Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum

MDV RSS Feed  
 

    


Week Three!



Winner for Oct'08:
by Akashamar

 

[CotM FAQ]
[Submit Your Entry for this month!]



HOME 
MDV BLOG

ABOUT MDV 

SEARCH MDV 

LINKS   Updated!
ADVERTISE
CONTACT  


  NEW DECKS! 
 
  ABOUT THE DATABASE
  DECKS BY TYPE

  DECKS BY COLOR


  NEW ARTICLES 
Updated!
  ARCHIVES MAIN 
  >2008 ARCHIVES Updated!
  >WRITE FOR MDV. 


   Shadowmoor #1  
   Evil Combos 2008  
   Recent Combos  
   
Combo Archives  
   Infinity Combos  


  BANNED/RESTRICTED 
  CREATURE LISTS  
 
 
EXPANSION SETS
      Eventide   
      Shards of Alara 
      Conflux   
      Masters Edition II
      Alara Reborn   NEW!  
  LAND SPOILER 
Updated!
 
RESERVED LIST  
  VANGUARD  


  DECK OF THE DAY  
  COMBO OF THE DAY  
  MDV CONTESTS
 
  CELIXIA   

     Celixia Visual Spoiler
  POLLS  


  ART CATACOMBS 

  ARTIST LINKS   

  NEW ART! 


  Main MDV Forums 
  MDV BLOG  NEW!  
 Join the Forums!!

(U/C) = Under Construction 

Donate to your favorite Casual Magic website: Magic Deck Vortex!

Magic Deck Vortex MySpace!
If you're on MySpace and want to know the latest on MDV via MySpace, Befriend yourself here!

MDV Featured Article:
[Back] [Home] [Up] [Next]

Raiding the Dollar Bins - Recursive Synergy - by Death_By_Beebles - posted 6/21/05 - discuss here

Well, the first ever RtDB deck contest is over. I should be sending in reviews and all the scoring soon. Let me tell you, I’m excited about some of these decks. I’ve looked over each one, and a few have combos that let you play all your lands turn 4, or animate them all and deal infinite amounts of damage, and all sorts of crazy stuff. The original deck builder, Elliot, sent in a reworked version of his deck, so I’m going to be putting that one in the contest as well! It’s quite an exciting thing, and I have a feeling we’ll be doing this again soon. Don’t forget, if you didn’t participate last time, you can still participate the next time a deck competition shows up!

When building a deck around a combo, sometimes you have to worry about getting all the cards and building up mana to make sure your combo can “go off” in time for you to win the game. So, people build decks around the combo, making it consistent, adding cards to protect the combo, adding cards to fetch the combo, and all that jazz, just worrying about the combo and not exploring all the cool things you could do with it.

Another type of deck, one that I like just as much as combo is the synergy deck. Card synergy is where two or more cards work together well, but not necessarily combo. A good example of this would be Mobilization and Mirari's Wake. The Wake makes more mana, and Mobilization makes creatures with the mana. To boot everything off, Mirari's Wake pumps your soldiers. These two cards have synergy, as this “combo” isn’t enough to win the game with, but it’s a nice interaction. Card synergy is fun, but it’s not something that is going to make a one turn win.

One huge part of the game of Magic is coming into play effects and sacrifice effects. These effects are one time deals, which make them a nice incentive to play the card, but not exactly great unless you’ve got some way to make them happen over and over again. Of course, using Eternal Witness just once is perfectly fine by me. But it’d be great if you could use it over and over again! That’s why, back in Mirrodin block, people came up with the deck U/G Shard, which bounced your own Eternal Witness with Crystal Shard so that you could play it over and over. It that with cards like Viridian Shaman as well, which helped out against the tide of Affinity. Now with cards like Stampeding Serow combo'ing with Eternal Witness to bring back Plow Under each turn, or Skull Collector and Chittering Rats setting a lockdown on your opponent’s hand, it’s easy to see why people like to replay those effects.

And that’s what this week’s Raiding the Dollar Bin Deck does! Every comes into play effect or sacrifice effect can be used over and over and over. The catch? Each creature must have a power of 1 or less. This is a synergistic deck that does some pretty wacky stuff with one of my favorite cards to come out in a long time: Shirei, Shizo’s Caretaker. Let’s take a look.

 

 [back to top]

 

Shirei, Can I?
60 card casual deck

Lands - 22 total land
11 Forest
11 Swamp

Creatures - 24 total creatures
4 Wall of Blossoms
3 Bone Shredder
4 Shirei, Shizo’s Caretaker
4 Sakura-Tribe Elder
4 Spore Frog
4 Bile Urchin
1 Sekki, Season’s Guide
Other Spells - 14 other spells
3 Phyrexian Vault
4 Blasting Station
3 Exhume
4 Time of Need
by Death_By_Beebles

The main idea for this deck is to play out some early creatures, and on turn 4 or 5, play Shirei. Mulliganing here is aggressive, so if you don’t have Time of Need or Shirei in your opening hand, you should probably send it back and try again. Once Shirei is in play, the wackiness happens. Bile Urchin becomes 1 life lost each turn, every turn. Sakura-Tribe gets you another land each turn. Spore Frog sets up a combat damage lock. If your opponent is playing quick creatures with no other kills, he’s going to be in a world of hurt. Bone Shredder keeps your opponent’s creature count to a minimum, and Blasting Station takes care of artifact and black creatures. As long as you’re sacrificing 1 power or less creatures, then you’re ok, since they’ll come back at the end of the turn.

