Arsonist343
07-06-2006, 08:57 PM
The Seih-Zhov’s
Distortion=(When this creature becomes the target of a spell or ability return it to your hand.)
Seih-Zhov Dragon – 3W
C
Creature – Spirit Dragon
Haste, flying, distortion
Seih-Zhov Dragon can’t attack unless a creature you control was returned to your hand this turn.
6/3
Seih-Zhov Dragonspeaker – W
C
Creature – Spirit Warrior
Haste, distortion
4, T, Sacrifice Seih-Zhov Dragonspeaker: Search your library for a nonlegend spirit dragon and put it into play tapped.
1/2
Seih-Zhov Warrior – 1W
C
Creature – Spirit Warrior
First strike, haste, distortion
3/1
Seih-Zhov Healer – 2W
C
Creature – Spirit Warrior
Haste, distortion
T, Sacrifice Seih-Zhov Healer: You gain 4 life or prevent the next 4 damage to target creature or player.
2/2
Seih-Zhov Fanatic – 1WW
C
Creature – Spirit Warrior
Haste, distortion
Whenever a creature with distortion deals damage it deals that much damage plus 1.
1/2
Seih-Zhov Spiritualist – 4W
C
Creature – Spirit Wizard
Haste, distortion
T, Sacrifce 4 creatures: Return a creature with a power of 4 or less from your graveyard to play.
1/1
Seih-Zhov Faithful – WW
C
Creature – Spirit Warrior
Haste, defender, distortion
T: Prevent the next 1 damage that would be dealt to target creature.
0/4
Seih-Zhov Skyknight – 2W
C
Creature – Spirit Warrior
Haste, flying, distortion
2/2
Seih-Zhov Firebreak – 3WW
U
Creature – Spirit Dragon
Haste, flying, distortion
When Seih-Zhov Firebreak attacks tap all lands. When Seih-Zhov Firebreak attacks creatures your opponent control’s gain protection from white until end of turn.
7/7
Seih-Zhov Manamancer – W
U
Creature – Spirit Wizard
Haste, distortion
W: Add WWW to your mana pool. Play this ability only once each turn.
1/1
Seih-Zhov Ritualist – 1W
U
Creature – Spirit Wizard
Haste, distortion
When you have 3 cards named “Seih-Zhov Ritualist” in play sacrifice them, then search your library for an enchantment named “Binding of the Souls” and put it into play then shuffle your library.
1/1
Seih-Zhov Hulk – 5W
U
Creature – Spirit Warrior Giant
Haste, trample, distortion
When Seih-Zhov Hulk comes into play tap 2 creatures your opponent controls.
4/5
Seih-Zhov Guardian – 2WW
U
Creature – Spirit Warrior
Haste, flying, distortion
1: The next time a source would deal damage to a creature you control it deals that much damage to Seih-Zhov Guardian instead.
2: Return Seih-Zhov Guardian to it’s owner’s hand.
3/2
Seih-Zhov Converter – 1W
U
Creature- Spirit Wizard
Haste, distortion
2: Target creature gains distortion until end of turn.
W, T: Gain control of target creature with distortion until end of turn.
1: Return Seih-Zhov Converter to it’s owner’s hand.
2/2
Grandwing, Dragon Hierarch– 5WWW
R
Legendary Creature – Spirit Dragon Lord
Haste, flying, trample, distortion
Grandwing, Seih-Zhov Dragon can’t be the target of spells or abilities your opponent controls.
9/8
Ashenkel, Seih-Zhov Purger – 4W
R
Legendary Creature – Spirit Demon Wizard
Haste, distortion
Sacrifice a creature with distortion: Ashenkel loses distortion and gets +2/+2 until end of turn.
4/4
Brect, Seih-Zhov Arson – WW
R
Legendary Creature – Spirit Warrior
Haste, distortion
If Brect leaves play target opponent loses 1 life, you gain 1 life, and you draw a card.
T: Brect deals 1 damage to target creature or player.
1/1
Il-Set, Seih-Zhov Emperor – 3WWW
R
Legendary Creature – Spirit Warrior Lord
Haste, flying, distortion
Il-Set’s power and toughness are each equal to the number of creatures you control and the number of cards in your hand.
*/*
Seih-Zhov’s Grand Tribute – 3W
U
Instant
As an additional cost to playing Seih-Zhov’s Grand Tribute sacrifice a creature you control with distortion. Seih-Zhov’s Grand Tribute deals damage to each attacking creature equal to the sacrificed creature’s power.
Binding of the Souls – 3WWW
R
Enchantment
Creatures you control lose distortion and get +1/+1.
Stabilizing Armor – 2
R
Artifact – Equipment
Equipped creature gets +2/+2. If it has distortion it gets and additional +1/+4.
5: If equipped creature would be the target of a spell or ability choose a new target for that spell or ability.
Equip: 3 or discard a creature card from your hand.
Spirit Bomb – 4WW
R
Sorcery
Spirit bomb deals 2 damage for each creature you control with distortion to target creature or player. You gain life equal to the damage dealt this way.
Rapture – 3WWWW
R
Instant
As an additional cost to playing this card sacrifice 5 creatures you control with distortion. Put a 14/14, white, legendary creature token named “Seih-Zhov, Fallen God” into play. This token has haste, trample, and protection from all colors. At the end of the turn sacrifice Seih-Zhov and you lose the game.
Seih-Zhov Erkahn Scythe – 4
U
Artifact – Equipment
Equipped creature gets +3/+1. If it has distortion It gets an additional +1/+3.
Equip: 4 or discard a creature card from your hand.
Seih-Zhov Erkahn Sabre – 1
C
Artifact – Equipment
Equipped creature gets +2/+0. If it has distortion it gets and additional +1/+1
Equip: 2 or discard a creature card from your hand.
Seih-Zhov Erkahn Shield – 1
C
Artifact – Equipment
Equipped creature gets +0/+4. If it has distortion it gets an additional +1/+1.
Equip: 1 or discard a creature card from your hand.
Spirit Cannon – 3
R
Artifact
Whenever a creature you control is returned to your hand Spirit Cannon deals 2 damage to target creature or player
Will of the Spirit Lords – 1W
U
Instant
Play Will of the Spirit Lords only during combat. Creatures you control can’t be the target of spells or abilities until the end of turn.
Brect’s Greave Edge – 4
R
Legendary Artifact – Equipment
Equipped creature gets +4/+2. If it has distortion it gains first strike, trample, and haste.
Equip: 4 or discard a creature card from your hand.
Duel of Immortals – 3WW
R
Enchantment
When Duel of immortals comes into play you and target player search your libraries for a creature card and put it into play then shuffle your libraries. If your creature is put into the graveyard before your opponent’s you lose the game. If your opponent’s creature is put into the graveyard before yours your opponent loses the game.
Torrahn, Seih-Zhov Capitol
U
Land
T: Add W to your mana pool.
W, T: Target creature loses or gains distortion until the end of turn.
The Blackhel
Ritual=(Pay an amount equal to this card’s converted mana cost to activate it’s ritual ability.)
