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Cashew
08-31-2008, 07:12 PM
Discussion thread for September's Triple-Threat Theme.

FrycHiKn
08-31-2008, 07:38 PM
Tri-color SoA? Or any kind?

Cashew
08-31-2008, 07:42 PM
Any three colors you want, don't have to be allied like Shards of Alara.

FrycHiKn
08-31-2008, 07:43 PM
Nor SoA themed right?

Cashew
08-31-2008, 07:47 PM
No, you don't have to do Esper, Bant, Jund, Naya, or Grixis cards. You can do any three colors you want in any manor you want. I'm being nice like that.

KlassyReborn
09-01-2008, 12:00 AM
This will be a fun month. Difficult to utilize the colors but fun nonetheless.

_b4g3r_
09-01-2008, 08:24 AM
My entry is up, comments are welcome :D

Madmp
09-01-2008, 09:10 AM
i post mine now so please comment it
its mine first on.

*time

KlassyReborn
09-01-2008, 01:19 PM
I have two pieces, but idk which one to do. But i'm feeling confidant in the one i posted, so let me know how you feel about it, i might just switch the card out.

final_press
09-01-2008, 01:30 PM
@Klassy; first question would be, do you mean "Wumpus?". You may not, but the spelling's close enough that it could be a typo. Also, if it is, remember that Wumpi (check the hastilly invented pluralisation, ftw!) tend to be very big, 3/3 is the smallest I recall.

I can't honestly say I like the card that much.... it reminds me a lot of the Nephilim, and I never liked those. It just seems too expensive for a 2/2 with wither and a very conditional deathtouch.... Thornweald Archer is so powerful in comparrison. I say beef it up a little.

Your Worst Nightmare
09-01-2008, 01:36 PM
@KlassyReborn, all that mana for a mere 2/2? Those abilities are nothing out of this world either. Beef that thing up dood. :P

@Madmp, neither of those three colors is all that akin to Festering March-like effects. And I don't really see either why that card should have that effect. It certainly isn't from the art... o.O

@Your Worst Nightmare, MARVELOUS! Don't waste any more time, just give him the prize already!

CoglineErro
09-01-2008, 03:56 PM
@Madmp: Elves, druids, and for the most part giants aren't blue, nor does blue tend to give +1/+1 to things, nor does blue give -X/-1 to anything. Maybe GWB? That would be a good color set imo.

KlassyReborn
09-01-2008, 08:25 PM
ok, i beefed up the creature and fixed the spelling on Wumpus. And fp, you're right, the smallest is a 3/3. the rest of them are 6/6s. My biggest fear is over-powering the card. It's already deadly if a huge creature blocks it you can Scar it in response, and kill it. But having it this big, it's kind of redundant to have it kill something when people don't play huge creatures much anymore. Atleast in my play area.

final_press
09-02-2008, 07:50 AM
Made a number of variations around a similar theme. Posted up the one I'm thinking of going with to run the gauntlet people's criticisms. Judge it I say! :P
@Klassy, any card with a three-colour casting cost is pretty expensive to play, so I wouldn't worry about over-powering it too much just because it it's dangerous when used with certain cards. A lot of creatures out there are powerful when combined with something else... giving a Thornweald Archer Reflexes for example. The main problem with the original card was that it was too small to likely survive more than one instance of combat, so it's own two abilities would almost never be used. I'll admit that the second ability now does seem surplus to requirements... but maybe that could be replaced with something else, or the stats changed to something more defensive like 2/5?

NeoMagicwarrior
09-02-2008, 07:55 AM
@FP: nice card, however it seems a little underpowered (see quash and counterbore). Also, how does red fit into that ability?

final_press
09-02-2008, 07:57 AM
@FP: nice card, however it seems a little underpowered (see quash and counterbore). Also, how does red fit into that ability?

See Counterbore? :eek: My card's almost exactly the same as that.... damn! Back to the drawing board. Thanks Neo :)

Okay, card changed. It may be under-costed, although if I'm right you'd have to have three legal targets to play it, right? Name and art need to change I think.... but I've posted it up for comments anyhoo.

@Luther; Nice card. Good choice of abilities that each overlap two of the three colour.

KlassyReborn
09-02-2008, 10:05 AM
I changed the second ability of my Wumpus, seeing as though his second ability seemed redundant. Again, i'm fearful of making cards too powerful, or abilities too outlandish, so let me know how you feel about this one guys, thanks in advanced.

Luthervamplord
09-02-2008, 10:24 AM
@Luther; Nice card. Good choice of abilities that each overlap two of the three colour.

Well, I've been submitting alot of 'Fruity' cards recently I thought I'd try something a little lower down the crazy scale; plus the artwork just screamed 'USED AND ABUSE ME'...Wait, no - that's the voices in my head.....

Anyway; I like the concept of your card FP but it feels - I don't know; Chaotic. Perhaps you could drop the price to the three colors and make it a 'Choose two' card instead?

akashmar
09-02-2008, 10:39 AM
@luther: very nice card, just throw some flavor text in there man, the card is begging for it.

@Klassy: the new ability is too complicated. the first one was the better

Luthervamplord
09-02-2008, 11:05 AM
Too true; hence the alteration now made.

final_press
09-02-2008, 11:22 AM
Anyway; I like the concept of your card FP but it feels - I don't know; Chaotic. Perhaps you could drop the price to the three colors and make it a 'Choose two' card instead?

I've made the changes you've recommended Luther, as well as adding more fitting art (still absract junk though :P) and some spicy flavour. Still, I'm not too sure on the cost... I know :u::b::r: is pricey, but something makes me want to put an extra :1mana: on there, despite the restrictive targets.

Drathro
09-02-2008, 12:25 PM
Michael_Zeora: Did you notice your Malphistofly is an "Incest"? I know this is a family site, but I don't think this is what they had in mind... :D

Michael_Zeora
09-02-2008, 12:26 PM
ooh damn photoshop for not having a Spellchecker (a weak one)

KlassyReborn
09-02-2008, 04:03 PM
@Klassy: the new ability is too complicated. the first one was the better

I wouldn't say complicated, i'd say wordy. You make it so a creature would be blocked by him, whether he has flying, shadow, or is infact unblockable

Muse&Force734
09-02-2008, 04:11 PM
My entry is up and ready for the cold hand of criticism!

Kamahl's Disciple
09-02-2008, 04:31 PM
I posted up my entry, I hope to do better this time around and a few suggestions would help out my turnout, what do you guys think of the card I posted thus far?

Muse&Force734
09-02-2008, 05:39 PM
@ Kamahl's Disciple: I definately like it, but it seems a bit hard to pull off. A great representation of GWB.

squall_32091
09-02-2008, 06:38 PM
alright guys. my card is up.
enjoy.

Insidious
09-02-2008, 08:22 PM
Well, my entry for this month is up. A bit early maybe but when I started doing my research on triad cards this idea gripped me and didn't let go. Then I found this awesome piece of art and my mind was set. Any feedback on the card would be great though :D
Obviously, for reference to flavor and such: Numot, the Devastator.

Niv-Mizzet_Rulez!
09-02-2008, 09:05 PM
@ squall_32091 you for got the artist's name. Wicked Art by the way.

Belladonna_Assassin
09-03-2008, 01:57 AM
My card is up for criticism... I admit I had problems thinking of a good flavor text.

zarkius
09-03-2008, 05:27 AM
Wow, the preview of SoA is really interesting. Not what I have expected XD

Belladonna_Assassin
09-03-2008, 02:19 PM
Pummel's art doesn't quite fit the cards ability. The card itself seems to be a one-sided affair. Though I like the art by itself as well as the card, I would find a different image but keep the card. It's a good card. Four please! :)

_b4g3r_
09-03-2008, 02:54 PM
Can anybody give me some constructive info for improving my card? :paranoid:

akashmar
09-03-2008, 03:38 PM
@b4g3r: the card is pretty good at it is man. you can probably reduce the mana cost by 1 since it's already hard to put into play.

Muse&Force734
09-03-2008, 04:34 PM
Does anyone have any criticism for my card? Any thoughts?

NeoMagicwarrior
09-03-2008, 06:49 PM
@DBA: you dont know how much i wish they'd take your card and print it ^_^

Insidious
09-03-2008, 06:51 PM
Same here, great card. Would totally ravage Ravager affinity decks. Hehe, ravage the ravager. I mades a joke!

death by aggro
09-03-2008, 07:31 PM
Why thank you. Originally I was looking under google for "Time beast art" (I was planning to make a WUG card), but then at the bottom of the first pace was that art, and I just said aloud "HOLY SKIZZET THAT'S ONE BIG FRIGGIN NIM!!!" I just couldn't resist making a card out of it:p.


Also, I wasn't even thinking about affinity at the time (though that is a good point;)), I was more seeing this for its devastating multiplayer potential, particularly in EDH. One of my friends has an all artifact Karn, Silver Golem deckXD.

Belladonna_Assassin
09-03-2008, 10:09 PM
I would really like a little feedback about my card... I like the art, personally.

Michael_Zeora
09-03-2008, 11:23 PM
My Opinions - take them or leave them in general.

Klassy - 5/5 Wither creature with pretty much Provoke for 5 feels a little much on paper, but considering it's on a three color build - I can forgive it, but I'd still make it CMC = 6.

_b4g3r_ - I think the card is just well, too much in too little - it's trying to be everything, but apparently in my mind getting no where - I do like the veristility, but I think it could of been done with less. Why not combine the Blue and White ability to be something like ":manawu::manawu:: Prevent all damage that would be dealt this turn, return ~ to it's owner's hand"?

