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Tekkactus
09-02-2006, 11:42 PM
A Typical Vortessian:
http://img212.imageshack.us/img212/7117/secondsuckercl6.png

Vortessians are a race of semi-ethereal beings that feed off of time, with diets reletive to size. These sizes range greatly, for example, a Vortessian that consumes seconds would be roughly the size of a small dog, whereas a Decade eating Vortessian would be more akin in stature to a whale. An average Vortessian is as roughly intelligent as a human being.

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Second Sucker :manaub::manaub:
Creature- Horror

~ is unblockable.
When ~ comes into play, skip your next untap step.

3/1
'Less than studious apprentices have been known to keep Second Suckers as pets, conventiently shortening their sessions.'
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Minute Muncher :2mana::manaub::manaub:
Creature- Horror

Flying, Trample
When ~ comes into play, skip your next untap step.

5/5
'Vortessians don't need eyes to catch their prey; it is infinite and everywhere.'
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Since Vortessians don't have faces, they instead sense their surroundings through their 'antennea', which are in reality a bony terminus not much different than human fingernails. This same material forms the scales on a Vortessian's forearms. However, Vortessian spines are much more sturdy and resiliant than their human counterparts, and can effectively be used agressively.

Time that Vortessians have consumed simply ceases to exist; the only indicator that a stretch of time has been consumed is by watching the position of the sun or a clock, and even then, the effect is only felt in a small radius around the feeding Vortessian. For example, if a Vortessian eats a minute, that minute will pass by instintaneously for those within range, but those out of range will pass the minute normally. People inside the radius will appear to 'freeze up' to those who are unaffected. For this reason, many Vortessians carry a pocketwatch of some sort with them wherever they go, to 'watch their weight', so to speak. Consuming too much time at once can obviously have negative side effects such as, but not limited to, accelerated aging.

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Vortessian Feast :u::u::b::b:
Sorcery

Target player skips their next turn.

'"It is ironic this world's inhabitants scorn us for our diet, as they rarely miss what we consume." -Xolox'
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The most powerful Vortessian and their unofficial leader is the being Xolox. His power comes from his diet, being the only Vortessian large enough to consume entire milleniums. In fact, if Xolox were to appear on Earth, his body from head to tail could wrap itself around the planet twice. This, along with the fact that entire Ages can pass when he feeds, causes Xolox to spend roughly all of his time in outer space, drifting though the cosmos, contently munching away on the unused time within the barren vacuum. However, when he does make landfall on a planet, woe be to any who cross the great creature's path. His current age is unknown, but it can be assumed he is more ancient than the majority of most civilized races. It is theorized that rather than being a Vortessian himself, he crafted them in his own image, making him their deity rather than their king.

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Xolox, Millenia Gorger :5mana::manaub::manaub::manaub:
Legendary Creature- Horror

Indestructible
When ~ comes into play, skip your next four turns.
At the beginning of your upkeep, you win the game.

8/8
'...the End of Time...'
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The name Vortessian itself is a portmanteau of Vortex and Delicatession.

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Eternal Vortessian :4mana::u::b:
Creature- Horror

Players can't win the game during their own turns.

3/3
'"A timeless Vortessian is a dead Vortessian." -Xolox'
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~

And I'm spent. *gasp* I hope that's enough over the top flavor detail to keep you guys satisfied. I figured I try a different take on Card Creation, so I opted more a more... Vorthostastic... style. :paranoid:

Dreager_Ex
09-03-2006, 06:36 AM
They look kinda like, dare I say it, slivers with two arms ^_^ anyway though love they flavor total awesomeness.

Streetz
09-03-2006, 10:05 AM
Interesting concept.. although the eating time puts my head in a spin. :) Excellent flavor.

MoRS
09-03-2006, 01:17 PM
Wait, you actually know what flavour is time? :bow:
How did you tasted it?

Saito Hajime
09-03-2006, 02:08 PM
I was that much inspired by this reca and the description that I wanted to illustrate one of the. And whom else than Xolox himself should I do. Here's what came out. Hope Tekk is satisfied with it:

PS: I'm going to edit that image a little here and there...removing some rubber lines and stuff...I'll upload aa newer version when i'm done

EDIT: OK, gave this up real quick. I think I'll just do a refined draw of Xolox in the next few days so there are no grey zones, rubber lines and stuff in that picture.

