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Winner for Oct'08:
by Akashamar

 

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MDV Featured Article - Saprolings & Squirrels Contest Wrap-up. - by Death_By_Beebles - posted 8/20/05 - discuss here

[EDITOR'S NOTE: I apologize for the late posting of Beeble's article as I would have liked to post this Tuesday night.  ~Streetz~]

This contest was marked by point scores that were markedly higher than last contest. I’m going to work out a better modifier system for next time around.

I’m really surprised at some of the entries. There were a lot of decks that went at tokens in a way I had not expected at all. I’m surprised and encouraged by the diversity of all the decks. I’m also surprised no-one used Beacon of Creation!

Tokens have always had a place in my heart ever since I was a little newbie playing Righteousness on attacking creatures. Centaur Glade easily became one of my first favorite cards. I figured I would make this competition a little more challenging by limiting the scope of it more than the last competition, and things went quite well.

Thanks always to John Streetz, the webmaster at MagicDeckVortex, for letting me be a part of this awesome community, for letting me write and do these contests. Without him, none of this was possible.

The decks are introduced in random order. There were 11 contestants this time around, and I hope to see even more next time. Again, congrats to all the winners, and thank you to all for sending in your entries! I really enjoyed working with them, and I enjoyed playing with them! Please make sure to send in your entries for my next competition... not sure what it’s going to be about yet, but I’ll be sure to cook something up!


Let's review the criteria for the contest, as posted in my July 22nd article - Wakey Wakey:

In the Spirit of Saprolings and Squirrels
Deck Building Competition

Criteria:

The deck you create must be turned in by (1 week after initial posting which will be 7-29-05) All decks must be sent to deathbybeebles@yahoo.com. A deck that is late will be disqualified from the competition. All decks must have an original name that describes in short the deck, or is memorable in some way. Please do this, as it is easier for me to judge since I will know which deck belongs to who.

The deck must have no more than 100 cards, and must have no less than 60. Any participant who has a deck that does not meet these specifications will receive a -2 modifier to their final score.

The deck you will be creating is a Post-Rotation Extended TOKEN deck. That means you are only allowed to use cards from Invasion onward. (9th Edition is not legal at the time of this writing. 9th Edition cards that are not in any other set from Invasion forward are not allowed to be in the deck.) Decks must be built around a token theme. Decks not following these requirements will be disqualified.

Please send with your deck a paragraph or two describing the deck and what it does. Participants who do so will get a +1 modifier added to their final score. Explaining how your deck works is a surer way to score better in the competition.

If you can insert an infinite combo in your deck based around tokens and make it work, you will receive a +3 modifier added to your score. Any deck using the Stations from Fifth Dawn as their infinite combo will receive a -3 modifier instead of the +3 modifier. Please note that your infinite combo will count for the 5 deliberate combo count mentioned later.

If any participant can use Hidetsugu’s Second Rite in any token combination to win the game, that participant will gain a +5 modifier that will be added to their final score.

If any participant can make a deck with 5 deliberate combos in the deck, and explains them all in their deck explanation, they will receive a +3 modifier, and will receive a +1 modifier for each combo explained that is in their deck after 5. This modifier is capped at 10 explainable combos, or at a +8.

I will judge all submissions, graded on a scale of 30, with modifiers changing the final total score. In addition to the modifiers mentioned above, any participant who is given a perfect in any category will be given a +1 modifier for each perfect score. Any participant who receives a 0 in any category will receive a -1 modifier for each failing score.

Focus: 6/6
Cohesivity: 6/6
Balance: 6/6
Creativity: 6/6
Overall-Playability: 6/6


...

...

Deck #1

 

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My-oh-Myr.
INFINITE: Myr Matrix - Mana Echoes

//Land
8 Mountain
7 Forest
4 Tree of Tales
4 Great Furnace

//Creatures
4 Iron Myr
4 Copper Myr
4 Myr Servitor
3 Myr Enforcer
3 Myr Landshaper
3 Lodestone Myr
//Other Spells
4 Fireball
3 Splinter
2 Howling Mine
2 Hidetsugu’s Second Rite
2 Stream of Life
2 Howling Mine
by Keith Joerger

Combos:
1) INFINITE (myrs): Myr Matrix + Mana Echoes + 5 other myr
2) INFINITE (mana): Mana Echoes+ Myr Matrix
3) Myr Matrix + Lodestone Myr
4) Myr Landshaper + Splinter

Comments:
Two infinite combos in the first deck? Not a bad start.