Blackhel Loyalist – B
C
Creature – Human Wizard
Ritual – Blackhel Loyalist deals 1 damage to target creature and 1 damage to itself.
1/1
Shadowshaper – 2B
C
Creature – Gargoyle Wizard
Flying
Ritual – Put a black 0/2 shade token into play until end of turn.
2/2
Bladed Zombie – 1BB
C
Creature – Zombie Berserker
Ritual – Bladed Zombie gets +2/+1 and gains fear until end of turn.
2/1
Stone Champion – 3B
C
Creature – Gargoyle Warrior
Flying
Ritual – Target player reveals the top card of his or her library. You may have that player switch it with a card in his or her hand, If you do that player randomly discards a card from his or her hand.
3/2
The Fallen – BB
C
Creature – Zombie Minion
Fear, first strike
Ritual – The Fallen gets +1/+0 until end of turn.
1/1
Blackhel Pickpocket – 1B
C
Creature – Human Mercenary
Ritual – If Blackhel Pickpocket dealt damage to an opponent this turn he or she loses 2 life and you gain 2 life. Play this ability no more than twice each turn.
1/2
Armored Gargoyle – 3BB
C
Creature – Gargoyle Mercenary
Flying, vigilance
Ritual – Armored Gargoyle can block any number of creatures until end of turn.
2/6
Bodyless Soul – 2B
C
Creature – Spirit
Ritual – Discard a creature card from your hand: Bodyless Soul deals damage to target player equal to the discarded creatures power.
2/2
Blackhel Necromancer – 5BB
U
Creature – Human Wizard
When Blackhel Necromancer comes into play discard a creature card.
Ritual – Return the discarded creature card from the graveyard to play. If that creature would be put into the graveyard remove it from the game instead.
1/4
Gargoyle Titan – 4BB
U
Creature – Gargoyle Giant
Flying, trample
When Gargoyle Titan attacks you lose 4 life.
Ritual – If Gargoyle Titan attacked this turn you gain 4 life.
6/6
The Teroh – 3BB
U
Creature – Zombie Minion
Fear, trample
Discard two cards from your hand: Regenerate The Teroh.
Ritual – The Teroh gets +4/-4 until end of turn.
3/5
Soulless Body – 2B
U
Creature – Zombie
Ritual – Remove a creature card in your graveyard from the game: Soulless body deals damage to target player equal to the removed creatures power.
2/2
Helltouched – 3B
U
Creature – Spirit
Flying, haste
Ritual – Sacrifice any number of swamps: Helltouched deals damage to target creature or player equal to the number of sacrificed swamps.
3/1
Blackhel Manamancer – B
U
Creature – Human Wizard
Ritual – Add BBB to your mana pool. Use this ability only once each turn.
1/1
Heiram, Blackhel Spelljack – 3B
R
Legendary Creature – Human Mercenary
1B: Choose target creature with ritual. Heiram’s ritual ability becomes the same as the chosen creature’s.
Ritual – Draw two cards.
2/2
Searin, Gargoyle Monarch – 6BB
R
Legendary Creature – Gargoyle Lord
Flying, first strike, trample
Ritual – Gargoyle’s you control get +5/+5 until end of turn.
7/7
General Xall – 2BBB
R
Legendary Creature – Zombie Minion Lord
Fear, first strike, trample
Zombie Minions you control get +1/+1
Ritual – Target player discards cards equal to the number of cards in your hand.
3/3
Radik, Patriarch of Blackhel – 4BB
R
Legendary Creature – Human Avatar
You cannot play creature spells.
Radik cannot be blocked accept by legendary creatures.
Ritual – Destroy all creatures other than Radik, they can’t be regenerated. You gain life equal to the number of creatures destroyed this way.
5/5
Blackbane, Cursed Blade – 6
R
Legendary Artifact- Equipment
When Blackbane is equipped to a creature put 3 fade counters on it. At the beginning of your upkeep remove a fade counter from Blackbane. When Blackbane has no fade counters on it destroy all permanents you control.
Equiped creature get’s +6+6, has trample, haste, frist strike, and is indestructible.
Equip: 6 or pay 6 life.
Xall’s Damnation – BB
C
Instant
Destroy target nonblack creature. If you control a Zombie Minion that creature’s controller discards a card from his or her hand.
Shadow’s Embrace – 3BB
R
Enchantment
Ritual costs cost 1 or B less to play.
Dawn’s Light – 2B
U
Instant
All gargoyles loose all abilities and become enchantments until you play a creature spell.
Radik’s Emergence – BBBBB
R
Sorcery
Destroy all Non-black creatures. On your next turn you can’t play creature spells.
Shadowflare – 1B
C
Instant
Shadowflare deals 3 damage to target creature or player and you gain 3 life.
Night’s Fall – 2B
U
Instant
All gargoyles become creatures.
All gargoyles get +1/+1 until end of turn.
Fallen’s Dagger – 2
C
Artifact – Equipment
Equipped creature gets +1/+1. If it’s black it gets an additional +1/+0. If it’s a Zombie it has first strike.
Equip: 2 or pay 2 life.
Teroh’s Axe – 4
U
Artifact – Equipment
Equipped creature gets +2/+0 If it’s black it gets an additional +1/+3. If it’s a Zombie it has trample.
Equip: 4 or pay 4 life.
Xall’s Sword – 5
R
Legendary Artifact – Equipment
Equipped creature gets +1/+1. If it’s black it gets an additional +2/+2. If it’s a Zombie it gets and additional +1/+1 and has first strike and trample.
Equip: 5 or pay 5 life.
Blackhel Armory – 2BB
C
Enchantment
Sacrifice or discard a creature card: Search your library for an equipment with the same converted mana cost as the sacrificed or discarded creature and put it into your hand then shuffle your library.
Xall’s Draft – 2B
U
Enchantment
Zombies you control are minions in addition to their normal creature types.
Blackhel City
U
Land
T: Add B to your mana pool.
1B, T: Activate target creature’s ritual ability. Sacrifice that creature at the end of turn.
The Tithians
Siege X=(Whenever this creature attacks you may have it deal X damage to target untapped creature. If you do this creature cannot deal or be dealt combat damage this turn.)
Stout Cadet – R
C
Creature – Human Soldier
Siege 1
1/1
Viridian Lasher – 1R
C
Creature – Human Soldier
First strike
Siege 2
1/1
Longbow Sniper – 1R
C
Creature – Human Archer
R: Longbow Sniper deals 1 damage to target blocking creature.
Siege 1
0/1
Battlefield Veteran – 3RR
C
Creature – Human Soldier
Siege 2
3/3
Lashknife Adept – 1RR
C
Creature – Human Soldier
First strike
Siege 3
2/2
Tithian Sky Sentry – 2R
C
Creature – Human Archer
Flying
R: Tithian Sky Sentry deals 2 damage to target blocking creature and 2 damage to you.
Siege 1
2/3
Blaster Mage – 2R
C
Creature – Human Wizard Soldier
R, T, Discard a card from your hand: Destroy target creature with defender.