Madmp - As interesting the card is I feel it's off by the colors - I can get the G/W thing (Elves get +1/+1), but :u: doesn't fit in my head, may be :b: on the (Creatures you don't control get -1/-1) or you should change the second ability to something along the lines of "Whenever a creature would attack you, you may pay :1mana::u: if you do return target attacking creature to it's owner's hand."

Luther - your brilliance is a shining example of good cards, but although simplicity is a great way to go, it's also not extremely original. At the very least you could of used a better flavor text since you have ALL THAT SPACE! (call me we can work it out)

RiGer - third ability is WAY WAY WAY OVERPOWERED for the fact it has First Strike and Trample. Personally I would of thrown a Choose one — somewhere in there.

NeoMagicWarrior - The fact it's a Planeswalker is bonus points, BUT the abilities are broken (see Channel, and Elf-Ball (http://magicdeckvortex.com/DDB/elfball.htm)) and the ability to lock down the opponent for X life where X is the number of creatures they control = BROKEN. I'm not sure how you would want to fix this card, but I would advice giving SOME drawbacks.

final_press - with Luther's help it's brilliant

MZ - A+ for effort - even though there are some graphical glitches in the LowRes (fixed in the HighRes)

Kamahl's Disciple - "When a spell or ability causes ~ to be put in the graveyard from anywhere, choose one — Target player discards two cards at random; or return target card in your graveyard to your hand; or remove target permanent from the game." Personally the last one is a bit strong - I would limit to creature or maybe nonland.

Muse&Force738 - Overall not a bad card - I think it's a bit overpowered, but I would like to see the cost upped by :1mana: or :2mana:

_Loki_ - FANTASTIC ART, I LOL'd - it's a good card should be Rare though.

squall_32091 - could of been a 3/3 at that cost IMO. that's just me though. Overall it's a great card.

Insidious - I love the concept of the reverse Attendant cycle, but I would weaken it for the sake of balance, but all else fails - make it a rare IMO.

Tsochar - http://magicdeckvortex.com/vbforums/attachment.php?attachmentid=1505&d=1220407461 <- like that.
Overall - I don't see the white in it, maybe adding First Strike or Vigilance to it to give it that extra boost.

Belladonna Assassin - The art is really nice actually Overall I find this card quite good, but I feel it could of had a cost like :2mana::w::u::b: IMO.

DBA - OH! that's a big one, considering Affinity decks this might be a good card (too good for the obvious reasons), but besides that on it's own it's a great card, but I'd worry about it in play.

That is all...

KlassyReborn
09-04-2008, 12:04 AM
ok, due to MZ's sugestion, i bumped it up to a CMC of 6, but honestly, 3 colored cards aren't that hard to play. You just need things like Springleaf Drum or Gemhide Sliver.

Belladonna_Assassin
09-04-2008, 01:39 AM
I chose the mana costs: :w::u::u::b::b: because the card itself IMO doesn't have as much power in the way of the white element as all of the other elements. (The white parts are mostly the angel and flying parts) Besides I like seeing more black symbols :b: :b: :b: :b: :b:! :D

Insidious
09-04-2008, 05:40 AM
Insidious - I love the concept of the reverse Attendant cycle, but I would weaken it for the sake of balance, but all else fails - make it a rare IMO.

Yeah, I was really thinking how to balance this card properly. Making it a 1/1 and having to tap it gives the opponent a whole turn to get rid of it before having to face a hueg dragon. I figure that would be fair enough. Maybe add a 1 mana to the tap cost... Hm

death by aggro
09-04-2008, 06:02 AM
Yeah, I was really thinking how to balance this card properly. Making it a 1/1 and having to tap it gives the opponent a whole turn to get rid of it before having to face a hueg dragon. I figure that would be fair enough. Maybe add a 1 mana to the tap cost... Hm

The problem lies in the fact that if you have the mana to play it (or perhaps some shenanigans like Killer Instinct), then it's basically a three-mana guarantee that your opponent needs a removal spell by next turn, because that guy tends to win games:p.

Insidious
09-04-2008, 06:05 AM
The problem lies in the fact that if you have the mana to play it (or perhaps some shenanigans like Killer Instinct), then it's basically a three-mana guarantee that your opponent needs a removal spell by next turn, because that guy tends to win games:p.

That was kind of the point :p

Belladonna_Assassin
09-04-2008, 09:45 AM
I know this might be a silly question but, who is Numot, The devestator?

Kamahl's Disciple
09-04-2008, 10:06 AM
Alright, I made some adjustments to my new card, via MZ's opinion. Tell me if these are good changes.

akashmar
09-04-2008, 10:44 AM
the guy put a link to Numot the Devastator in his submission and you're still asking :)

It's a dragon card from Future Sight.

Michael_Zeora
09-04-2008, 12:00 PM
Planar Chaos actually

http://resources.wizards.com/Magic/Cards/PLC/en-us/Card124062.jpg

Insidious
09-04-2008, 02:08 PM
He's cool as hell. If you get him in play and keep him there, your opponent is in serious trouble :E

ThunderHog
09-04-2008, 03:31 PM
He's cool as hell. If you get him in play and keep him there, your opponent is in serious trouble :E
Hence the name, 'Devastator'.

Your Worst Nightmare
09-04-2008, 03:53 PM
@RiGer, unless your name is Nicolas Bouvier, then I'm pretty sure you didn't drew that art yourself. So even though you said "forgot the artist", for some reason it still isn't there. Also, players can't lose :Xmana: life, only X life...

@final_press, so if I have only Swamps and only black creatures, you can't play this card. And even if I have a nonbasic land or a nonblack creature, you still can only play your card when I play a noncreature spell. :paranoid: Talk about sucky...

@Michael_Zeora, red favors firebreathing (+1/+0 until end of turn) over balooning (+1/+1 until end of turn). The later is more a black/green ability. And that's basically it this time. :P

@squall_32091, such a portent dragon art, visually comparable to the Kamigawan ones, but all it does when it dies is a lousy Shatter? Why the need to make the card legendary for that? o.O

@ThunderHog, the stupid Looming Shade is better than that. I am shocked and appalled that you can't even distribute classified information to the public correctly. You should go work for Wizards and handle the information leakage to MTGS!!

ThunderHog
09-04-2008, 03:59 PM
@ThunderHog, the stupid Looming Shade is better than that. I am shocked and appalled that you can't even distribute classified information to the public correctly. You should go work for Wizards and handle the information leakage to MTGS!!

The only reason I made it a 1/1 was because most shades in existence are 1/1's, but I do see your point since not many of them are multi-colored either...

Change to be made.

Edit: And done...

Kamahl's Disciple
09-04-2008, 11:29 PM
@Haphazard Ninja: - Holy crap dude, out of all the cards I have seen thus far, yours is the best. I hope you win. You just need to reword the second part a little bit.

Haphazard Ninja
09-05-2008, 12:04 AM
I forgot "into play" for the ability. Thanks for pointing that out to me. Your card is cool, although the creature removal ability seems a bit overbalanced compared to the rest. Perhaps is the trigger was a little more difficult to pull off, like maybe removing the shuffling bit. Other than that I'd totally play it. Kudos on nailing the colors-to-race flavor by the way.

KlassyReborn
09-05-2008, 12:18 AM
I'm going to have to agree with Kamahl. Even though i had hopes for mine, you've seem to blown mine out of the water, Haph, your card is so increadibly balanced i think. I tried coming up with some remark as to what could be different about your card, but honestly i really think you've done a good job.

Haphazard Ninja
09-05-2008, 01:06 AM
@ThunderHog-I think you card could be great, although I'm not sure where the green came from (color-oriented +1/+1?). You could focus more on the shade aspect and add other abilities shades have like regeneration (filling out the green as well) or some sort of evasion ability. Fear seems most appropriate for the artwork, but Flying is the most common followed by a single Swampwalk (landwalk is green too!). You could also find a creature type common to all three colors (spirit and insects!) whose characteristics you can utilize.

final_press
09-05-2008, 01:47 AM
@final_press, so if I have only Swamps and only black creatures, you can't play this card. And even if I have a nonbasic land or a nonblack creature, you still can only play your card when I play a noncreature spell. :paranoid: Talk about sucky...

No, my intentions is that you choose two of the effects, so if you have a non-basic land and a non-black creature, the spell destroys both of them. Are you saying that because non-creature spell is one of the three options, there has to be one on the stack before the spell can be played? Because I wasn't aware that how it worked. If it is that limited then I'll have to change it.

Luthervamplord
09-05-2008, 02:59 AM
Haphazard Ninja - Damn..... That is one mighty fine card you've designed there; props for creativity

zarkius
09-05-2008, 04:53 AM
Please comment on my card =D Willing to take criticism.

Luthervamplord
09-05-2008, 05:40 AM
Please comment on my card =D Willing to take criticism.

Okay - first is a wording issue (Q means untap symbol):

R, Put a -1/-1 counter on ~: ~ deals 1 damage to target creature.

XB, Remove X -1/-1 counters from ~: Put X 1/1 red and Black Elemental Warrior token creatures into play.

G, Tap three untapped Elemental Warrior creature you control, Q: Add 3 mana in any combination of B, R or G to your mana pool. You may only use this ability once a turn.

Secondly - too much; far too much. It's creative and funky but it's just too much; I'd cut the last ability all together but leave everything else the same but that's my personal take.

_b4g3r_
09-05-2008, 07:25 AM
My Opinions - take them or leave them in general.

_b4g3r_ - I think the card is just well, too much in too little - it's trying to be everything, but apparently in my mind getting no where - I do like the veristility, but I think it could of been done with less. Why not combine the Blue and White ability to be something like ":manawu::manawu:: Prevent all damage that would be dealt this turn, return ~ to it's owner's hand"?