I think you need to work on your consistency. Is there any real reason other than Enforcer to play your artifact lands? I’d use normal lands, as they’re less susceptible to destruction.

As a whole, you need to work on focusing the deck more. If you want to use Hidetsugu’s Second Rite as a kill condition, then you need to put in two more and take something out. (No Second Rite mod, sorry)

Focus: 3/6
Cohesivity: 5/6
Balance: 4.5/6
Creativity: 5.5/6
Overall-Playability: 4/6

Total Score:22
Modifiers: +3+3+1= +7
Final Score: 29

Deck #2

 

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Shirei's Pit.
MILL: Hair-strung Koto - Dripping-tongue Zubera

//Land
12 Forest
5 Swamp
5 Island
2 Plains

//Creatures
4 Dripping-Tongue Zubera
3 Floating-Dream Zubera
3 Silent-Chant Zubera
1 Ashen-Skin Zubera
3 Wizard Replica
3 Spiketail Hatchling
3 Sakura-Tribe Elder
3 Shirei, Shizo’s Caretaker
2 Seedborn Muse
//Other Spells
3 Spawning Pit
3 Kodama’s Reach
3 Diabolic Tutor
2 Hair Strung Koto
by Erik Nordstrom

Combos:
No combos listed.

Comments:
This deck gets off to a quick start with Zuberas, but the problem is, you don’t really want them to die. The best scenario is you getting enough land to play Shirei on turn 4 so that you can begin sacrificing things to Spawning Pit.

I like the idea of Wizard Replica and Spiketail Hatchling the beginning game to keep back your opponent’s better spells.

This needs a lot more focus, and you need to have at least 1 more of Shirei and Spawning Pit, or more tutors to find them.

My favorite part of this deck is that you’re using Hair Strung Koto to mill your opponent to death with all of your tokens from Dripping Tongue Zubera. Nice!

Focus: 3/6
Cohesivity: 5.5/6
Balance: 5/6
Creativity: 6/6
Overall-Playability: 5/6

Total Score:24.5
Modifiers: +1+1= +2
Final Score: 26.5

Deck #3

 

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March of the Myr.
INFINITE: Mana Echoes - Myr Matrix / March of the Machines

//Land
4 Urza’s Power Plant
4 Urza’s Tower
4 Urza’s Mine
4 Shivan Reef
4 Glimmervoid
4 Tendo Ice Bridge

//Creatures
4 Arcbound Reclaimer
2 Lodestone Myr
4 Voltaic Construct
//Other Spells
3 Mycosynth Lattice
4 Mana Echoes
4 March of the Machines
4 Gilded Lotus
4 Fabricate
3 Mindslaver
1 Energy Chamber
4 Myr Matrix
by EinsteinMonkey

Combos:
1) INFINITE (Mana) Gilded Lotus + Voltaic Construct + March of the Machines
2) INFINITE (Myrs) Gilded Lotus + Voltaic Construct + March of the Machines + Myr Matrix
3) INFINITE (Myrs) Mana Echoes + Myr Matrix + 5 other Myr
4) INFINITE (Turns) Arcbound Reclaimer + Mindslaver + Energy Chamber
5) March of the Machine + Mycosynth Lattice
6) March of the Machines + Myr Matrix
7) Lodestone Myr + Infinite Myr tokens
8) Voltaic Construct + Lodestone Myr

Comments:
Bwaha! Now the fun begins! Four, count ‘em, FOUR infinite combos in one deck. If you want to go crazy, here’s the deck for you!

Your deck is very focused, although I’d like to see another Energy Chamber. You do have Fabricates for the combo pieces, so you’ll normally get all the pieces for at least one infinite combo.

I should give you a modifier for using so many modifiers! 21 points in modifier points is going to be hard to beat!