Phyrexian Altar makes a nice little combo with Wall of Blossoms, letting you draw an extra two cards in your turn. Exhume gets back dead Shireis, and other creatures when necessary. Sekki, Season’s Guide comes in as a game finisher, as well as a creature that can be recurred with Shirei. A nice way to end things, if you ask me.

This is a slow deck, so be careful with things. If you’ve only got one Shirei in hand, don’t play it against a fully untapped control/counter player. You’re just asking for trouble. Shirei is the combo, or at least what makes this deck run, so you need him out. Sometimes it’s best to take care of making him versus control when your opponent is tapped down.

Things to Remember

1) Don’t forget to attack! In the midst of all the combo'ing you’re doing, you might forget to attack. DON’T! Bone Shredder and Blasting Station clears your opponent’s board so that you can come across with your weenie creatures. If you don’t like what happens when you attack, just sacrifice a Spore Frog.

2) Attacking creatures come back untapped. Another cool thing to remember is that tapped creatures, once sacrificed, will come back at the end of the turn untapped, so you can block with creatures you attacked with! It’s like vigilance, but better, since you get stuff from the sacrifice.

3) Shirei is a 2/2. That means he can be Shocked and Bolted and etc. A good card suggestion, since you are playing Sakura-Tribe Elder, is to splash white and play Oracle’s Attendants which not only recurs, but protects your Shirei from damage.

Suggestions for Card Additions

With Shirei, the possibilities for decks and combos is almost endless. My favorite combo is one with Deranged Hermit and Blasting Station, dealing a wonderful 5 damage each turn, or if you feel like it, 4 squirrels a turn. That’s not just your turn, that’s every turn. Again, this combo is in the vein of Beacon of Creation + Blasting Station or Endless Swarm + Blasting Station, so we know it works. Another awesome idea is to play Apprentice Necromancer. It’s ability lets you get back a dead Shirei, and the Necromancer, if you stack the abilities right, will come back before Shirei is sacrificed, meaning you can put the dead Shirei out each turn! Plus, if one of your creatures dies before Shirei is out, you can reanimate it, and get both the Necromancer and the other creature back! Now that’s utility! Endlessly recurring things makes some mediocre cards really good. One of my favorites is Pardic Miner, locking down your opponent from ever playing lands again. Here are just some, SOME, of the possibilities with Shirei.

Ravenous Rats (hand control)

Nezumi Bone-Reader (hand size control)

Soul Warden (Recursive life gain)

Elvish Scrapper (Recursive artifact hate)

Elvish Lyrist (Recursive enchantment hate)

Earthblighter + Goblin Sharpshooter + Goblins - Mana lockdown and creature control

Bottle Gnomes - 3 life gain a turn

Phyrexian Overlord - Creature control

Orcish Settlers - Land Control

For more fun, try Abyssal Gatekeeper by sacrificing it to Altar or Station. You pass by the protection and targeting stuff of your opponent’s creatures and you get all your creatures back! Daring Apprentice sets up a soft counter lock that can’t be countered with normal counterspells. Cards like Fire Bowman, Mogg Fanatic and Dwarven Scorcher deal creature damage, and Fire Bowman or Mogg Fanatic can deal damage in replacement of Bile Urchin. Moonlight Strider protects your Shireis, and gets back those Bile Urchins, Frostlings, Kami of False Hopes, Hana Kamis, and Dreamcatchers that you lost before Shirei came out. An interesting addition from the 3rd Portal set (which is tournament legal here in a few months) is Loyal Retainers. It provides so that you never have to worry about Shirei. As long as you can sacrifice them, they come back and he stays in play. Rishadan Cutpurse provides semi-upkeep costs for your opponents that they have to pay each turn. Can you see why Shirei costs 5 mana?

For added craziness, you could combo your Shirei with Meishin the Mind Cage, a new rare from Saviors of Kamigawa. It’ll make all creatures -X/-0, which will drop most creatures below the Shirei trigger, and he’ll bring back cards like Eternal Witness, Viridian Shaman, Doomed Necromancer, Rotlung Reanimator, Lawbringer, Chittering Rats, and all sorts of other creatures ready to be exploited. Sounds good, no?