My main goal was, to make an ability for each color.
Preventing damage have almoste all Kitsunes, that's mostly for the flavour aspect.
The last ability is just an bonus, so you can only use it if you prevent damage or the card was taped some other way.


@b4g3r: the card is pretty good at it is man. you can probably reduce the mana cost by 1 since it's already hard to put into play.

Well fot he cost and stats I was peeking at Lightning Angel (http://cardkingdom.com/card_viewer.php?sid=939236515&pid=121101) so I thought 2 more fot the abilities.
I will think about reducing the cost...

Belladonna_Assassin
09-05-2008, 10:02 AM
Secondly - too much; far too much. It's creative and funky but it's just too much; I'd cut the last ability all together but leave everything else the same but that's my personal take.
Without the mana ability it wouldn't be a druid though.

Luthervamplord
09-05-2008, 10:09 AM
Argothian Enchantress, Broodhatch Nantuko, Citnadul Woodreaders, etc, etc

Druid doesn't mean Mana

Haphazard Ninja
09-05-2008, 10:25 AM
@Zarkius - Druids are often associated with mana production or getting lands (either in in hand or in play), but the green ability and the Druid creature type does seem a bit out of place with the other abilities and the art (maybe shaman?). Perhaps some other green interaction with the creature tokens, like trample or wither (black and green!), something that'll help when he attacks with them (which most people would with a 4/4 Elf, allowing for the untap). Other than that, crazy sexy. It's a Wandering Mage where the abilities are connected. Nice.

@Blinx511 - I like the concept and flavor, but I not sure that current rules would work out for you. The biggest problem i see is being able to to determine which one is tappep or what happen when a leave play ability hit both only one of them. Try to avoid making new rules. Maybe if the Kitsune put a token into play with some interaction with the Rider.

Belladonna_Assassin
09-05-2008, 10:37 AM
Thunderhog: I think the art is very nice. But the card itself is, no offense, kind of boring.

Haphazard Ninja: ooooh...:plotting: That would be a wonderful card to play especially with arrival triggered abilities. I'd love to see this card with Angel of Despair. Talk about complete ownage!

http://magicdeckvortex.com/cardpics/GOLD/Angel_of_Despair.jpg
:E It would be fun to watch.

Blinx 511::confused: I'm not sure how I'd work this type of card. IMO I'd make better sense of this card if it were a flip card.

CoglineErro
09-05-2008, 10:38 AM
The problem of designing a three color card is stretching in that last color. Unfortunately, it ends up just being a color that COULD be in it, but does not HAVE to be there.

fayaballard
09-05-2008, 03:03 PM
My card is wordy. Suggestions???

Haphazard Ninja
09-05-2008, 06:37 PM
@Fayaballard- To cut down own words means cutting back on some abilities. In actuality you seem to have 2 cards shoe-horned into one. The dragon-morph and some permanent that leaves play for all the other abilities. The dragon aspect seem a bit forced. Perhaps you could focus on abilities dragons of your colors have like flying, discard, reanimation,fire-breathing and the like, with maybe one leaves play ability. The card as is doesn't cost enough for something you could throw on something you could easily sac in black and return with Orm's Helm or Nomad Mythmaker, not to mention completely broken with Academy Researchers.

Michael_Zeora
09-06-2008, 03:35 AM
@Michael_Zeora, red favors firebreathing (+1/+0 until end of turn) over balooning (+1/+1 until end of turn). The later is more a black/green ability. And that's basically it this time. :P

This is true - but I was going for a mix of Firebreathing and Magnify rolled into one - Although the Shade Mechinic (Whispering Shade) does fit better.


My card is wordy. Suggestions???

Overall I see where you going (see Evening Star) so let's see what I can do.

Dragon's Embrace :3mana::u::b::r:
Enchantment - Aura [B]
Enchant Creature
Enchanted creature becomes a 5/5 Dragon Spirit in addition to its other types with "When this creature is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way."

blinx511
09-06-2008, 09:24 AM
@Blinx511 - I like the concept and flavor, but I not sure that current rules would work out for you. The biggest problem i see is being able to to determine which one is tappep or what happen when a leave play ability hit both only one of them. Try to avoid making new rules. Maybe if the Kitsune put a token into play with some interaction with the Rider.[/QUOTE]

When they come into play, if you play just one of them just put a counter or somthing on it so you know which one is in play. And if you play them as one creature, you treat them as one creature. If they leave play, both sides go. As for the abilities, if you play them as one creature, it would cost 3RGGW and be a 5/4 Fox Knight Beast with Haste, Trample, Vigilance and "Sacrifice a land: [cardname] gets +1/+1 until end of turn.". Also, they would have both names, so if you played a card that said "Destroy all creatures with the same name.", and you had 3 of the card out, one Beast-Rider, one Troog and on combined, it would kill either the Beast-Rider and the Combined, the Troog and the combined, or all three.

KlassyReborn
09-06-2008, 12:44 PM
Blinx, why not just make it into one card? It makes it that much easier to understand. It wouldn't be the first, such as Tibor and Lumia

blinx511
09-06-2008, 03:04 PM
the point is that you can play it in a G/W deck, a G/R deck or a G/W/R deck. Also, you can pay less for a lesser creature during the early game or more for a game-ending creature in the late-game.

CoglineErro
09-06-2008, 03:35 PM
Rip mine apart please.

FrycHiKn
09-06-2008, 10:48 PM
Mine is in the house!

@CoglineErro: How is your card White?

akashmar
09-07-2008, 12:21 AM
@ninja: very nice card my friend. Looking forward to seeing if the top six.

@FryChkn: the card is practically unplayable. Take possesion is a hundred times better and with only one color. It costs less than yours most of the time and without the drawbacks of your card.

Insidious
09-07-2008, 01:06 AM
Rip mine apart please.

I think I smell something burning... *sniff*

Michael_Zeora
09-07-2008, 01:56 AM
Rip mine apart please.

I like it - I kinda see how it works in those colors - and the art and flavor is really LOL

Insidious
09-07-2008, 02:05 AM
and the art and flavor is really LOL

Hehe, indeed. I was like "Is that a horse on fire? AWESOME!"

KlassyReborn
09-07-2008, 03:19 AM
Hehe, indeed. I was like "Is that a horse on fire? AWESOME!"

yeah...there was a horse on fire, and stabbed a man with a tridon!

death by aggro
09-07-2008, 08:04 AM
I honestly think Fry's could do without the X in its mana cost; just make an additional cost paying X life. Even with that, I'm not too sure about it. Still, I gotta admit a turn three Annex isn't too bad:p.

Madmp
09-07-2008, 08:28 AM
i dont find any art that could make some card so i put that one...

CoglineErro
09-07-2008, 11:55 AM
@CoglineErro: How is your card White?

Like I said earlier, the third color is often time forced. That is the problem I was having. I had the choice of forcing White or Green. Both have destruction capabilities, both have minor counter power, and both have activated abilities hate. In the end I thought this had more of a B/W meets U/B. It could just as easily be GUB as WUB. And W/B fit the flavor more (see Vindicate)

Your Worst Nightmare
09-07-2008, 05:35 PM
No, my intentions is that you choose two of the effects, so if you have a non-basic land and a non-black creature, the spell destroys both of them. Are you saying that because non-creature spell is one of the three options, there has to be one on the stack before the spell can be played? Because I wasn't aware that how it worked. If it is that limited then I'll have to change it.
I didn't say that. I said that with such a restrictive wording, more often than not you'll be unable to play the card in the first place. For you to play the spell, at least two out of the three modal choices you give must be legal. For them to be legal it means they must be THERE. I don't need to have a noncreature spell on the stack for you to play that spell, but in that case I DO have to have BOTH a nonbasic land AND a nonblack creature.

akashmar
09-08-2008, 10:39 AM
mine is up. hit me.

Belladonna_Assassin
09-08-2008, 10:55 AM
Dragon's Embrace: Its too wordy because too much was stuffed into the card at once.

Corrupted Influence: This reminds me of a vampire card excpet reversed. The wording is off...(What happens to the enchanted permanent) I personally would just get rid of the life cost and replace it with :Xmana: and just do away with the aura part.

Fatal Malfunction: If only it were cheaper...I'll just stick with Trickbind.

Chaotic Devestator: There aren't really any drawbacks to this card. I like it. That last ability might be a bit overpowered. IMO I would change it to "Whenever Chaotic devestator deals damage to a player that player sacrifices a land."

Your Worst Nightmare
09-08-2008, 04:44 PM
My card is finnaly up. I still don't know if it should read 'unto' instead. It makes more sense as 'onto', but 'unto' for some reason sounds better in my head. o.O

Anyway, discuss. :D

Ryuzaki
09-08-2008, 04:48 PM
I think Luther has a decent chance being simple, where others over-did it.

Yes YWN, you have a chance for not over-doing it too. :P

CoglineErro
09-08-2008, 05:38 PM
My card is too overly complex???

Insidious
09-08-2008, 05:48 PM
My card is too overly complex???

Not at all. :)

Ooooh YWN, just saw your card. I like! Definitely something I would play, horribly annoying and scary :E

death by aggro
09-08-2008, 07:55 PM
My vote (obviously ignoring my own creation:p) for best card currently goes hands down to Luth's. I'll play that card anyday, especially if I can curve it into Lightning Angel:D.

Haphazard Ninja
09-09-2008, 11:17 AM
@Your Worst Nightmare - Great Card, man. One thing though. Other than the creature type Wall, there seems to be nothing red about it. "Can't Attack" only comes up in red's own creatures like Veteran Brawlers. The only reason Form of the Dragon has that is because flavor-wise, you become a dragon and gain the ability to fly.

