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Your Worst Nightmare
08-07-2006, 05:49 AM
I've restarted working on my Custom Set. ^_^ I already have the main ability of the Set (like the Affinity for Artifacts in Mirrodin) but I need some other, "smaller" abilities (like the Imprint ability in Mirrodin).

I came up with this one, but I'm not sure about its relevance/power level in the set/game.

ABILITYNAME (If a spell or ability would target this creature, you may have that spell or ability target another creature you control with ABILITYNAME instead.)


What do you think of it? Broken? Useless? Interesting? Worthy?

Any opinion/suggestion is welcome.

Niv-Mizzet_Rulez!
08-07-2006, 10:21 AM
I think it could have potenshiall(i buchered it didn't i?).

Ryuzaki
08-07-2006, 10:32 AM
yes, but I know what you meant to say, so *shrugs* ! :D

Interesting ability. Similar to the no-mads (actually called nomads) who for :0mana: can move damage around. It has potential. =P I like it. Sadly they can't have protection from colors, or I think it would ruin the ability, right?

Your Worst Nightmare
08-07-2006, 12:59 PM
Don't know, where's Aneximines when we need him? :paranoid:

boiwithteeth
08-07-2006, 01:24 PM
it definatley isn't broken as long as no more than 5-6 creatures have it other wise it could get too out of hand

Tekkactus
08-07-2006, 01:32 PM
This mechanic kinda reminds me of the Shyft, from MageKnight. Which means I like it.

boiwithteeth
08-07-2006, 02:28 PM
how is this like the Shyft?

Tekkactus
08-07-2006, 02:43 PM
If they're in formation, they take on the stats of the strongest member of the formation. (Forced March, or that other ability.) It's a similar concept.

Your Worst Nightmare
08-07-2006, 04:59 PM
Woohoo! So far 4 people find my ability interesting! :D

But I think I should see what other people have to say.

Dreager_Ex
08-07-2006, 05:17 PM
If no more than 5-6 creatures have it this has got to be minor. (Affinity was a minor theme as well). Now the artifact flavor of Mirrodin was the major theme.

Tresserhorn
08-07-2006, 07:58 PM
I think it can work. I think it'd need to be playtested.

lionden_56
08-07-2006, 08:32 PM
Basically, it depends on how powerful you make the guys that have this ability. For instance, if you have a card like

Little dude G
Creature-???
Ability
1/1

then it kinda sucks, because there is no real need to target that with anything. He doesn't draw removal spells, because he chumps things anyway.

But if you have it on a guy that you want to take down with a removal spell, then it becomes insanely good, because you can keep deflecting spells as long as there is another legal target on the board.

Basically, I'll say this. It has the potential to suck terribly. It has the potential to be extremely broken. But if you do it just right, then it is a great mechanic.

casual_violence
08-08-2006, 12:26 AM
The ability has potential-- I like it. Even if you had one or two small critters with this ability, a couple of mid-range threats, and one or two real threats to draw fire, it could work. The small ones take the spells that are targeting the bigger threats (until you run out of small ones). So lionden's "Little Dude" becomes a target when something like its big brother (who also has the ability) shows up on the board, or it takes the beating that was directed at the the big brother.

I'll agree that it has the potential to suck or get broken, or be a great mechanic.

Luthervamplord
08-08-2006, 08:35 AM
Needs tweaking in my opinion. What if you added an activation cost:

ABILITYNAME (When ~ is the target of a spell or ability, you may pay :2mana:. If you do, you may have the spell or ability target another permenant with ABILITYNAME.). This way, the ability is weak but could be affected by such cards as heartstone

Michael_Zeora
08-08-2006, 09:58 AM
Maybe ABILITYNAME {COST} (When ~ becomes the target of a spell or ability you may pay {COST}. if you do you may have that spell or ability target another permenant with ABILITYNAME (all targets must be legal))

I think a good name for Abilityname is DEFLECT, reminding people of Deflection, even upping the cost and remove "With AbilityName" from the mechanic might be a good move...

lionden_56
08-08-2006, 03:17 PM
even upping the cost and remove "With AbilityName" from the mechanic might be a good move...
No...that just makes it stupid broken. Now, instead of needing to specifically find guys with the mechanic, i can just play any random one-drop to suck removal for my biggest threat. Once you get to the late stage in the game, you'll almost always be able to keep paying the deflect cost, so you'd just need to keep finding creatures.

Your Worst Nightmare
08-08-2006, 04:35 PM
No...that just makes it stupid broken. Now, instead of needing to specifically find guys with the mechanic, i can just play any random one-drop to suck removal for my biggest threat. Once you get to the late stage in the game, you'll almost always be able to keep paying the deflect cost, so you'd just need to keep finding creatures.
Or not at all, you just need a Vitu-Ghazi, the City-Tree/Nuisance Engine/stuff like that.