Siege 1
2/2
Fanatical Lasher – RRRR
C
Creature – Human Berserker Soldier
First strike, haste
Siege 4
1/1
Tithian Catapult Squad – 3RR
U
Creature – Human Soldier
Vigilance
Siege 4
0/4
Skyreach Captain – 4R
U
Creature – Human Archer
Flying
R, T: Skyreach Captain deals 3 damage divided as you choose amongst any number of target blocking creatures.
Siege 1
3/1
Lashknife Master – 2RR
U
Creature – Human Soldier
First strike, trample
Siege 4
4/4
Tithian Battle Mage – 2R
U
Creature – Human Wizard Soldier
1R: Tithian Battle Mage deals 1 damage to target creature or player.
3R: Tithian Battle Mage deals 3 damage to target creature or player.
Siege 1
1/1
Viridian Hulk – 4RR
U
Creature – Giant Soldier
Trample
Siege 3
5/5
Tithian Manamancer – R
U
Creature – Human Wizard Soldier
R: Add RRR to your mana pool. Play this ability only once each turn.
Siege 1
1/1
The Matron – 2RR
R
Legendary Creature – Spirit Soldier
Vigilance
Whenever The Matron deals damage you may divide that damage as you choose amongst any number of target creatures.
Whenever The Matron deals damage you gain that much life.
Siege 3
2/5
Dhaustein, Shrouded Horseman – 1RR
R
Legendary Creature – Human Soldier Archer
First strike
R: Dhaustean deals 1 damage to target creature.
1: Return Dhaustean to your hand.
Siege 2
3/3
Greal The Fireheart – 2RRR
R
Legendary Creature – Human Elemental Soldier
Haste
3RR: Greal deals 3 damage to target opponent and each creature he or she controls.
Siege 3
5/2
Cronym, Tithian Overlord – 3RRR
R
Legendary Creature – Human Soldier Lord
First strike
Other Soldiers you control get +1/+1.
Archers you control get +1/+1.
3R, Pay 2 life: Counter target instant or sorcery spell or activated ability.
Siege 6
7/5
Tithian Lashknife – 3
C
Artifact- Equipment
Equipped creature gets +1/+1 and has First Strike and Siege 1. (If equipped creature already has Siege increase it’s Siege points by 1 as long as this card is equipped.)
Equip: 1 or tap 1 untapped creature you control.
Shedding The Mask – 3R
U
Instant
Counter target instant or sorcery spell or activated ability. Shedding The Mask Deals 2 damage to you.
Total Assault – 2RR
R
Sorcery
Tap all creatures with siege you control. Total Assault deals damage equal to the total number of siege points for each creature with siege you control to target creature or player.
Matron’s Quiet Fury – 3R
R
Enchantment
Whenever a source you control would deal damage other than combat damage you gain that much life.
Born Through Fire – 3RR
C
Instant
Put 5 red 3/1 beast tokens with haste and trample into play and lose 5 life. Remove them from play at end of turn.
Cronym’s Lashknife – 4
R
Legendary Artifact- Equipment
Equipped creature gets +2/+2 and gains First Strike and Siege 4. (If equipped creature already has Siege then increase It’s Siege points by 4)
Equip: 4 or tap 4 untapped creatures you control.
Greal’s Hatred – 2R
C
Sorcery
Greals Hatred deals 2 damage to target player and each creature he or she controls.
Siege Engine – 9
R
Artifact
Double all siege points on all creatures you control.
9: Siege Engine becomes a 9/9 creature and loses all abilities until end of turn.
Cease Fire – 1R
C
Instant
Prevent all damage that would be dealt by creatures this turn. Play this ability only during the combat phase.
Fanning The Flames – XRR
U
Instant
You may pay 3 as an additional cost to playing Fanning The Flames. If you do return it to your hand at the end of turn.
Fanning The Flames deals X damage to target creature or player.
Dhaustein’s Sword – 3
R
Legendary Artifact – Equipment
Equipped creature get +8/+0 and loses all abilities as long as Dhaustein’s Swrod is equipped.
Equip: 3 or tap 3 untapped creatures you control.
Flames of Reckoning – 2RRR
R
Instant
Each creature deals damage to it’s controller equal to it’s Toughness.
Tithia, City of War
U
Land
T: Add R to your mana pool.
R, T: Sacrifice target creature you control. Tithia, City of War deals damage to target creature or player equal to the sacrificed creature’s siege points.
The Gydos Faction
Ascend X=(When you have X or more cards in your hand this creature has it’s Ascend ability.)
Gydos Tactician – UU
C
Creature – Human Wizard
Ascend 2 – Gydos Tactician gets +1/+0 and gains flying.
1/1
Guardian of the Pillar – 2U
C
Creature – Human Wizard Warrior
Defender
Ascend 3 – Guardian of the Pillar gets +2/+2.
0/4
Council Assassin – 1UU
C
Creature – Human Wizard Mercenary
Ascend 4 – Council Assassin is black, gets +1/+0 and gains fear.
2/2
Orb Reader – 1U
C
Creature – Human Wizard
T: Draw a card. Orb Reader deals 1 damage to you.
Ascend 5 – T: Draw a card.
Gydos Warden – UUU
C
Creature – Golem Wizard
Trample
Ascend 1 – Gydos Warden loses trample, gets –2/-2 and gains flying.
5/4
Pillar Bladebolt – 3U
C
Creatures – Golem Wizard
Flying
Ascend 2 – When Pillar Bladebolt blocks or becomes blocked tap target creature.
2/2
Gydos Battlemage – UU
C
Creature – Human Wizard Warrior
T: Gydos Battlemage deals 1 damage to target player.
Ascend 4: Whenever you play an instant or sorcery spell untap Gydos Battlemage.
2/2
Reckless Spellweaver – U
C
Creature – Human Wizard
Ascend 7 – Sacrifice Reckless Spellweaver, Pay half your life rounded down: You may play a card from your hand without paying it’s mana cost.
0/1
Gydos Leviathan – 5UU
U
Creature – Leviathan
Flying
When Gydos Leviathan comes into play discard your hand. Your maximum hand size is reduced by 6
Ascend 3 – Your maximum hand size is increased by 6.
7/7
Artisan of Time – 3UU
U
Creature – Human wizard
2U: Put target creature on top of it’s owner’s library.
Ascend 3 – 2U: Target player puts the top card of his or her library into the graveyard.
2/2
Disruption Golem – 3U
U
Creature – Golem Wizard
Discard a card, T: Counter target Instant or sorcery spell.
Ascend 4 – Discard two cards: Counter target spell.
3/3
Agent of Pillar – 1U
U
Creature – Human Wizard Mercenary
When Agent of Pillar comes into play discard a number of cards equal to half the cards in your hand rounded up.
At the end of your turn reveal your hand.
Ascend 2 – 4: Target player gains control of Agent of Pillar.
3/4
Agent of Triaz – 2UU
U
Creature – Golem Wizard
Ascend 5 – Each permanent has “Sacrifice this permanent: Draw a card.”