Your Worst Nightmare
09-09-2008, 05:15 PM
@Your Worst Nightmare - Great Card, man. One thing though. Other than the creature type Wall, there seems to be nothing red about it. "Can't Attack" only comes up in red's own creatures like Veteran Brawlers. The only reason Form of the Dragon has that is because flavor-wise, you become a dragon and gain the ability to fly.
Flavor-wise, it is red the color most associated with blood. Except it often prefers to represent it in the form of damage-dealing. (Retribution and pals show us it doesn't happen ALL the time.)

The tears of blood in the art, the blood of the innocent used to fuel its own ability, are all traits that wouldn't feel completely right if the card was simply :w::b:. You need red in there to give the Rakdos-like "Welcome to Hell!" feel and the 'controlled chaos' flavor the card emanates by itself. (I sacrifice a creature, then you sacrifice a creature, then I sacrifice a creature, then you sacrifice a creature, etc.)

Abilities aren't everything in a card. Which is why, contrary to popular opinion, I don't think luther's card will go that far. It's a Skyhunter Skirmisher! A vanilla creature would be even simpler, it doesn't mean it would win. But then again, being this a popularity contest and all...

akashmar
09-09-2008, 08:31 PM
@zarkius: i think your text should be like this:

R, Put a -1/-1 counter on Horus the Heretic: Horus the Heretic deals 1 damage to target creature.
XB, T, Remove X number of -1/-1 counters from Horus the Heretic: Put X 1/1 red and black Elemental Warrior creature tokens into play.
G, Q, Sacrifice three Elemental Warriors you control: Choose one — Add three mana of any combination of G, B, or R to your mana pool; or creatures you control gain wither until end of turn.


This saves a lot of space.
Also if you need to remove keyword reminder text, go to the Set info tab in your magic set editor and uncheck all selections next to Automatic reminder text.

zarkius
09-10-2008, 05:12 AM
Eh, but I thought there was the reminder text for wither on printed cards?

Thnks for the wording help anyway =)

KlassyReborn
09-10-2008, 05:19 AM
@death by aggro: your card sortof reminds me of a weird version of Ixadron, idk why, it just does. Pretty nifty.

death by aggro
09-10-2008, 04:58 PM
@death by aggro: your card sortof reminds me of a weird version of Ixadron, idk why, it just does. Pretty nifty.

Hmmm, I kinda see what you're saying. I like yours as a fatty now that it's all embiggened. I wonder if Oblivion's here to get this:p.

squall_32091
09-10-2008, 06:31 PM
ok. i think i fixed my card.

death by aggro
09-10-2008, 06:40 PM
ok. i think i fixed my card.

Kinda weak IMO, also the name doesn't fit. Those aren't Alara colors.

I'd up its stats, probably a 4/4 or something. Also, for that kind of color cost, I would think you'd get more from a legendary creature with a "leaves play" effect.

MechMage
09-10-2008, 09:29 PM
I've made my first card contest entry. I'd greatly appreatiate any construtive critism or questions.

akashmar
09-10-2008, 11:06 PM
@MechMage: you packed a lot of abilities into that card. I get your concept and it is very good, but imo that is too much. cut down on the abilities and make them interrelate to each other somehow.

The wording needs some work too.

death by aggro
09-10-2008, 11:09 PM
I've made my first card contest entry. I'd greatly appreatiate any construtive critism or questions.

This card leaves me speechless, mainly because I can't stop screaming in pain. There has GOT to be better art, and you're trying to do way too much with one card, to the point of ludicrousy. Also, some of those things don't even make sense flavorfully (Flanking for Red, Frenzy for Blue).

I would personally make it one ability per color: First Strike for Red, Flanking for White, and Shroud for Blue. You might also add in a +1/+1 for each of the colors too.

akashmar
09-11-2008, 01:00 AM
entry updated. still haven't received any comments on it though. does that mean it's that good? :)

death by aggro
09-11-2008, 05:38 AM
entry updated. still haven't received any comments on it though. does that mean it's that good? :)

It went from being kinda weak to ridiculously powerful. Basically every turn I sac a land to steal a land. Considering it's in removal colors, it won't take long before you've completely shut down your opponent's board. I think you were better off with the first version, really. Maybe some tweaks, but it was far more balanced. Also, the card needs to be gold, not hybrid.

KlassyReborn
09-11-2008, 05:56 AM
@mechmage, it's awfully wordy. I thought mine was, but giving your guy multiple abilities PER color as well?! that's kinda rediculous, ESPECIALLY since Frenzy is a stackable ability.

akashmar
09-11-2008, 09:36 AM
actually dba you need two turns to steal a land, first turn to remove it, second turn to get it. that's a lot slower than what you had in mind don't you think.
and what's wrong with the card not being gold. it has the 3 colors in it.

zarkius
09-11-2008, 11:47 AM
Edited my card again. Please do comment on my card =), when I have more time, I will look at the rest =D.

death by aggro
09-11-2008, 03:01 PM
actually dba you need two turns to steal a land, first turn to remove it, second turn to get it. that's a lot slower than what you had in mind don't you think.
and what's wrong with the card not being gold. it has the 3 colors in it.

A. I knew that it takes two turns. That said, you can simply steal all their lands, then while they're out fishing for more you can just add their previously removed lands to your field. Once again, you're in the colors of removal AND LD. Combined with this card you could bery easily destroy their mana and then blow up their field, leaving them defensless. Also, I don't even wanna think about this thing with Land Tax:paranoid:.


B. It's gold because it is multicolor, not hybrid. The colors would only be separate like that if it cost hybrid mana. Reference Oona, Queen of the Fae and Circu, Dimir Lobotomist.

MechMage
09-11-2008, 03:20 PM
@MechMage: you packed a lot of abilities into that card. I get your concept and it is very good, but imo that is too much. cut down on the abilities and make them interrelate to each other somehow.

The wording needs some work too.


This card leaves me speechless, mainly because I can't stop screaming in pain. There has GOT to be better art, and you're trying to do way too much with one card, to the point of ludicrousy. Also, some of those things don't even make sense flavorfully (Flanking for Red, Frenzy for Blue).

I would personally make it one ability per color: First Strike for Red, Flanking for White, and Shroud for Blue. You might also add in a +1/+1 for each of the colors too.


@mechmage, it's awfully wordy. I thought mine was, but giving your guy multiple abilities PER color as well?! that's kinda rediculous, ESPECIALLY since Frenzy is a stackable ability.

I was trying to give each individual person in my card a distinct feel, and I'm not sure how to do that in fewer words. I tried to make it so that if you are careless, they step on each other's feet, for example if you want to block, you have to be careful about using the blue ability, and if you're attacking, the white ability. I also tried to make it so that using the abilities together carefully would deliver better results, for example, casting a white spell in-between first strike and regular damage. Your ability to do this is of course dependent on your cards in hand. If anyone has any ideas about how I can cut back on the complexity of the card without compromising the concept.

Also, what's wrong with the art? Granted its not super high quality, but I think that it captures the idea of the creature.

As I recall, in Time Spiral block, flanking was linked to the knight class rather than any one color, even if it did favor white. Frenzy is only on one card, so it doesn't seem like such a stretch to say that blue could have it. The real purpose of those abilities is to make it more clear that blue is for attacking the opponent and red if for attacking their creatures.

Both Frenzy and Flanking are stackable, but I didn't think that that would be much of an issue because they are both linked to playing spells. Maybe I'm overestimating the restriction of having all of its abilities linked to spells.

akashmar
09-11-2008, 03:20 PM
@ Death By Aggro: I get your point. I didn't think much about the colors when i made the card. I made the necessary change. I think i will have your approval now.

@ Tekkaktus: oh my god man, how do you expect semi-intelligent people to figure your card out. They'll spinning around all day trying to find their tails :)
I like it though, very distinctive.

Tekkactus
09-11-2008, 03:33 PM
@ Tekkaktus: oh my god man, how do you expect semi-intelligent people to figure your card out. They'll spinning around all day trying to find their tails :)
I like it though, very distinctive.

I know, isn't it beautiful? :D

The name even comes from the fact that not even I know what it does completely, haha.

death by aggro
09-11-2008, 04:04 PM
@ Death By Aggro: I get your point. I didn't think much about the colors when i made the card. I made the necessary change. I think i will have your approval now.

This does indeed reach my level of approval. I'm still worried about Land Tax or other things, but at five mana and in three colors I don't think that's too big an issue for this card.


Also, I have to agree that Tekk's card makes Timmies weep in pain and misery. Also, it makes me want Blightning even more:p.

Maleficent
09-11-2008, 05:13 PM
Going by the order of the abilities in Tekk's card, it doesn't do a whole lot unless you play other stuff first. :P If you do nothing else, it deals 1 damage to target player. XD (Replicate!!)

akashmar
09-11-2008, 06:29 PM
@ Death By Aggro: I don't really get why you're worried about land tax. could you explain?

@ Maleficient: I think you can stack the abilities of the card, can't you?

death by aggro
09-11-2008, 08:04 PM
@ Death By Aggro: I don't really get why you're worried about land tax. could you explain?

@ Maleficient: I think you can stack the abilities of the card, can't you?

1st one: Because that combined with Land Tax would be doom on your opponent, unless they manage to get A LOT of permanents on the field. It's nothing serious, I'm just noting interactions.

2nd one: They all go off at once, therefore it'll check how much damage you've dealt, how many cards you've drawn, and how many cards were discarded all at once. Therefore, you need to have played a spell that does at least one of those things to get an effect (though you do get to deal one damage from your regular draw).

Edit: Ah, I misread Land Tax. You'd need a way to sneak the lands in play like Sakura-Tribe Elder for it to work. Even still, it has potential to make a scary deck, particularly with enchantment tutor.

akashmar
09-11-2008, 08:24 PM
Edit: Ah, I misread Land Tax. You'd need a way to sneak the lands in play like Sakura-Tribe Elder for it to work. Even still, it has potential to make a scary deck, particularly with enchantment tutor.

So land tax worries are gone, and even with enchantment tutors with this enchantment colors, it's gonna be hard to put this into play. but once it hits, its fireworks time. and anyways I was going for scary all the way. who wouldn't want that? :)

Tekkactus
09-11-2008, 08:48 PM
2nd one: They all go off at once, therefore it'll check how much damage you've dealt, how many cards you've drawn, and how many cards were discarded all at once. Therefore, you need to have played a spell that does at least one of those things to get an effect (though you do get to deal one damage from your regular draw).

Actually, since they all trigger at once, you choose the order at which they resolve. (See Marsh Crocodile, for example.) And, unless I'm mistaken, those values are updates every time state based effects are checked, which would be between each resolution.

So, unless there is some memory issue I am unaware of, the following will happen if it is used properly and not preceded by any other spells:

Third ability first: If will see you've drawn a card that turn, and will deal one damage to an opponent.
Then the second second: It sees you've dealt one damage via sorceries, so he discards a card.
Then the first: It sees they've discarded a card, so they draw.

If you play a Volcanic Hammer, however, the proper idea would be to order them like so:

Sees 3 damage, Discard 3 cards.
Sees 3 discarded, draws 3.
Sees the 3 drawn +1 from the draw step, 4 damage.

Compare to Mind Rot, now:

Sees 2 discarded, draws 2.
Sees 3 Drawn, 3 damage.
Sees 3 damage, 3 discarded cards.

And a final example, Counsel of the Soratami:

Sees 3 cards drawn, 3 damage.
Sees 3 damage, discards 3.
Sees 3 discarded, draws 3.

(Now YWN says "The rules don't work that way!" and rains on my parade :paranoid:)

Ryuzaki
09-11-2008, 08:58 PM
I like it when YWN speaks rulings. :D

At least the art is nice. :P

Insidious
09-12-2008, 01:30 AM
Love your card Tekk, and I think you're right about the triggering. Personally I would put the first ability in the middle, the card text would 'flow' better I think. Other then that I think you got a pretty powerful and creative card. Artwork is sweet too!

akashmar
09-12-2008, 10:01 PM
@Maleficient: the correct wording is "Whenever you or another permanent you control BECOME the target of a spell or ability ..."

Other than that, I think the card is extremely powerful though, it's just a feeling.

Your Worst Nightmare
09-13-2008, 06:02 AM
entry updated. still haven't received any comments on it though. does that mean it's that good? :)
I liked its previous version more. But that's just me I think.



Actually, since they all trigger at once, you choose the order at which they resolve. (See Marsh Crocodile, for example.) And, unless I'm mistaken, those values are updates every time state based effects are checked, which would be between each resolution.

So, unless there is some memory issue I am unaware of, the following will happen if it is used properly and not preceded by any other spells:

Third ability first: If will see you've drawn a card that turn, and will deal one damage to an opponent.
Then the second second: It sees you've dealt one damage via sorceries, so he discards a card.
Then the first: It sees they've discarded a card, so they draw.

If you play a Volcanic Hammer, however, the proper idea would be to order them like so:

Sees 3 damage, Discard 3 cards.
Sees 3 discarded, draws 3.
Sees the 3 drawn +1 from the draw step, 4 damage.

Compare to Mind Rot, now:

Sees 2 discarded, draws 2.
Sees 3 Drawn, 3 damage.
Sees 3 damage, 3 discarded cards.

And a final example, Counsel of the Soratami:

Sees 3 cards drawn, 3 damage.
Sees 3 damage, discards 3.
Sees 3 discarded, draws 3.

(Now YWN says "The rules don't work that way!" and rains on my parade :paranoid:)
The rules don't work that way!

Instant and sorceries don't trigger! When the spell resolves, the effects apply or happen in the order they're written. But they don't effing trigger...

Triggering is a term excluvisely reserved for triggered abilities. That's why they're CALLED triggered abilities. They're the abilities that you don't control, that go on the stack whether you like them or not, whenever a certain condition or criteria is met. (For example, the start of an upkeep, a creature leaving play, a player playing a spell, etc.) They always start with 'When', 'Whenever', or 'At'. So normal instant and sorceries don't trigger! (Benediction of Moons, Choking Tethers, and Thunderblade Charge have triggered abilities. But note that said triggered abilities aren't part of what the spell DOES when you play it. Terror, Dream Salvage, Afflict, and Seeds of Strength DON'T HAVE triggered abilities.) The example Tekk gave, Marsh Crocodile, does have two triggered abilities. Do check out what're the words that those abilities begin with... (Also using a permanent card as an argument for your nonpermanent card is a no-no...)

After all this, how DOES Tekk's card work? It's simple - you do things in the order they're written on the card. No buts and no what-ifs, you do what the card tells you to do, in the order it tells you to do. You find this written not once, but twice in the CompRules. Which should give you a semblence of how important it is.

103. The Magic Golden Rules

(...)

103.4c If a player would make more than one choice at the same time, the player makes the choices in the order written, or in the order he or she chooses if the choices aren't ordered.

413. Resolving Spells and Abilities

413.1. Each time all players pass in succession, the object (a spell, an ability, or combat damage) on top of the stack resolves. (See rule 416, "Effects.")

413.2. Resolution of a spell or ability may involve several steps. These steps are followed in the order listed below.

...

413.2b The controller of the spell or ability follows its instructions in the order written.
Serum Visions tells you to draw a card, THEN scry 2. It would be a substancially different card if you could choose to scry 2 first and then draw a card.


AND DOTH HE SPAKE!

death by aggro
09-13-2008, 11:28 AM
So after all that, YWN basically just owned Tekk whilst proving him right at the same time. I'm really not sure how I sympathize more with at this point, or how to throw a PWN-block at.

KlassyReborn
09-13-2008, 03:55 PM
makes sense, YWN is just one letter off of PWN, ya know?

death by aggro
09-13-2008, 04:21 PM
makes sense, YWN is just one letter off of PWN, ya know?

Something tells me this is gonna get quoted:p.

KlassyReborn
09-13-2008, 06:52 PM
Something tells me this is gonna get quoted:p.

Grab it before it's all gone! EVERY QUOTE MUST GO! THIS IS A FIRE SALE!!!!

Maleficent
09-14-2008, 02:15 AM
So after all that, YWN basically just owned Tekk whilst proving him right at the same time. I'm really not sure how I sympathize more with at this point, or how to throw a PWN-block at.

Tekk has both Failed and been PWNed. :P But there's always the option of sticking in a little text to do them in whatever order you want, eh?


@Maleficient: the correct wording is "Whenever you or another permanent you control BECOME the target of a spell or ability ..."

Other than that, I think the card is extremely powerful though, it's just a feeling.

Prooobably. Should've looked it up. :P Powerful? Hm, well, it only works against targeting (WoG still wins), and you have to discard for every single target. Priviliged Position for example... it costs 2HHH - each H counting as less than C. That gives all other permanents shroud, period. Put 2 in play and someone's in trouble. :eek: Also the effect to give you shroud costs 2WW according to Ivory Mask, so 4CCHHH total. Since multiple colors are harder to get, each additional color would count for more than C, so breaking this down... C, C+H (slightly more than C), 2HH (2 is about C, HH is a little more than C, and 3rd color is a fairly big deal)? That would give 2CDE. SO, as for the abilities, it does naught on its own, you still need to discard cards. But if you do, you get to redirect stuff. Now according to Quicksilver Dragon and Torchling, it costs C to redirect something to that single creature. Other than that, there are no good repeated misdirection effects, hm... yeah, probably is too powerful. *fixes* :)

Your Worst Nightmare
09-14-2008, 04:29 AM
YWN basically just owned Tekk whilst proving him right at the same time.
How did I prove him right, exactly? I don't think you mean what you think you mean. [/GLaDOS]

Unlike what Tekk said, whether or not you've played a Volcanic Hammer, a Mind Rot, or a Counsel of the Soratami before playing that card is irrelevant to the order of the abilities. No matter what you do or let do, the card will ALWAYS do, before anything else, "draw cards equal to the number of cards target opponent discarded this turn." THEN, regardless of how much you beg the rules to do otherwise, will ALWAYS do "target player discards cards equal to the damage already dealt to him or her by sorceries this turn." And ONLY THEN, whether or not you've given up on Magic already, will the card do "Sanity Knot deals damage equal to the number of cards you've drawn this turn to target player."

Don't worry Tekk, we still love you. ;)

Azrael Subucni
09-14-2008, 11:06 PM
Even with the correct ruling (and possibly an effect rearrangement), Tekk's card is pure win. YWN's too. I'd bet on them being the top 2.

As for mine.... I could use a bit of advice, if anyone has it. I've definitely opened up a can of worms, I'm just not sure how big. I had the cost at 3, then 5, then I settled at 4, but will probably change it again soon.

death by aggro
09-15-2008, 04:20 AM
Even with the correct ruling (and possibly an effect rearrangement), Tekk's card is pure win. YWN's too. I'd bet on them being the top 2.

As for mine.... I could use a bit of advice, if anyone has it. I've definitely opened up a can of worms, I'm just not sure how big. I had the cost at 3, then 5, then I settled at 4, but will probably change it again soon.

I'm really not sure whether or not a card like this CAN be balanced. Turn four "at the beginning of each of your upkeeps I'll shut down your mana until I win"? Even if you only get it through once due to removal, you basically just Duressed and Time Walked your opponent simultaneously.

