Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  BLOG  Forum

MDV RSS Feed  
 

     




Winner for March 2008:
Your Worst Nightmare!



[Card of the Month FAQ]
[
Submit an Entry for April!]



HOME 

ABOUT MDV 

SEARCH MDV 

LINKS   Updated!
ADVERTISE
CONTACT MDV  
BLOG 
Updated! 


  NEW DECKS! 
 
  ABOUT THE DATABASE
  DECKS BY TYPE

  DECKS BY COLOR


  NEW ARTICLES 
Updated!
  ARCHIVES MAIN 
  >2008 ARCHIVES Updated!
  2007 ARCHIVES
  SITE NEWS  
  MDV NEWSLETTER  NEW!
  BLOG INFO 
  >WRITE FOR MDV. 


   Shadowmoor #1  New!
   Morningtide #1  
   Lorwyn Combos #3  
   Lorwyn Combos #2 
   Lorwyn Combos #1 
   
Infinity Combos  

   
Combo Archives  


  BANNED & RESTRICTED  
  CREATURE LISTS  
 
 
EXPANSION SETS
      10th Edition 

      Lorwyn 

      Morningtide 
      Shadowmoor   COMPLETE! 
      Eventide   
      Shards of Alara   
  LAND SPOILER 
 
 
RESERVED LIST  
  VANGUARD  


  DECK OF THE DAY  Updated! 
  COMBO OF THE DAY  NEW!
  MDV CONTESTS
 
  CELIXIA   

     Celixia Visual Spoiler
  POLLS  


  ART CATACOMBS 

  ARTIST LINKS   

  NEW ART! 


  Main MDV Forums 
  MDV Rumor Mill 
 Join the Forums!! 

(U/C) = Under Construction

Magic Deck Vortex MySpace!
If you're on MySpace and want to know the latest on MDV via MySpace, Befriend yourself here!

Magic Deck Vortex Facebook Page!
If you prefer Facebook... GO HERE!

MDV Featured Article:
Back ] Home ] Up ] Next ]

MDV Featured Article - A Hitchhiker's Guide to Pre-cons - Breaking Boros. - by Banditking87- posted 12/05/05 - discuss here

Greetings! Today we are going to look at the Boros Legion and what we can do to break them! For those of you who are fans of Mr. Salazar's Building on a Budget column over on magicthegathering.com, you will see that my column is quite the same as his is in theory! I love Pre-con decks and what we can do with them. That and he is my idol... so I figured I'd start off with the deck I think he should have done first.

Enter the Boros Guild!

We begin out journey to enlightenment with the basic deck which looks like this:

 

 [back to top]

 

Charge of the Boros V1.0.
Preconstructed Deck from Ravnica, City of Guilds

Lands :( 23)
10 Mountain
10 Plains
2 Boros Garrison
1 Sunhome, Fortress of the Legion

Creatures :( 25)
2 War-torch Goblin
2 Viashino Slasher
2 Ordunn Commando
1 Greater Forgeling
2 Nightguard Patrol
1 Screeching Griffin
2 Boros Swiftblade
3 Thundersong Trumpeter
3 Skyknight Legionnaire
2 Flame-Kin Zealot
1 Argus Kos, Wojek Veteran (R)
3 Boros Recruit
1 Boros Guildmage
Other spells :( 12)
2 Dogpile
2 Cleansing Beam
1 Bathe in Light
2 Lightning Helix
2 Rally The Righteous
1 Terrarion
1 Cyclopean Snare
1 Sunforger (R)
by Wizards of the Coast

At first glance it is easy to notice that the deck is big on creatures and combat tricks, so it's definitely meant for beatdown, and aggro at that.

Hmm... how to begin?

Well, I guess I should play test this bad boy, right?  I’m way ahead of myself already! Oh I suppose I should make sure we all understand the guidelines I will be using this for. Being that I play casual almost all the time, granted under T2 rules, I am going to be using only T2 cards and only stuff that is fun and allows for major flexibility, not just "ok lets have 4 char and 4 helix and umm like 4 sunforgers and ooo how bout those nice dual lands!" You'll find none of that here, although you can expect the final version to utilize a 4 Battlefield forge, because they are actually not as hard to get as you’d think.

Ok now that that’s out of the way, let’s get testing!

1st Test Run(Mike and Chad)

Okay I utilize my friends Mike and Chad as playtesters for my decks. They have a collection as broad and they know what they’re doing…I think! Ok so game one was vs. Mike.

Game1 vs Mike’s Selesnya Token deck:

This was a fun game although it was rocky for both of us at the start. Turn 1 left me with few options as I had kept a hand of 3 land(mountain, plains, Sunhome), Boros Recruit, Argus, and a helix. I dropped the mountain and played the recruit, he played forest, Llanowar. Turn 2 I played plains and attacked with the recruit 1 damage to him. He responded with another forest and a another Llanowar.(hmm mana accel?) followed by a Guildmage.I quickly helixed the Guildmage at the end of his turn. I drew another mountain and played it, then attacked with the recruit again only this time he double blocked it. His next turn was the end, he played a plains and cast his Watchwolf and Birds of Paradise(bop). After that I drew some more land and didn’t get anything helpful at all. Game 1 to Mike.

Game 2 vs Chad’s RB Ogre & Demon

Chad was ready to go for game 2 and he played his RB Ogre & Demon deck.

Ok this was gonna be hard no matter how I looked at it. He had pure synergy with his well tuned tournament winning deck. I asked him to not play it…he didn’t listen. Turn one I got war torch and mountain into play, he played a swamp and a Genju of the Fens on it. I was like "ok that’s easy enough to kill later"…wrong *lol*. I played a plains and a Swiftblade and attacked with the Goblin. He responded, on his turn, with a Sulfurous Springs casting a Raving Oni Slave, taking the 3 life. I drew my Sunforger!! Played it and he played a mountain and decided to shatter it! A few turns of standstill and he played his Yakora, the Prisoner and stomped over me with it and his 3 ogres he controlled. I felt helpless as I didn’t draw any helixes or creatures higher than a 1/1. 2 losses so far

Game 3 vs Mike’s White Weenie deck

I figured I had a shot here and I was right, Turn 1 Recruit. Turn 2 Swiftblade. Turn 3 Skyknight Legionnaire! First Strike ended the game quickly, and Rally the Righteous was the overkill on turn 8 when I killed his Hand of Honor with a helix and swept into victory with the Rally. Win #1!

Game 4 vs Chad’s green spirit deck

He modified the Spiritcraft Pre-con from betrayers and got a big combo oriented deck utilizing only green spirits. Turn 1 was my Terrarion, he played forest and Traproot Kami. Turn 2 I played Viashino Slasher and a mountain. He plopped down an Okina, Temple to the Grandfathers and brought out a Child of Thorns and a Hana Kami. I played my plains and droped down a Skyknight using the Terrarion for some card drawing which helped greatly as I drew my first Helix that I would soon need. He responded with another forest and a Kodama’s Reach netting him 2 forests. He kept getting good cards from here, he grabbed Arashi, The Sky Asunder and Ayumi, The Last Visitor and well, that was that. He stomped me quickly after round six rolled around. Loss number three.

Record: 1-3.

Lets Fix It Up!

Ok, so as I can tell from the games I played, albeit that they were not incredibly varied, I found that my weaknesses are most defiantly big creatures and well, SPEED! This deck is quick at first glance but it isn’t reliable enough yet to really win any games consistently. So then lets get to the cards that I think need to be gone.

Removing- 2 Boros Garrison
Adding- 2 Lightning Helix

I realized that these bounce lands are just not good enough for constructed in any way shape or form, at least being that it kills the tempo and leaves you helpless for a full turn when you could be burning your opponent with a helix and giving yourself some extra life. I may go in the burn/control direction with this deck, although its primary focus will be on the creatures as it is most defiantly what the deck was originally made to be. Or maybe not, I’ll look for some feedback from the users here before I make that decision.

Removing- 1 Cyclopean Snare
Adding- 1 Terrarion

I have been incredibly impressed by the usefulness of Terrarion since Ravnica’s initial realease when I played in the pre-release tourney. The snare is just bad, and I really see no use for it. Tapping something is great, last time I checked though, bouncing your own artifact into your hand was a really blue idea and not red or white, so I’m not sure why it is here. Poof! Bye-bye useless card.

Removing- 2 Viashino Slasher
Adding- 2 Boros Guildmage

The Viashino Slasher is great if you have some sort of way to pump its defense but being that it’ll usually be a 1/2 that maxes at 2/1 it really isn’t worth keeping around. The Guildmage however, is a hybrid card, maximizes the potential of creatures like Ordunn Commando and Greater Forgeling, and can give any one of your creatures first strike or haste as early as turn 3 is awesome I will probably add another after another round of testing.

Removing- 1 Screeching Griffin, 1 Thundersong Trumpeter
Adding- 2 Boros Swiftblade

The Griffin and the Trumpeters are cards I don’t typically like, while having a flier is cool, one lonely flier is not really worth the trouble playing and 2 trumpeters seems to be plenty as they have not had a major influence on my games thus far. The Swiftblade, however, has had a tremendous affect on the outcome of every game I’ve played and double strike is amazing with just a single +1/+1. They are defiantly the most valuable asset the deck has along with the helixes.

So here is the deck as it stands now:

 

 [back to top]

 

Charge of the Boros V2.0.
Modified PreCon Deck

Lands :(21)
10 Mountain
10 Plains
1 Sunhome, Fortress of the Legion

Creatures :(24)
2 War-torch Goblin
2 Ordunn Commando
1 Greater Forgeling
2 Nightguard Patrol
1 Screeching Griffin
2 Boros Swiftblade
3 Thundersong Trumpeter
3 Skyknight Legionnaire
2 Flame-Kin Zealot
1 Argus Kos, Wojek Veteran
3 Boros Recruit
3 Boros Guildmage
Other spells :(15)
2 Dogpile
2 Cleansing Beam
1 Bathe in Light
4 Lightning Helix
2 Rally The Righteous
2 Terrarion
1 Sunforger
by Banditking87

I’ll be taking advice from the site’s users on the boards indirectly, I will not respond to the topic, although I may PM a user about an idea if I find it intriguing enough to use. So by all means feel free to parallel my article in the forum and to make any suggestions as I am still new to the Ravnica set and may have missed a few cards. So to everyone out there, have a wonderful week!

Keep Hitchin’ a ride with:
-Banditking87-

You can discuss this article in the MDV forums here.

Most Popular Articles of 2005
Two decks for the price of one!
Counter Magic
Card Spotlight: Wrath of God
Black Summer
The Games People Play
Savvy Challenge!
CeliXia Files: Before the Break...
In the Prime... Necropotence
AV: Vortex of Hell
Is Magic Deck Vortex just a fan site?

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  BLOG  Forum