1/3
Gydos Manamancer – U
U
Creature – Human Wizard
U,T: Add 2 to your mana pool..
Ascend 2 – U: add UUU to your mana pool. Play this ability only once each turn.
1/1
Vissero, Time Incarnate – 2UU
R
Legendary Creature – Elemental Wizard
Defender
T: Draw a card.
Whenever you draw a card you may Shuffle target creature into it’s owner’s library.
0/8
Boltira, Knowledge Incarnate – 2UU
R
Legendary Creature – Elemental Wizard
Defender
T: Draw a card.
If you would draw a card draw twice that many cards instead.
0/8
Uzanith, Memory Incarnate – 2UU
R
Legendary Creature – Elemental Wizard
Defender
T: Draw a card.
Whenever you draw a card target player puts the top 2 cards of his or her library into the graveyard.
0/8
Obceles, Lord of the Sky – 4UUUUUU
R
Legendary Creature – Leviathan Lord
Flying
When Obceles, Lord of the Sky comes into play destroy each creature with flying.
Creature spells with flying cannot be played.
Creatures without flying cannot attack.
Remove all lands you control from the game: Untap Obceles. You get an additional combat phase.
12/12
Well of Thought – 4
R
Artifact
3,T,Discard your hand: Draw cards from your deck equal to the amount of cards you’ve discarded this turn plus one.
Order of Suppression – 1UUU
U
Instant
Return each attacking creature to it’s owner’s hand unless that player pays 2 for each creature.
Tidal Surge – UU
C
Tap or untap up to 2 target permanents.
Upwelling – 2U
U
Sorcery
As an additional cost to playing Upwelling discard your hand.
Draw cards equal to the amount of cards you’ve discarded this turn plus one.
Cloak of Pillar – 3U
C
Instant
Choose one – Creatures you control gain flying until end of turn; Target creature is unblockable until end of turn.
Decree of Triaz – U
R
Instant
If you control a card named “Vissero, Time Incarnate”, “Boltira, Knowledge Incarnate”, or “Uzanith, Memory Incarnate” Draw three cards.
Leviathan Scale – 1
U
Artifact
3,T: Search your library for a blue instant or sorcery card with a converted mana cost less than or equal to the number of cards in your hand.
Seal of Gydos – UUUU
R
Enchantment – Aura
Enchant Creature
When Seal of Gydos comes into play draw two cards.
Enchanted Creature doesn’t untap during it’s controller’s untap step and has “At the beginning of your upkeep you may have your opponent draw two cards. If you do untap this creature.”
Fleeting Knowledge – 2UU
U
Instant
Target player discards a number of cards equal to the number he or she has drawn this turn.
Sky Lord’s Beckon – 4UU
C
Sorcery
Destroy each creature with flying, then draw a card for each creature destroyed this way.
Cold-Cut Flare – 3U
R
Enchantment – Aura
Enchant Creature
Enchanted creature is unblockable.
Whenever enchanted creature deals combat damage to a player that player loses life equal to the number of cards you have drawn this turn.
Tidal Fusion – 2UU
R
Sorcery
As an additional cost to playing tidal Fusion sacrifice 2 blue creatures you control. Put a blue avatar creature token with flying into play with power equal to the combined power of the sacrificed creatures and toughness equal to the combined toughness.
Pillar, Gydos Sanctum
U
Land
T: Add 1 to your mana pool
3U, T: Draw two cards.
The Cye
(color word(s)) Diverse=(If “color word” mana was used to pay for this creature then it gains it’s diverse ability.
Cye Adept – 1G
C
Creature – Cye Warrior
Red Diverse – Cye Adept has haste.
1/1
Leafstrike Warrior – 2G
C
Creature – Cye Berserker
Trample
Red or White Diverse – Leafstrike Warrior gets +2/+1
1/1
Treespeaker – 1GG
C
Creature – Cye Druid
Blue Diverse – T: If you have 3 or more cards in your hand add two mana of any color to your mana pool.
0/3
Leafstrike Master – 2GG
C
Creature – Cye Berserker
Trample
Red Diverse – T: Leafstrike master deals 3 damage to target creatre.
3/3
Cye Sentinel – 1G
C
Creature – Cye Warrior
White Diverse – Cye Sentinel gets +0/+4 and has Defender.
2/1
Cye Firestarter – 1GG
C
Creature – Cye Warrior
Red Diverse – 3RR, Sacrifice Cye Firestarter: Destroy up to three target lands.
Durombar Warrior – 3GG
C
Creature – Treefolk Warrior
Blue Diverse – Cye Treefok can only be blocked by creatures with flying.
4/4
Leafstrike Durombar – 2GGG
C
Creature – Treefolk Beserker
Trample
Red or Black Diverse – Sacrifice a Ceature: Leafstrike Treefolk deals 2 damage to each creature.
3/3
Weatherspeaker – 1GG
U
Creature – Cye Druid
Blue Diverse – T: Return up to two target creatures to their owners hand.
2/3
Cye Warchief – 2GG
U
Creature – Cye Warrior
Cye you control get +1/+1 and cost G less to play.
Black Diverse – T, Sacrifice a creature: Destroy target nongreen creature.
2/2
Durombar Titan – 5GG
U
Creature – Treefok Giant
Trample
Tap an untapped Treefolk you control: Durombar Titan gets +2/+2
Black Diverse – Sacrifice a Treefolk: Regenerate Durombar Titan.
7/5
Shrouded Guardian – 2G
U
Creature – Cye Spirit
Defender
Discard a card: Return Shrouded Guardian to it’s owner’s hand.
White Diverse - Shrouded Guardian can block any number of creatures.
0/6
Leafstrike Dynamo – 3G
U
Creature – Cye Druid
When Leafstrike Dynamo comes into play if red mana was used to pay it, it deals 2 damage to target creature or palyer, If white was used you gain 2 life, If black target player discards a card, and If blue draw a card.
Blue, Black, Red, or White Diverse – Leafstrike Dynamo gets +1/+1.
3/3
Cye Manamancer – 1G
U
Creature – Cye Druid
Green Diverse – G: add GGGG to your mana pool. Use this ability only once per turn.
1/1
Kash-Wynn the Ever-present – GGG
R
Legendary Creature – Cye Warrior Illusion
Trample
The legend rule doesn’t apply to Kash.
When Kash comes into play you may search your library for any number of cards named “Kash-Wynn the Ever-present” and add them to your hand if you do shuffle your library.
5/5
Gevvon the Bloodbark – 3GGG
R
Legendary Creature – Treefolk Warrior
Trample, haste
Red or Green Diverse – GG or RR: Gevvon deals 1 damage to each creature then Gevvon gets +1/+1 for each creature dealt damage this way.
3/3
Diontra, Practitioner of the Light – 2GG
R
Legendary Creature – Cye Cleric
Flying
White Diverse – Discard 3 cards: Prevent all damage from a source of your choice and gain life equal the damage prevented.
4/4
The Firebringer – 1GGGGG
R
Legendary Creature – Cye Elemental
Haste, trample, first strike
Red Diverse – GGGRRR, T: The Firebringer Deals 10 to each player and each other creature.
