View Full Version : Bored...new batch of cards.
Starcore
03-11-2006, 11:46 PM
I'm bored, so I'm going to make up a small batch of cards on the fly.
Mana Blur :manawu::manaur:
Instant
If :w: was paid for Mana Blur's casting cost, gain 1 life.
If :r: was paid for Mana Blur's casting cost, deal 1 damage to target creature or player.
For each :u: paid for Mana Blur's casting cost, discard a card then draw a card.
Wrath :2mana::b::b:
Enchantment
Whenever a creature you control is put into a graveyard from play, put a +1/+1 counter on all creatures you control.
Whenever a creature you control is removed from the game from play, put three +1/+1 counters on all creatures you control.
Envy :3mana::u::u:
Enchantment
Whenever another player plays an artifact or enchantment, you may pay :xmana:, where X is that spell's converted mana cost. if you do, that card comes into play under your control. You may only use this ability once each turn.
Pride :1mana::w::w:
Enchantment
All creatures you control gain +1/+1.
Prevent the first 1 damage that would be dealt to you each turn.
Gluttony :2mana::b::b:
Enchantment
Whenever a creature you control would be put into a graveyard, you may instead remove it from the game to gain life equal to it's converted casting cost.
Sloth :1mana::r::r:
Enchantment
Tap a creature you control: Deal 1 damage to target creature or player.
Lust :3mana::u::u:
Enchantment
Whenever a player plays a creature spell, you may pay that creature's converted casting cost. If you do, that creature comes into play under your control. You may only use this ability once each turn.
Avarice :3mana::u::manaub::manaub:
Enchantment
During your upkeep, you may pay :xmana::xmana:, where X is target non-land permanent's converted casting cost. If you do, gain control of that permanent. You may use this ability once each turn and only during your upkeep.
...Thought I'd try an interesting model.
Luthervamplord
03-12-2006, 03:23 PM
Hmm. This cards are intriging, but I'm a bit concerned about the Lust card. Its the same converted mana cost as bribery but can be used each turn.
Then again you are paying an additional cost each time you play the ability. I might have to playtest the Lust and Envy sometime because they would make for one sweet deck.
Tekkactus
03-12-2006, 03:28 PM
For flavor reasons, Wrath and Lust should be red. Mechanically, not so much. Lust could be red, with Threaten effects.
Starcore
03-13-2006, 12:57 AM
Wrath, probably. But Lust...I don't agree with that.
Lust is a way to control another person. If you know they lust for you, you can easily manipulate that to your advantage.
Starcore
03-15-2006, 03:12 AM
A few more cards.
Mana Breach :u::g:
Instant
Tap up to 2 target lands target player controls. Add 1 mana for each land tapped to your mana pool that those lands could produce.
Consume Chaos :2mana::managw::managw:
Sorcery
Destroy target black or red permanent. Gain life equal to half it's converted casting cost, rounded down.
Abandon Law :2mana::manabr::manabr:
Sorcery
Destroy target white or green permanent. Gain life equal to half it's converted casting cost, rounded down.
Mourning Knight :2mana::manawb::manawb:
Creature - Knight
First strike
Whenever Mourning Knight deals damage, you gain that much life.
2/2
Autumn to Ashes :r::r:
Sorcery
Destroy target forest or plains.
Demonic Hatebreed :4mana::b::b:
Creature - Demon
Fear
During your upkeep, sacrifice a land or creature or sacrifice 4 life.
:3mana::b:, :tap:: Destroy target non-black creature. Deal damage equal to half its power, rounded down, to it's controller. You may only use this ability once per turn.
4/4
Angelic Battleground
Land
:tap:, Discard two cards: Add :w: to your mana pool for each Angel you control.
:3mana:, :tap:, Sacrifice an Angel: Gain life equal to the sacrificed creature's power or toughness.
Camlost
03-16-2006, 11:24 AM
Mana Breach - Reminds me of Piracy which was kinda fun. Not quite sure it lives up to enough to be desireable. Maybe if you cantrip it, but then it might be too powerful.
Consume Chaos - I'm just thinking that Red is one of Green's budies on the color pie so it seems a bit out of flavor. Plus, destruction is not one of Green's things so the color seems really off still.