Focus: 5.5/6
Cohesivity: 5.5/6
Balance: 5/6
Creativity: 6/6
Overall-Playability: 6/6

Total Score:27.5
Modifiers: +1+1+1+12+6=
Final Score: 49

Deck #4

 

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Pwn of the Worms.
BEATDOWN: Crush of Worms - Parallel Evolution / Fervor

//Land
2 Mountain
20 Forest

//Creatures
4 Diligent Farmhand
4 Sakura-Tribe Elder
4 Wild Mongrel
//Other Spells
4 Fervor
4 Chatter of the Squirrel
4 Acorn Harvest
4 Far Wanderings
4 Parallel Evolution
4 Roar of the Wurm
2 Crush of Wurms
by Timster8

Combos:
1) Wild Mongrel + Flashback Cards
2) Parallel Evolution + Tokens
3) Fervor + Crush of the Wurm

Comments:
This deck turned out quite well, I think. It’s basing on quick squirrels and lands followed with Crush of Wurms and Parallel Evolution make this deck good in late game and early game. You’ve always got something to do.

While creative enough, this deck seems to be standard fare for tokens. You did get the spirit of Squirrels right on, and for that, I congratulate you!

I wish your deck had a little more umph to the ending. It seems that you can get caught up with so many squirrels and never see any Wurms! With all the mana accel, I think you could probably increase your Crush of Wurms count to at least 3 and possibly 4 and cut something.

Focus: 5/6
Cohesivity: 6/6
Balance: 6/6
Creativity: 4.5/6
Overall-Playability:5/6

Total Score:26.5
Modifiers: +1+1+1= +3
Final Score: 29.5

Deck #5

 

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Crack the Witness.
INFINITE: Intruder Alarm - Kiki-Jiki

//Land
4 City of Brass
2 Island
8 Forest
10 Mountain

//Creatures
4 Birds of Paradise
4 Kik-Jiki, Mirror Breaker
4 Eternal Witness
4 Sakura-Tribe Elder
3 Solemn Simulacrum
4 Vulshok Sorcerer
3 Flametongue Kavu
//Other Spells
4 Crack the Earth
2 Hidetsugu’s Second Rite
4 Intruder Alarm
by Richard Dressler

Combos:
1) INFINITE (Tokens) Kiki Jiki + Intruder Alarm
2) Kiki Jiki + Intruder Alarm + Solemn Simulacrum
3) Kiki Jiki + Intruder Alarm + Sakura Tribe Elder
4) Kiki Jiki + Intruder Alarm + Birds of Paradise + Crack the Earth
5) Kiki Jiki + Intruder Alarm + Vulshok Sorcerer + Hidetsugu’s Second Rite
6) Kiki Jiki + Intruder Alarm + Flametongue Kavu

Comments:
At last, a formal Hidetsugu’s Second Rite combo! In this case, your two copies doesn’t matter as much because with Solemn Simulacrum tokens, you can draw through your whole deck

I wish you had a better way of securing your combo, but your creatures can keep back your opponent until you get all the pieces.

My favorite part of this deck is the Crack the Earth combo. Using the Mirror Breaker + Alarm core combo, this deck will Crack the Earth, sacrificing a land, then copy the Witness targeting Crack the Earth, then use Birds to pay for the cost of Crack the Earth, and sacrifice your Witness token. Wash, rinse, repeat, and you clear your opponent’s entire board! And although Kiki Jiki + Alarm isn’t very original, this combo really makes your creativity level soar.

Focus: 5.5/6
Cohesivity: 5/6
Balance: 5/6
Creativity: 6/6
Overall-Playability:5/6

Total Score:26.5
Modifiers: +1+1+4+5+3= +14
Final Score: 40.5

Deck #6

 

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Mistform Undead.
COMBO: Wirefly Hive - Artifical Evolution / Unnatural Selection - Zombie Infestation

//Land
4 Polluted Delta
7 Island
8 Swamp
4 Salt Marsh

//Creatures
3 Fallen Angel
4 Rotlung Reanimator
3 Shepard of Rot
3 Keeper of the Nine Gales
//Other Spells
4 Zombie Infestation
4 Duress
4 Wirefly Hive
4 Unnatural Selection
4 Artificial Evolution
4 Upheaval
by Joachim Gross

