Whoo, Dragon's Maze is already here and First Impressions articles should start appearing soon! Unfortunately, the Guildless cards of Gatecrash never got any love in the form of a First Impressions article! Time to rectify the situation with a
very abbreviated set review installment. Here we go! (For reference, I'm skipping reprints when appropriate.)
White
Aerial Maneuver
1W
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
(Common)
Rating: C
It's a nice little combat trick that performs two basic functions: grant evasion or play removal by saving your creature in combat through first strike and a pump. Solid, but not exciting.
Angelic Edict
4W
Sorcery
Exile target creature or enchantment.
(Common)
Rating: C+
Hello,
Iona's Judgment!
Angelic Skirmisher
4WW
Creature - Angel
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4/4
(Rare)
Rating: B
Looks like it could be a swingy card in the right place. It at least has a home in a Commander deck somewhere.
Court Street Denizen
2W
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2/2
(Common)
Rating: C+
This is a great card for an aggressive limited deck to push through some damage. Perhaps it has a home in Pauper Standard?
Debtor's Pulpit
4W
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Tap target creature."
(Uncommon)
Rating: D
Yes, it can deal with a different target each turn as needed, but it ties up your mana and costs way too much to start with.
Gideon, Champion of Justice
2WW
Planeswalker - Gideon
Loyalty: 4
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-15: Exile all other permanents.
(Mythic Rare)
Rating: A
Planeswalkers are often impressive, but I think Gideon is just plain fun! His base stats let you use him as a 4/4 attacker for four mana, which is never that bad, even though he can't "block" in the conventional sense. Cranking up loyalty counters on the Champion of Justice should be a dream in a multiplayer game, where someone is bound to have a small army of tokens sitting around. Finally, exiling all other permanents? Mwa-ha-ha-ha-ha-ha-haaaa!
Guardian of the Gateless
4W
Creature - Angel
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3/3
(Uncommon)
Rating: B-
This is a nice little blocker and an excellent stall tactic. Want to hold back an entire army? Equip Guardian of the Gateless with
Gorgon Flail...
Guildscorn Ward
W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from multicolored.
(Common)
Rating: D
How often will you face an opponent who really plays that many gold cards? Too situational, methinks.
Hold the Gates
2W
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
(Uncommon)
Rating: B-
If you're playing gates, you're probably not racing out of them, so a solid stalling card like Hold the Gates could be a welcome addition to your plan. Vigilance also affords you the opportunity to sneak by with evasive attackers and hold them back to block.
Holy Mantle
2WW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
(Uncommon)
Rating: C+
Protection from creatures is an awesome ability, but at four mana, +2/+2 is not enough to compare favorably with
Spirit Mantle.
Knight Watch
4W
Sorcery
Put two 2/2 white Knight creature tokens with vigilance onto the battlefield.
(Common)
Rating: C
What's with the art and flavor on this card? Do I really think my 2/2 vigilant Knights should be a couple of base brawlers? Nope.
Luminate Primordial
5WW
Creature - Avatar
Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
4/7
(Rare)
Rating: A+
As you'll see, the entire cycle of Gatecrash primordials are just bonkers in multiplayer. Seven mana is not a lot in the Commander format.
Murder Investigation
1W
Enchantment - Aura
Enchant creature you control
When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.
(Uncommon)
Rating: C+
This is a cute answer to an impending board sweeper like an opponent's
Nevinyrral's Disk or your own
Day of Judgment. Kill everything and retain a board presence? Nice.
Alternatively, you could combo it with a power boost for an instant army. A simple example: enchant and pump
Wall of Blood 19 times and sacrifice it to a flashbacked
Cabal Therapy
...