The only hope I realy see for this card is if you changed "permanent" to "creature", or at the very least "nonland permanent". At least that way you could reasonably cost it at three, maybe even make it legendary.

Your Worst Nightmare
09-15-2008, 02:52 PM
As for mine.... I could use a bit of advice, if anyone has it. I've definitely opened up a can of worms, I'm just not sure how big. I had the cost at 3, then 5, then I settled at 4, but will probably change it again soon.
Four mana for a 2/2 is fine, but make the activation cost 2 life instead. And ignore DBA. :P

Tekkactus
09-15-2008, 03:29 PM
The rules don't work that way!

Figured.


Serum Visions tells you to draw a card, THEN scry 2. It would be a substancially different card if you could choose to scry 2 first and then draw a card.

I was always under the assumption you could do that. :paranoid:

At any rate, I think I'll settle for putting the third effect first. Originally I had it so the card read "blue effect", "black effect", "red effect" (see the mana cost), but if the order matters I guess I have no choice but to switch them up.

death by aggro
09-15-2008, 04:38 PM
Four mana for a 2/2 is fine, but make the activation cost 2 life instead. And ignore DBA. :P

It still needs nonland permanent. You realize how annoying Mistbind Clique is? And you want something that can do that repeatedly?! You truly are an insane combo-mongerer:p.

Your Worst Nightmare
09-15-2008, 05:00 PM
At any rate, I think I'll settle for putting the third effect first. Originally I had it so the card read "blue effect", "black effect", "red effect" (see the mana cost), but if the order matters I guess I have no choice but to switch them up.
And everybody's happy! :D



It still needs nonland permanent. You realize how annoying Mistbind Clique is? And you want something that can do that repeatedly?! You truly are an insane combo-mongerer:p.
By losing huge chunks of life per turn? I don't find it all that annoying, no.

Besides, the only way I see this breaking anything is with a repeatable life-gaining engine like Wellwisher. At which point, it doesn't really matter how many life it needs to activate or what permanents it can tap or untap, you'll eventually win the game anyway.

Azrael Subucni
09-15-2008, 06:33 PM
Sorry, DBA, but it's gotta work on lands too. Otherwise the green part of it seems much less signifigant. Even the name, Urborg Channeler, references how you can use a channel effect, gaining mana for life.

Paying 2 life.... it seems pretty fair. You can't really effectively tap down a whole field, let alone repeatedly, without some form of life gaining. Thanks YWN.

Tekkactus
09-15-2008, 07:03 PM
Sorry, DBA, but it's gotta work on lands too. Otherwise the green part of it seems much less signifigant. Even the name, Urborg Channeler, references how you can use a channel effect, gaining mana for life.

Paying 2 life.... it seems pretty fair. You can't really effectively tap down a whole field, let alone repeatedly, without some form of life gaining. Thanks YWN.

OH GOD I DIDN'T REALIZE IT WAS CHANNEL!

Azrael, your card gets +19 awesome points.

Maleficent
09-16-2008, 01:15 AM
A really really really really crappy Channel. Give or take a "really." I like YWN's idea with it. ^^ That and Donate+Mindslaver is always awesome. "Now, tap your land 42 times." "YOU CAN'T DO THAT!" (:evillaugh:)

p-chan
09-16-2008, 05:54 AM
Hi!

I made a split card, and I don't know if it's considered three-colored. Tell me if it's valid plz, I would change it with no problem

KlassyReborn
09-16-2008, 05:57 AM
Well p-chan, you're not the first one to post a split card. Honestly, in my opinion, it's hard for me to accept split cards as tri-colors, to me, they're two di-colored cards that have a common color together.

death by aggro
09-16-2008, 03:23 PM
Hi!

I made a split card, and I don't know if it's considered three-colored. Tell me if it's valid plz, I would change it with no problem

I'm sure it's fine, but the name I think needs help, as it'll be read "Load and Reload". Not that catchy. I would switch the two around, and rename Reload as "Lock". That way, you get "Lock and Load", which would be very cool and synch well with your card. Actually, I'm surprised Wizards has yet to make a split card by that name. Clearly we need more, they're slacking:p.

Your Worst Nightmare
09-16-2008, 04:23 PM
Paying 2 life.... it seems pretty fair. You can't really effectively tap down a whole field, let alone repeatedly, without some form of life gaining. Thanks YWN.
You should reword your card to accomodate the new wording consensus regarding Puppeteer-like abilities. In order not to counter the ability whenever you wish to tap an already tapped permanent or the opposite (which might have relevance in some weird corner case), your card should read "You may tap or untap target creature." See Puppeteer itself, Stonybrook Angler, and others for reference.

NOW you can thank me. :)

KlassyReborn
09-16-2008, 04:39 PM
Nivvy, i really like your card, it kinda has the feel of Sword of the Paruns. Very cool, and the colors are really apropiate for that sort of thing. The only thing i can add is Good luck.

Btw, i keep looking at my card and it's lacking that je ne sais quoi. (I don't know what in french, chiche term, i know.) So if any of you know what it is, tell me. I tried making the card as little wordy as possible, but it's still wordy, so YWN, I know you're good with wordings, can it be worded better?

akashmar
09-16-2008, 10:03 PM
@Niv-Mizzet-Rules: your card's wording is off. you have two options:

1. As long as CARDNAME is untapped, CARDNAME gets +0/+2 and has reach. As long as CARDNAME is tapped, CARDNAME has islandwalk and trample.

2. When CARDNAME becomes untapped, it gets +0/+2 and gains reach. When CARDNAME becomes tapped, it gains islandwalk and trample.


@KlassyReborn: you can opt to use this if you want:

Wither
All damage dealt to you is dealt to CARDNAME instead.
Whenever CARDNAME is dealt damage, it deals that much damage to target creature.

but i think you'd have to change one of the colors then, maybe white instead of green. the 6 mana cc with three colors should allow u to have that much i think. just a suggestion though.

hope this helps :)

Azrael Subucni
09-16-2008, 10:25 PM
You should reword your card to accomodate the new wording consensus regarding Puppeteer-like abilities. In order not to counter the ability whenever you wish to tap an already tapped permanent or the opposite (which might have relevance in some weird corner case), your card should read "You may tap or untap target creature." See Puppeteer itself, Stonybrook Angler, and others for reference.

NOW you can thank me. :)

I'm usually pretty good with wordings, but this obscure thought had alluded me. I had sometimes wondered why so many of them said may. Thanks, or thanks again, however you'd prefer.



A really really really really crappy Channel. Give or take a "really." I like YWN's idea with it. ^^ That and Donate+Mindslaver is always awesome. "Now, tap your land 42 times." "YOU CAN'T DO THAT!" (:evillaugh:)

Yeah, it's not really a Channel substitute, by any means. It just was one of several applications I mulled through, when deciding the name/flavor. The new version is much weaker in the channeling department, but I can definitely see where the change was necessary. And the card still has an increasing number of evil combos....

KlassyReborn
09-16-2008, 10:49 PM
@Niv-Mizzet-Rules: your card's wording is off. you have two options:

1. As long as CARDNAME is untapped, CARDNAME gets +0/+2 and has reach. As long as CARDNAME is tapped, CARDNAME has islandwalk and trample.

2. When CARDNAME becomes untapped, it gets +0/+2 and gains reach. When CARDNAME becomes tapped, it gains islandwalk and trample.


@KlassyReborn: you can opt to use this if you want:

Wither
All damage dealt to you is dealt to CARDNAME instead.
Whenever CARDNAME is dealt damage, it deals that much damage to target creature.

but i think you'd have to change one of the colors then, maybe white instead of green. the 6 mana cc with three colors should allow u to have that much i think. just a suggestion though.

hope this helps :)

Well first off, thanks, i'll reword my card, second, i believe nivvy's card is trying to make it so that As long as ~ remains tapped or untapped.

Edit: I editted it, i believe it could have some AMAZING synergy with Power of Timmy or similar cards.

akashmar
09-16-2008, 11:28 PM
@KlassyReborn: get rid of the reminder text for wither, it's not necessary and the card becomes more readable. but now for some reason the abilities seem random.

KlassyReborn
09-16-2008, 11:59 PM
ok ok, re-edit it, the mechanic is much more simple, only wither and dealing damage, nothing about redirecting, it's simpler, easy to read, etc. Better?

Kamahl's Disciple
09-17-2008, 12:46 PM
@Niv-Mizzet: - I love this card, but are you sure it should be a rare? I can see it being uncommon, at least for its mana cost. I can also see this card costing :1mana::g::w::u:.

@Filallastor: - That's a really complicated mana cost, you shouldn't have it that way, the judges are going to be really picky about that sort of thing. Also, this card, ability wise, is too powerful, please revise this.

KlassyReborn
09-17-2008, 02:40 PM
@Filallastor: - That's a really complicated mana cost, you shouldn't have it that way, the judges are going to be really picky about that sort of thing. Also, this card, ability wise, is too powerful, please revise this.

True, i was actually wiping the blood from my eyes after reading this. Take that in the nicest way possible, i'm some how not blocking out my personally life affecting how i'm judging cards today. So i'm being really harsh about it, honestly, the casting cost is just as complicated as the card. One thing i've learned from previous contests, make the card as simple as possible. Flavor, color, casting cost, abilities, etc. So simplify the card. Please, i beg of you, as your first contest i'd like to see you NOT in last. :)

akashmar
09-17-2008, 08:37 PM
i changed my entry, any comments?

p-chan
09-18-2008, 10:51 AM
I'm sure it's fine, but the name I think needs help, as it'll be read "Load and Reload". Not that catchy. I would switch the two around, and rename Reload as "Lock". That way, you get "Lock and Load", which would be very cool and synch well with your card. Actually, I'm surprised Wizards has yet to make a split card by that name. Clearly we need more, they're slacking:p.

