably the hardest part of draft to grasp and understand for newer players. There is a lot of guesswork involved, and if you are wrong, your draft can go very badly. So for that reason, I’ll discuss it first.

Signaling.

In the first installment of my “The Games People Play” article series, I mentioned that casual players should use the pro tours to learn. So, in order to practice what I preach, we’ll do that. Before we continue, I encourage you all to open Wizard’s Draft Viewer.

Also, before I jump into this, one little aside: I know that everything I say here is hindsight. However, hindsight is the best way to learn. After all, experience is the thing that you don’t have until just after you need it.

For analysis, let’s look at Masashi Oiso’s draft. Click on Oiso’s name at the table in the upper right-hand corner. Oiso’s initial pack offered a few good cards, but all of them in two colors. Black shows Rend Flesh and Gutwrencher Oni, while green shows Moss Kami. My pick would have been the Moss Kami. By doing that, you ship two good black cards to the person on your left; which is a clear signal that black is open. But, if you remember my previous two articles, I said rule #1 was that removal is extremely important in draft. With this in mind, Oiso drafted the Rend, which is completely understandable.

Picking the rend, however, sends a somewhat mixed signal. Seeing both the Oni and the Kami could indicate that both green and black are open. Obviously, this isn’t the case. But, if you “cut” black, you shouldn’t have too much of a problem. Remember this as we progress through the packs.

Next, click pick 2, so we can look at the second pick.

This pack is where I think Oiso messed up his entire draft. Good green cards show up in force here. Kodama’s Might, STE, and Sosuke are all possible second-pick quality. People may argue STE isn’t, but that is for another time. Meanwhile, black shows up with the other Rend, and a Villainous Ogre. Personally, I think the correct pick here is the Red Spirit. Because of the previous pass, the goal is to keep the person on your left away from black. If you send a Rend Spirit one pack after a Gutwrencher Oni, you are sending a clear signal that black is open. If you send a pack with the three green cards still available and only one black card, the signal changes to “go green.”  

Oiso picked Sosuke, shipping the Rend.

Pack three is pretty much a no-brainer. Scuttling Death is the best card left. Even though you are shipping a decent black card in Nezumi Ronin, scuttles is better. Had Oiso picked the second Rend, the Ronin would have probably been passed by the person on your left as well. So after scuttles goes face-down into the pile, we move to pick 4.

Pick 4 is where the mistake in pick 2 becomes huge. It has nothing to do with signaling, but with his previous picks. There are no quality black cards, so its time to look at your second color. The two next best cards are Kami of Fire’s Roar and Kami of the Hunt. The better card is Fire’s Roar. However, because of Oiso’s second-pick Sosuke, he’s pretty much forced himself into green/black. Therefore, Kami of the Hunt entered Oiso’s pile.

Pick 5 shows only one good black card (Cranial Extraction isn’t good in draft), which is actually a little scary. Reading the signals that we’re getting is telling us that black is starting to dry up. The last pack had only one black card total, while this pack has only one good black card. Reading the signals also shows that green seems to be drying up as well. Red, on the other hand, still has both Hearth Kami and Kami of Fire’s Roar. However, we are already entrenched in black, so Scuttling Death is a logical pick.

After 5 or 6 picks, signaling becomes less of a factor. By this point, almost everyone at the table will be locked into two colors. You should still be aware of what colors are coming around, because of a possible switch in pack 2, but the focus should turn more to looking at the good cards in your colors. For example, it appeared that black had started to dry up for Oiso. Eventually, it did dry up. Arnost Zidek, who was sitting on Oiso’s left, also was black. But Oiso was too deep into black to even consider switching.

Why is signaling so important?

Remember that in a booster draft, the second pack gets passed to the right. So if the person on your left is in your color, he’ll get all of the good cards in that color. This also show’s up in London’s draft. Antti Malin, who was sitting on Oiso’s left, did in fact go into black off the Oni and Rend. In the first pick of his second pack, he opened arguably the best removal in the format: Horobi’s Whisper. Had Oiso cut black by picking the second rend, the Whisper would most likely have been passed to him.

Coming back to our pack, we have signaling concerns of our own. Basically, this pack shouts “Black is open!” So what is the best option? There is really nothing you can do about your neighbor(s) getting into black. With that many good black cards going around, it is inevitable. However, you can try and keep them from B/G. My suggestion is to attempt to cut green hard. If you don’t send many good green cards, the signal is that green is taken.

So as you pick up your next pack, you are greeted with:


Terraformer, Coalhauler Swine, Dimir Signet, Stone-Seeder Hierophant, Vortary of the Conclave, Peel from Reality, Veteran Armorer, Ordruun commando, Caregiver, Skyknight Legionnaire, Thundersong Trumpeter, Carven Caryatid, Suppression Field, Conclave Phalanx.

This is almost a perfect pack for our situation. There is only one good green card, while Peel from Reality could lead a black drafter on your left into Dimir. Meanwhile, seeing a Skynight Legionnaire and Thundersong Trumpeter both on the third pick is a very good signal that Boros is open. My pick would be the Caryatid. If you have a strong argument for something else, let me know in the forums, but I’m 99% certain that the wall is the right pick. With the rare in the pack being gone, we can’t get a clear signal of what the person to our right is in, so there is no consideration of that.


That’s all for today’s installment of the Æther Pool. I hope it was informative. Signaling is the toughest part of draft. If you don’t understand it, don’t worry; I’m sure I’ll be revisiting it again. But for now: Everyone out of the pool!

~lionden_56~

You can discuss this article in the MDV forums here.

Most Popular Articles of 2006
The Games People Play - Tactical Magic.
If I worked at R&D
The Beginner’s Guide to Rogue
Druid Week Primer
Opting In: Ravnica
MDV Idol: Finale!
Avatar Week Primer
Delusions of Mediocrity: Getting Stuffy in Here.
Raiding Ravnica: Guildmages and You!
Lands-More than Mana: Part One

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  BLOG  Forum