Combos:
1) INFINITE (power) Fallen Angel + Rotlung Reanimator + Artificial Evolution + another cleric
2) Wirefly Hive + Artificial Evolution
3) Wirefly Hive + Unnatural Selection
4) Zombie Infestation + Fallen Angel
5) Zombie Infestation + Keeper of the Nine Gales + Unnatural Selection
6) Zombie Infestation + Shepard of Rot
7) Upheaval + Zombie Infestation

Comments:
This deck is an interesting one. Using your Artificial Evolutions and Unnatural Selections, you change creature types to destroy creatures via Wirefly Hive, or create your infinite power combo for Fallen Angel with Rotlung Reanimator.

Upheaval makes a great combination with Zombie Infestation because you can drop all those cards to the grave to blow away your opponent after you’ve scooped them all up.

I think 23 lands may be a little slim in this case, simply because you’re playing with expensive cards, and your mana needs are greater here than in other decks. I would be happier to see another swamp in this deck.

While hard to play, this deck is pretty rewarding if you can survive the first couple of turns.

Focus: 4.5/6
Cohesivity: 5.5/6
Balance: 4/6
Creativity: 5.5/6
Overall-Playability:5.5/6

Total Score:25
Modifiers: +1+5+3= +9
Final Score: 34

Deck #7

 

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Forbidden Bomb.
INFINITE: Forbidden Orchard - Lifespark Spellbomb / Intruder Alarm - Kiki-Jiki

//Land
4 Forbidden Orchard
4 City of Brass
6 Forest
6 Island

//Creatures
4 Birds of Paradise
4 Sylvan Scrying
4 Budoka Gardener
3 Eternal Witness
4 Meloku The Clouded Mirror
1 Kiki-Jiki, Mirror Breaker
//Other Spells
4 Intruder Alarm
4 Fabricate
4 Gifts Ungiven
2 Sensei’s Divining Top
4 Lifespark Spellbomb
1 Goblin Cannon
1 Twist Allegiance
by J. Smeulders

Combos:
1) INFINITE (mana) Forbidden Orchard + Lifespark Spellbomb + Intruder Alarm
2) INFINITE (tokens) Intruder Alarm + Budoka Gardener + Meloku the Clouded Mirror
3) INFINITE (tokens) Intruder Alarm + Kiki-Jiki, Mirror Breaker

Comments:
Based on the Forbidden Orchard + Intruder Alarm + Lifespark Spellbomb base combo, this deck works uses its three infinite combos to take the game.

Using the combo for infinite mana is great, but pretty ordinary. However, when coupled with Twist Allegiance, you get all those tokens from your opponent!

The combos in this deck are pretty fragile, especially when one of them has only one copy of the card you need to go infinite. Tutors like Fabricate are great in this situation to get Goblin Cannon or Lifespark Spellbomb for the win, but you loose a lot of ground if your opponent dumps your key cards in the grave with Gifts Ungiven. Witnesses are good for shoring up these problems, but aren’t as powerful without All Suns Dawn.

Focus: 3/6
Cohesivity: 5.5/6
Balance: 4.5/6
Creativity: 6/6
Overall-Playability:4.5/6

Total Score:23.5
Modifiers: +1+1+3+3+3= +11
Final Score: 34.5

Deck #8

 

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Tons of Pocket Change.
INFINITE: Druid's Call - Rites of Passage - Triskelion

//Land
4 Wooded Foothills
4 Karplusan Forest
10 Forest
6 Mountain

//Creatures
2 Triskelion
2 Pentavus
4 Spikeshot Goblin
4 Fierce Empath
2 Krosan Tusker
4 Vine Trellis
//Other Spells
3 Druid’s Call
4 Rite of Passage
3 Mana Echoes
3 Fecundity
3 Blasting Station
2 Staff of Domination
by Nucatro

