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Tekkactus
11-11-2005, 10:51 PM
WOAH SECOND THREAD.

UnknownKnowned
11-11-2005, 10:53 PM
sup tekk

Runeblade
11-11-2005, 10:54 PM
Yep, we get a second thread because we are just that cool. 8)

UnknownKnowned
11-11-2005, 10:59 PM
hey runeblade, if you dont have aim, i recommdend downloading it, most of the deckmehcs have sns and we are probobly going to be using it more and more as time progresses to keep in touch faster and set up games etc

Tekkactus
11-11-2005, 11:03 PM
Indeed. In fact, Deckmechs have their own group on my list.

UnknownKnowned
11-11-2005, 11:11 PM
^^ me too, hey tekk, IM me all the deckmech member sns you have

Runeblade
11-11-2005, 11:59 PM
Yeah, I have AIM, Neuro is on my buddy list, I just choose not to display it on forums. But I can if you really want me to.

UnknownKnowned
11-12-2005, 12:20 AM
just PM me it and ill distribute it

Pingele_Pats
11-12-2005, 05:12 PM
Welcome to the clan Runeblade!


Originally posted by Runeblade+--><div class='quotetop'>QUOTE(Runeblade)</div><div class='quotemain'>Yeah, I have AIM, Neuro is on my buddy list, I just choose not to display it on forums. But I can if you really want me to.[/b]
<!--QuoteBegin-UnknownKnowned
just PM me it and ill distribute it[/quote]
good plan. I'll watch my PM.
could you also put everybody's TIMEZONE behind each name? (+x/-x hours different from US is enough.)

I'm looking forward discussing and chatting with all on AIM.
btw. I have discussed with Neuromancer the deck that will be posted monday, when no more entries will come tomorrow...

@streetz or pope:
I think the contest will be more fun when going to max 2-weeks contests.
That will keep it more interresting for everybody.

UnknownKnowned
11-13-2005, 12:22 AM
man do i love pudding.

UnknownKnowned
11-13-2005, 03:58 AM
okay my compys fixed *horrah*
so yeah, its 4 am here.
im bored as hell ^^

*smoke bomb of justice*

UyOwned
11-13-2005, 06:06 PM
sweet new thread :)

anyway, this clan constest is wrapping up, we should start thinking of some COOL clan project, any ideas?

btw, i think the link to the old thread is nonexistent...?

Neuromancer
11-13-2005, 06:30 PM
It is, I havenīt edited the first post lol.

Pingele_Pats
11-13-2005, 06:37 PM
Originally posted by Neuromancer
It is, I havenīt edited the first post lol.
:banghead:

btw. our entry is posted to Yusuke (in agreement with Neuromancer)

Miraj
11-14-2005, 06:30 PM
YAY!! New thread w00t!!

UnknownKnowned
11-14-2005, 10:08 PM
sup miraj.. i have your soul... you want it back?

Miraj
11-15-2005, 04:17 PM
Sure...but you can keep it if you want I dont care. If you do take care of it good luck he can be kind of roudy at times if he acts up just give him a cookie :drool: :cookie: .

[miraj's soul]
mmmmm cookies!!! I WANNA!!!
[/miraj's soul OUT!!]

UnknownKnowned
11-15-2005, 07:22 PM
lol il hold onto him for a while, i did give away a hersheys kiss with almonds for him


man neruo post the link for the old deckmechs forum already lol


charles out

*smokebomb*

UyOwned
11-15-2005, 07:50 PM
almonds? I think you may have taken this a little too far, UK. Just a little too far. Wow. Like, at least you could have not had almonds. I mean this is just crazy.

Here's a clan challenge: create a deck (or deck fragment) based around the Frenetic Efreet avatar for MTGO.

The avatar is (this may be a rumor): All permanents you control have phasing. At the beginning of your upkeep, flip a coin. If heads you gain an extra turn after this one.

Im not sure about hand/life benefits (I think the hand is increased) but based on that ability... lets see what we can come up with!

My two ideas are a: a krark's thumb coin flipping deck
b: A deck that plays very few permanents and builds up in the hand until it can go crazy with mana and crap, i dunno what this would entail, but it would use the possibility of an extra turn to be more likely to get the combo faster.

UnknownKnowned
11-15-2005, 08:29 PM
GOBLIN BOMB
^^

Pingele_Pats
11-16-2005, 02:43 PM
Reise, Reise (Arise, Arise)
The [Order] Of Phyrexia
Simple and efficient. It will work when you got your engine running.
'OK'deck. nothing special. properly builded. I miss the snap* (and more disruption).
Best non-deckmech-deck though.
use of bloodcurdler +-
originality ++
playability +
powerlevel +-
7/10


Wizard's Bloodcurdler Deck
Forum [Wizards]
Bit unoriginal, but the deck has a focussed use for the bloodcurdler indead.
Although the deck runs some disruption in form of discarding. The deck is very limitted in flexiblity, speed and search engine and has no answerts for permanents on the board. It all depends on your clan's topdeckskill :roll: (I'm not familiar with that)
use of bloodcurdler ++ (focussed)
originality -
playability +-
powerlevel -
6/10


Bloody Antics.dec
Deckmechs
Deckmechs is the ONLY clan that is using ALL mechanics the bloodcurdler has to offer in a proper way. None of the others came up with an idea of using filtermechanic. Powerfull draw, search and shuffle engine by graveyard.
The deck does what you want it to do. Lots of alternative themed disruption. (I don't see that in other decks as well)
use of bloodcurdler ++
originality ++
playability ++
powerlevel +-
8/10


Curdle-A-Tog
The //Hermetic [Academy]
How unoriginal.
Bloodcurdler does little add to the deck.
Mesmeric Orb, Morphing and psych are the only things that work.
The deck can't handly ANYTHING.
btw. The Cunning Wish can NOT fetch sorcery's, so description stinks as well.
Sorry. No credits to them.
use of bloodcurdler --
originality --
playability --
powerlevel + (due morphling, psychatog and P9)
4/10


Let's discuss before we vote.


http://www.psoft.at/~newsettler/magicdb/JPegs/Unglued/GoblinBookie.jpg

Neuromancer
11-16-2005, 02:50 PM
I like the Order's deck. I even dare to say it's better than ours :( . I rate it 9/10

The FW's deck is cool, but lacks flexibility and if I ever wanted to build it in real life, I'd have to sell a kidney :P . So 6/10 for them.

