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Athani
09-25-2005, 11:42 AM
(I hope this is allowed here)

This game is very simple, and fun. :)

In this game, we make cards starting with letters in the alphabet. You need to make a card that starts with the next letter from the card in the post above.

First we do MONOCOLORED white cards, then blue cards, then black, red, green, multicolor, artifacts, lands, and then white again, then blue, and so on.

Get it?

Aven Sweeper - 1WW
Creature - Bird Soldier
Flying
When Aven Sweeper comes into play, target enchantment's controller shuffles it into his or her library.
2/1

Streetz
09-27-2005, 11:39 PM
Benalish Hero

© is next.

Athani
09-28-2005, 12:49 AM
Um, you actually have to MAKE a new card, not just post an existing card name. ;)

Ghurhgs
09-28-2005, 06:05 PM
Boros Outcast 2WR
Creature - Human Rebel

-When Boros Outcast comes into play, you may return a creature you control to its owner's hand. If you don't, tap Boros Outcast and it deals 2 damage to you.
Under normal circumstances, exiling a rebel is the best thing to do...but with other guilds vieing for power, it wasn't the smartest
3/3

Athani
09-29-2005, 08:49 AM
Only monowhite cards now, gold cards are later. ;)

Boros Knight WW
Creature - Human Knight
Vigilance
R: Boros Knight gains first strike until end of turn.
2/1

Ghurhgs
09-29-2005, 02:56 PM
Oh i'm sorry I didn't see that. No prob, no prob. I'll make C now.

Capashen Law 2WW
Enchantment

-White creatures you control have first strike and get +1/+0 when attacking.
-WW: target creature gets +1/+0 until end of turn.
Even in the heat of battle, the sight of their leader is morale for every warrior.

Athani
09-29-2005, 03:52 PM
Daybreak Angel 3WW
Creature - Angel
Flying, protection from black
4/4

Æther Reaper
09-29-2005, 03:53 PM
Energy Drain 2WW
Instant
Tap two target creatures.
Draw a card.

The spell wears away the enemy while refilling the caster.

Ghurhgs
09-29-2005, 05:32 PM
Foghorn Of Battle 1W
Instant

-Play this card only after the combat step.
-Untap all tapped creatures you control and they gain first strike and -1/-0 until end of turn. After your post-combat main phase, there is an additional combat phase followed by an additional main phase.
"Fighting is only for the warriors who have exiled their fear." - Zyak, wandering samurai.

Tekkactus
09-29-2005, 05:48 PM
Glow of Lamplight
WW ©
Prevent the next 5 damage that would be dealt to target spirit.

Ghurhgs
09-29-2005, 08:01 PM
I hope it's ok that i'm kind of making every other card. If it's not I can withdraw my ideas.

Hallshear Guards 3W
Creature - Human Guardian

-Defender, lookout (prevent 1 damage to this creature from any source for each enchantment you control.)
-Whenever a white creature you control would be dealt damage, you may pay X. If you do, prevent X damage to that creature and deal it to Hallshear Guards instead.
1/3
Hallshear guards are known to be calm in offense but brutal in defending their Emperor's goods

Æther Reaper
09-29-2005, 09:52 PM
Icespear warrior 3W
Creature - human soldier
If you paid U to play ~, it gains flying.
2/3

Ghurhgs
10-01-2005, 01:15 AM
Jackal Berserker 2W
Creature - Hound Soldier

-1W, sacrifice Jackal Berserker: remove target attacking creature from the game. That creature's controller gains life equal to the toughness of the removed creature.
These jackals were vigorously trained to be ruff.
2/2

Tekkactus
10-01-2005, 01:28 PM
KRAZY FUNTIME!!!
RR4

~ deals 19 damage to each creature. Each opponent loses 19 life. You lose 20 life.

"LEIK ZOMG UBER!!!!1"

Athani
10-01-2005, 03:54 PM
Ahem.... white now....

King Griffin - 2WW
Creature - Griffin Lord
Flying
All other Griffins get +1/+1 and have vigilance.
2/2

Æther Reaper
10-01-2005, 08:02 PM
Light of rrenewal 2R
Sorcery
Return target white creature from your graveyard to play.

"I saw my blood pool on the ground and my eyes closed for the last time. Then, my eyes opened and all was well." - Kronic, master soldier

Ghurhgs
10-01-2005, 10:16 PM
Moronic Soldier W
Creature - Deprived Human Soldier

-Moronic Soldier can't attack or block.
"Tell me again, why is he in our army?" - Kronic, upset soldier
0/1

Athani
10-02-2005, 09:56 AM
Nostialic Elder - 1W
Creature - Human Townsfolk
T, Sacrifice Nostalgic Elder: Return target enchantment card from your graveyard to your hand.
1/1

Æther Reaper
10-02-2005, 02:58 PM
Opal essence - W
Creature - spirit
tap: put a card in your hand on top of your library.
0/1

"The spirit visits the thoughts of its master and hides them from prying eyes." - Usi the prophet

Ghurhgs
10-02-2005, 04:33 PM
Pardic Warfare 1WW
Instant

-As an additional cost to play Pardic Warfare, sacrifice two clerics.
-Prevent all damage that would be dealt this turn. Then, put X 1/1 white human soldier tokens into play where X is half the total damage prevented.

Æther Reaper
10-04-2005, 08:15 PM
Quexon, Master Tactician - 4WW
Legendary Creature - Human Soldier
When ~ comes into play, put five 1/1 white soldier tokens named tatical squad into play.
1WWW, tap, sacrifce a tactical squad token: remove target attacking creature from the game.
0/2

Yusuke
10-07-2005, 08:02 PM
Revel in Righteous Power - 3WW
Sorcery
Remove target creature you control with power 4 or less from the game. At end of turn, put a */* Angel Token with flying and vigilance into play, where its power and toughness are equal to 4 plus the removed creature's power.

"When the legion enters the holy sanctum, they emerge to smite the darkness alongside my blazing flame." - Razia, Boros Archangel

i dont care if it has razia in the flavor, i think its kewl :P

Ghurhgs
10-07-2005, 10:00 PM
Quarrel Within The Barracks 2WWW
Sorcery

-Destroy all attacking creatures. Then, you lose X life where X is equal to the number of creatures removed this way.

Æther Reaper
10-07-2005, 10:30 PM
Originally posted by Ghurhgs
Quarrel Within The Barracks 2WWW
Sorcery

-Destroy all attacking creatures. Then, you lose X life where X is equal to the number of creatures removed this way.

Wrong letter.

Save the Childen - WW
Instant
Prevent all damage that would be dealt to you or your creatures this turn.

"The sky rained fire and someone screams save the children and saves us all." - Random Unhinged guy

Ghurhgs
10-07-2005, 11:57 PM
Sorry about that...my brain kind of skipped on me.

Tussle Within The Barracks 2WWW
Instant

-Destroy all attacking creatures. Then, you lose X life where X is equal to the number of creatures removed this way.

:D

Yusuke
10-09-2005, 10:41 PM
Undying Glory - 1W
Enchantment - Aura
Enchant Creature
When enchanted creature is put into a graveyard from play, put that creature into play under your control.
When ~ is put into a graveyard from play, put it into play attached to the creature it was first attached to.

Explanation: it never dies. :P

Ghurhgs
10-10-2005, 11:30 AM
Voracious Kitten W
Creature - Cat

-Voracious Kitten can't be sent to the graveyard as a result of having zero or less toughness.
1/0

Yusuke
10-10-2005, 03:07 PM
Wang Mang's Desire - 4W
Enchantment - Aura
Enchant Creature
Enchanted Creature gains horsemanship.
Threshold - Enchanted Creature gets +1/+1 for each creature with horsemanship in play.

Tekkactus
10-10-2005, 03:12 PM
Xiax Branding
2W
Enchantment-Aura

Enchant Creature
Enchanted creature attacks each turn. If it can't, it gets -0/-2 until end of turn.

(Ewww, horsemanship?!)

Æther Reaper
10-10-2005, 05:19 PM
Yawgmoth's Undoing 10WWWWWWWWWWWWWWWWWW
Sorcery
If an opponent has a black card in his graveyard, you win every game you play for seven days after you play this card.

"Is it just me, or is this card extremely expensive?" - Cromat

Yusuke
10-10-2005, 06:31 PM
What's so bad about horsies? i loved horsies! my friends never expected them, so my entire deck was unblockable :P

Ziomyot, Ruler of Felines - WWW
Legendary Creature - Cat Knight Lord
When ~ comes into play, put 3 2/1 Cat tokens into play.
Whenever a Cat you control attacks, that creature gains first strike until end of turn.
5/1

wow, how random

Ghurhgs
10-10-2005, 08:13 PM
Alastor, Wizard Tempest 1UU
Legendary Creature - Demon Wizard

-Flying.
-You may play Alastor any time you could play an instant for 3UU. If you do, remove all other spells from the stack.
2/3

001

Tekkactus
10-10-2005, 08:37 PM
(That still forced you to use Portal 3, something I'd never be willing to do.)

Beacon of Truth
UUUU
Sorcery

Target player draws X cards, where X is the number of permenants in play. Until end of turn, if a spell's effect would cause that player to discard a card, he/she may pay 1 life to prevent that discard.

Yusuke
10-10-2005, 09:25 PM
Corrosion of the Mind - 1U
Enchantment
At the beginning of each players upkeep, that player randomly selects a card in his or her hand. That player removes that card from the game.
When ~ leaves play, each player copies each spell removed from his or her hand and plays it without paying its mana cost. (This includes lands, creatures, enchantments, artifacts, and sorceries.)

Æther Reaper
10-10-2005, 09:29 PM
Drunken Wizard - U
Creature - Human Wizard Soldier Berserker Cleric
During your upkeep, choose one: ~ gains flying, ~ gains first strike, ~ gains "whenever this creature is blocked, it has +1/+1 for each creature blocking it.", or ~ gains "tap: prevent the next 1 damage that would be dealt to target creature or player."
1/1

His power is based on how much his hangover allows him to remember.

