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Streetz
11-29-2005, 12:28 AM
This thread is reserved for discussing Lionden's article, titled above, found here:

http://www.magicdeckvortex.com/mdvarticle0045.htm

Please discuss.

Note: It will be up in about 30 minutes.

lionden_56
11-29-2005, 09:44 AM
Streetz, I didn't think you'd actually quote out the entire Chaos and World lists.

Syphon
11-29-2005, 09:48 AM
I skimmed it, since I had little time, but I think that quoting out all of this was a bad idea. It distracts to have a long list like that.

Death_By_Beebles
11-29-2005, 10:35 AM
I'm under the mind that if you don't want to read the list, all you have to do is scroll. It's not a hard process.

Saying that, I thought it was a pretty cool article. Good job Lionden!

Darker
11-29-2005, 04:15 PM
I take part in a made team game called Turncoat.
What you do is this: You get three or more players (preferably five and have single, different colour decks each) One player is nominated the Turncoat, while the others go head to head.
You begin play as normal, until it gets to the Turncoat's turn. Before the Turncoat's upkeep happens, each player bids a certain amount of mana by tapping lands and other such things that give mana and only mana. This is called Bidding, and players cannot play spells like Dark Ritual to up thier bid.
Once bidding is finished, the player who bid the most gives the Turncoat all that mana, the colour of the mana staying the same, for the Turncoat to use. Until the end of the Turncoat's turn, the Turncoat is the ally of the player who bid the most and thus may choose to follow his current ally's orders. The Turncoat may show his ally his hand, but only if the Turncoat wants to.
This has an interesting tactical thing. If you bid too much, you run the risk of giving the Turncoat more mana thatn he can spend and thus mana burning him. The upside is that you get a player on your side for a turn, and he/she can attack the player you've been focusing on, heal you using white spells or helping you draw cards.
With a larger number of players, it has been known for there to be two or even three Turncoats in one game (Turncoats cannot bid for each other)
What do you guys think?

Yusuke
11-29-2005, 10:51 PM
great article there lionden, im gonna intro these to my playgroup!

Streetz
11-29-2005, 11:49 PM
Originally posted by Death_By_Beebles
I'm under the mind that if you don't want to read the list, all you have to do is scroll. It's not a hard process.

Saying that, I thought it was a pretty cool article. Good job Lionden!

:agree:

I thought it was a good idea to quote the lists.. so you didn't have to link back and forth. I made reference to the original site - is that site updated regularly still?

Tynion
12-02-2005, 06:41 PM
This article brought back memories! I need to stop saying that. I feel older each time.

Anyways, always played three player games and included the "Wand of Wonder" into our game. I cant remember what had to be happening, but something like.. pay half your life (rounded up) or if you were going to die from this action or something like that, but then you chose a target, rolled a percentage (2 - 10 sided dice) and did what ever the chart read. It was about 50/50 good and bad stuff. I can remember sending a mob at my brother in law, he rolls the dice and gets Decree of Pain. That sucked. Then another time the other brother (who always has bad luck) attacks me, and taunts me by rolling the dice (must have been pay half your life) before dealing the killing stroke to me and lands a Jokhulhaups! It was always so much fun.

Also, I think you are way off on your acessment of late game white in a multiplayer envirnment. No way. White, next to blue, it dominant late game. With so many options of creatures that gain you life, and tap creatures, and break enchantments and artifacts, awesome walls, and trick creatures... unless red blows your head up quick, you should do well until its you and blue, and blue bounces all your permanents. Besides... if red player is smart, he is attacking blue player! Black player is defending himself from green player, who is most likely not attacking blue player, so that blue player will allow him to resolve a spell!

I love multiplayer games!

If you havent brought a booster box of cards, and brought a buncha buddies over and booster drafted all night and then multiplayer-ed with those decks, then your missing out on an excellent experience. Especially if you have ohhh... 240 bucks laying around and can buy a booster of each set of a block. Those decks are just simply fun.

Yes.. I did and still do not have a life.

Chris Newton

Neuromancer
12-02-2005, 07:50 PM
Originally posted by Tynion
This article brought back memories! I need to stop saying that. I feel older each time.

Anyways, always played three player games and included the "Wand of Wonder" into our game. I cant remember what had to be happening, but something like.. pay half your life (rounded up) or if you were going to die from this action or something like that, but then you chose a target, rolled a percentage (2 - 10 sided dice) and did what ever the chart read. It was about 50/50 good and bad stuff. I can remember sending a mob at my brother in law, he rolls the dice and gets Decree of Pain. That sucked. Then another time the other brother (who always has bad luck) attacks me, and taunts me by rolling the dice (must have been pay half your life) before dealing the killing stroke to me and lands a Jokhulhaups! It was always so much fun.

Also, I think you are way off on your acessment of late game white in a multiplayer envirnment. No way. White, next to blue, it dominant late game. With so many options of creatures that gain you life, and tap creatures, and break enchantments and artifacts, awesome walls, and trick creatures... unless red blows your head up quick, you should do well until its you and blue, and blue bounces all your permanents. Besides... if red player is smart, he is attacking blue player! Black player is defending himself from green player, who is most likely not attacking blue player, so that blue player will allow him to resolve a spell!