Curdle-A-Tog?. Ew. It's a good deck, but might as well be a regular Vintage Psychatog deck. Bloodcurdler has no place in it. 4/10.

UnknownKnowned
11-16-2005, 04:11 PM
gg P_P got the highest rateing, yeah the orders is nice but they didnt utilize the curdler as well as P_Ps did

UnknownKnowned
11-16-2005, 08:34 PM
post drought going on in here..

duke beat the pirates by 53 points... pwn

UyOwned
11-16-2005, 08:40 PM
I'd say I'd vote for the order right now.

The one thing is, I hate to see cards like bazaar of baghdad overshadowing the bloodcurder and the 3 moxen and vampiric tutor make it seem too "streamlined" and efficient despite playing a jank card like bloodcurdler, next to us playing silly stuff like krovokian horror.

I think the sign of a best deck is when you say "yes!!!" every time you draw bloodcurdler. The deck should make you LOVE bloodcurdler and pray for it and smile when you see it in your hand. The deck that does that the best, despite power level, should win.

And I don't really see any decks besides ours doing that. However, we can't vote for our own I'll vote for [order] cause it is an original and mostly cool deck.

UnknownKnowned
11-16-2005, 08:50 PM
yeah, i know whta you mean UYO, but yeah id vote for order as well

Neuromancer
11-16-2005, 09:58 PM
And just because we canīt vote for ourselves lol.

UnknownKnowned
11-16-2005, 10:01 PM
lol exactly.

Pingele_Pats
11-17-2005, 12:05 PM
Well. I certainly agree with all of you.
You make good points here.
I'm glad we all share the same thought about deckbuilding.

IF [the order] will win this contest :lol:,
we should try next time to build more self-explained fool-proof deck
that doesn't need the skill to roll it into victory.

Quote: "The [deckmechs]... who else would make a deck based around Part the Veil?"
Obvious combo card: Stormdeck? Aluren? Massdestruction? You name it.

Neuromancer
11-17-2005, 12:13 PM
To be fair,The Order's deck ainīt no walk in the park to play.

Tekkactus
11-17-2005, 03:23 PM
And to be fair, H.A. had about 4 days to work, rather than 3 weeks like us.

UnknownKnowned
11-17-2005, 04:02 PM
you are correct. all i know is.. this sticl of insence has been lit for like... 40 minutes.. and its like.. still going... and uh.. i think its yiddish magic.

UyOwned
11-17-2005, 07:50 PM
Quote: "The [deckmechs]... who else would make a deck based around Part the Veil?"
Obvious combo card: Stormdeck? Aluren? Massdestruction? You name it.

Very true. I was just trying to think of a silly rare, but part the veil does have obvious combos. Does anybody else have a cooler weird rare that I could replace it with in my signiture?

On the other hand, after looking through our decklist, I don't think we deserve to win. Our deck looks a little weird and non-focused. I know there are more "graveyard order matters" cards than Krovokian Horror and Death Spark. That was the cool part of our deck and I think we should have pushed it to the max rather then let cards like Life from the Loam and Vulturous Zombie and Pernicious Deed (while all are quite playable cards) detract from the main focus of our deck. In all, I think we had the best concept of all four but it was executed poorly. I blame myself as well. Now that I have everyone's sns (mostly) we can communicate more, I felt that the deck needed a few more revisions and as the [deckmechs] we should have pulled it off.

The [order]'s deck is definitely the coolest and best sumbission but check the poll on the main page... curdle-a-tog is winning!?!? I myself thought that deck was a bunch of broken cards with curdler thrown in, and was upset with the unoriginality. I have no doubt that it is a strong deck and would probably win a tournament of the four but (no offence to the academy) I hope it does not win!

Wow... long post! Anyway, post thoughts, and remember my frenetic efreet challenge!

Neuromancer
11-17-2005, 08:02 PM
Keep in mind that the poll doesnīt account for coolness/originality. As a matter of sheer power, Curdle-A-Tog has it in the bag.

Pingele_Pats
11-18-2005, 12:08 PM
Originally posted by Tekkactus+--><div class='quotetop'>QUOTE(Tekkactus)</div><div class='quotemain'>And to be fair, H.A. had about 4 days to work, rather than 3 weeks like us.[/b]
So? What a bull****. No offence, but I have more ideas in the first 10 minutes than after 3 weeks lame-ing...
<!--QuoteBegin-UyOwned
On the other hand, after looking through our decklist, I don't think we deserve to win. Our deck looks a little weird and non-focused. I know there are more "graveyard order matters" cards than Krovokian Horror and Death Spark.
[/quote]
Name one I didn't mentioned in my PM. I dare you to make a list of more than 5 cards.

Originally posted by UyOwned+--><div class='quotetop'>QUOTE(UyOwned)</div><div class='quotemain'>
Now that I have everyone's sns (mostly) we can communicate more, I felt that the deck needed a few more revisions and as the [deckmechs] we should have pulled it off.
[/b]
Yeah, little more decklists and feedback is prefered next time....
<!--QuoteBegin-UyOwned

... curdle-a-tog is winning!?!? I myself thought that deck was a bunch of broken cards with curdler thrown in, and was upset with the unoriginality. I have no doubt that it is a strong deck and would probably win a tournament of the four but (no offence to the academy) I hope it does not win![/quote]
This is the worst deck I have ever seen in my life. Yeah, it can win when opponent has no answerts. I say this once: When Curdler-a tog wins this contest, I'm serious considering leaving these forums. I thought our decks should be innovative.
No, this deck is not compatitive in T1-tournament. As mather as fact, our decks shouldn't. It's great when our decks work decent and do what they supposed to do. When I know lots about T1 play. If I would like to create T1-highlevel techdecks I was joining the Starcitygames-forums...