Combos:
1) INFINITE (squirrel tokens) Druid’s Call + 2 Rite of Passage + Triskelion
2) INFINITE (mana) Pentavus + Mana Echoes
3) INFINITE (damage) Druid’s Call + 2 Rite of Passage + Triskelion + Blasting Station
4) INFINITE (mana and tokens) Mana Echoes + 2 Rite of Passage + Triskelion + Druid’s Call
5) Rite of Passage + Spikeshot Goblin
6) Druid’s Call + Spikeshot Goblin
7) Pentavus + Rite of Passage + Spikeshot Goblin
8) Fecundity + Pentavus
9) Fecundity + Blasting Station
10) Staff of Domination + Spikeshot Goblin

Comments:
When I judged Einsteinmonkey’s entry, I thought it would be the first and the last deck with 4 infinite combos. Guess not!

This deck, while fun to play, isn’t very focused. It uses Fierce Empath, of all things, to tutor up cards like Triskelion and Pentavus, which is a good choice overall. Krosan Tusker and Vine Trellis help early game to put more mana on the table, and Trellis also keeps opposing creatures at bay.

There are multiple ways to get infinite mana and squirrel tokens, so getting one of these combos amongst everything else that’s going on isn’t that hard.

Focus: 3/6
Cohesivity: 4/6
Balance: 4.5/6
Creativity: 6/6
Overall-Playability:4.5/6

Total Score:22
Modifiers: +1+1+3+3+3+3+8= +22
Final Score: 44

Deck #9

 

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Infested Draws.
DECKTYPE

//Land
6 Swamp
10 Island
4 Polluted Delta
4 Underground River
 
//Other Spells
4 Zombie Infestation
4 Circular Logic
4 Trade Secrets
4 Night’s Whisper
4 Serum Visions
4 Mana Leak
4 Words of Wisdom
4 Ideas Unbound
4 Skeletal Scrying
by Gomaff

Combos:
No combos listed.

Comments:
Like Erik Nordstrom’s deck before this, Gomaff didn’t list any combos for his deck. I’m sure there are plenty in there, but the problem is, you have to state them to get the points.

While I like the concept of this deck, until you get Infestation out, any creatures that hit the ground are clocks against the deck.

There is a ton of drawing power in this deck, so you should be able to use Zombie Infestation to dump all those cards you just drew to make tons of Zombie tokens. Trade Secrets lets you trade land for Zombies, so it’s a nice finishing card.

Focus: 6/6
Cohesivity: 5.5/6
Balance: 6/6
Creativity: 5/6
Overall-Playability:5.5/6

Total Score:28
Modifiers: +1+1+1= +3
Final Score: 31

Deck #10

 

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What are you Token?
INFINITE: Sachi - Leafcaller - Freed from Real

//Land
4 Treva’s Ruins
20 Forest
5 Plains
5 Mountain
10 Island

//Creatures
1 Sosuke, Son of Seshiro
3 Sachi, Daughter of Seshiro
1 Seshiro the Anointed
4 Sakura-Tribe Elder
4 Orochi Leafcaller
1 Questing Phelddagrif
2 Warbreak Trumpeter
//Other Spells
3 Kodama’s Reach
3 Time of Need
2 Decree of Justice
4 Fabricate
2 Biorhythm
2 Stream of Life
2 Hidetsugu’s Second Rite
4 Eldamari’s Call
2 Epic Struggle
3 Treasure Trove
2 Centaur Glade
2 Pemmin’s Aura
3 Freed From Real
2 Lightning Greaves
1 Orochi Hatchery
1 Goblin Cannon
1 Door to Nothingness
1 Coat of Arms

//Sideboard
1 Kodama’s Reach
1 Time of Need
1 Orochi Hatchery
2 Coalition Victory
4 Terminal Morraine
2 Kashi-Tribe Elite
2 Cromat
2 Swamp
by Jack S.

Combos:
1) INFINITE (mana) Sachi + Leafcaller + Freed From Real =Sachi Engine (SE)
2) INFINITE (damage) SE + Goblin Cannon
3) INFINITE (tokens) SE + Centaur Glade
4) INFINITE (life) SE+ Stream of Life
5) INFINITE (tokens) SE + Orochi Hatchery
6) INFINITE (tokens) SE + Decree of Justice
7) INFINITE (tokens) SE + Warbreak Trumpeter
8) INFINITE (life) Biorhythm + Combos #3 #5 #6 #7
9) Questing Phelddagrif + Hidetsugu’s Second Rite + Biorhythm
10) SE + Door to Nothingness

Comments:
Ok, this is just ridiculous.