Tekkactus
10-10-2005, 10:00 PM
Earthly It Is Not
4UU
Legenday Creature- Beast Spirit

Shadow, Flying, Horsemanship, Plainswalk, Swampwalk, Mountainwalk, Forestwalk, Fear

2/1

Yusuke
10-11-2005, 02:41 PM
Frozen in the Vortex - 2U
Enchantment
At the beginning of your upkeep, put a time counter on ~.
Whenever a creature comes into play, remove it from the game. Then that creatures controller puts a 0/5 Ice Vortex creature token with defender into play.
When there are 4 time counters on ~, sacrifice it. Then each player sacrifices all Ice Vortex tokens and returns all creatures removed with ~ to play.

Æther Reaper
10-11-2005, 04:28 PM
Going, going, gone - 2UU
Instant
Counter target spell and all other spells cast until your next upkeep.

Yusuke
10-11-2005, 04:47 PM
Hakanei, Merfolk Artisan - UU
Legendary Creature - Merfolk Shaman Artisan
T, Sacrifice an artifact: Target artifact become indestructible.
0/2
"We may be gone, but our lessons from Slobad have tought us well!"

Ghurhgs
10-11-2005, 04:59 PM
Ixidor, Fog Of Loyalty 4UU
Legendary Creature - Human Wizard

-When Ixidor, Fog Of Loyalty comes into play, sacrifice all permanents you control named Ixidor, Reality Sculptor. If you don't, sacrifice Ixidor, Fog Of Loyalty.
-All tokens you control get +1/+1.
-1U: target token gets +2/+2 and gains flying until end of turn.
"We thought his isolation from Akroma would serve him well, but we didn't know that he abused that time with thoughts of pain and words of chaos." - Kamahl, Fist of Krosa
3/3

002

Neuromancer
10-11-2005, 05:22 PM
Jetting Wyvern 3UU

Creature - Wyvern

Flying,

U: Counter target spell that targets Jetting Wyvern.

4/3

Yusuke
10-11-2005, 05:39 PM
no golds till later, neuro.

Jamboree Under the Sea - UUUUU
Enchantment
If you don't control an Island, sacrifice ~.
Creatures you control are Merfolk in addition to there creature types and gain islandwalk.

Ultima66
10-11-2005, 05:46 PM
Kelp Tide - 3UU
Encahntment

Whenever an island comes into play or a player plays a blue spell put a 0/1 blue Kelp token into paly with defender and "T: target creature gets -1/-0 until the end of the turn."

Sacrifice three kelp tokens: draw a card.

Ghurhgs
10-11-2005, 06:13 PM
Lyniad, Cephalid Prince 3UU
Legendary Creature - Cephalid

-Islandwalk.
-1UU: target land becomes an island until end of turn.
-If you control permanents named Aboshan, Cephalid Emperor and Llawan, Cephalid Empress, Lyniad gets +2/+2 and gains "UU: tap target permanent."
Seeing Lyniad - Cephalid phrase meaning Scared Stiff
3/3

003

Yusuke
10-12-2005, 01:11 PM
Magical Moons of the Moonfolk - 3U
Enchantment
Creatures you control have "1, Return a land you control to its owners hand: Creatures you control gain one of the following: Flying, Islandwalk, Phasing, or "1, Return a land you control to its owners hand: Put a 1/1 blue Illusion creature token with flying into play."

Tekkactus
10-12-2005, 02:49 PM
Nemo, Nautilus Captain
5U
Legendary Creature- Human Artificer

Tap an artifact you control, ~~ gets +8/+8 until end of turn.
Islandhome

1/2

Ghurhgs
10-12-2005, 04:21 PM
Osephius, Cloaked Infiltrator 3U
Legendary Creature - Human Rogue

-Whenever Osephius deals combat damage to a player, you may search that player's library for a nonland, nonblue card and remove it from the game. That player draws a card. The library is then shuffled.
"Keep on the lookout for any spies around. I heard we had an intruder.......Grok?" - Blarg, Goblin guard; last words
2/2

004

Tekkactus
10-12-2005, 04:27 PM
Pop-Fizz
U
Instant

Counter target spell if an additional cost was paid for it.

Ghurhgs
10-12-2005, 07:11 PM
If you haven't noticed i've made a pact to create only legendary creatures.


Quentin, Outstanding Director 2UU
Legendary Creature - Human Director

-UU: tap or untap target nonland permanent you control.
-Sacrifice an untapped permanent: return target creature to its owners' hand.
"He was the mastermind behind Kill Bill, gosh!" - Blarg; words to Okk
3/3

005

Tekkactus
10-12-2005, 08:27 PM
Razariel Initiate
:1mana::u: (I love these things!)

When you control 4 or more enchantments, put 5 +1/+1 counters on <THIS>.

1/2

Ghurhgs
10-13-2005, 02:26 PM
Slayer, Generation Initiate :3mana::u:
Legendary Creature - Soldier

:u::Target creature with power 2 or less gains flying until end of turn.
:u::u::u::Target creature with power 4 or less gains flying and +1/+0 until end of turn.
Talking to Slayer. Auriok phrase meaning cheating death
2/2

006

Tekkactus
10-14-2005, 10:37 PM
Torkikikak :3mana::u::u::u::g::g:
Legendary Creature- Leviathan Elemental

Whenever <THIS> deals damage to a creature, put a +1/+1 on it.

Remove 3 +1/+1 counters from <THIS>, counter target spell.

6/4

GRUNT
10-15-2005, 07:55 AM
No more gold, I thought o_0

I'll just do a quickie

Truttravore :3mana: :u: :u:
Creature- Elemental
When Truttravore comes into play, draw a card.
When Truttravore leaves play, draw a card.
Discard 2 cards: Truttravore gets +3/+2 until end of turn. Play this
ability only once each turn.
2/2

Oooooh, I like that....I think I'll add it to the fictional set I'm working on :P[/i]

Tekkactus
10-15-2005, 10:36 AM
Whoops! I forgot about that!

Uumar Longboat :2mana::u:
Creature- Ship

:r::tap:, <THIS> deals two damage to target creature blocking a Ship.

2/2

Athani
10-15-2005, 02:02 PM
Vodalian Scout :u:
Creature - Merfolk Scout
Depth (This creature can't attack unless defending player controls and Island, can it can't block or be blocked except by creatures with depth.)
1/1

Ghurhgs
10-15-2005, 02:58 PM
Waybringer, Ideal Of Solitude :3mana::u::u::u:
Legendary Creature - Wizard

-Flying, protection from red.
-Waybringer cannot be the target of spells and effects an opponent controls.
-:xmana::u:: counter target red instant or sorcery with converted mana cost equal to X.
4/4

007

Athani
10-15-2005, 04:03 PM
Xerathia, Merfolk Queen :3mana::u::u:
Legendary Creature - Merfolk
Depth (This creature can't attack unless defending player controls and Island, can it can't block or be blocked except by creatures with depth.)
:u:, :tap:: You gain control of target Merfolk. (This effect doesn't end at end of turn.)
2/2

Æther Reaper
10-15-2005, 05:12 PM
Yawgmoth's Understanding 10UUUUUUUUUUUUU
Enchantment
Skip your draw step.
Skip your discard step.
When ~ comes into play, draw X cards, where X is the number of cards in your deck.

"Meesa smart!" - Yawgmoth

GRUNT
10-15-2005, 09:01 PM
Zephyr Kraken :4mana::u::u::u:
Creature- Kraken
When Zephyr Kraken comes into play, untap 2 lands and draw a card.
5/5

Ghurhgs
10-15-2005, 11:02 PM
Ardros, Chaos Entombed :2mana::b::b:
Legendary Creature - Human Sorcerer

-Chaos 4 (when ~ comes into play, sacrifice 4 permanents. If you don't, sacrifice ~ and it deals 4 damage to each creature and player.)
-You may only have one sorcerer in play at a time.
-Whenever a permanent becomes the target of a spell or an ability, the controller of that spell or ability loses X life where X is equal to the total converted mana cost of the targeted permanent.
6/6

008

Æther Reaper
10-16-2005, 01:00 PM
Bid Farewell B
Instant
Destroy target sorceror. It can't be regenerated.

Ghurhgs
10-16-2005, 01:26 PM
Crovax, Revitalized :4mana::b:
Legendary Creature - Vampire

-Flying.
-When Crovax, Revitalized comes into play, sacrifice all permanents you control named Crovax The Cursed. You cannot play any cards named Crovax The Cursed as long as this creature remains in play.
-At the beginning of your upkeep you may sacrifice a zombie. If you do, put two +1/+1 counters on Crovax, Revitalized. If you don't, remove a +1/+1 counter from Crovax, Revitalized.
-:b::b:: target creature loses flying until end of turn.
1/1

009

Neuromancer
10-16-2005, 01:49 PM
Defile 2BB

Sorcery

Destroy target land. Target opponent discards a card at random.

Tekkactus
10-16-2005, 02:36 PM
Elemor of the Wastes
:3mana::b::b::b:
Legendary Creature- Ooze Sorceror

You may only have one sorceror in play at a time.
Nonblack creatures deal no combat damage.

2/1

Ghurhgs
10-16-2005, 03:31 PM
Faltz, Dark Embraced :2mana::b:
Legendary Creature - Horror Sorcerer

-You may only have one sorcerer in play at a time.
-Whenever you play a black spell, put a -1/-1 counter on target creature.
2/2

011

Tekkactus
10-16-2005, 03:37 PM
Gangrenous Claws :1mana::b:
Creature- Zombie

If ~ attacks and is not blocked, remove target card in that player's graveyard from the game.

1/1

Ghurhgs
10-16-2005, 03:42 PM
Tekkactus, you just jumped from F to R.

Tekkactus
10-16-2005, 03:44 PM
No I didn't. *shifty eyes*

Ghurhgs
10-16-2005, 08:38 PM
Hate, Essence Of Anger :xmana::1mana::b::b::b:
Legendary Creature - Guardian

-1: If you control permanents named Desire, Essence Of Greed, and Revenge, Essence Of Ailment, you win the game.
-When this card comes into play search your library for a card with converted mana cost X, reveal it, and put it into your hand.
Hate was the only essence who thought that change meant something useful, but...
- Book of Essence, Page 1
4/4

012

Æther Reaper
10-16-2005, 08:42 PM
Ignore that fool 1B
Instant
Until the end of turn, any card target opponent plays is ignored.
"But I just used cranial extraction!"