Neuromancer
11-18-2005, 12:50 PM
Not to mention how difficult it is to make new Tier One Vintage decks.

PP, relax, Curdle-A-Tog wonīt win this contest. The poll posted by Streetz has no impact whatsoever in the contest's outcome.

Pingele_Pats
11-18-2005, 05:56 PM
Yeah you are propably right. I was just very pissed off and just got home from work after whole week hard work... and I saw that post...

I make it up to you guys:

----------------------

Bloodcurdler T1:
by P_P :P

2 Duress
4 Bloodcurdler
1 Demonic Tutor
1 Yawgmoth's Will
2 Skeletal Scrying
1 Ancestral Recall
4 Brainstorm
4 Mana Drain
1 Time Walk
2 Deep Analyses
3 Cunning Wish
4 Force of Will
1 Gush
2 Pernicious Deed
1 Crucible of Worlds
3 Psychatog

1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Sol Ring
1 Strip Mine
3 Wasteland
1 Library of Alexandria
2 Flooded Strand
2 Polluted Delta
4 Tropical Island
4 Underground Sea
2 Island

Sideboard
1 Berserk
3 Chalice of the Void
1 Coffin Purge
1 Echoing Decay
1 Fact or Fiction
1 Skeletal Scrying
2 Ground Seal
1 Hurkyl's Recall
1 Naturalize
1 Oxidize
1 Rushing River
1 Smother

----------------------

Neuromancer
11-18-2005, 05:58 PM
Lol, Hulksmash with Bloodcurlder tacked on it.

Pingele_Pats
11-18-2005, 06:23 PM
hehe. :wink: :roll:


Originally posted by UyOwned

Quote: "The [deckmechs]... who else would make a deck based around Part the Veil?"
Obvious combo card: Stormdeck? Aluren? Massdestruction? You name it.
Very true. I was just trying to think of a silly rare, but part the veil does have obvious combos. Does anybody else have a cooler weird rare that I could replace it with in my signiture?

Ok. I want to see a lethal KILLERCOMBO with Sorrow's Path.
You guys get untill 24th november to post original lethal combo's.
Then we rate them together untill Saterday.
Winner will gain creditpoints to the most original and/or efficient combo.
That saterday (26th) starts a new card.

for reference:
http://www.abugames.com/i/content/version/31/DKSorrowsPath.jpg

UyOwned
11-18-2005, 08:56 PM
Meh... nether spirit would have been a good addition but w/e, I guess i overestimated the amount of graveyard order cards that existed.

sorrow's path...

I see it as there are 2 ways to go with card. One is to take advantage of what the card does for you somehow, ie switching blockers. The question is, is there a specific good way to abuse blocker switching? If this is the way we went, I would throw in other cards to try to nullify the drawback as much as possible.

That seems to situational, so I am suggesting instead using sorrow's path's drawback as a benefite for you. Phytohydra, anyone? Rite of Passage and maybe Dromad Purebred would also be in this deck. It doesn't seem like a KILLERCOMBO but....

Pingele_Pats
11-19-2005, 05:43 AM
Ok.
We are not looking for a way to use Sorrows Path, but to abuse Sorrows Path.
If possible, I want to see my opponent dead with a 1-shot combo with the use of Sorrows Path.
This is a clancontest, so go think up a sollution! (I already did, but post it later)

@UyOwned
you are thinking in the right direction, but try to build and kill in 1-shot :wink:

UyOwned
11-19-2005, 08:33 AM
er....

2 Pentavus, 1 Rite of Passage, 3 Doubling Season, Sorrow's Path, Lots of Lands, Pandemonium

UnknownKnowned
11-19-2005, 12:18 PM
yeah, wow its too early for me to be up... NAP TIME...
lol ill be on later

:coffee:

Neuromancer
11-19-2005, 02:30 PM
Originally posted by Pingele_Pats
Ok.
We are not looking for a way to use Sorrows Path, but to abuse Sorrows Path.
If possible, I want to see my opponent dead with a 1-shot combo with the use of Sorrows Path.
This is a clancontest, so go think up a sollution! (I already did, but post it later)

@UyOwned
you are thinking in the right direction, but try to build and kill in 1-shot :wink:

All those combos are totally unrealistic. If a combo needs 4 or more cards, and several copies of that specific card, it doesnīt work.

We must be realistic and productive. Funky decks with underrated cards= Good. Improbable, WAY too convoluted stuff= Bad.

PerfectCell
11-19-2005, 03:27 PM
Keep in mind, most of these things rely on an alright or undervalued card, not just throwing up the worst rare you can find and trying to make it awesome. Mungha Wurm, for example, appears fairly useless, until you have Gaea's Cradle and Mesmeric Orb out. Sorrow's Path just sucks.

Neuromancer
11-19-2005, 04:52 PM
Originally posted by PerfectCell
Keep in mind, most of these things rely on an alright or undervalued card, not just throwing up the worst rare you can find and trying to make it awesome. Mungha Wurm, for example, appears fairly useless, until you have Gaea's Cradle and Mesmeric Orb out. Sorrow's Path just sucks.

Exactly.

UnknownKnowned
11-19-2005, 05:04 PM
charles's head itches..
anyways
i just got done makeing a cylcing deck lol ^^
im getting ready to post it and see if you guys can help me make it better
:coffee:

Neuromancer
11-19-2005, 05:06 PM
Originally posted by UnknownKnowned
charles's head itches..
anyways
i just got done makeing a cylcing deck lol ^^
im getting ready to post it and see if you guys can help me make it better
:coffee:

Sure we will.