Know what? I agree with you, changes made XD

I'll try with this card, hope the cost is not a problem

Your Worst Nightmare
09-18-2008, 04:47 PM
i changed my entry, any comments?
How come all of your new cards are always 'your finest creations yet'? :P

I still prefer the very first version.

VampyrLestat
09-18-2008, 06:00 PM
Hi, I'm recently posted my entry for this month, in short is an enchantment that becomes a legendary dragon when an opponent plays a creature spell, originally was intended to stay dragon only until the end of the turn, but I decided to add a twist and let him stay a dragon until the beginning of the opponent's upkeep (so I could use it as an attacker), did you think that is it too overpowered that way?

Any comments are welcome.

Thanks in advance.

KlassyReborn
09-18-2008, 11:12 PM
Vamp, you should have the trigger as "When a creature comes into play, you may sac ~, if you do..." la dee da de da

akashmar
09-18-2008, 11:18 PM
How come all of your new cards are always 'your finest creations yet'? :P

I still prefer the very first version.

loool ... the comment was there when i first submitted and every time i change my submission, i just replace the link.

as for the first version, fine. if you like it that much, i'll make it this month's submission for me. no more editing.

Cashew
09-19-2008, 01:53 AM
I've just been over alot of the cards again. This month, there is no clear winner in my mind. A few I look at and think nothing can beat this, then check the very next and I'm like...well maybe this. Competition is tight, and I have 5 amazing entries to pick from that worded perfectly and there is no question about their color choice. If your wording sucks or your colors off, than there's a good chance one of those 5 tops yours off the bat.

Two general notes for improvements:

- Consider all three colors. Is there a reason for each specific color in your card? There should be.

- Consider your wording closely. Crazy out there cards need to make sense as a whole, not be a frayed knot.

Maleficent
09-19-2008, 05:17 AM
Mine is perfect! :P Well, perfect as it can be with nothing really like it, as far as the choosing one or both thing goes. :paranoid:

final_press
09-19-2008, 05:46 AM
As far as I can see mine's "in-colour", albeit in a fairly straightforward fashion. It counters because it's blue, it kills because it's black, and it destroys lands because it's red. Going by all the other "choose" cards it's worded correctly, too. But is it any good? That's the question :P

CoglineErro
09-19-2008, 08:41 AM
I still can't decide whether or not to make mine GUB or leave it WUB...errrrrr, decisions.

final_press
09-19-2008, 09:16 AM
I'd say to leave it as is, simply because White can be allowed to counter and destroy things in retalliation (in response to targeting or attacking etc). Green doesn't counter and tends to be pretty light on the destruction outside of enchantment removal.

CoglineErro
09-19-2008, 09:21 AM
Green doesn't counter activated abilities? Ummmm...Look that up on gatherer for me.

final_press
09-19-2008, 10:11 AM
Two Ouphes, two very old cards, and Bind, which sucked :P And only Bind is able to counter from a non-artifact source.

Okay, so white isn't big on counters either, but the ability feels very white to me. But it's your card, you do what you like with it.

Drathro
09-19-2008, 10:15 AM
Hey all, I just checked out the submission thread, and there are a lot of good submissions this month! I'll try to find some time for constructive criticism before the deadline, but for now, good job, everybody!

VampyrLestat
09-19-2008, 12:44 PM
Vamp, you should have the trigger as "When a creature comes into play, you may sac ~, if you do..." la dee da de da

But that's not the idea, is a homage to Halcyon Glaze, but with a twist, although it is the same permanent, my card Changes its name and its type, it stops being a enchantment for a brief period, I made the image of the dragon card as a token just for fun, but it is the same card, just it rewrites itself.

My main concern, and the reason I put my comment in this thread for criticism (spelling? english is not my mother language), is because I feel that is too overpowered with the clause "at the beginnings of that player's upkeep" instead of "at end of turn", but then again is mythic rare, and is a dragon and should be aggressive for red.

death by aggro
09-19-2008, 02:20 PM
Two Ouphes, two very old cards, and Bind, which sucked :P And only Bind is able to counter from a non-artifact source.

I'm thinking of a card that rhymes with Sloidvime:p.


Also, mine fits all the colors pretty well. Black has higher power-to-toughness ratio on creatures, both Green and Black can do Deathtouch and Trample, both White and Green destroy artifacts, and both White and Green use +1/+1 counters a lot (Black does too to an extent). Overall I'm very pleased with how the card came out. Of course, that isn't to say some of the other entries aren't making me sweat bullets right nowXD.

KlassyReborn
09-19-2008, 02:40 PM
But that's not the idea, is a homage to Halcyon Glaze, but with a twist, although it is the same permanent, my card Changes its name and its type, it stops being a enchantment for a brief period, I made the image of the dragon card as a token just for fun, but it is the same card, just it rewrites itself.

My main concern, and the reason I put my comment in this thread for criticism (spelling? english is not my mother language), is because I feel that is too overpowered with the clause "at the beginnings of that player's upkeep" instead of "at end of turn", but then again is mythic rare, and is a dragon and should be aggressive for red.

well the two different periods don't make a difference. because there's only an untap step between both. And there was a big debate on another forum that said that there's no way a person can play a spell or ability during the untap step,and at the begining of upkeep abilities ALWAYS trigger first, it's like that have split second, so until the end of turn would be better, mostly for confusion. Many people will try and play with it, and fail. And i can see where you're coming from, it's like Shapeshifter's Marrow.

FrycHiKn
09-19-2008, 03:00 PM
Changes the card a bit, still bad idea?

Azrael Subucni
09-19-2008, 06:36 PM
- Consider all three colors. Is there a reason for each specific color in your card? There should be.

Hmmm.... technically, my card could be just black and blue. But blue is better at tapping things, where green is better at untapping them. I also tried to reference greenishness in the name and flavor. Hopefully that's enough, because I can't think of a good way to green it up.



Changes the card a bit, still bad idea?

Looks good to me, but the frame is wrong. It's a gold card, not a hybrid. As for the effect, with the costs and multicolor, it seems like it could be fair. It's powerful, but not without drawback. Making it an aura may help, but that would complicate the card a good bit.

death by aggro
09-21-2008, 11:45 AM
@ Atifactor: that final ability is pretty weak IMO. I'd make it something more swingy, like "Gain control of all Artifacts" or something like that.


@Snake: Unearth as it's currently worded only works on creatures, and even with it the card's pretty weak.

Your Worst Nightmare
09-21-2008, 04:31 PM
@Snake: Unearth as it's currently worded only works on creatures, and even with it the card's pretty weak.
What exactly makes you say it only works on creatures? Merely the fact that the ability has only appeared on creature cards yet? I don't see any reason why the ability wouldn't work on noncreature permanent cards.

But yeah, his card still sucks. :P

KlassyReborn
09-21-2008, 10:32 PM
I think it's harsh to say a card sucks....

EDIT: I just saw the card...nvm

Artifactor
09-21-2008, 11:00 PM
on my card the last ability loss of life so it can be :b: to, so it would be three color

Your Worst Nightmare
09-22-2008, 04:16 PM
I think it's harsh to say a card sucks....

EDIT: I just saw the card...nvm
Told ya. :P

Why doesn't anyone ever acknowledge me as a symbol of truthiness and enlightenment? WHY??

death by aggro
09-22-2008, 05:32 PM
Told ya. :P

Why doesn't anyone ever acknowledge me as a symbol of truthiness and enlightenment? WHY??

Cause everyone knows who you really are and you avoid sucseptible n00bs at all costs, thus leaving you with no available suckers:D.

Your Worst Nightmare
09-22-2008, 05:34 PM
:(

You didn't need to be so cruel... *cryes insanely*

hamsandwich
09-22-2008, 05:51 PM
Told ya. :P

Why doesn't anyone ever acknowledge me as a symbol of truthiness and enlightenment? WHY??

yeah, your the "truthiest" guy i know.

KlassyReborn
09-22-2008, 05:58 PM
:(

You didn't need to be so cruel... *cryes insanely*

yes...yes...your tears sustain me...

(before any of you call me creepy, that's a family guy reference!)

p-chan
09-22-2008, 06:01 PM
What exactly makes you say it only works on creatures? Merely the fact that the ability has only appeared on creature cards yet? I don't see any reason why the ability wouldn't work on noncreature permanent cards.

But yeah, his card still sucks. :P

I agree with Your Worst Nightmare, unearth is an hability designed only for creatures. Why? Because it gives haste; true, an artifact can have the hability "haste", but it would be useless. Thus, an artifact can have "unearth", yes, but it's no...correct, or logical, or whatever. It would be like an enchantment with trample XD

KlassyReborn
09-22-2008, 06:04 PM
It would be like an enchantment with trample XD

Hang on, i've got an idea for next month!

Your Worst Nightmare
09-23-2008, 03:17 PM
Cause everyone knows who you really are and you avoid sucseptible n00bs at all costs, thus leaving you with no available suckers:D.
If people don't acknowledge me at least as a cool guy, then they don't know who I really am.



yes...yes...your tears sustain me...

(before any of you call me creepy, that's a family guy reference!)
If it is, then Family Guy stole it from South Park.



I agree with Your Worst Nightmare, unearth is an hability designed only for creatures. Why? Because it gives haste; true, an artifact can have the hability "haste", but it would be useless. Thus, an artifact can have "unearth", yes, but it's no...correct, or logical, or whatever. It would be like an enchantment with trample XD
Whoa, what? Hold your horses there, fellow. I said exactly the contrary of that. I said there was NO reason why Unearth SHOULDN'T be on enchantments. That's a double negative!

