zackwilder118
06-09-2006, 11:52 PM
Hellbent Room
Legendary Land -- Swamp Mountain
(:tap:: add :b: or :r: to your mana pool.)
When this comes into play, you lose three life.
Hellbent -- This has ":tap:, :b::r:: draw a card" as long as you have no cards in your hand.
Forecasting Tower
Legendary Land -- Island Plains
(:tap:: add :u: or :w: to your mana pool.)
When this comes into play, you lose three life.
Forecast -- :2mana::w::w:, reveal ~ from your hand: you gain three life.
Grafting Lab
Legendary Land -- Island Forest
(:tap:: add :u: or :g: to your mana pool.)
When this comes into play, you lose three life.
This comes into play with 2 charge counters. Whenever a creature comes into play, you may remove a charge counter from Grafting Lab. If you do, that creature comes into play with a +1/+1 counter on it.
Bloodthirsty Ground
Legendary Land -- Forest Mountain
(:tap:: add :r: or :g: to your mana pool.)
When this comes into play, you lose three life.
:2mana::g::r:: This becomes a 2/3 creature that's still a land until the end of the turn with haste and ":tap:: This deals 2 damage to target player or creature. Use this ability only if an opponent was dealt damage this turn.
Haunting Shrine
Legendary Land -- Swamp Plains
(:tap:: add :w: or :b: to your mana pool.)
When this comes into play, you lose three life.
:tap:, :2mana::b::w:: The next time you would haunt a creature this turn, haunt two target creatures instead.
Replicating Factory
Legendary Land -- Mountain Island
(:tap:: add :r: or :u: to your mana pool.)
When this comes into play, you lose three life.
:tap:, :1mana::u::r:: The next time you play a spell with Replicate this turn, reduce the replicating cost by :1mana:.
Dredging Graveyard
Legendary Land -- Swamp Forest
(:tap:: add :b: or :g: to your mana pool.)
When this comes into play, you lose three life.
:tap:, :2mana::b::b::g:, Sacrifice Dredging Graveyard: You gain 3 life, and black and/or green cards in your graveyard gain Dredge X until end of turn where X is the card's converted mana cost. Draw a card.
Dredge 3
Transmuting Realm
Legendary Land -- Swamp Island
(:tap:: add :b: or :u: to your mana pool.)
When this comes into play, you lose three life.
:tap:, :3mana:, reveal a black and/or blue card from your hand: The revealed card gains Transmute :1mana::u::b: until end of turn.
Convoking Field
Legendary Land -- Forest Plains
(:tap:: add :w: or :g: to your mana pool.)
When this comes into play, you lose three life.
:tap:, :1mana::g::w:: The next time you play a green and/or white spell this turn, that spell gains Convoke
Radiant Fortress
Legendary Land -- Mountain Plains
(:tap:: add :w: or :r: to your mana pool.)
When this comes into play, you lose three life.
T, :xmana::r::w:: The next time you play a red and/or white sorcery or instant with converted mana cost X that targets a single permanent this turn, it gains Radiance.
Guildpact :2mana:
Legendary Artifact
When Guildpact comes into play, pay :w::u::r::b::g: or sacrifice Guildpact.
:xmana::r::r:, :tap:: Deal X damage to target mono-colored creature.
:xmana::w::w:, :tap:: Prevent the next X damage to target multi-colored creature.
:xmana::g::g:, :tap:: Put X 1/1 saproling tokens into play with defender and ":1mana:: This creature loses defender until end of turn.".
:xmana::b::b:, :tap:: All creatures get -Y/-Y until end of the turn, where Y is half of X, rounded down.
:xmana::u::u:, :tap:: Each player draws X cards, where X is the number of cards in target player's hand.
Any comments? Do you think these cards are balanced? Thx.
Being someone who doesn't have enough money to buy dual lands, I was trying to make some dual lands that would be cheap enough for people who don't have $80 bucks to spend. Do you think they would be low in cost?