I love multiplayer games!

If you havent brought a booster box of cards, and brought a buncha buddies over and booster drafted all night and then multiplayer-ed with those decks, then your missing out on an excellent experience. Especially if you have ohhh... 240 bucks laying around and can buy a booster of each set of a block. Those decks are just simply fun.

Yes.. I did and still do not have a life.

Chris Newton

Who wants a life anyway?If having a life means getting drunk as a skunk every Friday and Saturday night, using drugs or getting into brawls at bars, i'd rather not have a life.

On-topic: That Chaos Magic thingy is loads of fun. I used to play with that set of rules with my group of regulars during lunch break back in highschool... I had put the most dangerous effects in the numbers with highest probability to get rolled... so it wasn´t too uncommon to have the whole board nuked by Decree of Annihilation lol.

lionden_56
12-02-2005, 10:03 PM
My friend was playing affinity and hit one that destroys all artifacts in play. My mono-green deck was happy to lose a Moss Diamond while my opponents entire board gets wiped.

Syphon
12-02-2005, 10:09 PM
i agree with Neuro.
What defines having a life? Don't I have a life because I prefer to read books or watch movies? Activities that are mostly solo activities? Bah. I don't like people that get drunk to get drunk, let alone people that drink because they think they need to drink to have fun.

Streetz
12-02-2005, 10:10 PM
I have one thing to say to all of this:

:plowed:

I guess I have a plan for later tonight. :P

Syphon
12-02-2005, 10:13 PM
*gives Streetz a hangover point in advance*
10 and you're done for ;)

Neuromancer
12-02-2005, 10:19 PM
Originally posted by Streetz
I have one thing to say to all of this:

:plowed:

I guess I have a plan for later tonight. :P

LOL. I actually went partying with some friends yesterday (a friend's birthday), but I watch my liquor.

Back on topic: I was fiddling around with the Magic Encyclopedia CD and found a very interesting variant called Frontier Magic. I'll probably post it later or write an article about it once i'm done with finals :P.

Tekkactus
12-02-2005, 10:36 PM
Ooo! I remember playing Frontier once! I have the rules printed out somewhere in my basement methinks.

lionden_56
12-02-2005, 10:38 PM
My next article is about a variant called The War Game, and it is very close to Frontier Magic. I've got the rules for Frontier if anyone wants them.

Tekkactus
12-02-2005, 10:48 PM
I don't have it right now, but I think it was in a really old "Serious Fun".

Basic Jist: Shuffle both players lands together into a pile and lay them out face down in a square:
[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
^
|
Like so. Put a 1/1 token of the color and type on the land in the center of your side of the Frontier, and flip it face up. Creatures spawn from this point. A creature can move 1 space up, down, left, or right at the beginning of your upkeep. If that land is face down, flip it. You control all face up lands you have a creature on or ajecent to. In addition, creatures can 'scout' by tapping. This flips a face-down land ajecent to them. Flying creatures may move diagonally. A creature can attack a creature or player ajacent to them. If at any time you have 0 creatures, put the starting 1/1 back into play.

That's what I remember it as.

(EDIT:: LATE!)

Darker
12-03-2005, 09:13 AM
We do this mad thing called Star Player sometimes.
Each deck is pretty normal, any combo of colours, but must have at least 1 Legendary Creature the deck is built around. That creature is put into play under its owners control before the game starts. This creature is your Star Player
You play as normal, but you can only attack with your Star when you pay thier mana cost at your upkeep (not all the time, just once)
You can use the Star's other abilities any time you can pay for them.
Its fun because ou can build a deck around your Star. I remember a particually fun game involving my Memnarch and his band of Myrs, Arcbounds and Darksteel Colossus, Lin Sivvi and a Rebel army, Iname and a bunch of Spirits in a five colour spirit deck and a hideous Sliver Overlord and its evil Sliver brood.
In the end we all ganged up on the Slivers.

Tynion
12-05-2005, 09:05 AM
Our typical multiplayer game (and sometime we would play 4-8 people) would have a range of effect. I could target my neighbor's head and his cards, but only his hieghbor's cards (in play and hand).

There was a time when our card store was outragious with numbers of people playing, and we had literally 28 people playing in this multiplayer game. We had to have two 'icons' moving around the table, and those icons represented active players. In that game, if I cast a board whiper like Wrath of God, we made it only effect myself, neighbors, and thier neighbors, plus the people directly across the table from those people. It was a nut house.

Emperor was always Uber Uber fun times. Especially when your emps know what they are doing and can protect the wings. We would sit there with Browse Decks (since we would not get disrupted and could recycle devestating spells) and just ream the wings. I never understood why wings went in with stupid weenie decks, but that is besides the point. They just got blown up by the emp who got going first lol. classic days.

Note: My definition of having a life is having a caring woman in my life (yes a mother counts) who requires attention, friends who actually want to be around me, a good job, and a purpose in life for myself to accomplish. Not being a lush loser who cares nothing about anyone else, but cares only for the moment, and that is that.

hope thats not too harsh.