9/9
Distortion=(When this creature becomes the target of a spell or ability return it to your hand.)
Seih-Zhov Dragon – 3W
C
Creature – Spirit Dragon
Haste, flying, distortion
Seih-Zhov Dragon can’t attack unless a creature you control was returned to your hand this turn.
6/3
Seih-Zhov Dragonspeaker – W
C
Creature – Spirit Warrior
Haste, distortion
4, T, Sacrifice Seih-Zhov Dragonspeaker: Search your library for a nonlegend spirit dragon and put it into play tapped.
1/2
Seih-Zhov Warrior – 1W
C
Creature – Spirit Warrior
First strike, haste, distortion
3/1
Seih-Zhov Healer – 2W
C
Creature – Spirit Warrior
Haste, distortion
T, Sacrifice Seih-Zhov Healer: You gain 4 life or prevent the next 4 damage to target creature or player.
2/2
Seih-Zhov Fanatic – 1WW
C
Creature – Spirit Warrior
Haste, distortion
Whenever a creature with distortion deals damage it deals that much damage plus 1.
1/2
Seih-Zhov Spiritualist – 4W
C
Creature – Spirit Wizard
Haste, distortion
T, Sacrifce 4 creatures: Return a creature with a power of 4 or less from your graveyard to play.
1/1
Seih-Zhov Faithful – WW
C
Creature – Spirit Warrior
Haste, defender, distortion
T: Prevent the next 1 damage that would be dealt to target creature.
0/4
Seih-Zhov Skyknight – 2W
C
Creature – Spirit Warrior
Haste, flying, distortion
2/2
Seih-Zhov Firebreak – 3WW
U
Creature – Spirit Dragon
Haste, flying, distortion
When Seih-Zhov Firebreak attacks tap all lands. When Seih-Zhov Firebreak attacks creatures your opponent control’s gain protection from white until end of turn.
7/7
Seih-Zhov Manamancer – W
U
Creature – Spirit Wizard
Haste, distortion
W: Add WWW to your mana pool. Play this ability only once each turn.
1/1
Seih-Zhov Ritualist – 1W
U
Creature – Spirit Wizard
Haste, distortion
When you have 3 cards named “Seih-Zhov Ritualist” in play sacrifice them, then search your library for an enchantment named “Binding of the Souls” and put it into play then shuffle your library.
1/1
Seih-Zhov Hulk – 5W
U
Creature – Spirit Warrior Giant
Haste, trample, distortion
When Seih-Zhov Hulk comes into play tap 2 creatures your opponent controls.
4/5
Seih-Zhov Guardian – 2WW
U
Creature – Spirit Warrior
Haste, flying, distortion
1: The next time a source would deal damage to a creature you control it deals that much damage to Seih-Zhov Guardian instead.
2: Return Seih-Zhov Guardian to it’s owner’s hand.
3/2
Seih-Zhov Converter – 1W
U
Creature- Spirit Wizard
Haste, distortion
2: Target creature gains distortion until end of turn.
W, T: Gain control of target creature with distortion until end of turn.
1: Return Seih-Zhov Converter to it’s owner’s hand.
2/2
Grandwing, Dragon Hierarch– 5WWW
R
Legendary Creature – Spirit Dragon Lord
Haste, flying, trample, distortion
Grandwing, Seih-Zhov Dragon can’t be the target of spells or abilities your opponent controls.
9/8
Ashenkel, Seih-Zhov Purger – 4W
R
Legendary Creature – Spirit Demon Wizard
Haste, distortion
Sacrifice a creature with distortion: Ashenkel loses distortion and gets +2/+2 until end of turn.
4/4
Brect, Seih-Zhov Arson – WW
R
Legendary Creature – Spirit Warrior
Haste, distortion
If Brect leaves play target opponent loses 1 life, you gain 1 life, and you draw a card.
T: Brect deals 1 damage to target creature or player.
1/1
Il-Set, Seih-Zhov Emperor – 3WWW
R
Legendary Creature – Spirit Warrior Lord
Haste, flying, distortion
Il-Set’s power and toughness are each equal to the number of creatures you control and the number of cards in your hand.
*/*
Seih-Zhov’s Grand Tribute – 3W
U
Instant
As an additional cost to playing Seih-Zhov’s Grand Tribute sacrifice a creature you control with distortion. Seih-Zhov’s Grand Tribute deals damage to each attacking creature equal to the sacrificed creature’s power.
Binding of the Souls – 3WWW
R
Enchantment
Creatures you control lose distortion and get +1/+1.
Stabilizing Armor – 2
R
Artifact – Equipment
Equipped creature gets +2/+2. If it has distortion it gets and additional +1/+4.
5: If equipped creature would be the target of a spell or ability choose a new target for that spell or ability.
Equip: 3 or discard a creature card from your hand.
Spirit Bomb – 4WW
R
Sorcery
Spirit bomb deals 2 damage for each creature you control with distortion to target creature or player. You gain life equal to the damage dealt this way.
Rapture – 3WWWW
R
Instant
As an additional cost to playing this card sacrifice 5 creatures you control with distortion. Put a 14/14, white, legendary creature token named “Seih-Zhov, Fallen God” into play. This token has haste, trample, and protection from all colors. At the end of the turn sacrifice Seih-Zhov and you lose the game.
Seih-Zhov Erkahn Scythe – 4
U
Artifact – Equipment
Equipped creature gets +3/+1. If it has distortion It gets an additional +1/+3.
Equip: 4 or discard a creature card from your hand.
Seih-Zhov Erkahn Sabre – 1
C
Artifact – Equipment
Equipped creature gets +2/+0. If it has distortion it gets and additional +1/+1
Equip: 2 or discard a creature card from your hand.
Seih-Zhov Erkahn Shield – 1
C
Artifact – Equipment
Equipped creature gets +0/+4. If it has distortion it gets an additional +1/+1.
Equip: 1 or discard a creature card from your hand.
Spirit Cannon – 3
R
Artifact
Whenever a creature you control is returned to your hand Spirit Cannon deals 2 damage to target creature or player
Will of the Spirit Lords – 1W
U
Instant
Play Will of the Spirit Lords only during combat. Creatures you control can’t be the target of spells or abilities until the end of turn.
Brect’s Greave Edge – 4
R
Legendary Artifact – Equipment
Equipped creature gets +4/+2. If it has distortion it gains first strike, trample, and haste.
Equip: 4 or discard a creature card from your hand.
Duel of Immortals – 3WW
R
Enchantment
When Duel of immortals comes into play you and target player search your libraries for a creature card and put it into play then shuffle your libraries. If your creature is put into the graveyard before your opponent’s you lose the game. If your opponent’s creature is put into the graveyard before yours your opponent loses the game.
Torrahn, Seih-Zhov Capitol
U
Land
T: Add W to your mana pool.
W, T: Target creature loses or gains distortion until the end of turn.
The Blackhel
Ritual=(Pay an amount equal to this card’s converted mana cost to activate it’s ritual ability.)