Word of Seizing can also give haste to noncreature permanents. And there's no reason why unearth can't be like suspend in the sense that the haste tidbit in the reminder text only appears if the card is a creature. (Compare the wording of Lotus Bloom and Ivory Giant and realize they have exactly the same ability!)

p-chan
09-23-2008, 05:19 PM
That's a double negative!

Ugh...*shakes his head* You use too difficult words for me :dizzy:

Anyway, you're right, but I still see strange to "unearth" an artifact or an enchantment

silverwolf
09-23-2008, 05:58 PM
How is my card,anyone?
ignore the art I'm working on that

KlassyReborn
09-23-2008, 11:12 PM
If it is, then Family Guy stole it from South Park.

meh, idk, meg was crying and stewie said it...

Anyways, coldstone, time to remake the card...you just posted it, i know, but it's supposed to be tri-colored...you have a :manabr: card. Add a color, other than that, i'd say reduce the loss of life to 1, and instead of automatically losing it, have it as an upkeep cost. So you can choose not to keep it.

Cashew
09-23-2008, 11:50 PM
Today and Tomorrow. Last days for entries and edits. Get it done.

KlassyReborn
09-24-2008, 12:06 AM
holy crap, it's the end of the month already?!

Coldstone
09-24-2008, 01:08 AM
Okay, made a few changes.

KlassyReborn
09-25-2008, 10:45 AM
to the guy whose name escapes me, about the zombie beserker..uhh...yeah how broken. Change the text to combat damage...but still it's an increadible down side...especially if he's your only creature and you have Boggard Ram-Gang with a lure ;-) yeah good night sweetheart

RiGer
09-25-2008, 05:50 PM
How is my card, anyone ???

Michael_Zeora
09-25-2008, 08:04 PM
RiGer - third ability is WAY WAY WAY OVERPOWERED for the fact it has First Strike and Trample. Personally I would of thrown a Choose one — somewhere in there.

Repost.

3cheesed
09-26-2008, 12:02 AM
Anyone, I submitted two cards. Can I have some suggestions to modify something, or which one to keep and which one to ditch for the contest? This is my first entry, so yeah I'm just looking for some input. Thanks in advance!

Maleficent
09-26-2008, 03:27 AM
Welcome to the Vortex, 3cheesed. :D Personally I like the Archmage more. Good lands are very difficult to design well, and one loaded with that many abilities just looks messy. Plus getting 6 mana from the one land on turn 2 = super-overly-broken, even with the restrictions. Heck, I can't imagine why you'd want to play a big Green fattie without trample with all that mana. :P

As for the Archmage, it has decent symmetry going on (I like symmetry :P) except for the 3rd ability. The first 2 focus on attacking with the bonus and landwalk, but the 3rd gives a tapping ability and landwalk... both together don't work well. Also that last part doesn't fit the "natural fury" idea. Hm, I could see a land-changing ability of some sort, maybe a static one like Quicksilver Fountain but different and more simple. Or exchanging lands, which would be awesome. (:devil:) Aaand I think he should be rare. :)

Just my 44 cents. :P

Cashew
09-26-2008, 04:42 AM
@3cheesed tell me which entry, you snuck in past the deadline, but thread wasn't closed so I took it.

@Everyone: Submissions closed. Top 7 are being voted on. Expect non-top 7 results by Monday morning.

3cheesed
09-26-2008, 08:23 AM
Alright, cashew the entry is the mage. Aaaand, I'd have a better idea for the archmage, but whatever. It was that the blue ability, would be gets +1/+1 and is unblockable or shroud (or both) until end of turn, buuuut since it's too late, whatever.

Thanks for taking it anyways, Cashew.

P.S.: Technically, my mage wasn't past the deadline, because I'd submitted it the day before. I just had to reedit the artists name onto it to make it eligible. The Land, however, was. I only entered it because it was 11:00 where I was, I'd just gotten off work and neglected to check the online server time.

SoftWarewolf
09-26-2008, 01:22 PM
aww.. i am to late.. here's the card i made anyway:

http://www.softwarewolf.net/permanent/Exquisite%20Tilt.jpg

death by aggro
09-26-2008, 02:57 PM
I.... actually, I like that. A lot:eek:.


I'm jotting this idea down for potential in an upcoming FS.

Your Worst Nightmare
09-26-2008, 04:03 PM
to the guy whose name escapes me, about the zombie beserker..uhh...yeah how broken. Change the text to combat damage...but still it's an increadible down side...especially if he's your only creature and you have Boggard Ram-Gang with a lure ;-) yeah good night sweetheart
@KlassyReborn, this post made no sence at all. If you mean the one who controls Kareth (yeah, refering to the card by its name is also common cortesy, by the way) also controls a Boggard Ram-Gang with a Lure on it, what does that accomplish exactly? Only Kareth will be able to attack again as the Ram-Gang will be tapped! So you'd need something with vigilance instead, like Wilt-Leaf Cavaliers, no? If you meant instead that your opponent should control a Ram-Gang with a Lure on it (evidenced by you saying "especially if [Kareth]'s your only creature"), first of all how do you make that happen, and second, what does that accomplish??


@kingez36@hotmail.co.uk, nevermind that guy. You card is AWESOME and I like and approve of it! :D (Although it could definitely use a better wording...) And even if Klassy's "combo" worked, it's not like three-card combos are all that game-breaking anyway. Awesome job there! ;)



I.... actually, I like that. A lot:eek:.


I'm jotting this idea down for potential in an upcoming FS.
Yeah, steal the guy's idea without creditting him. What could possibly go wrong with that?... :paranoid:

death by aggro
09-26-2008, 04:43 PM
I never said I'd steal the card nor did I say I would not credit him. I'm simply storing away the idea of a five color Kicker card (along with other aspects of the card) for potential use later.

Now what TH did, THAT's stealingXD.

Edit: Also, I agree with YWN's first comment; that logic makes exactly zero sense... if sense can indeed be measured:paranoid:...

kingez36@hotmail.co.uk
09-27-2008, 11:10 AM
to the guy whose name escapes me, about the zombie beserker..uhh...yeah how broken. Change the text to combat damage...but still it's an increadible down side...especially if he's your only creature and you have Boggard Ram-Gang with a lure ;-) yeah good night sweetheart

actually i left it to non combat damage so that if an opponent shocks it etc on there turn they end up getting another attack phase

however i will admit i did forget to add the you lose 2 life clause which proberly scuppered my chances

KlassyReborn
09-28-2008, 03:32 PM
@KlassyReborn, this post made no sence at all. If you mean the one who controls Kareth (yeah, refering to the card by its name is also common cortesy, by the way) also controls a Boggard Ram-Gang with a Lure on it, what does that accomplish exactly? Only Kareth will be able to attack again as the Ram-Gang will be tapped! So you'd need something with vigilance instead, like Wilt-Leaf Cavaliers, no? If you meant instead that your opponent should control a Ram-Gang with a Lure on it (evidenced by you saying "especially if [Kareth]'s your only creature"), first of all how do you make that happen, and second, what does that accomplish??

Ya know, everytime i post something, it makes sense in my mind, and somehow you always prove me wrong, it's like i get drunk everytime i come on here and try to speak clearly...<.<

i did mean a card that has vigilance, i don't know why i was thinking haste...

akashmar
09-30-2008, 08:36 PM
i'm surprised the results are not posted yet, cashew said he'd have at least the preliminary ones up on monday morning.

Cashew
09-30-2008, 11:03 PM
Sadly, I got a bug and was sick all weekend just now fully recovering. The top 7 are known now. The winner may shock some, but not others. The writer's were torn between it, another fabulous entry, and a dark horse candiate. I'll tease you and say those entries are the Troll Drummer, Wall of Mourning, and the dark horse Lock and Load.

Winner revealed whenever Streetz posts it. October is going up shortly.

final_press
10-01-2008, 04:04 AM
Well congrats to YWN for making the front page again :D Was a well-deserved win.

Didn't make the podium this time.... :( Ahh well, I knew that my entry was once again lacking the wow-factor, need to try harder next month! Can't wait to see the full results posted.

p-chan
10-01-2008, 03:52 PM
and the dark horse Lock and Load

Yawn, what means "black horse"? :confused:

Anyway, congrats to YourWorstNightmare, a really cool card :clap:

fayaballard
10-01-2008, 04:40 PM
just for sayin' that YWN this time kicked A**es. Your card is amazing XD

VampyrLestat
10-01-2008, 05:39 PM
The top 7 are known now. The winner may shock some, but not others. The writer's were torn between it, another fabulous entry, and a dark horse candiate.

Sorry for asking, but I can't find where are the Top 7 known?
Could anyone point me to them?
Thanks in advance

Drathro
10-01-2008, 10:41 PM
Personally, I was rooting for FrycHiKn's Corrupted Influence. I thought that card was really strong and it touched all the colors in the casting cost.

Oh, and "Dark Horse" means an entry that isn't expected to do well, but surprisingly ends up being a strong competitor.

p-chan
10-04-2008, 05:41 AM
Oh, and "Dark Horse" means an entry that isn't expected to do well, but surprisingly ends up being a strong competitor.
Thanx!:D

I still have to learn a lot of argot in english :p

Your Worst Nightmare
10-06-2008, 04:34 PM
Well congrats to YWN for making the front page again :D Was a well-deserved win.

Anyway, congrats to YourWorstNightmare, a really cool card :clap:

just for sayin' that YWN this time kicked A**es. Your card is amazing XD
Thank you all. :D I really must have done something right. XD