Well, already 12 people like my ability. I wonder if that's enough... I'm starting to like it myself! :p

Maleficent
08-08-2006, 05:32 PM
Reminds me of flagbearers, so it's not really new. Other than that, the only thing I don't like about it is it's for defensive purposes only.. it does no good if your opponent doesn't target your guys (relying on that is kind of meh), and Wrath still pwns.

But it is still interesting, and it could be broken :/

Whatever you do, just don't make a cheap 0/1 indestructible guy with that ability -_- or something to keep recurring a creature with it.

Michael_Zeora
08-08-2006, 11:09 PM
defensive tatics are really all that bad, I still to this day use 4x Fog/Holy Day/Darkness in my more arggo-styled decks. I'll be nice expecally if there's a nice Fatty with this ability that is about to be killed when you can use the Ability and sacrifice a lesser man to the spell. Basicly it'll help against Burn and Creature Distruction. {or what ever else that has the ability type}

Chrome_Kaldra
08-12-2006, 05:48 PM
True, late in the game, the ability would be broken. I suggest having
REFLECT(T: Change the target of target spell targetting this card to another creature you control with reflect.) This way, green wouldn't pwn bec of it's mana accel. I also suggest that REFLECT go on crea. like the uncommon flips from Betrayers. They WOULD become nuisance, so...yada yada....
Only prob. is Freed from the real...could you get any more blue with this ability?
In the end, golden ability, run with it. With your permission, can i make a fake card with it? specific the version please.

Your Worst Nightmare
08-13-2006, 04:36 AM
True, late in the game, the ability would be broken. I suggest having
REFLECT(T: Change the target of target spell targetting this card to another creature you control with reflect.) This way, green wouldn't pwn bec of it's mana accel. I also suggest that REFLECT go on crea. like the uncommon flips from Betrayers. They WOULD become nuisance, so...yada yada....
Only prob. is Freed from the real...could you get any more blue with this ability?
In the end, golden ability, run with it. With your permission, can i make a fake card with it? specific the version please.
Like some people said, it's very similar to the flagbearers and to the En-kor guys, which are both white, so I don't think the ability is blue. To be blue it should deflect the ability to the ones who casted it. Mischief and misdirection, both blue. But since this ability is to protect your guys, even if at the cost of others, it's definitely white (look at Martyr's Cause).
If you want to make fake cards, go ahead. You don't know the keyword I'll be using in my custom set and I doubt you'll get it right. And since you prefer your version to mine, I foresee you'll be using that one instead of mine, so go ahead. It may even give me ideas. :D

------------------------------------------------------------------------

Anyway, I've been thinking, and just how better is my ability than simply "this can't be the target of spells or abilities"? If there's a card that produces tokens with this ability, then a larger creature with this ability will always deflect spells and abilities to those tokens. But then, wouldn't it be the same if the creature was simply untargetable?

Discuss.

Chrome_Kaldra
08-13-2006, 07:32 AM
I actually don't think so. THe difference is that if your creature is immune, then my spell or ability fizzles, where with Deflect, you're simply making them waste the card on what YOU want. Overal your ability is much better, since this way your opp. screwed either way, they can't stop the spell from being wasted.

Yawgmoth
08-13-2006, 07:42 AM
This is actually like a worse "can't be targeted by spells or abilities" since if this is the only creature you control - it won't be able to shunt it's targetors. It is better in that it can be more useable in a group (like a flagbearer sort of) and would let you do various tricks (or have the opponent fear you might do tricks). While "can't be targeted" is better in that you do not need to support it, it's just there.

Chrome_Kaldra
08-14-2006, 09:52 PM
forgot about being alone. True, refelect has a prob. Wouldn't want to update a flagbearer ability, so lets see...well, what about compensation. Rather than a tap or whatever, soemthing happens. Uh,...put a -1/-1 counter on it? then what about non crea.? Hmm, this prob sucks, but what if the new target had to be ur crea., but with no reflect? This way, you can control what creatures have reflect. Have good cards not have reflect, and commons do, or other way around?, but then that's broken...

Ryuzaki
08-14-2006, 10:16 PM
Well to be better then a "can't be the target of spells or abilities" it would have to be something like "sending it back" to any creature. Or whatever right? So they are afraid you might be able to throw it back. =P

azazel
08-21-2006, 04:02 PM
Eome changes have to be made, cause targeting a another cr. with the ability may produce infinite circles. Maybe that woul be the bad point.

ummm... i don't know but i remember a cr from Invasion...