Legendary Land -- Swamp Mountain
(:tap:: add :b: or :r: to your mana pool.)
When this comes into play, you lose three life.
Hellbent -- This has ":tap:, :b::r:: draw a card" as long as you have no cards in your hand.
Forecasting Tower
Legendary Land -- Island Plains
(:tap:: add :u: or :w: to your mana pool.)
When this comes into play, you lose three life.
Forecast -- :2mana::w::w:, reveal ~ from your hand: you gain three life.
Grafting Lab
Legendary Land -- Island Forest
(:tap:: add :u: or :g: to your mana pool.)
When this comes into play, you lose three life.
This comes into play with 2 charge counters. Whenever a creature comes into play, you may remove a charge counter from Grafting Lab. If you do, that creature comes into play with a +1/+1 counter on it.
Bloodthirsty Ground
Legendary Land -- Forest Mountain
(:tap:: add :r: or :g: to your mana pool.)
When this comes into play, you lose three life.
:2mana::g::r:: This becomes a 2/3 creature that's still a land until the end of the turn with haste and ":tap:: This deals 2 damage to target player or creature. Use this ability only if an opponent was dealt damage this turn.
Haunting Shrine
Legendary Land -- Swamp Plains
(:tap:: add :w: or :b: to your mana pool.)
When this comes into play, you lose three life.
:tap:, :2mana::b::w:: The next time you would haunt a creature this turn, haunt two target creatures instead.
Replicating Factory
Legendary Land -- Mountain Island
(:tap:: add :r: or :u: to your mana pool.)
When this comes into play, you lose three life.
:tap:, :1mana::u::r:: The next time you play a spell with Replicate this turn, reduce the replicating cost by :1mana:.
Dredging Graveyard
Legendary Land -- Swamp Forest
(:tap:: add :b: or :g: to your mana pool.)
When this comes into play, you lose three life.
:tap:, :2mana::b::b::g:, Sacrifice Dredging Graveyard: You gain 3 life, and black and/or green cards in your graveyard gain Dredge X until end of turn where X is the card's converted mana cost. Draw a card.
Dredge 3
Transmuting Realm
Legendary Land -- Swamp Island
(:tap:: add :b: or :u: to your mana pool.)
When this comes into play, you lose three life.
:tap:, :3mana:, reveal a black and/or blue card from your hand: The revealed card gains Transmute :1mana::u::b: until end of turn.
Convoking Field
Legendary Land -- Forest Plains
(:tap:: add :w: or :g: to your mana pool.)
When this comes into play, you lose three life.
:tap:, :1mana::g::w:: The next time you play a green and/or white spell this turn, that spell gains Convoke
Radiant Fortress
Legendary Land -- Mountain Plains
(:tap:: add :w: or :r: to your mana pool.)
When this comes into play, you lose three life.
T, :xmana::r::w:: The next time you play a red and/or white sorcery or instant with converted mana cost X that targets a single permanent this turn, it gains Radiance.
Guildpact :2mana:
Legendary Artifact
When Guildpact comes into play, pay :w::u::r::b::g: or sacrifice Guildpact.
:xmana::r::r:, :tap:: Deal X damage to target mono-colored creature.
:xmana::w::w:, :tap:: Prevent the next X damage to target multi-colored creature.
:xmana::g::g:, :tap:: Put X 1/1 saproling tokens into play with defender and ":1mana:: This creature loses defender until end of turn.".
:xmana::b::b:, :tap:: All creatures get -Y/-Y until end of the turn, where Y is half of X, rounded down.
:xmana::u::u:, :tap:: Each player draws X cards, where X is the number of cards in target player's hand.
Any comments? Do you think these cards are balanced? Thx.
Being someone who doesn't have enough money to buy dual lands, I was trying to make some dual lands that would be cheap enough for people who don't have $80 bucks to spend. Do you think they would be low in cost?