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Cashew
09-05-2008, 02:25 AM
Lost from the Herd - 1G
Enchantment - Aura
Enchant creature
Enchanted creature may only attack and block alone.

Card's Details
Enchantment card that seperates a creature from the herd. The lost creature acts independently from the herd attacking and blocking as if it was truly lost and alone. This is a Green style Pacifism.

Contest Involvement:
- This card needs artwork.
- Entries will be scored into Wave 1 Round 1.

Relentless Poker
09-05-2008, 08:32 AM
Lost from the Herd - 1G
Sorcery
Untap target creature an opponent controls and it blocks this turn if able. Other creatures can't block this turn.

Azrael Subucni
09-05-2008, 06:26 PM
Lost - G
Enchantment
Enchanted creature can only block alone.
Those who stray from the herd soon discover that they are never truly alone in the oasis.


It would seem to me the way to increase the power level is to make it last more than a single potential block. Being an instant isn't really necessary, since you'd be using it on your turn, in most situations. There's little benefit from the surprise factor, save in multiplayer, which is narrow.

Relentless Poker
09-08-2008, 05:52 AM
Lost from the Herd - 1G
Enchantment - Aura
Enchant creature
Enchanted creature can only attack and block alone.

Like this, the creature is truly lost from the herd because it cant attack as well as block with the rest of the herd. It is also a nice green Pacifism:D

final_press
09-08-2008, 06:04 AM
It would seem to me the way to increase the power level is to make it last more than a single potential block. Being an instant isn't really necessary, since you'd be using it on your turn, in most situations. There's little benefit from the surprise factor, save in multiplayer, which is narrow.

I thought the original did last more than a single block. It didn't say "until end of turn", so the effect was permanent. Unforunately if anything this is less powerful than the original.

Cashew
09-08-2008, 07:25 AM
Okay offering up three directions here:
- What can be done to increaese the power level but keep the ability the same and keep this an instant?

- Is there anyway we can really mess with the blocking mechanic so that this can be played once blockers are chosen?

- Maze of Ith, Gustcloak Harrier - can we go that direction?

Your Worst Nightmare
09-09-2008, 06:45 PM
Honestly, Relentless Poker's idea isn't all that bad. Pacifisms in green are hard to come by.

But if it really must be an instant, try this one for size:

Lost from the Herd - 2G
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Block-relevant keyword or Draw a card.

boiwithteeth
09-09-2008, 10:11 PM
Lost from the Herd - G
Enchant - Aura
Flash
If enchanted creature would block, remove it from the game until end of turn instead.

Cashew
10-03-2008, 01:32 AM
Relentless Poker's Edit accepted

This card is now in the Artwork phase.