View Full Version : Magic Personality Test
Ultima66
11-25-2005, 03:13 PM
http://personality.blackborder.com/
I got this:
Samurai (CAIG)
Competitive Aaggresive Inflexible Game-player
You are an aggressive powerful warrior who loves to make bold attacks on your opponents. You get a lot enjoyment out of the game, but you want more than just to play for fun. Your aim is to compete and you compete to win. Your focus is locked onto your game. You build decks that bring you victory. You don't waste your time messing about with experimental or weird combinations - you want the deck that's going to help you win. That means picking the right cards and using them the right way. You're quite prepared to get the basic structure for your deck from somebody else - the important thing isn't where it comes from, it's the performance you get out of it that counts.
You'd prefer to take a conservative approach rather than throwing caution to the wind on something that might not work. You don't want to risk the advantage that you've spent a lot of time and effort building up. Your aggression is very controlled and measured. You like to wear your opponent down in a war of attrition. If it takes a while to seize the victory then so be it, as far as you're concerned it will be all the sweeter in the end. Drafting doesn't rock your world, but it doesn't bring it crashing down either. If the right cards come up, you'll do well.
Your Cards are:
Cursed Scroll Tempest
Masticore Urza's Destiny
Jackal Pup Tempest
Rancor Urza's Legacy
We say: We like your style. You focus on the game and you take it by the scruff of the neck. You work out an aggressive strategy and you see it through to the end. Plenty of warriors in history have done well by coming up with a smart strategy and wrong-footing their enemy with it. You do this to good effect, but the very best are the ones who can change tactics in the middle of the fight ( and not just by ordering a retreat ). Build in that flexibility and you'll be formidable.
Haha I got Masticore and Rancor in my cards. Awesome.
Yusuke
11-25-2005, 03:20 PM
You like a fight - but only over the Magic table, of course. Working hard is all well and good, but it's working smart that interests you. Why spend days and weeks endlessly tweaking a deck when you can get hold of one and focus on how you play it? You're a knight-errant because your whole approach to the game is like a medieval knight riding away on a mission. Your squire (or your favourite strategy website) will bring you your steed and you ride it into the battle. Relying on the force of your attack and your steely attitude, you will take on all-comers. You wield your creatures like a horseman swinging his mace. If your opponent isn't ready for you he's not going to stand a chance as you rain blows down on him.
Like all good knights you know it's good night if you don't pay close attention to who you're fighting against. You are the kind of horseman who will shout to his opponent in a joust 'look up there, it's a flying pig' to distract him just as he's about to skewer you with his lance. You love the game, but you know also that who you're playing matters just as much as what you're playing. During the game you will watch him for signs of battle fatigue, for evidence of chinks in his armoury, and perhaps even send him a few decoy signals yourself.
It angers you if your mana gets screwed and you can't make your attack properly, but knight-errants know that showing emotion is a weakness. You will keep it in - as far as your opponent knows, everything is going to plan. You don't like taking risks - knights' reputations tend to suffer if they ride straight into peasant ambushes. Just as a knight never leaves his castle undefended when he goes on a mission, you always like to keep your bases covered. If the game goes badly, you'll most likely put it down to bad luck - if you don't get the cards you need, your plan of attack can be badly compromised. You're more of a player than a deckbuilder. Give you a solid deck and you'll put in the time learning to play it well. You're happy playing all formats.
Your Cards are:
Unmask Mercadian Masques
Blistering Firecat Onslaught
Upheaval Odyssey
Anurid Brushhopper Judgment
We say: Good on you - hardy attackers like you make the game interesting. If you wanted to improve you could try looking at your playing and be a bit more flexible with your strategy during a game.
YAY I BEAT! XD
PerfectCell
11-25-2005, 03:38 PM
PerfectCell, you are a...
Megalomaniac (EAIG)
Enjoyment Aggressive Inflexible Game-player
In many ways you are the ultimate enjoyment-loving, thrill-seeking player. Nobody throws themselves into the game quite the way you do. Wasting hours messing about with strategies and decks is for people who've missed the point of the game: it's for playing!
You want to get in there and have a game. Of course, you want to win, and to do so you go on the attack right from the start. There's nothing better than seeing your opponent's life score have a massive chunk ripped out of it by your army of dragons. It's moments like this that Magic was made for.