Blackhel Loyalist – B
C
Creature – Human Wizard
Ritual – Blackhel Loyalist deals 1 damage to target creature and 1 damage to itself.
1/1
Shadowshaper – 2B
C
Creature – Gargoyle Wizard
Flying
Ritual – Put a black 0/2 shade token into play until end of turn.
2/2
Bladed Zombie – 1BB
C
Creature – Zombie Berserker
Ritual – Bladed Zombie gets +2/+1 and gains fear until end of turn.
2/1
Stone Champion – 3B
C
Creature – Gargoyle Warrior
Flying
Ritual – Target player reveals the top card of his or her library. You may have that player switch it with a card in his or her hand, If you do that player randomly discards a card from his or her hand.
3/2
The Fallen – BB
C
Creature – Zombie Minion
Fear, first strike
Ritual – The Fallen gets +1/+0 until end of turn.
1/1
Blackhel Pickpocket – 1B
C
Creature – Human Mercenary
Ritual – If Blackhel Pickpocket dealt damage to an opponent this turn he or she loses 2 life and you gain 2 life. Play this ability no more than twice each turn.
1/2
Armored Gargoyle – 3BB
C
Creature – Gargoyle Mercenary
Flying, vigilance
Ritual – Armored Gargoyle can block any number of creatures until end of turn.
2/6
Bodyless Soul – 2B
C
Creature – Spirit
Ritual – Discard a creature card from your hand: Bodyless Soul deals damage to target player equal to the discarded creatures power.
2/2
Blackhel Necromancer – 5BB
U
Creature – Human Wizard
When Blackhel Necromancer comes into play discard a creature card.
Ritual – Return the discarded creature card from the graveyard to play. If that creature would be put into the graveyard remove it from the game instead.
1/4
Gargoyle Titan – 4BB
U
Creature – Gargoyle Giant
Flying, trample
When Gargoyle Titan attacks you lose 4 life.
Ritual – If Gargoyle Titan attacked this turn you gain 4 life.
6/6
The Teroh – 3BB
U
Creature – Zombie Minion
Fear, trample
Discard two cards from your hand: Regenerate The Teroh.
Ritual – The Teroh gets +4/-4 until end of turn.
3/5
Soulless Body – 2B
U
Creature – Zombie
Ritual – Remove a creature card in your graveyard from the game: Soulless body deals damage to target player equal to the removed creatures power.
2/2
Helltouched – 3B
U
Creature – Spirit
Flying, haste
Ritual – Sacrifice any number of swamps: Helltouched deals damage to target creature or player equal to the number of sacrificed swamps.
3/1
Blackhel Manamancer – B
U
Creature – Human Wizard
Ritual – Add BBB to your mana pool. Use this ability only once each turn.
1/1
Heiram, Blackhel Spelljack – 3B
R
Legendary Creature – Human Mercenary
1B: Choose target creature with ritual. Heiram’s ritual ability becomes the same as the chosen creature’s.
Ritual – Draw two cards.
2/2
Searin, Gargoyle Monarch – 6BB
R
Legendary Creature – Gargoyle Lord
Flying, first strike, trample
Ritual – Gargoyle’s you control get +5/+5 until end of turn.
7/7
General Xall – 2BBB
R
Legendary Creature – Zombie Minion Lord
Fear, first strike, trample
Zombie Minions you control get +1/+1
Ritual – Target player discards cards equal to the number of cards in your hand.
3/3
Radik, Patriarch of Blackhel – 4BB
R
Legendary Creature – Human Avatar
You cannot play creature spells.
Radik cannot be blocked accept by legendary creatures.
Ritual – Destroy all creatures other than Radik, they can’t be regenerated. You gain life equal to the number of creatures destroyed this way.
5/5
Blackbane, Cursed Blade – 6
R
Legendary Artifact- Equipment
When Blackbane is equipped to a creature put 3 fade counters on it. At the beginning of your upkeep remove a fade counter from Blackbane. When Blackbane has no fade counters on it destroy all permanents you control.
Equiped creature get’s +6+6, has trample, haste, frist strike, and is indestructible.
Equip: 6 or pay 6 life.
Xall’s Damnation – BB
C
Instant
Destroy target nonblack creature. If you control a Zombie Minion that creature’s controller discards a card from his or her hand.
Shadow’s Embrace – 3BB
R
Enchantment
Ritual costs cost 1 or B less to play.
Dawn’s Light – 2B
U
Instant
All gargoyles loose all abilities and become enchantments until you play a creature spell.
Radik’s Emergence – BBBBB
R
Sorcery
Destroy all Non-black creatures. On your next turn you can’t play creature spells.
Shadowflare – 1B
C
Instant
Shadowflare deals 3 damage to target creature or player and you gain 3 life.
Night’s Fall – 2B
U
Instant
All gargoyles become creatures.
All gargoyles get +1/+1 until end of turn.
Fallen’s Dagger – 2
C
Artifact – Equipment
Equipped creature gets +1/+1. If it’s black it gets an additional +1/+0. If it’s a Zombie it has first strike.
Equip: 2 or pay 2 life.
Teroh’s Axe – 4
U
Artifact – Equipment
Equipped creature gets +2/+0 If it’s black it gets an additional +1/+3. If it’s a Zombie it has trample.
Equip: 4 or pay 4 life.
Xall’s Sword – 5
R
Legendary Artifact – Equipment
Equipped creature gets +1/+1. If it’s black it gets an additional +2/+2. If it’s a Zombie it gets and additional +1/+1 and has first strike and trample.
Equip: 5 or pay 5 life.
Blackhel Armory – 2BB
C
Enchantment
Sacrifice or discard a creature card: Search your library for an equipment with the same converted mana cost as the sacrificed or discarded creature and put it into your hand then shuffle your library.
Xall’s Draft – 2B
U
Enchantment
Zombies you control are minions in addition to their normal creature types.
Blackhel City
U
Land
T: Add B to your mana pool.
1B, T: Activate target creature’s ritual ability. Sacrifice that creature at the end of turn.
The Tithians
Siege X=(Whenever this creature attacks you may have it deal X damage to target untapped creature. If you do this creature cannot deal or be dealt combat damage this turn.)
Stout Cadet – R
C
Creature – Human Soldier
Siege 1
1/1
Viridian Lasher – 1R
C
Creature – Human Soldier
First strike
Siege 2
1/1
Longbow Sniper – 1R
C
Creature – Human Archer
R: Longbow Sniper deals 1 damage to target blocking creature.
Siege 1
0/1
Battlefield Veteran – 3RR
C
Creature – Human Soldier
Siege 2
3/3
Lashknife Adept – 1RR
C
Creature – Human Soldier
First strike
Siege 3
2/2
Tithian Sky Sentry – 2R
C
Creature – Human Archer
Flying
R: Tithian Sky Sentry deals 2 damage to target blocking creature and 2 damage to you.
Siege 1
2/3
Blaster Mage – 2R
C
Creature – Human Wizard Soldier
R, T, Discard a card from your hand: Destroy target creature with defender.