Ghurhgs
10-16-2005, 09:22 PM
Jackal Of The Underworld, Anubis :2mana::b::b:
Legendary Creature - Hound Lord

-All other black creatures get +2/+0 and gain fear.
-All nonblack creatures get -0/-2.
-Creatures named Bird Of The Sun, Ra and Goddess Of The Moon, Luna get -0/-X where X is the number of hounds you control.
3/3

013

Tekkactus
10-17-2005, 02:32 PM
Kalkarsh's Woe :1mana::b::b:
Sorcery

Destroy target nonred creature.

Ghurhgs
10-17-2005, 04:02 PM
Lucifer, Ruler Of Hell :4mana::b::b::b:
Legendary Creature - Human/Demon

-When this creature comes into play, choose either human or demon. It comes into play with that creature type.
-You may only have one copy of Lucifer in play, regardless of the shift in the "legend rule".
-If Lucifer is a demon, all humans get +1/+3 and gain vigilance. If Lucifer is a human, all demons get +3/+1 and gain fear.
-:b::b:: change Lucifer's creature type to the other choice (if Lucifer is human, it becomes demon and vice-versa.)
7/5

014

Runeblade
10-17-2005, 09:26 PM
Maliceblade, Assassin of Shadows

2BB

Creature - Human Assassin

Haste

During your upkleep, you may pay BU. If you do, remove the top two cards of your opponent's deck from the game and tap Maliceblade, Assassin of Shadows.

3/3

Ghurhgs
10-18-2005, 06:57 PM
Nullblade, Assassin Of Darkness :2mana::b::b:
Legendary Creature - Human Assassin

-First strike.
-:tap:: destroy target assassin. It can't be regenerated.
His blade thirsts for the blood of his nemesis, Maliceblade.
3/3

015

Yusuke
10-19-2005, 03:03 PM
Ode to Tourach - :b: :b:
Sorcery
Shuffle your library, then draw the top two cards from your library. Then, discard two cards unless you sing a song.
"Tourach had a little lamb....." - Kaervek

Yusuke
10-19-2005, 03:14 PM
holy crap.... it seems i have double posted... making errors in the entire flow of the thing... whatev, we'll go with ghurg's p card

Ghurhgs
10-19-2005, 04:07 PM
Persephone, Maiden's Kiss :2mana::b::b:
Legendary Creature - Banshee

-:xmana::b:, sacrifice a creature: destroy target nonblack creature with converted mana cost X. It can't be regenerated.
-Whenever a creature an opponent controls is put into the graveyard from play, target player loses 1 life.
"Her screams pierce the very darkness itself and tear through the very essence of her victims." - Nullblade
2/2

017

Tekkactus
10-19-2005, 04:21 PM
Noztak :4mana::b::b::b::b::b:
Legendary Creature- Leviathan Sorcerer

You may only have one sorcerer in play at a time.

When ~ comes into play, all players sacrifice all lands they control.

"...And then there was none."

10/8

Ghurhgs
10-19-2005, 05:41 PM
Um...Tekkaktus...that card begins with an "n". It seems like you're bad at the alphabet. :hmm:

Æther Reaper
10-19-2005, 06:01 PM
Quickly is how you will die! 2BB
Instant
Destroy target creature.

Ghurhgs
10-19-2005, 07:24 PM
Rydrexl Gaston :6mana::b:
Legendary Creature - Human Sorcerer

-You may only have one sorcerer in play at a time.
-All other creatures get -2/-2.
-Each player's maximum hand size is reduced to three.
-:2mana::b::b:: target player draws a card or discards a card from his/her hand. Any player may use this ability.
6/4

018

Tekkactus
10-19-2005, 08:04 PM
I keep on forgetting that this is the Alphabetical Card Game. >_<

Æther Reaper
10-19-2005, 08:14 PM
Scion of Murder 4BB
Creature - Avatar
Each player sacrifices a creature whenever ~ attacks, is a target of a spell or an ability, blocks, untaps, taps, and leaves play.
3/3

Ghurhgs
10-20-2005, 02:20 PM
I'll just drown this card out then...

<span style='color:gray'>Tel-Jilad Seer :2mana::g::g::g:
Legendary Creature - Troll Shaman

-Trample, evasion (this creature can't be the target of spells or abilities.)
-:2mana:, sacrifice an artifact: target creature gets +2/+2 and gains trample until end of turn.
"There's something distinctly familiar about this troll, he reminds me too much of the hero, Seltak" - Tree of Tales guard
3/4</span>

019

Tekkactus
10-20-2005, 02:37 PM
Black, Ghur.

Ha, I only need to catch you 2 more times and we're even!

Terrorization :2mana::b::b:
Enchantment

Creatures with fear gain +2/+0.

Runeblade
10-20-2005, 03:17 PM
Unified Night - :2mana::b::b:

Enchantment

All your creatures gain Fear. When Unified Night enters play, you lose 2 life. When Unified Night leaves play, you lose 2 life.

Ghurhgs
10-20-2005, 03:20 PM
For some reason, green popped into my head. Um....this is for Naruto fanz.

Uchiha Sasuke :3mana::b::b:
Legendary Creature - Human Ninja

-Ninjutsu :2mana::b: (return an unblocked attacker to your hand. Put this card into play tapped and attacking for its Ninjutsu cost.)
-Ninja you control get +1/+2.
-Whenever Uchiha Sasuke deals combat damage to a player, put a shuriken counter on this card. Ninja spells you play cost :1mana: less to play for each shuriken counter on Uchiha Sasuke.
4/3

020

Ghurhgs
10-20-2005, 03:29 PM
Ah! Runeblade beat me to the punch! Alright...

Vïtel Karst, Eye Of Ages :1mana::b::b::b:
Legendary Creature - Demon/Dragon

-When Vïtel comes into play, choose either Demon or Dragon. Vïtel comes into play with that creature type.
-As long as Vïtel is a demon, all other black creatures you control gain "Whenever this creature deals combat damage to a creature and destroys it, put a +1/+1 counter on this creature."
-As long as Vïtel is a dragon, all other black creatures you control gain haste and ":b:: +2/+0 until end of turn. You may only use this ability twice per turn."
-:2mana::b:: change Vïtel's creature type to the other choice (If it is a demon, it becomes a dragon and vice-versa.)
3/3

021

Æther Reaper
10-20-2005, 05:49 PM
Worthless Action 1B
Instant
Destroy target creature using an activated ability.

Ghurhgs
10-20-2005, 06:22 PM
Xanthric, Swarm Summoner :2mana::b::b:
Legendary Creature - Mantis Cleric

-Lure (all creatures able to block Xanthric do so.)
-Whenever Xanthric becomes blocked, sacrifice it. If you do, put X 1/1 black locust tokens into play with flying where X is equal to the number of creatures blocking Xanthric.
2/2

022

Tekkactus
10-20-2005, 07:03 PM
Yawgmoth's Diner :1mana::b::b::b:
Enchantment

Tap target creature you control: Put ten +1/+1 counters on it.

Pay 8 life: Untap target creature.

Ghurhgs
10-20-2005, 08:05 PM
Zzzyxas, Abyssal Mage :5mana::b:
Legendary Creature - Human Wizard

-:2mana::b::b:: target attacking creature is removed from the game.
-At the beginning of your upkeep, destroy target permenent that shares a color with a card removed from the game by Zzzyxas.
5/5

023

Yusuke
10-21-2005, 03:08 PM
Atomic Aardvark - :3mana::r::r:
Creature - Beast
:tap::Destroy target creature with toughness 1 or less. Put an atomic counter on ~.

:r::r:,:tap:, Sacrifice ~ : ~ deals damage equal to the number of atomic counters on ~ to each creature and each player. This damage cannot be prevented or redirected in any way.

3/4

Ghurhgs
10-21-2005, 05:39 PM
Bird Of The Sun, Ra :2mana::r::r:
Legendary Creature - Bird Lord

-Flying.
-All other red creatures get +1/+0, have flying, and have ":r:: +1/+0 until end of turn."
-All nonred creatures get -1/-0 and have "At the beginning of your upkeep, pay :2mana:. If you don't, tap this creature and it deals 1 damage to you."
-Creatures named Jackal Of The Underworld, Anubis and Goddess Of The Moon, Luna get -0/-X where X is the number of birds you control.
3/3

024

Ghurhgs
10-24-2005, 07:03 PM
Oh noes! This topic is almost dead'd! People, post your creative card ideas because this topic is fun! Liek omg!!1!

Tekkactus
10-24-2005, 07:15 PM
Crazed Monolith :2mana::r::r::r:
Enchantment

:2mana::r:: ~ becomes a 5/2 red golem with first strike until end of turn.

Ghurhgs
10-24-2005, 07:23 PM
Dirgus, Sentinel's Fire :4mana::r:
Legendary Creature - Gorgon

-Flying, petrify (whenever this card deals combat damage to a creature, put a stone counter on it. All creatures with a stone counter cannot attack or block and become a 1/1 creature [this effect doesn't end at turn.])
-:xmana::r::r:: target creature with converted mana cost :xmana: blocks Dirgus this turn if able.
3/4

025

Tekkactus
10-31-2005, 07:55 PM
EEEEEK! :r:
Instant

~ does 1 damage to target annoying little girl.

Ghurhgs
11-01-2005, 07:42 PM
Fire Savant Of Rath :2mana::r::r:
Legendary Creature - Human Pyro

-:1mana::r:: destroy target non-mountain land.
-Whenever a mountain is put into the graveyard from play, put a +1/+1 counter on ~.
2/2
038

PerfectCell
11-01-2005, 08:09 PM
Greatly Stubborn Idol - :4mana:
Legendary Artifact Creature - Idol

Greatly Stubborn Idol cannot be sacrificed.
:2mana: :tap: : Greatly Stubborn Idol cannot be the target of spells or abilities until end of turn.
-"What do you mean, 'no' ?!"-

1/2

Ghurhgs
11-01-2005, 08:50 PM
Hün-Zhar, Ancient General :3mana::r:
Legendary Creature - Human Samurai

-Bushido 4 (when this creature blocks or becomes blocked, it gets +4/+4 until end of turn.)
-Hün-Zhar has vigilance as long as you control three or more samurai, and first strike as long as you control four or more samurai.
3/2
039

Maleficent
11-01-2005, 09:16 PM
Irk :r:
Instant
Target creature cannot attack or block this turn. Irk deals 2 damage to that creature.
-"Just wait 'till I get my hands on you!"-

PerfectCell
11-02-2005, 09:44 AM
Just So Story :3mana::b:
Sorcery - Common
Return target creature to owner's hand.
Draw a card.

Ghurhgs
11-02-2005, 04:26 PM
Krük Lizar :2mana::r::r::r:
Legendary Creature - Demon/Dragon

-When ~ comes into play choose either Demon or Dragon. ~ comes into play with that creature type.
-Flying
-Sacrifice a creature and a land: deal 2 damage to target creature. If ~ is a demon, put a +1/+1 counter on ~ and a -1/-1 counter on target creature. If ~ is a dragon, target creature gains +2/+0 and trample until end of turn.
-Sacrifice a creature: change ~'s creatyre type to the other choice (if ~ is a demon ir becomes a dragon and vice-versa.) Any player may play this ability.
3/4
040

Tekkactus
11-02-2005, 04:59 PM
Eep! Whatever happened to going by color?!

Where at red, if you can't even tell anymore.

Lumpy Grump :r:
Creature- Goblin

~ Can't attack.

3/1
"I don't wanna!"

Ghurhgs
11-02-2005, 05:12 PM
Dude, I totally forgot...damn...ok, this is right

Magma Spawn, Devil's Initiate :1mana::r::r::r::r:
Legendary Creature - Elemental

-When ~ is sent to the graveyard by a creature's ability, put a 5/5 red dragon token into play with flying at the end of turn.
1/6
041

Maleficent
11-02-2005, 06:01 PM
Nilhana, the Unscathed :3mana: :r: :r: :r:
Legendary Creature - Ninja Samurai

First Strike
Ninjutsu :1mana: :r: :r:
Whenever Nilhana, the Unscathed deals combat damage to a player, you may sacrifice a creature. If you do, Nilhana, the Unscathed deals 3 damage to target creature or player.

4/2

Ghurhgs
11-02-2005, 08:12 PM
Octavu Vorati :5mana::r:
Legendary Creature - Human/Guardian

-When ~ comes into play choose either Human or Guardian. ~ comes into play with that creature type.
-As long as Octavu is a human, all other creatures you control gain +1/+0 and first strike.
-As long as Octavu is a guardian, each other creature you control gets +3/+3 and gains defender (this creature can't attack). Also, as long as Octavu remains a guardian, your opponent cannot be the target of spells or abilities you control.
-Pay 2 life: change Octavu's creature type (if Octavu is a human it becomes a guardian and vice-versa.).
4/4
042

Tekkactus
11-02-2005, 08:21 PM
I like the name Octavu! *writes it down for future use*

Thundering Romo :4mana::r:
Creature- Beast

When ~ becomes sacrificed, it deals 3 damage to target player.

2/3

Ghurhgs
11-02-2005, 09:07 PM
Omg Tek! You just went from O-->T. Your alphabet is weird.

Maleficent
11-02-2005, 09:17 PM
Pyropathy :2mana::r::r:
Enchantment

At the beginning of your upkeep, remove all charge counters from Pyropathy.
At the beginning of each opponent's upkeep, Pyropathy deals 1 damage to that player and each creature he or she controls unless he or she sacrifices a permanent for each charge counter on Pyropathy.
:xmana::xmana: : Put X charge counters on Pyropathy. Use this ability only during your upkeep.

Hehe it could be part of a cycle with Energy Vortex :mrgreen: .

Tekkactus
11-03-2005, 07:13 AM
~Current Scores for 'You Broke The Rules!'~
Ghurhgs: 3
Tekk: 2

Quimmala :3mana::r::r:
Creature- Cephalid Mutant Beast

:tap::Target creature can't block this turn.

2/4

Ghurhgs
11-03-2005, 05:01 PM
Reyton, Flaming Eternity :7mana::r::r:
Legendary Creature - Eternal Guardian

-Eternal (this creature is never removed from play at any time.)
-Whenever Reyton becomes the target of a spell or ability for the fourth time in a turn, put a soul counter on target creature. Any creature with a soul counter on it has eternal.
4/4
043

Maleficent
11-03-2005, 05:16 PM
Spiteful Kami :3mana::r::r::r:
Creature - Spirit

Whenever damage would be dealt to Spiteful Kami, Spiteful Kami deals that much damage to each other creature in play instead.
Soulshift 5

3/1

Ghurhgs
11-03-2005, 06:03 PM
Trance, Closed Soul :r:
Legendary Creature - Elemental

-When Trance comes into play, you may sacrifice two lands. If you don't, remove Trance from the game.
-As long as Trance is removed from the game, all creatures you control gain ":1mana::r:: remove this creature from the game. Return it to play at end of turn and it gains first strike (this effect doesn't end at end of turn.)
-As long as Trance is in play, all other creatures you control gain ":1mana::r::r:: this creature gets +1/+0 until end of turn."
-Sacrifice a land: return Trance to play.
0/1
044

Maleficent
11-04-2005, 01:30 PM
Under Siege :7mana::r::r::r::r:
Sorcery - Arcane

Epic
Sacrifice any number of permanents you control. For each permanent sacrificed this way, Under Siege deals 1 damage divided as you choose among any number of target creatures and/or players. For each creature put into a graveyard from play in this way, you may put a 1/1 Red Goblin token with First Strike into play.

Ghurhgs
11-04-2005, 02:08 PM
Vorthos The Riddled :2mana::r:
Legendary Creature - Human Cleric

-When Vorthos comes into play you may pay :xmana:. If you do, Vorthos comes into play with those many heart counters.
-Whenever Vorthos attacks and is not blocked any player may pay :xmana: where X is equal to the number of heart counters on Vorthos. If a player does, prevent all damage Vorthos would deal and put a +1/+1 counter on it. Then, remove a heart counter from Vorthos.
"We owe our salvation to Vorthos, for if he had not sacrificed his body to the Rakdos we would've surely be destroyed. It puzzles me though on how he returned and cultivated the next attack." - Mowik, Gruul Cyclops
2/2
049

PerfectCell
11-04-2005, 02:12 PM
Willing Sacrifice :2mana::b:
Sorcery - Arcane

Sacrifice no more than two nontoken creatures.
For each creature sacrificed, add :b::b: to your mana pool.
Draw a card.
-"Pick me!"-

Ghurhgs
11-04-2005, 05:07 PM
Pronounced (Zhur-Thul-Ick)

Xyrthlik, Faded Entity :10mana::r:
Legendary Creature - Elemental Eternal

-Flying, eternal (this creature is never removed from play at any time.)
-Affinity for elementals (this spell costs :1mana: less to play for each elemental you control.)
-Xyrthlik gets -1/-1 for each non-elemental creature you control.
13/13
050

Maleficent
11-04-2005, 11:45 PM
Yaegan, Barbarian Lord :3mana::r::r:
Legendary Creature - Barbarian

Double-Strike
All Barbarians you control gain First Strike
Leadership - Barbarians (All Barbarians you control get +1/+1 for each other Barbarian you control)
4/2

PerfectCell
11-05-2005, 12:08 AM
Zephid's Curse :1mana::u:
Enchantment - Aura
Uncommon

Enchant Creature

Enchanted creature cannot be the target of spells or abilities controlled by its controller.
When Zephid's Curse is put into the graveyard from play, you may draw a card.
-Your minions will shun you, the way everyone else does.-

Maleficent
11-05-2005, 12:26 AM
Autochthon Rootwalla :3mana::g:
Creature - Lizard

Convoke, Trample
Whenever Autochthon Rootwalla is put into your hand from play, draw a card.
4/6

Ghurhgs
11-05-2005, 10:41 AM
Jeez Maleficent, all your cards would be so broken..

Buduro, Shifting Fists :4mana::g::g:
Legendary Creature - Human Monk

-Creatures cannot activate abilities on other players' turns.
-Whenever a player plays a spell they may pay :1mana::g:. If they don't, counter that spell if it's not that player's turn.
4/4
051

PerfectCell
11-05-2005, 01:49 PM
Cantivore's Call :w::w:
Instant (Uncommon)

Search your library for an enchantment and put it into your graveyard.

Tekkactus
11-05-2005, 02:00 PM
(Perfectcell, in case no one told you yet, but we go through the alphabet by color. Like A-Z White, A-Z Blue, A-Z Black, etc.. We're on green.)

Ghurhgs
11-05-2005, 02:06 PM
Zephid's Curse :1mana::u:
Enchantment - Aura
Uncommon

Enchant Creature

Enchanted creature cannot be the target of spells or abilities controlled by its controller.
When Zephid's Curse is put into the graveyard from play, you may draw a card.
-Your minions will shun you, the way everyone else does.-


Cantivore's Call :w::w:
Instant (Uncommon)

Search your library for an enchantment and put it into your graveyard.

This goes in order of alphabet, in order of colors. so...W-->U-->B-->R-->G-->M-->A-->L and the alphabet for each of those. U R skippin'.

Maleficent
11-05-2005, 08:29 PM
[quote=Ghurhgs]Jeez Maleficent, all your cards would be so broken..

Buduro, Shifting Fists :4mana::g::g:
Legendary Creature - Human Monk

-Creatures cannot activate abilities on other players' turns.
-Whenever a player plays a spell they may pay :1mana::g:. If they don't, counter that spell if it's not that player's turn.
4/4
051

Hahaha I should start a count of broken cards like your legendary creatures :P

Daybreak :xmana::g::g:
Instant

Play Daybreak only during your upkeep, and use only green mana to pay for :xmana:. Choose one: search your library for :xmana: land cards, reveal them and put them into your hand, or search your library for :xmana: basic land cards and put them into play.

Ghurhgs
11-05-2005, 09:18 PM
Alright Maleficent, here's the most broken card ever....

Exodus, Vial Of Being :g:
Legendary Creature - Eternal Guardian

-Eternal (this creature is never destroyed at any time)
-:tap:: every single creature you control gets +100/+100 until end of turn and cannot be the target of spells or abilities until end of turn.
-:g:: target creature is unblockable this turn. Untap up to three lands.
3/3
052

Maleficent
11-05-2005, 09:35 PM
I bet I can do better...

Faulty :g:
Instant

Faulty cannot be countered. Choose one: you win the current game you're playing, or you win the current round you're playing, or you win the current tournament you're playing.
If you do not have Faulty in your hand at the start of the game, you may search your library for this card, reveal it, and put it into your hand.
-"No fair!"-

Or maybe shuffle your hand into your library and draw 7 cards, but that's not quite as broken.

:mrgreen:

I just like making good cards that are different, I bet if a whole set was broken it wouldn't be as bad...

Seriously though (well, kind of):

Foreign Grounds :xmana::xmana::g::g::g:
Sorcery

Sacrifice :xmana: creatures, gain control of :xmana: target basic lands. (This effect doesn't end at end of turn.)

Ghurhgs
11-06-2005, 12:02 PM
Goddess Of The Moon, Luna :2mana::g::g:
Legendary Creature - Guardian Lord

-All other green creatures gain +1/+1 and trample.
-All other nongreen creatures have "whenever this creature becomes blocked, destroy it at the end of combat."
-Creatures named Jackal Of The Underworld, Anubis and Bird Of The Sun, Ra get -X/-0 where X is equal to the number of guardians you control.
3/3
053

Tekkactus
11-06-2005, 12:07 PM
Harry, Sad-Dude :g::g:
Legendary Loser- Human Lamer

If any player has a spell that could counter Harry in their hand, they must play it targeting Harry.
If you have no cards in your hand, Harry costs :10mana: more to play.
Harry comes into play under target opponent's control.
When Harry comes into play, you lose the game.
You may not have Harry in your deck.

0/1

Ghurhgs
11-06-2005, 03:34 PM
Izzy, Mediocre Dude :g::g:
Legendary Creature - Human Mamer

-If you have a card named Gary, Happy Dude in play and a lot of copies of Harry, Sad Dude outside of play, Izzy costs a whole lot more to play. How much you ask? Alright, take the square root of 200 rounded up minus the square root of 74-13 and thats how much more he costs to play. I know, it's a lot but hey, he's not too happy about it either...then again, he's not too sad about it too. Whatever he says, it's alright.
"Today is....an alright day"
1/something What is something you ask? Who really cares anyways? Treat it as some random number or something I don't even care.
054

Maleficent
11-06-2005, 06:28 PM
Jimmy, Angry Dude :g::g:
Legendary Creature - Human Flamer

If you have Jimmy, Angry Dude, Gary, Happy Dude, Izzy, Mediocre Dude, and Harry, Sad Dude in your deck, burn your deck until there's nothing left but ashes, then burn every Magic: the Gathering card you see from your seat, hit somebody, insult their heritage, and go play a real game of Magic you ^*#$% ^#$ ^#$@^&@ (* ^ %$@*^$$!!!!
74/-5

thegeneralpublic
11-06-2005, 07:27 PM
Knowledge of the Earth :g:
Sorcery
Draw a card.

Tekkactus
11-06-2005, 07:43 PM
Leperous Ape :g:
Creature- Ape

Fading 97

0/1

thegeneralpublic
11-06-2005, 07:46 PM
Monumentous Beloth :7mana::g::g:
Creature-Beast
Trample
10/10

Tekkactus
11-06-2005, 07:50 PM
Not Another Green Card :g:
Instant

Untap target forest.

Maleficent
11-06-2005, 08:33 PM
Overkill :xmana::3mana::g::g::g::g:
Sorcery

For each creature you control, put a creature token into play as a copy of that creature.
Distribute X +1/+1 counters among any number of token creatures.
Tokens gain haste and trample until end of turn.
At end of turn, remove all tokens you control from the game.

Ghurhgs
11-07-2005, 04:10 PM
Perseus Golrath :6mana::g::g:
Legendary Creature - Human Ninja

-Ninjutsu :3mana::u: (:3mana::u:, return an unblocked attacker to your hand. Put this creature into play tapped and attacking.)
-Whenever a ninja you control would deal damage to a player, you may untap target land. If target land was an island, you may tap an untapped creature you control to draw a card.
"I used to go by Lord Konda's command, but I found nature to be more sincere in its wordings."
5/6
055

Maleficent
11-07-2005, 04:30 PM
Quiet Sage :2mana::g::g:
Creature - Elf Druid

Attacking does not cause Quiet Sage to tap.
At end of turn, put a verse counter on Quiet Sage if it did not attack or block this turn.
:g::g:, :tap:, remove a verse counter from Quiet Sage: Search your library for a land card with a basic land type and put it into play tapped.
2/4
-"The forest listens best to one's thoughts, not one's words"-

Ghurhgs
11-07-2005, 06:40 PM
Revenge, Essence Of Ailment :1mana::g::g:
Legendary Creature - Guardian

-:1mana::g:: add one mana of any color to your mana pool.
-:w::u::b::r:: return up to two target nonland cards from your graveyard to your hand. Put a life counter on Revenge.
-:g:: remove a life counter from Revenge, put X +1/+1 counters, distributed among any number of target creatures you control, where X is equal to the number of nonland cards in your graveyard.
...with their own ruler sent to the great abyss of hell, Revenge gathered every human soul...
Book Of Essence, Page II
0/5
056

lionden_56
11-07-2005, 06:49 PM
Book Of Essence, Page II[/i]

Page 2? what's on page one?

Sylvan Spirits :1mana::g::g:
Sorcery C
Put three 1/1 green spirit tokens with trample into play.

Ghurhgs
11-07-2005, 07:28 PM
Book Of Essence, Page II[/i]

Page 2? what's on page one?

Sylvan Spirits :1mana::g::g:
Sorcery C
Put three 1/1 green spirit tokens with trample into play.
Go back to black, then look up Hate...it's under "H".

The Creature :4mana::g::g:
Legendary Creature - Plant Zombie

-When The Creature would be put into a graveyard from play, put a 3/3 black and green plant zombie creature token into play.
-Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
4/4
057

PerfectCell
11-07-2005, 09:12 PM
Uber-Vampire :2mana::b::b::b::b:
Summon Vampire Awemaster (Common)

Double strike
:3mana: : Flying until end of turn.
-"Do you thee how thexy theeth fangs are? Theriously."-

2/2

Maleficent
11-08-2005, 02:41 PM
Vexing Druid :3mana::g::g:
Creature - Spirit Druid

All creatures able to block Squirrels you control must do so.
:xmana::g::g::g:, :tap:, tap all squirrels you control: put :xmana: 1/1 green Squirrel tokens into play.
Channel :xmana::g::g: : Put :xmana: 1/1 green Squirrel tokens into play.
1/3
-Friend of the animals, speaker of the forest, master of all that is annoying-

Ghurhgs
11-08-2005, 02:47 PM
Wyvern Siege, Golrath :4mana::g::g::g:
Legendary Creature - Wyvern

-Flying, trample.
-All bird spells you play cost :1mana::g: less to play as long as you control a forest.
-:3mana:: target forest becomes another basic land until end of turn. Any player may play this ability.
5/6
058

PerfectCell
11-08-2005, 03:36 PM
Xerxes, Madness Incarnate :3mana::b::b:
Legendary Creature - Human Madman (Rare)

During each player's upkeep, they discard their hand.

1/1

Ghurhgs
11-08-2005, 04:47 PM
Yevon, Incarnate Of Life :xmana::xmana::1mana::g:
Legendary Creature - Druid

-When Yevon comes into play, target player gains X life.
-When Yevon comes into play, target player loses X life.
-Whenever Yevon would be put into a graveyard from play you may sacrifice any number of permanents. If you do, put a 1/1 green insect token into play for each permanent sacrificed this way.
0/2
059

Maleficent
11-08-2005, 05:18 PM
Zone of Serenity :3mana::g::g:
Enchantment

When Zone of Serenity comes into play, destroy all other artifacts and enchantments.
Players cannot play artifact or enchantment spells.
-"At least there is one place in the world where all remains calm and unscathed by war" - Zynfadel, sage of the forest-

Ghurhgs
11-08-2005, 05:56 PM
Archangel Of Eternity :xmana::1mana::w::u::b::r::g:
Legendary Creature - Eternal Angel

-Flying, eternal (this creature never leaves play at any time)
-Archangel comes into play with X +1/+1 counters on it.
-Whenever Archangel deals X combat damage to a player, where X is the number of lands you control, you may put a +1/+1 counter on this creature.
0/1
060

PerfectCell
11-08-2005, 09:57 PM
Boros Tanker :1mana::w::w::r::r::r:
Creature - Giant Berserker (Rare)

Haste, trample
When Boros Tanker comes into play, you may gain 1 life.
When Boros Tanker leaves play, you may deal 1 damage to target creature or player.

5/3

Maleficent
11-09-2005, 02:04 PM
Clash of Titans :2mana::g::r:
Enchantment

Whenever a creature comes into play, it deals damage equal to its power to target creature, then that creature deals damage equal to its power to it.

Ghurhgs
11-09-2005, 02:24 PM
Ok, i'm gonna take a break for a bit off of legendary creatures because right now i'm runnin outta cool names.

Dark-Bone Assailant :3mana::b::g:
Creature - Plant Zombie

-Whenever Dark-Bone Assailant is put into the graveyard from play, you may destroy target nonland permanent. It can't be regenerated.
-Dredge 4
"You can't trust anyone or anything in this world. Not even the ground beneath your feet" - Syell, Boros Guard
2/5

Maleficent
11-09-2005, 03:14 PM
Ethereal Vengeance :1mana::r::w:
Instant

Remove target attacking or blocking creature from the game. Ethereal Vengeance deals lethal damage to any creature blocking or blocked by the removed creature. At end of turn, return the removed creature to play.
-"Take *that*, you filthy rotten scum!"-

boltlightning
11-09-2005, 04:14 PM
don't have a name for this one yet, but
I'll help out a little
Fat Flower :P ~lionden_56~
6 GGGWW
Creature-giant plant *rare*
convoke

whenevr 'creature' is dealt damage, put that many 1/1 green seedling tokens into play
whenever 'creature' deals combat damage you gain that much life

9/9
"And you thought the wurms were big"

Ghurhgs
11-09-2005, 05:23 PM
don't have a name for this one yet, but
Gonna stop that short...

(I hope this is allowed here)

This game is very simple, and fun. :)

In this game, we make cards starting with letters in the alphabet. You need to make a card that starts with the next letter from the card in the post above.