What's the point plodding along, doing calculations all the time? If you wanted to do that you'd become a math teacher. Why do we call you a megalomaniac? Because you play for the pleasure - and there's no greater pleasure than total and utter victory. You want to scorch your opponent's earth. Victory is good, annihilation is better. It angers and disappoints you if your opponent decides to quit before you've had a chance to finish him off properly. It's just not playing the game!
But when the game's over, especially if things have gone well, you like to talk about what happened; how you tried a really cool move and nearly got to do it if only your opponent hadn't foiled you at the last minute. If you did manage to pull off that master stroke then your Magic playing friends can be sure that they'll get to hear all about it, but they'll be happy to hear it because they know what you're like. Your attitude to the game is a lot like your attitude to life. You're fun to be around because you throw yourself into things. You give a lot of people a lot of reasons to have fun.
As far as decks are concerned, you'll take whatever comes to hand - whether it's something borrowed from a friend or something new. Just so long as it isn't blue. If you trade, you exchange most of your cards for big creatures.
Your Cards are:
B.F.M. Unglued
Dragon Roost Onslaught
Krosan Colossus Onslaught
Shivan Dragon Alpha-5th Edition, 7th Edition
We say: Keep on rocking.
"Just so long as it's not blue".
UnknownKnowned
11-25-2005, 03:43 PM
commando CAFP
Competitive Aggresive Flexible Person-player
Your Cards are:
Duress Urza's Saga,7th Edition
Cunning Wish Judgment
Pardic Miner Odyssey
Exalted Angel Onslaught
...woot.
thegeneralpublic
11-25-2005, 03:49 PM
I got samurai too. Shway!
lionden_56
11-25-2005, 03:54 PM
I got what Yusuke got.
Which is funny, cuz I love Unmask...
Yusuke
11-25-2005, 03:54 PM
and the card pics?
lionden_56
11-25-2005, 03:55 PM
The same.
Streetz
11-25-2005, 03:57 PM
All-Rounder (EDIG)
Enjoyment Defensive Inflexible Game-player
You love playing Magic for fun. What you want is to have a good game with your friends and just enjoy it.
You love experimenting with lots of weird and wonderful ideas for decks. You like some cards more than others, but you're not a slave to them. You build decks containing cards you really like the look of, but if it doesn't work out, you'll dig around for different cards that'll have the same effect.
Once you've hit on a successful idea though, you'll want to keep on playing it. It would be a waste of all that effort if as soon as you'd perfected your deck you threw it out in favour of a different one. You have a vital sense of stability, you're not afraid of change but you won't make changes just for the sake of it either. You'll probably find that there are certain cards that work well, and then work them into several decks. This approach pays off in a lot of the games you play, your opponent discovers that you've taken the time to work out which cards work best together.
When a new set comes out you'll enjoy looking through for the cards that you can add to your existing decks. Chances are that you'll probably think up a couple of new deck ideas as a result of the latest set.
When you lose a game it's most likely down to bad luck. You didn't draw the right cards, or you were unlucky in what your opponent had.
The kind of player that really doesn't impress you is the one who turns up in a multi-player game and pulls out a card which destroys all land and permanents. You would take great pleasure in playing one of your decks against him and wiping the idiot grin off his face.
You're not very keen on trading, you don't really like saying goodbye to cards that have worked so well for you.
Your cards are: Wrath of God, Llanowar Elves, Disenchant and Blaze.
We say: You're a good all-round player. You have no particular weaknesses and you don't get too carried away. You're a good friend for a Magic player to have - you possess quite a lot of knowledge about the cards and you're happy to share it with people.
... I think it fits about 80% to me.
Yusuke
11-25-2005, 03:59 PM
hah, now i know why lio and i get along so well XD
edit: MY LUCKY POST! post # 777 is here!
Ultima66
11-25-2005, 04:06 PM
I put in exactly the opposite of what I did the first time.
I got exactly what Yusuke got.
Yusuke
11-25-2005, 04:06 PM
scary... you are now my mortal enemy! >_< jk
Einsteinmonkey
11-25-2005, 05:54 PM
Mastermind (CDFP)
Competitive Defensive Flexible Person-player
As a Mastermind you play Magic: the Gathering because you want to win - and you’ve got what it takes to achieve that goal. You don’t believe in rushing in with an army of creatures and dealing a massive blow to your opponent right from the start. No. You believe in observing. Watching. Waiting. Weighing up exactly when to go in for the kill. Then, before your opponent knows it, you’ve knocked him out with an unexpected precision blow.
