View Full Version : FireGain
CenturyChild533
06-10-2006, 10:23 AM
I've built three versions of this deck so far, and now I'm finally thinking about constructing a tournament viable version of it. Any comments/criticisms/card suggestions would be helpful and very much appreciated.
4 Sacred Foundry
4 Temple Garden
6 Mountain
6 Plains
4 Forest
4 Birds of Paradise
4 Loxodon Hierarch
3 Firemane Angel
3 Boros Signet
4 Searing Meditation
4 Lightning Helix
4 Faith's Fetters
4 Sunhome Enforcer
3 Wrath of God
3 Brightflame
Sideboard
3 Selesnya Signet
2 Privileged Position
2 Forest
3 Chastise
3 Blessed Reversal
2 Paladin of Prahv
A major note: I would like to only include cards that have life gain effects that do other things (example, Firemane Angel or Lightning Helix,) as opposed to just straight life gain cards. Blessed Reversal is the exception, as it is my combat trick against weenie decks.
Thanks in advance.
lionden_56
06-10-2006, 10:43 AM
This looks somewhat similar to the Firemane control deck that is doing very well in the current T2 season. The main difference is that they splash blue for Remand and Compulsive Research, while you go green for Heirarch. I'd up it to four angels and - 1 meditation. Maybe Condemn could work here.
What format is this? Blessed Reversal isn't type two. If you are making this extended, Armadillo Cloak would be a great addition to this deck. Or even Noble Purpose, which gives all your guys Spirit Link. Remember that the Spirit Link ability in multiples gives you double the life.
CenturyChild533
06-10-2006, 12:33 PM
Oops, my bad. You're right, Blessed Reversal isn't Type 2. My mistake. I never did pay a huge amount of attention to Ninth Edition.
-3 Blessed Reversal from Sideboard.
Now I've gotta think of a replacement.
As far as Noble Purpose goes, I didn't want to lean too much on the Spirit Link ability unless the creature had it built in, likeSunhome Enforcer. Condemn, on the other hand, sounds like a really good choice. I'll put it in the board in place of the Reversals for a new combat trick.
+ 3 Condemn in Sideboard.
Thanks a lot.
-=Cpt_Keyes=-
06-12-2006, 12:09 AM
The main difference is that they splash blue for Remand and Compulsive Research
They got more than just remand, they maindeck 4 hinders and 4 mana leaks in most cases too. Most versions are starting to stray away from Remand aswell.
But I'm off-topic.
Your deck looks decent, I'm really just wondering about Brightflame. As far as blaze variants go, this sucker is wayyy up there for the mana cost. {R}{R}{W}{W} is a ton for an X-damage spell. I bet you can find a better card to replace that one.
CenturyChild533
06-13-2006, 05:03 PM
A few days ago, I proxied the build of the deck I posted here and I quickly learned that it looked good on paper, but in the field it sucked majorly. So, using my friends card collection and my own, we rebuilt it into this. Some of the card choices may seem odd, but the deck on the whole performs remarkably well. Only two losses in twenty games.
2 Sacred Foundry
1 Stomping Ground
1 Temple Garden
1 Selesnya Sanctuary
1 Gruul Turf
9 Mountain
9 Plains
4 Loxodon Hierarch
4 Sunhome Enforcer
3 Firemane Angel
4 Searing Meditation
4 Lightning helix
4 Faith's Fetters
3 Brightflame
3 Wrath of God
3 Boros Signet
2 Selesnya Signet
1 Master Warcraft
1 Razia, Boros Archangel
I'm expecting the last two cards on the list to raise some eyebrows, but they actually work remarkably well. A friend of mine plays a Dovescape deck, and if I have a hoarde of Bird tokens in play, Master Warcraft can work in multiple good ways. Razia is just a beatstick, plain and simple, and is great for creature removal, like retargeting an opposing Lightning Helix.
As for Brightflame, Cpt. Keyes, it actually works really well in this deck. I had some worries about playing it originally, but it turns out it's great against lots of small creatures in the late game, like a Dovescape deck. If nothing else, it can be sideboarded out for something else.
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