What's wrong here? :hmm:

PerfectCell
11-09-2005, 07:08 PM
Gargling Schmookadon :7mana:
Artifact Creature - Cunning Stunt

:0mana: : Switch CARDNAME's power and toughness until end of turn.
:3mana: :tap: Remove the top card of your library from the game, then draw a card.

1/8

Ghurhgs
11-09-2005, 07:15 PM
Gargling Schmookadon :7mana:
Artifact Creature - Cunning Stunt

:0mana: : Switch CARDNAME's power and toughness until end of turn.
:3mana: :tap: Remove the top card of your library from the game, then draw a card.

1/8
This IS the Alphabetical Card Game forum rite??

lionden_56
11-09-2005, 07:58 PM
He did get the G part right... :roll:

Maleficent
11-09-2005, 09:48 PM
Yeah the title doesn't say anything about color :P .

Hellspawn Goblin :3mana::b::r:
Creature - Demon Goblin

Flying
When Hellspawn Goblin comes into play, it deals 3 damage to each creature without flying and each player.
:b::b::r:, :tap:: Destroy target Forest, Plains, or Island.
3/3

PerfectCell
11-10-2005, 03:52 PM
Incidental Treaty :3mana:
Artifact (Uncommon)

If any creature attacks, sacrifice Incidental Treaty.
Creatures cannot attack unless their controller pays 1 colored mana of any of that creature's colors.

-"Aw, c'mon guys, it's just Poland."-

boltlightning
11-10-2005, 04:03 PM
Jungle of horrors 2GBB

Enchantment
BBGG*tap*destroytarget attacking or blocking creature without flying, it can't be regenerated

"Some say there are things in there that can even scare the creatures of the swamps, most don't say at all"

lionden_56
11-10-2005, 04:22 PM
you guys really don't understand this game, do you?
Right now we are creating [b]m cards right now

Tekkactus
11-10-2005, 04:29 PM
Krazy! :w::u::b::r::g:
Sorcery

Each player puts the top 59 cards of his library into his graveyard. Each player loses 19 life. Destroy all permanents. Then, remove all cards in all graveyards from the game.

PerfectCell
11-10-2005, 04:29 PM
Alphabetical Card Game is whatever we darn well please it to be. Mine was an artifact that benefitted multiple colors.
Invasion, after all, has more to the set than just stupid multi-color legends and overpowered multi-color creatures. Wait, unlike a lot of Deckmechs-esque cards, Invasion wasn't that bad.

[Is it really necessary to make a cut at the DeckMech's like that? ~Streetz~]

lionden_56
11-10-2005, 04:53 PM
Ok, but read the first post of this thread.
We are doing this in order. White, Blue, Black, Red, Green, Multi, Artifacts, then lands.

Maleficent
11-10-2005, 05:31 PM
Yup, maybe you should edit the title haha.

Lhurgoyf Nest :2mana::u::b::r::g::w:
Enchantment

:u::b::r::g::w:, :tap:: Choose a card type. Put a */* Lhurgoyf creature token into play where * is equal to the number of cards of the chosen type in each graveyard.

Yawgmoth
11-10-2005, 05:53 PM
Murderers Song :b: :r:
Remove all creatures in your graveyard from the game. Choose one - creatures you control get +X/+0 until end of turn; or creatures target player controls get -0/-X. Where X is the number of cards removed from the game by Murderers Song.
Entwine - :b: :b: :r: :r:
"The song of the blood mages was both a dirge for the bloodshed and an ode to the joy of the slaughter."

Hmm, my first try ;)
Hopefully I didn't do anything wrong?

PerfectCell
11-10-2005, 06:19 PM
Yes, you did, you're a horrible person and should be thrown off a cliff.

Nealgous Slime :4mana::b::g:
Creature - Slime Mold (Common)

Trample

4/5

Yawgmoth
11-10-2005, 07:14 PM
Oh crap, not the cliffthrowing again...

Ogre Pacifist :2mana::r::w:
Creature - Ogre Poet
Ogre Pacifist can't attack.
:w:, tap: Target creature can't attack or block this turn.
:1mana::r:, tap: Ogre Pacifist deals 2 damage to target attacking creature.
"The burning rage of the Ogres could never really be quenched."
3/4

Tekkactus
11-10-2005, 07:16 PM
Pustulating Facers :2mana::g::b:
Creature- Zombie Soldier

Sac ~: Destroy target blocking creature.

4/2

Yusuke
11-10-2005, 08:06 PM
[quote=Ghurhgs]Yevon, Incarnate Of Life :xmana::xmana::1mana::g:
Legendary Creature - Druid

-When Yevon comes into play, target player gains X life.
-When Yevon comes into play, target player loses X life.
-Whenever Yevon would be put into a graveyard from play you may sacrifice any number of permanents. If you do, put a 1/1 green insect token into play for each permanent sacrificed this way.
0/2
059

hahahaha... you know that Yevon is the final boss of FFX, right?

Ghurhgs
11-10-2005, 11:27 PM
[quote=Ghurhgs]Yevon, Incarnate Of Life :xmana::xmana::1mana::g:
Legendary Creature - Druid

-When Yevon comes into play, target player gains X life.
-When Yevon comes into play, target player loses X life.
-Whenever Yevon would be put into a graveyard from play you may sacrifice any number of permanents. If you do, put a 1/1 green insect token into play for each permanent sacrificed this way.
0/2
059

hahahaha... you know that Yevon is the final boss of FFX, right?

Yep, good game by the way. It was the best "Y" name I could think of at the time.



Quarig Extrucer :3mana::w::b:
Legendary Enchantment

-Cumulative Upkeep :u::r::g:
-Whenever a player plays a blue spell, you may draw a card.
-Whenever a player plays a red spell, you may deal 1 damage to target creature or player.
-Whenever a player plays a green spell, you may sacrifice a permanent to give target creature trample until end of turn.
-Whenever a player plays an artifact spell, you may put a +1/+1 counter on target creature.

boltlightning
11-10-2005, 11:40 PM
o right my bad, got it now

4WB
Raven Lord
creature-bird lord uncommon
flying
bird spells u play cost 1 less
whenever a bird comes into play under your control, draw a card
Birds you control have vigilance
3/3

Maleficent
11-11-2005, 12:09 PM
Nice first card Yawgmoth :D I could use that lol.

Scouring Plague :2mana::b::r:
Legendary Enchantment

At the beginning of your upkeep, put a -1/-1 token on target creature or deal 1 damage to target creature or player for each creature card in all graveyards.

Ghurhgs
11-11-2005, 01:17 PM
Trusted Betrayer :1mana::u::b::b:
Creature - Human Mercenary

-At the end of turn, if Trusted Betrayer was put into a graveyard from play this turn, return it to play under target opponent's control.
-Whenever you have deal 4 or more damage to an opponent, if Trusted Betrayer is in your graveyard, you may return it to play under your control.
3/3

Neuromancer
11-11-2005, 01:29 PM
Unrelenting Forces 2WR

Instant

Put three 1/1 red and white Soldier tokens with first strike into play.

2WWRR: Return Unrelenting Forces from your graveyard to your hand.

Yawgmoth
11-11-2005, 01:35 PM
Unholy Hour :b::w:
Enchantment
All creatures are black and white.
"The semi-eclipse made it unclear to whose side the sky was on."

Maleficent
11-11-2005, 01:55 PM
Vile Growth :3::b::g:
Enchantment - Aura

Enchant Creature
Enchanted creature gets +5/-2.
If the creature enchanted by Vile Growth is put into a graveyard in the same turn that creature dealt damage to another creature that was put into a graveyard in the same turn, return the enchanted creature to play with Vile Growth enchanting it.

(um, basically if the enchanted creature damages a creature, and both die in the same turn, the enchanted one comes back with Vile Growth.)

Mad Mat
11-11-2005, 01:55 PM
Vicious Monk WB
Creature - Human Cleric
T: You gain 1 life and target opponent loses 1 life.
1/1

Maleficent
11-11-2005, 02:56 PM
Whet Appetite :1mana::b::r::g:
Instant

For each creature put into a graveyard from play this turn, put a +1/+1 counter on each creature you control.

Ghurhgs
11-11-2005, 03:08 PM
Xantid Hive :b::b::g::g:
Creature - Wall

-Defender (this creature can't attack)
-Insects you control have flying.
-Whenever an insect you control would deal combat damage to a creature and destroys it, counter the next spell that player would play this turn.

Yawgmoth
11-11-2005, 03:16 PM
Yawgmoth's Presence :1mana::b::b::u:
Enchantment
:b:, pay 2 life: You may play target card in your graveyard.
:u:, pay 1 life: Draw a card.
If a card would be put into your graveyard from anywhere, remove it from the game instead.
"Bow to my will."


Revised Edition:
Yawgmoth's Presence :1mana::b::b::u:
Enchantment
:b:, pay 2 life: You may play target card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.
:u:, pay 1 life: Draw a card.
A deck can only have one card named Yawgmoth's Presence.
"Bow to my will."

Mad Mat
11-11-2005, 03:27 PM
ZOLTAN WUBRG
Legendary Creature - Wizard Lord
All wizards get +2/+2 and have "Whenever this creature deals damage, draw a card.".
5/5

PerfectCell
11-11-2005, 06:02 PM
Abraxus' Mechanical Ape :6mana:
Summon Dire Artifact Ape (Rare)

Trample, rampage 3.
:r::g: Abraxus Ape cannot be blocked by creatures with flying until end of turn.

4/4

lionden_56
11-11-2005, 06:04 PM
no, now we go to artifacts.

thegeneralpublic
11-11-2005, 06:13 PM
Blanchwood Sword :4mana:
Artifact-Equipment
Equipped creature gets +1/+1 for each forest you control.
Equip :5mana:

Ghurhgs
11-11-2005, 11:37 PM
Clockwork Colossus :1mana::2mana:
Artifact Creature - Golem

-Indestructible.
-Clockwork Colossus comes into play with X +1/+1 counters on it where X is equal to your life total. If any white mana was spent to pay Clockwork Colossus's mana cost, it comes into play with two +1/+1 counters on it instead.
0/0

boltlightning
11-12-2005, 04:46 PM
Dragon shield 5

Artifact-Equpment rare

Equipped creature gets +2/+5, has haste and *tap* deal two damage to target attacking creature, this damage can't be prevented.