You can handle an aggressive player who goes in hard against you right from the start: you’ve seen their sort before and you’re ready to greet their excesses with a sound defensive strategy and a wry smile.
Of course, things don’t always go your way, but your understanding of the way the game works means you will frankly look at all the factors. You aren’t beyond putting an unsuccessful game down to bad luck but you’re also honest enough with yourself to admit you weren’t playing up to scratch.
You’ve got the right idea about playing sport and games. You realise that while it’s really important to be as sharp on the gaming side as you can, you know there’s more to it than that. Different people play the game different ways. By working out who you’re playing and what’s going on in their head you gain your crucial winning advantage. Before you start a game with someone, you like to know a bit about them. Indeed, as you shuffle decks before play begins you might make friendly conversation. But little do they know that your interest is more than merely casual... You will change how you’re playing in response to their moves, reading how their game is going from their body language. And you’re not beyond sending out a few signals of your own - perhaps you try to mask your reactions, or if you fancy yourself as a bit of an actor, perhaps you send out a few misleading vibes.
Your Cards are:
Forbid Exodus
Rishadan Port Mercadian Masques
Vampiric Tutor Visions, 6th Edition
Deep Analysis Torment
Funny thing is, I love all of those cards at the bottom!
Death_By_Beebles
11-28-2005, 07:28 AM
Bwahahahaha! Einstein and I both got Mastermind. :P
Does that make me a Spike? Cause I'm pretty sure I'm a Johny...
Tekkactus
11-28-2005, 10:52 AM
Tekkactus, you are a...
Torturer (EAIP)
Enjoyment Aggressive Inflexible Person-player
In common with a lot of Magic players, you play the game for enjoyment. But, unlike a lot of other Magic players, you derive your enjoyment in darker, more sinister ways. You sure are an aggressive player. When you start a game you go on the attack, delivering a volley of blows which will knock your opponent down, or at least make it very hard for him to recover. You play only with creatures which pack a deadly punch. You will fight your corner with your favourite cards, as if strapping on a favourite pair of boxing gloves.
But when the time comes the gloves come off and you get ready with your torture tools. Naturally, you expect your opponent to put up some form of resistance. You are ready for it. You will match him every step of the way until slowly he begins to crack. You will take pleasure in watching his carefully constructed defence crumble as you crush him with your last big push.
You take great satisfaction in victory. In many ways though, you prefer it if your opponent plays things much the same way you do - you love slugging it out until one of you triumphs. You're less happy if someone plays defensively - it's just not as much fun when your opponent keeps meeting your creatures with Walls, Circles of Protection and Counterspells.
Nothing angers a torturer more than when his opponent quits before he's finished doing every last piece of damage he can to him. Most of the fun lies in hammering home your advantage - not just beating them but crushing them, mercilessly savouring their suffering as you pummel them to a pulp.
You live to play. What's the point in spending ages working out strategies when you can have fun just by getting on with the game? As far as you're concerned the satisfaction comes from playing the game, from getting in there and getting down to it. It's frustrating if things don't go your way, but you can handle it. You live to fight another day.
Your Cards are:
Crush of Wurms Judgment
Braids, Cabal Minion Odyssey
Persecute Urza's Saga, 7th Edition
Hypnotic Specter Alpha-4th Edition
We say: When things go your way your way you can sting like a whole swarm of bees. You're not so interested in the messing about that goes on if your opponent starts countering all your creatures. Our advice? Find someone else who's up for a fight and have a great fun game.
So... I'm some sort of Rakdos Johnny? Nice.
Twinkee
11-28-2005, 02:08 PM
Vincent, you are a...
Mastermind (CDFP)
Competitive Defensive Flexible Person-player
As a Mastermind you play Magic: the Gathering because you want to win - and you’ve got what it takes to achieve that goal. You don’t believe in rushing in with an army of creatures and dealing a massive blow to your opponent right from the start. No. You believe in observing. Watching. Waiting. Weighing up exactly when to go in for the kill. Then, before your opponent knows it, you’ve knocked him out with an unexpected precision blow.
