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lionden_56
10-25-2005, 10:02 PM
Rotation changed the face of this deck more than people realize. Here is my post-rotation Madness deck

Land:
9 Island
7 Forest
4 Yavimaya Coast (will probably change for the new duels when they come out, if I can get my hands on them.

Critters:
4 Arrogant Wurm
4 Basking Rootwalla
4 Wild Mongrel
4 Aquamoeba
2 Cephalid Looter
2 Mystic Snake
2 Wonder

Spells:
4 Careful Study
4 Counterspell
3 Narcissism
3 Circular Logic
2 Gifts Ungiven (I'm not sure about this one)
2 Roar of the Wurm

Board:
3 Razormane Masticore (another discard outlet)
3 oxodize
4 Wrath of Marit Lage (Shut down goblins)
3 Naturalize
2 Viridian Shaman
Testing results:

5 color belcher control thing Best 2/3- His mana acceleration was wicked. A BOP, 2 Chrome moxes and a land on turn 1. Rampant growth netted him a second land, and he dropped collective restraint on turn 3. Luckily he never saw another land, and all he could draw for creatures was a few llanowar elves, so I quickly overran him with 2 arrogant wurms, a mongrel, and a 6/6 wurm, all with flying thanks to Wonder. (1-0)

Game two saw me bring in 3 Oxodize in place of Circular logic. His deck went off in this game. The first 3 turns saw three different lands. Collective restraint on turn 4 hurt. I had 7 creatures on the board by turn 5, but he had all five lands out, and I was sitting on 4. His Draco met a Mystic Snake, but Goblin Charbelcher was too much. (1-1)

Game 3 looked similar to game 2. I boarded in all naturalizes and Shamans, as I now knew his deck a little better. Birds, mox, Sac-eldar, and rampant growth later, he's got collective restraint for 3. I've got a hardcast rootwalla, Wild mongrel, and Roar in the graveyard all on 3 lands. Swing for 3 with the mongrel, madnessing out an Arrogant Wurm. Rampant Growth number two set the restraint to 4. I topdecked a careful study, used it to try and find a land, but found a rootwalla and an aquamoeba. I pitched a second Roar and the rootwalla joined the board. Charbelcher came out. I finally got my 4th land, swung for 5 with mongrel, and passed. He played Privilaged Position a turn before I ripped Shaman from the top. Draco on the next turn put me on a two turn clock. All I could hope was to draw a wonder and chump Draco until I found a naturalize to get rid of the Priv. position. I never found Wonder, however, and lost 2-1.

Wow, that was long-winded. For those of you that actually read that, thanks. For the rest...it plays well, but if a lot of mana is required it has trouble getting there. Luckily I can get a lot of stuff on the board for 3 or less mana.

Ok, so what do you guys think?