Equip 5
"Trapped within is the spirit of a dragon which was so powerful that even the Plains Walkers had feared it"

Yawgmoth
11-12-2005, 05:11 PM
Elder Thing :6mana:
Creature - Homarid Horror
:2mana:, remove all creatures in your graveyard from the game: Put a X/X black Horror token with Trample that has power equal to the combined power of the removed creature cards, and toughness equal to combined toughness of the removed creature cards.
"Tekeli-li! Tekeli-li!"
3/4

Tekkactus
11-12-2005, 06:22 PM
Feldon's Walker :1mana:

Sac: Shuffle all the cards that have been removed from game into your library. Then, remove <THIS> from the game.

Maleficent
11-12-2005, 08:12 PM
Goober Matrix :5mana:
Artifact

Indestructible
:3mana:: Put a goober counter on target creature. That creature cannot attack, block, or use its activated abilities. Use this ability only when the creature's controller picks their nose this turn. Any player may use this ability.
:5mana:: Remove a goober counter from target creature. Any player may use this ability.
-And from this, the great invention known as the "tissue" was created-

Ghurhgs
11-13-2005, 04:31 PM
Homarid Replica :4mana:
Artifact Creature - Crab

-Islandhome
-Sacrifice Homarid Replica: search your deck for a crab card with converted mana cost three or less, reveal it, and put it into your hand. The deck is then shuffled.
2/2

Neuromancer
11-13-2005, 06:41 PM
Iridescent Mantle 2
Artifact- Equipment

Equipped creature gets +1/+1 and has protection from all colors.

Equip 4

Ghurhgs
11-13-2005, 06:46 PM
Jackknife Of The Archangel :7mana:
Legendary Artifact - Equipment

-Equipped creature gets +2/+2, gains flying, and has "whenever this creature blocks or becomes blocked by a nonflying creature, you may have this creature deal its remaining combat damage to target player."
-Equip :2mana: (:2mana:: attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play even if the equipped creature leaves play.)

Æther Reaper
11-13-2005, 06:51 PM
Klagon's Clamp :3mana:
Legendary Artifact - equipment

Equipped creature has fear.
Whenever equipped creature deals damage to a player, that player loses one life for each card in their hand.

Equip - :xmana:, where X is the number of cards in your hand.

Ghurhgs
11-13-2005, 07:07 PM
Lysundra :1mana::1mana:
Legendary Artifact - Plane

-When this card comes into play, you may treat this card's color as white, regardless of the artifact supertype. If you do, put a life counter on it.
-You may only have one copy of Lysundra in play, even if there is a shift in the "legend rule" text.
-If this card has a life counter on it, all white creatures gain +4/+0 and vigilance.
-If this card doesn't have a life counter on it, all nonland permanents become legendary.
-You may not use a spell or ability to put a life counter on this card.

Maleficent
11-13-2005, 08:42 PM
Here's a possible card from my set :D

Mindless Thought :4mana::b::b:
Legendary Enchantment

When a card you control would cause you to draw a card and you cannot, you win the game.

(If you would draw 3 and only have 2 in your library, you win :P. Hm.. maybe that should be instant or sorcery you control.)

Ghurhgs
11-13-2005, 08:46 PM
Um, for everyone who posts on this page please read the rules to this game. It goes:
:w:-->:u:-->:b:-->:r:-->:g:-->:w::u::b::r::g:-->:1mana:-->Land

Maleficent
11-13-2005, 08:50 PM
O yea, oops :X. Just wanted to post that haha. Oky new one:

Mind Stone :6mana:
Artifact

When Mind Stone comes into play, remove all but 11 cards of your deck (not library) from the game. At the end of your next turn, if you have any cards in your library, you win the game.

Æther Reaper
11-13-2005, 08:51 PM
Originally posted by Maleficent
O yea, oops :X. Just wanted to post that haha. Oky new one:

Mind Stone :6mana:
Artifact

When Mind Stone comes into play, remove all but 11 cards of your deck (not library) from the game. At the end of your next turn, if you have any cards in your library, you win the game.

http://www.wizards.com/global/images/magic/weatherlight/mind_stone.jpg

Maleficent
11-13-2005, 09:28 PM
THIEVES!! Mine's better :P . K fine um change it to Memory Stone then.

PerfectCell
11-13-2005, 09:39 PM
Numeric Page :1mana:
Artifact

Sacrifice Numeric Page: Draw a card.

-"Mr. Smith, this one's for you."

Maleficent
11-13-2005, 09:48 PM
Oracular Failsafe :5mana:
Artifact

:5mana::w::u::r::b::g:, :tap:: If you would lose the game, target opponent loses the game instead.

boltlightning
11-14-2005, 01:47 AM
Pteron's Bridle 5

Artifact
As Pterons bridle come sinto play, choose a target creature with flying. You control that creature as long as Pterons Bridle remians in play.

"Handy with all sorts of flying beasts"
-Pteron's Bridle owner manual

UnknownKnowned
11-14-2005, 05:34 AM
Quail's feather uuu
enchantment

as long as you control a creature with flying, all creatures you contrl have flying

PerfectCell
11-14-2005, 12:42 PM
Ooo, another guy who can read the whole "artifact" thing, and the whole "we have smilies for mana symbols" thing. Awesome.

Quaal's Feather Token :4mana:
Artifact (Uncommon)

During your upkeep, if you don't control a forest, sacrifice Quaal's Feather Token.
:tap: : Target creature gains flying until end of turn.
:tap: : Target creature loses islandwalk until end of turn.

Maleficent
11-14-2005, 02:11 PM
Rubber Ducky :3mana:
Artifact Creature - Duck

:3mana:: Target creature blocks Rubber Ducky if able.
Whenever a creature blocks Rubber Ducky, Rubber Ducky deals 3 damage to that creature.
0/1

boltlightning
11-14-2005, 02:44 PM
Scortched Ruins 5

Artifact

whenever a land goes into an opponents graveyard, Scortched ruins deals 2 damage to that player. This damage can't be prevented.


"hot,hot,hot,hot........"

Maleficent
11-14-2005, 02:54 PM
Tahngarth, the Corrupted :4mana::b::b::r::r:
Legendary Creature - Minotaur Horror

First Strike, attacking does not cause Tahngarth to tap.
:1mana::b::r:, :tap:, sacrifice a creature: Destroy target creature. It cannot be regenerated.
7/6
-"If I can't have him in life, I'll have him in death" - Yawgmoth-

PerfectCell
11-14-2005, 03:45 PM
Great idea: use Gatherer to see if your cardname is used already.

http://www.mtgsale.com/product_info.php?pr...roducts_id=5437 (http://www.mtgsale.com/product_info.php?products_id=5437)

Oh, and we're still on artifacts, right?

Talruum Essence :2mana:
Artifact (Uncommon)

Kicker :1mana::r:

If you paid the kicker cost, Talruum Essence has " :tap: : Target creatures gains haste and first strike until end of turn."

Whenever Talruum Essence becomes tapped for the first time in a turn, target creature gets +1/+1 until end of turn.

-The heart of a minotaur, the soul of a legend.-

Ghurhgs
11-14-2005, 03:56 PM
Originally posted by Maleficent
Tahngarth, the Corrupted :4mana::b::b::r::r:
Legendary Creature - Minotaur Horror

First Strike, attacking does not cause Tahngarth to tap.
:1mana::b::r:, :tap:, sacrifice a creature: Destroy target creature. It cannot be regenerated.
7/6
-"If I can't have him in life, I'll have him in death" - Yawgmoth-
Maleficent...we're on ARTIFACTS, not multicolor.


Ululating Pyrenetic :3mana:
Artifact Creature - Berserker

-Rampant (this creature attacks each turn if able.)
-:xmana::xmana:: destroy target nonland permanent with converted mana cost X. Put a +1/+1 counter on Ululating Pyrenetic.
-Whenever Ululating Pyrenetic has three or more +1/+1 counters on it, destroy all nonland, nonenchantment permanents.
0/2

Maleficent
11-14-2005, 03:56 PM
Oops I did it again haha.

Unending Eon :5mana:
Artifact

:5mana:, :tap:, sacrifice Unending Eon: Take an extra turn after this one.

Ghurhgs
11-14-2005, 04:05 PM
Oh-em-gee Maleficent. You totally posted the same letter as me at the same exact time. What are the odds eh?

Vivacious Torrent :5mana:
Artifact Creature - Plant

-Defender (this creature can't attack)
-Whenever a forest you control is the target of an enchantment spell or an ability from an enchantment, put a +1/+1 counter on each green creature you control with converted power and toughness equal to or less than 6 (for example, if you had a 2/2 creature out, the converted power and toughness is 4.)
-Green creatures you control have trample as long as Vivacious Torrent is enchanted by a white enchant spell.
The Selesnya have even found way to alter plants frozen in time, granting its surrounding inhabitants power from the gnarled, lifeless branches.
0/4

Maleficent
11-14-2005, 04:16 PM
Hrm I'd have to say about 1 in 24,086,201,004, give or take a few million.


Water Golem :7mana:
Artifact Creature - Golem

Double-Strike
Water Golem cannot attack unless you control an island.
Morph 0
When you flip this card over, you lose half your life, rounded up.
5/1

Ghurhgs
11-14-2005, 04:36 PM
Xalthran :0mana:
Legendary Artifact Creature - Golem

For centuries, Mercadian scholars have detected a presence of another being in an alternate dimension. That presence being Xalthran and that dimension being a steel cage.
2/1
061

Good whack at those dumb Mercadians (anyone read Mercadian Masques books?)

Maleficent
11-15-2005, 03:51 PM
I didn't, they worth it?

Yveck, Golem Lieutenant :4mana:
Legendary Artifact Creature - Golem

Leadership - Golems
When Yveck, Golem Lieutenant comes into play, return 3 artifacts you control to their owners' hands.
3/4

Ghurhgs
11-15-2005, 04:36 PM
It's just that the scholars in Mercadia aren't smart and that's why I took a whack at 'em.