UnknownKnowned
11-19-2005, 05:12 PM
// Lands
3 [AP] Battlefield Forge
4 [US] Blasted Landscape
4 [US] Drifting Meadow
4 [B] Plateau
4 [US] Smoldering Crater
1 [AQ] Strip Mine (1)
1 [MM] Dust Bowl

// Creatures
1 [MM] Fountain Watch
4 [SC] Noble Templar
2 [US] Shimmering Barrier
4 [LE] Stoic Champion

// Spells
1 [US] Rune of Protection: Blue
4 [MI] Enlightened Tutor
1 [US] Rune of Protection: White
1 [US] Rune of Protection: Red
1 [US] Rune of Protection: Artifacts
1 [US] Rune of Protection: Green
4 [US] Fluctuator
1 [US] Rune of Protection: Black
3 [US] Clear
3 [US] Scrap
4 [ON] Lightning Rift
3 [ON] Lay Waste
1 [A] Sol Ring

im going to try and make this deck in reality, so dont be all 4X *insert generic 20 dollar card here*... dont worry bout plateua, i got the rav dualies
:coffee:

UnknownKnowned
11-19-2005, 05:55 PM
i had it in there at one point, any suggestion on what to replace

Pingele_Pats
11-19-2005, 09:45 PM
Originally posted by Neuromancer
All those combos are totally unrealistic. If a combo needs 4 or more cards, and several copies of that specific card, it doesnīt work.
We must be realistic and productive. Funky decks with underrated cards= Good. Improbable, WAY too convoluted stuff= Bad.

In general Yes, I agree.
For my contest I don't mind unrealistic # of cards. The crazier the better.
Note your cards and give a little comment how to combo-off your opponent.
That would be great!

UnknownKnowned
11-19-2005, 10:00 PM
lol anyone got any suggestions for me deck? ehh ehh?

:coffee:

Pingele_Pats
11-20-2005, 07:28 AM
If I would make a fluctuator deck I would go for the "Living Death" or "Replenish" route,
and kill my opponent right away when I got my fluctuator.

EDIT: Maybe even a Suttered Ghoul or other reanimation tactics?

UnknownKnowned
11-20-2005, 11:23 AM
but its not a reanimator, its a drill and kill, cylce this, pump him up, pay 1 kill that, cycle this this this this kill that attack win lol

:coffee:

The Roaming Gnome
11-20-2005, 02:56 PM
Mmmmmm cookie......

Neuromancer
11-20-2005, 04:38 PM
Mmmmmm cookie......

You were missing for quite some time man! What happened to you?

UnknownKnowned
11-20-2005, 04:39 PM
what in gods name?! cookies :cookie: ??
silly

The Roaming Gnome
11-20-2005, 04:40 PM
Yup cookies. :cookie: :cookie: And there's more cookies to come...

UyOwned
11-21-2005, 04:42 PM
This clan seems kinda dead as for now... we need cc4 to get the juices flowing!!

As for now, a thought: how can you deal the most possible damage in the first 6 turns of the game (drawing first) WITHOUT going infinite? There is a thread on this that i created a while ago in Humor and Games called the most damage game, I thought that members of this clan could come up with some good solutions.

Neuromancer
11-21-2005, 04:44 PM
It's a difficult challenge indeed. Can anyone here come up with a solution?

UnknownKnowned
11-21-2005, 05:12 PM
yeah, uyowned is right, like i told neuro we need to have in-clan games and stuff, keep the clan going

what was the record for the most damage?

UyOwned
11-21-2005, 06:06 PM
thanks p_p. The exact value of the record I haven't bothered to calculate, but it was something i thought up that involved 4 solarions and miren the moaning well and channel :)

Seriously guys, you need to think BIG if you want to beat that.

Neuromancer
11-22-2005, 12:50 PM
Well, I've moved all discussion made so far about the contest to our secret lair. Here, we'll just talk about routine activities and fun stuff.

Neuromancer
11-22-2005, 07:45 PM
Well, has any of you guys seen The Legend of Zorro? I found it pretty cool.

Pingele_Pats
11-23-2005, 07:19 PM
MOSTDAMAGECONTEST:
http://img508.imageshack.us/img508/7116/mostdamage21dt.jpg
Who is good in mathematics? We need the # of damage we can produce, so we can post it and claim our title...

//Deckmechs to rule them all...


EDIT:http://img274.imageshack.us/img274/7145/mostdamage2fe.jpg

UyOwned
11-23-2005, 08:33 PM
Note that storm does not play spells. This means that the second hunting pack will only make one more beast than the first hunting pack.

Also, you have no upwelling so you mana burn at the end of each turn.

Also, hunting pack does not take advantage of tons of mana. I fail to see how this works.

Note for doubling cube: I made a little formula. If you have X mana and you activate the doubling cube N times, without adding any mana in between, your total is:

X*(2^N) - 6*(2^N) + 6

I am fairly confident in the accuracy of this formula.

edit: whoops, didn't see staff. Lets see here.... gimme a sec and ill come up with a value...

edit: ok here we go. First I'll trust you that after you play hunting pack you have 14924145433 mana in your mana pool, which is what you calculated. Now, supposing staff of domination could untap isochron scepter (which it cant), it costs 2 mana for the first activation and 6 for each one after that. This is 2487357572 activations of scepter leaving 5 in your mana pool. Note that you also have the first hunting pack itself. Since isochron scepter interacts well with storm... The first hunting pack makes 1, the second makes 2, so on and so on...

Turns out there is a formula for sequences like that, and it is:

(2487357573)*(2487357574)*1/2

=3093473849223903951

Thats a lot of beasts! Now because of CoA, the power of each beast is: 4+# of beasts - 1. (The -1 because coat of arms says OTHER). so 3 + # of beasts. Therefore the total power is (3 + # of beasts)*(number of beasts)

or 3093473849223903954*3093473849223903951

This number is 37 digits long which is 5 digits longer than my calculator on my computer can calculate, so I called the last 5 digits 0 (they are pretty unimportant given the magnitude of the number) so we get:

9569580455832156844543109324945100000

This is quite a big number! (note, if you understand my explanation and want to check my computations, feel welcome. It is easy to type a wrong digit into a calculator). ) b
I would not say it is the greatest but is is VERY big!!! Well done! It is a good solution!

Pingele_Pats
11-23-2005, 08:42 PM
damn, I "optimized" my upwelling away.
edited post above

UnknownKnowned
11-23-2005, 08:51 PM
haha
silly chart of justice

UyOwned
11-23-2005, 08:56 PM
Whoops, i edited my post before i saw your edit

*may have to edit again*

UnknownKnowned
11-23-2005, 08:59 PM
jesus uyowned thats like 20 mana...

UyOwned
11-23-2005, 10:30 PM
20 mana?

so how about those magic: the puzzling puzzles. Pretty nifty, eh?

UnknownKnowned
11-23-2005, 10:57 PM
lol yeah, id probobly just cap them, then drop the 4th on the bottom of their library and and visoin

UyOwned
11-24-2005, 12:56 PM
here's my solution btw:


Solarion
Mox Emerald
Paradise Mantle
Tolarian Academy
Deserted Temple
Deserted Temple
Voltaic Construct
Solarion
Solarion
Miren, the Moaning Well
Solarion
Channel
Fling

Turn 1: Mox Emerald, Paradise Mantle, Tolarian Academy.

Turn 2: Deserted Temple, tap Emerald, Academy and Temple for Voltaic Construct.

Turn 3: Play Deserted Temple, Tap academy for UUU, equip Paradise Mantle to Voltaic Construct, tap for W, tap Mox Emerald for G, use a U to untap Tolarian Academy, tap deserted temple for (1), in pool UUUUGW(1), play 3/3 Solarion.

Turn 4: Play Miren, Tap Academy for UUUU, tap Voltaic Construct for W, tap Mox Emerald for G, use U to untap Academy and tap for UUUU. In pool: GWUUUUUUU. Play 3/3 Solarion leaving UU. Untap academy, tap for UUUUU, tap Miren for (1) and play a 1/1 Solarion. Tap the original Solarion (6/6).

Turn 5: Tap Academy for UUUUUU, tap emerald for G, tap construct for W, play 3/3 solarion leaving U. Untap academy, tap for UUUUUUU, untap academy again and tap for UUUUUUU again, tap miren for (1). UUUUUUUUUUUUU(1) in pool, activate the 3 solarions once (12/12) (6/6) and (2/2), then use the mana to untap the (12/12) seven times (1536/1536).

Turn 6: Tap emerald and construct for GG and play Channel. Tap academy for UUUUUUU, activate the big solarion 3 times spending UUUU. (12,288/12,288). Use the three remaining U for Miren, gain 12,288 life making your life total 12,328. Use the life for channel to untap the (6/6) and use one of the Deserted Temples to untap Miren and sac him to the third solarion (the 2/2) which you untap many times and use the last deserted temple to funnel almost all the rest into untapping the final Solarion. Use the last bit of mana to have voltaic construct untap himself, tap for R, and play fling for a lot of damage.

If anyone wants to compute this feel free, but im guessing its bigger than my previous solution by quite a bit.

I took the time to compute it, and it is:

2*2^(3*2^(6*2^6151 – 2))

This is really muddled, so maybe think about it like this. It is equal to 2*2^x. x is equal to 3*2^y. y is equal to 6*2^6151 - 2.

According to my calculator, the value of y is 2.6 * 10^1852. Thats right, 1852 decimal places. The value of x is too big for my calculator on my computer to calculate, not to mention the actual damage.

So... there you go! See if you can imagine how vastly large that number is. And see if anyone can beat it.... (who knows?) :twisted: :twisted: :twisted:

UnknownKnowned
11-24-2005, 01:12 PM
o dear god.. that is a big solarion of doom

UyOwned
11-24-2005, 06:51 PM
Here's a cool one I thought of.

Urza's Tower
Urza's Mine
Urza's Power Plant
Mycosynth Lattice
Gaea's Cradle
Deserted Temple
Deserted Temple
Kiki-Jiki, Mirror Breaker
Opalesence
Doubling Season
Voltaic Construct
Rude Awakening
Rude Awakening

The first few turns are simple. Just draw, play your Urza lands, and say go. On turn 3, drop mycosynth lattice with your urza lands and burn for 1.

Turn 4: Play Deserted Temple. Tap Urza lands for 7, untap the tower with the temple and tap for three more getting 9. Play Kiki-Jiki and Opalesence.

Turn 5: Play Deserted Temple. Tap Urza lands for 7, untap the tower with the temple and tap for 3 more getting 9. Play Doubling Season and Voltaic Construct.

Turn 6: Play Gaea's Cradle. Tap Kiki-Jiki to copy doubling season, which gets you 2 doubling seasons. Oh god, I just realized this is rediculously insane. Like morbidly disgustingly insane. Anyway, the plan is tap the Urza lands, use with voltaic construct to untap Kiki-Jiki and keep copying doubling season, and each time you get more doubling seasons. And then once you exhause the urza lands tap gaea's cradle and do it more times. Then use the deserted temples on gaea's cradle. Then use the rude awakenings to untap deserted temples and gaea's cradle.

I'm not going to even try to compute this. If you think about it for a little, trust me its huge.

For starters: The first time you tap Kiki-Jiki you get 2 doubling seasons. Now you have 3. Tap the urza lands for 7. Voltaic Construct untaps Kiki-Jiki. The next one nets you 8 doubling seasons, giving you a grand total of 11. The next one gets you 2048, which leaves you with 2059. The next one (leaving 1 in your pool) gets you 6.6*10^19. Now you use gaea's cradle. Considering the number got that big after 4 activations of kiki-jiki, it would be simply gigantic after (6.6*10^19)/2 more activations!!! Plus they all have haste so you attack for a ton.

Damn that is sickening.

UnknownKnowned
11-24-2005, 08:23 PM
you are a sick __________


:coffee:

UyOwned
11-24-2005, 11:31 PM
Just some optimization:

Deserted Temple
Deserted Temple
Gaea's Cradle
Black Lotus
Ornithopter
Kiki-Jiki, Mirror Breaker
Voltaic Construct
Opalesence
Doubling Season
Mycosynth Lattice
Rude Awakening
Rude Awakening
Rude Awakening

The plan is the same, use black lotus to cast turn 2 kiki-jiki and ornithopter (with Gaea's Cradle) for turn 3 Voltaic Construct. I think that this general solution is the best (kiki jiki + opalescence + doubling season + mycosynth lattice + voltaic construct + gaea's cradle) but any optimization on my solution would be appreciated :D

I was thinking it'd be cool to make a deck with that combo in it since its so sickeningly explosive, wonder how expensive it would be (no black lotus in my version, of course).

In other news, do any of you have a favorite card? Mine might be Avatar of Woe, since it was the first rare I got that really wow-ed me (prophecy precon). But there are some other cooler combo-y cards i like.... ex: early harvest

UnknownKnowned
11-25-2005, 09:56 AM
ahh man, i havent seen half our members in a while, wheres tekk and the gang?

Neuromancer
11-25-2005, 12:41 PM
They're trapped in the Final Exams Zone methinks. I'll be there pretty soon. :P

UnknownKnowned
11-25-2005, 12:42 PM
haha that sucsk, hey neuro look at our private forum and read what i wrote

Pingele_Pats
11-25-2005, 06:17 PM
Originally posted by UyOwned
I think that this general solution is the best (kiki jiki + opalescence + doubling season + mycosynth lattice + voltaic construct + gaea's cradle) but any optimization on my solution would be appreciated :D

In other news, do any of you have a favorite card?

mycosynth lattice + voltaic construct + gaea's cradle + >2 other creatues= infinite, so watch out! That isn't allowed

My favourite cards are like: Verdant Force, Survival of the Fittest, Counterspell, Gamekeeper, Goblin Sharpshooter
(in our gamecommunity our favorite card is "zap". The joke when losing is saying that you lost because you didn't draw a zap. While winning making fun of "if only I could topdeck a zap". just to win in style. :x )

UnknownKnowned
11-25-2005, 06:36 PM
yeah dude zap rules.. 1 dmge AND draw a card.

UyOwned
11-26-2005, 12:19 AM
mycosynth lattice + voltaic construct + gaea's cradle + >2 other creatues= infinite, so watch out!

Voltaic Construct only untaps creatures....

gotta love that Cephalid Snitch ;)

Miraj
11-26-2005, 04:41 PM
Sorry I've been gone sooo long. The lifr where I am known as Mark was calling and I had to tend to it. (and his parents and his homework etc.)

Well it has been a while so...what fun and excitement have I missed out on?

UnknownKnowned
11-26-2005, 04:43 PM
we lost cc3 and cc4 is out, we have our clan forums so post your ideas for cc4 there, its makeing our own clan deck

Pingele_Pats
11-26-2005, 09:45 PM
http://img385.imageshack.us/img385/5672/snap9dz.jpg
note each time new creature enters play gaea's craddle = +1
@Uyowned: Feel free to calculate my amount of damage

Originally posted by UyOwned

Deserted Temple
Deserted Temple
Deserted Temple
Black Lotus
Kiki-Jiki, Mirror Breaker
Ornithopter
Gaea's Cradle
Voltaic Construct
Doubling Season
Mycosynth Lattice
Opalesence
Turnabout
Turnabout

Turn 1: Deserted Temple

Turn 2: Deserted Temple, Black Lotus, Kiki-Jiki

Turn 3: Gaea's Cradle, Ornithopter, Voltaic Construct

Turn 4: Deserted Temple. Tap Kiki-Jiki, copying Ornithopter. Tap Cradle for GGGG. Tap Deserted Temple for 1. Play Doubling Season.

Turn 5: Tap Kiki-Jiki copying ornithopter, which gets 2 ornithopters due to doubling season. Tap Cradle for GGGGG. Use G + Deserted Temple to untap the cradle and tap it again, getting GGGGGGGGG. (9x). Now tap Deserted Temple for (1). Play Mycosynth Lattice (GGG1 left) and then play Opalesence.

Turn 6: Tap Kiki-Jiki copying Doubling Season, getting 2 more doubling seasons. Tap Gaea's Cradle for GGGGGGG (7x). Activate Voltaic construct to untap Kiki-Jiki and retap it, getting 8 more doubling seasons (11). Do it again, getting 2048 more doubling seasons (2059 in total). 3 mana rem(ains, so do it one more time, getting 2^2059 more doubling seasons, approximately 6.6*10^619. Now use your last mana to untap gaea's cradle (using deserted temple). Tap cradle for approximately 6.6*10^19 mana. Continue this process many times, using turnabouts to untap lands once they are all tapped.

Anyone who understands math and how this combo works will understand that no combo ever posted on this thread even comes close

I'm refering to your latest INSANE damagesmash. I think mine is pretty INSANE as well.
I'm not a mathematic-teacher, but could you compare our # of damage? :wink:

UyOwned
11-26-2005, 11:52 PM
hmm.. this is tough. Lets see....

Turn 2: Tap gaea's cradle for 16 (14 tokens + bringer + order druid)

Pay 7 for upwelling + alarm

now get 9 more tokens. You get 9 untaps of Cradle on the stack. This makes 9*25 = 225 mana.

Turn 3: Juniper Order Druid = 222 mana, 26 creatures. Make 222 creatures with snake basket. 222 untaps get stacked (+2 cause cradle and order begin untapped). With 248 creatures, this makes 248*224 = 55552 mana.

Turn 4: Juniper Order Druid = 55549 mana, 249 creatures. Make 55549 more creatures. 2 active druids means 55549*2 = 111098 untaps. (+3 bc you know why). With 55798 creatures, this makes 111101*55798 mana, resulting in 6199213598.

Turn 5: Juniper Order Druid = 6199213595 mana, 55799 creatures. Make 6199213595 snakes. 3 active druids means 6142996647*3 = 18597640785 untaps (+4). With 6199269394 creatures and 18597640789 untaps.... uh oh... 115291785343853711866 mana!!!

Turn 6: Something different has to happen this turn, because what are you gonna do with tons of floating mana? Coat of Arms would buff your creatures a lot. Fireball is always fun. And what are you gonna do with the creatures without haste that you make this turn? A little more thought is required to see how this one should finish off (sword of the ages leaves all your mana unused). But I'll just treat it like it was a normal turn.