PPS: Uploaded an update

Tekkactus
09-03-2006, 08:20 PM
Thanks for the positive feedback, guys. I was testing the waters, now that I know something like this will be accepted, I'll probably do more like it in the future.

@Saito: Awesome! If I wasn't working on a Xolox of my own, I'd totally use that for the card art.

Zangy
09-14-2006, 07:51 AM
Just saying, awesome idea, but Xolox shouldn't be indestructable, but maybe untargetable.

Saito Hajime
09-14-2006, 07:58 AM
When I think about it, Znagy is right. Indestructible means Xolox can'T be hurt by Wrath of God, Obliterate and such. ANd that yould be very weird since an all destroying spell has to hurt Xolox too. On the other hand, Xolox is pingable with singe remove-from-game spells what is very weird too. How can a small wizard just let a being as Xolox is cease to exist?

With untargetability Xolox of course would be vulnerable to mass spells but that'S in a way more logical as I just explained. And singe removers wont be of any great interest him then.

Tekkactus
09-15-2006, 02:21 PM
Xolox can't be hit by Wrath of God because he practically is one. How's that for flavor?

Mechanically, he's not much more than a Timmygasm (Admit it, your opponent gets 5 turns in a row. He's not exactly the greatest.), and Indestructable looks better to someone who would buy into that type of stuff. Plus, if he had any more rules text there'd be no room for flavor text, which is also a selling point on him, at least for me.

Dreager_Ex
09-15-2006, 02:58 PM
Xolox seems too powerful, as for the "...skip your upkeep" mechanic its almost like echo if you think about it.....just a little bit harsher than echo

edit: After I go back and actually look at them they ALL are a bit on the broke side....

Saito Hajime
09-15-2006, 03:05 PM
Umm...well...I've seen cards with thriple that amount of text, but wait, what about a compromise? look at this:

http://magicdeckvortex.com/vbforums/attachment.php?attachmentid=138&d=1158350718

Zangy
09-15-2006, 03:51 PM
So giving it both abilities make it worse? Where did that come from. Granted giving your opponent the free turns is good, but instant wins should be achieveable only by a "status" ability. The cycle with Test of Endurance each have their weaknesses. Which yours doesn't really do, plus you could always stifle the skipping turns part of his effect and therefore win in one turn.

Saito Hajime
09-15-2006, 05:27 PM
Did I say it was worse that way? I can't remember. I actually wanted it to be better. Now it's only vulnerable to sacrifice and mass from-game-removal. I did this because the problem is not only that your opponent has five turns in a row (pretty much and maybe too often enough to create a finish that knocks you out before your next upkeep) but also that Xolox being killed robs you of your most precious blocker but still doesn't give back your turns to you.
This is a rather difficult problem, but a thought just hit my mind a few moments ago: counters. Look at this:

http://magicdeckvortex.com/vbforums/attachment.php?attachmentid=139&stc=1&d=1158359270

Explanations:

1.) The counter removal has to be at end of turn because otherwise you could take profit of anything else that goes off at the beginning of your upkeep and that wouldn't match the 'skip turn' style.

2.) This way you can't meddle around with countering triggered abilities, BUT you can use mass-counter-removal (I think of Ęther Snap).

3.) In this case it makes more sense to replace 'Indestructible' with 'untargetable' because otherwise it would be too easy removing those counters.
If Tekk wants indestructability because of the whole "he is a god so can't be destroyed by one's wrath"-thing I'm fine with that (it's still his creation), but then Xolox would need a "can't be the target of spells or abilities you control" phrase to have a certain level of complication, not making it an auto-target for Power Conduit.

4.) Flavour-wise the counters are a good solution I think, because your opponent can watch time (millenia) slip through his fingers towards his extinction.

PS: This way he's of course a bomb in multiplayer.

Zangy
09-18-2006, 07:17 AM
That is better.
^^