You can handle an aggressive player who goes in hard against you right from the start: you’ve seen their sort before and you’re ready to greet their excesses with a sound defensive strategy and a wry smile.
Of course, things don’t always go your way, but your understanding of the way the game works means you will frankly look at all the factors. You aren’t beyond putting an unsuccessful game down to bad luck but you’re also honest enough with yourself to admit you weren’t playing up to scratch
You’ve got the right idea about playing sport and games. You realise that while it’s really important to be as sharp on the gaming side as you can, you know there’s more to it than that. Different people play the game different ways. By working out who you’re playing and what’s going on in their head you gain your crucial winning advantage. Before you start a game with someone, you like to know a bit about them. Indeed, as you shuffle decks before play begins you might make friendly conversation. But little do they know that your interest is more than merely casual... You will change how you’re playing in response to their moves, reading how their game is going from their body language. And you’re not beyond sending out a few signals of your own - perhaps you try to mask your reactions, or if you fancy yourself as a bit of an actor, perhaps you send out a few misleading vibes.
Your Cards are:
Forbid Exodus
Rishadan Port Mercadian Masques
Vampiric Tutor Visions, 6th Edition
Deep Analysis Torment
We say: You are sensitive to people, you like to understand what makes them tick (if only to make your game go like clockwork). Use this sensitivity in life and it’ll help you to win friends and influence people. You’re not just a Master at Magic, you’re probably pretty hot at Poker too. Fun test. Although now I'm a creepy spectator haha XD.
Twink
Pennanngalan
11-30-2005, 07:13 PM
Mine:
Powerbroker (CAFG)
Competitive Aggresive Flexible Game-player
You love going in hard against your opponent and slugging away at it until you emerge victorious. You can't get enough of the game, you play it for the sheer love of it. In many ways you are the purest of gamers - you play the game how it's meant to be played: to win. And you go about it with flair, willing to take the odd calculated risk here and there to make things go your way. Some people spend their time watching the clock, paranoid about the minutes draining away. You, on other hand, like to keep a life counter close to hand, so your opponent can watch his life draining away while yours stays steady at 20.
You're not too worried about playing your cards too close to your chest; you're pretty pleased with your deck but you're not shy about other people seeing what's in it. Winning is important but if you've had a good game with someone you probably won't be able to resist chewing the fat with them - talking about how the game went. You'll want to tell them how you coolly dealt with the tricks they tried to pull on you. If things don't go so well, you might not be in such a mood to talk. You get such a buzz out of getting the win, that if you don't get your fix you're going to be a bit disappointed; but if you're losing a game you aren't the sort to throw your cards down on the table and stomp out. You hang on in there, because you know that things could turn around any minute. The fat lady's got well into the chorus before you'll accept the show's over.
Your Cards are:
Deranged Hermit Urza's Legacy
Mirari Odyssey
Ramosian Sergeant Mercadian Masques
Shadowmage Infiltrator Odyssey
We say: You've got the game play down to a fine art, and you are a fine drafter. Good work.
Sounds good to me.
Pingele_Pats
12-01-2005, 05:49 PM
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Pingele_Pats, you are a...
Dynamo (EAFP)
Enjoyment Aggressive Flexible Person-player
Dynamism is what you're all about. Your approach to the game is aggressive and energetic. You've got all the makings of a serious player but you just want to enjoy life and play the game with a few good friends. They respect you because when you do play, you do it well. You love to go on the attack, bringing out an almighty army of supercharged goblins or elves to hammer away at your opponent's life. Just because you play for enjoyment doesn't mean you don't enjoy the challenge of the game. You like having to think through situations as they develop during the game, making changes to your plans as you see how your opponent reacts. You can read the signs from your opponent - does he look worried? does he look confident? - and decide how to beat him down accordingly.
You're pretty experimental when it comes to decks, you probably try out a few of your own ideas just to see what'll happen. You enjoy building your own decks, but you aren't going to spend hours pondering everything that might possibly turn up. Besides, you can usually deal with most things that turn up.
Your Cards are:
Squirrel Nest Odyssey
Coat of Arms 7th Edition, Exodus
Wild Mongrel Odyssey
Giant Growth Alpha-7th Edition, Ice Age
We say: Nice work. You've got all the makings of a great competitive player, but you're probably happy just hanging with your friends and playing the odd game. Magic needs cool people like you.
http://personality.blackborder.com/profiles/eafp.gif
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This test made almost correct interpretation of my play style,
despite that sadly I AM spending to much time in reading/ thinking/ creating new idea's.
(note my personal slogan on my banner: "messing with the best, and defeat the rest")
coincidence? :wink:
My personal favourite cards are listed below:
Verdant Force (by far)
Survival of the Fittest (by far)
Cunning Wish
Wall of Roots
Gamekeeper
Goblin Sharpshooter
Impulse
Arcane Denial
Disrupt
Control Magic
Nevineral's Disk
BTW --> maybe it's interresting someone makes a chart with all results of all clans and their members.
boiwithteeth
12-10-2005, 12:48 PM
i got the same as ultima
PerfectCell
12-10-2005, 04:01 PM
Crush of Wurms is so not a Torturer card. That has "smash" written all over it. They might as well call it Crush of Timmys.
Tekkactus
12-10-2005, 04:03 PM
I agree. It's so out of place in there. I'd have siad Hymn to Tourach would be a more suitable card.
about,blank
12-30-2005, 06:41 PM
Navigator (CDIG)
Competitive Defensive Inflexible Game-player
As a Navigator you believe in working hard to get the best out of your deck. You spend a lot of time thinking about your strategy, getting it just right before a big tournament. You can't understand these people who just pick up a deck the night before and expect to go in and win. For this reason you're probably not that keen on drafting. When a new set comes out it means lots of work for you - but you invest the time because in the end it's going to pay off. You always check up on spoilers, eager to find out what the card names are and what they all do. You put a lot of time into reading articles about Magic strategy and thinking about how their advice can be fitted into your style of play.
Nothing beats the satisfaction that comes from seeing all that preparation pay off as you gradually beat your opponent. A bit like a chess player, you tend to take your time during a game, running through everything in your mind to make sure you've got everything covered. You think about all the things your opponent might do and all the things you'll need to do if that happens. Having taken all the time to develop a system for victory, you want to make sure you carry it out perfectly.
Everyone likes to ask a Navigator for directions. You know all the cards and what they do - making you an extremely valuable person to have around. You're probably very good at teaching people how to play, and you make a really useful part of any team. You know the value of your knowledge and you're happy to discuss the game with people, but you wouldn't harm your team's chances by spreading it too widely.
Your Cards are:
Polluted Delta
Weathered Wayfarer
Compulsion
Mana Leak
We say: You put a lot of work into playing Magic:the Gathering. You take care to get the very best out of your deck. If there's any area where you could improve it's probably in experimenting a little more during the game itself.
Eh? I think this is messed UP :shock:
1) I have no idea all the cards and what they do. I look at my own cards and I'm like ...WAT?? :?
2)"Having taken all the time to develop a system for victory, you want to make sure you carry it out perfectly" Not really. I just beat them up w/ 1/1 and shocks and hope for the best. :lol:
3)"You spend a lot of time thinking about your strategy" No. see above.
4)"When a new set comes out it means lots of work for you - but you invest the time because in the end it's going to pay off. You always check up on spoilers, eager to find out what the card names are and what they all do. You put a lot of time into reading articles about Magic strategy and thinking about how their advice can be fitted into your style of play." I do? wow I did not know that about myself.
I'm smart! :D
Syphon
12-31-2005, 03:58 AM
Knight-errant (CAIP)
Competitive Aggresive Inflexible Person-player
You like a fight - but only over the Magic table, of course. Working hard is all well and good, but it's working smart that interests you. Why spend days and weeks endlessly tweaking a deck when you can get hold of one and focus on how you play it? You're a knight-errant because your whole approach to the game is like a medieval knight riding away on a mission. Your squire (or your favourite strategy website) will bring you your steed and you ride it into the battle. Relying on the force of your attack and your steely attitude, you will take on all-comers. You wield your creatures like a horseman swinging his mace. If your opponent isn't ready for you he's not going to stand a chance as you rain blows down on him.
Like all good knights you know it's good night if you don't pay close attention to who you're fighting against. You are the kind of horseman who will shout to his opponent in a joust 'look up there, it's a flying pig' to distract him just as he's about to skewer you with his lance. You love the game, but you know also that who you're playing matters just as much as what you're playing. During the game you will watch him for signs of battle fatigue, for evidence of chinks in his armoury, and perhaps even send him a few decoy signals yourself.
It angers you if your mana gets screwed and you can't make your attack properly, but knight-errants know that showing emotion is a weakness. You will keep it in - as far as your opponent knows, everything is going to plan. You don't like taking risks - knights' reputations tend to suffer if they ride straight into peasant ambushes. Just as a knight never leaves his castle undefended when he goes on a mission, you always like to keep your bases covered. If the game goes badly, you'll most likely put it down to bad luck - if you don't get the cards you need, your plan of attack can be badly compromised. You're more of a player than a deckbuilder. Give you a solid deck and you'll put in the time learning to play it well. You're happy playing all formats.
Your Cards are:
Unmask Mercadian Masques
Blistering Firecat Onslaught
Upheaval Odyssey
Anurid Brushhopper Judgment
We say: Good on you - hardy attackers like you make the game interesting. If you wanted to improve you could try looking at your playing and be a bit more flexible with your strategy during a game.
I, like about,blank, got Navigator. I had a similar experience of it being very wrong in many ways. Says I probably don't like drafting, but drafting is one of the main reasons I play. Says that my favorite cards are essentially blue and white control cards, but blue or white control is one of the last decks you'd catch me playing.
Madbutcher
02-05-2006, 01:15 PM
Competitive Aaggresive Inflexible Game-player
You are an aggressive powerful warrior who loves to make bold attacks on your opponents. You get a lot enjoyment out of the game, but you want more than just to play for fun. Your aim is to compete and you compete to win. Your focus is locked onto your game. You build decks that bring you victory. You don't waste your time messing about with experimental or weird combinations - you want the deck that's going to help you win. That means picking the right cards and using them the right way. You're quite prepared to get the basic structure for your deck from somebody else - the important thing isn't where it comes from, it's the performance you get out of it that counts.
You'd prefer to take a conservative approach rather than throwing caution to the wind on something that might not work. You don't want to risk the advantage that you've spent a lot of time and effort building up. Your aggression is very controlled and measured. You like to wear your opponent down in a war of attrition. If it takes a while to seize the victory then so be it, as far as you're concerned it will be all the sweeter in the end. Drafting doesn't rock your world, but it doesn't bring it crashing down either. If the right cards come up, you'll do well.
Cards: [card:842afdf9db]Cursed Scroll [/card:842afdf9db]
[card:842afdf9db]Masticore[/card:842afdf9db]
[card:842afdf9db]Jackal Pup[/card:842afdf9db]
[card:842afdf9db]Rancor[/card:842afdf9db]
1 G and 1 R card? I never play a R based deck :? :?:
evilrabbitman
02-09-2006, 09:19 PM
Originally posted by Yusuke
You like a fight - but only over the Magic table, of course. Working hard is all well and good, but it's working smart that interests you. Why spend days and weeks endlessly tweaking a deck when you can get hold of one and focus on how you play it? You're a knight-errant because your whole approach to the game is like a medieval knight riding away on a mission. Your squire (or your favourite strategy website) will bring you your steed and you ride it into the battle. Relying on the force of your attack and your steely attitude, you will take on all-comers. You wield your creatures like a horseman swinging his mace. If your opponent isn't ready for you he's not going to stand a chance as you rain blows down on him.
Like all good knights you know it's good night if you don't pay close attention to who you're fighting against. You are the kind of horseman who will shout to his opponent in a joust 'look up there, it's a flying pig' to distract him just as he's about to skewer you with his lance. You love the game, but you know also that who you're playing matters just as much as what you're playing. During the game you will watch him for signs of battle fatigue, for evidence of chinks in his armoury, and perhaps even send him a few decoy signals yourself.
It angers you if your mana gets screwed and you can't make your attack properly, but knight-errants know that showing emotion is a weakness. You will keep it in - as far as your opponent knows, everything is going to plan. You don't like taking risks - knights' reputations tend to suffer if they ride straight into peasant ambushes. Just as a knight never leaves his castle undefended when he goes on a mission, you always like to keep your bases covered. If the game goes badly, you'll most likely put it down to bad luck - if you don't get the cards you need, your plan of attack can be badly compromised. You're more of a player than a deckbuilder. Give you a solid deck and you'll put in the time learning to play it well. You're happy playing all formats.
Your Cards are:
Unmask Mercadian Masques
Blistering Firecat Onslaught
Upheaval Odyssey
Anurid Brushhopper Judgment
We say: Good on you - hardy attackers like you make the game interesting. If you wanted to improve you could try looking at your playing and be a bit more flexible with your strategy during a game.
YAY I BEAT! XD
:dito:
Hiakashi
02-09-2006, 10:25 PM
Originally posted by UnknownKnowned
commando CAFP
Competitive Aggresive Flexible Person-player
Your Cards are:
Duress Urza's Saga,7th Edition
Cunning Wish Judgment
Pardic Miner Odyssey
Exalted Angel Onslaught
...woot.
Same..... o.o *wonders what those cards do*.....
I said I would hit with the 3/3 and win....bah I don't want others to find out my deck >_<;;......
< has never played in a tournament before ... . :roll:
Trethemagicmaster
03-14-2006, 05:02 PM
You love going in hard against your opponent and slugging away at it until you emerge victorious. You can't get enough of the game, you play it for the sheer love of it. In many ways you are the purest of gamers - you play the game how it's meant to be played: to win. And you go about it with flair, willing to take the odd calculated risk here and there to make things go your way. Some people spend their time watching the clock, paranoid about the minutes draining away. You, on other hand, like to keep a life counter close to hand, so your opponent can watch his life draining away while yours stays steady at 20.
You're not too worried about playing your cards too close to your chest; you're pretty pleased with your deck but you're not shy about other people seeing what's in it. Winning is important but if you've had a good game with someone you probably won't be able to resist chewing the fat with them - talking about how the game went. You'll want to tell them how you coolly dealt with the tricks they tried to pull on you. If things don't go so well, you might not be in such a mood to talk.
You get such a buzz out of getting the win, that if you don't get your fix you're going to be a bit disappointed; but if you're losing a game you aren't the sort to throw your cards down on the table and stomp out. You hang on in there, because you know that things could turn around any minute. The fat lady's got well into the chorus before you'll accept the show's over.
Your Cards are:
[card:8496cf8fc3]Deranged Hermit[/card:8496cf8fc3]
[card:8496cf8fc3]Mirari[/card:8496cf8fc3]
[card:8496cf8fc3]Ramosian Sargeant[/card:8496cf8fc3]
[card:8496cf8fc3]Shadowmage Infiltrator[/card:8496cf8fc3]
We say: You've got the game play down to a fine art, and you are a fine drafter. Good work. YES!!!!!!!!!!!! XD
BullBar
03-20-2006, 07:22 PM
They reckon I'm a Commando. Fairly accurate, I do win my share of tourneys. It doesn't take into account that I win 'em with my own rogue creations, though. I wouldn't be the decksmith I am without years of tinkering on weirdassed casual decks.
I'm sure I've taken the test before and gotten a different result. Maybe how I play is dependent on mood and setting? I know I won't pull out Legacy Trogdor for a casual against n00bs...
xmascleanlove
03-21-2006, 04:07 PM
Guerrilla (CDIP)
Competitive Defensive Inflexible Person-player
You are widely feared for your gaming tactics - you match people every step of the way, whatever they play against you. You are a formidable opponent because you size people up, always working out what and how they are going to play against you. You try to cut out the surprises by reading the look on your opponent's face and working out what sort of player he is. You watch and wait for his move to come and then you respond, expertly countering it. You lay low most of the time making you hard to pin down. You work hard to hide your own feelings about how the game is going, especially if all is not well. This way you make yourself a hard target to assess- like a guerrilla camouflaged in the jungle.
The only time problems might come is if your opponent pulls something unexpected out of the bag. Most likely you'll put this down to bad luck, and hope things go better next time you play. But most of the time your measured responses and planned moves mean that you can cope with what gets thrown at you. You're not particularly keen on new sets coming out - there's a whole load of cards you're going to have to be ready to handle. You make sure you keep your finger on the pulse by reading all the latest strategy articles. This way when it comes to playing the game you know your plan is as strong as it can possibly be.
Your Cards are:
Counterspell Alpha - 7th Edition, Ice Age, Tempest, Mercadian Masques
Read the Runes Onslaught
Psychatog Odyssey
Battle of Wits Odyssey
We say: You've certainly got the right idea about what it takes to win. You realise that the person you're playing against is just as important to the outcome as what cards he's playing against you. If you work on your adaptability and try out a few experiments you'll be pretty much unbeatable.
tedweird
03-21-2006, 07:23 PM
}They spelled ribbit w/ only 1 b on the Suicidal Frog Catapult{
}'Do you want a fight?' What kinda question is that?{
}'hurdly gurdely burrrrrrregh ruuucosdu youpiolerb gutcmwru' WTF?{
[spoiler:6c412001b8]Dynamo (EAFP)
Enjoyment Aggressive Flexible Person-player
Dynamism is what you're all about. Your approach to the game is aggressive and energetic. You've got all the makings of a serious player but you just want to enjoy life and play the game with a few good friends. They respect you because when you do play, you do it well. You love to go on the attack, bringing out an almighty army of supercharged goblins or elves to hammer away at your opponent's life. Just because you play for enjoyment doesn't mean you don't enjoy the challenge of the game. You like having to think through situations as they develop during the game, making changes to your plans as you see how your opponent reacts. You can read the signs from your opponent - does he look worried? does he look confident? - and decide how to beat him down accordingly.
You're pretty experimental when it comes to decks, you probably try out a few of your own ideas just to see what'll happen. You enjoy building your own decks, but you aren't going to spend hours pondering everything that might possibly turn up. Besides, you can usually deal with most things that turn up.[/spoiler:6c412001b8]
[spoiler:6c412001b8]Your Cards are: Squirrel Nest; Coat of Arms; Wild Mongrel; Giant Growth
We say: Nice work. You've got all the makings of a great competitive player, but you're probably happy just hanging with your friends and playing the odd game. Magic needs cool people like you.[/spoiler:6c412001b8]
}Heh, 44.8% of Magic players want a fight. People who would take up bungee jumping are also less likely to learn from their mistakes.{
Your Worst Nightmare
03-22-2006, 04:30 PM
I got the exact same as Syphon, which is weird...
Also, I hate blue, so how can Upheaval be one of my cards??? (They were right about Blistering Firecat and somewhat about Anurid Brushhopper though.)
Tresserhorn
03-23-2006, 08:39 AM
I got commando. ^_^
Your Worst Nightmare
03-23-2006, 12:13 PM
Alright then commando, I command you to go get me some ice tea. :mrgreen:
Yezzandrix
03-24-2006, 07:24 AM
Just like xmascleanlove, i got:
Yezzandrix, you are a...
Guerrilla (CDIP)
Competitive Defensive Inflexible Person-player
You are widely feared for your gaming tactics - you match people every step of the way, whatever they play against you. You are a formidable opponent because you size people up, always working out what and how they are going to play against you. You try to cut out the surprises by reading the look on your opponent's face and working out what sort of player he is. You watch and wait for his move to come and then you respond, expertly countering it. You lay low most of the time making you hard to pin down. You work hard to hide your own feelings about how the game is going, especially if all is not well. This way you make yourself a hard target to assess- like a guerrilla camouflaged in the jungle.
The only time problems might come is if your opponent pulls something unexpected out of the bag. Most likely you'll put this down to bad luck, and hope things go better next time you play. But most of the time your measured responses and planned moves mean that you can cope with what gets thrown at you. You're not particularly keen on new sets coming out - there's a whole load of cards you're going to have to be ready to handle. You make sure you keep your finger on the pulse by reading all the latest strategy articles. This way when it comes to playing the game you know your plan is as strong as it can possibly be.
Your Cards are:
Counterspell Alpha - 7th Edition, Ice Age, Tempest, Mercadian Masques
Read the Runes Onslaught
Psychatog Odyssey
Battle of Wits Odyssey
We say: You've certainly got the right idea about what it takes to win. You realise that the person you're playing against is just as important to the outcome as what cards he's playing against you. If you work on your adaptability and try out a few experiments you'll be pretty much unbeatable.
Well, sounds pretty much like me, honestly... But the card choices... I only play counterspell... Oh, and I am exited when a new set arrives... Kinda weird test, alltogether...
Well it says I could be pretty much unbeatable :oops: , thats a good thing I suppose? :wink:
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