ADDED BONUS FROM STREETZ!!!
Below are some cards that synergy/combo well with Shirei given their 1 power or less.  Note, this is not all but many. ~Streetz~

COMES INTO PLAY TRICKS WITH SHIREI
Bone Shredder (destroy non-black creature)
Cloud of Faeries (untap two lands)
Corrupt Court Official/Ravenous Rats (discard a card)
Council of Advisors/Merchant of Secrets/Wall of Blossoms (draw a card)
Deranged Hermit (Squirrels!!!)
Devout Monk (gain 1 life)
Elvish Pioneer (land to play)
Fierce Empath (search for 6cc+ creature card)
Glowing Anemone (Hoodwink a land)
Goblin Matron (search for a goblin)
Goblin Settler (destroy a land)
Imperial Recruiter (search for 2- creature card)
Ironshell Beetle (+1/+1 counter)
Maggot Carrier (each players loses 1 life)
Monk Realist (destroy target enchantment)
Owl Familiar/Vodalian Merchant (merfolk looter ability)
Quirion Trailblazer (land search - into play tapped)
Raven Familiar (Brainstorm)
Rishadan Cutpuse (sacrifice a permanent unless they pay 1)
Sage Aven/Sage Owl/Spire Owl (index like ability)
Stern Proctor (bounce an enchantment or artifact)
Temple Acolyte (gain 3 life)
Teroh's Faithful (gain 4 life)
Tetravus (Tetravites!!)
Tidal Courier (Merfolk recruiting)
Triskelion (Triskelion, yeah!)
Whirlpool Rider (Winds of Change for you only)
Wood Elves (land search - into play)
Wu Spy (rearrange your opponent's library by two cards a turn)
CARDS WITH SELF SACRIFICE - TRICKS WITH SHIREI
Abyssal Gatekeeper (all players sac a creature)
Sanctum Guardian (prevent all damage to any target from one source)
Armor Thrull (+1/+2!? counter on a creature)
Bottle Gnomes (gain 3 life)
Riptide Chronologist (untap all creatures of one type)
Basal Thrull (add BB to your mana pool)
Capashen Unicorn (disenchant)
Cephalid Pathmage (invisibility)
Llanowar Druid (Untap all forests)
Nova Cleric (tranquility)
Overeager Apprentice (Dark Ritual for a card)
Skyshooter (destroy attacking or blocking flying creature)
Soldevi Adnate (Sacrifice)
Apprentice Necromancer (Necromancy!)
Arms Dealer (4 damage to a creature)
Benevolent Bodyguard (creature protection)
Bile Urchin (target player loses 1 life)
Blood Pet (Add B to your mana pool)
Bloodfire Dwarf (earthquake, X=1)
Child of Thorns (+1/+1 until end of turn)
Cinder Shade (damage to a creature equal to it's power)
Copper Gnomes (artifact from hand into play)
Coretapper (counters!!!)
Daring Apprentice (Counter a spell)
Dedicated Martyr (Gain 3 life)
Diligent Farmhand (land search - into play tapped)
Druid Lyrist/Elvish Lyrist (destroy an enchantment)
Elvish Scrapper/Scavenger Folk/Uktabi Faerie (destroy target artifact)
Fire Bowman/Mogg Fanatic/Goblin Firestarter (Mogg Fanatic)
Frostling (1 damage to a creature)
Hana Kami (Arcane Regrowth)
Hapless Researcher (looter effect)
Heart Warden (draw a card)
Kami of False Hope/Spore Fog (fog effect)
Loyal Retainers (resurrect a legend)
Mine Bearer (destroy an attacking creature)
Nezumi Bone-Reader (discard a card)
Nezumi Shadow-Watcher (destroy target Ninja)
Orcish Settlers (destroy lands)
Pardic Miner (target player can't play lands)
Phyrexian Denouncer (target creatures gets -1/-1 until end of turn)
Rootwater Diver (artifact recursion)
Sacred Guide (never mind.. it's not that interesting)
Sakura-Tribe Elder (duh?)
Spiketail Hatchling (Force spike effect)
Thalakos Deceiver (control a creature...)
Thrull Surgeon (discard..)
Tragic Poet (return enchantment to hand from graveyard)
Vigilant Martyr (regenerate a creature or protect an enchantment)
Wall of Mulch (draw a card)
Tinder Wall (mana...)
Thopter Squadron (Thopter tokens)

Well, that’s it for me this week. Join me next week for the results of the LandSavvy.dec competition, and another crazy Dollar Bins deck!

And remember all you casual players; Magic bliss is only a dollar bin away.

~Death_By_Beebles~

If you have a supposed junk or dollar rare that you would like Death_By_Beebles to cover in Raiding the Dollar Bins, contact him at : deathbybeebles@yahoo.com

You can discuss this article in the MDV forums here.

Most Popular Articles of 2005
Two decks for the price of one!
Counter Magic
Card Spotlight: Wrath of God
Black Summer
The Games People Play
Savvy Challenge!
CeliXia Files: Before the Break...
In the Prime... Necropotence
AV: Vortex of Hell
Is Magic Deck Vortex just a fan site?

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc.

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum