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So what do I plan to do with this space of mine? What else -- Make Cards! Now the idea is I will place a list of creature types or ‘spell themes’ (Like Counter, Burn or Bounce + Discard) and you, the readers will vote which theme I will work on next month (Or weekly, not sure yet). As I build the card, I will show the thought pattern behind my design and will show how this ties into other cards that have already been designed. But for my first attempt, I needed to come up with a topic myself. I didn’t need to look far; I just wondered over to the magic website and found out its VAMPIRE WEEK! And seeing as my name sake was a vampire, it seemed like fate had conspired for me to create a vampire! EDITOR'S NOTE: It is not currently Vampire Week. *grin* 2/21/08 -Streetz Step 1: The Main Premise So when I design a card, before anything else I layout some initial groundwork on ideas and goals; what type will the card be, what power level are we looking at, colours, abilities and so forth. Seeing as this card is a vampire, it immediately becomes black in my mind (Come on, they suck blood). Obviously I need to show the bloodsucking ability and because I love them so, I’m going to build a powerful vampire. But what do I mean by power-level? Well I could break down my system into a mana cost to ability based system using a simple system of algebraic maths system, but you don’t want to read that, so I do the next best thing. The Power-Level Scale
Of course, my system maybe at a tangent to yours; you may value cards in a different manner than me. Step 2: Research
Now, having looked, I have found two such abilities:
Now I need to be honest, these abilities suck, they don’t reflect the affect the thirst has on the children of the night. Because of this, I’m going to create my own ability. To do this, I will draw on my role-play experience; a great source of ideas in my opinion. Now in some of my games, the vampire grew with the damage he dealt, but weakened over time and if he was hurt and I want to build an ability which reflects this. Growth with damage is nothing new, but I want the ability to be stronger than the pre-existing abilities, so let’s start with something like:
The reduction due to damage has also been done before and to be quite honest, I like the pre-existing ability:
Now, the time aspect is really easy to fit into Magic, because it runs on a turn base system. Because I think of a full turn as a day, and the weakening period was a full day in the roleplay sessions, we’ll work with:
So, we have three abilities that fit the Vampire theme, now lets take a look at the actual beast himself. Step 3: The Base Creature
Taking this into consideration, I have decided to place the vampire at 6/4, because I see a vampire as a strong beast, not a resilient one. There is one more question though; should this value be fixed or a counter based value? The counters lend towards his abilities, but leave to much room for people to abuse the card with ease (Doubling Season) so it is my opinion that the values should be fixed. Step 4: Mana Cost and Balancing Okay, we know the vampire is black and we know it's boasting three abilities. Not many non-legendary creatures can boast that kind of skill level, plus the legendary rules allow us to reduce the mana cost by a certain amount.
The abilities are another sticky point for some creators, because they haven’t done the ground work. If you look at certain abilities on different cards, you will see that the cost can be calculated if you think about it. Flying is cheaper on blue and green cards, and expensive on red cards. Trample is green, but artifact creatures can have it at a certain cost. But what about our abilities? Well growth in my opinion works out at the same rate as stated values on a card, so in our case +2/+2 would cost an additional three on the mana cost, but it’s a dependant ability, it doesn’t automatically trigger every turn so we can reduce the cost to two. Damage prevention varies greatly but in our case, I would suggest the cost is an additional one for two reasons:
Now the third ability is a negative ability, so rather than increase the cards cost it will reduce it. Now the things to consider are that the ability will always happen unless you do something about it, so that’s a great reduction in cost and the ability works in direct contradiction to his other abilities, so that’s another big drop in cost. Because of these two factors, I propose that the reduction in cost should be three. So, our running total is six but we still need to consider one factor; is this creature legendary? If yes, that’s another potential reduction in mana cost and if not, why not? In my opinion if we made this creature legendary, would make it too cheap mana cost wise for the damage he could potential wreck in a well constructed deck. So, we have finished the general maths for the card, now we need to determine a solid cost. Because of the two black abilities (Damage dependant growth and damage prevention at life cost) we should include at least two or three black mana in his cost. Knowing his cost will end up to be six, its rare to find a card with half of its cost being colour dependant if it’s over five (There are some I’m sure), so we’ll go with a cost of 4BB. So last by no means least .. should it be Common, Uncommon or Rare? Simply put, this depends on how powerful the card is or how much the card can be utilised in the block its produced in. In our case, I would have to say the vampire is a rare solely due to his power levels. Step 5: The Finished Article And here it is; the finished item in all its glory.
I know the images comes form the artwork in Final Fantasy one or two, but I didn’t have time to draw something myself. Well, here’s hoping you enjoyed the article and that you will ask for a new one soon. EDIT 2/17/06: It has been drawn to my attention (By Mrraow) that the damage prevention ability is broken, and will work regardless of whether there is a counter on the vampire or not. This was not intended. As such, the ability should read: ‘Remove a +1/+1 counter from Expellian Vampire: prevent all damage that would be dealt to Expellian Vampire’. I am willing to hold my hands up and admit when I make a mistake and I thank Mrraow for informing me so swiftly of my error. The three choices for the next themes are:
All votes must be either PM’d to me (in the forum) or sent to LutherAD(at)hotmail.co.uk. Here’s Luthervamplord, signing off.
You can discuss this article in the MDV forums
here.
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