8 infinite combos. 3 alternate wins. This is nuts. I quit. Screw you guys, I’m going home! Well, not really.

Jack was the winner of our last deck competition. He’s a competitor that knows how to abuse the system. Perhaps I should have put a cap on the amount of infinite combos you can use? I guess this deck is a learning experience for me. Meanwhile, congrats Jack, I’m officially disenfranchised with modifiers! (Just kidding :D)

Instead of keeping a compact deck, Jack went for the fully loaded 100 cards, plus a 15 card sideboard.

The deck isn’t really focused, and some of the combo pieces don’t mesh well. Without the Sachi mana engine, you’re hurting, but there are tons of ways to tutor your creatures up. I’d like to see more redundant copies of Sachi by putting in Fyndhorn Elder and see more copies of either Pemmin’s Aura of Freed From Real.

After the engine is out, it’s basically an automatic win one way or another.

Wow. Effectively, Jack has almost gained more points in modifiers than he could get if he scored a natural perfect in each area.

Focus: 3/6
Cohesivity: 4/6
Balance: 4/6
Creativity: 5.5/6
Overall-Playability:4/6

Total Score:20.5
Modifiers: +1+8+24= +33
Final Score: 53.5

Deck #11

 

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Psycho Squirrel Shotgun.
TRIBAL: Squirrels - Squirrel Nest / Death Match

//Land
12 Forest
10 Swamp

//Creatures
4 Squirrel Mob
4 Nut Collector
4 Seedborn Muse
//Other Spells
4 Reclaim
4 Chatter of the Squirrel
4 Kodama’s Reach
4 Whispersilk Cloak
4 Overrun
4 Squirrel Nest
4 Death Match
by Vatiidall

Combos:
No combos listed.

Comments:
Here is an interesting entry. Vatiidall sent me his entry 5 days late. This got my attention. He said he had just found MDV and wanted to enter the contest, so I THIS ONCE, and ONLY ONCE, I’m bending the rules for him. He gets a -5 modifier, -1 for each day late.

This is an interesting deck. It’s squirrel at the core, and I like it’s simple play style. Using your squirrel makers, you pump out tons of squirrels, using Death Match to take out opposing creatures, and finally end the game with a big Overrun.

Focus: 6/6
Cohesivity: 5.5/6
Balance: 5.5/6
Creativity: 5.5/6
Overall-Playability:5/6

Total Score:27.5
Modifiers: +1+1-5= -3
Final Score: 24.5

Rankings and Winners by Points

1) Winner! Jack S. - 53.5 pts.
2) First Runner-up! Einsteinmonkey - 49 pts.
3) Second Runner-up! Nucatro - 44 pts.
4) Richard Dressler - 40.5 pts.
5) J. Smeulders - 34.5 pts.
6) Joachim Gross - 34 pts.
7) Gomaff - 31 pts.
8) Timster8 - 29.5 pts.
9) Keith Joeger - 29 pts.
10) Erik Nordstrom - 26.5 pts.
11) Vatiidall - 24.5

Favorite Decks

(This is subjective as I pick my favorite 5 decks from the list, no matter how they scored by points, I’m going to pick the ones that I thought were the coolest or most fun)

1) Einsteinmonkey’s “March of the Myr”
2) Joachim Gross’s “Mistform Undead”
3) Vatiildall’s “Psycho Squirrel Shotgun”
4) Gomaff’s “Infested Draws”
5) Nucatro’s “Tons of Pocket Change”


Congratulations to all those who placed, and thank you to all other participants for submitting your decks, and for being a part of In the Spirit of Squirrels and Saprolings RtDB Deck Building Contest. Maybe next time I’ll be wary of the modifiers, and put more caps on the points you can earn.

Until then this is Death_By_Beebles, signing out!

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