Zealous Dragon :5mana:
Artifact Creature - Dragon

-Flying
-Whenever an opponent would play a creature spell, return Zealous Dragon to your hand or target opponent gains control of it.
4/4

Maleficent
11-19-2005, 11:23 PM
No one likes lands, eh?

America
Legendary Land

:1mana: Put an oil counter on America
:tap:: Remove an oil counter from America, add one mana of any color to your mana pool.
:4mana:, :tap:, remove 3 oil counters from America: Bomb target country you don't like.

(j/k lol)

Aven Paradise
Land

:tap:: Add :w: to your mana pool.
:2mana::w:: Target creature gains flying until end of turn.
:1mana::w:: Target creature with flying gets +1/+1 until end of turn.

Yawgmoth
11-20-2005, 09:34 AM
Blooddrenched Battlefield
Legendary Land
Pay 2 life, tap: Add :r::r: to your mana pool,
:r:, tap: Choose a creature you control. Then choose a creature target opponent controls. Tap both creatures. Each of those creatures deals damage equal to its power to the other.
Blood, the battle had begun aeons ago, knowing no end. The reason and cause of the war had long been forgotten, still the land hungered for the blood of fallen heroes.

Ghurhgs
11-20-2005, 02:32 PM
Cardial Spores
Land

-:tap:: add :1mana: to your mana pool.
-:tap:: deal 1 damage to target creature. It doesn't regenerate this turn. Then, at the beginning of your next upkeep, you may deal 1 damage to that creature.

Yawgmoth
11-20-2005, 03:10 PM
Darkling Temple
Land - Swamp
:5mana::b:: Darkling Temple becomes a 1/1 black Horror creature that has ":b::Darkling Temple gets +1/+1 until end of turn" and ":b: Regenerate Darkling Temple." It’s still a land. (This effect doesn’t end at end of turn.)
"You could no more evade the wrath of the inexplicable Darklings than you could your own shadow."

Maleficent
11-20-2005, 03:51 PM
Everglade Estuary (bonus points! both words start with 'E' lol)
Land

At the beginning of your upkeep, Everglade Estuary deals 1 damage to you.
:tap:: Add :u:, :b:, or :g: to your mana pool.

Boring, I know, but I'm thinking about making something like this for my set.. hrm..

Yawgmoth
11-20-2005, 04:04 PM
Forest
Basic Land - Forest

;)

Forlorn Forest
Land - Forest
You can't play Forlorn Forest if you control any land.
Tap, Sacrifice Forlorn Forest: Search your library for two cards named Forest and put them into play.

Maleficent
11-20-2005, 07:03 PM
:dropjaw: Dude did you think of that first one yourself? lol

*sings the alphabet song* o yea g.

Geodesic Plane
Legendary Land

When Geodesic Plane comes into play, reveal a card from your hand.
:tap:: Add one mana of any color of the revealed card to your mana pool.
:tap:, Sacrifice Geodesic Plane: Add the revealed card's cost to your mana pool and lose that much life. (Example: you reveal a card with the cost :5mana::g::g:. Sacrifice Geodesic Plane and add :5mana::g::g: to your mana pool and lose 7 life.)

Yawgmoth
11-20-2005, 07:27 PM
Heaven's Gate
Legendary Land
:tap:: Add :w: to your mana pool.
:w::w::w:, :tap:: If you have 80 or more life, you win the game.

Maleficent
11-20-2005, 07:54 PM
Ill-Fated Earth
Legendary Land

:tap:: Add :1mana: to your mana pool. Ill-Fated Earth deals 1 damage to each player.
:3mana:, :tap:, Sacrifice a creature, destroy target creature without flying. It can't be regenerated.

Ghurhgs
11-20-2005, 08:12 PM
Jackal's Lair
Legendary Land - Arena

-You may only have one arena in play at any time.
-:tap:: add :b::b: to your mana pool.
-:b::b:, sacrifice a creature: destroy target creature of the same color as the sacrificed creature's color. It can't be regenerated.

Maleficent
11-20-2005, 08:33 PM
oOOOoooo nice land type.

Keep of the Dragon
Legendary Land

:tap:: Add :r: to your mana pool.
:tap:: Add :r::r::r: to your mana pool. Keep of the Dragon deals 2 damage to you.
:r::r::r::r::r:: Search your library for a dragon card, reveal it, and put it into your hand.
:3mana::r::r::r:, sacrifice Keep of the Dragon: Put a dragon card from your hand into play with haste.

Ghurhgs
11-20-2005, 09:14 PM
Lost Island, Oahu
Legendary Land

-:1mana:, :tap:: add one mana of any color to your mana pool. Draw a card.
-Sacrifice a human, :tap:: target creature gains rampant (this creature attacks each turn if able.) This effect doesn't end at end of turn.

Maleficent
11-22-2005, 02:54 PM
Magma Trail
Legendary Land

:tap:: Add :r::r: to your mana pool. Put a magma counter on Magma Trail.
At the beginning of each player's upkeep, he or she chooses one: Magma Trail deals X damage to him or her where X is the number of magma counters on Magma Trail, or he or she sacrifices a permanent for each magma counter on Magma Trail.

Yawgmoth
11-22-2005, 02:56 PM
No Man's Land
Land
Lands can't be played.

PerfectCell
11-22-2005, 04:09 PM
No mana ability, you lose.

Lavastorm Peak
Land - Mountain

When Lavastorm Peak comes into play, sacrifice a Mountain.

:tap: Add :r: to your mana pool.

When Lavastorm Peak leaves play, it deals 1 point of damage to target creature or player. If Lavastorm Peak damages a creature with flying, that creature loses flying until end of turn.

-More devastating than the flows of magma were the vast clouds of sulphuric ash, shredding the wings and burning the eyes of all who approached.-

Maleficent
11-22-2005, 04:10 PM
Ominous Loam
Land - Arena

When Ominous Loam comes into play, each player chooses a land type. Each player sacrifices all lands not of his or her chosen type. That player cannot play lands of that chosen type.
Ominous Loam comes into play as your chosen land type.

Yawgmoth
11-22-2005, 04:57 PM
Phyrexian Temple
Legendary Land
At the end of your turn, sacrifice Phyrexian Temple.
:b:, :tap:: Add :b::b::b: to your mana pool, you lose 1 life.
:b:, sacrifice a Horror: Return Phyrexian Temple from your graveyard to your hand.

Maleficent
11-22-2005, 09:47 PM
Quaxor, Land of the Ducks
Legendary Land - Island

:tap:: Add :u: to your mana pool for each duck you control plus 1.
:0mana:: Target duck you controls gains or loses flying (permanently).
All ducks get +1/+1 for each other duck in play.

Ghurhgs
11-22-2005, 11:25 PM
River Of Dark Depths
Legendary Land

-:tap:: add :u::b: to your mana pool. Then, put the top 5 cards of your library into your graveyard unless you discard two cards at random from your hand.

FuDaWg45
11-22-2005, 11:39 PM
Sand Mine
Land
T: Add 1 to your mana pool.
T, Sacrifice Sand Mine: Destroy target artifact.

Yawgmoth
11-23-2005, 07:04 AM
Traitor's Gate
Legendary Land
:tap:: Add :1mana: to your mana pool.
:w::b:, sacrfice a Human, :tap:: Target player loses life to that Human's power, you gain life equal to that Human's toughness.
Don't worry, your death will not go unnoticed...

Maleficent
11-23-2005, 02:57 PM
United Battlefield
Land - Locus

:tap:, Tap any number of creature you control, add :1mana: plus :1mana: for each creature tapped this way to your mana pool.

Yawgmoth
11-23-2005, 03:26 PM
Voidworld
Land
At the beginning of your upkeep choose a basic land type, Voidworld has that land type until the beginning of your next upkeep.

Maleficent
11-23-2005, 04:10 PM
Wayfarer's Paradise
Land - Plains Island Mountain Swamp Forest

When Wayfarer's Paradise becomes tapped, it deals 1 damage to you and target creature you control.

Yawgmoth
11-23-2005, 04:30 PM
Quagmire
Land - Swamp
When Quagmire comes into play, remove a card from your graveyard from the game or sacrfice Quagmire.
:b:, remove a card from your graveyard from the game, :tap:: Target land becomes a Swamp. (This effect doesn't end at end of turn)
"Slowly, ever slowly, the swamp was reaching outwards... Consuming the land."

Ghurhgs
11-23-2005, 07:26 PM
Originally posted by Yawgmoth
Quagmire
Land - Swamp
When Quagmire comes into play, remove a card from your graveyard from the game or sacrfice Quagmire.
:b:, remove a card from your graveyard from the game, :tap:: Target land becomes a Swamp. (This effect doesn't end at end of turn)
"Slowly, ever slowly, the swamp was reaching outwards... Consuming the land."
There are two things wrong with that.
Number 1:
http://www.wizards.com/global/images/magic/legends/quagmire.jpg
Number 2:
We're on X, not Q.

Æther Reaper
11-23-2005, 07:38 PM
Victorious Land
Legendary Land
:tap:: add :1mana: to your mana pool.
:tap:, sacrifice ~: Destroy target attacking creature.
"Many armies have won a war just by fighting in this spot." - Some random traveler

Ghurhgs
11-23-2005, 07:42 PM
*sighs*

Xantid Brush
Land

-:tap:: add :1mana: to your mana pool.
-Sacrifice an insect: add :g::g: to your mana pool.
-At the beginning of your upkeep, if you control three or more insects, you may add :g: to your mana pool.

Æther Reaper
11-23-2005, 07:54 PM
Yawgmoth's Island Resort Home
Legendary Land
If you control a demon, you may add :b::b: to your mana pool during your upkeep.
If you do not control a demon, you lose half your life, rounded down, during your upkeep.
:tap:: add :1mana: to your mana pool.

thegeneralpublic
11-23-2005, 08:06 PM
Zenith
Legendary Land
:tap:: Add :1mana: to your mana pool.
:1mana:, :tap:: Target land adds double its normal amout of mana until end of turn.

Ghurhgs
11-25-2005, 12:05 AM
Arbitrary Watchsoul :2mana::w::w::w:
Creature - Human Soldier

-Vigilance, defender.
-Sacrifice a spirit: Arbitrary Watchsoul loses defender until end of turn.
-Remove a spirit card in your graveyard from the game: Arbitrary Watchsoul gets +1/+0 until end of turn.
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