115291785343853711866 mana, 6199269394 creatures. Make 115291785343853711866 snakes. You get 115291785343853711866*4 = 461167141375414847464 untaps. Add 5 cause some start untapped. Your creatures is now at 115291785350052981260. Finally 461167141375414847469*115291785350052981260 = approximately 5.3*10^40 mana.

I guess Fireball them for a ton, and attack with your 6199269394 creatues w/o haste.... thats a good amount of damage.

I hate to say it though, but it doesn't come very close to my solution. The reason is that as more doubling seasons come into play, the amount of doubling seasons that come into play with each activation is increased by several powers of 2. And as you know, powers of 2 increase very rapidly. For example, 2^2 is 4, 2^4 is 16, 2^16 is 65536, 2^65536 is 2*10^19728 (approximately), and 2^(2*10^19728) is so big my computer calculator simply says "invalid input". Such is the rapidity with which my solution grows. This solution lacks the copius amounts of doubling. Essentially each turn the number of mana you have is squared (and then multiplied by the number of druids you have in play). This is not an exact formula, but it shows basically how the amount of mana you have can only increase dramatically 5 times during the course of the challenge. If there was some way to mass-reanimate the snake basket without going infinite, then a winning solution might be on your hands...

Neuromancer
12-06-2005, 04:25 PM
Well, I figured that our public thread needs some bumping so we can stay on top. We need to keep this thread active so new MDV members donīt think that our clan is dead or something :P .

Pingele_Pats
12-06-2005, 05:24 PM
-ofcourse- I will agree imediately. (since you probably read my post on F[w]...)

ok. to put a point behind the most damagecontest:
@UyOwnedm, Congratulations!!! Your cardcombination OWNS BIGTIME.
It can only be beaten by starting up more efficient (mana) or reduse the # of double cards by using mini-combo's.
(btw. you made a little miscalculation for my sollution, so each time you tap the cradlle it counts the # of creatures at that time...
anyway, your combination is always superior to ALL that use different cards :lol: END)

@theroaminggnome.
I see you borrowed my signature ;)
-- "Borrowing" granted. -- :P feel free to use it

UyOwned
12-06-2005, 07:11 PM
yeah i noticed later that i kinda messed up the optimal way of executing your solution...

I had an idea to throw in phyrexian reclamation, myr retriever, ashnod's altar and peach garden oath take out the extra copies of juniper order druid and upwelling. THen the idea is to slowly build creatures each turn until you have like 500 creatures on turn 6. Then you play oath for about 1000 life and use reclamation + ashnod's altar + myr retriever to mass-reanimate snake basket, each time greatly increating the number of snakes. The life payment makes the combo not infinite, but you end up with a LOT of snakes which you sacrifice to altar and fireball the face.

The lack of upwelling hurts this combo greatly but it is still quite good.

Anyway.... how about that... uh... izzet guildmage

PunkRockerJimm
12-08-2005, 07:52 PM
I have an idea for a deck where everything has phasing.


Laquatas' Champion
Isochron Scepter
False Cure



Thats just the start.
You would put in lots of removal since you cannot block, like hideous laughter, diabolic edict, terrors, maybe a decree of pain or two... then you could toss in maybe that Wormfang Manta so you would take an extra turn when it leaves play... Thatd be pimp.

That is, assuming the phasing rules still say that leaving play effects still happen, i dont know the current ruling.

Man, thatd be cool, though.

3x Laquatas' Champion
3x Wormfang Manta
4x Dark Ritual
3x Howling Mine
4x Isochron Scepter
4x False Cure
3x Demonic Tutor
3x Hideous Laughter
4x Diabolic Edict
2x Decree Of Pain
4x Counterspell
3x Watery Grave
4x Underground River
4x Polluted Delta
8x Swamp
4x Island

I may have gotten the mana numbers a bit wrong, but you can play with that a bit.
Diabolic Edict, Counterspell, and false cure all fit on isochron, and with demonic tutor you can get any one part of the combo. once you get enough mana you can play decree of pain and draw cards off your opponent's creatures, and if you wanna keep your creature, just cycle it.

*shrug* but what do i know, I still dont even know how to join a clan.

Neuromancer
12-08-2005, 08:19 PM
You're in the clan already!. I'll review your deck and give you an small task in order to get access to our secret forum.

UnknownKnowned
12-08-2005, 08:33 PM
yayyy new member

welcome to the clan jimm
names charles

:coffee:

Pingele_Pats
12-09-2005, 12:31 AM
Welcome!

Hehehe,

You make me think of a cool deck from my past, when I just started playing Magic:
Teferi's Veil
Counterspells, StoP and Disenchants
Straw Golem
Steel Golem
Revered Unicorn
Thalakos Seer
Fog Elemental
Vodalkos Illisionist
Taniwha

With all the new cards, we could try and make a deck like:
Teferi's Veil/ Vanishing/Stiffle
Sneak Attack-like cards?
Corpse Dance-like cards? (Shallow Grave works with scepter)
Wormfang Manta
Laquatu's Champion/ Soul Scourge (+ False Cure)
Massdestruction?
Search?
Draw?
Disruption?

Welcome and goodluck

btw. 3x Demonic Tutor? :| I think adding 3x Time Walk would also fit the mana surve :roll:

UyOwned
12-12-2005, 07:47 PM
*gazes at tumbleweed bouncing past*

so guys.... where is everyone?

for a conversation starter: what's the best lock you can think of using ONLY 6 cards? (this includes lands, if you need a reliable mana source to keep the lock going!)

Here's my boring idea:

Isochron Scepter- Counterspell imprinted
Isochron Scepter- Counterspell imprinted
Sol Ring
Sol Ring

Lets see what you guys come up with...

Neuromancer
12-12-2005, 08:32 PM
Originally posted by UyOwned
*gazes at tumbleweed bouncing past*

so guys.... where is everyone?

for a conversation starter: what's the best lock you can think of using ONLY 6 cards? (this includes lands, if you need a reliable mana source to keep the lock going!)

Here's my boring idea:

Isochron Scepter- Counterspell imprinted
Isochron Scepter- Counterspell imprinted
Sol Ring
Sol Ring

Lets see what you guys come up with...

That isnīt really a lock. Isochron Scepter + Memory Lapse + Arcane Lab is a real lock.

UyOwned
12-12-2005, 10:09 PM
Originally posted by Neuromancer+--><div class='quotetop'>QUOTE(Neuromancer)</div><div class='quotemain'><!--QuoteBegin-UyOwned
*gazes at tumbleweed bouncing past*

so guys.... where is everyone?

for a conversation starter: what's the best lock you can think of using ONLY 6 cards? (this includes lands, if you need a reliable mana source to keep the lock going!)

Here's my boring idea:

Isochron Scepter- Counterspell imprinted
Isochron Scepter- Counterspell imprinted
Sol Ring
Sol Ring

Lets see what you guys come up with...

That isnīt really a lock. Isochron Scepter + Memory Lapse + Arcane Lab is a real lock.[/b][/quote]

...+ sol ring + platinum anger :twisted:

UnknownKnowned
12-13-2005, 10:35 PM
haha you and your sillyness. memory lapse on the scepter... thats wrong.

UyOwned
12-15-2005, 01:29 PM
I wonder if there are any unbreakable locks in magic, but I doubt it. There's always something funky like channel or cycling or upheaval...

Pingele_Pats
12-22-2005, 08:04 PM
MERRY X-MAS DECKMECHS!!!

As present I will give you this link:
:cheer: http://magicdeckvortex.com/phpBB/viewtopic...p?p=20570#20570 (http://magicdeckvortex.com/phpBB/viewtopic.php?p=20570#20570) :cheer:

I hope I'll see more activity on the forums next week with the holidays!!!
Hmm an unbreakeble lock --> isn't that a combo or a really good control deck? 8)

UyOwned
12-22-2005, 10:31 PM
the root just looks annoying... and time consuming

UnknownKnowned
12-22-2005, 11:29 PM
lol and what did you exepct?

UyOwned
12-23-2005, 08:33 PM
something easy :P

but seriously, it looks like id actually have to print it out and cut out the pieces = im too lazy. But it does look like a fun time killer :)

Pingele_Pats
12-24-2005, 09:07 PM
lol and what did you exepct?
:P
Yusuke and lionden_56 are stuck on #3... for now...
A warning for everybody who want to give it a try:
If you get passed the first puzzles, this is definetely your game!
riddle/puzzle#2 is just f#cked :banghead:, but when you've solved that one you 're hooked! :dance: :cheer: :twisted:
:getdown:

Neuromancer
01-17-2006, 12:13 PM
NECRO!

Our public thread has been dead for too long.

UnknownKnowned
01-23-2006, 09:47 PM
yeah wow, this is why we arent getting any new members, i think we should talk casually here and only in the other one when we need to keep something hush hush

Tekkactus
01-24-2006, 02:28 PM
Well, our private forum isn't exactly a Rave either. I think we lack member just because we're too cool. The new kids feel intimidated.

UnknownKnowned
01-24-2006, 03:41 PM
that and half our members are never online

*sigh*

Neuromancer
01-30-2006, 10:25 AM
Exactly. We're not cool anymore.

UnknownKnowned
02-02-2006, 10:58 PM
kay guys sound off!


@mechs, i suggest inner clan mws games and contests/games/puzzles in the forums

Pingele_Pats
02-03-2006, 02:32 AM
Originally posted by UnknownKnowned
@mechs, i suggest inner clan mws games and contests/games/puzzles in the forums

sounds great! tumbs up!! :agree: :alright:

Who can help me with this MWS program?
Does anyone has a zip-file shared? (HTTP, FTP, DC++ or whatever needed)

Neuromancer
02-03-2006, 10:31 AM
Intra-clan contests sound great.

PP, you can get MWS from www.magicworkstation.com

UnknownKnowned
02-03-2006, 03:14 PM
thers a site that you can download all the pics but GP, but i have those if you need them

:coffee:

Yusuke
02-03-2006, 06:00 PM
i havent seen you guys all that active... and i like you guys! not just because you voted for us XD but because you guys are competitors! i hope your clan can stay coherent and enjoy CC#5, cuz we missed you guys in CC#4. I really wanted to see what you guys had to offer.

Enjoy the rest of the year!

Fellow Clan Participator and Friend of the Deckmechs, Yusuke

PS and no, that isnt a suckup, i really do like you guys XD

UnknownKnowned
02-05-2006, 12:06 PM
awww thanks :) lol
yes we are aware of the innactivity

one more reason to get this clan a rolling on
im going to talk to neuro asap and suggest some ideas for the contests and stuff for the mechs

~charles~~
:coffee:

Pingele_Pats
02-05-2006, 12:09 PM
:D
Thank you so much Yusuke for your post.
We were just discussing on our private forum,
that there should be more interaction between the clans.
Don't worry about our clan and feel free to post here.

And hey, you are definately going to see us in CC#5.
We hope future contests will be more quick.
So no trippleweeks or month-contests anymore!
And the end-date should not be extented.

Personally I would like to see a featuring card to abuse and build a deck around.

BRING ON CONTEST#5!!

PP.

UnknownKnowned
02-07-2006, 03:21 PM
yay, for all of you havent seen it
tekk posted a new challenge thingy for us to do and work on
make decks revolving around the card ________ etc etc

still waiting to talk to neuro about frequent mws playing within the clan etc etc

:coffee:

Hiakashi
02-07-2006, 09:08 PM
I'm ready to join the DeckMechs? :roll: What should my little challange be to join? Read all 6 pages of this thread? Well, done and done. Well so may I join? :roll:

Pingele_Pats
02-08-2006, 11:33 AM
Welcome Ninja on the Deckmechs-Forum.
You message has been read, but due timezones etc.etc. I'll discuss your little challenge with my teammembers in a couple of hours.

Neuromancer
02-08-2006, 08:07 PM
Nice job posting a link to the private forum PP :roll: .
And he's evidently being sarcastic if you havenīt noticed.

Neuromancer
02-08-2006, 09:54 PM
Well guys, I guess it's time to start a clean slate.
Thread closed. :P