View Full Version : PLease rate my goblin deck
Little Bear
04-17-2006, 01:24 PM
Hello all please tell me what you think of my deck and if you would rate it 1-10 10 being the best, 1 being the worst.... and also any help or thoughts would be appreciated... thanks ..... well here is the deck list
14 Mountain
3 Bloodstained Mire
3 Wooded Foothills
4 Mogg Fanatic
4 Goblin Warchief
4 Goblin Matron
4 Goblin Ringleader
4 Goblin Piledriver
4 Goblin Lackey
2 Gemplam Incinerator
1 Siege-Gang Commander
1 Kiki-Jiki, Mirror Breaker
4 Lightning Bolt
4 Browbeat
4 Aether Vial
maybe some Coat of Arms would be very useful here (for extra damage) !
Haggis
04-17-2006, 01:43 PM
The Mire and the foothills are a waste in this deck. why pay a life for a mountain in a monored deck, switch them out for two more mountains and 4 goblin burrows.
otrher then that looks ok to me.
Niv-Mizzet
04-17-2006, 02:01 PM
Where's the kings?? how can you attempt to play a goblin deck without kings? i say find a plce for the kings.
and depending on what type you want to keep the list then you would definitly want to include goblin recruiter and swap out some of the other burn cards you have for Goblin Grenade and goblin warstrike
elfdeckmaster
04-17-2006, 02:11 PM
Goblin Lookout might be a welcome addition. Also, since you have the siege-gang commander in there, a Goblin Offensive could be put in, although your deck does generate goblin tokens pretty well on its own.
Little Bear
04-17-2006, 02:29 PM
OOPS MY BAD LOL THIS IS THE CASUAL FORUM... SORRY EVERYONE
Neuromancer
04-17-2006, 03:01 PM
maybe some Coat of Arms would be very useful here (for extra damage) !
No.
The Mire and the foothills are a waste in this deck. why pay a life for a mountain in a monored deck, switch them out for two more mountains and 4 goblin burrows.
otrher then that looks ok to me.
Fetchlands are good. They thin the deck out of excess land and allow to splash colors for SB tech.
And Goblins isnīt a very casual archetype. Last time I checked, it's a strong contender in Legacy.
Haggis
04-17-2006, 04:13 PM
The Mire and the foothills are a waste in this deck. why pay a life for a mountain in a monored deck, switch them out for two more mountains and 4 goblin burrows.
otrher then that looks ok to me.
Fetchlands are good. They thin the deck out of excess land and allow to splash colors for SB tech.
And Goblins isnīt a very casual archetype. Last time I checked, it's a strong contender in Legacy.
I just don't see paying a life for a mountain when you could have had teh mountain in teh first place.
So you lose 2 cards form your library, why not just add more goblins
Einsteinmonkey
04-17-2006, 04:34 PM
Because goblins don't get you land.
Although the thinning properties of fetchlands are overrated, they exist nonetheless. And life is a plentiful resource at the start of the game, so you may as well use it.
Twinkee
04-17-2006, 04:59 PM
Haggis: the thining is important as Goblin can run off of a couple lands and a vial. With the thining you don't have to run into the mountains as much... life loss is nothing unless you are at 1life. Although people have done the mathmetic to show that the thinning does next to nothing.
To the list: Why no Wasteland? Legacy is filled with non-basic land. Browbeat is pointless in goblin.. I'd cut that for Crome mox for accel.
Twink
Neuromancer
04-17-2006, 05:07 PM
Although people have done the mathmetic to show that the thinning does next to nothing.
Although that may be true, they're still quite useful to nab some Forests or Swamps for SB goodness.
Einsteinmonkey
04-17-2006, 06:35 PM
That's one of the uses of them - Wooded Foothills so you can splash something like Naturalize.
Haggis
04-18-2006, 10:28 AM
ok ok you win. it just looked weird to me, but i've been converted
Mad Mat
04-22-2006, 10:22 AM
Originally posted by Little Bear
Hello all please tell me what you think of my deck and if you would rate it 1-10 10 being the best, 1 being the worst.... and also any help or thoughts would be appreciated... thanks ..... well here is the deck list
14 Mountain
3 Bloodstained Mire
3 Wooded Foothills
Add wasteland and possibly rishadan port. They help a lot to stop control decks while you kick their ass with piledrivers and other goblins.
4 Mogg Fanatic
4 Goblin Warchief
4 Goblin Matron
4 Goblin Ringleader
4 Goblin Piledriver
4 Goblin Lackey
2 Gemplam Incinerator
1 Siege-Gang Commander
1 Kiki-Jiki, Mirror Breaker
Looks good. You might want to put a patron in the sideboard, they are useful at times.
4 Lightning Bolt
4 Browbeat
Browbeat isn't so good here. you might want to put more goblins here, like skirk prospector or goblin sharpshooter or even goblin sledder.
4 Aether Vial
Obviously.
maybe some Coat of Arms would be very useful here (for extra damage) !
Goblin deck + 5 mana = not good. The 5 mana creatures are mainly there as a desperate late game, but mainly to be played with lackey. At 5 mana, it's almost sure that all your little goblins, how big they may be, will get WOG'ed out of existence.
Where's the kings?? how can you attempt to play a goblin deck without kings? i say find a plce for the kings.
Kings are anti-engineered plague tech in the sideboard, and possibly for the mirror match too. That's about it. Sideboard, no more.
and depending on what type you want to keep the list then you would definitly want to include goblin recruiter and swap out some of the other burn cards you have for Goblin Grenade and goblin warstrike
You don't need so much burn. 4 bolts is enough, and even if you need more, fireblast, chain lightning and pyrokinesis are better options. Oh yeah, this is a legacy deck and recruiter is (luckily) banned in legacy.
Goblin Lookout might be a welcome addition. Also, since you have the siege-gang commander in there, a Goblin Offensive could be put in, although your deck does generate goblin tokens pretty well on its own.
Goblin Lookout is a possibility, but generally the current goblins he has are all superior to the lookout. Offensive is just no, this deck doesn't generate mana for that sort of thing.
And Goblins isnīt a very casual archetype. Last time I checked, it's a strong contender in Legacy.
Indeed. They are facing more and more hate though, and they can have trouble with that. A first turn plague hurts a lot.
To the list: Why no Wasteland? Legacy is filled with non-basic land. Browbeat is pointless in goblin.. I'd cut that for Crome mox for accel.
mox indeed. I knew I was forgetting something. Moxen are better here than browbeat.
Emperor Crusty
04-30-2006, 03:37 AM
i don't know, i mean i like Goblin Sharpshooter, but for some reason i like Embermage Goblin better. sure he cost one more mana but the ability nets you another embermage to your hand plus it doesn't require you to have a creature to go to the graveyard to untap it. but with Kiki-Jiki, Mirror Breaker and Siege-Gang Commander it's a common combo. tap sharpshooter to do 1 dmg to opponent , then tap kiki on commander for a total of 6 - 1/1 goblins tokens, pay the mana to commanders effect to deal 2 dmg to opponent and untap sharpshooter, tap sharpshooter another point of dmg, 2 mana to commander - 2 dmg to opponent, untap sharpshooter --repeat. like i said a common combo. but if you really wanna have some fun with your goblin deck put this one in, Skirk Fire Marshal and maybe a Flame Fusillade and turn all your permanents into pingers (lands, creature, artifacts, ect...). heh heheh!!! and if it's mana you might need then try Brightstone Ritual or Mana Echoes, if not then the usual Seething Song is good too.
yes, as you can tell i like goblin decks alot. i even have two different decks of goblins. ha ha ha....
Vroshnak
06-13-2006, 02:32 AM
I really like Goblin Lookout and Goblin Sledder. Having these sacrifice options can help you deal with critter removal in a way that still benefits you. Also I love hitting extremely hard with the Lookout.
Usually I find my goblin deck wins by turn 7 or it's hopeless. I like to toss in Patriarch's Bidding to give me a chance to still win the longer games. (Of course I didn't invent the goblin bidding deck, I just like it!). Play goblin bidding and bring back a Goblin Warchief, some Goblin Kings, and some Goblin Lookouts, you can hit REALLY hard. I just love the brutallity of it.
Or there's Goblin War Strike which nobody else seems to like except me.
Oh almost forgot Gempalm Incinerator. You can cycle it and bring down some real mean critters AND draw a card. If you're playing bidding, he comes back later to fight!
Also I like Zo-Zu the Punisher just because I have much hate for green.
[mod:9a7dcf4a33="Einsteinmonkey"]Don't necro.[/mod:9a7dcf4a33]
lionden_56
06-13-2006, 04:13 PM
Every good Goblin deck in Legacy (its the best deck in legacy btw...) splashes white by using fetchlands to go get Plateau. Then they drop Armageddon and just beat, beat, beat. They also run Disenchants sb.
Don't play Goblin King of Coat of Arms or anything else like that. You'll deal enough damage before those cards ever become relevant. Goblin Lackey dropping Goblin Matron fetching Goblin Piledriver usually earns an immediate scoop, and it happens more than you would think.
And please don't run Zo-Zu. He's terrible.
CenturyChild533
06-13-2006, 05:13 PM
Or there's Goblin War Strike which nobody else seems to like except me.
Actually, I really like Goblin War Strike.. even though it's one mana, it's helpful to remember that it's played best in the late game when you have lots of Goblins out. This is easiest when you get Kiki-Jiki, Mirror Breaker and Siege-Gang Commander out at the same time.
I play War Strikes in my Goblin Bidding deck, and it works just fine.
Red Haired Panda
04-12-2008, 12:07 AM
I Agree with neuromancer about the burrows. Mabey Try A skirk fire marshall!
BurnBait
04-12-2008, 03:26 PM
I recommend not resurrecting, or necro-ing old threads. If you look at the date of the last post, it's been a year and a half since the last portion of this conversation ocurred, and it's well and truly gone from the picture. Stuffing the forums with out of date, out of context threads with no current relevance isn't looked upon well. In fact, it's one of the rules this forum defends almost religiously. I can understand the mistake, since you haven't been here long enough to really get a feel for the ropes, but here's your friendly warning from a fellow member: Edit your post, and say something like
Edit: Sorry, guys... I didn't know I wasn't supposed to necro old threads... It'll never happen again.
If you do that, the likelihood of you getting infracted for this goes down. Just a helpful hint.
Neuromancer
04-12-2008, 03:44 PM
Like BurnBait said, reviving old threads= Totally uncool and will earn you an infraction. So unless you have a VERY good reason to do so, don't ever, ever necro a thread.
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