Siege 1
2/2
Fanatical Lasher – RRRR
C
Creature – Human Berserker Soldier
First strike, haste
Siege 4
1/1
Tithian Catapult Squad – 3RR
U
Creature – Human Soldier
Vigilance
Siege 4
0/4
Skyreach Captain – 4R
U
Creature – Human Archer
Flying
R, T: Skyreach Captain deals 3 damage divided as you choose amongst any number of target blocking creatures.
Siege 1
3/1
Lashknife Master – 2RR
U
Creature – Human Soldier
First strike, trample
Siege 4
4/4
Tithian Battle Mage – 2R
U
Creature – Human Wizard Soldier
1R: Tithian Battle Mage deals 1 damage to target creature or player.
3R: Tithian Battle Mage deals 3 damage to target creature or player.
Siege 1
1/1
Viridian Hulk – 4RR
U
Creature – Giant Soldier
Trample
Siege 3
5/5
Tithian Manamancer – R
U
Creature – Human Wizard Soldier
R: Add RRR to your mana pool. Play this ability only once each turn.
Siege 1
1/1
The Matron – 2RR
R
Legendary Creature – Spirit Soldier
Vigilance
Whenever The Matron deals damage you may divide that damage as you choose amongst any number of target creatures.
Whenever The Matron deals damage you gain that much life.
Siege 3
2/5
Dhaustein, Shrouded Horseman – 1RR
R
Legendary Creature – Human Soldier Archer
First strike
R: Dhaustean deals 1 damage to target creature.
1: Return Dhaustean to your hand.
Siege 2
3/3
Greal The Fireheart – 2RRR
R
Legendary Creature – Human Elemental Soldier
Haste
3RR: Greal deals 3 damage to target opponent and each creature he or she controls.
Siege 3
5/2
Cronym, Tithian Overlord – 3RRR
R
Legendary Creature – Human Soldier Lord
First strike
Other Soldiers you control get +1/+1.
Archers you control get +1/+1.
3R, Pay 2 life: Counter target instant or sorcery spell or activated ability.
Siege 6
7/5
Tithian Lashknife – 3
C
Artifact- Equipment
Equipped creature gets +1/+1 and has First Strike and Siege 1. (If equipped creature already has Siege increase it’s Siege points by 1 as long as this card is equipped.)
Equip: 1 or tap 1 untapped creature you control.
Shedding The Mask – 3R
U
Instant
Counter target instant or sorcery spell or activated ability. Shedding The Mask Deals 2 damage to you.
Total Assault – 2RR
R
Sorcery
Tap all creatures with siege you control. Total Assault deals damage equal to the total number of siege points for each creature with siege you control to target creature or player.
Matron’s Quiet Fury – 3R
R
Enchantment
Whenever a source you control would deal damage other than combat damage you gain that much life.
Born Through Fire – 3RR
C
Instant
Put 5 red 3/1 beast tokens with haste and trample into play and lose 5 life. Remove them from play at end of turn.
Cronym’s Lashknife – 4
R
Legendary Artifact- Equipment
Equipped creature gets +2/+2 and gains First Strike and Siege 4. (If equipped creature already has Siege then increase It’s Siege points by 4)
Equip: 4 or tap 4 untapped creatures you control.
Greal’s Hatred – 2R
C
Sorcery
Greals Hatred deals 2 damage to target player and each creature he or she controls.
Siege Engine – 9
R
Artifact
Double all siege points on all creatures you control.
9: Siege Engine becomes a 9/9 creature and loses all abilities until end of turn.
Cease Fire – 1R
C
Instant
Prevent all damage that would be dealt by creatures this turn. Play this ability only during the combat phase.
Fanning The Flames – XRR
U
Instant
You may pay 3 as an additional cost to playing Fanning The Flames. If you do return it to your hand at the end of turn.
Fanning The Flames deals X damage to target creature or player.
Dhaustein’s Sword – 3
R
Legendary Artifact – Equipment
Equipped creature get +8/+0 and loses all abilities as long as Dhaustein’s Swrod is equipped.
Equip: 3 or tap 3 untapped creatures you control.
Flames of Reckoning – 2RRR
R
Instant
Each creature deals damage to it’s controller equal to it’s Toughness.
Tithia, City of War
U
Land
T: Add R to your mana pool.
R, T: Sacrifice target creature you control. Tithia, City of War deals damage to target creature or player equal to the sacrificed creature’s siege points.
The Gydos Faction
Ascend X=(When you have X or more cards in your hand this creature has it’s Ascend ability.)
Gydos Tactician – UU
C
Creature – Human Wizard
Ascend 2 – Gydos Tactician gets +1/+0 and gains flying.
1/1
Guardian of the Pillar – 2U
C
Creature – Human Wizard Warrior
Defender
Ascend 3 – Guardian of the Pillar gets +2/+2.
0/4
Council Assassin – 1UU
C
Creature – Human Wizard Mercenary
Ascend 4 – Council Assassin is black, gets +1/+0 and gains fear.
2/2
Orb Reader – 1U
C
Creature – Human Wizard
T: Draw a card. Orb Reader deals 1 damage to you.
Ascend 5 – T: Draw a card.
Gydos Warden – UUU
C
Creature – Golem Wizard
Trample
Ascend 1 – Gydos Warden loses trample, gets –2/-2 and gains flying.
5/4
Pillar Bladebolt – 3U
C
Creatures – Golem Wizard
Flying
Ascend 2 – When Pillar Bladebolt blocks or becomes blocked tap target creature.
2/2
Gydos Battlemage – UU
C
Creature – Human Wizard Warrior
T: Gydos Battlemage deals 1 damage to target player.
Ascend 4: Whenever you play an instant or sorcery spell untap Gydos Battlemage.
2/2
Reckless Spellweaver – U
C
Creature – Human Wizard
Ascend 7 – Sacrifice Reckless Spellweaver, Pay half your life rounded down: You may play a card from your hand without paying it’s mana cost.
0/1
Gydos Leviathan – 5UU
U
Creature – Leviathan
Flying
When Gydos Leviathan comes into play discard your hand. Your maximum hand size is reduced by 6
Ascend 3 – Your maximum hand size is increased by 6.
7/7
Artisan of Time – 3UU
U
Creature – Human wizard
2U: Put target creature on top of it’s owner’s library.
Ascend 3 – 2U: Target player puts the top card of his or her library into the graveyard.
2/2
Disruption Golem – 3U
U
Creature – Golem Wizard
Discard a card, T: Counter target Instant or sorcery spell.
Ascend 4 – Discard two cards: Counter target spell.
3/3
Agent of Pillar – 1U
U
Creature – Human Wizard Mercenary
When Agent of Pillar comes into play discard a number of cards equal to half the cards in your hand rounded up.
At the end of your turn reveal your hand.
Ascend 2 – 4: Target player gains control of Agent of Pillar.
3/4
Agent of Triaz – 2UU
U
Creature – Golem Wizard
Ascend 5 – Each permanent has “Sacrifice this permanent: Draw a card.”
1/3
Gydos Manamancer – U
U
Creature – Human Wizard
U,T: Add 2 to your mana pool..