Abandon Law - See Consume chaos, same kinda arguments except add to it that neither Red nor Black seem to gain life in quite that fashion. Black has some basis for this but it's usually in the context of stealing that life from something else and the destruction of the drained thing was secondary (flavor-wise)
Mourning Night - A really nice take on the Mourning Thrull. Solid card.
Autumn to Ashes - Again with Red and green being buddies. Now if it were plains or island....
Demonic Hatebreed - I was good with fear and 4/4 for 6 mana with drawback, but I'm not sure the creature kill ability is within where balance/flavor meet for big black creature cards. Perhaps at 7 mana cost?
Angelic Battleground - I actually think the first ability doesn't need a discard of two. Possibly one or zero. If zero, I would create a caveat for the card like "If there are no Angels in play, return <this> to it's owner's hand (or sacrifice it)." The second ability seems good. Angels taking one for the team - good flavor.
As for your first batch of cards:
Mana blur - can this actually do something when you cast it? Please!?! I like using multiple guild mana.
Wrath - Nifty ability. Feels a little green as well as black. I would drop the second ability and reword the first to say "leaves play" - then you can have fun with ghostway and the like.
Envy - I would drop the casting cost to 2UU and have it make token copies of artifacts instead of stealing. Otherwise it might as well say "You opponent cannot play artifact or enchantment spells (unless they're dumb or something)"
Pride - So, Glorious Anthem was just a very tiny bit too weak for your tastes?
Gluttony - I would go with power instead of mana cost so you could use token critters. I like this.
Sloth - Too strong. Just plain old too strong. Kyren Negotiations was potent enough, but dealing 3 damage to critters and still allow it to hit players? Too strong.
Lust - I just think this is too strong, even at a CC of 5. Consider the Token generating possibility I suggested for Envy.
Avarice - See Lust and Envy - I don't think this style of reusable steal is balanced enough. Perhaps if you sacrificed a permanent of the same type?
Try this on for size:
Marnor Investigator 1BB
Creature - Human Cleric
When Marnor Investigator is put into a graveyard from play, choose a non-land card type. Target opponent reveals his hand and discards a card of the chosen type.
2/1
Starcore
03-16-2006, 05:24 PM
My retorts:
Consume Chaos/Abandon Law: I don't follow the conventions of flavor and style. It's color-based destruction. Blue and Red had a nice feud back in the day, allowing the spells to destroy each other's cards (Can't remember the specific names, they were in Revised and possibly 4th).
Autumn to Ashes: Again, not following of convention. The flavor for this card comes from the name: Autumn would signify leaves and grass and such, hence the plains and forest. Ashes = fire.
Demonic Hatebreed: I'll add the rule "You may only use this ability once per turn." This can help balance it against overuse and abuse in un/tap decks.
Angelic Battleground: I think the discard is needed because of the potential for it to be insanely broken. That, and I enjoy making Angel cards. If I was going to be making it, there would be an army of angels in that set, and it would be broken easily.
Mana Blur: It does whatever abilities you pay for when cast.
Wrath: The "From play" was to keep it more in line with the idea of the sin. It also prevents abuse from discards and such.
Envy: It depends. Keep in mind that you still have to deal with any "comes into play abilities" as well as upkeeps, and you have to pay it's casting cost. This is hard to keep up with in decks that aren't based around mana production, and it's also easily dealt with in artifact destruction and/or white/green disenchanting and such.
Pride: I don't know Glorious Anthem. Also, it only negates one damage per turn, not one damage per source. So, if you attack me with two 1/1 creatures and Fireball me for 3, I take 4 damage.
Gluttony: I chose to exclude token creatures consiously. If I have a swarm of 1/1 token creatures and play something like Tremor and I base it on power...massive amount of life gained.
Sloth: I'll revise it.
Lust: See Envy.
Avarice: Another one I'll revise.
Marnor Investigator: That's just not an idea I was heading towards. It's based on what's coming into play and such.
Tekkactus
03-16-2006, 06:46 PM
Lust- to be overcome with passion for something (usually a person of the opposite sex)
Red is the color of 'I like you, I'm gonna stick to you like glue. Until I find something else.'
Starcore
03-17-2006, 12:47 AM
I find red to be more of the color of "I'm as hot as the fires in that volcano. Yes, that volcano. The one that's erupting."
I find blue to be the color of attachment. I mean, water, it gets all over anything and is a prick to get off.
Powered by vBulletin™ Version 4.0.2 Copyright © 2010 vBulletin Solutions, Inc. All rights reserved.