Ascend 2 – U: add UUU to your mana pool. Play this ability only once each turn.
1/1
Vissero, Time Incarnate – 2UU
R
Legendary Creature – Elemental Wizard
Defender
T: Draw a card.
Whenever you draw a card you may Shuffle target creature into it’s owner’s library.
0/8
Boltira, Knowledge Incarnate – 2UU
R
Legendary Creature – Elemental Wizard
Defender
T: Draw a card.
If you would draw a card draw twice that many cards instead.
0/8
Uzanith, Memory Incarnate – 2UU
R
Legendary Creature – Elemental Wizard
Defender
T: Draw a card.
Whenever you draw a card target player puts the top 2 cards of his or her library into the graveyard.
0/8
Obceles, Lord of the Sky – 4UUUUUU
R
Legendary Creature – Leviathan Lord
Flying
When Obceles, Lord of the Sky comes into play destroy each creature with flying.
Creature spells with flying cannot be played.
Creatures without flying cannot attack.
Remove all lands you control from the game: Untap Obceles. You get an additional combat phase.
12/12
Well of Thought – 4
R
Artifact
3,T,Discard your hand: Draw cards from your deck equal to the amount of cards you’ve discarded this turn plus one.
Order of Suppression – 1UUU
U
Instant
Return each attacking creature to it’s owner’s hand unless that player pays 2 for each creature.
Tidal Surge – UU
C
Tap or untap up to 2 target permanents.
Upwelling – 2U
U
Sorcery
As an additional cost to playing Upwelling discard your hand.
Draw cards equal to the amount of cards you’ve discarded this turn plus one.
Cloak of Pillar – 3U
C
Instant
Choose one – Creatures you control gain flying until end of turn; Target creature is unblockable until end of turn.
Decree of Triaz – U
R
Instant
If you control a card named “Vissero, Time Incarnate”, “Boltira, Knowledge Incarnate”, or “Uzanith, Memory Incarnate” Draw three cards.
Leviathan Scale – 1
U
Artifact
3,T: Search your library for a blue instant or sorcery card with a converted mana cost less than or equal to the number of cards in your hand.
Seal of Gydos – UUUU
R
Enchantment – Aura
Enchant Creature
When Seal of Gydos comes into play draw two cards.
Enchanted Creature doesn’t untap during it’s controller’s untap step and has “At the beginning of your upkeep you may have your opponent draw two cards. If you do untap this creature.”
Fleeting Knowledge – 2UU
U
Instant
Target player discards a number of cards equal to the number he or she has drawn this turn.
Sky Lord’s Beckon – 4UU
C
Sorcery
Destroy each creature with flying, then draw a card for each creature destroyed this way.
Cold-Cut Flare – 3U
R
Enchantment – Aura
Enchant Creature
Enchanted creature is unblockable.
Whenever enchanted creature deals combat damage to a player that player loses life equal to the number of cards you have drawn this turn.
Tidal Fusion – 2UU
R
Sorcery
As an additional cost to playing tidal Fusion sacrifice 2 blue creatures you control. Put a blue avatar creature token with flying into play with power equal to the combined power of the sacrificed creatures and toughness equal to the combined toughness.
Pillar, Gydos Sanctum
U
Land
T: Add 1 to your mana pool
3U, T: Draw two cards.
The Cye
(color word(s)) Diverse=(If “color word” mana was used to pay for this creature then it gains it’s diverse ability.
Cye Adept – 1G
C
Creature – Cye Warrior
Red Diverse – Cye Adept has haste.
1/1
Leafstrike Warrior – 2G
C
Creature – Cye Berserker
Trample
Red or White Diverse – Leafstrike Warrior gets +2/+1
1/1
Treespeaker – 1GG
C
Creature – Cye Druid
Blue Diverse – T: If you have 3 or more cards in your hand add two mana of any color to your mana pool.
0/3
Leafstrike Master – 2GG
C
Creature – Cye Berserker
Trample
Red Diverse – T: Leafstrike master deals 3 damage to target creatre.
3/3
Cye Sentinel – 1G
C
Creature – Cye Warrior
White Diverse – Cye Sentinel gets +0/+4 and has Defender.
2/1
Cye Firestarter – 1GG
C
Creature – Cye Warrior
Red Diverse – 3RR, Sacrifice Cye Firestarter: Destroy up to three target lands.
Durombar Warrior – 3GG
C
Creature – Treefolk Warrior
Blue Diverse – Cye Treefok can only be blocked by creatures with flying.
4/4
Leafstrike Durombar – 2GGG
C
Creature – Treefolk Beserker
Trample
Red or Black Diverse – Sacrifice a Ceature: Leafstrike Treefolk deals 2 damage to each creature.
3/3
Weatherspeaker – 1GG
U
Creature – Cye Druid
Blue Diverse – T: Return up to two target creatures to their owners hand.
2/3
Cye Warchief – 2GG
U
Creature – Cye Warrior
Cye you control get +1/+1 and cost G less to play.
Black Diverse – T, Sacrifice a creature: Destroy target nongreen creature.
2/2
Durombar Titan – 5GG
U
Creature – Treefok Giant
Trample
Tap an untapped Treefolk you control: Durombar Titan gets +2/+2
Black Diverse – Sacrifice a Treefolk: Regenerate Durombar Titan.
7/5
Shrouded Guardian – 2G
U
Creature – Cye Spirit
Defender
Discard a card: Return Shrouded Guardian to it’s owner’s hand.
White Diverse - Shrouded Guardian can block any number of creatures.
0/6
Leafstrike Dynamo – 3G
U
Creature – Cye Druid
When Leafstrike Dynamo comes into play if red mana was used to pay it, it deals 2 damage to target creature or palyer, If white was used you gain 2 life, If black target player discards a card, and If blue draw a card.
Blue, Black, Red, or White Diverse – Leafstrike Dynamo gets +1/+1.
3/3
Cye Manamancer – 1G
U
Creature – Cye Druid
Green Diverse – G: add GGGG to your mana pool. Use this ability only once per turn.
1/1
Kash-Wynn the Ever-present – GGG
R
Legendary Creature – Cye Warrior Illusion
Trample
The legend rule doesn’t apply to Kash.
When Kash comes into play you may search your library for any number of cards named “Kash-Wynn the Ever-present” and add them to your hand if you do shuffle your library.
5/5
Gevvon the Bloodbark – 3GGG
R
Legendary Creature – Treefolk Warrior
Trample, haste
Red or Green Diverse – GG or RR: Gevvon deals 1 damage to each creature then Gevvon gets +1/+1 for each creature dealt damage this way.
3/3
Diontra, Practitioner of the Light – 2GG
R
Legendary Creature – Cye Cleric
Flying
White Diverse – Discard 3 cards: Prevent all damage from a source of your choice and gain life equal the damage prevented.
4/4
The Firebringer – 1GGGGG
R
Legendary Creature – Cye Elemental
Haste, trample, first strike
Red Diverse – GGGRRR, T: The Firebringer Deals 10 to each player and each other creature.
9/9